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<div align='center' style='font-size: 300%;'>\
WARNING SEXUAL CONTENT! \
</div>
You are about to start a game that has adult content, and it is designed for adults only. Including pictures and videos that some people may find offensive. If you are under the age of 21 years, or if such material offends you, please exit now!
Most of the content: straight, lesbian, gay, sissy, shemale, transformation, feminization, BDSM.
[[NEXT|Intro info]]<img src="mats/ui/logo1.png" style="max-width: 50%;">
version: 0.103
made by Mord
<div align='center' style='font-size: 150%;'>\
HELLO! \
</div>
My nickname is Mord. This game is entirely free. If you paid any money for this game then you have been robbed! This is an adult game, entirely fictional, and no ages are mentioned. Feel free to imagine yourself and the characters at an age that seems appropriate to you. The Last Hope is only meant for a way to have fun and not meant to be taken literally. The outcome of this adventure depends on the player decisions. Many types of fetishes and different storylines are planned to be added. Please notice that the game is in it`s early development. All resources used are sourced from the public domain. Since my native language is not English, your notes about the improvement of the texts are welcome. Enjoy the game!
[[Start the game|Intro 1]]
What is your character's first name? <<textbox "$fname" "John">>
What is your character's last name? <<textbox "$lname" "Doe">>
M/M CONTENT:
<<radiobutton "$gay" "on" checked>> Activate
<<radiobutton "$gay" "off">> Deactivate
Game Difficult Level:
<<radiobutton "$difficult" "easy">> Easy
<<radiobutton "$difficult" "medium" checked>> Medium
<<radiobutton "$difficult" "hard">> Hard
Mini Games Difficult Level:
<<radiobutton "$minidifficult" "easy">> Easy
<<radiobutton "$minidifficult" "medium" checked>> Medium
<<radiobutton "$minidifficult" "hard">> Hard
BLUETOOTH TOY CONNECTION
It is a test at the moment and working only with Chrome.
It will vibrate only at the dreams for test:
[[Pair Device|Pair Vibes]]
[[Start the game|Intro 2]]
If you already played this game you can skip the intro:
<<link "Skip Intro" "Outpost">>
<<set $opensidemenu to true>>\
<<addToInv "metalpipe">>\
<<set $curbluntweapon to "metalpipe">>\
<<set $curbluntweaponminpoint = 1>>\
<<set $curbluntweaponmaxpoint = 3>>\
<<set $firstweapontraining to true>>\
<<set $room0 to $mine1>>\
<<set $bluntweaponlvl = 1>>\
<<bluntexp 1>>\
<<set $CurEnergy = 0>>\
<<set $blowjobtraining = 1>>\
<<set $blowjobskill += 1>>\
<<set $hypnotraining = 1>>\
<<set $hypnopoint = 1>>\
<<set $dream1 to true>>\
<<set $fighting to true>>\
<<set $pcattack_slot2 = true>>
<</link>><img src="mats/npc/chanel/1.jpg" width="40%">
No one ever said that you were not a hard worker. You heard somewhere that “All hard work brings a profit, but mere talk leads only to poverty.” Sadly, your hard work has not profited you in the ways that you had hoped. You are dirt poor but at least you have love! At least you HOPE you do. You are going to propose to your girlfriend Chanel and have staked your body in the process. To pay for the expensive engagement ring, you have signed up to participate as a human test subject.
[[Step in the experimental room|Intro 3]]<img src="mats/location/lab1.jpg" width="60%">
And now the day of reckoning has come and you have brought Chanel with you to report to the lab where the test will take place. Looking around, you find yourself in an expansive well lit room full of very expensive looking high tech machinery with cables trailing across the floor connecting them all together. You see several technicians, scientists, and medical personnel scurrying around the room checking their instrumentation in preparation for the experiment. There is an enormous tank sitting in the middle of the room with the door open wide. You have been informed that you will be spending the next 3 months locked in this tank frozen as part of a hibernation experiment.
A kind-looking lab assistant steps up to you letting you know that they will begin in 5 minutes. You look over to your girlfriend with wide hopeful eyes as you say your good-byes. You give her a big hug and tender kiss before she is escorted out of the room mouthing the words, ‘I love you’ as Chanel looks back at you over her shoulder.
You are gently led into the tank and gently situated into your new home for the next several weeks. Everyone leaves the tank and the door is firmly closed. From the floor, you see a peculiar looking liquid start to poor in quickly filling the room. An icy chill hits you as it washes across your body and you [[lose consciousness.|Intro 4]]
@@.delayed;You slowly start coming back to your senses. A wave of nausea washes over you. You squeeze your eyes tight against the sensation until you see stars. You slowly open your eyes but it is pitch black. Your ears are still ringing but you hear the sound of a metallic banging noise coming from outside the tank. Your ears pop and there is a hissing sound as the light slowly starts flooding into the room from the door as it opens. A silhouette is framed in the doorway and as you squint your eyes against the light, you realize that you are looking at Chanel. You try to stand but your legs are too weak and you fall to your knees and slump down to the floor where you pass out.
[[Open your eyes|Intro 5]]@@
Still feeling woozy, you slowly open your eyes again. The nausea has passed but you still have a momentary bout of vertigo. Once it settles, you look around you and see that you are in what appears to be an old small hospital room. As you start to sit up, Chanel walks into the room wearing a white lab coat. There is something different about her.
<img src="mats/npc/chanel/2.jpg" width="60%">
<<speech "Chanel">>Welcome back to the land of the living! No, don’t try to move $fplayer. How are you feeling?<</speech>>
<<speech "player" "$fname">>Chanel, is that you? Where am I? What’s going on? I feel so strange. Has it been three months already?<</speech>>
<<speech "Chanel">>Hush now. Save your energy. You have been through a lot. You are still in shock. I have some news for you and it is not going to be easy to hear. Please don’t talk and just let me explain, okay? It has been longer than three months. A lot longer.<</speech>>
<<speech "player" "$fname">>What do you mean? The experiment was just for three months.<</speech>>
<<speech "Chanel">>Lay back down please. I’ll do my best to explain but I need you to remain calm, can you do that? Please sweat heart? Good. It has been four years and five months since you entered the tank.<</speech>>
<<speech "player" "$fname">>What!! You can’t be serious!<</speech>>
<<speech "Chanel">>Just breathe $fname. Lay back please. Let me explain. I’ve spent the last four years looking for you. It has not been easy.<</speech>>
<<speech "player" "$fname">>What happened to the lab? Why wasn’t I woken after the three months I agreed to? How could this happen?!<</speech>>
<<speech "Chanel">>Slow down dear, I’m trying to answer your questions. Give me a chance to explain. The week after you were put into hibernation, there was a large meteorite that crashed to earth. It… It caused a lot of problems. The lab moved your tank to another more secure location. It hasn’t been easy to track down your location. But as it turns out, that move saved your life.<</speech>>
<<speech "player" "$fname">>Meteorite? Like from space? How big was it? Not like the size of the one that wiped out the dinosaurs, was it?<</speech>>
<<speech "Chanel">>No, it was big, but not that big. But there was more to it than its size. Scientists from all around the globe gathered to study a xenobiologic element in the rock. The XB agent is essentially an alien virus. They tried to contain it but it quickly mutated and spread around the world. Eventually, everyone was infected. It isn’t like any earth virus ever known as it changed people’s bodies... and personalities too.<</speech>>
<<speech "player" "$fname">>I’m really confused, Chanel. What are you saying? When you say everyone… you mean literally everyone? Even you?<</speech>>
<<speech "Chanel">>Yes, even me I’m afraid. I still love you $fname. And I always will. I’m so scared though. I need to tell you more but I’m so scared that it will be too much for you. I can’t stand the thought of losing you after everything that has happened. But I will hope and trust you.<</speech>>
<<speech "player" "$fname">>Oh, sweetheart! I fell in love with you the first day we met. And I only grew to love you more the more we got to know each other. I will always love you and nothing will change that. I’m sure whatever it is, it can’t be that bad. We’ll work it out one way or another.<</speech>>
<<speech "Chanel">>I love you so much too! I knew I could count on you. Okay, here goes. So... the virus changed every woman’s genitals and most woman's personalities. The virus mutated me and now I have a… I have a penis… instead of a vagina.<</speech>>
Your eyes grow wider as the information sinks in. You can’t stop yourself from looking down between her legs as if her cock were going to spring through her clothes at the revelation. You look back up to her eyes and you see she is looking back at you with silent pleading eyes full of hope and more than a little fear mixed in as well. You are silent for several seconds as you continue to process the information. Finally, you come to your conclusion.
<<speech "player" "$fname">>We’ll figure this out… together. Don’t worry, I’m not going anywhere. I love you for who you are, not for the genitals between your legs. I’m sure it will take a little adjusting for me but if you are patient with me, I’m sure I will adjust. What did you mean when you talked about changes to people’s personalities? You don’t seem any different to me. Is there more to it?<</speech>>
<<speech "Chanel">>Well, it seemed to affect everyone a little differently but for the most part, many women became a lot more… let’s use the word dominant. Some became a lot more… we’ll be kind and say vapid; as if it lowered their IQ. Others might call them bimbos. And then there are others that are more like me, mostly unchanged.<</speech>>
<<speech "player" "$fname">>And what happened to the men? Were they not affected or did they all grow a vagina?<</speech>>
<<speech "Chanel">>Well, not exactly. Men were affected differently. Rather than losing their penis, they instead seemed to lose their… metaphorically speaking, their backbone. They tend to be more docile and subservient.<</speech>>
<<speech "player" "$fname">>What are the chances that I’ll catch this virus now that I’m out of the tank?<</speech>>
<<speech "Chanel">>I’ll get to that in just a moment. The short answer though is no but it is more complicated than that. Let me explain. The virus spread pretty rapidly. It was very infectious with an N rate we have never seen before. It spread around the world in just under four months! The scientists that were studying the meteorite were the first to notice the infection. Even taking precautions, the virus managed to infect them all. They were the first to notice the unusual side effects and they experienced the strongest changes. It seemed to mutate over time and got weaker and weaker so the last people infected had less noticeable changes. And the first woman infected, a scientist from the research team is now the strongest, most dominant and authoritative person on the planet now. The shemale queen as she calls herself.<</speech>>
<<speech "player" "$fname">>Seriously? That is what she calls herself?<</speech>>
<<speech "Chanel">>Don’t laugh! She has reappropriated the term and made it her own. It doesn’t have the same connotations that it used to. So, the dominant shemales now control everything.<</speech>>
<<speech "player" "$fname">>And so… what about you? How… did you change?<</speech>>
<<speech "Chanel">>I will answer your question but there is still more I need to explain before I can. There are different levels in the new world system like a caste system. The Queen is on the top. Everybody obeys to the queen shemale. Then just below her are the other dominant shemales. They mostly live in the inner city. You can think of them as the queen’s army. Don’t think of them as women with a cock between their legs. They are much stronger than any normal woman used to be. And then you have me and my class. We are part of a non-dominant class and are used for breeding and light work. There are two subclasses of breeders. The most common is type A. Their sperm has a mutated hormone that affects any males that come in contact with it. Over time and enough exposure, the hormones turn these men into weak effeminate… little sissies. Don’t worry though $fname, I’m in the other class of breeder known as type B which is very rare. We also have a hormone in our sperm but rather than tearing down and degrading men, it makes them stronger… and more feminine… versions of themselves. It turns them into what we call shemale bimbos. Don’t get hung up on the vocabulary. The terms don’t mean exactly what they used to. Their cocks get bigger along with their breasts. Over time, they become a part of the dominant shemale class. They develop a sexual… radiance which is very stimulating and arousing for those around them. This is likely to be your fate. At least if I have anything to say about it.<</speech>>
<<speech "player" "$fname">>You really want me to become a shemale? Why can’t I just stay the way I am?<</speech>>
<<speech "Chanel">>I wish it were that simple dear. I really do. I’ll get to that too. Just be patient while I finish explaining. So anyway, the breeders class, when they are not breeding tend to work what you would consider being white-collar jobs, hospitals, labs and education, etcetera. The queen kept several men that she preserves as unpaid manual labor; slaves essentially. They do the farming, mining and other heavy labor that no one else wants to do. If you stay as you are now, you will be at the very bottom rung of civilization and looked down on by everyone in society. That isn’t what I want for you and it is in my power to give you so much more. It is of course up to you. I won’t force it on you. But over time, I’m confident that you will see it my way. I have a long term plan $fname. We aren’t just trying to survive, I want to overthrow the whole system and bring back some sense of normality again. The queen is also keeping a couple hundred women in the city. These women were immune to the virus somehow. The queen keeps them locked up and has been experimenting on them as well as using them for her own personal harem. These women are still fertile. Let me give you one more piece of the puzzle… in the last few years, none of them have become pregnant despite being used by the queen and her followers. She has even tried using some of her male slaves to breed but not a single baby. The reason why we now know is that everyone on the planet is sterile. All the females that became shemales, the sissies and even the men. The virus sterilized the human race. That is where you come in. You were never infected. We have every reason to expect that you are the last real man in the whole human race. Your sperm is now the most precious commodity on the planet.<</speech>>
Chanel gives you some time to absorb the information. You just sit there trying to come to grips with all that she has told you. She looks at you with a quiet concerned look. You notice her expression and it breaks you out of the mental loop you were stuck in. You finally look around you taking in your surroundings. This doesn’t look like the lab where you started the experiment.
<<speech "player" "$fname">>So where are we? You said they moved me after the… you know. Where was I moved to? And what happened to the lab anyway?<</speech>>
<<speech "Chanel">>The lab is long gone. You were kept in an underground bunker under a mountain and we are now in a small outpost nearby. After you have a chance to rest some more, I’ll give you the tour. For now, just rest and let all the information sink in. I’m sure you’ll have more questions come up but for now, set them aside and try to get some sleep, alright?<</speech>>
<<speech "player" "$fname">>That is not going to be easy but I’ll do my best. Chanel…? Thank you. Thank you for coming back for me. I think I owe you my life.<</speech>>
<<speech "Chanel">>Think nothing of it love. I might have saved your life but you are going to save the world. Speaking for all mankind, you are our last hope.<</speech>>
Chanel pets your head and kisses your forehead before turning out the lights and closing the door. You were concerned that all the information you just learned would keep you up but as the lights go out, your head feels like it begins to spin and you [[fade into the black.|Intro 6]]You wake up hearing your name and open your eyes to see Chanel standing by your bed again.
<img src="mats/npc/chanel/2.jpg" width="60%">
<<speech "Chanel">>How are you feeling today love? Do you still have your headache?<</speech>>
<<speech "player" "$fname">>My head is feeling a bit better but I have so many questions.<</speech>>
<<speech "Chanel">>I’m sure you do. And I will answer them all. But first things first. Let’s get you dressed and I’ll show you around the outpost.<</speech>>
You are still a bit dizzy but you can [[walk slowly.|Intro 7]]Chanel leads you out of the small room you have been staying in and down a short hallway and outside. You look around you taking in the handful of structures inside a walled compound.
<img src="mats/location/outpost.jpg" width="45%">
<<speech "Chanel">>We found this deserted military outpost and set up camp. We have not been here long so we are still working on improving it but we have the basics. Behind us is the living quarters. It is pretty basic as you saw. We have to share the bathroom and showers. There is a hanger over there where we have set up some training drills to help improve our skills. You’ll want to check in with Jessica there and she’ll help you get started with some basic training. She is a bit… well, I’ll be nice and say gruff but she doesn’t mean anything by it. That is just the way she is. Try not to let her ruffle your feathers too much. It isn’t personal. That building over there is our admin building where we have some basics communications setup and a few offices. After working with Jessica, go see Aubrey. She is our resident head shrink. She was a psychologist before the… you know. I think she could be very useful to help you acclimate after all you’ve been through… and will be going through. We have a very bumpy road ahead of us and we all need to be at our sharpest.<</speech>>
<<speech "player" "$fname">>Bumpy road? You’re making me nervous. What aren’t you telling me?<</speech>>
<<speech "Chanel">>I guess now is as good a time as any to tell you. Everyone here at the outpost is a refugee. We’ve escaped from the Queen’s army and we are pretty certain that we’ve been tracked. It’s only a matter of time before we run into some of her scouts. We are fortifying this compound to make a stand until we can work out a plan to make a counterattack. I was conscripted into the Queen’s army in her research and development division where I’ve worked with some gifted biologists and botanists. I managed to steal some formulas that I think will be useful. I’ve seen some flowers around here that will provide me with some of the critical components to create what we need. We could also use some help scavenging from the surrounding area to help upgrade the outpost. Here are a couple of potions that you can hang on to in case you need them. Think of them as a health potion if you like. I need to go take care of a couple of things. Why don’t you head over to the hanger and talk with Jessica to get started? I’ll check back in on you later.<</speech>>
[[Check the training ground|Intro 8]][[Patreon website|https://www.patreon.com/user?u=8070383]]
[[Buymeacoffe|https://www.buymeacoffee.com/mordgames]]
[[TFGames website|https://tfgames.site/index.php?module=viewgame&id=2236]]
[[Credits]]<<if $CurCUM <= 0>>\
<<set $pcock = 1>>\
<<set $pass = 1>>\
<<set $ptits = 1>>\
<<elseif $CurCUM <= 1250>>\
<<set $pcock = 2>>\
<<set $pass = 1>>\
<<set $ptits = 1>>\
<<elseif $CurCUM <= 1749>>\
<<set $pcock = 3>>\
<<set $pass = 1>>\
<<set $ptits = 1>>\
<<elseif $CurCUM <= 1849>>\
<<set $pcock = 3>>\
<<set $pass = 1>>\
<<set $ptits = 2>>\
<<elseif $CurCUM <= 1949>>\
<<set $pcock = 3>>\
<<set $pass = 2>>\
<<set $ptits = 2>>\
<<elseif $CurCUM <= 2049>>\
<<set $pcock = 3>>\
<<set $pass = 2>>\
<<set $ptits = 3>>\
<<elseif $CurCUM <= 2149>>\
<<set $pcock = 4>>\
<<set $pass = 2>>\
<<set $ptits = 3>>\
<<elseif $CurCUM <= 2249>>\
<<set $pcock = 4>>\
<<set $pass = 3>>\
<<set $ptits = 3>>\
<<elseif $CurCUM <= 2349>>\
<<set $pcock = 4>>\
<<set $pass = 3>>\
<<set $ptits = 4>>\
<<elseif $CurCUM <= 2449>>\
<<set $pcock = 4>>\
<<set $pass = 4>>\
<<set $ptits = 4>>\
<<elseif $CurCUM <= 2549>>\
<<set $pcock = 5>>\
<<set $pass = 4>>\
<<set $ptits = 4>>\
<<elseif $CurCUM <= 2649>>\
<<set $pcock = 5>>\
<<set $pass = 4>>\
<<set $ptits = 5>>\
<<elseif $CurCUM <= 2749>>\
<<set $pcock = 5>>\
<<set $pass = 5>>\
<<set $ptits = 5>>\
<<elseif $CurCUM <= 2849>>\
<<set $pcock = 5>>\
<<set $pass = 5>>\
<<set $ptits = 6>>\
<<elseif $CurCUM <= 2949>>\
<<set $pcock = 5>>\
<<set $pass = 6>>\
<<set $ptits = 6>>\
<<elseif $CurCUM >= 3000>>\
<<set $pcock = 4>>\
<<set $pass = 3>>\
<<set $ptits = 4>>\
<</if>>\
<<set _trapsbroken = 0>>\
<<set $allroominfo to [$room0, $room1, $room2, $room3, $room4, $room5, $room6, $room7, $room8, $room9]>>\
<<set $allroominfo_type to [$room0.roomtype, $room1.roomtype, $room2.roomtype, $room3.roomtype, $room4.roomtype, $room5.roomtype, $room6.roomtype, $room7.roomtype, $room8.roomtype, $room9.roomtype]>>\
<<set _num to $allroominfo_type.count("Trap")>>\
<<if _num > 0>>\
<<for _i = 0; _i < $allroominfo.length; _i++>>\
<<if $allroominfo[_i].roomtype === "Trap">>\
<<if $allroominfo[_i].isworking === false>>\
<<set _trapsbroken += 1>>\
<</if>>\
<</if>>\
<</for>>\
<</if>>\
<div align='center' style='font-size: 150%;'><b>Outpost</b></div>\
<img src="mats/location/outpost.jpg" width="45%">
\
<<if $astory == 6>>\
As you leave the Living area, Chanel greets you with a kiss.
<div align='center'><video src="mats/npc/chanel/kiss2.mp4" autoplay loop></video></div>
<<speech "Chanel">>It looks like Aspen is happy to stay. She is excited to be part of our growing revolution. She wants to help out and has volunteered to help us with our armor if we can give her a place to work. When you have a chance and enough building materials, help her get a place set up.<</speech>>
<<set $astory = 7>>\
<</if>>\
<<if $skillpoint > 0>>\
<span style="color:gold"><strong>YOU HAVE UNSPENT SKILL POINTS!</strong></span>
<</if>>\
<<if _trapsbroken > 1>>\
<span style="color:red">You have broken Traps in your Outpost!</span><<elseif _trapsbroken === 1>>\
<span style="color:red">You have a broken Trap in your Outpost!</span><</if>>
<<if $plvl >= 5 && $unlockroom1 === false>>\
<<set $unlockroom1 to true>>\
<strong>You can build a new Space in your Outpost</strong>
<<elseif $plvl >= 10 && $unlockroom2 === false>>\
<<set $unlockroom2 to true>>\
<strong>You can build a new Space in your Outpost</strong>
<<elseif $plvl >= 15 && $unlockroom3 === false>>\
<<set $unlockroom3 to true>>\
<strong>You can build a new Space in your Outpost</strong>
<<elseif $plvl >= 20 && $unlockroom4 === false>>\
<<set $unlockroom4 to true>>\
<strong>You can build a new Space in your Outpost</strong>
<<elseif $plvl >= 25 && $unlockroom5 === false>>\
<<set $unlockroom5 to true>>\
<strong>You can build a new Space in your Outpost</strong>
<<elseif $plvl >= 30 && $unlockroom6 === false>>\
<<set $unlockroom6 to true>>\
<strong>You can build a new Space in your Outpost</strong>
<<elseif $plvl >= 35 && $unlockroom7 === false>>\
<<set $unlockroom7 to true>>\
<strong>You can build a new Space in your Outpost</strong>
<<elseif $plvl >= 40 && $unlockroom8 === false>>\
<<set $unlockroom8 to true>>\
<strong>You can build a new Space in your Outpost</strong>
<<elseif $plvl >= 45 && $unlockroom9 === false>>\
<<set $unlockroom9 to true>>\
<strong>You can build a new Space in your Outpost</strong>
<</if>>\
[[Your Stats]]
[[Skill Tree]]
[[Weapons]]
[[Attacks]] / [[Teasings]]
[[Clothes]]
----
Buildings:
[[Outpost Management|Manage]]
[[Training Ground]]
[[Medical Area]]
[[Offices]]
[[Living Area]]
[[Prison]]
[[Gathering]]
<<if $astory >= 6>>\
<<if $armorshoplvl == 0>>\
<<if $scrap >= 500>>\
<<link "Build the Armor shop" "Outpost">><<set $scrap -= 500>><<set $armorshoplvl = 1>><</link>> - 500 Scrap
<<else>>\
Armor shop - You need 500 Scrap
<</if>>\
<<else>>\
[[Armor shop|Armors]]
<</if>>\
<</if>>\
<<if $lintro >= 5>>\
<<if $gardenlvl == 0>>\
<<if $scrap >= 500>>\
<<link "Build the Garden" "Outpost">>set $scrap -= 500>><<set $gardenlvl = 1>><</link>> - 500 Scrap
<<else>>\
Garden - You need 500 Scrap
<</if>>\
<<else>>\
[[Garden]]
<</if>>\
<</if>>\
<<if $sstory >= 10>>\
<<if $weaponshoplvl == 0>>\
<<if $scrap >= 500>>\
<<link "Build the Weapon shop" "Outpost">><<set $shirifirstquestfail to false>><<set $shiridailyquest to false>><<set $scrap -= 500>><<set $weaponshoplvl = 1>><</link>> - 500 Scrap
<<else>>\
Weapon shop - You need 500 Scrap
<</if>>\
<<else>>\
[[Weapon shop]]
<</if>>\
<</if>>\
----
<<if $CurEnergy > 0>>\
<span style="color:red">You have unspent Energy!</span>
<</if>>\
<<if $fighting is true>>\
You already defended your outpost today.
<<else>>\
<<link "Start the fight" "Start the fight">><<set $fighting to true>><</link>>
<</if>>\<img src="mats/location/trainingground.jpg" width="70%">
This is the training ground. You can learn new weapon type types by training after each upgrade. Speak with Jessica afterward to begin the new weapon training.
Level: $trainingglvl/$traininggmaxlvl
<<if $trainingglvl < $traininggmaxlvl and $scrap >= Math.round(300 * $trainingglvl)>>\
<<link "Upgrade" "Training Ground">>
<<set $scrap -= Math.round(300 * $trainingglvl)>>
<<set $totscrapspent += Math.round(300 * $trainingglvl)>>
<<set $trainingglvl += 1>>
<</link>> - Cost: <span style="color:brown"><<print Math.round(300 * $trainingglvl)>> Scrap</span>
<<elseif $trainingglvl === $traininggmaxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> - Cost: <span style="color:brown"><<print Math.round(300 * $trainingglvl)>> Scrap</span>
<</if>>\
<<if $dailyweapontraining is false>>\
<<if $CurEnergy > 0>>\
<<if $firstweapontraining is false>>\
[[You have to speak with Jessica|Jessica training]]
<<elseif $secondweapontraining is false and $CurEnergy > 0 and $trainingglvl >= 2>>\
[[You have to speak with Jessica|Jessica training]]
<<elseif $thirdweapontraining is false and $CurEnergy > 0 and $trainingglvl >= 3>>\
[[You have to speak with Jessica|Jessica training]]
<<elseif $fourthweapontraining is false and $CurEnergy > 0 and $trainingglvl >= 4>>\
[[You have to speak with Jessica|Jessica training]]
<<elseif $fifthweapontraining is false and $CurEnergy > 0 and $trainingglvl >= 5>>\
[[You have to speak with Jessica|Jessica training]]
<<else>>\
Trainings:
<<if $dailyweapontraining is false>>\
[[Blunt weapons]]
<<if $trainingglvl >= 2>>\
[[Slashing weapons]]
<</if>>\
<<if $trainingglvl >= 3>>\
[[Bows]]
<</if>>\
<<if $trainingglvl >= 4>>\
[[Guns]]
<</if>>\
<<if $trainingglvl >= 5>>\
[[Throwing weapons]]
<</if>>\
<<else>>\
You already trained today.
<</if>>\
<</if>>\
<<else>>\
You don't have energy.
<</if>>\
<<else>>\
You already trained today.
<</if>>\
[[Leave|Outpost]]<div align='center' style='font-size: 200%;'>Medical area</div>\
<<if $medicallvl == $medicalmaxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $medicallvl</div>
<</if>>\
<img src="mats/location/medicalarea.jpg" width="70%">
<<if $chanelfirstmeet is false>>\
<<if $dream1 is true>>\
You have to come back tomorrow.
<<else>>\
[[Speak with Chanel|Chanel first meet]]
<</if>>\
<<elseif $hypnotraining == 13>>\
<<if $dream6 is true>>\
You have to come back tomorrow.
<<else>>\
[[Speak with Chanel|Chanel second meet]]
<</if>>\
<<elseif $hypnotraining == 33>>\
[[Speak with Chanel|Chanel third meet]]
<</if>>\
This is the medical area. This is where Chanel works and makes potions for you to use. You must gather flowers and water for her to have the materials needed to create them. Improving the building will open new potion options.
<<if $sstory > 1 and $sstory < 10>>\
<<if $shirivisit is false>>\
[[Visit Shiri|Shiri Intro]]
<<else>>\
You already visited Shiri today.
<</if>>\
<</if>>\
Level: $medicallvl/$medicalmaxlvl
<<if $medicallvl < $medicalmaxlvl and $scrap >= Math.round(100 * $medicallvl)>>\
<<link "Upgrade" "Medical Area">>
<<set $scrap -= Math.round(100 * $medicallvl)>>
<<set $totscrapspent += Math.round(100 * $medicallvl)>>
<<set $medicallvl += 1>>
<</link>> - Cost: <span style="color:brown"><<print Math.round(100 * $medicallvl)>> Scrap</span>
<<elseif $medicallvl === $medicalmaxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> - Cost: <span style="color:brown"><<print Math.round(100 * $medicallvl)>> Scrap</span>
<</if>>\
Flowers: $flower
Water: $water
[[Leave|Outpost]]
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Potion</b></th>
<th style="width:33%"><b><span style="background-color:black;">Details</span></b></th>
<th style="width:33%"><b><span style="background-color:black;">Action</span></b></th>
</tr>
</thead>
<tbody>
<tr>
<td><<image "mats/ui/1.jpg" 150>></td>\
<td>Small Health Potion
Restore 30% Health
Ingredients: 5 Flower, 3 Water
Owned: $shealthpotion</td>\
<td><<if $flower >= 5 and $water >= 3>>\
<<button "Craft" "Medical Area">><<set $shealthpotion += 1>><<set $flower -= 5>><<set $water -= 3>><</button>>
<<else>>\
You don't have enough materials.
<</if>>\
</td>\
</tr>
<<if $medicallvl >= 2>>\
<tr>
<td><<image "mats/ui/2.jpg" 150>></td>\
<td>Medium Health Potion
Restore 60% Health
Ingredients: 8 Flower, 5 Water
Owned: $mhealthpotion</td>\
<td><<if $flower >= 8 and $water >= 5>>\
<<button "Craft" "Medical Area">><<set $mhealthpotion += 1>><<set $flower -= 8>><<set $water -= 5>><</button>>
<<else>>\
You don't have enough materials.
<</if>>\
</td>\
</tr>
<</if>>\
<<if $medicallvl >= 3>>\
<tr>
<td><<image "mats/ui/3.jpg" 150>></td>\
<td>Maximum Health Potion
Restore 100% Health
Ingredients: 15 Flower, 10 Water
Owned: $hhealthpotion</td>\
<td><<if $flower >= 15 and $water >= 10>>\
<<button "Craft" "Medical Area">><<set $hhealthpotion += 1>><<set $flower -= 15>><<set $water -= 10>><</button>>
<<else>>\
You don't have enough materials.
<</if>>\
</td>\
</tr>
<tr>
<td><<image "mats/ui/4.jpg" 150>></td>\
<td>Small Arousal Potion
Reduce 30% of your maximum Arousal
Ingredients: 10 Flower, 10 Water
Owned: $sarousalpotion</td>\
<td><<if $flower >= 10 and $water >= 10>>\
<<button "Craft" "Medical Area">><<set $sarousalpotion += 1>><<set $flower -= 10>><<set $water -= 10>><</button>>
<<else>>\
You don't have enough materials.
<</if>>\
</td>\
</tr>
<</if>>\
<<if $medicallvl >= 4>>\
<tr>
<td><<image "mats/ui/5.jpg" 150>></td>\
<td>Medium Arousal Potion
Reduce 60% of your maximum Arousal
Ingredients: 15 Flower, 18 Water
Owned: $marousalpotion</td>\
<td><<if $flower >= 15 and $water >= 18>>\
<<button "Craft" "Medical Area">><<set $marousalpotion += 1>><<set $flower -= 15>><<set $water -= 18>><</button>>
<<else>>\
You don't have enough materials.
<</if>>\
</td>\
</tr>
<</if>>\
<<if $medicallvl >= 5>>\
<tr>
<td><<image "mats/ui/6.jpg" 150>></td>\
<td>Maximum Arousal Potion
Reduce your Arousal to zero
Ingredients: 25 Flower, 28 Water
Owned: $harousalpotion</td>\
<td><<if $flower >= 25 and $water >= 28>>\
<<button "Craft" "Medical Area">><<set $harousalpotion += 1>><<set $flower -= 25>><<set $water -= 28>><</button>>
<<else>>\
You don't have enough materials.
<</if>>\
</td>\
</tr>
<</if>>\
</tbody>
</table> <<disablevibe>>\
<div align='center' style='font-size: 200%;'>Living Area</div>\
<<if $livingarealvl == $livingareamaxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $livingarealvl</div>
<</if>>\
<img src="mats/location/sleepingroom.jpg" width="50%">
<<if $livingareafirst is false>>\
You step into the sleeping quarters and are unable to hold back a frown. You look around the room and see a fairly small room with several bunks pushed against the walls. There is a musty smell that speaks to the long period of disuse it must have seen. You can tell that some effort has been put into cleaning it but there is still plenty of work needed to improve it.
Your biggest disappointment, however, is realizing that you will have no privacy as everyone is sharing this space. You had hoped for more alone time with Chanel. Clearly, you won’t be getting it here. Perhaps some of the other rooms can be fixed up, cleaned up and improved so everyone can have their own space. If you scrounge around for some more materials, you can get it done.
<<set $livingareafirst to true>>\
<<else>>\
This is the living area. As you continue to improve it, you can provide more living space for more combatants and your team.
<</if>>\
<<set _num to Math.round($livingarealvl - 1)>>
Fighter Capacity: _num
<<if $livingarealvl < $livingareamaxlvl and $scrap >= Math.round(200 * $livingarealvl)>>\
<<link [[Upgrade|Living Area]]>>
<<set $scrap -= Math.round(200 * $livingarealvl)>>
<<set $totscrapspent += Math.round(200 * $livingarealvl)>>
<<set $livingarealvl += 1>>
<<if $fighter1space is "locked">>\
<<set $fighter1space to "empty">>
<<elseif $fighter2space is "locked">>\
<<set $fighter2space to "empty">>
<<elseif $fighter3space is "locked">>\
<<set $fighter3space to "empty">>
<<elseif $fighter4space is "locked">>\
<<set $fighter4space to "empty">>
<<elseif $fighter5space is "locked">>\
<<set $fighter5space to "empty">>
<</if>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(200 * $livingarealvl)>> Scrap</span>
<<elseif $livingarealvl === $livingareamaxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> - Cost: <span style="color:brown"><<print Math.round(200 * $livingarealvl)>> Scrap</span>
<</if>>\
----
<<if $fighting is false>>\
You have to go and fight before sleep.
<<else>>\
<<if $livingarealvl == 1>>\
<<if $sstory > 1 and $sstory < 10 and $shirivisit is false>>\
You have to visit Shiri before you going to sleep.
<<else>>\
<<link "Sleep" "Dreams">>
<<set $shirivisit to false>>
<<set $CurHP = ($CurHP = $MaxHP).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
<<set $daycount += 1>>
<<set $dailyweapontraining to false>>
<<set $dailyhypno to false>>
<<set $dailyscrap to false>>
<<set $dailyflower to false>>
<<set $dailywater to false>>
<<set $dailyshower to false>>
<<set $fighting to false>>
<<set $CurEnergy = $MaxEnergy>>
<<set $shiridailyquest to false>>
<<if $stashquest == 1>>\
<<set $stashquest = 2>>
<</if>>\
<<if $prisoner1space is "full">>\
<<set $prisoner1.energy = $prisoner1.maxenergy>>
<</if>>\
<<if $prisoner2space is "full">>\
<<set $prisoner2.energy = $prisoner2.maxenergy>>
<</if>>\
<<if $prisoner3space is "full">>\
<<set $prisoner3.energy = $prisoner3.maxenergy>>
<</if>>\
<<if $prisoner4space is "full">>\
<<set $prisoner4.energy = $prisoner4.maxenergy>>
<</if>>\
<<if $prisoner5space is "full">>\
<<set $prisoner5.energy = $prisoner5.maxenergy>>
<</if>>\
<<if $fighter1space is "full">>\
<<set $fighter1.energy = $fighter1.maxenergy>>
<</if>>\
<<if $fighter2space is "full">>\
<<set $fighter2.energy = $fighter2.maxenergy>>
<</if>>\
<<if $fighter3space is "full">>\
<<set $fighter3.energy = $fighter3.maxenergy>>
<</if>>\
<<if $fighter4space is "full">>\
<<set $fighter4.energy = $fighter4.maxenergy>>
<</if>>\
<<if $fighter5space is "full">>\
<<set $fighter5.energy = $fighter5.maxenergy>>
<</if>>\
<<if $gardenlvl == 1>>\
<<set $flower += 3>>
<<elseif $gardenlvl == 2>>\
<<set $flower += 6>>
<<elseif $gardenlvl == 3>>\
<<set $flower += 9>>
<<elseif $gardenlvl == 4>>\
<<set $flower += 12>>
<<elseif $gardenlvl == 5>>\
<<set $flower += 15>>
<</if>>\
<</link>>
<</if>>\
<<else>>\
[[Your room]]
[[Aubrey's room]]
[[Jessica's room]]
<<if $astory >= 6>>\
[[Aspen's room]]
<</if>>\
<<if $lintro >= 5>>\
[[Lindsey's room]]
<</if>>\
<<if $sstory >= 10>>\
[[Shiri's room]]
<</if>>\
[[Shower]]
<</if>>\
<</if>>\
[[Leave|Outpost]]
----
<<if $livingarealvl >= 2>>\
<div align='center' style='font-size: 150%;'>Team members</div>\
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Picture</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<<if $fighter1space is "full">>\
<tr>
<td>$fighter1.ppic</td>\
<td>Name: $fighter1.girlname
Favourite fetish: $fighter1.weakfetish
Hated fetish: $fighter1.strongfetish</td>\
<td>[[Train|Fighter1]]</td>\
</tr>
<</if>>\
<<if $fighter2space is "full">>\
<tr>
<td>$fighter2.ppic</td>\
<td>Name: $fighter2.girlname
Favourite fetish: $fighter2.weakfetish
Hated fetish: $fighter2.strongfetish</td>\
<td>[[Train|Fighter2]]</td>\
</tr>
<</if>>\
<<if $fighter3space is "full">>\
<tr>
<td>$fighter3.ppic</td>\
<td>Name: $fighter3.girlname
Favourite fetish: $fighter3.weakfetish
Hated fetish: $fighter3.strongfetish</td>\
<td>[[Train|Fighter3]]</td>\
</tr>
<</if>>\
<<if $fighter4space is "full">>\
<tr>
<td>$fighter4.ppic</td>\
<td>Name: $fighter4.girlname
Favourite fetish: $fighter4.weakfetish
Hated fetish: $fighter4.strongfetish</td>\
<td>[[Train|Fighter4]]</td>\
</tr>
<</if>>\
<<if $fighter5space is "full">>\
<tr>
<td>$fighter5.ppic</td>\
<td>Name: $fighter5.girlname
Favourite fetish: $fighter5.weakfetish
Hated fetish: $fighter5.strongfetish</td>\
<td>[[Train|Fighter5]]</td>\
</tr>
<</if>>\
</tbody>\
</table>\
<</if>>\[[Leave|Outpost]]
<<set _bcum to Math.round($CurCUM - 1250)>>\
<<set _gcum to Math.round(1750 - $CurCUM)>>\
<<set _b2cum to Math.round(1250 - $CurCUM)>>\
<<set _g2cum to Math.round($CurCUM - 1750)>>\
<div align='center' style='font-size: 150%;'>YOUR BODY</div>
<<if $CurCUM <= 1250>><div align='center' style='color:#FDFEFE;'>You are a sissy! You need _b2cum ml good cum to become male.</div><<elseif $CurCUM > 1250 and $CurCUM < 1750>><div align='center' style='color:#FDFEFE;'>You need _bcum ml bad cum to become sissy and you need _gcum ml good cum to become shemale.</div><<else>><div align='center' style='color:#FDFEFE;'>You are a shemale! You need _g2cum ml bad cum to become male.</div><</if>>
<div align='center' style='color:#FDFEFE;'>Sissy <<print '\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0'>> / <<print '\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0'>> Male <<print '\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0'>> / <<print '\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0'>> Shemale</div>
<div id="horizontalcumbarbkg" class="hzbarbkg"><div id="horizontalcumbar" class="hzbar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Cum(State.variables.CurCUM, State.variables.MaxCUM, "horizontalcumbar", true, ev.content);
});<</script>>
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:25%"><b><span style="background-color:black;">Your breasts</span></b></th>
<th style="width:25%"><b><span style="background-color:black;">Your ass</span></b></th>
<th style="width:25%"><b><span style="background-color:black;">Your cock</span></b></th>
<th style="width:25%"><b><span style="background-color:black;">Your anus</span></b></th>
</tr>
</thead>
<tbody>
<tr><<if $ptits == 1>>\
<<set $path = "mats/player/tits1.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have flat chest</span></td>\
<<elseif $ptits == 2>>\
<<set $path = "mats/player/tits2.jpg">>\
<td><<image $path 50>>
<span style="background-color:black;">You have small tits</span></td>\
<<elseif $ptits == 3>>\
<<set $path = "mats/player/tits3.jpg">>\
<td><<image $path 50>>
<span style="background-color:black;">You have average tits</span></td>\
<<elseif $ptits == 4>>\
<<set $path = "mats/player/tits4.jpg">>\
<td><<image $path 50>>
<span style="background-color:black;">You have bigger tits</span></td>\
<<elseif $ptits == 5>>\
<<set $path = "mats/player/tits5.jpg">>\
<td><<image $path 50>>
<span style="background-color:black;">You have large tits</span></td>\
<<elseif $ptits == 6>>\
<<set $path = "mats/player/tits6.jpg">>\
<td><<image $path 50>>
<span style="background-color:black;">You have huge tits</span></td>\
<</if>>
<<if $pass == 1>>\
<<set $path = "mats/player/ass1.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have tiny ass</span></td>\
<<elseif $pass == 2>>\
<<set $path = "mats/player/ass2.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have normal ass</span></td>\
<<elseif $pass == 3>>\
<<set $path = "mats/player/ass3.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have strong ass</span></td>\
<<elseif $pass == 4>>\
<<set $path = "mats/player/ass4.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have round ass</span></td>\
<<elseif $pass == 5>>\
<<set $path = "mats/player/ass5.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have big ass</span></td>\
<<elseif $pass == 6>>\
<<set $path = "mats/player/ass6.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have huge ass</span></td>\
<</if>>\
<<if $pcock == 1>>\
<<set $path = "mats/player/penis1.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have a micro penis</span></td>\
<<elseif $pcock == 2>>\
<<set $path = "mats/player/penis2.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have a small penis</span></td>\
<<elseif $pcock == 3>>\
<<set $path = "mats/player/penis3.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have average penis</span></td>\
<<elseif $pcock == 4>>\
<<set $path = "mats/player/penis4.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have a big penis</span></td>\
<<elseif $pcock == 5>>\
<<set $path = "mats/player/penis5.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have a very big penis</span></td>\
<<elseif $pcock == 6>>\
<<set $path = "mats/player/penis6.jpg">>\ <td><<image $path 200>>
<span style="background-color:black;">You have a monster</span></td>\
<</if>>\
<<if $analsize < 20>>\
<<set $path = "mats/player/asshole1.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have a very tight asshole</span></td>\
<<elseif $analsize >= 20 and $analsize < 40>>\
<<set $path = "mats/player/asshole2.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have a small asshole</span></td>\
<<elseif $analsize >= 40 and $analsize < 60>>\
<<set $path = "mats/player/asshole3.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have a used asshole</span></td>\
<<elseif $analsize >= 60 and $analsize < 80>>\
<<set $path = "mats/player/asshole4.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have a trained asshole</span></td>\
<<elseif $analsize >= 80 and $analsize < 100>>\
<<set $path = "mats/player/asshole5.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have a destroyed asshole</span></td>\
<<elseif $analsize > 100>>\
<<set $path = "mats/player/asshole6.jpg">>\
<td><<image $path 200>>
<span style="background-color:black;">You have a gaping asshole</span></td>\
<</if>>\
</tr>\
</tbody>\
</table>
----
<div align='center' style='font-size: 150%;'>WEAPON SKILLS</div>
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:20%"><b><span style="background-color:black;">Blunt Weapons</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Slashing weapons</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Bows</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Guns</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Throwing weapons</span></b></th>
</tr>\
</thead>\
<tbody>\
<tr>\
<td><<if $bluntweaponlvl == 0>>\
Not learned yet
<<elseif $bluntweaponlvl == 1>>\
Skill level: $bluntweaponlvl
Skill point: $bluntweaponexp / 10
<<elseif $bluntweaponlvl == 2>>\
Skill level: $bluntweaponlvl
Skill point: $bluntweaponexp / 25
<<elseif $bluntweaponlvl == 3>>\
Skill level: $bluntweaponlvl
Skill point: $bluntweaponexp / 50
<<elseif $bluntweaponlvl == 4>>\
Skill level: $bluntweaponlvl
Skill point: $bluntweaponexp / 100
<<elseif $bluntweaponlvl == 5>>\
Skill level: $bluntweaponlvl
Max level reached
<</if>></td>
<td><<if $slashingweaponlvl == 0>>\
Not learned yet
<<elseif $slashingweaponlvl == 1>>\
Skill level: $slashingweaponlvl
Skill point: $slashingweaponexp / 10
<<elseif $slashingweaponlvl == 2>>\
Skill level: $slashingweaponlvl
Skill point: $slashingweaponexp / 25
<<elseif $slashingweaponlvl == 3>>\
Skill level: $slashingweaponlvl
Skill point: $slashingweaponexp / 50
<<elseif $slashingweaponlvl == 4>>\
Skill level: $slashingweaponlvl
Skill point: $slashingweaponexp / 100
<<elseif $slashingweaponlvl == 5>>\
Skill level: $slashingweaponlvl
Max level reached
<</if>></td>
<td><<if $bowweaponlvl == 0>>\
Not learned yet
<<elseif $bowweaponlvl == 1>>\
Skill level: $bowweaponlvl
Skill point: $bowweaponexp / 10
<<elseif $bowweaponlvl == 2>>\
Skill level: $bowweaponlvl
Skill point: $bowweaponexp / 25
<<elseif $bowweaponlvl == 3>>\
Skill level: $bowweaponlvl
Skill point: $bowweaponexp / 50
<<elseif $bowweaponlvl == 4>>\
Skill level: $bowweaponlvl
Skill point: $bowweaponexp / 100
<<elseif $bowweaponlvl == 5>>\
Skill level: $bowweaponlvl
Max level reached
<</if>></td>
<td><<if $gunweaponlvl == 0>>\
Not learned yet
<<elseif $gunweaponlvl == 1>>\
Skill level: $gunweaponlvl
Skill point: $gunweaponexp / 10
<<elseif $gunweaponlvl == 2>>\
Skill level: $gunweaponlvl
Skill point: $gunweaponexp / 25
<<elseif $gunweaponlvl == 3>>\
Skill level: $gunweaponlvl
Skill point: $gunweaponexp / 50
<<elseif $gunweaponlvl == 4>>\
Skill level: $gunweaponlvl
Skill point: $gunweaponexp / 100
<<elseif $gunweaponlvl == 5>>\
Skill level: $gunweaponlvl
Max level reached
<</if>></td>
<td><<if $throwingweaponlvl == 0>>\
Not learned yet
<<elseif $throwingweaponlvl == 1>>\
Skill level: $throwingweaponlvl
Skill point: $throwingweaponexp / 10
<<elseif $throwingweaponlvl == 2>>\
Skill level: $throwingweaponlvl
Skill point: $throwingweaponexp / 25
<<elseif $throwingweaponlvl == 3>>\
Skill level: $throwingweaponlvl
Skill point: $throwingweaponexp / 50
<<elseif $throwingweaponlvl == 4>>\
Skill level: $throwingweaponlvl
Skill point: $throwingweaponexp / 100
<<elseif $throwingweaponlvl == 5>>\
Skill level: $throwingweaponlvl
Max level reached
<</if>></td>\
</tr>\
</tbody>\
</table>\
----
<<if $skillpoint > 0>>\
<span style="color:gold"><strong>You have $skillpoint unspent skill points!</strong></span>
Upgrade: <<button "Strength" "Your Stats">><<set $pstr += 1>><<set $skillpoint -= 1>><</button>> <<button "Stamina" "Your Stats">><<set $psta += 1>><<set $MaxHP to $psta * 5>><<set $CurHP = ($CurHP = $MaxHP).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>><<set $skillpoint -= 1>><</button>> <<button "Intellect" "Your Stats">><<set $pint += 1>><<set $skillpoint -= 1>><</button>> <<button "Dexterity" "Your Stats">><<set $pdex += 1>><<set $skillpoint -= 1>><</button>> <<button "Luck" "Your Stats">><<set $pluck += 1>><<set $skillpoint -= 1>><</button>>
<</if>>\
Basic stats:
Strength: $pstr - Increasing your base damage.
Stamina: $psta - Increasing your max health and your base defense.
Intellect: $pint - Increasing the defense againts teasing.
Dexterity: $pdex - Increasing your base defense and help againts traps.
Resistance: $pres - Increasing the defense againts teasing and increase your max arousal level.
Luck: $pluck - Increasing the scrap and other item finds.
Counters:
You came $cumcounter times.
You kissed $kisscounter times.
You gave a blowjob $gblowjobcounter times.
You received a blowjob $rblowjobcounter times.
You fucked boobs $gboobsfuckcounter times.
Your boobs was fucked $rboobsfuckcounter times.
You licked pussy $pussylickcounter times.
You licked ass $gasslickcounter times.
Your ass been licked $rasslickcounter times.
You fucked pussy $pussyfuckcounter times.
You gave anal $ganalcounter times.
You received anal $ranalcounter times.
You done 69 $sixninecounter times.
You gangbanged $gangbangcounter times.
You swallowed cum $cumswallowcounter times.
You creampied $gcreampie times.
You was creampied $rcreampie times.
You cummed: $pcumcounter ml
Good cum consumed: $goodcumcount ml
Bad cum consumed: $badcumcount ml
[[Leave|Outpost]]/* -------------------- PLAYER STATS --------------------------------*/
<<set $pstr = 5>> /* STRENGTH POINT */
<<set $psta = 5>> /* STAMINA POINT */
<<set $pdex = 5>> /* DEXTERITY POINT */
<<set $pint = 5>> /* INTELLECT POINT */
<<set $pres = 5 >> /* RESISTANCE POINT */
<<set $psexiness = 1>> /* SEXINESS POINT */
<<set $psexskillpoint = 9>> /* SEX SKILL POINT */
<<set $parmor = 1>> /* ARMOR POINT */
<<set $pluck = 5>> /* LUCK POINT */
<<set $MaxHP to $psta * 5>> /* MAX HEALTH POINT */
<<set $CurHP = $MaxHP>> /* CURRENT HEALTH POINT */
<<set $CurAR = 0>> /* CURRENT AROUSAL POINT */
<<set $MaxAR = $pres * 5>> /* MAX AROUSAL POINT */
<<set $CurCUM = 1500>> /* CONSUMED CUM CURRENT LEVEL */
<<set $MaxCUM = 3000>> /* CONSUMED CUM MAX LEVEL */
<<set $CurEnergy = 4>> /* CURRENT ENERGY POINT */
<<set $MaxEnergy = 4>> /* MAX ENERGY POINT */
<<set $plvl = 1>> /* PLAYER LEVEL */
<<set $pexp to 0>> /* PLAYER EXPERIENCE POINT */
<<set $pexp_nextlvl to Math.round(((12 * ($plvl * $plvl)) / 4) + ($plvl * 8))>> /* EXP NEXT ELVEL */
<<set $skillpoint = 0>> /* PLAYER BASE SKILL POINT */
<<set $pexpgain = 0>> /* PLAYER EXP GAIN POINT */
<<set $scrap = 100>> /* PLAYER'S SCRAP */
<<set $scrapearned = 0>> /* SCRAP EARNED */
<<set $ptits = 1>> /* TITS SIZE */
<<set $pass = 1>> /* ASS SIZE */
<<set $pcock = 3>> /* COCK SIZE */
<<set $analsize = 1>> /* ANAL SIZE */
<<set $pcum = 0>> /* PLAYER CUM AMOUNT */
<<set $basegirlgold to 15>> /* ATTACKER BASE SCRAP */
<<set $scrapstolen = 0>> /* SCRAP STOLEN */
<<set $totscraplost = 0>> /* TOTAL SCRAP STOLEN */
<<set $totscrapspent = 0>> /* TOTAL SCRAP SPENT */
<<set $hypnopoint = 1>> /* HYPNO POINTS */
<<set $hypnopoint_nextlvl to Math.round($pres * $pres / 5)>>
<<cacheaudio "alert" "mats/alert.mp3">>
<<set $dream1 to false>>
<<set $dream2 to false>>
<<set $dream3 to false>>
<<set $dream4 to false>>
<<set $dream5 to false>>
<<set $dream6 to false>>
<<set $dream7 to false>>
<<set $dream8 to false>>
<<set $dream9 to false>>
<<set $dream10 to false>>
<<set $dream11 to false>>
<<set $dream12 to false>>
<<set $dream13 to false>>
<<set $fighting to false>>
<<set $astory = 1>>
<<set $sstory = 1>>
<<set $shirivisit to false>>
<<set $CurOG = 0>>
<<set $MaxOG = 100>>
<<set $difficult to "medium">>
/* ---------------------- PLAYER CLOTHES STARTS -------------------- */
<<set $curheadwear = "none">> /* CURRENT HEAD WEAR*/
<<set $curupperwear = "jacket1">> /* CURRENT UPPER WEAR */
<<set $curhandwear = "none">> /* CURRENT HAND WEAR */
<<set $curbottomwear = "trouser1">> /* CURRENT BOTTOM WEAR */
<<set $curshoes = "boots1">> /* CURRENT SHOES */
/* ----------------------- WEAPON SKILLS STARTS -------------------- */
<<set $bluntweaponlvl = 0>> /* BLUNT LEVEL */
<<set $bluntweaponexp = 0>> /* BLUNT XP */
<<set $slashingweaponlvl = 0>> /* SLASHING LEVEL */
<<set $slashingweaponexp = 0>> /* SLASHING XP */
<<set $bowweaponlvl = 0>> /* BOW LEVEL */
<<set $bowweaponexp = 0>> /* BOW XP */
<<set $gunweaponlvl = 0>> /* GUN LEVEL */
<<set $gunweaponexp = 0>> /* GUN XP */
<<set $throwingweaponlvl = 0>> /* THROWING LEVEL */
<<set $throwingweaponexp = 0>> /* THROWING XP */
/* ------------------- PLAYER LOOKS, STATS STARTS ------------------ */
<<set $curhair = 41>> /* CURRENT HAIR */
<<set $curmakeup = 0>> /* CURRENT MAKEUP */
<<set $curlips = 0>> /* CURRENT LIPS */
<<set $curfingernail = 0>> /* CURRENT FINGERNAIL */
<<set $curtoenail = 0>> /* CURRENT TOENAIL */
<<set $curnecklace = 0>> /* CURRENT NECKLACE */
<<set $curearring = 0>> /* CURRENT EARRING */
<<set $curbracelet = 0>> /* CURRENT BRACELET */
<<set $curwatches = 0>> /* CURRENT WATCHES */
<<set $curring = 0>> /* CURRENT RING */
<<set $curbra = "none">> /* CURRENT BRA */
<<set $curpanties = "panties1">> /* CURRENT PANTIES */
<<set $cursocks = "socks1">> /* CURRENT SOCKS */
<<set $curcock = "none">> /* CURRENT COCK */
<<set $curass = "none">> /* CURRENT ASS */
<<set $curnecklacesexiness = 0>> /* CURRENT NECKLACE SEXINESS */
<<set $curearringsexiness = 0>> /* CURRENT EARRING SEXINESS */
<<set $curbraceletsexiness = 0>> /* CURRENT BRA SEXINESS */
<<set $curwatchessexiness = 0>> /* CURRENT WATCHES SEXINESS */
<<set $curringsexiness = 0>> /* CURRENT RING SEXINESS */
<<set $curheadweararmor = 0>> /* CURRENT HEADWEAR ARMOR */
<<set $curupperweararmor = 1>> /* CURRENT UPPERWEAR ARMOR */
<<set $curhandweararmor = 0>> /* CURRENT HANDWEAR ARMOR */
<<set $curbottomweararmor = 1>> /* CURRENT BOTTOMWEAR ARMOR */
<<set $curshoesarmor = 1>> /* CURRENT SHOES ARMOR */
<<set $curheadwearsexiness = 0>> /* CUR HEADWEAR SEXINESS */
<<set $curupperwearsexiness = 0>> /* CUR UPPERWEAR SEXINESS */
<<set $curhandwearsexiness = 0>> /* CUR HANDWEAR SEXINESS */
<<set $curbottomwearsexiness = 0>> /* CUR BOTTOMWEAR SEXINESS */
<<set $curshoessexiness = 0>> /* CUR SHOES SEXINESS */
<<set $curbrasexiness = 0>> /* CURRENT BRA SEXINESSS */
<<set $curpantiessexiness = 0>> /* CURRENT PANTIES SEXINESS */
<<set $cursockssexiness = 0>> /* CURRENT SOCKS SEXINESS */
<<set $curcocksexiness = 0>> /* CURRENT COCK SEXINESS */
<<set $curasssexiness = 0>> /* CURRENT ASS SEXINESS */
<<set $curhairsexiness = 1>> /* CURRENT HAIR SEXINESS */
<<set $curmakeupsexiness = 0>> /* CURRENT MAKEUP SEXINESS */
<<set $curlipssexiness = 0>> /* CURRENT LIPS SEXINESS */
<<set $curfingernailsexiness = 0>> /* CUR FINGERNAILS SEXINESS */
<<set $curtoenailsexiness = 0>> /* CURRENT TOENAIL SEXINESS */
<<set $curbluntweapon = "none">> /* CUR BLUNT WEAPON */
<<set $curbluntweaponminpoint = 0>> /* CUR BLUNT MIN POINT */
<<set $curbluntweaponmaxpoint = 0>> /* CUR BLUNT MAX POINT */
<<set $curslashingweapon = "none">> /* CUR SLASHING WEAPON */
<<set $curslashingweaponminpoint = 0>> /* CUR SLASHING MIN POINT */
<<set $curslashingweaponmaxpoint = 0>> /* CUR SLASHING MAX POINT */
<<set $curbowweapon = "none">> /* CUR BOW WEAPON */
<<set $curbowweaponminpoint = 0>> /* CUR BOW MIN POINT */
<<set $curbowweaponmaxpoint = 0>> /* CUR BOW MAX POINT */
<<set $curgunweapon = "none">> /* CUR GUN WEAPON */
<<set $curgunweaponminpoint = 0>> /* CUR GUN MIN POINT */
<<set $curgunweaponmaxpoint = 0>> /* CUR GUN MAX POINT */
<<set $curthrowingweapon = "none">> /* CUR THROWING WEAPON */
<<set $curthrowingweaponminpoint = 0>> /* CUR THROWING MIN POINT */
<<set $curthrowingweaponmaxpoint = 0>> /* CUR THROWING MAX POINT */
/* --------------------------- INVENTORY --------------------------- */
<<initInv>> /* INVENTORY SETUP */
<<addToInv "jacket1">> /* STARTER UPPER WEAR */
<<addToInv "trouser1">> /* STARTER BOTTOM WEAR */
<<addToInv "boots1">> /* STARTER SHOES */
<<addToInv "panties1">> /* STARTER UNDERWEAR */
<<addToInv "socks1">> /* STARTER SOCKS */
/* ------------------------ SKILLS --------------------------------- */
<<set $tongueskill = 0>> /* TONGUE SKILL */
<<set $handskill = 0>> /* HAND SKILL */
<<set $blowjobskill = 0>> /* BLOWJOB SKILL */
<<set $sexskill = 0>> /* SEX SKILL */
<<set $analskill = 0>> /* ANAL SKILL */
<<set $cumplayskill = 0>> /* CUMPLAY SKILL */
<<set $domskill = 0>> /* DOM SKILL */
<<set $subskill = 0>> /* SUB SKILL */
<<set $pissplayskill = 0>> /* PISSPLAY SKILL */
<<set $kiss1 = 0>>
<<set $kiss2 = 0>>
<<set $kiss3 = 0>>
<<set $licking1 = 0>>
<<set $licking2 = 0>>
<<set $licking3 = 0>>
<<set $handjob1 = 0>>
<<set $handjob2 = 0>>
<<set $handjob3 = 0>>
<<set $fingering1 = 0>>
<<set $fingering2 = 0>>
<<set $fingering3 = 0>>
<<set $deepthroat1 = 0>>
<<set $deepthroat2 = 0>>
<<set $deepthroat3 = 0>>
<<set $technique1 = 0>>
<<set $technique2 = 0>>
<<set $technique3 = 0>>
<<set $poses1 = 0>>
<<set $poses2 = 0>>
<<set $poses3 = 0>>
<<set $stamina1 = 0>>
<<set $stamina2 = 0>>
<<set $stamina3 = 0>>
<<set $stamina4 = 0>>
<<set $astretch1 = 0>>
<<set $astretch2 = 0>>
<<set $astretch3 = 0>>
<<set $astretch4 = 0>>
<<set $adeep1 = 0>>
<<set $adeep2 = 0>>
<<set $adeep3 = 0>>
<<set $wetness1 = 0>>
<<set $wetness2 = 0>>
<<set $wetness3 = 0>>
<<set $pstretch1 = 0>>
<<set $pstretch2 = 0>>
<<set $pstretch3 = 0>>
<<set $pstretch4 = 0>>
<<set $pdeep1 = 0>>
<<set $pdeep2 = 0>>
<<set $pdeep3 = 0>>
<<set $swallow1 = 0>>
<<set $swallow2 = 0>>
<<set $swallow3 = 0>>
<<set $facial1 = 0>>
<<set $facial2 = 0>>
<<set $facial3 = 0>>
<<set $creampie1 = 0>>
<<set $creampie2 = 0>>
<<set $creampie3 = 0>>
<<set $dominant1 = 0>>
<<set $dominant2 = 0>>
<<set $dominant3 = 0>>
<<set $dbondage = 0>>
<<set $master = 0>>
<<set $submissive1 = 0>>
<<set $submissive2 = 0>>
<<set $submissive3 = 0>>
<<set $obedience = 0>>
<<set $sbondage = 0>>
<<set $pet = 0>>
<<set $facial = 0>>
<<set $drinking = 0>>
<<set $livingtoilet = 0>>
/* ----------------------- COUNTERS STARTS ------------------------- */
<<set $cumcounter = 0>> /* CUM */
<<set $kisscounter = 0>> /* KISS */
<<set $gblowjobcounter = 0>> /* GIVE BLOWJOB */
<<set $rblowjobcounter = 0>> /* RECEIVE BLOWJOB */
<<set $gboobsfuckcounter = 0>> /* GIVE BOOBS FUCK */
<<set $rboobsfuckcounter = 0>> /* RECEIVE BOOBS FUCK */
<<set $pussylickcounter = 0>> /* GIVE PUSSY LICK */
<<set $gasslickcounter = 0>> /* GIVE ASS LICK */
<<set $rasslickcounter = 0>> /* RECEIVE ASS LICK */
<<set $pussyfuckcounter = 0>> /* GIVE PUSSY FUCK */
<<set $ganalcounter = 0>> /* ANAL FUCK */
<<set $ranalcounter = 0>> /* ANAL FUCKED */
<<set $cumswallowcounter = 0>> /* CUM SWALLOW */
<<set $gcreampie = 0>> /* GIVE CREAMPIE */
<<set $rcreampie = 0>> /* RECEIVE CREAMPIE */
<<set $sixninecounter = 0>> /* 69 */
<<set $gangbangcounter = 0>> /* GANGBANGED */
<<set $pcumcounter = 0>> /* PLAYER CUM COUNTER */
<<set $badcumcount = 0>> /* PLAYER CONSUMED BAD CUM */
<<set $goodcumcount = 0>> /* PLAYER CONSUMED GOOD CUM */
<<set $days = 1>> /* DAYS */
<<set $sexscene = 1>> /* SEX SCENE VARIABLE */
/* ------------------------ QUESTS ----------------------------------*/
<<set $firstweapontraining to false>> /* FIRST WEAPON TRAINING */
<<set $secondweapontraining to false>> /* SECOND WEAPON TRAINING */
<<set $thirdweapontraining to false>> /* THIRD WEAPON TRAINING */
<<set $fourthweapontraining to false>> /* FORTH WEAPON TRAINING */
<<set $fifthweapontraining to false>> /* FIFTH WEAPON TRAINING */
<<set $dailyweapontraining to false>> /* DAILY WEAPON TRAINING */
<<set $dailyhypno to false>> /* DAILY HYPNO TRAINING */
<<set $stashquest = 0>> /* SHIRI STASH QUEST */
/* -------------------------- RELATIONSHIPS ------------------------ */
<<set $chanelfirstmeet to false>> /* CHANEL FIRST MEET */
<<set $chanelrepo = 10>> /* CHANEL RELATIONSHIP POINT */
<<set $dailychanelsex to false>> /* DAILY CHANEL SEX LIMIT */
<<set $jessicarepo = 0>> /* JESSICA RELATIONSHIP POINT */
<<set $dailyjessicasex to false>> /* DAILY JESSICA SEX LIMIT */
<<set $aubreyrepo = 0>> /* AUBREY RELATIONSHIP POINT */
<<set $dailyaubreysex to false>> /* DAILY AUBREY SEX LIMIT */
<<set $aspenrepo = 0>> /* ASPEN RELATIONSHIP POINT */
<<set $dailyaspensex to false>> /* DAILY ASPEN SEX LIMIT */
<<set $lintro = 0>> /* LINDSEY INTRO */
<<set $lindseyrepo = 0>> /* LINDSEY RELATIONSHIP POINTS */
<<set $dailylindseysex to false>> /* LINDSEY SEX LIMIT */
<<set $shirirepo = 0>> /* SHIRI RELATIONSHIP POINTS */
<<set $dailyshirisex to false>> /* SHIR SEX LIMIT */
/* -------------------------- BUILDINGS ---------------------------- */
<<set $trainingglvl = 1>> /* TRAINING GROUND LEVEL */
<<set $traininggmaxlvl = 5>> /* TRAINING GROUND MAX LEVEL */
<<set $livingareafirst to false>> /* LIVING AREA FIRST VISIT */
<<set $livingarealvl = 1 >> /* LIVING AREA LEVEL */
<<set $livingareamaxlvl = 6>> /* LIVING AREA MAX LEVEL */
<<set $prisonlvl = 1>> /* PRISON LEVEL */
<<set $prisonmaxlvl = 5>> /* PRISON MAX LEVEL */
<<set $prisoncap = 0>> /* PRISON CAPACITY */
<<set $prisoncapmax = 1>> /* PRISON MAX CAPACITY */
<<set $officeslvl = 1>> /* OFFICES LEVEL */
<<set $officesmaxlvl = 5>> /* OFFICES MAX LEVEL */
<<set $medicallvl = 1>> /* MEDICAL AREA LEVEL */
<<set $medicalmaxlvl = 5>> /* MEDICAL AREA MAX LEVEL */
<<set $flower = 5>> /* FLOWER */
<<set $water = 5>> /* WATER */
<<set $shealthpotion = 2>> /* SMALL HEALTH POTION */
<<set $mhealthpotion = 0>> /* MEDIUM HEALTH POTION */
<<set $hhealthpotion = 0>> /* MAXIMUM HEALTH POTION */
<<set $sarousalpotion = 0>> /* SMALL AROUSAL POTION */
<<set $marousalpotion = 0>> /* MEDIUM AROUSAL POTION */
<<set $harousalpotion = 0>> /* MAXIMUM AROUSAL POTION */
<<set $armorshoplvl = 0>> /* ARMOR SHOP LEVEL */
<<set $gardenlvl = 0>> /* GARDEN LEVEL */
<<set $gardenmaxlvl = 5>> /* GARDEN MAX LEVEL */
<<set $weaponshoplvl = 0>> /* WEAPON SHOP LEVEL */
<<set $weaponshopmaxlvl = 5>> /* WEAPON SHOP MAX LEVEL */
<<set $weaponstock = 1>> /* WEAPON SHOP STOCK LEVEL */
<<set $prisoner1space to "empty">> /* PRISONER 1 SPACE */
<<set $prisoner2space to "empty">> /* PRISONER 2 SPACE */
<<set $prisoner3space to "empty">> /* PRISONER 3 SPACE */
<<set $prisoner4space to "empty">> /* PRISONER 4 SPACE */
<<set $prisoner5space to "empty">> /* PRISONER 5 SPACE */
<<set $fighter1space to "locked">> /* FIGHTER 1 SPACE */
<<set $fighter2space to "locked">> /* FIGHTER 2 SPACE */
<<set $fighter3space to "locked">> /* FIGHTER 3 SPACE */
<<set $fighter4space to "locked">> /* FIGHTER 4 SPACE */
<<set $fighter5space to "locked">> /* FIGHTER 5 SPACE */
<<set $orally to false>> /* FIGHTER TRAINING ORAL */
<<set $anally to false>> /* FIGHTER TRAINING ANAL */
<<set $byhand to false>> /* FIGHTER TRAINING HAND */
<<set $dailyscrap to false>> /* DAILY SCRAP GATHERING */
<<set $dailyflower to false>> /* DAILY FLOWER GATHERING */
<<set $dailywater to false>> /* DAILY WATER GATHERING */
<<set $dailyshower to false>> /* DAILY SHOWERING */
/* ------------------------- ROOMS --------------------------------- */
<<set $room0 = {
name: "",
roomtype: "",
scenename: ""
}>>
<<set $room1 = {
name: "",
roomtype: "",
pic: "",
desc: "",
scenename: ""
}>>
<<set $room2 = {
name: "",
roomtype: "",
pic: "",
desc: "",
scenename: ""
}>>
<<set $room3 = {
name: "",
roomtype: "",
pic: "",
desc: "",
scenename: ""
}>>
<<set $room4 = {
name: "",
roomtype: "",
pic: "",
desc: "",
scenename: ""
}>>
<<set $room5 = {
name: "",
roomtype: "",
pic: "",
desc: "",
scenename: ""
}>>
<<set $room6 = {
name: "",
roomtype: "",
pic: "",
desc: "",
scenename: ""
}>>
<<set $room7 = {
name: "",
roomtype: "",
pic: "",
desc: "",
scenename: ""
}>>
<<set $room8 = {
name: "",
roomtype: "",
pic: "",
desc: "",
scenename: ""
}>>
<<set $room9 = {
name: "",
roomtype: "",
pic: "",
desc: "",
scenename: ""
}>>
<<set $empty_owned_room = {
name: "Empty",
roomtype: "",
pic: "",
desc: "This is an empty space. You can build on it.",
scenename: "EmptyRoom"
}>>
<<set $hasroom0 to true>>
<<set $hasroom1 to false>>
<<set $hasroom2 to false>>
<<set $hasroom3 to false>>
<<set $hasroom4 to false>>
<<set $hasroom5 to false>>
<<set $hasroom6 to false>>
<<set $hasroom7 to false>>
<<set $hasroom8 to false>>
<<set $hasroom9 to false>>
<<set $unlockroom0 to true>>
<<set $unlockroom1 to false>>
<<set $unlockroom2 to false>>
<<set $unlockroom3 to false>>
<<set $unlockroom4 to false>>
<<set $unlockroom5 to false>>
<<set $unlockroom6 to false>>
<<set $unlockroom7 to false>>
<<set $unlockroom8 to false>>
<<set $unlockroom9 to false>>
/* ------------------------ ATTACKERS ------------------------------ */
<<set $cur_girl_runner = {
name : "",
girlname: "",
classdesc: "",
str: 0,
sta: 0,
int: 0,
sex: 0,
hp: 0,
dex: 0,
res: 0,
wdmg: 0,
wskill: 0,
sexskill: 0,
sperm: 0,
curhp: 0,
hpmult: 0,
armor: 0,
totstats: 0,
expgiven: 0,
expmult: 0,
arousal: 0,
arousallimit: 0,
arousaleffect: 0,
ishorny: false,
fetish: [],
weakfetish: [],
strongfetish: [],
knownweak: [],
knownstrong: [],
numweak: 0,
numstrong: 0,
trapcheck: 0,
pic: "",
npic: "",
ppic: "",
item: "",
minscrap: 0,
iscaptured: false,
isdefeated: false,
isturned: false,
cumlimit: 0,
hjexp: 0,
hjnextlvl: 0,
hjlvl: 0,
hjmaxlvl: 0,
bjexp: 0,
bjnextlvl: 0,
bjlvl: 0,
bjmaxlvl: 0,
analexp: 0,
analnextlvl: 0,
anallvl: 0,
analmaxlvl: 0,
energy: 0,
maxenergy: 0,
foamtrapped: false,
}>>
<<set $patrol = {
name: "Patrol",
girlname: "",
classdesc: "A level up from scout. These shemales tend to use pistols and have armored uniforms. Their increased physicality comes at the cost of lower intelligence and agility. They prefer direct confrontation and likely won’t notice traps to try to avoid them. They have a slightly increased level of arousal.",
str: 0,
sta: 0,
int: 0,
sex: 0,
dex: 0,
res: 0,
wdmg: 0,
wskill: 0,
sexskill: 0,
sperm: 0,
hp: 0,
curhp: 0,
hpmult: 2.6,
armor: 0,
totstats: 0,
expgiven: 0,
expmult: 1,
arousal: 0,
arousallimit: 70,
arousaleffect: 0.8,
ishorny: false,
fetish: [],
weakfetish: [],
strongfetish: [],
knownweak: [],
knownstrong: [],
numweak: 2,
numstrong: 2,
trapcheck: 1.5,
pic: "",
npic: "",
ppic: "",
item: "",
minscrap: 15,
iscaptured: false,
isdefeated: false,
isturned: false,
cumlimit: 0,
hjexp: 0,
hjnextlvl: 0,
hjlvl: 0,
hjmaxlvl: 0,
bjexp: 0,
bjnextlvl: 0,
bjlvl: 0,
bjmaxlvl: 0,
analexp: 0,
analnextlvl: 0,
anallvl: 0,
analmaxlvl: 0,
energy: 0,
maxenergy: 0,
foamtrapped: false,
}>>
<<set $scout = {
name: "Scout",
girlname: "",
classdesc: "The lowest rank in the shemale army. They are not very proficient with weapons generally only using knives or swords. Make no mistake though, they make up for their lower physical prowess with increased intelligence and agility. They have low endurance so try to avoid direct confrontations and will try to disarm or dodge traps. They have average arousal.",
str: 0,
sta: 0,
int: 0,
sex: 0,
dex: 0,
res: 0,
wdmg: 0,
wskill: 0,
sexskill: 0,
sperm: 0,
hp: 0,
curhp: 0,
hpmult: 3,
armor: 0,
totstats: 0,
expgiven: 0,
expmult: 1,
arousal: 0,
arousallimit: 70,
arousaleffect: 0.6,
ishorny: false,
fetish: [],
weakfetish: [],
strongfetish: [],
knownweak: [],
knownstrong: [],
numweak: 2,
numstrong: 2,
trapcheck: 0.66,
pic: "",
npic: "",
ppic: "",
item: "",
minscrap: 15,
iscaptured: false,
isdefeated: false,
isturned: false,
cumlimit: 0,
hjexp: 0,
hjnextlvl: 0,
hjlvl: 0,
hjmaxlvl: 0,
bjexp: 0,
bjnextlvl: 0,
bjlvl: 0,
bjmaxlvl: 0,
analexp: 0,
analnextlvl: 0,
anallvl: 0,
analmaxlvl: 0,
energy: 0,
maxenergy: 0,
foamtrapped: false,
}>>
<<set $scavenger = {
name: "Scavenger",
girlname: "",
classdesc: "Males that have managed to preserve their masculinity. They tend to be strong and are the backbone of society’s physical labor. Their nickname comes from one of the more common tasks they are given to scour the areas outside the city to find valuable commodities and parts. They have average arousal. ",
str: 0,
sta: 0,
int: 0,
sex: 0,
dex: 0,
res: 0,
wdmg: 0,
wskill: 0,
sexskill: 0,
sperm: 0,
hp: 0,
curhp: 0,
hpmult: 2.3,
armor: 0,
totstats: 0,
expgiven: 0,
expmult: 0.5,
arousal: 0,
arousallimit: 50,
arousaleffect: 0.5,
ishorny: false,
fetish: [],
weakfetish: [],
strongfetish: [],
knownweak: [],
knownstrong: [],
numweak: 3,
numstrong: 2,
trapcheck: 0.25,
pic: "",
npic: "",
ppic: "",
item: "",
minscrap: 5,
iscaptured: false,
isdefeated: false,
isturned: false,
cumlimit: 0,
hjexp: 0,
hjnextlvl: 0,
hjlvl: 0,
hjmaxlvl: 0,
bjexp: 0,
bjnextlvl: 0,
bjlvl: 0,
bjmaxlvl: 0,
analexp: 0,
analnextlvl: 0,
anallvl: 0,
analmaxlvl: 0,
energy: 0,
maxenergy: 0,
foamtrapped: false,
}>>
<<set $assassin = {
name: "Assassin",
girlname: "",
classdesc: "These shemales are highly trained killers. They think of themselves as silent and deadly preferring thrown weapons and minimal armor. They are fast, intelligent, and perceptive. They will likely avoid any traps in their path. They have a higher than normal level of arousal. ",
str: 0,
sta: 0,
int: 0,
sex: 0,
dex: 0,
res: 0,
wdmg: 0,
wskill: 0,
sexskill: 0,
sperm: 0,
hp: 0,
curhp: 0,
hpmult: 2.5,
armor: 0,
totstats: 0,
expgiven: 0,
expmult: 1,
arousal: 0,
arousallimit: 70,
arousaleffect: 0.7,
ishorny: false,
fetish: [],
weakfetish: [],
strongfetish: [],
knownweak: [],
knownstrong: [],
numweak: 2,
numstrong: 2,
trapcheck: 2.25,
pic: "",
npic: "",
ppic: "",
item: "",
minscrap: 20,
iscaptured: false,
isdefeated: false,
isturned: false,
cumlimit: 0,
hjexp: 0,
hjnextlvl: 0,
hjlvl: 0,
hjmaxlvl: 0,
bjexp: 0,
bjnextlvl: 0,
bjlvl: 0,
bjmaxlvl: 0,
analexp: 0,
analnextlvl: 0,
anallvl: 0,
analmaxlvl: 0,
energy: 0,
maxenergy: 0,
foamtrapped: false,
}>>
<<set $bimbo = {
name: "Bimbo",
girlname: "",
classdesc: "Sex incarnate. They live for sex and can fuck for hours. They prefer to use sex to get their way and have a very high resistance to attempts to seduce them. Proceed with caution around them as once you are in their power, they will use you however they please. They have a very high level of arousal.",
str: 0,
sta: 0,
int: 0,
sex: 0,
dex: 0,
res: 0,
wdmg: 0,
wskill: 0,
sexskill: 0,
sperm: 0,
hp: 0,
curhp: 0,
hpmult: 2.5,
armor: 0,
totstats: 0,
expgiven: 0,
expmult: 1,
arousal: 0,
arousallimit: 70,
arousaleffect: 0.9,
ishorny: false,
fetish: [],
weakfetish: [],
strongfetish: [],
knownweak: [],
knownstrong: [],
numweak: 2,
numstrong: 2,
trapcheck: 2.25,
pic: "",
npic: "",
ppic: "",
item: "",
minscrap: 20,
iscaptured: false,
isdefeated: false,
isturned: false,
cumlimit: 0,
hjexp: 0,
hjnextlvl: 0,
hjlvl: 0,
hjmaxlvl: 0,
bjexp: 0,
bjnextlvl: 0,
bjlvl: 0,
bjmaxlvl: 0,
analexp: 0,
analnextlvl: 0,
anallvl: 0,
analmaxlvl: 0,
energy: 0,
maxenergy: 0,
foamtrapped: false,
}>>
<<set $fetish_types to ["Big Dicks", "Small Dicks", "Breasts", "Ass", "Blowjob", "Bondage", "Pheromons", "Double Penetration", "Lesbians", "Gay", "Group", "Masturbation", "Anal", "Fisting", "Toys", "Gloryhole", "Piss", "Facial", "Swallow", "Creampie", "Handjob", "Massage", "Groping", "Submissive", "Dominant"]>>
<<set $girl_names to ["Vivian", "Lexi", "Ashely", "Brenda", "Stephanie", "Nicole", "Monica", "Zoe", "Jenny", "Jessica", "Allison", "Josie", "Eureka", "Fey", "Alexa", "Andrea", "Ali", "Nina", "Haley", "Rebecca", "Elizabeth", "Megan", "Violet", "Ruby", "Sapphire", "Crystal", "April", "Summer", "Morrigan", "Amy", "Melody", "Maria", "Clair", "Lilie", "Rose", "Misty", "Cecilia", "Eva", "Emma", "Violet", "Tina", "Juliet", "Olivia", "Mia", "Zoey", "Eleanor", "Rylee", "Alice", "Naomi", "Alexia", "Sarah", "Ruby", "Mary", "Harmony", "Leila", "Ember"]>>
<<set $boy_names to ["Liam", "William", "Noah", "Logan", "Ted", "Joe", "Peter", "Tom", "George", "David", "Jason", "Freddy", "Michael", "Oliver", "Jacob", "Lucas", "Ethan", "Daniel"]>>
<<set $girlclass to ["Scavenger", "Patrol", "Scout", "Assassin", "Bimbo"]>>\
/* ----------------------------- BUILDINGS ------------------------- */
<<set $highstand1 = {
bname: "High-stand",
bdesc: "A watchtower where you can assign a party member to fight attackers from a protected high position. The building can not be destroyed but the fighter can be eliminated, and will be healed end of the day.",
scenename: "HighstandSpace",
bmaxlvldesc: "The fighter can use a pheromone grenade.",
bability: "Pheromone grenade",
babilitydesc: "Fighter can throw the pheromone gas canister to increase the attacker’s arousal level. Once triggered, the gas will be released affecting both attackers and defends alike. ",
babilitytriggered: false,
roomtype: "Building",
bstr: 3,
bsta: 1,
bint: 0,
bsex: 0,
bdex: 1,
bres: 1,
bwdmg: 0,
bwskill: 0,
bsexskill: 0,
barmor: 0,
bpic: "<<image 'mats/spaces/highstand/1.jpg' 300>>",
bcost: 100,
blvl: 1,
bmaxlvl: 5,
bisworking: false,
bisiton: false,
name : "",
girlname: "",
classdesc: "",
str: 0,
sta: 0,
int: 0,
sex: 0,
hp: 0,
dex: 0,
res: 0,
wdmg: 0,
wskill: 0,
sexskill: 0,
sperm: 0,
curhp: 0,
hpmult: 0,
armor: 0,
totstats: 0,
expgiven: 0,
expmult: 0,
arousal: 0,
arousallimit: 0,
arousaleffect: 0,
ishorny: false,
fetish: [],
weakfetish: [],
strongfetish: [],
knownweak: [],
knownstrong: [],
numweak: 0,
numstrong: 0,
trapcheck: 0,
pic: "",
npic: "",
ppic: "",
item: "",
minscrap: 0,
iscaptured: false,
isdefeated: false,
isturned: false,
cumlimit: 0,
hjexp: 0,
hjnextlvl: 0,
hjlvl: 0,
hjmaxlvl: 0,
bjexp: 0,
bjnextlvl: 0,
bjlvl: 0,
bjmaxlvl: 0,
analexp: 0,
analnextlvl: 0,
anallvl: 0,
analmaxlvl: 0,
energy: 0,
maxenergy: 0,
}>>
<<set $gloryhole1 = {
bname: "Gloryhole",
bdesc: "A gloryhole where you can assign a party member to tease attackers. The building can not be destroyed and the fighter can not be eliminated.",
scenename: "GloryholeSpace",
bmaxlvldesc: "",
bability: "",
babilitydesc: "",
babilitytriggered: false,
roomtype: "Building",
bstr: 3,
bsta: 1,
bint: 0,
bsex: 0,
bdex: 1,
bres: 1,
bwdmg: 0,
bwskill: 0,
bsexskill: 0,
barmor: 0,
bpic: "<<image 'mats/spaces/gloryhole/1.jpg' 300>>",
bcost: 100,
blvl: 1,
bmaxlvl: 5,
bisworking: false,
bisiton: false,
name : "",
girlname: "",
classdesc: "",
str: 0,
sta: 0,
int: 0,
sex: 0,
hp: 0,
dex: 0,
res: 0,
wdmg: 0,
wskill: 0,
sexskill: 0,
sperm: 0,
curhp: 0,
hpmult: 0,
armor: 0,
totstats: 0,
expgiven: 0,
expmult: 0,
arousal: 0,
arousallimit: 0,
arousaleffect: 0,
ishorny: false,
fetish: [],
weakfetish: [],
strongfetish: [],
knownweak: [],
knownstrong: [],
numweak: 0,
numstrong: 0,
trapcheck: 0,
pic: "",
npic: "",
ppic: "",
item: "",
minscrap: 0,
iscaptured: false,
isdefeated: false,
isturned: false,
cumlimit: 0,
hjexp: 0,
hjnextlvl: 0,
hjlvl: 0,
hjmaxlvl: 0,
bjexp: 0,
bjnextlvl: 0,
bjlvl: 0,
bjmaxlvl: 0,
analexp: 0,
analnextlvl: 0,
anallvl: 0,
analmaxlvl: 0,
energy: 0,
maxenergy: 0,
}>>
/* ---------------------------- TRAPS ------------------------------ */
<<set $mine1 = {
name: "Pheromone mines",
desc: "Just your typical mine except it contains pressurized pheromones instead of explosives. The gas is released to increase the attacker’s arousal level.",
pic: "<<image 'mats/spaces/mine/mine.jpg' 150>>",
scenename: "MineSpace",
cost: 100,
isworking: true,
fetish: ["Pheromons"],
effect: "Once triggered, pheromone gas will be released, increasing the arousal level and making the attacker Aroused",
str: 0,
str_up: 0,
sex: 4,
sex_up: 2,
rate: 55,
rate_up: 5,
lvl: 1,
maxlvl: 5,
ismaxlvl: false,
isenchanted: false,
roomtype: "Trap",
maxlvldesc: "Greatly decreases Intelligence stat."
}>>
<<set $foamtrap1 = {
name: "Foam Trap",
desc: "It is blowing foam on the attackers body which makes it slow. You have one extra attack at the beginning of the fight.",
pic: "<<image 'mats/spaces/mine/mine.jpg' 150>>",
scenename: "FoamSpace",
cost: 100,
isworking: true,
fetish: ["Foam"],
effect: "Once triggered, foam will be blow, slowing the attacker",
str: 0,
str_up: 0,
sex: 0,
sex_up: 0,
rate: 55,
rate_up: 5,
lvl: 1,
maxlvl: 5,
ismaxlvl: false,
isenchanted: false,
roomtype: "Trap",
maxlvldesc: "Making burning damage."
}>>
<<set $spike1 = {
name: "Spike trap",
desc: "A whole in the ground filled with sharp spikes. It cannot be disarmed by attackers. If the attacker falls in, they will receive physical damage.",
pic: "<<image 'mats/spaces/spike/1.jpg' 150>>",
scenename: "SpikeSpace",
cost: 100,
isworking: true,
fetish: ["None"],
effect: "Once stepped on it will cause physical damage to the attacker.",
str: 5,
str_up: 5,
sex: 0,
sex_up: 0,
rate: 55,
rate_up: 5,
lvl: 1,
maxlvl: 5,
ismaxlvl: false,
isenchanted: false,
roomtype: "Trap",
maxlvldesc: "Making 5 extra damage."
}>>
/* ----------------------- WEAPON ATTACKS -------------------------- */
<<set $empty_attack to {
name: "Attack: None",
scenename: "",
desc: "",
fetishes: ["None"],
}>>
<<set $blunt_attack to {
name: "Blunt weapon attack",
scenename: "BluntPassage",
desc: "Attack with the equipped blunt weapon. The most basic of Attacks, deals a moderate amount of Physical damage.",
fetishes: ["None"],
}>>
<<set $slashing_attack to {
name: "Slashing weapon attack",
scenename: "SlashingPassage",
desc: "Attack with the equipped slashing weapon. Deals Physical damage.",
fetishes: ["None"],
}>>
<<set $bow_attack to {
name: "Bow weapon attack",
scenename: "BowPassage",
desc: "Attack with the equipped bow weapon. Deals Physical damage.",
fetishes: ["None"],
}>>
<<set $gun_attack to {
name: "Gun weapon attack",
scenename: "GunPassage",
desc: "Attack with the equipped gun weapon. Deals Physical damage.",
fetishes: ["None"],
}>>
<<set $throwing_attack to {
name: "Throwing weapon attack",
scenename: "ThrowingPassage",
desc: "Attack with the equipped throwing weapon. Deals Physical damage.",
fetishes: ["None"],
}>>
<<set $pcattack1 to $blunt_attack>> /* WEAPON ATTACK SLOT 1*/
<<set $pcattack2 to $empty_attack>>
<<set $pcattack_slot2 to true>> /* WEAPON ATTACK SLOT 2 READY */
/* ----------------------- TEASING ATTACKS ------------------------- */
<<set $grope_attack to {
name: "Grope",
scenename: "GropePassage",
desc: "Attack with the equipped blunt weapon. The most basic of Attacks, deals a moderate amount of Physical damage.",
fetishes: ["Breasts", "Massage", "Groping", "Submissive",],
}>>
<<set $teasingattack1 to $grope_attack>> /* TEASING ATTACK SLOT 1 */
<<set $teasingattack_slot2 to false>> /* TEASING ATTACK SLOT 2 READY */
/* --------------------------- ???? -------------------------------- */
<<set $sexcheck to 1>>
<<set $unitsex_count to 0>>
<<set $back_to_tasks to false>>
<<set $ad_girls to []>>
<<set $ad_sluts to []>>
<<set $fighter1 = {
name: "none",
}>>
<<set $fighter2 = {
name: "none",
}>>
<<set $fighter3 = {
name: "none",
}>>
<<set $fighter4 = {
name: "none",
}>>
<<set $fighter5 = {
name: "none",
}>><!-- <<image "path" [height [width]]>> draws the image at a path with the specified height and width -->
<<widget "image">>\
<<if $args[2]>>\
<<print '<img src=' + $args[0] + ' height="' + $args[1] + 'px" width="' + $args[2] + 'px">'>>\
<<elseif $args[1]>>\
<<print '<img src=' + $args[0] + ' height="' + $args[1] + 'px">'>>\
<<elseif $args[0]>>\
<<print '<img src=' + $args[0] + ' height="400">'>>\
<</if>>\
<</widget>>
/* --- BLUNT EXP --- */
<<widget bluntexp>>
<<if $args[0]>>\
<<if $bluntweaponlvl == 1>>\
<<set $bluntweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Blunt weapon experience</b></span>
<<if $bluntweaponexp >= 10>>\
<<set $bluntweaponlvl += 1>>
<<set $bluntweaponexp = 0>>
<span style="color: yellow;"><b>You reached Blunt weapon level 2</b></span>
<</if>>\
<<elseif $bluntweaponlvl == 2>>\
<<set $bluntweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Blunt weapon experience</b></span>
<<if $bluntweaponexp >= 25>>\
<<set $bluntweaponlvl += 1>>
<<set $bluntweaponexp = 0>>
<span style="color: yellow;"><b>You reached Blunt weapon level 3</b></span>
<</if>>\
<<elseif $bluntweaponlvl == 3>>\
<<set $bluntweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Blunt weapon experience</b></span>
<<if $bluntweaponexp >= 50>>\
<<set $bluntweaponlvl += 1>>
<<set $bluntweaponexp = 0>>
<span style="color: yellow;"><b>You reached Blunt weapon level 4</b></span>
<</if>>\
<<elseif $bluntweaponlvl == 4>>\
<<set $bluntweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Blunt weapon experience</b></span>
<<if $bluntweaponexp >= 100>>\
<<set $bluntweaponlvl += 1>>
<<set $bluntweaponexp = 0>>
<span style="color: yellow;"><b>You reached Blunt weapon level 5</b></span>
<</if>>\
<<elseif $bluntweaponlvl == 5>>\
<span style="color: yellow;"><b>Max Blunt weapon level reached</b></span>
<</if>>\
<</if>>\
<</widget>>
/* --- SLASHING EXP --- */
<<widget slashingexp>>
<<if $args[0]>>\
<<if $slashingweaponlvl == 1>>\
<<set $slashingweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Slashing weapon experience</b></span>
<<if $slashingweaponexp >= 10>>\
<<set $slashingweaponlvl += 1>>
<<set $slashingweaponexp = 0>>
<span style="color: yellow;"><b>You reached Slashing weapon level 2</b></span>
<</if>>\
<<elseif $slashingweaponlvl == 2>>\
<<set $slashingweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Slashing weapon experience</b></span>
<<if $slashingweaponexp >= 25>>\
<<set $slashingweaponlvl += 1>>
<<set $slashingweaponexp = 0>>
<span style="color: yellow;"><b>You reached Slashing weapon level 3</b></span>
<</if>>\
<<elseif $slashingweaponlvl == 3>>\
<<set $slashingweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Slashing weapon experience</b></span>
<<if $slashingweaponexp >= 50>>\
<<set $slashingweaponlvl += 1>>
<<set $slashingweaponexp = 0>>
<span style="color: yellow;"><b>You reached Slashing weapon level 4</b></span>
<</if>>\
<<elseif $slashingweaponlvl == 4>>\
<<set $slashingweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Slashing weapon experience</b></span>
<<if $slashingweaponexp >= 100>>\
<<set $slashingweaponlvl += 1>>
<<set $slashingweaponexp = 0>>
<span style="color: yellow;"><b>You reached Slashing weapon level 5</b></span>
<</if>>\
<<elseif $slashingweaponlvl == 5>>\
<span style="color: yellow;"><b>Max Slashing weapon level reached</b></span>
<</if>>\
<</if>>\
<</widget>>
/* --- GUN EXP --- */
<<widget gunexp>>
<<if $args[0]>>\
<<if $gunweaponlvl == 1>>\
<<set $gunweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Gun experience</b></span>
<<if $gunweaponexp >= 10>>\
<<set $gunweaponlvl += 1>>
<<set $gunweaponexp = 0>>
<span style="color: yellow;"><b>You reached Gun weapon level 2</b></span>
<</if>>\
<<elseif $gunweaponlvl == 2>>\
<<set $gunweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Gun experience</b></span>
<<if $gunweaponexp >= 25>>\
<<set $gunweaponlvl += 1>>
<<set $gunweaponexp = 0>>
<span style="color: yellow;"><b>You reached Gun weapon level 3</b></span>
<</if>>\
<<elseif $gunweaponlvl == 3>>\
<<set $gunweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Gun experience</b></span>
<<if $gunweaponexp >= 50>>\
<<set $gunweaponlvl += 1>>
<<set $gunweaponexp = 0>>
<span style="color: yellow;"><b>You reached Gun weapon level 4</b></span>
<</if>>\
<<elseif $gunweaponlvl == 4>>\
<<set $gunweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Gun experience</b></span>
<<if $gunweaponexp >= 100>>\
<<set $gunweaponlvl += 1>>
<<set $gunweaponexp = 0>>
<span style="color: yellow;"><b>You reached Gun weapon level 5</b></span>
<</if>>\
<<elseif $gunweaponlvl == 5>>\
<span style="color: yellow;"><b>Max Gun level reached</b></span>
<</if>>\
<</if>>\
<</widget>>
/* --- BOW EXP --- */
<<widget bowexp>>
<<if $args[0]>>\
<<if $bowweaponlvl == 1>>\
<<set $bowweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Bow experience</b></span>
<<if $bowweaponexp >= 10>>\
<<set $bowweaponlvl += 1>>
<<set $bowweaponexp = 0>>
<span style="color: yellow;"><b>You reached Bow weapon level 2</b></span>
<</if>>\
<<elseif $bowweaponlvl == 2>>\
<<set $bowweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Bow experience</b></span>
<<if $bowweaponexp >= 25>>\
<<set $bowweaponlvl += 1>>
<<set $bowweaponexp = 0>>
<span style="color: yellow;"><b>You reached Bow weapon level 3</b></span>
<</if>>\
<<elseif $bowweaponlvl == 3>>\
<<set $bowweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Bow experience</b></span>
<<if $bowweaponexp >= 50>>\
<<set $bowweaponlvl += 1>>
<<set $bowweaponexp = 0>>
<span style="color: yellow;"><b>You reached Bow weapon level 4</b></span>
<</if>>\
<<elseif $bowweaponlvl == 4>>\
<<set $bowweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Bow experience</b></span>
<<if $bowweaponexp >= 100>>\
<<set $bowweaponlvl += 1>>
<<set $bowweaponexp = 0>>
<span style="color: yellow;"><b>You reached Bow weapon level 5</b></span>
<</if>>\
<<elseif $bowweaponlvl == 5>>\
<span style="color: yellow;"><b>Max Bow level reached</b></span>
<</if>>\
<</if>>\
<</widget>>
/* --- THROWING EXP --- */
<<widget throwingexp>>
<<if $args[0]>>\
<<if $throwingweaponlvl == 1>>\
<<set $throwingweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Throwing weapon experience</b></span>
<<if $throwingweaponexp >= 10>>\
<<set $throwingweaponlvl += 1>>
<<set $throwingweaponexp = 0>>
<span style="color: yellow;"><b>You reached Throwing weapon level 2</b></span>
<</if>>\
<<elseif $throwingweaponlvl == 2>>\
<<set $throwingweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Throwing weapon experience</b></span>
<<if $throwingweaponexp >= 25>>\
<<set $throwingweaponlvl += 1>>
<<set $throwingweaponexp = 0>>
<span style="color: yellow;"><b>You reached Throwing weapon level 3</b></span>
<</if>>\
<<elseif $throwingweaponlvl == 3>>\
<<set $throwingweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Throwing weapon experience</b></span>
<<if $throwingweaponexp >= 50>>\
<<set $throwingweaponlvl += 1>>
<<set $throwingweaponexp = 0>>
<span style="color: yellow;"><b>You reached Throwing weapon level 4</b></span>
<</if>>\
<<elseif $throwingweaponlvl == 4>>\
<<set $throwingweaponexp += $args[0]>>
<span style="color: yellow;"><b>+1 Throwing weapon experience</b></span>
<<if $throwingweaponexp >= 100>>\
<<set $throwingweaponlvl += 1>>
<<set $throwingweaponexp = 0>>
<span style="color: yellow;"><b>You reached Throwing weapon level 5</b></span>
<</if>>\
<<elseif $throwingweaponlvl == 5>>\
<span style="color: yellow;"><b>Max Throwing weapon level reached</b></span>
<</if>>\
<</if>>\
<</widget>>
/* --- DISPLAY BLUNT WEAPON --- */
<!-- <<displaybluntweapon "itemName" "min" "max" "lvl" "locationName">> -->
<<widget displaybluntweapon>>\
<<if $args[4]>>\
<<if $curbluntweapon != $args[0]>>\
<<if $bluntweaponlvl >= $args[3]>>\
<<button "Use it" $args[4]>>\
<<set $curbluntweapon = $args[0]>>\
<<set $curbluntweaponminpoint = $args[1]>>\
<<set $curbluntweaponmaxpoint = $args[2]>>\
<</button>>\
<<else>>\
Skill lvl low
<</if>>\
<<else>>\
<<button "Unuse it" $args[4]>>\
<<set $curbluntweapon = "none">>\
<<set $curbluntweaponminpoint = 0>>
<<set $curbluntweaponmaxpoint = 0>>
<</button>>\
<</if>>\
<</if>>\
<</widget>>
/* --- DISPLAY SLASHING WEAPON --- */
<<widget displayslashingweapon>>\
<<if $args[4]>>\
<<if $curslashingweapon != $args[0]>>\
<<if $slashingweaponlvl >= $args[3]>>\
<<button "Use it" $args[4]>>\
<<set $curslashingweapon = $args[0]>>\
<<set $curslashingweaponminpoint = $args[1]>>\
<<set $curslashingweaponmaxpoint = $args[2]>>\
<</button>>\
<<else>>\
Skill lvl low
<</if>>\
<<else>>\
<<button "Unuse it" $args[4]>>\
<<set $curslashingweapon = "none">>\
<<set $curslashingweaponminpoint = 0>>
<<set $curslashingweaponmaxpoint = 0>>
<</button>>\
<</if>>\
<</if>>\
<</widget>>
/* --- DISPLAY BOW WEAPON --- */
<<widget displaybowweapon>>\
<<if $args[4]>>\
<<if $curbowweapon != $args[0]>>\
<<if $bowweaponlvl >= $args[3]>>\
<<button "Use it" $args[4]>>\
<<set $curbowweapon = $args[0]>>\
<<set $curbowweaponminpoint = $args[1]>>\
<<set $curbowweaponmaxpoint = $args[2]>>\
<</button>>\
<<else>>\
Skill lvl low
<</if>>\
<<else>>\
<<button "Unuse it" $args[4]>>\
<<set $curbowweapon = "none">>\
<<set $curbowweaponminpoint = 0>>
<<set $curbowweaponmaxpoint = 0>>
<</button>>\
<</if>>\
<</if>>\
<</widget>>
/* --- DISPLAY GUN WEAPON --- */
<<widget displaygunweapon>>\
<<if $args[4]>>\
<<if $curgunweapon != $args[0]>>\
<<if $gunweaponlvl >= $args[3]>>\
<<button "Use it" $args[4]>>\
<<set $curgunweapon = $args[0]>>\
<<set $curgunweaponminpoint = $args[1]>>\
<<set $curgunweaponmaxpoint = $args[2]>>\
<</button>>\
<<else>>\
Skill lvl low
<</if>>\
<<else>>\
<<button "Unuse it" $args[4]>>\
<<set $curgunweapon = "none">>\
<<set $curgunweaponminpoint = 0>>
<<set $curgunweaponmaxpoint = 0>>
<</button>>\
<</if>>\
<</if>>\
<</widget>>
/* --- DISPLAY THROWING WEAPON --- */
<<widget displaythrowingweapon>>\
<<if $args[4]>>\
<<if $curthrowingweapon != $args[0]>>\
<<if $throwingweaponlvl >= $args[3]>>\
<<button "Use it" $args[4]>>\
<<set $curthrowingweapon = $args[0]>>\
<<set $curthrowingweaponminpoint = $args[1]>>\
<<set $curthrowingweaponmaxpoint = $args[2]>>\
<</button>>\
<<else>>\
Skill lvl low
<</if>>\
<<else>>\
<<button "Unuse it" $args[4]>>\
<<set $curthrowingweapon = "none">>\
<<set $curthrowingweaponminpoint = 0>>
<<set $curthrowingweaponmaxpoint = 0>>
<</button>>\
<</if>>\
<</if>>\
<</widget>>
/* --- DISPLAY HEAD WEAR --- */
<!-- <<displayheadwear "itemName" "armor" "sexiness" "lvl" "locationName">> -->
<<widget displayheadwear>>\
<<if $args[4]>>\
<<if $curheadwear != $args[0]>>\
<<if $plvl >= $args[3]>>\
<<button "Use it" $args[4]>>\
<<set $curheadwear = $args[0]>>\
<<set $curheadweararmor = $args[1]>>\
<<set $curheadwearsexiness = $args[2]>>\
<</button>>\
<<else>>\
Skill lvl low
<</if>>\
<<else>>\
<<button "Unuse it" $args[4]>>\
<<set $curheadwear = "none">>\
<<set $curheadweararmor = 0>>
<<set $curheadwearsexiness = 0>>
<</button>>\
<</if>>\
<</if>>\
<</widget>>
/* --- DISPLAY UPPER WEAR --- */
<<widget displayupperwear>>\
<<if $args[4]>>\
<<if $curupperwear != $args[0]>>\
<<if $plvl >= $args[3]>>\
<<button "Use it" $args[4]>>\
<<set $curupperwear = $args[0]>>\
<<set $curupperweararmor = $args[1]>>\
<<set $curupperwearsexiness = $args[2]>>\
<</button>>\
<<else>>\
Skill lvl low
<</if>>\
<<else>>\
<<button "Unuse it" $args[4]>>\
<<set $curupperwear = "none">>\
<<set $curupperweararmor = 0>>
<<set $curupperwearsexiness = 0>>
<</button>>\
<</if>>\
<</if>>\
<</widget>>
/* --- DISPLAY HAND WEAR --- */
<<widget displayhandwear>>\
<<if $args[4]>>\
<<if $curhandwear != $args[0]>>\
<<if $plvl >= $args[3]>>\
<<button "Use it" $args[4]>>\
<<set $curhandwear = $args[0]>>\
<<set $curhandweararmor = $args[1]>>\
<<set $curhandwearsexiness = $args[2]>>\
<</button>>\
<<else>>\
Skill lvl low
<</if>>\
<<else>>\
<<button "Unuse it" $args[4]>>\
<<set $curhandwear = "none">>\
<<set $curhandweararmor = 0>>
<<set $curhandwearsexiness = 0>>
<</button>>\
<</if>>\
<</if>>\
<</widget>>
/* --- DISPLAY BOTTOM WEAR --- */
<<widget displaybottomwear>>\
<<if $args[4]>>\
<<if $curbottomwear != $args[0]>>\
<<if $plvl >= $args[3]>>\
<<button "Use it" $args[4]>>\
<<set $curbottomwear = $args[0]>>\
<<set $curbottomweararmor = $args[1]>>\
<<set $curbottomwearsexiness = $args[2]>>\
<</button>>\
<<else>>\
Skill lvl low
<</if>>\
<<else>>\
<<button "Unuse it" $args[4]>>\
<<set $curbottomwear = "none">>\
<<set $curbottomweararmor = 0>>
<<set $curbottomwearsexiness = 0>>
<</button>>\
<</if>>\
<</if>>\
<</widget>>
/* --- DISPLAY SHOES --- */
<<widget displayshoes>>\
<<if $args[4]>>\
<<if $curshoes != $args[0]>>\
<<if $plvl >= $args[3]>>\
<<button "Use it" $args[4]>>\
<<set $curshoes = $args[0]>>\
<<set $curshoesarmor = $args[1]>>\
<<set $curshoessexiness = $args[2]>>\
<</button>>\
<<else>>\
Skill lvl low
<</if>>\
<<else>>\
<<button "Unuse it" $args[4]>>\
<<set $curshoes = "none">>\
<<set $curshoesarmor = 0>>
<<set $curshoessexiness = 0>>
<</button>>\
<</if>>\
<</if>>\
<</widget>>
/* --- DISPLAY ASS WEAR --- */
<<widget displayass>>\
<<if $args[3]>>\
<<if $curass != $args[0]>>\
<<if $analsize >= $args[1]>>\
<<button "Wear it" $args[3]>>\
<<set $curass = $args[0]>>\
<<set $curasssexiness = $args[2]>>\
<</button>>\
<<else>>\
Your ass is too tight for this.
<</if>>\
<<else>>\
<<button "Remove it" $args[3]>>\
<<set $curass = "none">>\
<<set $curasssexiness = 0>>
<</button>>\
<</if>>\
<</if>>\
<</widget>>
/* --- REMOVE BUTTPLUG --- */
<<widget removeplug>>
<<if $curass != "none">>\
<<set $curass to "none">>
<<set $curasssexiness = 0>>
<<notify>>You removed your buttplug!<</notify>>
<<audio "alert" play>>
<</if>>\
<</widget>>
/*------------------------- SOLO ------------------------------------*/
/* --- BIMBO NPC TEASING VIDS --- */
<<widget "bimboteasing">>
<div align='center'>
<video @src="'mats/attackers/5/' + random(1, 354) + '.mp4'" autoplay loop></video>
</div>\
<</widget>>
/* --- SHEMALE NPC CUM VIDS --- */
<<widget "shemalecum">>
<div align='center'><video @src="'mats/attackers/cum/' + random(1, 173) + '.mp4'" autoplay loop></video></div>
<</widget>>
/* --- MALE NPC CUM VIDS --- */
<<widget "malecum">>
<<if $gay is "on">>\
<div align='center'><video @src="'mats/attackers/mmcum/' + random(1, 25) + '.mp4'" autoplay loop></video></div>
<<else>>\
Gay content disabled!
<</if>>\
<</widget>>
/* --- SHEMALE NPC SWALLOW VIDS --- */
<<widget "sswallow">>
<div align='center'><video @src="'mats/npc/training/malep/shemale/swallow/' + random(1, 53) + '.mp4'" autoplay loop></video></div>
<</widget>>
/*------------------------- MALE PLAYER -----------------------------*/
/* --- BIMBO FUCK MALE PLAYER VIDS --- */
<<widget "bimbofuckmale">>
<div align='center'><video @src="'mats/attackers/5/1/' + random(41, 50) + '.mp4'" autoplay loop></video></div>
<<set $tongueskill += 1>>
<<set $handskill += 1>>
<<set $blowjobskill += 1>>
<<set $sexskill += 1>>
<<set $analskill += 1>>
<<set $cumplayskill += 1>>
<<set $subskill += 1>>
<<set $analsize += 1>>
<<set $cumcounter += 1>>
<<set $gblowjobcounter += 1>>
<<set $gasslickcounter += 1>>
<<set $ranalcounter += 1>>
<<set $cumswallowcounter += 1>>
<<set _cumcount to $cur_girl_runner.sperm>>
<<set $badcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM -= _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<set _cum to Math.round(random(1, 5) + $plvl)>>
<<set $pcumcounter += _cum>>
<<removeplug>>
<</widget>>
/* --- SHEMALE NPC GIVES HANDJOB TO MALE PLAYER VIDS --- */
<<widget "smphj">>
<div align='center'><video @src="'mats/npc/training/malep/shemale/hj/' + random(1, 53) + '.mp4'" autoplay loop></video></div>
<<set $domskill += 1>>
<</widget>>
/* --- MALE NPC GIVES HANDJOB TO MALE PLAYER VIDS --- */
<<widget "mmphj">>
<<if $gay is "on">>\
<div align='center'><video @src="'mats/npc/training/malep/male/hj/' + random(1, 14) + '.mp4'" autoplay loop></video></div>
<<else>>\
Gay content disabled!
<</if>>\
<<set $domskill += 1>>
<</widget>>
/* --- MALE PLAYER CUM IN SHEMALE NPC HAND VIDS --- */
<<widget "smphjcum">>
<div align='center'><video @src="'mats/npc/training/malep/shemale/hjcum/' + random(1, 57) + '.mp4'" autoplay loop></video></div>
<<set $domskill += 1>>
<<set $cumcounter += 1>>
<</widget>>
/* --- MALE PLAYER CUM IN MALE NPC HAND VIDS --- */
<<widget "mmphjcum">>
<<if $gay is "on">>\
<div align='center'><video @src="'mats/npc/training/malep/male/hjcum/' + random(1, 11) + '.mp4'" autoplay loop></video></div>
<<else>>\
Gay content disabled!
<</if>>\
<<set $domskill += 1>>
<<set $cumcounter += 1>>
<</widget>>
/* --- SHEMALE NPC SUCKS MALE PLAYER VIDS --- */
<<widget "smpbj">>
<div align='center'><video @src="'mats/npc/training/malep/shemale/bj/' + random(1, 109) + '.mp4'" autoplay loop></video></div>
<<set $domskill += 1>>
<<set $rblowjobcounter += 1>>
<</widget>>
/* --- MALE NPC SUCKS MALE PLAYER VIDS --- */
<<widget "mmpbj">>
<<if $gay is "on">>\
<div align='center'><video @src="'mats/npc/training/malep/male/bj/' + random(1, 24) + '.mp4'" autoplay loop></video></div>
<<else>>\
Gay content disabled!
<</if>>\
<<set $domskill += 1>>
<<set $rblowjobcounter += 1>>
<</widget>>
/* --- MALE PLAYER CUM IN SHEMALE MOUTH VIDS --- */
<<widget "smpbjcum">>
<div align='center'><video @src="'mats/npc/training/malep/shemale/bjcum/' + random(1, 124) + '.mp4'" autoplay loop></video></div>
<<set $domskill += 1>>
<<set $cumcounter += 1>>
<</widget>>
/* --- MALE PLAYER CUM IN MALE MOUTH VIDS --- */
<<widget "mmpbjcum">>
<<if $gay is "on">>\
<div align='center'><video @src="'mats/npc/training/malep/male/bjcum/' + random(1, 17) + '.mp4'" autoplay loop></video></div>
<<else>>\
Gay content disabled!
<</if>>\
<<set $domskill += 1>>
<<set $cumcounter += 1>>
<</widget>>
/* --- MALE PLAYER FUCK SHEMALE NPC VIDS --- */
<<widget "smpfuck">>
<div align='center'><video @src="'mats/npc/training/malep/shemale/anal/' + random(1, 90) + '.mp4'" autoplay loop></video></div>
<<set $sexskill += 1>>
<<set $domskill += 1>>
<<set $ganalcounter += 1>>
<</widget>>
/* --- MALE PLAYER FUCK MALE NPC VIDS --- */
<<widget "mmpfuck">>
<<if $gay is "on">>\
<div align='center'><video @src="'mats/npc/training/malep/male/anal/' + random(1, 32) + '.mp4'" autoplay loop></video></div>
<<else>>\
Gay content disabled!
<</if>>\
<<set $sexskill += 1>>
<<set $domskill += 1>>
<<set $ganalcounter += 1>>
<</widget>>
/* --- MALE PLAYER CREAMPIE IN SHEMALE NPC VIDS --- */
<<widget "smpfuckcum">>
<div align='center'><video @src="'mats/npc/training/malep/shemale/analcum/' + random(1, 50) + '.mp4'" autoplay loop></video></div>
<<set $domskill += 1>>
<<set $cumcounter += 1>>
<<set $gcreampie += 1>>
<</widget>>
/* --- MALE PLAYER CREAMPIE IN MALE NPC VIDS --- */
<<widget "mmpfuckcum">>
<<if $gay is "on">>\
<div align='center'><video @src="'mats/npc/training/malep/male/analcum/' + random(1, 18) + '.mp4'" autoplay loop></video></div>
<<else>>\
Gay content disabled!
<</if>>\
<<set $domskill += 1>>
<<set $cumcounter += 1>>
<<set $gcreampie += 1>>
<</widget>>
/* --- SHEMALE NPC CREAMPIE IN MALE PLAYER VIDS --- */
<<widget "smcreampie">>
<div align='center'><video @src="'mats/attackers/sm/' + random(1, 24) + '.mp4'" autoplay loop></video></div>
<<set $analskill += 1>>
<<set $subskill += 1>>
<<set $analsize += 1>>
<<set $ranalcounter += 1>>
<<set $rcreampie += 1>>
<<set _cumcount to $cur_girl_runner.sperm>>
<<set $badcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM -= _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<removeplug>>
<</widget>>
/* --- MALE NPC CREAMPIE IN MALE PLAYER VIDS --- */
<<widget "mmcreampie">>
<<if $gay is "on">>\
<div align='center'><video @src="'mats/attackers/mm/' + random(1, 15) + '.mp4'" autoplay loop></video></div>
<<set $analskill += 1>>
<<set $subskill += 1>>
<<set $analsize += 1>>
<<set $ranalcounter += 1>>
<<set $rcreampie += 1>>
<<set _cumcount to $cur_girl_runner.sperm>>
<<set $badcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM -= _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<removeplug>>
<<else>>\
Gay content disabled!
<</if>>\
<</widget>>
/*---------------------- SHEMALE PLAYER -----------------------------*/
/* --- BIMBO NPC FUCK SHEMALE PLAYER VIDS --- */
<<widget "bimbofuckshemale">>
<div align='center'><video @src="'mats/attackers/5/1/' + random(51, 55) + '.mp4'" autoplay loop></video></div>
<<set $tongueskill += 1>>
<<set $handskill += 1>>
<<set $blowjobskill += 1>>
<<set $sexskill += 1>>
<<set $analskill += 1>>
<<set $cumplayskill += 1>>
<<set $subskill += 1>>
<<set $analsize += 1>>
<<set $cumcounter += 1>>
<<set $gblowjobcounter += 1>>
<<set $gasslickcounter += 1>>
<<set $ranalcounter += 1>>
<<set $cumswallowcounter += 1>>
<<set _cumcount to $cur_girl_runner.sperm>>
<<set $badcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM -= _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<set _cum to Math.round(random(1, 5) + $plvl)>>
<<set $pcumcounter += _cum>>
<<removeplug>>
<</widget>>
/* --- SHEMALE NPC GIVES HANDJOB TO SHEMALE PLAYER VIDS --- */
<<widget "ssphj">>
<div align='center'><video @src="'mats/npc/training/shemalep/shemale/hj/' + random(1, 25) + '.mp4'" autoplay loop></video></div>
<<set $domskill += 1>>
<</widget>>
/* --- MALE NPC GIVES HANDJOB TO SHEMALE PLAYER VIDS --- */
<<widget "msphj">>
<div align='center'><video @src="'mats/npc/training/shemalep/male/hj/' + random(1, 12) + '.mp4'" autoplay loop></video></div>
<<set $domskill += 1>>
<</widget>>
/* --- SHEMALE PLAYER CUM IN SHEMALE NPC HAND VIDS --- */
<<widget "ssphjcum">>
<div align='center'><video @src="'mats/npc/training/shemalep/shemale/hjcum/' + random(1, 9) + '.mp4'" autoplay loop></video></div>
<<set $domskill += 1>>
<<set $cumcounter += 1>>
<</widget>>
/* --- SHEMALE PLAYER CUM IN MALE NPC HAND VIDS --- */
<<widget "msphjcum">>
<div align='center'><video @src="'mats/npc/training/shemalep/male/hjcum/' + random(1, 2) + '.mp4'" autoplay loop></video></div>
<<set $domskill += 1>>
<<set $cumcounter += 1>>
<</widget>>
/* --- SHEMALE NPC SUCKS SHEMALE PLAYER VIDS --- */
<<widget "sspbj">>
<div align='center'><video @src="'mats/npc/training/shemalep/shemale/bj/' + random(1, 32) + '.mp4'" autoplay loop></video></div>
<<set $domskill += 1>>
<<set $rblowjobcounter += 1>>
<</widget>>
/* --- MALE NPC SUCKS SHEMALE PLAYER VIDS --- */
<<widget "mspbj">>
<div align='center'><video @src="'mats/npc/training/shemalep/male/bj/' + random(1, 13) + '.mp4'" autoplay loop></video></div>
<<set $domskill += 1>>
<<set $rblowjobcounter += 1>>
<</widget>>
/* --- SHEMALE PLAYER CUM IN SHEMALE MOUTH VIDS --- */
<<widget "sspbjcum">>
<div align='center'><video @src="'mats/npc/training/shemalep/shemale/bjcum/' + random(1, 25) + '.mp4'" autoplay loop></video></div>
<<set $domskill += 1>>
<<set $cumcounter += 1>>
<</widget>>
/* --- SHEMALE PLAYER CUM IN MALE MOUTH VIDS --- */
<<widget "mspbjcum">>
<div align='center'><video @src="'mats/npc/training/shemalep/male/bjcum/' + random(1, 21) + '.mp4'" autoplay loop></video></div>
<<set $domskill += 1>>
<<set $cumcounter += 1>>
<</widget>>
/* --- SHEMALE PLAYER FUCK SHEMALE NPC VIDS --- */
<<widget "sspfuck">>
<div align='center'><video @src="'mats/npc/training/shemalep/shemale/anal/' + random(1, 25) + '.mp4'" autoplay loop></video></div>
<<set $sexskill += 1>>
<<set $domskill += 1>>
<<set $ganalcounter += 1>>
<</widget>>
/* --- SHEMALE PLAYER FUCK MALE NPC VIDS --- */
<<widget "mspfuck">>
<div align='center'><video @src="'mats/npc/training/shemalep/male/anal/' + random(1, 31) + '.mp4'" autoplay loop></video></div>
<<set $sexskill += 1>>
<<set $domskill += 1>>
<<set $ganalcounter += 1>>
<</widget>>
/* --- SHEMALE PLAYER CREAMPIE IN SHEMALE NPC VIDS --- */
<<widget "sspfuckcum">>
<div align='center'><video @src="'mats/npc/training/shemalep/shemale/analcum/' + random(1, 25) + '.mp4'" autoplay loop></video></div>
<<set $domskill += 1>>
<<set $cumcounter += 1>>
<<set $gcreampie += 1>>
<</widget>>
/* --- SHEMALE PLAYER CREAMPIE IN MALE NPC VIDS --- */
<<widget "mspfuckcum">>
<div align='center'><video @src="'mats/attackers/sm/' + random(1, 24) + '.mp4'" autoplay loop></video></div>
<<set $gcreampie += 1>>
<<set $cumcounter += 1>>
<<set $domskill += 1>>
<</widget>>
/* --- SHEMALE NPC CREAMPIE IN SHEMALE PLAYER VIDS --- */
<<widget "sscreampie">>
<div align='center'><video @src="'mats/npc/training/shemalep/shemale/analcum/' + random(1, 25) + '.mp4'" autoplay loop></video></div>
<<set $analskill += 1>>
<<set $subskill += 1>>
<<set $analsize += 1>>
<<set $ranalcounter += 1>>
<<set $rcreampie += 1>>
<<set _cumcount to $cur_girl_runner.sperm>>
<<set $badcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM -= _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<removeplug>>
<</widget>>
/* --- MALE NPC CREAMPIE IN SHEMALE PLAYER VIDS --- */
<<widget "mscreampie">>
<<if $gay is "on">>\
<div align='center'><video @src="'mats/npc/training/malep/shemale/analcum/' + random(1, 50) + '.mp4'" autoplay loop></video></div>
<<set $analskill += 1>>
<<set $subskill += 1>>
<<set $analsize += 1>>
<<set $ranalcounter += 1>>
<<set $rcreampie += 1>>
<<set _cumcount to $cur_girl_runner.sperm>>
<<set $badcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM -= _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<removeplug>>
<<else>>\
Gay content disabled!
<</if>>\
<</widget>>
/*------------------------- ATTACKS ---------------------------------*/
/* --- GROP TITS MALE PLAYER VIDS --- */
<<widget "gropetits">>
<div align='center'><video @src="'mats/spaces/grope/' + random(1, 20) + '.mp4'" autoplay loop></video></div>
<<set $handskill += 1>>
<</widget>>
/* --- GROPE TITS SHEMALE PLAYER VIDS --- */
<<widget "sgropetits">>
<div align='center'><video @src="'mats/spaces/grope/' + random(21, 30) + '.mp4'" autoplay loop></video></div>
<<set $handskill += 1>>
<</widget>>
/* --- GROPE COCK MALE PLAYER VIDS --- */
<<widget "mmgrope">>
<<if $gay is "on">>\
<div align='center'><video @src="'mats/attackers/mm/' + random(16, 20) + '.mp4'" autoplay loop></video></div>
<<set $handskill += 1>>
<<else>>\
Gay content disabled!
<</if>>\
<</widget>>
/* --- GROPE COCK SHEMALE PLAYER VIDS --- */
<<widget "mspgrope">>
<div align='center'><video @src="'mats/spaces/grope/' + random(31, 33) + '.mp4'" autoplay loop></video></div>
<<set $handskill += 1>>
<</widget>>
/* --- SPIKE TRAP VIDS --- */
<<widget "spiketrap">>
<<if $cur_girl_runner.name is "Scavenger">>\
<div align='center'><video src="mats/spaces/spike/2.mp4" autoplay loop></video></div>\
<<else>>\
<div align='center'><video src="mats/spaces/spike/1.mp4" autoplay loop></video></div>\
<</if>>\
<</widget>>
/* --- MISSED VIDS --- */
<<widget "missed">>
<<if $cur_girl_runner.name is "Scavenger">>\
<div align='center'><video @src="'mats/spaces/' + random(1, 3) + '.mp4'" autoplay loop></video></div>\
<<else>>\
<div align='center'><video @src="'mats/spaces/' + random(4, 8) + '.mp4'" autoplay loop></video></div>\
<</if>>\
<</widget>>
/* --- BLUNT ATTACK VIDS --- */
<<widget "bluntattack">>
<div align='center'>
<video @src="'mats/spaces/blunt/' + random(1, 7) + '.mp4'" autoplay loop></video>
</div>\
<</widget>>
/* --- SLASHING ATTACK VIDS --- */
<<widget "slashingattack">>
<div align='center'>
<video @src="'mats/spaces/slashing/' + random(1, 10) + '.mp4'" autoplay loop></video>
</div>\
<</widget>>
/* --- BOW ATTACK VIDS --- */
<<widget "bowattack">>
<div align='center'>
<video @src="'mats/spaces/bow/' + random(1, 10) + '.mp4'" autoplay loop></video>
</div>\
<</widget>>
/* --- GUN ATTACK VIDS --- */
<<widget "gunattack">>
<div align='center'>
<video @src="'mats/spaces/gun/' + random(1, 10) + '.mp4'" autoplay loop></video>
</div>\
<</widget>>
/* --- THROWING ATTACK VIDS --- */
<<widget "throwingattack">>
<div align='center'>
<video @src="'mats/spaces/throwing/' + random(1, 10) + '.mp4'" autoplay loop></video>
</div>\
<</widget>>
/* --- BALLS KICK VIDS --- */
<<widget "ballskick">>
<div align='center'>
<video src="mats/spaces/0.mp4" autoplay loop></video>
</div>\
<</widget>>
/* --- ASSASSIN THROW KNIFE VIDS --- */
<<widget "throwknife">>
<div align='center'><video src="mats/attackers/3/throwknife.mp4" autoplay loop></video></div>
<</widget>>
/* ----------------------- GLORYHOLE VIDS ------------------------- */
/* --- SHEMALE HANDJOB --- */
<<widget "ghshj">>
<div align='center'><video @src="'mats/gh/shemale/hj/' + random(1, 27) + '.mp4'" autoplay loop></video></div>
<</widget>>
/* --- SHEMALE HANDJOB CUM --- */
<<widget "ghshjcum">>
<div align='center'><video @src="'mats/gh/shemale/hjcum/' + random(1, 25) + '.mp4'" autoplay loop></video></div>
<</widget>>
/* --- SHEMALE BLOWJOB --- */
<<widget "ghsbj">>
<div align='center'><video @src="'mats/gh/shemale/bj/' + random(1, 36) + '.mp4'" autoplay loop></video></div>
<</widget>>
/* --- SHEMALE BLOWJOB CUM --- */
<<widget "ghsbjcum">>
<div align='center'><video @src="'mats/gh/shemale/bjcum/' + random(1, 41) + '.mp4'" autoplay loop></video></div>
<</widget>>
/* --- SHEMALE ANAL --- */
<<widget "ghsanal">>
<div align='center'><video @src="'mats/gh/shemale/anal/' + random(1, 27) + '.mp4'" autoplay loop></video></div>
<</widget>>
/* --- MALE HANDJOB --- */
<<widget "ghmhj">>
<div align='center'><video @src="'mats/gh/male/hj/' + random(1, 7) + '.mp4'" autoplay loop></video></div>
<</widget>>
/* --- MALE BLOWJOB --- */
<<widget "ghmbj">>
<div align='center'><video @src="'mats/gh/male/bj/' + random(1, 33) + '.mp4'" autoplay loop></video></div>
<</widget>>
/* --- MALE BLOWJOB CUM --- */
<<widget "ghmbjcum">>
<div align='center'><video @src="'mats/gh/male/bjcum/' + random(1, 16) + '.mp4'" autoplay loop></video></div>
<</widget>>
/* --- MALE ANAL --- */
<<widget "ghmanal">>
<div align='center'><video @src="'mats/gh/male/anal/' + random(1, 9) + '.mp4'" autoplay loop></video></div>
<</widget>>
<<if $opensidemenu is true>>\
Your Level: $plvl
Experience: $pexp / $pexp_nextlvl
Energy: $CurEnergy/$MaxEnergy
Sexiness: <<print $curbrasexiness + $curpantiessexiness + $cursockssexiness + $curcocksexiness + $curasssexiness + $curhairsexiness + $curmakeupsexiness + $curlipssexiness + $curfingernailsexiness + $curtoenailsexiness + $curshoessexiness + $curbottomwearsexiness + $curhandwearsexiness + $curupperwearsexiness + $curheadwearsexiness>>
Armor: <<print $curheadweararmor + $curupperweararmor + $curhandweararmor + $curbottomweararmor + $curshoesarmor>>
Days: $days
Scrap: $scrap
[[Guides/Helps|Guide]]
[[Contacts]]
[[Options/Cheat]]
<</if>>\<span id="CapTxt"></span>
<div id="verticalhealthbarbkg" class="vertbarbkg"><div id="verticalhealthbar" class="vertbar"></div></div>
<div id="verticalarousalbarbkg" class="vertbarbkg"><div id="verticalarousalbar" class="vertbar"></div></div>[[Leave|Outpost]]
<div align='center'>\
<span style="background-color:black;"><b>WEAPONS</b></span>
</div>
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:20%"><b><span style="background-color:black;">Blunts</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Slashing</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Bows</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Guns</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Throwing</span></b></th>
</tr>
</thead>
<tbody>
<tr>
<<set $path = "mats/weapons/blunt/" + $curbluntweapon + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>$curbluntweaponminpoint - $curbluntweaponmaxpoint damage</b></span></td>
<<set $path = "mats/weapons/slashing/" + $curslashingweapon + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>$curslashingweaponminpoint - $curslashingweaponmaxpoint damage</b></span></td>
<<set $path = "mats/weapons/bow/" + $curbowweapon + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>$curbowweaponminpoint - $curbowweaponmaxpoint damage</b></span></td>
<<set $path = "mats/weapons/gun/" + $curgunweapon + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>$curgunweaponminpoint - $curgunweaponmaxpoint damage</b></span></td>
<<set $path = "mats/weapons/throwing/" + $curthrowingweapon + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>$curthrowingweaponminpoint - $curthrowingweaponmaxpoint damage</b></span></td>
</tr>
</tbody>
</table>
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Item</b></th>
<th style="width:33%"><b><span style="background-color:black;">Details</span></b></th>
<th style="width:33%"><b><span style="background-color:black;">Action</span></b></th>
</tr>
</thead>
<tbody>
<tr>
<<if $inventory.indexOf("baseballbat") != -1>>\
<td><<image "mats/weapons/blunt/baseballbat.jpg" 150>></td>\
<td> <span style="background-color:black;">Baseball bat dmg:2-5 lvl:2</span> </td>\
<td><<displaybluntweapon "baseballbat" 2 5 2 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("nailedplank") != -1>>\
<td><<image "mats/weapons/blunt/nailedplank.jpg" 150>></td>\
<td> <span style="background-color:black;">Nailed plank dmg:0-4 lvl:1</span> </td>\
<td><<displaybluntweapon "nailedplank" 0 4 1 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("metalpipe") != -1>>\
<td><<image "mats/weapons/blunt/metalpipe.jpg" 150>></td>\
<td> <span style="background-color:black;">Broken metal pipe dmg:1-3 lvl:1</span> </td>\
<td><<displaybluntweapon "metalpipe" 1 3 1 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("baton") != -1>>\
<td><<image "mats/weapons/blunt/baton.jpg" 150>></td>\
<td> <span style="background-color:black;">Police baton dmg:2-4 lvl:2</span> </td>\
<td><<displaybluntweapon "baton" 2 4 2 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("hummer") != -1>>\
<td><<image "mats/weapons/blunt/hummer.jpg" 150>></td>\
<td> <span style="background-color:black;">One handed hummer dmg:3-6 lvl:3</span> </td>\
<td><<displaybluntweapon "hummer" 3 6 3 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("nailedbaseballbat") != -1>>\
<td><<image "mats/weapons/blunt/nailedbaseballbat.jpg" 150>></td>\
<td> <span style="background-color:black;">Nailed baseball bat dmg:4-8 lvl:3</span> </td>\
<td><<displaybluntweapon "nailedbaseballbat" 4 8 3 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("sladgehammer") != -1>>\
<td><<image "mats/weapons/blunt/sladgehammer.jpg" 150>></td>\
<td> <span style="background-color:black;">Sladge hammer dmg:4-10 lvl:4</span> </td>\
<td><<displaybluntweapon "sladgehammer" 4 10 4 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("normalmace") != -1>>\
<td><<image "mats/weapons/blunt/normalmace.jpg" 150>></td>\
<td> <span style="background-color:black;">One handed mace dmg:6-12 lvl:4</span> </td>\
<td><<displaybluntweapon "normalmace" 6 12 4 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("spikedmace") != -1>>\
<td><<image "mats/weapons/blunt/spikedmace.jpg" 150>></td>\
<td> <span style="background-color:black;">Spiked mace dmg:8-15 lvl:4</span> </td>\
<td><<displaybluntweapon "spikedmace" 8 15 4 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("kingmace") != -1>>\
<td><<image "mats/weapons/blunt/kingmace.jpg" 150>></td>\
<td> <span style="background-color:black;">Two handed mace dmg:10-18 lvl:5</span> </td>\
<td><<displaybluntweapon "kingmace" 10 18 5 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("megamace") != -1>>\
<td><<image "mats/weapons/blunt/megamace.jpg" 150>></td>\
<td> <span style="background-color:black;">Mega mace dmg:15-30 lvl:5</span> </td>\
<td><<displaybluntweapon "megamace" 15 30 5 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("survivalknife") != -1>>\
<td><<image "mats/weapons/slashing/survivalknife.jpg" 150>></td>\
<td> <span style="background-color:black;">Survival knife dmg:2-5 lvl:2</span> </td>\
<td><<displayslashingweapon "survivalknife" 2 5 2 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("chefknife") != -1>>\
<td><<image "mats/weapons/slashing/chefknife.jpg" 150>></td>\
<td> <span style="background-color:black;">Chef knife dmg:0-4 lvl:1</span> </td>\
<td><<displayslashingweapon "chefknife" 0 4 1 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("foldingknife") != -1>>\
<td><<image "mats/weapons/slashing/foldingknife.jpg" 150>></td>\
<td> <span style="background-color:black;">Folding knife dmg:1-3 lvl:1</span> </td>\
<td><<displayslashingweapon "foldingknife" 1 3 1 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("cleever") != -1>>\
<td><<image "mats/weapons/slashing/cleever.jpg" 150>></td>\
<td> <span style="background-color:black;">Butcher cleever dmg:2-4 lvl:2</span> </td>\
<td><<displayslashingweapon "cleever" 2 4 2 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("bowieknife") != -1>>\
<td><<image "mats/weapons/slashing/bowieknife.jpg" 150>></td>\
<td> <span style="background-color:black;">Bowie knife dmg:3-6 lvl:3</span> </td>\
<td><<displayslashingweapon "bowieknife" 3 6 3 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("combatknife") != -1>>\
<td><<image "mats/weapons/slashing/combatknife.jpg" 150>></td>\
<td> <span style="background-color:black;">Combat knife dmg:4-8 lvl:3</span> </td>\
<td><<displayslashingweapon "combatknife" 4 8 3 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("axe") != -1>>\
<td><<image "mats/weapons/slashing/axe.jpg" 150>></td>\
<td> <span style="background-color:black;">One handed axe dmg:4-10 lvl:4</span></td>\
<td><<displayslashingweapon "axe" 4 10 4 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("shortmachete") != -1>>\
<td><<image "mats/weapons/slashing/shortmachete.jpg" 150>></td>\
<td> <span style="background-color:black;">Short machete dmg:6-12 lvl:4</span></td>\
<td><<displayslashingweapon "shortmachete" 6 12 4 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("rustymachete") != -1>>\
<td><<image "mats/weapons/slashing/rustymachete.jpg" 150>></td>\
<td> <span style="background-color:black;">Rusty machete dmg:8-15 lvl:4</span> </td>\
<td><<displayslashingweapon "rustymachete" 8 15 4 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("predatorknife") != -1>>\
<td><<image "mats/weapons/slashing/predatorknife.jpg" 150>></td>\
<td> <span style="background-color:black;">Predator knife dmg:10-18 lvl:5</span> </td>\
<td><<displayslashingweapon "predatorknife" 10 18 5 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("longmachete") != -1>>\
<td><<image "mats/weapons/slashing/longmachete.jpg" 150>></td>\
<td> <span style="background-color:black;">Long machete dmg:15-30 lvl:5</span> </td>\
<td><<displayslashingweapon "longmachete" 15 30 5 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("slingshot") != -1>>\
<td><<image "mats/weapons/bow/slingshot.jpg" 150>></td>\
<td> <span style="background-color:black;">Slingshot dmg:1-3 lvl:1</span> </td>\
<td><<displaybowweapon "slingshot" 1 3 1 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("basiccrossbow") != -1>>\
<td><<image "mats/weapons/bow/basiccrossbow.jpg" 150>></td>\
<td> <span style="background-color:black;">Basic crossbow dmg:3-6 lvl:3</span> </td>\
<td><<displaybowweapon "basiccrossbow" 3 6 3 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("fieldbow") != -1>>\
<td><<image "mats/weapons/bow/fieldbow.jpg" 150>></td>\
<td> <span style="background-color:black;">Field bow dmg:4-8 lvl:3</span> </td>\
<td><<displaybowweapon "fieldbow" 4 8 3 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("torpedobow") != -1>>\
<td><<image "mats/weapons/bow/torpedobow.jpg" 150>></td>\
<td> <span style="background-color:black;">Torpedo crossbow dmg:6-12 lvl:4</span> </td>\
<td><<displaybowweapon "torpedobow" 6 12 4 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("compoundbow") != -1>>\
<td><<image "mats/weapons/bow/compoundbow.jpg" 150>></td>\
<td> <span style="background-color:black;">Compound bow dmg:10-18 lvl:5</span> </td>\
<td><<displaybowweapon "compoundbow" 10 18 5 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("predatorbow") != -1>>\
<td><<image "mats/weapons/bow/predatorbow.jpg" 150>></td>\
<td> <span style="background-color:black;">Predator crossbow dmg:15-30 lvl:5</span> </td>\
<td><<displaybowweapon "predatorbow" 15 30 5 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("glock17") != -1>>\
<td><<image "mats/weapons/gun/glock17.jpg" 150>></td>\
<td> <span style="background-color:black;">Glock 17 dmg:2-5 lvl:2</span> </td>\
<td><<displaygunweapon "glock17" 2 5 2 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("airrifle") != -1>>\
<td><<image "mats/weapons/gun/airrifle.jpg" 150>></td>\
<td> <span style="background-color:black;">Air rifle dmg:1-3 lvl:1</span> </td>\
<td><<displaygunweapon "airrifle" 1 3 1 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("revolver") != -1>>\
<td><<image "mats/weapons/gun/revolver.jpg" 150>></td>\
<td> <span style="background-color:black;">Old revolver dmg:2-4 lvl:2</span> </td>\
<td><<displaygunweapon "revolver" 2 4 2 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("colt") != -1>>\
<td><<image "mats/weapons/gun/colt.jpg" 150>></td>\
<td> <span style="background-color:black;">Colt dmg:3-6 lvl:3</span> </td>\
<td><<displaygunweapon "colt" 3 6 3 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("apc9") != -1>>\
<td><<image "mats/weapons/gun/apc9.jpg" 150>></td>\
<td> <span style="background-color:black;">APC9 dmg:4-8 lvl:3</span> </td>\
<td><<displaygunweapon "apc9" 4 8 3 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("shotgun") != -1>>\
<td><<image "mats/weapons/gun/shotgun.jpg" 150>></td>\
<td> <span style="background-color:black;">Shotgun dmg:4-10 lvl:4</span> </td>\
<td><<displaygunweapon "shotgun" 4 10 4 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("m4a1") != -1>>\
<td><<image "mats/weapons/gun/m4a1.jpg" 150>></td>\
<td> <span style="background-color:black;">M4A1 dmg:6-12 lvl:4</span> </td>\
<td><<displaygunweapon "m4a1" 6 12 4 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("m249") != -1>>\
<td><<image "mats/weapons/gun/m249.jpg" 150>></td>\
<td> <span style="background-color:black;">M249 dmg:8-15 lvl:4</span> </td>\
<td><<displaygunweapon "m249" 8 15 4 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("sniper") != -1>>\
<td><<image "mats/weapons/gun/sniper.jpg" 150>></td>\
<td> <span style="background-color:black;">Sniper dmg:10-18 lvl:5</span> </td>\
<td><<displaygunweapon "sniper" 10 18 5 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("minigun") != -1>>\
<td><<image "mats/weapons/gun/minigun.jpg" 150>></td>\
<td> <span style="background-color:black;">Minigun dmg:15-30 lvl:5</span> </td>\
<td><<displaygunweapon "minigun" 15 30 5 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("throwingstar") != -1>>\
<td><<image "mats/weapons/throwing/throwingstar.jpg" 150>></td>\
<td> <span style="background-color:black;">Throwing star dmg:2-5 lvl:2</span> </td>\
<td><<displaythrowingweapon "throwingstar" 2 5 2 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("stone") != -1>>\
<td><<image "mats/weapons/throwing/stone.jpg" 150>></td>\
<td> <span style="background-color:black;">Stone dmg:1-3 lvl:1</span> </td>\
<td><<displaythrowingweapon "stone" 1 3 1 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("throwingknife") != -1>>\
<td><<image "mats/weapons/throwing/throwingknife.jpg" 150>></td>\
<td> <span style="background-color:black;">Throwing knife dmg:3-6 lvl:3</span> </td>\
<td><<displaythrowingweapon "throwingknife" 3 6 3 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("throwingaxe") != -1>>\
<td><<image "mats/weapons/throwing/throwingaxe.jpg" 150>></td>\
<td> <span style="background-color:black;">Throwing axe dmg:4-8 lvl:3</span> </td>\
<td><<displaythrowingweapon "throwingaxe" 4 8 3 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("spear") != -1>>\
<td><<image "mats/weapons/throwing/spear.jpg" 150>></td>\
<td> <span style="background-color:black;">Spear dmg:6-12 lvl:4</span> </td>\
<td><<displaythrowingweapon "spear" 6 12 4 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("grenade") != -1>>\
<td><<image "mats/weapons/throwing/grenade.jpg" 150>></td>\
<td> <span style="background-color:black;">Grenade dmg:10-18 lvl:5</span> </td>\
<td><<displaythrowingweapon "grenade" 10 18 5 "Weapons">></td>\
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("holygrenade") != -1>>\
<td><<image "mats/weapons/throwing/holygrenade.jpg" 150>></td>\
<td> <span style="background-color:black;">The holy hand grenade of Antioch dmg:15-30 lvl:5</span> </td>\
<td><<displaythrowingweapon "holygrenade" 15 30 5 "Weapons">></td>\
<</if>>\
</tr>
</tbody>
</table>
[[Leave|Outpost]] <table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:16.6%"><b></b></th>
<th style="width:16.6%"><b>50 skill points</b></th>
<th style="width:16.6%"><b>100 skill points</b></th>
<th style="width:16.6%"><b>200 skill points</b></th>
<th style="width:16.6%"><b>300 skill points</b></th>
<th style="width:16.6%"><b>500 skill points</b></th>
</tr>
</thead>
<tbody>
<tr>
<td></td>\
<td><<if $kiss1 == 0 and $tongueskill >= 50>>\
<<link "<img src='mats/skilltree/KISS1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $kiss1 = 2>><<set $tongueskill -= 50>><<set $kiss2 = 1>><</link>>\
<<elseif $kiss1 == 2>><<image "mats/skilltree/KISS1_ACTIVE.jpg" 20>>\
<<elseif $kiss1 == 0>><<image "mats/skilltree/KISS1_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $kiss2 == 1 and $tongueskill >= 200>>\
<<link "<img src='mats/skilltree/KISS2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $kiss2 = 2>><<set $tongueskill -= 200>><<set $kiss3 = 1>><</link>>\
<<elseif $kiss2 == 2>><<image "mats/skilltree/KISS2_ACTIVE.jpg" 20>>\
<<elseif $kiss2 == 0>><<image "mats/skilltree/KISS2_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $kiss3 == 1 and $tongueskill >= 500>>\
<<link "<img src='mats/skilltree/KISS3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $kiss3 = 2>><<set $tongueskill -= 500>><</link>>\
<<elseif $kiss3 == 2>><<image "mats/skilltree/KISS3_ACTIVE.jpg" 20>>\
<<elseif $kiss3 == 0>><<image "mats/skilltree/KISS3_IDLE.jpg" 20>>\
<</if>>\
</td>\
</tr>
<tr>
<td><<image "mats/skilltree/TONGUE_SKILL_ACTIVE.jpg" 20>></td>\
<td></td>\
<td></td>\
<td></td>\
<td></td>\
<td></td>\
</tr>
<tr>
<td>Skill points: $tongueskill</td>\
<td><<if $licking1 == 0 and $tongueskill >= 50>>\
<<link "<img src='mats/skilltree/LICKING1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $licking1 = 2>><<set $tongueskill -= 50>><<set $licking2 = 1>><</link>>\
<<elseif $licking1 == 2>><<image "mats/skilltree/LICKING1_ACTIVE.jpg" 20>>\
<<elseif $licking1 == 0>><<image "mats/skilltree/LICKING1_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td><<if $licking2 == 1 and $tongueskill >= 100>>\
<<link "<img src='mats/skilltree/LICKING2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $licking2 = 2>><<set $tongueskill -= 100>><<set $licking3 = 1>><</link>>\
<<elseif $licking2 == 2>><<image "mats/skilltree/LICKING2_ACTIVE.jpg" 20>>\
<<elseif $licking2 == 0>><<image "mats/skilltree/LICKING2_IDLE.jpg" 20>>\
<</if>>\
</td>
<td></td>\
<td></td>\
<td><<if $licking3 == 1 and $tongueskill >= 500>>\
<<link "<img src='mats/skilltree/LICKING3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $licking3 = 2>><<set $tongueskill -= 500>><</link>>\
<<elseif $licking3 == 2>><<image "mats/skilltree/LICKING3_ACTIVE.jpg" 20>>\
<<elseif $licking3 == 0>><<image "mats/skilltree/LICKING3_IDLE.jpg" 20>>\
<</if>>\
</td>
</tr>
<tr>
<td></td>\
<td><<if $handjob1 == 0 and $handskill >= 50>>\
<<link "<img src='mats/skilltree/HANDJOB1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $handjob1 = 2>><<set $handskill -= 50>><<set $handjob2 = 1>><</link>>\
<<elseif $handjob1 == 2>><<image "mats/skilltree/HANDJOB1_ACTIVE.jpg" 20>>\
<<elseif $handjob1 == 0>><<image "mats/skilltree/HANDJOB1_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td><<if $handjob2 == 1 and $handskill >= 100>>\
<<link "<img src='mats/skilltree/HANDJOB2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $handjob2 = 2>><<set $handskill -= 100>><<set $handjob3 = 1>><</link>>\
<<elseif $handjob2 == 2>><<image "mats/skilltree/HANDJOB2_ACTIVE.jpg" 20>>\
<<elseif $handjob2 == 0>><<image "mats/skilltree/HANDJOB2_IDLE.jpg" 20>>\
<</if>>\
</td>
<td></td>\
<td></td>\
<td><<if $handjob3 == 1 and $handskill >= 500>>\
<<link "<img src='mats/skilltree/HANDJOB3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $handjob3 = 2>><<set $handskill -= 500>><</link>>\
<<elseif $handjob3 == 2>><<image "mats/skilltree/HANDJOB3_ACTIVE.jpg" 20>>\
<<elseif $handjob3 == 0>><<image "mats/skilltree/HANDJOB3_IDLE.jpg" 20>>\
<</if>>\
</td>
</tr>
<tr>
<td><<image "mats/skilltree/HAND_SKILL_ACTIVE.jpg" 20>></td>\
<td></td>\
<td></td>\
<td></td>\
<td></td>\
<td></td>\
</tr>
<tr>
<td>Skill points: $handskill</td>\
<td><<if $fingering1 == 0 and $handskill >= 50>>\
<<link "<img src='mats/skilltree/FINGERING1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $fingering1 = 2>><<set $handskill -= 50>><<set $fingering2 = 1>><</link>>\
<<elseif $fingering1 == 2>><<image "mats/skilltree/FINGERING1_ACTIVE.jpg" 20>>\
<<elseif $fingering1 == 0>><<image "mats/skilltree/FINGERING1_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td><<if $fingering2 == 1 and $handskill >= 100>>\
<<link "<img src='mats/skilltree/FINGERING2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $fingering2 = 2>><<set $handskill -= 100>><<set $fingering3 = 1>><</link>>\
<<elseif $fingering2 == 2>><<image "mats/skilltree/FINGERING2_ACTIVE.jpg" 20>>\
<<elseif $fingering2 == 0>><<image "mats/skilltree/FINGERING2_IDLE.jpg" 20>>\
<</if>>\
</td>
<td></td>\
<td></td>\
<td><<if $fingering3 == 1 and $handskill >= 500>>\
<<link "<img src='mats/skilltree/FINGERING3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $fingering3 = 2>><<set $handskill -= 500>><</link>>\
<<elseif $fingering3 == 2>><<image "mats/skilltree/FINGERING3_ACTIVE.jpg" 20>>\
<<elseif $fingering3 == 0>><<image "mats/skilltree/FINGERING3_IDLE.jpg" 20>>\
<</if>>\
</td>
</tr>
<tr>
<td></td>\
<td><<if $deepthroat1 == 0 and $blowjobskill >= 50>>\
<<link "<img src='mats/skilltree/DEEPTHROAT1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $deepthroat1 = 2>><<set $blowjobskill -= 50>><<set $deepthroat2 = 1>><</link>>\
<<elseif $deepthroat1 == 2>><<image "mats/skilltree/DEEPTHROAT1_ACTIVE.jpg" 20>>\
<<elseif $deepthroat1 == 0>><<image "mats/skilltree/DEEPTHROAT1_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $deepthroat2 == 1 and $blowjobskill >= 200>>\
<<link "<img src='mats/skilltree/DEEPTHROAT2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $deepthroat2 = 2>><<set $blowjobskill -= 200>><<set $deepthroat3 = 1>><</link>>\
<<elseif $deepthroat2 == 2>><<image "mats/skilltree/DEEPTHROAT2_ACTIVE.jpg" 20>>\
<<elseif $deepthroat2 == 0>><<image "mats/skilltree/DEEPTHROAT2_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $deepthroat3 == 1 and $blowjobskill >= 500>>\
<<link "<img src='mats/skilltree/DEEPTHROAT3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $deepthroat3 = 2>><<set $blowjobskill -= 500>><</link>>\
<<elseif $deepthroat3 == 2>><<image "mats/skilltree/DEEPTHROAT3_ACTIVE.jpg" 20>>\
<<elseif $deepthroat3 == 0>><<image "mats/skilltree/DEEPTHROAT3_IDLE.jpg" 20>>\
<</if>>\
</td>\
</tr>
<tr>
<td><<image "mats/skilltree/BLOWJOB_SKILL_ACTIVE.jpg" 20>></td>\
<td></td>\
<td></td>\
<td></td>\
<td></td>\
<td></td>\
</tr>
<tr>
<td>Skill points: $blowjobskill</td>\
<td><<if $technique1 == 0 and $blowjobskill >= 50>>\
<<link "<img src='mats/skilltree/TECHNIQUE1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $technique1 = 2>><<set $blowjobskill -= 50>><<set $technique2 = 1>><</link>>\
<<elseif $technique1 == 2>><<image "mats/skilltree/TECHNIQUE1_ACTIVE.jpg" 20>>\
<<elseif $technique1 == 0>><<image "mats/skilltree/TECHNIQUE1_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td><<if $TECHNIQUE2 == 1 and $blowjobskill >= 100>>\
<<link "<img src='mats/skilltree/TECHNIQUE2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $technique2 = 2>><<set $blowjobskill -= 100>><<set $technique3 = 1>><</link>>\
<<elseif $technique2 == 2>><<image "mats/skilltree/TECHNIQUE2_ACTIVE.jpg" 20>>\
<<elseif $technique2 == 0>><<image "mats/skilltree/TECHNIQUE2_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td></td>\
<td><<if $technique3 == 1 and $blowjobskill >= 500>>\
<<link "<img src='mats/skilltree/TECHNIQUE3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $technique3 = 2>><<set $blowjobskill -= 500>><</link>>\
<<elseif $technique3 == 2>><<image "mats/skilltree/TECHNIQUE3_ACTIVE.jpg" 20>>\
<<elseif $technique3 == 0>><<image "mats/skilltree/TECHNIQUE3_IDLE.jpg" 20>>\
<</if>>\
</td>\
</tr>
<tr>
<td></td>\
<td><<if $poses1 == 0 and $sexskill >= 50>>\
<<link "<img src='mats/skilltree/POSES1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $poses1 = 2>><<set $sexskill -= 50>><<set $poses2 = 1>><</link>>\
<<elseif $poses1 == 2>><<image "mats/skilltree/POSES1_ACTIVE.jpg" 20>>\
<<elseif $poses1 == 0>><<image "mats/skilltree/POSES1_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $poses2 == 1 and $sexskill >= 200>>\
<<link "<img src='mats/skilltree/POSES2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $poses2 = 2>><<set $sexskill -= 200>><<set $poses3 = 1>><</link>>\
<<elseif $poses2 == 2>><<image "mats/skilltree/POSES2_ACTIVE.jpg" 20>>\
<<elseif $poses2 == 0>><<image "mats/skilltree/POSES2_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $poses3 == 1 and $sexskill >= 500>>\
<<link "<img src='mats/skilltree/POSES3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $poses3 = 2>><<set $sexskill -= 500>><</link>>\
<<elseif $poses3 == 2>><<image "mats/skilltree/POSES3_ACTIVE.jpg" 20>>\
<<elseif $poses3 == 0>><<image "mats/skilltree/POSES3_IDLE.jpg" 20>>\
<</if>>\
</td>\
</tr>
<tr>
<td><<image "mats/skilltree/SEX_SKILL_ACTIVE.jpg" 20>></td>\
<td></td>\
<td></td>\
<td></td>\
<td></td>\
<td></td>\
</tr>
<tr>
<td>Skill points: $sexskill</td>\
<td><<if $stamina1 == 0 and $sexskill >= 50>>\
<<link "<img src='mats/skilltree/STAMINA1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $stamina1 = 2>><<set $sexskill -= 50>><<set $stamina2 = 1>><</link>>\
<<elseif $stamina1 == 2>><<image "mats/skilltree/STAMINA1_ACTIVE.jpg" 20>>\
<<elseif $stamina1 == 0>><<image "mats/skilltree/STAMINA1_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td><<if $stamina2 == 1 and $sexskill >= 100>>\
<<link "<img src='mats/skilltree/STAMINA2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $stamina2 = 2>><<set $sexskill -= 100>><<set $stamina3 = 1>><</link>>\
<<elseif $stamina2 == 2>><<image "mats/skilltree/STAMINA2_ACTIVE.jpg" 20>>\
<<elseif $stamina2 == 0>><<image "mats/skilltree/STAMINA2_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $stamina3 == 1 and $sexskill >= 300>>\
<<link "<img src='mats/skilltree/STAMINA3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $stamina3 = 2>><<set $sexskill -= 300>><<set $stamina4 = 1>><</link>>\
<<elseif $stamina3 == 2>><<image "mats/skilltree/STAMINA3_ACTIVE.jpg" 20>>\
<<elseif $stamina3 == 0>><<image "mats/skilltree/STAMINA3_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td><<if $stamina4 == 1 and $sexskill >= 500>>\
<<link "<img src='mats/skilltree/STAMINA4_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $stamina4 = 2>><<set $sexskill -= 500>><</link>>\
<<elseif $stamina4 == 2>><<image "mats/skilltree/STAMINA4_ACTIVE.jpg" 20>>\
<<elseif $stamina4 == 0>><<image "mats/skilltree/STAMINA4_IDLE.jpg" 20>>\
<</if>>\
</td>\
</tr>
<tr>
<td></td>\
<td><<if $astretch1 == 0 and $analskill >= 50>>\
<<link "<img src='mats/skilltree/STRETCH1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $astretch1 = 2>><<set $analskill -= 50>><<set $astretch2 = 1>><</link>>\
<<elseif $astretch1 == 2>><<image "mats/skilltree/STRETCH1_ACTIVE.jpg" 20>>\
<<elseif $astretch1 == 0>><<image "mats/skilltree/STRETCH1_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td><<if $astretch2 == 1 and $analskill >= 100>>\
<<link "<img src='mats/skilltree/STRETCH2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $astretch2 = 2>><<set $analskill -= 100>><<set $astretch3 = 1>><</link>>\
<<elseif $astretch2 == 2>><<image "mats/skilltree/STRETCH2_ACTIVE.jpg" 20>>\
<<elseif $astretch2 == 0>><<image "mats/skilltree/STRETCH2_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $astretch3 == 1 and $analskill >= 300>>\
<<link "<img src='mats/skilltree/STRETCH3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $astretch3 = 2>><<set $analskill -= 300>><<set $astretch4 = 1>><</link>>\
<<elseif $astretch3 == 2>><<image "mats/skilltree/STRETCH3_ACTIVE.jpg" 20>>\
<<elseif $astretch3 == 0>><<image "mats/skilltree/STRETCH3_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td><<if $astretch4 == 1 and $analskill >= 500>>\
<<link "<img src='mats/skilltree/STRETCH4_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $astretch4 = 2>><<set $analskill -= 500>><</link>>\
<<elseif $astretch4 == 2>><<image "mats/skilltree/STRETCH4_ACTIVE.jpg" 20>>\
<<elseif $astretch4 == 0>><<image "mats/skilltree/STRETCH4_IDLE.jpg" 20>>\
<</if>>\
</td>\
</tr>
<tr>
<td><<image "mats/skilltree/ANAL_SKILL_ACTIVE.jpg" 20>></td>\
<td></td>\
<td></td>\
<td></td>\
<td></td>\
<td></td>\
</tr>
<tr>
<td>Skill points: $analskill</td>\
<td><<if $adeep1 == 0 and $analskill >= 50>>\
<<link "<img src='mats/skilltree/DEEP1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $adeep1 = 2>><<set $analskill -= 50>><<set $adeep2 = 1>><</link>>\
<<elseif $adeep1 == 2>><<image "mats/skilltree/DEEP1_ACTIVE.jpg" 20>>\
<<elseif $adeep1 == 0>><<image "mats/skilltree/DEEP1_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $adeep2 == 1 and $analskill >= 200>>\
<<link "<img src='mats/skilltree/DEEP2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $adeep2 = 2>><<set $analskill -= 200>><<set $adeep3 = 1>><</link>>\
<<elseif $adeep2 == 2>><<image "mats/skilltree/DEEP2_ACTIVE.jpg" 20>>\
<<elseif $adeep2 == 0>><<image "mats/skilltree/DEEP2_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $adeep3 == 1 and $analskill >= 500>>\
<<link "<img src='mats/skilltree/DEEP3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $adeep3 = 2>><<set $analskill -= 500>><<set $adeep4 = 1>><</link>>\
<<elseif $adeep3 == 2>><<image "mats/skilltree/DEEP3_ACTIVE.jpg" 20>>\
<<elseif $adeep3 == 0>><<image "mats/skilltree/DEEP3_IDLE.jpg" 20>>\
<</if>>\
</td>\
</tr>
<tr>
<td></td>\
<td><<if $swallow1 == 0 and $cumplayskill >= 50>>\
<<link "<img src='mats/skilltree/SWALLOW1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $swallow1 = 2>><<set $cumplayskill -= 50>><<set $swallow2 = 1>><</link>>\
<<elseif $swallow1 == 2>><<image "mats/skilltree/SWALLOW1_ACTIVE.jpg" 20>>\
<<elseif $swallow1 == 0>><<image "mats/skilltree/SWALLOW1_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td><<if $swallow2 == 1 and $cumplayskill >= 100>>\
<<link "<img src='mats/skilltree/SWALLOW2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $swallow2 = 2>><<set $cumplayskill -= 100>><<set $swallow3 = 1>><</link>>\
<<elseif $swallow2 == 2>><<image "mats/skilltree/SWALLOW2_ACTIVE.jpg" 20>>\
<<elseif $swallow2 == 0>><<image "mats/skilltree/SWALLOW2_IDLE.jpg" 20>>\
<</if>>\
</td>
<td></td>\
<td></td>\
<td><<if $swallow3 == 1 and $cumplayskill >= 500>>\
<<link "<img src='mats/skilltree/SWALLOW3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $swallow3 = 2>><<set $cumplayskill -= 500>><</link>>\
<<elseif $swallow3 == 2>><<image "mats/skilltree/SWALLOW3_ACTIVE.jpg" 20>>\
<<elseif $swallow3 == 0>><<image "mats/skilltree/SWALLOW3_IDLE.jpg" 20>>\
<</if>>\
</td>
</tr>
<tr>
<td><<image "mats/skilltree/CUMPLAY_SKILL_ACTIVE.jpg" 20>></td>\
<td><<if $facial1 == 0 and $cumplayskill >= 50>>\
<<link "<img src='content/skilltree/FACIAL1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $facial1 = 2>><<set $cumplayskill -= 50>><<set $facial2 = 1>><</link>>\
<<elseif $facial1 == 2>><<image "mats/skilltree/FACIAL1_ACTIVE.jpg" 20>>\
<<elseif $facial1 == 0>><<image "mats/skilltree/FACIAL1_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td><<if $facial2 == 1 and $cumplayskill >= 100>>\
<<link "<img src='mats/skilltree/FACIAL2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $facial2 = 2>><<set $cumplayskill -= 100>><<set $facial3 = 1>><</link>>\
<<elseif $facial2 == 2>><<image "mats/skilltree/FACIAL2_ACTIVE.jpg" 20>>\
<<elseif $facial2 == 0>><<image "mats/skilltree/FACIAL2_IDLE.jpg" 20>>\
<</if>>\
</td>
<td></td>\
<td></td>\
<td><<if $facial3 == 1 and $cumplayskill >= 500>>\
<<link "<img src='mats/skilltree/FACIAL3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $facial3 = 2>><<set $cumplayskill -= 500>><</link>>\
<<elseif $facial3 == 2>><<image "mats/skilltree/FACIAL3_ACTIVE.jpg" 20>>\
<<elseif $facial3 == 0>><<image "mats/skilltree/FACIAL3_IDLE.jpg" 20>>\
<</if>>\
</td>
</tr>
<tr>
<td>Skill points: $cumplayskill</td>\
<td><<if $creampie1 == 0 and $cumplayskill >= 50>>\
<<link "<img src='mats/skilltree/CREAMPIE1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $creampie1 = 2>><<set $cumplayskill -= 50>><<set $creampie2 = 1>><</link>>\
<<elseif $creampie1 == 2>><<image "mats/skilltree/CREAMPIE1_ACTIVE.jpg" 20>>\
<<elseif $creampie1 == 0>><<image "mats/skilltree/CREAMPIE1_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td><<if $creampie2 == 1 and $cumplayskill >= 100>>\
<<link "<img src='mats/skilltree/CREAMPIE2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $creampie2 = 2>><<set $cumplayskill -= 100>><<set $creampie3 = 1>><</link>>\
<<elseif $creampie2 == 2>><<image "mats/skilltree/CREAMPIE2_ACTIVE.jpg" 20>>\
<<elseif $creampie2 == 0>><<image "mats/skilltree/CREAMPIE2_IDLE.jpg" 20>>\
<</if>>\
</td>
<td></td>\
<td></td>\
<td><<if $creampie3 == 1 and $cumplayskill >= 500>>\
<<link "<img src='mats/skilltree/CREAMPIE3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $creampie3 = 2>><<set $cumplayskill -= 500>><</link>>\
<<elseif $creampie3 == 2>><<image "mats/skilltree/CREAMPIE3_ACTIVE.jpg" 20>>\
<<elseif $creampie3 == 0>><<image "mats/skilltree/CREAMPIE3_IDLE.jpg" 20>>\
<</if>>\
</td>
</tr>
<tr>
<td><<image "mats/skilltree/DOM_SKILL_ACTIVE.jpg" 20>></td>\
<td><<if $dominant1 == 0 and $domskill >= 50>>\
<<link "<img src='mats/skilltree/DOMINANT1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $dominant1 = 2>><<set $domskill -= 50>><<set $dominant2 = 1>><<set $dbondage = 1>><</link>>\
<<elseif $dominant1 == 2>><<image "mats/skilltree/DOMINANT1_ACTIVE.jpg" 20>>\
<<elseif $dominant1 == 0>><<image "mats/skilltree/DOMINANT1_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $dominant2 == 1 and $domskill >= 200>>\
<<link "<img src='mats/skilltree/DOMINANT2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $dominant2 = 2>><<set $domskill -= 200>><<set $dominant3 = 1>><</link>>\
<<elseif $dominant2 == 2>><<image "mats/skilltree/DOMINANT2_ACTIVE.jpg" 20>>\
<<elseif $dominant2 == 0>><<image "mats/skilltree/DOMINANT2_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $dominant3 == 1 and $domskill >= 500>>\
<<link "<img src='mats/skilltree/DOMINANT3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $dominant3 = 2>><<set $domskill -= 500>><<set $master = 1>><</link>>\
<<elseif $dominant3 == 2>><<image "mats/skilltree/DOMINANT3_ACTIVE.jpg" 20>>\
<<elseif $dominant3 == 0>><<image "mats/skilltree/DOMINANT3_IDLE.jpg" 20>>\
<</if>>\
</td>\
</tr>
<tr>
<td>Skill points: $domskill</td>\
<td><<if $dbondage == 1 and $domskill >= 50>>\
<<link "<img src='mats/skilltree/BONDAGE_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $dbondage = 2>><<set $domskill -= 50>><</link>>\
<<elseif $dbondage == 2>><<image "mats/skilltree/BONDAGE_ACTIVE.jpg" 20>>\
<<elseif $dbondage == 0>><<image "mats/skilltree/BONDAGE_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td></td>\
<td></td>\
<td><<if $master == 1 and $domskill >= 500>>\
<<link "<img src='mats/skilltree/MASTER_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $master = 2>><<set $domskill -= 500>><</link>>\
<<elseif $master == 2>><<image "mats/skilltree/MASTER_ACTIVE.jpg" 20>>\
<<elseif $master == 0>><<image "mats/skilltree/MASTER_IDLE.jpg" 20>>\
<</if>>\
</td>\
</tr>
<tr>
<td><<image "mats/skilltree/SUB_SKILL_ACTIVE.jpg" 20>></td>\
<td><<if $submissive1 == 0 and $subskill >= 50>>\
<<link "<img src='mats/skilltree/SUBMISSIVE1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $submissive1 = 2>><<set $subskill -= 50>><<set $submissive2 = 1>><<set $obedience = 1>><</link>>\
<<elseif $submissive1 == 2>><<image "mats/skilltree/SUBMISSIVE1_ACTIVE.jpg" 20>>\
<<elseif $submissive1 == 0>><<image "mats/skilltree/SUBMISSIVE1_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $submissive2 == 1 and $subskill >= 200>>\
<<link "<img src='mats/skilltree/SUBMISSIVE2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $submissive2 = 2>><<set $subskill -= 200>><<set $submissive3 = 1>><<set $sbondage = 1>><</link>>\
<<elseif $submissive2 == 2>><<image "mats/skilltree/SUBMISSIVE2_ACTIVE.jpg" 20>>\
<<elseif $submissive2 == 0>><<image "mats/skilltree/SUBMISSIVE2_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $submissive3 == 1 and $subskill >= 500>>\
<<link "<img src='mats/skilltree/SUBMISSIVE3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $submissive3 = 2>><<set $subskill -= 500>><<set $pet = 1>><</link>>\
<<elseif $submissive3 == 2>><<image "mats/skilltree/SUBMISSIVE3_ACTIVE.jpg" 20>>\
<<elseif $submissive3 == 0>><<image "mats/skilltree/SUBMISSIVE3_IDLE.jpg" 20>>\
<</if>>\
</td>\
</tr>
<tr>
<td>Skill points: $subskill</td>\
<td><<if $obedience == 1 and $subskill >= 50>>\
<<link "<img src='mats/skilltree/OBEDIENCE_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $obedience = 2>><<set $subskill -= 50>><</link>>\
<<elseif $obedience == 2>><<image "mats/skilltree/OBEDIENCE_ACTIVE.jpg" 20>>\
<<elseif $obedience == 0>><<image "mats/skilltree/OBEDIENCE_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $sbondage == 1 and $subskill >= 200>>\
<<link "<img src='mats/skilltree/BONDAGE_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $sbondage = 2>><<set $subskill -= 200>><</link>>\
<<elseif $sbondage == 2>><<image "mats/skilltree/BONDAGE_ACTIVE.jpg" 20>>\
<<elseif $sbondage == 0>><<image "mats/skilltree/BONDAGE_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $pet == 1 and $subskill >= 500>>\
<<link "<img src='mats/skilltree/PET_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $pet = 2>><<set $subskill -= 500>><</link>>\
<<elseif $pet == 2>><<image "mats/skilltree/PET_ACTIVE.jpg" 20>>\
<<elseif $pet == 0>><<image "mats/skilltree/PET_IDLE.jpg" 20>>\
<</if>>\
</td>\
</tr>
<tr>
<td><<image "mats/skilltree/PISSPLAY_SKILL_ACTIVE.jpg" 20>></td>\
<td><<if $facial == 0 and $pissplayskill >= 50>>\
<<link "<img src='mats/skilltree/FACIAL_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $facial = 2>><<set $pissplayskill -= 50>><<set $drinking = 1>><</link>>\
<<elseif $facial == 2>><<image "mats/skilltree/FACIAL_ACTIVE.jpg" 20>>\
<<elseif $facial == 0>><<image "mats/skilltree/FACIAL_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $drinking == 1 and $pissplayskill >= 200>>\
<<link "<img src='mats/skilltree/DRINKING_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $drinking = 2>><<set $pissplayskill -= 200>><<set $livingtoilet = 1>><</link>>\
<<elseif $drinking == 2>><<image "mats/skilltree/DRINKING_ACTIVE.jpg" 20>>\
<<elseif $drinking == 0>><<image "mats/skilltree/DRINKING_IDLE.jpg" 20>>\
<</if>>\
</td>\
<td></td>\
<td><<if $livingtoilet == 1 and $pissplayskill >= 500>>\
<<link "<img src='mats/skilltree/LIVING_TOILET_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $livingtoilet = 2>><<set $pissplayskill -= 500>><</link>>\
<<elseif $livingtoilet == 2>><<image "mats/skilltree/LIVING_TOILET_ACTIVE.jpg" 20>>\
<<elseif $livingtoilet == 0>><<image "mats/skilltree/LIVING_TOILET_IDLE.jpg" 20>>\
<</if>>\
</td>\
</tr>
<tr>
<td>Skill points: $pissplayskill</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
[[Leave|Outpost]] [[Leave|Outpost]]
[[Underwears]]
[[Accessories]]
[[Body mods]]
<div align='center'>\
<span style="background-color:black;"><b>NORMAL CLOTHING</b></span>
</div>
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:20%"><b><span style="background-color:black;">Headwear</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Upper wear</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Hand wear</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Bottom wear</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Shoes</span></b></th>
</tr>
</thead>
<tbody>
<tr>
<<set $path = "mats/clothes/" + $curheadwear + ".jpg">>\
<td><<image $path 200>>
<<if $curheadweararmor == 0 and $curheadwearsexiness > 0>>\
<span style="color: yellow;"><b>+ $curheadwearsexiness sexiness</b></span>
<<else>>\
<span style="color: yellow;"><b>+ $curheadweararmor armor</b></span><</if>></td>
<<set $path = "mats/clothes/" + $curupperwear + ".jpg">>\
<td><<image $path 200>>
<<if $curupperweararmor == 0 and $curupperwearsexiness > 0>>\
<span style="color: yellow;"><b>+ $curupperwearsexiness sexiness</b></span>
<<else>>\
<span style="color: yellow;"><b>+ $curupperweararmor armor</b></span><</if>></td>
<<set $path = "mats/clothes/" + $curhandwear + ".jpg">>\
<td><<image $path 200>>
<<if $curhandweararmor == 0 and $cuhandwearsexiness > 0>>\
<span style="color: yellow;"><b>+ $curhandwearsexiness sexiness</b></span>
<<else>>\
<span style="color: yellow;"><b>+ $curhandweararmor armor</b></span><</if>></td>
<<set $path = "mats/clothes/" + $curbottomwear + ".jpg">>\
<td><<image $path 200>>
<<if $curbottomweararmor == 0 and $curbottomwearsexiness > 0>>\
<span style="color: yellow;"><b>+ $curbottomwearsexiness sexiness</b></span>
<<else>>\
<span style="color: yellow;"><b>+ $curbottomweararmor armor</b></span><</if>></td>
<<set $path = "mats/clothes/" + $curshoes + ".jpg">>\
<td><<image $path 200>>
<<if $curshoesarmor == 0 and $cushoessexiness > 0>>\
<span style="color: yellow;"><b>+ $curshoessexiness sexiness</b></span>
<<else>>\
<span style="color: yellow;"><b>+ $curshoesarmor armor</b></span><</if>></td>
</tr>
</tbody>
</table>
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Item</b></th>
<th style="width:33%"><b><span style="background-color:black;">Details</span></b></th>
<th style="width:33%"><b><span style="background-color:black;">Action</span></b></th>
</tr>
</thead>
<tbody>
<tr>
<<if $inventory.indexOf("mask1") != -1>>\
<td><<image "mats/clothes/mask1.jpg" 150>></td>
<td>Modified goggles
Armor: 5
Min. Level: 5</td>
<td><<displayheadwear "mask1" 5 0 5 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("mask2") != -1>>\
<td><<image "mats/clothes/mask2.jpg" 150>></td>
<td>Modified leather mask
Armor: 10
Min. Level: 10</td>
<td><<displayheadwear "mask2" 10 0 10 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("mask3") != -1>>\
<td><<image "mats/clothes/mask3.jpg" 150>></td>
<td>Modified welding mask
Armor: 15
Min. Level: 15</td>
<td><<displayheadwear "mask3" 15 0 15 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("jacket1") != -1>>\
<td><<image "mats/clothes/jacket1.jpg" 150>></td>
<td>T-shirt
Armor: 5
Min. Level: 1</td>
<td><<displayupperwear "jacket1" 5 0 0 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("jacket2") != -1>>\
<td><<image "mats/clothes/jacket2.jpg" 150>></td>
<td>Leather west
Armor: 10
Min. Level: 5</td>
<td><<displayupperwear "jacket2" 10 0 5 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("jacket3") != -1>>\
<td><<image "mats/clothes/jacket3.jpg" 150>></td>
<td>Motorcycle jacket
Armor: 15
Min. Level: 10</td>
<td><<displayupperwear "jacket3" 15 0 10 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("jacket4") != -1>>\
<td><<image "mats/clothes/jacket4.jpg" 150>></td>
<td>Long jacket
Armor: 20
Min. Level: 15</td>
<td><<displayupperwear "jacket4" 20 0 15 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("jacket5") != -1>>\
<td><<image "mats/clothes/jacket5.jpg" 150>></td>
<td>Hunter jacket
Armor: 25
Min. Level: 20</td>
<td><<displayupperwear "jacket5" 25 0 20 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("gloves1") != -1>>\
<td><<image "mats/clothes/gloves1.jpg" 150>></td>
<td>Textile gloves
Armor: 5
Min. Level: 1</td>
<td><<displayhandwear "gloves1" 5 0 0 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("gloves2") != -1>>\
<td><<image "mats/clothes/gloves2.jpg" 150>></td>
<td>Biker gloves
Armor: 10
Min. Level: 5</td>
<td><<displayhandwear "gloves2" 10 0 5 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("gloves3") != -1>>\
<td><<image "mats/clothes/gloves3.jpg" 150>></td>
<td>Motorcycle gloves
Armor: 15
Min. Level: 10</td>
<td><<displayhandwear "gloves3" 15 0 10 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("gloves4") != -1>>\
<td><<image "mats/clothes/gloves4.jpg" 150>></td>
<td>Spiked leather gloves
Armor: 20
Min. Level: 15</td>
<td><<displayhandwear "gloves4" 20 0 15 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("gloves5") != -1>>\
<td><<image "mats/clothes/gloves5.jpg" 150>></td>
<td>Tactical gloves
Armor: 25
Min. Level: 20</td>
<td><<displayhandwear "gloves5" 25 0 20 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("trouser1") != -1>>\
<td><<image "mats/clothes/trouser1.jpg" 150>></td>
<td>Black jeans
Armor: 5
Min. Level: 1</td>
<td><<displaybottomwear "trouser1" 5 0 0 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("trouser2") != -1>>\
<td><<image "mats/clothes/trouser2.jpg" 150>></td>
<td>Half leather trousers
Armor: 10
Min. Level: 5</td>
<td><<displaybottomwear "trouser2" 10 0 5 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("trouser3") != -1>>\
<td><<image "mats/clothes/trouser3.jpg" 150>></td>
<td>Tactical trousers
Armor: 15
Min. Level: 10</td>
<td><<displaybottomwear "trouser3" 15 0 10 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("trouser4") != -1>>\
<td><<image "mats/clothes/trouser4.jpg" 150>></td>
<td>Motorcycle trousers
Armor: 20
Min. Level: 15</td>
<td><<displaybottomwear "trouser4" 20 0 15 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("boots1") != -1>>\
<td><<image "mats/clothes/boots1.jpg" 150>></td>
<td>Trainer
Armor: 5
Min. Level: 1</td>
<td><<displayshoes "boots1" 5 0 0 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("boots2") != -1>>\
<td><<image "mats/clothes/boots2.jpg" 150>></td>
<td>Old boots
Armor: 10
Min. Level: 5</td>
<td><<displayshoes "boots2" 10 0 5 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("boots3") != -1>>\
<td><<image "mats/clothes/boots3.jpg" 150>></td>
<td>Leather boots
Armor: 15
Min. Level: 10</td>
<td><<displayshoes "boots3" 15 0 10 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("boots4") != -1>>\
<td><<image "mats/clothes/boots4.jpg" 150>></td>
<td>High leather boots
Armor: 20
Min. Level: 15</td>
<td><<displayshoes "boots4" 20 0 15 "Clothes">></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("boots5") != -1>>\
<td><<image "mats/clothes/boots5.jpg" 150>></td>
<td>Tactical boots
Armor: 25
Min. Level: 20</td>
<td><<displayshoes "boots5" 25 0 20 "Clothes">></td>
<</if>>\
</tr>
</tbody>
</table>
[[Underwears]]
[[Accessories]]
[[Body mods]]
[[Leave|Outpost]][[Leave|Outpost]]
[[Normal Clothings|Clothes]]
[[Accessories]]
[[Body mods]]
<div align='center'>\
<span style="background-color:black;"><b>UNDERWEARS</b></span>
</div>
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:20%"><b><span style="background-color:black;">Bra</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Underwear/Panties</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Shocks/Lingerie</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Cock</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Ass</span></b></th>
</tr>
</thead>
<tbody>
<tr>
<<set $path = "mats/clothes/" + $curbra + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>+ $curbrasexiness sexiness</b></span></td>
<<set $path = "mats/clothes/" + $curpanties + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>+ $curpantiessexiness sexiness</b></span></td>
<<set $path = "mats/clothes/" + $cursocks + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>+ $cursockssexiness sexiness</b></span></td>
<<set $path = "mats/clothes/" + $curcock + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>+ $curcocksexiness sexiness</b></span></td>
<<set $path = "mats/clothes/" + $curass + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>+ $curasssexiness sexiness</b></span></td>
</tr>
</tbody>
</table>
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Item</b></th>
<th style="width:33%"><b><span style="background-color:black;">Details</span></b></th>
<th style="width:33%"><b><span style="background-color:black;">Action</span></b></th>
</tr>
</thead>
<tbody>
<tr>
<<if $inventory.indexOf("buttplug1") != -1>>\
<td><<image "mats/clothes/buttplug1.jpg" 150>></td>\
<td> <span style="background-color:black;">Metal jewel buttplug</span> </td>\
<td><<displayass "buttplug1" 0 3 "Underwears">></td>\ <</if>>\
</tr>
</tbody>
</table>
[[Normal Clothings|Clothes]]
[[Accessories]]
[[Body mods]]
[[Leave|Outpost]][[Leave|Outpost]]
[[Normal Clothings|Clothes]]
[[Underwears]]
[[Body mods]]
<div align='center'>\
<span style="background-color:black;"><b>ACCESSORIES</b></span>
</div>
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:20%"><b><span style="background-color:black;">Necklace</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Earrings</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Bracelet</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Watches</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Rings</span></b></th>
</tr>
</thead>
<tbody>
<tr>
<<set $path = "mats/beautysalon/jewellery/" + $curnecklace + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>+ $curnecklacesexiness sexiness</b></span></td>
<<set $path = "mats/beautysalon/jewellery/" + $curearring + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>+ $curearringsexiness sexiness</b></span></td>
<<set $path = "mats/beautysalon/jewellery/" + $curbracelet + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>+ $curbraceletsexiness sexiness</b></span></td>
<<set $path = "mats/beautysalon/jewellery/" + $curwatches + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>+ $curwatchessexiness sexiness</b></span></td>
<<set $path = "mats/beautysalon/jewellery/" + $curring + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>+ $curringsexiness sexiness</b></span></td>
</tr>
</tbody>
</table>
[[Normal Clothings|Clothes]]
[[Underwears]]
[[Body mods]]
[[Leave|Outpost]][[Leave|Outpost]]
[[Normal Clothings|Clothes]]
[[Underwears]]
[[Accessories]]
<div align='center'>\
<span style="background-color:black;"><b>BODY MODS</b></span>
</div>
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:20%"><b><span style="background-color:black;">Hair style</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Makeup style</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Lips</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Fingernails</span></b></th>
<th style="width:20%"><b><span style="background-color:black;">Toenails</span></b></th>
</tr>
</thead>
<tbody>
<tr>
<<set $path = "mats/beautysalon/hair/" + $curhair + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>+ $curhairsexiness sexiness</b></span></td>
<<set $path = "mats/beautysalon/makeup/" + $curmakeup + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>+ $curmakeupsexiness sexiness</b></span></td>
<<set $path = "mats/beautysalon/makeup/" + $curlips + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>+ $curlipssexiness sexiness</b></span></td>
<<set $path = "mats/beautysalon/nail/" + $curfingernail + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>+ $curfingernailsexiness sexiness</b></span></td>
<<set $path = "mats/beautysalon/nail/" + $curtoenail + ".jpg">>\
<td><<image $path 200>>
<span style="color: yellow;"><b>+ $curtoenailsexiness sexiness</b></span></td>
</tr>
</tbody>
</table>
[[Normal Clothings|Clothes]]
[[Underwears]]
[[Accessories]]
[[Leave|Outpost]]<<nobr>>
<<switch random(4)>>
<<case 1>>
<video src="mats/training/blunt1.mp4" style="width: 100%;" autoplay loop></video>
<<case 2>>
<video src="mats/training/blunt2.mp4" style="width: 100%;" autoplay loop></video>
<<case 3>>
<video src="mats/training/blunt3.mp4" style="width: 100%;" autoplay loop></video>
<<case 4>>
<video src="mats/training/blunt4.mp4" style="width: 100%;" autoplay loop></video>
<<default>>
<video src="mats/training/blunt5.mp4" style="width: 100%;" autoplay loop></video>
<</switch>>
<</nobr>>
<<bluntexp 1>>
<<set $dailyweapontraining to true>>\
<<set $CurEnergy -= 1>>\
[[Leave|Training Ground]]<<if $firstweapontraining is false>>\
<<set $bluntweaponlvl = 1>>\
You walk in to the weapon training area and find a shemale dressed up in latex military clothing. She is cleaning guns at the table. You step up to her.
<div align='center'>
<img src="mats/npc/jessica/1.jpg" width="50%">
</div>
<<speech "player" "$fname">>Hello. Are you the weapon trainer?<</speech>>
<<speech "Jessica">>What do you think? I am on the weapon training ground in full military dress and I’m cleaning guns. Who else could I be, a waitress?<</speech>>
<<speech "player" "$fname">>I am sorry I just wanted to make sure I am at the right place.<</speech>>
<<speech "Jessica">>Do you have any experience using any weapons? Baseball bat, knife, arrow or guns?<</speech>>
<<speech "player" "$fname">>No, never. I’ve never had a need to.<</speech>>
<<speech "Jessica">>I can tell, you little pussy. You call yourself as a man? I have to laugh. You will have to start with the basics so you don't hurt anybody or yourself. Here, take this metal pipe. Go out and you will find various cans hanging down on strings. Keep hitting them with your new toy.<</speech>>
<<speech "player" "$fname">>Sounds fun. How long should I do it for?<</speech>>
<<speech "Jessica">>For you, I think four hours would be a good place to start.<</speech>>
<<speech "player" "$fname">>What? Four hours?<</speech>>
<<speech "Jessica">>You can only train once a day so you need to make it count. Leave me alone now. Go, that’s an order!<</speech>>
You spend the next four hours hitting the cans. It feels good to use your muscles again. You use it to release the pent up stress and frustration at your situation. By the end, you can’t feel your arms and your breathing comes in short panting breaths as sweat drips down your face. That will be enough training for today.
<<bluntexp 1>>
<span style="color: yellow;"><b>You obtained the metal pipe</b></span>
<<link "Leave" "Training Ground">><<set $firstweapontraining to true>><<set $dailyweapontraining to true>><<addToInv "metalpipe">><<set $curbluntweapon to "metalpipe">><<set $curbluntweaponminpoint = 1>><<set $curbluntweaponmaxpoint = 3>><<set $CurEnergy -= 1>><</link>>\
\
\
\
\
\
<<elseif $secondweapontraining is false>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<img src="mats/npc/jessica/4.jpg" width="50%">
You return to the training ground and stop in your tracks as you see Jessica bent over her desk presenting her tight ass encased in her latex uniform. Your eyes widen as you take in the fine curves of her hips as they taper down to her red stockings and heels. You clear your throat making your presence known and she looks back at you over her shoulders looking you up and down and then returns her focus to her desk. You stand there for another awkward moment not sure where to look and finally returning to admire Jessica’s body as she nonchalantly carries on with her business. Your arousal growing despite feeling completely disregarded, you speak up and get Jessica’s attention again.
<<speech "player" "$fname">>Excuse me Jessica, I’m sorry to bother you but I’d like to continue my weapons training. I think I have the blunt weapons down and would like to learn something harder. I mean, more difficult.<</speech>>
<img src="mats/npc/jessica/5.jpg" width="50%">
She turns around finally and sits on the desk with her knees slightly spread stretching her latex skirt. You do your best to keep your eyes focused on hers as she takes a moment to appraise the small bulge in your pants before snapping her eyes back to yours.
<<speech "Jessica">>So… you think you are not a danger to anyone around you now with your little stick? What’s in it for me little man?<</speech>>
Jessica clucks her tongue against the roof of her mouth considering and a sly smile slowly spreads across her face.
<<speech "Jessica">>Alright $fname, I’ll help you to learn a new weapon. Have a seat.<</speech>>
Taking a seat in the indicated chair, she slowly walks up to you and nudges your knees apart with her leg and kneels down over you, her knees noticeably close to your crotch. You look down and as you look back up, her face is right next to yours.
<video src="mats/npc/jessica/1.mp4" style="width: 100%;" autoplay loop></video>
Her eyes are smoldering with intensity. She firmly grasps your chin and holds it as her lips press against yours. Her mouth opens and her tongue licks against your lips and without thinking, your mouth opens accepting her tongue inside. Her arms wrap around you behind your head and she lowers her body to rest on your lap as her tongue delves deeper into your mouth. Your hands slide down her back and hold her warm ass stretching the latex tight across it. You feel your temperature rising and your pants suddenly feel entirely too tight. Breathing through your nose, you are now breathing so fast, you sound like a steam engine chugging up a hill. Your tongue joins hers as it dances back and forth between your mouths like two fencers lunging, parrying and reposting. Her hand slides down your chest and snakes into your pants feeling your full erection trapped therein.
<video src="mats/npc/jessica/2.mp4" style="width: 100%;" autoplay loop></video>
<img src="mats/npc/jessica/2.jpg" width="50%">
<<speech "Jessica">>That was very nice. I guess you aren’t such a little man after all, are you? Let’s teach you the next level of weapons. It's time you learn how to slash about with something… sharp. Do you think your weapon is up to that?<</speech>>
Jessica takes the next 15 minutes showing you the basics of stabbing and slashing with a knife and sends you out to the training yard to practice with the hanging cans. After 2 hours, your body is covered in sweat and your arms are once more so tired you can hardly hold them up.
<span style="color: yellow;"><b>+1 Slashing weapon experience
+1 Slashing weapon level
You obtained the folding knife</b></span>
<<link "Leave" "Training Ground">><<set $secondweapontraining to true>><<set $dailyweapontraining to true>><<set $slashingweaponlvl = 1>><<slashingexp 1>><<set $kisscounter += 1>><<set $tongueskill += 1>><<addToInv "foldingknife">><<set $CurEnergy -= 1>><<set $curslashingweapon to "foldingknife">><<set $curslashingweaponminpoint = 1>><<set $curslashingweaponmaxpoint = 3>><</link>>\
\
\
\
\
\
<<elseif $thirdweapontraining is false>>\
<<set $CurAR = ($CurAR = $MaxAR).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set _cumcount to random(10, 25)>>\
<<set $goodcumcount += _cumcount>>\
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>\
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>\
<img src="mats/npc/jessica/2.jpg" width="50%">
You slowly walk back into the training ground. Your thoughts unavoidably drifting back to the intense kiss you shared with Jessica. She is slightly reclined in her seat behind her desk looking at a laptop screen. She has an unusually intense look about her and you notice her shoulders making a peculiar shuddering motion. You blush furiously as you realize what she must be doing. Just at that moment, she notices you and quickly straightens up in her chair.
<<speech "Jessica">>Ah, the victorious slasher returns. I am not seeing any bandages so I take it that you have managed to keep all your parts?<</speech>>
Her eyes once more drift down to your crotch and back up again with a coy smile. She waves you inside and points to a char.
<img src="mats/npc/jessica/6.jpg" width="50%">
<<speech "Jessica">>So, are you ready for your next lesson? Are you ready for a new weapon? This next one is much more challenging and will require a bit more skill than the previous two. Are you ready to handle something long… and deadly? Hmmm?<</speech>>
She walks up to you and rests the foot of one of her sexy heels between your legs on the chair. Your eyes go to her heel and follow the line of it up her leg and into the black void between her legs inside her latex uniform. You swallow hard cheeks flushed and squirm back in your chair sitting up straight. Jessica takes a handful of your hair and pulls your head back up to look at her and leans in to kiss you again. This time her kiss is more fierce like a predator taking her prey. Her teeth gently bite your lip and as she pulls back, your lip is pulled out before snapping back against your teeth.
<video src="mats/npc/jessica/4.mp4" style="width: 100%;" autoplay loop></video>
Lightly gripping your hair once more, she pulls you from the chair to your knees. Her eyes bore down into yours and you look down bringing your eyes level with her waist.
<video src="mats/npc/jessica/3.mp4" style="width: 100%;" autoplay loop></video>
She peels the bottom of her uniform up over her ass and you see her matching latex panties bulging out. She pulls your head with both hands to press your lips against the hot mound. You can smell the arousal and the moist heat emanating from behind the panties.
<video src="mats/npc/jessica/5.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Jessica">>Stick out your tongue $fname and lick me. Slide your hot little tongue all over me.<</speech>>
She grinds her cock against your face and you do your best to lick as she smears her panties across your face.
<video src="mats/npc/jessica/6.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Jessica">>I need some relief and you are the only one here. If you want to learn, you will have to satisfy me. Time to take my cock.<</speech>>
She pushes your head back and hooks her thumbs into her panties and pulls them down to her knees. She quickly pulls your head back and you are only just barely open your mouth in time for her cock to plunge in as she starts fucking your mouth. She moans enjoying your mouth around her dick and she whispers all sorts of obscene things about you and her cock.
<video src="mats/npc/jessica/7.mp4" style="width: 100%;" autoplay loop></video>
Her breathing becomes more raged and her thrusts become more forceful. You can tell she is getting close. Using both hands, she pulls your head all the way down her cock and you feel your chin bang into her balls. She holds you there as she humps her hips pressing you down so your nose is mashed against her latex covered pelvis.
<video src="mats/npc/jessica/8.mp4" style="width: 100%;" autoplay loop></video>
She groans and you feel her balls against your chin start to contract and pulse after pulse of her cum shoots to the back of your throat. You have no choice but to swallow as it has no place else to go. You swallow $cumcount ml of good cum from her cock.
<video src="mats/npc/jessica/9.mp4" style="width: 100%;" autoplay loop></video>
<video src="mats/npc/jessica/cum1.mp4" style="width: 100%;" autoplay loop></video>
Jessica sighs and her grip slackens on your head and you slowly pull off noticing the long trail of saliva connecting your lips to her cock.
<<speech "Jessica">>That was acceptable. I will show you how to use the bow and arrow now.<</speech>>
She wipes her cock on the cloth of your shirt and walks to a cubby where she retrieves a bow and quiver of arrows. You follow her to the shooting line where she shows you how to string the bow and properly knock and fire an arrow. You spend the next 4 hours practicing shooting at the targets near and then far. Eventually, your arms and fingers are worn out until you can hardly hold them straight.
<span style="color: yellow;"><b>+1 Bow weapon experience
+1 Bow weapon level
You obtained the slingshot</b></span>
<<link "Leave" "Training Ground">><<set $thirdweapontraining to true>><<set $dailyweapontraining to true>><<set $bowweaponlvl = 1>><<bowexp 1>><<set $CurEnergy -= 1>><<addToInv "slingshot">><<set $kisscounter += 1>><<set $gblowjobcounter += 1>><<set $jessicarepo += 1>><<set $cumswallowcounter += 1>><<set $tongueskill += 1>><<set $blowjobskill += 1>><<set $cumplayskill += 1>><<set $curbowweapon to "slingshot">><<set $curbowweaponminpoint = 1>><<set $curbowweaponmaxpoint = 3>><</link>>\
\
\
\
\
\
<<elseif $fourthweapontraining is false>>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
You have misgivings about entering the training ground again. You slowly enter the room and see that Jessica is not alone this time. Feeling somewhat relieved, you walk the rest of the way in. You see Aubrey in a heated discussion with Jessica. She stands with hands on her hips and gives Aubrey a defiant glare as she finishes her piece and then storms out of the room bumping your shoulder as she walks past with a harsh glare.
Jessica looks at you and the dark cloudy expression instantly lifts and she gives you a gentle smile.
<img src="mats/npc/jessica/2.jpg" width="50%">
<<speech "Jessica">>So $fname, I take it that you are ready to continue your training, is that right?<</speech>>
She steps up close to you and runs a hand down your chest and over your still flaccid cock and gives it a few firm squeezes. You feel yourself growing under her wandering fingers. She pushes you back into the chair and you are forced to sit as it hits the back of your legs. Jessica follows you down kissing you hungrily.
<video src="mats/npc/jessica/2.mp4" style="width: 100%;" autoplay loop></video>
Her hands urgently tug at the opening of your pants and pull them open so she can fish out your growing cock.
<video src="mats/npc/jessica/10.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Jessica">>Oh god, it has been too long since I have had someone else's cock in my hands. You are so hard for me. You have a very nice dick. Let’s see how it compares with mine.<</speech>>
She removes her top and pulls up her latex skirt and pulls her shiny tight panties down to her knees. She grabs you by your shirt and pulls you to your feet letting your pants pool around your shoes. She steps on your pants and pulls your forward pulling your feet free from the pants and drags you to a bunk to the side of the room. She shoves you down onto the mattress and deftly straddles your chest with her hard cock landing on your chin. She bites her lower lip as she looks down at you as you eagerly let her slide past your lips. As you suck her cock vigorously, she moans with appreciation as she removes her military-issue latex bra and tosses it to the side of the bunk.
<video src="mats/npc/jessica/11.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Jessica">>Alright tiger, time to see how well you fuck. My ass has been aching to be filled and I’m going to ride you hard.<</speech>>
She reaches behind and guides your cock into her tight hole. She sighs as she sinks down onto you burying you into her ass up to your balls in one slow movement. You can’t hold back a groan of your own as the walls of her back door clamp around you tightly.
<video src="mats/npc/jessica/12.mp4" style="width: 100%;" autoplay loop></video>
She quickly starts to thrust her ass back and forth riding you fast and hard as promised. She pants loudly and the bunk squeaks beneath you. Her cock bobs up and down slapping against your chest and then she leans forward feeding her breasts to you to worship. You take turns fondling and sucking at her nipples.
<video src="mats/npc/jessica/13.mp4" style="width: 100%;" autoplay loop></video>
Your excitement grows faster than you expect and almost without warning, your cock erupts spraying $cum ml into her eager ass. Her eyes go wide as she feels you emptying your balls and she stops moving her hips to look at your incredulously.
<video src="mats/npc/jessica/cum2.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Jessica">>Did you just cum? You little fucker! I wasn’t done with you yet. Oh you little piece of shit, you are going to pay for that!<</speech>>
She slaps your face and hits your chest for good measure and dismounts your oozing cock. She angrily puts her clothes back on and yells at you to get off your ass and get dressed as well. You stuff your softening dick back into your pants where you leave a noticeable wet spot from the cum still dribbling out. Jessica sighs and her expression turns more understanding and then laughs softly to herself.
<<speech "Jessica">>I guess that was partly my fault. I got you too excited. You just couldn’t help yourself I suppose. I guess I still have it after all. So, I suppose you really came for another round of training. Let’s see, we did the bow last time. Alright, time to see how you are with firearms. I’m not ready to trust you with anything too lethal yet. After all, we saw how trigger happy you are… Let’s start you off with a pellet gun. Perhaps a few hours with that will remind you how to take your time and aim before pulling the trigger too early.<</speech>>
She looks over a few riffles and selects one and takes a small box of lead pellets and hands them to you. You take them to the by now all too familiar range with all the hanging cans. Your aim proves to be lousy but after adjusting the sights of the gun, you realize that it wasn’t all your fault. Your accuracy gradually improves and by the end of the 4 hours, you can hit the cans at the back of the range. Feeling pretty good about yourself and pleasantly not sore from the endeavor, you leave the training ground.
<span style="color: yellow;"><b>+1 Gun weapon experience
+1 Gun weapon level
You obtained the air rifle</b></span>
<<link "Leave" "Training Ground">><<set $fourthweapontraining to true>><<set $dailyweapontraining to true>><<set $gunweaponlvl = 1>><<gunexp 1>><<addToInv "airrifle">><<set $gblowjobcounter += 1>><<set $blowjobskill += 1>><<set $jessicarepo += 1>><<set $ganalcounter += 1>><<set $sexskill += 1>><<set $cumcounter += 1>><<set $gcreampie += 1>><<set $CurEnergy -= 1>><<set $curgunweapon to "airrifle">><<set $curgunweaponminpoint = 1>><<set $curgunweaponmaxpoint = 3>><</link>>\
\
\
\
\
\
<<elseif $fifthweapontraining is false>>\
<<set $CurAR = ($CurAR = $MaxAR).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set _cumcount to random(10, 25)>>\
<<set $goodcumcount += _cumcount>>\
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>\
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>\
You find yourself more eager to return to the shooting range than you expected. You have an extra skip in your step as you approach and smile as you catch sight of Jessica. Your smile evaporates quickly as she gives you a stern look.
<img src="mats/npc/jessica/3.jpg" width="50%">
<<speech "Jessica">>I’m not very happy with you. Get your cute little ass in here!<</speech>>
She takes hold of your shirt and drags you to a smaller room with a wire link fence portioning a small holding cell. She shoves you inside and locks the door. You protest loudly not understanding her reaction. She simply glares at you and then struts out of the room with an extra swish in her hips.
<video src="mats/npc/jessica/14.mp4" style="width: 100%;" autoplay loop></video>
You sit on the concrete ledge that passes for a bunk and make yourself comfortable as your thoughts churn. After what seems like hours, Jessica finally returns wearing only her latex bra and suspenders holding her bright red stockings up. Her heels tap out a sharp staccato as she approaches the fence with her hard cock swinging with each step.
<video src="mats/npc/jessica/15.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Jessica">>Now that you have had some time to consider, do you know why you are locked in here? I can see by that confused look on your face that you still don’t get it. Where the FUCK HAVE YOU BEEN? Now that you know how to use a gun, suddenly you don’t need to come train with me anymore? Where have you been spending all your time? With that little slut Aubrey? That’s it, isn’t it? You’ve been hanging out with her practicing to be just a big a slut as she is. Tell me I’m wrong! You little shit… You should have been practicing your weapons skills with me but instead, you think you can flirt your way out of trouble. Well, let’s see you fuck your way out of THIS mess! On your knees worm! Show me what she taught you about sucking dick!<</speech>>
She slides her dick through the fence as you slide your pants down your legs and set them aside. You take the pillow from the bunk and set it down to kneel on and wrap your fingers through the fence as you lower yourself down to stare at her delicious looking cock. You don’t waste much time as you suck her into the back of your throat and both of you moan softly as you both enjoy the feeling. Jessica is quickly pounding her cock through the fence and your ears ring with the sound of her body bouncing back from the metal fence. You don’t hear it though as all your concentration is on sucking her sexy dick.
<video src="mats/npc/jessica/16.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Jessica">>You are good. You are only proving my point that you have been spending too much time practicing being sexy. And now you have me feeling super horny. I am going to take your ass now. Stand up!<</speech>>
She unlocks the door and pulls you out and tugs you behind her with your cock bouncing as you are taken to the main room. She pushes you headlong onto the bunk and as you kneel up, she pushes you forward making it clear that she is going to mount your ass making you her bitch.
<video src="mats/npc/jessica/17.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Jessica">>Give me that sexy ass bitch. You are mine! Oh god, you are so tight. Are you still a virgin? I swear that you are the tightest hole I’ve ever had!<</speech>>
She grabs your shirt and uses it to pull you back down onto her cock spearing deep into your bowels. She rides you moaning in clear delight switching between a few very dominant positions making it clear that she owns you. She spins you around onto your back so she can look you in the eyes as she looks like she is getting ready to nut inside you.
<video src="mats/npc/jessica/18.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Jessica">>I wish I could breed your cute little ass. Chanel says your ass is off-limits for now. So instead, I’m going to cum all over you so everyone can see what a sexy slut you are when you walk out of here.<</speech>>
She takes your cock in her hand and rubs it against hers. It takes less than a minute and she shoots a load all over your face and chest. Your body absorbs $cumcount ml of her good cum. She leans in giving you a quick kiss and licks your face before standing and putting her uniform back on.
<video src="mats/npc/jessica/19.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Jessica">>I hear you have an impressive aim with your weapons now. The final skill you have to learn is to use projectiles with nothing more than your hands. You will be throwing. It might be a rock, a grenade or some other explosive, or possibly a knife. You need to be able to hit targets directly as well as those in hiding. Go to the range and you will find stones scattered all around. Practice hitting the cans as well as lobbing them into the larger drums.<</speech>>
You wipe Jessica’s cum from your face with your shirt and fetch your pants from the cell and make your way to the range where you spend the next several hours practicing. In the end, your arms have the familiar soreness and your ability to hit your target has drastically improved.
<span style="color: yellow;"><b>+1 Throwing weapon experience
+1 Throwing weapon level
You obtained the stone</b></span>
<<link "Leave" "Training Ground">><<set $fifthweapontraining to true>><<set $dailyweapontraining to true>><<set $throwingweaponlvl = 1>><<throwingexp 1>><<set $CurEnergy -= 1>><<set $ranalcounter += 1>><<addToInv "stone">><<set $gblowjobcounter += 1>><<set $jessicarepo += 1>><<set $analsize += 1>><<set $blowjobskill += 1>><<set $analskill += 1>><<set $rcreampie += 1>><<set $curthrowingweapon to "stone">><<set $curthrowingweaponminpoint = 1>><<set $curthrowingweaponmaxpoint = 3>><</link>>\
<</if>>\<div align='center' style='font-size: 200%;'>First Space</div>\
<<if $room0.roomtype === "Unit">>\
<div align='center' style='font-size: 150%;'>$room0.name</div>\
<<if $room0.lvl === $pcmaxunitlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>
Level: $room0.lvl / $pcmaxunitlvl
Exp: $room0.exp / $room0.exp_nextlvl
</div>
<</if>>\
$room0.pic
$room0.desc
<span style="color:green">Health: $room0.curhp / $room0.hp</span>
<span style="color:orange">Strength: $room0.str</span>
<span style="color:blue">Resistance: $room0.res</span>
<span style="color:purple">Intellegence: $room0.int</span>
<span style="color:darkred">Sexual Damage: $room0.sex</span>
<strong>Fetishes:</strong> $room0.fetish
<strong>Ability:</strong> $room0.ability
$room0.abilitydesc\
<<elseif $room0.roomtype === "Trap">>\
<div align='center' style='font-size: 150%;'>$room0.name</div>\
<<if $room0.lvl === $room0.maxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room0.lvl</div>
<</if>>\
$room0.pic
$room0.desc
$room0.effect
<<if $room0.lvl === $room0.maxlvl>>\
<strong>Max Level Bonus</strong>
$room0.maxlvldesc
<</if>>\
<span style="color:orange">Physical Damage: $room0.str</span>
<<set _minar to Math.round($room0.sex * .5)>>\
<<set _maxar to Math.round($room0.sex * 2)>>\
<span class="pinktext">Arousal Increase: _minar - _maxar</span>
Success Chance: $room0.rate
<strong>Fetishes:</strong> $room0.fetish
<<if $room0.name === "Suggestive Fetish Trap">>\
<<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>>
<</if>>\
\
<<if $room0.isworking === true>>\
Status: <span style="color:green">Fully functioning</span>
<<if $room0.lvl < $room0.maxlvl && $scrap >= Math.round(($room0.cost * $room0.lvl) / 2)>>\
<<link [[Upgrade|Room One]]>><<set $scrap -= Math.round(($room0.cost * $room0.lvl) / 2)>>\
<<set $totscrapspent += Math.round(($room0.cost * $room0.lvl) / 2)>>\
<<set $room0.str += $room0.str_up>>\
<<set $room0.sex += $room0.sex_up>>\
<<set $room0.rate += $room0.rate_up>>\
<<set $room0.lvl++>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room0.cost * $room0.lvl) / 2)>> Scrap</span>
<<elseif $room0.lvl === $room0.maxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room0.cost * $room0.lvl) / 2)>> Scrap</span>
<</if>>\
<<elseif $room0.isworking === false>>\
Status: <span style="color:red">Requries repairs</span>
<<if $scrap >= Math.round(($room0.cost / 4) * $room0.lvl)>>\
<<link [[Repair|Room One]]>>\
<<set $room0.isworking to true>>\
<<set $scrap -= Math.round(($room0.cost / 4) * $room0.lvl)>>\
<<set $totscrapspent += Math.round(($room0.cost / 4) * $room0.lvl)>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room0.cost / 4) * $room0.lvl)>> Scrap</span>\
<<else>>\
<span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room0.cost / 4) * $room0.lvl)>></span>
<</if>>\
<</if>>\
<<elseif $room0.roomtype === "Building">>\
<div align='center' style='font-size: 150%;'>$room0.bname</div>\
<<if $room0.blvl === $room0.bmaxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room0.blvl</div>
<</if>>\
$room0.bpic
<<if $room0.bisiton is false>>\
$room0.bdesc
<</if>>\
<<if $room0.blvl === $room0.bmaxlvl>>\
<strong>Max Level Bonus</strong>
$room0.bmaxlvldesc
<</if>>\
Building stats:
Strength: $room0.bstr
Stamina: $room0.bsta
Intellect: $room0.bint
Sexiness: $room0.bsex
Dexterity: $room0.bdex
Resistance: $room0.bres
Weapon damage: $room0.bwdmg
Weapon skill: $room0.bwskill
Armor: $room0.barmor
<<if $room0.bisiton is false>>\
The building is empty, no fighter assigned to it.
<div align='center' style='font-size: 150%;'>Fighters</div>\
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Picture</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<<if $fighter1space is "full">>\
<tr>
<td>$fighter1.ppic</td>\
<td>Name: $fighter1.girlname
Favourite fetish: $fighter1.weakfetish
Hated fetish: $fighter1.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room0.name to $fighter1.name>>
<<set $room0.girlname to $fighter1.girlname>>
<<set $room0.classdesc to $fighter1.classdesc>>
<<set $room0.str to $fighter1.str>>
<<set $room0.sta to $fighter1.sta>>
<<set $room0.int to $fighter1.int>>
<<set $room0.sex to $fighter1.sex>>
<<set $room0.hp to $fighter1.hp>>
<<set $room0.dex to $fighter1.dex>>
<<set $room0.res to $fighter1.res>>
<<set $room0.wdmg to $fighter1.wdmg>>
<<set $room0.wskill to $fighter1.wskill>>
<<set $room0.sexskill to $fighter1.sexskill>>
<<set $room0.sperm to $fighter1.sperm>>
<<set $room0.curhp to $fighter1.curhp>>
<<set $room0.hpmult to $fighter1.hpmult>>
<<set $room0.armor to $fighter1.armor>>
<<set $room0.totstats to $fighter1.totstats>>
<<set $room0.expgiven to $fighter1.expgiven>>
<<set $room0.expmult to $fighter1.expmult>>
<<set $room0.arousal to $fighter1.arousal>>
<<set $room0.arousallimit to $fighter1.arousallimit>>
<<set $room0.arousaleffect to $fighter1.arousaleffect>>
<<set $room0.ishorny to $fighter1.ishorny>>
<<set $room0.fetish to $fighter1.fetish>>
<<set $room0.weakfetish to $fighter1.weakfetish>>
<<set $room0.strongfetish to $fighter1.strongfetish>>
<<set $room0.knownweak to $fighter1.knownweak>>
<<set $room0.knownstrong to $fighter1.knownstrong>>
<<set $room0.numweak to $fighter1.numweak>>
<<set $room0.numstrong to $fighter1.numstrong>>
<<set $room0.trapcheck to $fighter1.trapcheck>>
<<set $room0.pic to $fighter1.pic>>
<<set $room0.npic to $fighter1.npic>>
<<set $room0.ppic to $fighter1.ppic>>
<<set $room0.item to $fighter1.item>>
<<set $room0.minscrap to $fighter1.minscrap>>
<<set $room0.iscaptured to $fighter1.iscaptured>>
<<set $room0.isdefeated to $fighter1.isdefeated>>
<<set $room0.isturned to $fighter1.isturned>>
<<set $room0.cumlimit to $fighter1.cumlimit>>
<<set $room0.hjexp to $fighter1.hjexp>>
<<set $room0.hjnextlvl to $fighter1.hjnextlvl>>
<<set $room0.hjlvl to $fighter1.hjlvl>>
<<set $room0.hjmaxlvl to $fighter1.hjmaxlvl>>
<<set $room0.bjexp to $fighter1.bjexp>>
<<set $room0.bjnextlvl to $fighter1.bjnextlvl>>
<<set $room0.bjlvl to $fighter1.bjlvl>>
<<set $room0.bjmaxlvl to $fighter1.bjmaxlvl>>
<<set $room0.analexp to $fighter1.analexp>>
<<set $room0.analnextlvl to $fighter1.analnextlvl>>
<<set $room0.anallvl to $fighter1.anallvl>>
<<set $room0.analmaxlvl to $fighter1.analmaxlvl>>
<<set $room0.energy to $fighter1.energy>>
<<set $room0.maxenergy to $fighter1.maxenergy>>
<<set $fighter1space to "empty">>
<<set $fighter1 to []>>
<<set $room0.bisiton to true>>
<<set $room0.bisworking to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter2space is "full">>\
<tr>
<td>$fighter2.ppic</td>\
<td>Name: $fighter2.girlname
Favourite fetish: $fighter2.weakfetish
Hated fetish: $fighter2.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room0.name to $fighter2.name>>
<<set $room0.girlname to $fighter2.girlname>>
<<set $room0.classdesc to $fighter2.classdesc>>
<<set $room0.str to $fighter2.str>>
<<set $room0.sta to $fighter2.sta>>
<<set $room0.int to $fighter2.int>>
<<set $room0.sex to $fighter2.sex>>
<<set $room0.hp to $fighter2.hp>>
<<set $room0.dex to $fighter2.dex>>
<<set $room0.res to $fighter2.res>>
<<set $room0.wdmg to $fighter2.wdmg>>
<<set $room0.wskill to $fighter2.wskill>>
<<set $room0.sexskill to $fighter2.sexskill>>
<<set $room0.sperm to $fighter2.sperm>>
<<set $room0.curhp to $fighter2.curhp>>
<<set $room0.hpmult to $fighter2.hpmult>>
<<set $room0.armor to $fighter2.armor>>
<<set $room0.totstats to $fighter2.totstats>>
<<set $room0.expgiven to $fighter2.expgiven>>
<<set $room0.expmult to $fighter2.expmult>>
<<set $room0.arousal to $fighter2.arousal>>
<<set $room0.arousallimit to $fighter2.arousallimit>>
<<set $room0.arousaleffect to $fighter2.arousaleffect>>
<<set $room0.ishorny to $fighter2.ishorny>>
<<set $room0.fetish to $fighter2.fetish>>
<<set $room0.weakfetish to $fighter2.weakfetish>>
<<set $room0.strongfetish to $fighter2.strongfetish>>
<<set $room0.knownweak to $fighter2.knownweak>>
<<set $room0.knownstrong to $fighter2.knownstrong>>
<<set $room0.numweak to $fighter2.numweak>>
<<set $room0.numstrong to $fighter2.numstrong>>
<<set $room0.trapcheck to $fighter2.trapcheck>>
<<set $room0.pic to $fighter2.pic>>
<<set $room0.npic to $fighter2.npic>>
<<set $room0.ppic to $fighter2.ppic>>
<<set $room0.item to $fighter2.item>>
<<set $room0.minscrap to $fighter2.minscrap>>
<<set $room0.iscaptured to $fighter2.iscaptured>>
<<set $room0.isdefeated to $fighter2.isdefeated>>
<<set $room0.isturned to $fighter2.isturned>>
<<set $room0.cumlimit to $fighter2.cumlimit>>
<<set $room0.hjexp to $fighter2.hjexp>>
<<set $room0.hjnextlvl to $fighter2.hjnextlvl>>
<<set $room0.hjlvl to $fighter2.hjlvl>>
<<set $room0.hjmaxlvl to $fighter2.hjmaxlvl>>
<<set $room0.bjexp to $fighter2.bjexp>>
<<set $room0.bjnextlvl to $fighter2.bjnextlvl>>
<<set $room0.bjlvl to $fighter2.bjlvl>>
<<set $room0.bjmaxlvl to $fighter2.bjmaxlvl>>
<<set $room0.analexp to $fighter2.analexp>>
<<set $room0.analnextlvl to $fighter2.analnextlvl>>
<<set $room0.anallvl to $fighter2.anallvl>>
<<set $room0.analmaxlvl to $fighter2.analmaxlvl>>
<<set $room0.energy to $fighter2.energy>>
<<set $room0.maxenergy to $fighter2.maxenergy>>
<<set $fighter2space to "empty">>
<<set $fighter2 to []>>
<<set $room0.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter3space is "full">>\
<tr>
<td>$fighter3.ppic</td>\
<td>Name: $fighter3.girlname
Favourite fetish: $fighter3.weakfetish
Hated fetish: $fighter3.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room0.name to $fighter3.name>>
<<set $room0.girlname to $fighter3.girlname>>
<<set $room0.classdesc to $fighter3.classdesc>>
<<set $room0.str to $fighter3.str>>
<<set $room0.sta to $fighter3.sta>>
<<set $room0.int to $fighter3.int>>
<<set $room0.sex to $fighter3.sex>>
<<set $room0.hp to $fighter3.hp>>
<<set $room0.dex to $fighter3.dex>>
<<set $room0.res to $fighter3.res>>
<<set $room0.wdmg to $fighter3.wdmg>>
<<set $room0.wskill to $fighter3.wskill>>
<<set $room0.sexskill to $fighter3.sexskill>>
<<set $room0.sperm to $fighter3.sperm>>
<<set $room0.curhp to $fighter3.curhp>>
<<set $room0.hpmult to $fighter3.hpmult>>
<<set $room0.armor to $fighter3.armor>>
<<set $room0.totstats to $fighter3.totstats>>
<<set $room0.expgiven to $fighter3.expgiven>>
<<set $room0.expmult to $fighter3.expmult>>
<<set $room0.arousal to $fighter3.arousal>>
<<set $room0.arousallimit to $fighter3.arousallimit>>
<<set $room0.arousaleffect to $fighter3.arousaleffect>>
<<set $room0.ishorny to $fighter3.ishorny>>
<<set $room0.fetish to $fighter3.fetish>>
<<set $room0.weakfetish to $fighter3.weakfetish>>
<<set $room0.strongfetish to $fighter3.strongfetish>>
<<set $room0.knownweak to $fighter3.knownweak>>
<<set $room0.knownstrong to $fighter3.knownstrong>>
<<set $room0.numweak to $fighter3.numweak>>
<<set $room0.numstrong to $fighter3.numstrong>>
<<set $room0.trapcheck to $fighter3.trapcheck>>
<<set $room0.pic to $fighter3.pic>>
<<set $room0.npic to $fighter3.npic>>
<<set $room0.ppic to $fighter3.ppic>>
<<set $room0.item to $fighter3.item>>
<<set $room0.minscrap to $fighter3.minscrap>>
<<set $room0.iscaptured to $fighter3.iscaptured>>
<<set $room0.isdefeated to $fighter3.isdefeated>>
<<set $room0.isturned to $fighter3.isturned>>
<<set $room0.cumlimit to $fighter3.cumlimit>>
<<set $room0.hjexp to $fighter3.hjexp>>
<<set $room0.hjnextlvl to $fighter3.hjnextlvl>>
<<set $room0.hjlvl to $fighter3.hjlvl>>
<<set $room0.hjmaxlvl to $fighter3.hjmaxlvl>>
<<set $room0.bjexp to $fighter3.bjexp>>
<<set $room0.bjnextlvl to $fighter3.bjnextlvl>>
<<set $room0.bjlvl to $fighter3.bjlvl>>
<<set $room0.bjmaxlvl to $fighter3.bjmaxlvl>>
<<set $room0.analexp to $fighter3.analexp>>
<<set $room0.analnextlvl to $fighter3.analnextlvl>>
<<set $room0.anallvl to $fighter3.anallvl>>
<<set $room0.analmaxlvl to $fighter3.analmaxlvl>>
<<set $room0.energy to $fighter3.energy>>
<<set $room0.maxenergy to $fighter3.maxenergy>>
<<set $fighter3space to "empty">>
<<set $fighter3 to []>>
<<set $room0.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter4space is "full">>\
<tr>
<td>$fighter4.ppic</td>\
<td>Name: $fighter4.girlname
Favourite fetish: $fighter4.weakfetish
Hated fetish: $fighter4.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room0.name to $fighter4.name>>
<<set $room0.girlname to $fighter4.girlname>>
<<set $room0.classdesc to $fighter4.classdesc>>
<<set $room0.str to $fighter4.str>>
<<set $room0.sta to $fighter4.sta>>
<<set $room0.int to $fighter4.int>>
<<set $room0.sex to $fighter4.sex>>
<<set $room0.hp to $fighter4.hp>>
<<set $room0.dex to $fighter4.dex>>
<<set $room0.res to $fighter4.res>>
<<set $room0.wdmg to $fighter4.wdmg>>
<<set $room0.wskill to $fighter4.wskill>>
<<set $room0.sexskill to $fighter4.sexskill>>
<<set $room0.sperm to $fighter4.sperm>>
<<set $room0.curhp to $fighter4.curhp>>
<<set $room0.hpmult to $fighter4.hpmult>>
<<set $room0.armor to $fighter4.armor>>
<<set $room0.totstats to $fighter4.totstats>>
<<set $room0.expgiven to $fighter4.expgiven>>
<<set $room0.expmult to $fighter4.expmult>>
<<set $room0.arousal to $fighter4.arousal>>
<<set $room0.arousallimit to $fighter4.arousallimit>>
<<set $room0.arousaleffect to $fighter4.arousaleffect>>
<<set $room0.ishorny to $fighter4.ishorny>>
<<set $room0.fetish to $fighter4.fetish>>
<<set $room0.weakfetish to $fighter4.weakfetish>>
<<set $room0.strongfetish to $fighter4.strongfetish>>
<<set $room0.knownweak to $fighter4.knownweak>>
<<set $room0.knownstrong to $fighter4.knownstrong>>
<<set $room0.numweak to $fighter4.numweak>>
<<set $room0.numstrong to $fighter4.numstrong>>
<<set $room0.trapcheck to $fighter4.trapcheck>>
<<set $room0.pic to $fighter4.pic>>
<<set $room0.npic to $fighter4.npic>>
<<set $room0.ppic to $fighter4.ppic>>
<<set $room0.item to $fighter4.item>>
<<set $room0.minscrap to $fighter4.minscrap>>
<<set $room0.iscaptured to $fighter4.iscaptured>>
<<set $room0.isdefeated to $fighter4.isdefeated>>
<<set $room0.isturned to $fighter4.isturned>>
<<set $room0.cumlimit to $fighter4.cumlimit>>
<<set $room0.hjexp to $fighter4.hjexp>>
<<set $room0.hjnextlvl to $fighter4.hjnextlvl>>
<<set $room0.hjlvl to $fighter4.hjlvl>>
<<set $room0.hjmaxlvl to $fighter4.hjmaxlvl>>
<<set $room0.bjexp to $fighter4.bjexp>>
<<set $room0.bjnextlvl to $fighter4.bjnextlvl>>
<<set $room0.bjlvl to $fighter4.bjlvl>>
<<set $room0.bjmaxlvl to $fighter4.bjmaxlvl>>
<<set $room0.analexp to $fighter4.analexp>>
<<set $room0.analnextlvl to $fighter4.analnextlvl>>
<<set $room0.anallvl to $fighter4.anallvl>>
<<set $room0.analmaxlvl to $fighter4.analmaxlvl>>
<<set $room0.energy to $fighter4.energy>>
<<set $room0.maxenergy to $fighter4.maxenergy>>
<<set $fighter4space to "empty">>
<<set $fighter4 to []>>
<<set $room0.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter5space is "full">>\
<tr>
<td>$fighter5.ppic</td>\
<td>Name: $fighter5.girlname
Favourite fetish: $fighter5.weakfetish
Hated fetish: $fighter5.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room0.name to $fighter5.name>>
<<set $room0.girlname to $fighter5.girlname>>
<<set $room0.classdesc to $fighter5.classdesc>>
<<set $room0.str to $fighter5.str>>
<<set $room0.sta to $fighter5.sta>>
<<set $room0.int to $fighter5.int>>
<<set $room0.sex to $fighter5.sex>>
<<set $room0.hp to $fighter5.hp>>
<<set $room0.dex to $fighter5.dex>>
<<set $room0.res to $fighter5.res>>
<<set $room0.wdmg to $fighter5.wdmg>>
<<set $room0.wskill to $fighter5.wskill>>
<<set $room0.sexskill to $fighter5.sexskill>>
<<set $room0.sperm to $fighter5.sperm>>
<<set $room0.curhp to $fighter5.curhp>>
<<set $room0.hpmult to $fighter5.hpmult>>
<<set $room0.armor to $fighter5.armor>>
<<set $room0.totstats to $fighter5.totstats>>
<<set $room0.expgiven to $fighter5.expgiven>>
<<set $room0.expmult to $fighter5.expmult>>
<<set $room0.arousal to $fighter5.arousal>>
<<set $room0.arousallimit to $fighter5.arousallimit>>
<<set $room0.arousaleffect to $fighter5.arousaleffect>>
<<set $room0.ishorny to $fighter5.ishorny>>
<<set $room0.fetish to $fighter5.fetish>>
<<set $room0.weakfetish to $fighter5.weakfetish>>
<<set $room0.strongfetish to $fighter5.strongfetish>>
<<set $room0.knownweak to $fighter5.knownweak>>
<<set $room0.knownstrong to $fighter5.knownstrong>>
<<set $room0.numweak to $fighter5.numweak>>
<<set $room0.numstrong to $fighter5.numstrong>>
<<set $room0.trapcheck to $fighter5.trapcheck>>
<<set $room0.pic to $fighter5.pic>>
<<set $room0.npic to $fighter5.npic>>
<<set $room0.ppic to $fighter5.ppic>>
<<set $room0.item to $fighter5.item>>
<<set $room0.minscrap to $fighter5.minscrap>>
<<set $room0.iscaptured to $fighter5.iscaptured>>
<<set $room0.isdefeated to $fighter5.isdefeated>>
<<set $room0.isturned to $fighter5.isturned>>
<<set $room0.cumlimit to $fighter5.cumlimit>>
<<set $room0.hjexp to $fighter5.hjexp>>
<<set $room0.hjnextlvl to $fighter5.hjnextlvl>>
<<set $room0.hjlvl to $fighter5.hjlvl>>
<<set $room0.hjmaxlvl to $fighter5.hjmaxlvl>>
<<set $room0.bjexp to $fighter5.bjexp>>
<<set $room0.bjnextlvl to $fighter5.bjnextlvl>>
<<set $room0.bjlvl to $fighter5.bjlvl>>
<<set $room0.bjmaxlvl to $fighter5.bjmaxlvl>>
<<set $room0.analexp to $fighter5.analexp>>
<<set $room0.analnextlvl to $fighter5.analnextlvl>>
<<set $room0.anallvl to $fighter5.anallvl>>
<<set $room0.analmaxlvl to $fighter5.analmaxlvl>>
<<set $room0.energy to $fighter5.energy>>
<<set $room0.maxenergy to $fighter5.maxenergy>>
<<set $fighter5space to "empty">>
<<set $fighter5 to []>>
<<set $room0.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
</tbody>\
</table>\
<<else>>\
Assigned fighter
$room0.ppic
Name: $room0.girlname
Strength: $room0.str
Stamina: $room0.sta
Intellect: $room0.int
Sexiness: $room0.sex
Dexterity: $room0.dex
Resistance: $room0.res
Weapon damage: $room0.wdmg
Weapon skill: $room0.wskill
Armor: $room0.armor
<</if>>\
<<else>>\
Your space is empty
<<link [[Build a Building|BuildingShop]]>><<set $editroom to 0>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 0>><</link>>
<</if>>\
<<if $room0.roomtype === "Building" || $room0.roomtype === "Trap">>\
<<link [[Reset|ResetConfirm]]>><<set $editroom to 0>><</link>>
[[Back|Manage]]
<<else>>\
[[Back|Manage]]
<</if>>\Select a new Fetish
<label><<radiobutton "_fetish" "Aphrodisiacs" checked>> Aphrodisiacs</label>
<label><<radiobutton "_fetish" "Ass">> Ass</label>
<label><<radiobutton "_fetish" "Big Dicks">> Big Dicks</label>
<label><<radiobutton "_fetish" "Bondage">> Bondage</label>
<label><<radiobutton "_fetish" "Breasts">> Breasts</label>
<label><<radiobutton "_fetish" "Double Penetration">> Double Penetration</label>
<label><<radiobutton "_fetish" "Getting Dirty">> Getting Dirty</label>
<label><<radiobutton "_fetish" "Group">> Group</label>
<label><<radiobutton "_fetish" "Lesbians">> Lesbians</label>
<label><<radiobutton "_fetish" "Masturbation">> Masturbation</label>
<label><<radiobutton "_fetish" "Monsters">> Monsters</label>
<label><<radiobutton "_fetish" "Oral">> Oral</label>
<label><<radiobutton "_fetish" "Pussy">> Pussy</label>
<label><<radiobutton "_fetish" "Random">> Random</label>
<<switch $editroom>>\
<<case 0>>\
<<link [[Confirm|Room One]]>>\
<<set $room0.fetish to []>>\
<<set $room0.fetish.push(_fetish)>>\
<</link>> | [[Back|Room One]]
<<case 1>>\
<<link [[Confirm|Room Two]]>>\
<<set $room1.fetish to []>>\
<<set $room1.fetish.push(_fetish)>>\
<</link>> | [[Back|Room Two]]
<<case 2>>\
<<link [[Confirm|Room Three]]>>\
<<set $room2.fetish to []>>\
<<set $room2.fetish.push(_fetish)>>\
<</link>> | [[Back|Room Three]]
<<case 3>>\
<<link [[Confirm|Room Four]]>>\
<<set $room3.fetish to []>>\
<<set $room3.fetish.push(_fetish)>>\
<</link>> | [[Back|Room Four]]
<<case 4>>\
<<link [[Confirm|Room Five]]>>\
<<set $room4.fetish to []>>\
<<set $room4.fetish.push(_fetish)>>\
<</link>> | [[Back|Room Five]]
<<case 5>>\
<<link [[Confirm|Room Six]]>>\
<<set $room5.fetish to []>>\
<<set $room5.fetish.push(_fetish)>>\
<</link>> | [[Back|Room Six]]
<</switch>>\<div align='center' style='font-size: 200%;'>Traps</div>\
[[Back|Outpost]]
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Design</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<tr>
<td>$mine1.pic</td>\
<td>$mine1.name
Description: $mine1.effect
Max Rank bonus: $mine1.maxlvldesc</td>\
<td>Cost <span style="color:brown">$mine1.cost scrap</span>
<<if $scrap >= $mine1.cost>>\
<<link "Build" "Manage">>
<<set $scrap -= $mine1.cost>>
<<set $totscrapspent += $mine1.cost>>
<<switch $editroom>>
<<case 0>><<set $room0 to $mine1>>
<<case 1>><<set $room1 to $mine1>>
<<case 2>><<set $room2 to $mine1>>
<<case 3>><<set $room3 to $mine1>>
<<case 4>><<set $room4 to $mine1>>
<<case 5>><<set $room5 to $mine1>>
<<case 6>><<set $room6 to $mine1>>
<<case 7>><<set $room7 to $mine1>>
<<case 8>><<set $room8 to $mine1>>
<<case 9>><<set $room9 to $mine1>>
<</switch>>
<</link>>
<<else>>\
Not enough scrap.
<</if>>\
</td>\
</tr>
<tr>
<td>$spike1.pic</td>\
<td>$spike1.name
Description: $spike1.effect
Max Rank bonus: $spike1.maxlvldesc</td>\
<td>Cost <span style="color:brown">$spike1.cost scrap</span>
<<if $scrap >= $spike1.cost>>\
<<link "Build" "Manage">>
<<set $scrap -= $spike1.cost>>
<<set $totscrapspent += $spike1.cost>>
<<switch $editroom>>
<<case 0>><<set $room0 to $spike1>>
<<case 1>><<set $room1 to $spike1>>
<<case 2>><<set $room2 to $spike1>>
<<case 3>><<set $room3 to $spike1>>
<<case 4>><<set $room4 to $spike1>>
<<case 5>><<set $room5 to $spike1>>
<<case 6>><<set $room6 to $spike1>>
<<case 7>><<set $room7 to $spike1>>
<<case 8>><<set $room8 to $spike1>>
<<case 9>><<set $room9 to $spike1>>
<</switch>>
<</link>>
<<else>>\
Not enough scrap.
<</if>>\
</td>\
</tr>
<<if $lintro >= 5>>\
<tr>
<td>$foamtrap1.pic</td>\
<td>$foamtrap1.name
Description: $foamtrap1.effect
Max Rank bonus: $foamtrap1.maxlvldesc</td>\
<td>Cost <span style="color:brown">$foamtrap1.cost scrap</span>
<<if $scrap >= $foamtrap1.cost>>\
<<link "Build" "Manage">>
<<set $scrap -= $foamtrap1.cost>>
<<set $totscrapspent += $foamtrap1.cost>>
<<switch $editroom>>
<<case 0>><<set $room0 to $foamtrap1>>
<<case 1>><<set $room1 to $foamtrap1>>
<<case 2>><<set $room2 to $foamtrap1>>
<<case 3>><<set $room3 to $foamtrap1>>
<<case 4>><<set $room4 to $foamtrap1>>
<<case 5>><<set $room5 to $foamtrap1>>
<<case 6>><<set $room6 to $foamtrap1>>
<<case 7>><<set $room7 to $foamtrap1>>
<<case 8>><<set $room8 to $foamtrap1>>
<<case 9>><<set $room9 to $foamtrap1>>
<</switch>>
<</link>>
<<else>>\
Not enough scrap.
<</if>>\
</td>\
</tr>
<</if>>\
</tbody>
</table> <div align='center' style='font-size: 200%;'>Outpost Management</div>\
[[Back|Outpost]]
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Design</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<tr>
<<if $hasroom0 === true>>\
<<if $room0.roomtype is "Building">>\
<td>$room0.bpic</td>\
<td>$room0.bname. $room0.bdesc</td>
<<else>>\
<td>$room0.pic</td>\
<td>$room0.name. $room0.desc</td>
<</if>>\
<td>[[Manage|Room One]]</td>\
<<elseif $unlockroom0 === true and $scrap >= 100>>\
<td></td>\
<td>Empty</td>\
<td><<link [[Build New Space|Room One]]>><<set $scrap -= 100>><<set $totscrapspent += 100>><<set $hasroom0 to true>><<set $room0 to $empty_owned_room>><</link>>
Cost: <span style="color:brown">100 Scrap</span></td>\
<<elseif $unlockroom0 == true>>\
<td></td>\
<td></td>\
<td>Requires <span style="color:brown">100 Scrap</span></td>\
<<else>>\
Locked
<</if>>\
</tr>
<tr>
<<if $hasroom1 === true>>\
<<if $room1.roomtype is "Building">>\
<td>$room1.bpic</td>\
<td>$room1.bname. $room1.bdesc</td>
<<else>>\
<td>$room1.pic</td>\
<td>$room1.name. $room1.desc</td>
<</if>>\
<td>[[Manage|Room Two]]</td>\
<<elseif $unlockroom1 === true and $scrap >= 100>>\
<td></td>\
<td>Empty</td>\
<td><<link [[Build New Space|Room Two]]>><<set $scrap -= 100>><<set $totscrapspent += 100>><<set $hasroom1 to true>><<set $room1 to $empty_owned_room>><</link>>
Cost: <span style="color:brown">100 Scrap</span></td>\
<<elseif $unlockroom1 == true>>\
<td></td>\
<td></td>\
<td>Requires <span style="color:brown">100 Scrap</span></td>\
<<else>>\
Locked
<</if>>\
</tr>
<tr>
<<if $hasroom2 === true>>\
<<if $room2.roomtype is "Building">>\
<td>$room2.bpic</td>\
<td>$room2.bname. $room2.bdesc</td>
<<else>>\
<td>$room2.pic</td>\
<td>$room2.name. $room2.desc</td>
<</if>>\
<td>[[Manage|Room Three]]</td>\
<<elseif $unlockroom2 === true and $scrap >= 200>>\
<td></td>\
<td>Empty</td>\
<td><<link [[Build New Space|Room Three]]>><<set $scrap -= 200>><<set $totscrapspent += 200>><<set $hasroom2 to true>><<set $room2 to $empty_owned_room>><</link>>
Cost: <span style="color:brown">200 Scrap</span></td>\
<<elseif $unlockroom2 == true>>\
<td></td>\
<td></td>\
<td>Requires <span style="color:brown">200 Scrap</span></td>\
<<else>>\
Locked
<</if>>\
</tr>
<tr>
<<if $hasroom3 === true>>\
<<if $room3.roomtype is "Building">>\
<td>$room3.bpic</td>\
<td>$room3.bname. $room3.bdesc</td>
<<else>>\
<td>$room3.pic</td>\
<td>$room3.name. $room3.desc</td>
<</if>>\
<td>[[Manage|Room Four]]</td>\
<<elseif $unlockroom3 === true and $scrap >= 300>>\
<td></td>\
<td>Empty</td>\
<td><<link [[Build New Space|Room Four]]>><<set $scrap -= 300>><<set $totscrapspent += 300>><<set $hasroom3 to true>><<set $room3 to $empty_owned_room>><</link>>
Cost: <span style="color:brown">300 Scrap</span></td>\
<<elseif $unlockroom3 == true>>\
<td></td>\
<td></td>\
<td>Requires <span style="color:brown">300 Scrap</span></td>\
<<else>>\
Locked
<</if>>\
</tr>
<tr>
<<if $hasroom4 === true>>\
<<if $room4.roomtype is "Building">>\
<td>$room4.bpic</td>\
<td>$room4.bname. $room4.bdesc</td>
<<else>>\
<td>$room4.pic</td>\
<td>$room4.name. $room4.desc</td>
<</if>>\
<td>[[Manage|Room Five]]</td>\
<<elseif $unlockroom4 === true and $scrap >= 400>>\
<td></td>\
<td>Empty</td>\
<td><<link [[Build New Space|Room Five]]>><<set $scrap -= 400>><<set $totscrapspent += 400>><<set $hasroom4 to true>><<set $room4 to $empty_owned_room>><</link>>
Cost: <span style="color:brown">400 Scrap</span></td>\
<<elseif $unlockroom4 == true>>\
<td></td>\
<td></td>\
<td>Requires <span style="color:brown">400 Scrap</span></td>\
<<else>>\
Locked
<</if>>\
</tr>
<tr>
<<if $hasroom5 === true>>\
<<if $room5.roomtype is "Building">>\
<td>$room5.bpic</td>\
<td>$room5.bname. $room5.bdesc</td>
<<else>>\
<td>$room5.pic</td>\
<td>$room5.name. $room5.desc</td>
<</if>>\
<td>[[Manage|Room Six]]</td>\
<<elseif $unlockroom5 === true and $scrap >= 500>>\
<td></td>\
<td>Empty</td>\
<td><<link [[Build New Space|Room Six]]>><<set $scrap -= 500>><<set $totscrapspent += 500>><<set $hasroom5 to true>><<set $room5 to $empty_owned_room>><</link>>
Cost: <span style="color:brown">500 Scrap</span></td>\
<<elseif $unlockroom5 == true>>\
<td></td>\
<td></td>\
<td>Requires <span style="color:brown">500 Scrap</span></td>\
<<else>>\
Locked
<</if>>\
</tr>
<tr>
<<if $hasroom6 === true>>\
<<if $room6.roomtype is "Building">>\
<td>$room6.bpic</td>\
<td>$room6.bname. $room6.bdesc</td>
<<else>>\
<td>$room6.pic</td>\
<td>$room6.name. $room6.desc</td>
<</if>>\
<td>[[Manage|Room Seven]]</td>\
<<elseif $unlockroom6 === true and $scrap >= 600>>\
<td></td>\
<td>Empty</td>\
<td><<link [[Build New Space|Room Seven]]>><<set $scrap -= 600>><<set $totscrapspent += 600>><<set $hasroom6 to true>><<set $room6 to $empty_owned_room>><</link>>
Cost: <span style="color:brown">600 Scrap</span></td>\
<<elseif $unlockroom6 == true>>\
<td></td>\
<td></td>\
<td>Requires <span style="color:brown">600 Scrap</span></td>\
<<else>>\
Locked
<</if>>\
</tr>
<tr>
<<if $hasroom7 === true>>\
<<if $room7.roomtype is "Building">>\
<td>$room7.bpic</td>\
<td>$room7.bname. $room7.bdesc</td>
<<else>>\
<td>$room7.pic</td>\
<td>$room7.name. $room7.desc</td>
<</if>>\
<td>[[Manage|Room Eight]]</td>\
<<elseif $unlockroom7 === true and $scrap >= 700>>\
<td></td>\
<td>Empty</td>\
<td><<link [[Build New Space|Room Eight]]>><<set $scrap -= 700>><<set $totscrapspent += 700>><<set $hasroom7 to true>><<set $room7 to $empty_owned_room>><</link>>
Cost: <span style="color:brown">700 Scrap</span></td>\
<<elseif $unlockroom7 == true>>\
<td></td>\
<td></td>\
<td>Requires <span style="color:brown">700 Scrap</span></td>\
<<else>>\
Locked
<</if>>\
</tr>
<tr>
<<if $hasroom8 === true>>\
<<if $room8.roomtype is "Building">>\
<td>$room8.bpic</td>\
<td>$room8.bname. $room8.bdesc</td>
<<else>>\
<td>$room8.pic</td>\
<td>$room8.name. $room8.desc</td>
<</if>>\
<td>[[Manage|Room Nine]]</td>\
<<elseif $unlockroom8 === true and $scrap >= 800>>\
<td></td>\
<td>Empty</td>\
<td><<link [[Build New Space|Room Nine]]>><<set $scrap -= 800>><<set $totscrapspent += 800>><<set $hasroom8 to true>><<set $room8 to $empty_owned_room>><</link>>
Cost: <span style="color:brown">800 Scrap</span></td>\
<<elseif $unlockroom8 == true>>\
<td></td>\
<td></td>\
<td>Requires <span style="color:brown">800 Scrap</span></td>\
<<else>>\
Locked
<</if>>\
</tr>
<tr>
<<if $hasroom9 === true>>\
<<if $room9.roomtype is "Building">>\
<td>$room9.bpic</td>\
<td>$room9.bname. $room9.bdesc</td>
<<else>>\
<td>$room9.pic</td>\
<td>$room9.name. $room9.desc</td>
<</if>>\
<td>[[Manage|Room Ten]]</td>\
<<elseif $unlockroom9 === true and $scrap >= 900>>\
<td></td>\
<td>Empty</td>\
<td><<link [[Build New Space|Room Ten]]>><<set $scrap -= 900>><<set $totscrapspent += 900>><<set $hasroom9 to true>><<set $room9 to $empty_owned_room>><</link>>
Cost: <span style="color:brown">900 Scrap</span></td>\
<<elseif $unlockroom9 == true>>\
<td></td>\
<td></td>\
<td>Requires <span style="color:brown">900 Scrap</span></td>\
<<else>>\
Locked
<</if>>\
</tr>
</tbody>
</table>
[[Back|Outpost]]<span style="color:red"><strong>Warning!</strong>
You are about to clear your space, you will get no scrap back or earn exp from this!</span>
Are you sure you want to clear out your space?
<<link [[Yes|Manage]]>><<switch $editroom>>
\<<case 0>>
\<<set $room0 to $empty_owned_room>>
\<<case 1>>
\<<set $room1 to $empty_owned_room>>
\<<case 2>>
\<<set $room2 to $empty_owned_room>>
\<<case 3>>
\<<set $room3 to $empty_owned_room>>
\<<case 4>>
\<<set $room4 to $empty_owned_room>>
\<<case 5>>
\<<set $room5 to $empty_owned_room>>
\<<case 6>>
\<<set $room6 to $empty_owned_room>>
\<<case 7>>
\<<set $room7 to $empty_owned_room>>
\<<case 8>>
\<<set $room8to $empty_owned_room>>
\<<case 9>>
\<<set $room9 to $empty_owned_room>>
\<</switch>><</link>> or <<return "No">><div align='center' style='font-size: 200%;'>Second Space</div>\
<<if $room1.roomtype === "Unit">>\
<div align='center' style='font-size: 150%;'>$room1.name</div>\
<<if $room1.lvl === $pcmaxunitlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>
Level: $room1.lvl / $pcmaxunitlvl
Exp: $room1.exp / $room1.exp_nextlvl
</div>
<</if>>\
$room1.pic
$room1.desc
<span style="color:green">Health: $room1.curhp / $room1.hp</span>
<span style="color:orange">Strength: $room1.str</span>
<span style="color:blue">Resistance: $room1.res</span>
<span style="color:purple">Intellegence: $room1.int</span>
<span style="color:darkred">Sexual Damage: $room1.sex</span>
<strong>Fetishes:</strong> $room1.fetish
<strong>Ability:</strong> $room1.ability
$room1.abilitydesc\
<<elseif $room1.roomtype === "Trap">>\
<div align='center' style='font-size: 150%;'>$room1.name</div>\
<<if $room1.lvl === $room1.maxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room1.lvl</div>
<</if>>\
$room1.pic
$room1.desc
$room1.effect
<<if $room1.lvl === $room1.maxlvl>>\
<strong>Max Level Bonus</strong>
$room1.maxlvldesc
<</if>>\
<span style="color:orange">Physical Damage: $room1.str</span>
<<set _minar to Math.round($room1.sex * .5)>>\
<<set _maxar to Math.round($room1.sex * 2)>>\
<span class="pinktext">Arousal Increase: _minar - _maxar</span>
Success Chance: $room1.rate
<strong>Fetishes:</strong> $room1.fetish
<<if $room1.name === "Suggestive Fetish Trap">>\
<<link [[Change Fetish|FetishChoice]]>><<set $editroom to 1>><</link>>
<</if>>\
\
<<if $room1.isworking === true>>\
Status: <span style="color:green">Fully functioning</span>
<<if $room1.lvl < $room1.maxlvl && $scrap >= Math.round(($room1.cost * $room1.lvl) / 2)>>\
<<link [[Upgrade|Room Two]]>><<set $scrap -= Math.round(($room1.cost * $room1.lvl) / 2)>>\
<<set $totscrapspent += Math.round(($room1.cost * $room1.lvl) / 2)>>\
<<set $room1.str += $room1.str_up>>\
<<set $room1.sex += $room1.sex_up>>\
<<set $room1.rate += $room1.rate_up>>\
<<set $room1.lvl++>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room1.cost * $room1.lvl) / 2)>> Scrap</span>
<<elseif $room1.lvl === $room1.maxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room1.cost * $room1.lvl) / 2)>> Scrap</span>
<</if>>\
<<elseif $room1.isworking === false>>\
Status: <span style="color:red">Requries repairs</span>
<<if $scrap >= Math.round(($room1.cost / 4) * $room1.lvl)>>\
<<link [[Repair|Room Two]]>>\
<<set $room1.isworking to true>>\
<<set $scrap -= Math.round(($room1.cost / 4) * $room1.lvl)>>\
<<set $totscrapspent += Math.round(($room1.cost / 4) * $room1.lvl)>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room1.cost / 4) * $room1.lvl)>> Scrap</span>\
<<else>>\
<span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room1.cost / 4) * $room1.lvl)>></span>
<</if>>\
<</if>>\
<<elseif $room1.roomtype === "Building">>\
<div align='center' style='font-size: 150%;'>$room1.bname</div>\
<<if $room1.blvl === $room1.bmaxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room1.blvl</div>
<</if>>\
$room1.bpic
<<if $room1.bisiton is false>>\
$room1.bdesc
<</if>>\
<<if $room1.blvl === $room1.bmaxlvl>>\
<strong>Max Level Bonus</strong>
$room1.bmaxlvldesc
<</if>>\
Building stats:
Strength: $room1.bstr
Stamina: $room1.bsta
Intellect: $room1.bint
Sexiness: $room1.bsex
Dexterity: $room1.bdex
Resistance: $room1.bres
Weapon damage: $room1.bwdmg
Weapon skill: $room1.bwskill
Armor: $room1.barmor
<<if $room1.bisiton is false>>\
The building is empty, no fighter assigned to it.
<div align='center' style='font-size: 150%;'>Fighters</div>\
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Picture</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<<if $fighter1space is "full">>\
<tr>
<td>$fighter1.ppic</td>\
<td>Name: $fighter1.girlname
Favourite fetish: $fighter1.weakfetish
Hated fetish: $fighter1.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room1.name to $fighter1.name>>
<<set $room1.girlname to $fighter1.girlname>>
<<set $room1.classdesc to $fighter1.classdesc>>
<<set $room1.str to $fighter1.str>>
<<set $room1.sta to $fighter1.sta>>
<<set $room1.int to $fighter1.int>>
<<set $room1.sex to $fighter1.sex>>
<<set $room1.hp to $fighter1.hp>>
<<set $room1.dex to $fighter1.dex>>
<<set $room1.res to $fighter1.res>>
<<set $room1.wdmg to $fighter1.wdmg>>
<<set $room1.wskill to $fighter1.wskill>>
<<set $room1.sexskill to $fighter1.sexskill>>
<<set $room1.sperm to $fighter1.sperm>>
<<set $room1.curhp to $fighter1.curhp>>
<<set $room1.hpmult to $fighter1.hpmult>>
<<set $room1.armor to $fighter1.armor>>
<<set $room1.totstats to $fighter1.totstats>>
<<set $room1.expgiven to $fighter1.expgiven>>
<<set $room1.expmult to $fighter1.expmult>>
<<set $room1.arousal to $fighter1.arousal>>
<<set $room1.arousallimit to $fighter1.arousallimit>>
<<set $room1.arousaleffect to $fighter1.arousaleffect>>
<<set $room1.ishorny to $fighter1.ishorny>>
<<set $room1.fetish to $fighter1.fetish>>
<<set $room1.weakfetish to $fighter1.weakfetish>>
<<set $room1.strongfetish to $fighter1.strongfetish>>
<<set $room1.knownweak to $fighter1.knownweak>>
<<set $room1.knownstrong to $fighter1.knownstrong>>
<<set $room1.numweak to $fighter1.numweak>>
<<set $room1.numstrong to $fighter1.numstrong>>
<<set $room1.trapcheck to $fighter1.trapcheck>>
<<set $room1.pic to $fighter1.pic>>
<<set $room1.npic to $fighter1.npic>>
<<set $room1.ppic to $fighter1.ppic>>
<<set $room1.item to $fighter1.item>>
<<set $room1.minscrap to $fighter1.minscrap>>
<<set $room1.iscaptured to $fighter1.iscaptured>>
<<set $room1.isdefeated to $fighter1.isdefeated>>
<<set $room1.isturned to $fighter1.isturned>>
<<set $room1.cumlimit to $fighter1.cumlimit>>
<<set $room1.hjexp to $fighter1.hjexp>>
<<set $room1.hjnextlvl to $fighter1.hjnextlvl>>
<<set $room1.hjlvl to $fighter1.hjlvl>>
<<set $room1.hjmaxlvl to $fighter1.hjmaxlvl>>
<<set $room1.bjexp to $fighter1.bjexp>>
<<set $room1.bjnextlvl to $fighter1.bjnextlvl>>
<<set $room1.bjlvl to $fighter1.bjlvl>>
<<set $room1.bjmaxlvl to $fighter1.bjmaxlvl>>
<<set $room1.analexp to $fighter1.analexp>>
<<set $room1.analnextlvl to $fighter1.analnextlvl>>
<<set $room1.anallvl to $fighter1.anallvl>>
<<set $room1.analmaxlvl to $fighter1.analmaxlvl>>
<<set $room1.energy to $fighter1.energy>>
<<set $room1.maxenergy to $fighter1.maxenergy>>
<<set $fighter1space to "empty">>
<<set $fighter1 to []>>
<<set $room1.bisiton to true>>
<<set $room1.bisworking to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter2space is "full">>\
<tr>
<td>$fighter2.ppic</td>\
<td>Name: $fighter2.girlname
Favourite fetish: $fighter2.weakfetish
Hated fetish: $fighter2.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room1.name to $fighter2.name>>
<<set $room1.girlname to $fighter2.girlname>>
<<set $room1.classdesc to $fighter2.classdesc>>
<<set $room1.str to $fighter2.str>>
<<set $room1.sta to $fighter2.sta>>
<<set $room1.int to $fighter2.int>>
<<set $room1.sex to $fighter2.sex>>
<<set $room1.hp to $fighter2.hp>>
<<set $room1.dex to $fighter2.dex>>
<<set $room1.res to $fighter2.res>>
<<set $room1.wdmg to $fighter2.wdmg>>
<<set $room1.wskill to $fighter2.wskill>>
<<set $room1.sexskill to $fighter2.sexskill>>
<<set $room1.sperm to $fighter2.sperm>>
<<set $room1.curhp to $fighter2.curhp>>
<<set $room1.hpmult to $fighter2.hpmult>>
<<set $room1.armor to $fighter2.armor>>
<<set $room1.totstats to $fighter2.totstats>>
<<set $room1.expgiven to $fighter2.expgiven>>
<<set $room1.expmult to $fighter2.expmult>>
<<set $room1.arousal to $fighter2.arousal>>
<<set $room1.arousallimit to $fighter2.arousallimit>>
<<set $room1.arousaleffect to $fighter2.arousaleffect>>
<<set $room1.ishorny to $fighter2.ishorny>>
<<set $room1.fetish to $fighter2.fetish>>
<<set $room1.weakfetish to $fighter2.weakfetish>>
<<set $room1.strongfetish to $fighter2.strongfetish>>
<<set $room1.knownweak to $fighter2.knownweak>>
<<set $room1.knownstrong to $fighter2.knownstrong>>
<<set $room1.numweak to $fighter2.numweak>>
<<set $room1.numstrong to $fighter2.numstrong>>
<<set $room1.trapcheck to $fighter2.trapcheck>>
<<set $room1.pic to $fighter2.pic>>
<<set $room1.npic to $fighter2.npic>>
<<set $room1.ppic to $fighter2.ppic>>
<<set $room1.item to $fighter2.item>>
<<set $room1.minscrap to $fighter2.minscrap>>
<<set $room1.iscaptured to $fighter2.iscaptured>>
<<set $room1.isdefeated to $fighter2.isdefeated>>
<<set $room1.isturned to $fighter2.isturned>>
<<set $room1.cumlimit to $fighter2.cumlimit>>
<<set $room1.hjexp to $fighter2.hjexp>>
<<set $room1.hjnextlvl to $fighter2.hjnextlvl>>
<<set $room1.hjlvl to $fighter2.hjlvl>>
<<set $room1.hjmaxlvl to $fighter2.hjmaxlvl>>
<<set $room1.bjexp to $fighter2.bjexp>>
<<set $room1.bjnextlvl to $fighter2.bjnextlvl>>
<<set $room1.bjlvl to $fighter2.bjlvl>>
<<set $room1.bjmaxlvl to $fighter2.bjmaxlvl>>
<<set $room1.analexp to $fighter2.analexp>>
<<set $room1.analnextlvl to $fighter2.analnextlvl>>
<<set $room1.anallvl to $fighter2.anallvl>>
<<set $room1.analmaxlvl to $fighter2.analmaxlvl>>
<<set $room1.energy to $fighter2.energy>>
<<set $room1.maxenergy to $fighter2.maxenergy>>
<<set $fighter2space to "empty">>
<<set $fighter2 to []>>
<<set $room1.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter3space is "full">>\
<tr>
<td>$fighter3.ppic</td>\
<td>Name: $fighter3.girlname
Favourite fetish: $fighter3.weakfetish
Hated fetish: $fighter3.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room1.name to $fighter3.name>>
<<set $room1.girlname to $fighter3.girlname>>
<<set $room1.classdesc to $fighter3.classdesc>>
<<set $room1.str to $fighter3.str>>
<<set $room1.sta to $fighter3.sta>>
<<set $room1.int to $fighter3.int>>
<<set $room1.sex to $fighter3.sex>>
<<set $room1.hp to $fighter3.hp>>
<<set $room1.dex to $fighter3.dex>>
<<set $room1.res to $fighter3.res>>
<<set $room1.wdmg to $fighter3.wdmg>>
<<set $room1.wskill to $fighter3.wskill>>
<<set $room1.sexskill to $fighter3.sexskill>>
<<set $room1.sperm to $fighter3.sperm>>
<<set $room1.curhp to $fighter3.curhp>>
<<set $room1.hpmult to $fighter3.hpmult>>
<<set $room1.armor to $fighter3.armor>>
<<set $room1.totstats to $fighter3.totstats>>
<<set $room1.expgiven to $fighter3.expgiven>>
<<set $room1.expmult to $fighter3.expmult>>
<<set $room1.arousal to $fighter3.arousal>>
<<set $room1.arousallimit to $fighter3.arousallimit>>
<<set $room1.arousaleffect to $fighter3.arousaleffect>>
<<set $room1.ishorny to $fighter3.ishorny>>
<<set $room1.fetish to $fighter3.fetish>>
<<set $room1.weakfetish to $fighter3.weakfetish>>
<<set $room1.strongfetish to $fighter3.strongfetish>>
<<set $room1.knownweak to $fighter3.knownweak>>
<<set $room1.knownstrong to $fighter3.knownstrong>>
<<set $room1.numweak to $fighter3.numweak>>
<<set $room1.numstrong to $fighter3.numstrong>>
<<set $room1.trapcheck to $fighter3.trapcheck>>
<<set $room1.pic to $fighter3.pic>>
<<set $room1.npic to $fighter3.npic>>
<<set $room1.ppic to $fighter3.ppic>>
<<set $room1.item to $fighter3.item>>
<<set $room1.minscrap to $fighter3.minscrap>>
<<set $room1.iscaptured to $fighter3.iscaptured>>
<<set $room1.isdefeated to $fighter3.isdefeated>>
<<set $room1.isturned to $fighter3.isturned>>
<<set $room1.cumlimit to $fighter3.cumlimit>>
<<set $room1.hjexp to $fighter3.hjexp>>
<<set $room1.hjnextlvl to $fighter3.hjnextlvl>>
<<set $room1.hjlvl to $fighter3.hjlvl>>
<<set $room1.hjmaxlvl to $fighter3.hjmaxlvl>>
<<set $room1.bjexp to $fighter3.bjexp>>
<<set $room1.bjnextlvl to $fighter3.bjnextlvl>>
<<set $room1.bjlvl to $fighter3.bjlvl>>
<<set $room1.bjmaxlvl to $fighter3.bjmaxlvl>>
<<set $room1.analexp to $fighter3.analexp>>
<<set $room1.analnextlvl to $fighter3.analnextlvl>>
<<set $room1.anallvl to $fighter3.anallvl>>
<<set $room1.analmaxlvl to $fighter3.analmaxlvl>>
<<set $room1.energy to $fighter3.energy>>
<<set $room1.maxenergy to $fighter3.maxenergy>>
<<set $fighter3space to "empty">>
<<set $fighter3 to []>>
<<set $room1.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter4space is "full">>\
<tr>
<td>$fighter4.ppic</td>\
<td>Name: $fighter4.girlname
Favourite fetish: $fighter4.weakfetish
Hated fetish: $fighter4.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room1.name to $fighter4.name>>
<<set $room1.girlname to $fighter4.girlname>>
<<set $room1.classdesc to $fighter4.classdesc>>
<<set $room1.str to $fighter4.str>>
<<set $room1.sta to $fighter4.sta>>
<<set $room1.int to $fighter4.int>>
<<set $room1.sex to $fighter4.sex>>
<<set $room1.hp to $fighter4.hp>>
<<set $room1.dex to $fighter4.dex>>
<<set $room1.res to $fighter4.res>>
<<set $room1.wdmg to $fighter4.wdmg>>
<<set $room1.wskill to $fighter4.wskill>>
<<set $room1.sexskill to $fighter4.sexskill>>
<<set $room1.sperm to $fighter4.sperm>>
<<set $room1.curhp to $fighter4.curhp>>
<<set $room1.hpmult to $fighter4.hpmult>>
<<set $room1.armor to $fighter4.armor>>
<<set $room1.totstats to $fighter4.totstats>>
<<set $room1.expgiven to $fighter4.expgiven>>
<<set $room1.expmult to $fighter4.expmult>>
<<set $room1.arousal to $fighter4.arousal>>
<<set $room1.arousallimit to $fighter4.arousallimit>>
<<set $room1.arousaleffect to $fighter4.arousaleffect>>
<<set $room1.ishorny to $fighter4.ishorny>>
<<set $room1.fetish to $fighter4.fetish>>
<<set $room1.weakfetish to $fighter4.weakfetish>>
<<set $room1.strongfetish to $fighter4.strongfetish>>
<<set $room1.knownweak to $fighter4.knownweak>>
<<set $room1.knownstrong to $fighter4.knownstrong>>
<<set $room1.numweak to $fighter4.numweak>>
<<set $room1.numstrong to $fighter4.numstrong>>
<<set $room1.trapcheck to $fighter4.trapcheck>>
<<set $room1.pic to $fighter4.pic>>
<<set $room1.npic to $fighter4.npic>>
<<set $room1.ppic to $fighter4.ppic>>
<<set $room1.item to $fighter4.item>>
<<set $room1.minscrap to $fighter4.minscrap>>
<<set $room1.iscaptured to $fighter4.iscaptured>>
<<set $room1.isdefeated to $fighter4.isdefeated>>
<<set $room1.isturned to $fighter4.isturned>>
<<set $room1.cumlimit to $fighter4.cumlimit>>
<<set $room1.hjexp to $fighter4.hjexp>>
<<set $room1.hjnextlvl to $fighter4.hjnextlvl>>
<<set $room1.hjlvl to $fighter4.hjlvl>>
<<set $room1.hjmaxlvl to $fighter4.hjmaxlvl>>
<<set $room1.bjexp to $fighter4.bjexp>>
<<set $room1.bjnextlvl to $fighter4.bjnextlvl>>
<<set $room1.bjlvl to $fighter4.bjlvl>>
<<set $room1.bjmaxlvl to $fighter4.bjmaxlvl>>
<<set $room1.analexp to $fighter4.analexp>>
<<set $room1.analnextlvl to $fighter4.analnextlvl>>
<<set $room1.anallvl to $fighter4.anallvl>>
<<set $room1.analmaxlvl to $fighter4.analmaxlvl>>
<<set $room1.energy to $fighter4.energy>>
<<set $room1.maxenergy to $fighter4.maxenergy>>
<<set $fighter4space to "empty">>
<<set $fighter4 to []>>
<<set $room1.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter5space is "full">>\
<tr>
<td>$fighter5.ppic</td>\
<td>Name: $fighter5.girlname
Favourite fetish: $fighter5.weakfetish
Hated fetish: $fighter5.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room1.name to $fighter5.name>>
<<set $room1.girlname to $fighter5.girlname>>
<<set $room1.classdesc to $fighter5.classdesc>>
<<set $room1.str to $fighter5.str>>
<<set $room1.sta to $fighter5.sta>>
<<set $room1.int to $fighter5.int>>
<<set $room1.sex to $fighter5.sex>>
<<set $room1.hp to $fighter5.hp>>
<<set $room1.dex to $fighter5.dex>>
<<set $room1.res to $fighter5.res>>
<<set $room1.wdmg to $fighter5.wdmg>>
<<set $room1.wskill to $fighter5.wskill>>
<<set $room1.sexskill to $fighter5.sexskill>>
<<set $room1.sperm to $fighter5.sperm>>
<<set $room1.curhp to $fighter5.curhp>>
<<set $room1.hpmult to $fighter5.hpmult>>
<<set $room1.armor to $fighter5.armor>>
<<set $room1.totstats to $fighter5.totstats>>
<<set $room1.expgiven to $fighter5.expgiven>>
<<set $room1.expmult to $fighter5.expmult>>
<<set $room1.arousal to $fighter5.arousal>>
<<set $room1.arousallimit to $fighter5.arousallimit>>
<<set $room1.arousaleffect to $fighter5.arousaleffect>>
<<set $room1.ishorny to $fighter5.ishorny>>
<<set $room1.fetish to $fighter5.fetish>>
<<set $room1.weakfetish to $fighter5.weakfetish>>
<<set $room1.strongfetish to $fighter5.strongfetish>>
<<set $room1.knownweak to $fighter5.knownweak>>
<<set $room1.knownstrong to $fighter5.knownstrong>>
<<set $room1.numweak to $fighter5.numweak>>
<<set $room1.numstrong to $fighter5.numstrong>>
<<set $room1.trapcheck to $fighter5.trapcheck>>
<<set $room1.pic to $fighter5.pic>>
<<set $room1.npic to $fighter5.npic>>
<<set $room1.ppic to $fighter5.ppic>>
<<set $room1.item to $fighter5.item>>
<<set $room1.minscrap to $fighter5.minscrap>>
<<set $room1.iscaptured to $fighter5.iscaptured>>
<<set $room1.isdefeated to $fighter5.isdefeated>>
<<set $room1.isturned to $fighter5.isturned>>
<<set $room1.cumlimit to $fighter5.cumlimit>>
<<set $room1.hjexp to $fighter5.hjexp>>
<<set $room1.hjnextlvl to $fighter5.hjnextlvl>>
<<set $room1.hjlvl to $fighter5.hjlvl>>
<<set $room1.hjmaxlvl to $fighter5.hjmaxlvl>>
<<set $room1.bjexp to $fighter5.bjexp>>
<<set $room1.bjnextlvl to $fighter5.bjnextlvl>>
<<set $room1.bjlvl to $fighter5.bjlvl>>
<<set $room1.bjmaxlvl to $fighter5.bjmaxlvl>>
<<set $room1.analexp to $fighter5.analexp>>
<<set $room1.analnextlvl to $fighter5.analnextlvl>>
<<set $room1.anallvl to $fighter5.anallvl>>
<<set $room1.analmaxlvl to $fighter5.analmaxlvl>>
<<set $room1.energy to $fighter5.energy>>
<<set $room1.maxenergy to $fighter5.maxenergy>>
<<set $fighter5space to "empty">>
<<set $fighter5 to []>>
<<set $room1.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
</tbody>\
</table>\
<<else>>\
Assigned fighter
$room1.ppic
Name: $room1.girlname
Strength: $room1.str
Stamina: $room1.sta
Intellect: $room1.int
Sexiness: $room1.sex
Dexterity: $room1.dex
Resistance: $room1.res
Weapon damage: $room1.wdmg
Weapon skill: $room1.wskill
Armor: $room1.armor
Stats:
<<if $room1.hjlvl == $room1.hjmaxlvl>>\
Handjob Maximum Level Reached!
<<else>>\
Handjob Exp: $room1.hjexp / $room1.hjnextlvl
Handjob Level: $room1.hjlvl / $room1.hjmaxlvl
<</if>>\
<<if $room1.bjlvl == $room1.bjmaxlvl>>\
Blowjob Maximum Level Reached!
<<else>>\
Blowjob Exp: $room1.bjexp / $room1.bjnextlvl
Blowjob Level: $room1.bjlvl / $room1.bjmaxlvl
<</if>>\
<<if $room1.anallvl == $room1.analmaxlvl>>\
Anal Maximum Level Reached!
<<else>>\
Anal Exp: $room1.analexp / $room1.analnextlvl
Anal Level: $room1.anallvl / $room1.analmaxlvl
<</if>>
<</if>>\
<<else>>\
Your space is empty
<<link [[Build a Building|BuildingShop]]>><<set $editroom to 1>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 1>><</link>>
<</if>>\
<<if $room1.roomtype === "Building" || $room1.roomtype === "Trap">>\
<<link [[Reset|ResetConfirm]]>><<set $editroom to 1>><</link>>
[[Back|Manage]]
<<else>>\
[[Back|Manage]]
<</if>>\<div align='center' style='font-size: 200%;'>Third Space</div>\
<<if $room2.roomtype === "Unit">>\
<div align='center' style='font-size: 150%;'>$room2.name</div>\
<<if $room2.lvl === $pcmaxunitlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>
Level: $room2.lvl / $pcmaxunitlvl
Exp: $room2.exp / $room2.exp_nextlvl
</div>
<</if>>\
$room2.pic
$room2.desc
<span style="color:green">Health: $room2.curhp / $room2.hp</span>
<span style="color:orange">Strength: $room2.str</span>
<span style="color:blue">Resistance: $room2.res</span>
<span style="color:purple">Intellegence: $room2.int</span>
<span style="color:darkred">Sexual Damage: $room2.sex</span>
<strong>Fetishes:</strong> $room2.fetish
<strong>Ability:</strong> $room2.ability
$room2.abilitydesc\
<<elseif $room2.roomtype === "Trap">>\
<div align='center' style='font-size: 150%;'>$room2.name</div>\
<<if $room2.lvl === $room2.maxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room2.lvl</div>
<</if>>\
$room2.pic
$room2.desc
$room2.effect
<<if $room2.lvl === $room2.maxlvl>>\
<strong>Max Level Bonus</strong>
$room2.maxlvldesc
<</if>>\
<span style="color:orange">Physical Damage: $room2.str</span>
<<set _minar to Math.round($room2.sex * .5)>>\
<<set _maxar to Math.round($room2.sex * 2)>>\
<span class="pinktext">Arousal Increase: _minar - _maxar</span>
Success Chance: $room2.rate
<strong>Fetishes:</strong> $room2.fetish
<<if $room2.name === "Suggestive Fetish Trap">>\
<<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>>
<</if>>\
\
<<if $room2.isworking === true>>\
Status: <span style="color:green">Fully functioning</span>
<<if $room2.lvl < $room2.maxlvl && $scrap >= Math.round(($room2.cost * $room2.lvl) / 2)>>\
<<link [[Upgrade|Room Three]]>><<set $scrap -= Math.round(($room2.cost * $room2.lvl) / 2)>>\
<<set $totscrapspent += Math.round(($room2.cost * $room2.lvl) / 2)>>\
<<set $room2.str += $room2.str_up>>\
<<set $room2.sex += $room2.sex_up>>\
<<set $room2.rate += $room2.rate_up>>\
<<set $room2.lvl++>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room2.cost * $room2.lvl) / 2)>> Scrap</span>
<<elseif $room2.lvl === $room2.maxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room2.cost * $room2.lvl) / 2)>> Scrap</span>
<</if>>\
<<elseif $room2.isworking === false>>\
Status: <span style="color:red">Requries repairs</span>
<<if $scrap >= Math.round(($room2.cost / 4) * $room2.lvl)>>\
<<link [[Repair|Room Three]]>>\
<<set $room2.isworking to true>>\
<<set $scrap -= Math.round(($room2.cost / 4) * $room2.lvl)>>\
<<set $totscrapspent += Math.round(($room2.cost / 4) * $room2.lvl)>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room2.cost / 4) * $room2.lvl)>> Scrap</span>\
<<else>>\
<span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room2.cost / 4) * $room2.lvl)>></span>
<</if>>\
<</if>>\
<<elseif $room2.roomtype === "Building">>\
<div align='center' style='font-size: 150%;'>$room2.bname</div>\
<<if $room2.blvl === $room2.bmaxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room2.blvl</div>
<</if>>\
$room2.bpic
<<if $room2.bisiton is false>>\
$room2.bdesc
<</if>>\
<<if $room2.blvl === $room2.bmaxlvl>>\
<strong>Max Level Bonus</strong>
$room2.bmaxlvldesc
<</if>>\
Building stats:
Strength: $room2.bstr
Stamina: $room2.bsta
Intellect: $room2.bint
Sexiness: $room2.bsex
Dexterity: $room2.bdex
Resistance: $room2.bres
Weapon damage: $room2.bwdmg
Weapon skill: $room2.bwskill
Armor: $room2.barmor
<<if $room2.bisiton is false>>\
The building is empty, no fighter assigned to it.
<div align='center' style='font-size: 150%;'>Fighters</div>\
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Picture</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<<if $fighter1space is "full">>\
<tr>
<td>$fighter1.ppic</td>\
<td>Name: $fighter1.girlname
Favourite fetish: $fighter1.weakfetish
Hated fetish: $fighter1.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room2.name to $fighter1.name>>
<<set $room2.girlname to $fighter1.girlname>>
<<set $room2.classdesc to $fighter1.classdesc>>
<<set $room2.str to $fighter1.str>>
<<set $room2.sta to $fighter1.sta>>
<<set $room2.int to $fighter1.int>>
<<set $room2.sex to $fighter1.sex>>
<<set $room2.hp to $fighter1.hp>>
<<set $room2.dex to $fighter1.dex>>
<<set $room2.res to $fighter1.res>>
<<set $room2.wdmg to $fighter1.wdmg>>
<<set $room2.wskill to $fighter1.wskill>>
<<set $room2.sexskill to $fighter1.sexskill>>
<<set $room2.sperm to $fighter1.sperm>>
<<set $room2.curhp to $fighter1.curhp>>
<<set $room2.hpmult to $fighter1.hpmult>>
<<set $room2.armor to $fighter1.armor>>
<<set $room2.totstats to $fighter1.totstats>>
<<set $room2.expgiven to $fighter1.expgiven>>
<<set $room2.expmult to $fighter1.expmult>>
<<set $room2.arousal to $fighter1.arousal>>
<<set $room2.arousallimit to $fighter1.arousallimit>>
<<set $room2.arousaleffect to $fighter1.arousaleffect>>
<<set $room2.ishorny to $fighter1.ishorny>>
<<set $room2.fetish to $fighter1.fetish>>
<<set $room2.weakfetish to $fighter1.weakfetish>>
<<set $room2.strongfetish to $fighter1.strongfetish>>
<<set $room2.knownweak to $fighter1.knownweak>>
<<set $room2.knownstrong to $fighter1.knownstrong>>
<<set $room2.numweak to $fighter1.numweak>>
<<set $room2.numstrong to $fighter1.numstrong>>
<<set $room2.trapcheck to $fighter1.trapcheck>>
<<set $room2.pic to $fighter1.pic>>
<<set $room2.npic to $fighter1.npic>>
<<set $room2.ppic to $fighter1.ppic>>
<<set $room2.item to $fighter1.item>>
<<set $room2.minscrap to $fighter1.minscrap>>
<<set $room2.iscaptured to $fighter1.iscaptured>>
<<set $room2.isdefeated to $fighter1.isdefeated>>
<<set $room2.isturned to $fighter1.isturned>>
<<set $room2.cumlimit to $fighter1.cumlimit>>
<<set $room2.hjexp to $fighter1.hjexp>>
<<set $room2.hjnextlvl to $fighter1.hjnextlvl>>
<<set $room2.hjlvl to $fighter1.hjlvl>>
<<set $room2.hjmaxlvl to $fighter1.hjmaxlvl>>
<<set $room2.bjexp to $fighter1.bjexp>>
<<set $room2.bjnextlvl to $fighter1.bjnextlvl>>
<<set $room2.bjlvl to $fighter1.bjlvl>>
<<set $room2.bjmaxlvl to $fighter1.bjmaxlvl>>
<<set $room2.analexp to $fighter1.analexp>>
<<set $room2.analnextlvl to $fighter1.analnextlvl>>
<<set $room2.anallvl to $fighter1.anallvl>>
<<set $room2.analmaxlvl to $fighter1.analmaxlvl>>
<<set $room2.energy to $fighter1.energy>>
<<set $room2.maxenergy to $fighter1.maxenergy>>
<<set $fighter1space to "empty">>
<<set $fighter1 to []>>
<<set $room2.bisiton to true>>
<<set $room2.bisworking to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter2space is "full">>\
<tr>
<td>$fighter2.ppic</td>\
<td>Name: $fighter2.girlname
Favourite fetish: $fighter2.weakfetish
Hated fetish: $fighter2.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room2.name to $fighter2.name>>
<<set $room2.girlname to $fighter2.girlname>>
<<set $room2.classdesc to $fighter2.classdesc>>
<<set $room2.str to $fighter2.str>>
<<set $room2.sta to $fighter2.sta>>
<<set $room2.int to $fighter2.int>>
<<set $room2.sex to $fighter2.sex>>
<<set $room2.hp to $fighter2.hp>>
<<set $room2.dex to $fighter2.dex>>
<<set $room2.res to $fighter2.res>>
<<set $room2.wdmg to $fighter2.wdmg>>
<<set $room2.wskill to $fighter2.wskill>>
<<set $room2.sexskill to $fighter2.sexskill>>
<<set $room2.sperm to $fighter2.sperm>>
<<set $room2.curhp to $fighter2.curhp>>
<<set $room2.hpmult to $fighter2.hpmult>>
<<set $room2.armor to $fighter2.armor>>
<<set $room2.totstats to $fighter2.totstats>>
<<set $room2.expgiven to $fighter2.expgiven>>
<<set $room2.expmult to $fighter2.expmult>>
<<set $room2.arousal to $fighter2.arousal>>
<<set $room2.arousallimit to $fighter2.arousallimit>>
<<set $room2.arousaleffect to $fighter2.arousaleffect>>
<<set $room2.ishorny to $fighter2.ishorny>>
<<set $room2.fetish to $fighter2.fetish>>
<<set $room2.weakfetish to $fighter2.weakfetish>>
<<set $room2.strongfetish to $fighter2.strongfetish>>
<<set $room2.knownweak to $fighter2.knownweak>>
<<set $room2.knownstrong to $fighter2.knownstrong>>
<<set $room2.numweak to $fighter2.numweak>>
<<set $room2.numstrong to $fighter2.numstrong>>
<<set $room2.trapcheck to $fighter2.trapcheck>>
<<set $room2.pic to $fighter2.pic>>
<<set $room2.npic to $fighter2.npic>>
<<set $room2.ppic to $fighter2.ppic>>
<<set $room2.item to $fighter2.item>>
<<set $room2.minscrap to $fighter2.minscrap>>
<<set $room2.iscaptured to $fighter2.iscaptured>>
<<set $room2.isdefeated to $fighter2.isdefeated>>
<<set $room2.isturned to $fighter2.isturned>>
<<set $room2.cumlimit to $fighter2.cumlimit>>
<<set $room2.hjexp to $fighter2.hjexp>>
<<set $room2.hjnextlvl to $fighter2.hjnextlvl>>
<<set $room2.hjlvl to $fighter2.hjlvl>>
<<set $room2.hjmaxlvl to $fighter2.hjmaxlvl>>
<<set $room2.bjexp to $fighter2.bjexp>>
<<set $room2.bjnextlvl to $fighter2.bjnextlvl>>
<<set $room2.bjlvl to $fighter2.bjlvl>>
<<set $room2.bjmaxlvl to $fighter2.bjmaxlvl>>
<<set $room2.analexp to $fighter2.analexp>>
<<set $room2.analnextlvl to $fighter2.analnextlvl>>
<<set $room2.anallvl to $fighter2.anallvl>>
<<set $room2.analmaxlvl to $fighter2.analmaxlvl>>
<<set $room2.energy to $fighter2.energy>>
<<set $room2.maxenergy to $fighter2.maxenergy>>
<<set $fighter2space to "empty">>
<<set $fighter2 to []>>
<<set $room2.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter3space is "full">>\
<tr>
<td>$fighter3.ppic</td>\
<td>Name: $fighter3.girlname
Favourite fetish: $fighter3.weakfetish
Hated fetish: $fighter3.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room2.name to $fighter3.name>>
<<set $room2.girlname to $fighter3.girlname>>
<<set $room2.classdesc to $fighter3.classdesc>>
<<set $room2.str to $fighter3.str>>
<<set $room2.sta to $fighter3.sta>>
<<set $room2.int to $fighter3.int>>
<<set $room2.sex to $fighter3.sex>>
<<set $room2.hp to $fighter3.hp>>
<<set $room2.dex to $fighter3.dex>>
<<set $room2.res to $fighter3.res>>
<<set $room2.wdmg to $fighter3.wdmg>>
<<set $room2.wskill to $fighter3.wskill>>
<<set $room2.sexskill to $fighter3.sexskill>>
<<set $room2.sperm to $fighter3.sperm>>
<<set $room2.curhp to $fighter3.curhp>>
<<set $room2.hpmult to $fighter3.hpmult>>
<<set $room2.armor to $fighter3.armor>>
<<set $room2.totstats to $fighter3.totstats>>
<<set $room2.expgiven to $fighter3.expgiven>>
<<set $room2.expmult to $fighter3.expmult>>
<<set $room2.arousal to $fighter3.arousal>>
<<set $room2.arousallimit to $fighter3.arousallimit>>
<<set $room2.arousaleffect to $fighter3.arousaleffect>>
<<set $room2.ishorny to $fighter3.ishorny>>
<<set $room2.fetish to $fighter3.fetish>>
<<set $room2.weakfetish to $fighter3.weakfetish>>
<<set $room2.strongfetish to $fighter3.strongfetish>>
<<set $room2.knownweak to $fighter3.knownweak>>
<<set $room2.knownstrong to $fighter3.knownstrong>>
<<set $room2.numweak to $fighter3.numweak>>
<<set $room2.numstrong to $fighter3.numstrong>>
<<set $room2.trapcheck to $fighter3.trapcheck>>
<<set $room2.pic to $fighter3.pic>>
<<set $room2.npic to $fighter3.npic>>
<<set $room2.ppic to $fighter3.ppic>>
<<set $room2.item to $fighter3.item>>
<<set $room2.minscrap to $fighter3.minscrap>>
<<set $room2.iscaptured to $fighter3.iscaptured>>
<<set $room2.isdefeated to $fighter3.isdefeated>>
<<set $room2.isturned to $fighter3.isturned>>
<<set $room2.cumlimit to $fighter3.cumlimit>>
<<set $room2.hjexp to $fighter3.hjexp>>
<<set $room2.hjnextlvl to $fighter3.hjnextlvl>>
<<set $room2.hjlvl to $fighter3.hjlvl>>
<<set $room2.hjmaxlvl to $fighter3.hjmaxlvl>>
<<set $room2.bjexp to $fighter3.bjexp>>
<<set $room2.bjnextlvl to $fighter3.bjnextlvl>>
<<set $room2.bjlvl to $fighter3.bjlvl>>
<<set $room2.bjmaxlvl to $fighter3.bjmaxlvl>>
<<set $room2.analexp to $fighter3.analexp>>
<<set $room2.analnextlvl to $fighter3.analnextlvl>>
<<set $room2.anallvl to $fighter3.anallvl>>
<<set $room2.analmaxlvl to $fighter3.analmaxlvl>>
<<set $room2.energy to $fighter3.energy>>
<<set $room2.maxenergy to $fighter3.maxenergy>>
<<set $fighter3space to "empty">>
<<set $fighter3 to []>>
<<set $room2.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter4space is "full">>\
<tr>
<td>$fighter4.ppic</td>\
<td>Name: $fighter4.girlname
Favourite fetish: $fighter4.weakfetish
Hated fetish: $fighter4.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room2.name to $fighter4.name>>
<<set $room2.girlname to $fighter4.girlname>>
<<set $room2.classdesc to $fighter4.classdesc>>
<<set $room2.str to $fighter4.str>>
<<set $room2.sta to $fighter4.sta>>
<<set $room2.int to $fighter4.int>>
<<set $room2.sex to $fighter4.sex>>
<<set $room2.hp to $fighter4.hp>>
<<set $room2.dex to $fighter4.dex>>
<<set $room2.res to $fighter4.res>>
<<set $room2.wdmg to $fighter4.wdmg>>
<<set $room2.wskill to $fighter4.wskill>>
<<set $room2.sexskill to $fighter4.sexskill>>
<<set $room2.sperm to $fighter4.sperm>>
<<set $room2.curhp to $fighter4.curhp>>
<<set $room2.hpmult to $fighter4.hpmult>>
<<set $room2.armor to $fighter4.armor>>
<<set $room2.totstats to $fighter4.totstats>>
<<set $room2.expgiven to $fighter4.expgiven>>
<<set $room2.expmult to $fighter4.expmult>>
<<set $room2.arousal to $fighter4.arousal>>
<<set $room2.arousallimit to $fighter4.arousallimit>>
<<set $room2.arousaleffect to $fighter4.arousaleffect>>
<<set $room2.ishorny to $fighter4.ishorny>>
<<set $room2.fetish to $fighter4.fetish>>
<<set $room2.weakfetish to $fighter4.weakfetish>>
<<set $room2.strongfetish to $fighter4.strongfetish>>
<<set $room2.knownweak to $fighter4.knownweak>>
<<set $room2.knownstrong to $fighter4.knownstrong>>
<<set $room2.numweak to $fighter4.numweak>>
<<set $room2.numstrong to $fighter4.numstrong>>
<<set $room2.trapcheck to $fighter4.trapcheck>>
<<set $room2.pic to $fighter4.pic>>
<<set $room2.npic to $fighter4.npic>>
<<set $room2.ppic to $fighter4.ppic>>
<<set $room2.item to $fighter4.item>>
<<set $room2.minscrap to $fighter4.minscrap>>
<<set $room2.iscaptured to $fighter4.iscaptured>>
<<set $room2.isdefeated to $fighter4.isdefeated>>
<<set $room2.isturned to $fighter4.isturned>>
<<set $room2.cumlimit to $fighter4.cumlimit>>
<<set $room2.hjexp to $fighter4.hjexp>>
<<set $room2.hjnextlvl to $fighter4.hjnextlvl>>
<<set $room2.hjlvl to $fighter4.hjlvl>>
<<set $room2.hjmaxlvl to $fighter4.hjmaxlvl>>
<<set $room2.bjexp to $fighter4.bjexp>>
<<set $room2.bjnextlvl to $fighter4.bjnextlvl>>
<<set $room2.bjlvl to $fighter4.bjlvl>>
<<set $room2.bjmaxlvl to $fighter4.bjmaxlvl>>
<<set $room2.analexp to $fighter4.analexp>>
<<set $room2.analnextlvl to $fighter4.analnextlvl>>
<<set $room2.anallvl to $fighter4.anallvl>>
<<set $room2.analmaxlvl to $fighter4.analmaxlvl>>
<<set $room2.energy to $fighter4.energy>>
<<set $room2.maxenergy to $fighter4.maxenergy>>
<<set $fighter4space to "empty">>
<<set $fighter4 to []>>
<<set $room2.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter5space is "full">>\
<tr>
<td>$fighter5.ppic</td>\
<td>Name: $fighter5.girlname
Favourite fetish: $fighter5.weakfetish
Hated fetish: $fighter5.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room2.name to $fighter5.name>>
<<set $room2.girlname to $fighter5.girlname>>
<<set $room2.classdesc to $fighter5.classdesc>>
<<set $room2.str to $fighter5.str>>
<<set $room2.sta to $fighter5.sta>>
<<set $room2.int to $fighter5.int>>
<<set $room2.sex to $fighter5.sex>>
<<set $room2.hp to $fighter5.hp>>
<<set $room2.dex to $fighter5.dex>>
<<set $room2.res to $fighter5.res>>
<<set $room2.wdmg to $fighter5.wdmg>>
<<set $room2.wskill to $fighter5.wskill>>
<<set $room2.sexskill to $fighter5.sexskill>>
<<set $room2.sperm to $fighter5.sperm>>
<<set $room2.curhp to $fighter5.curhp>>
<<set $room2.hpmult to $fighter5.hpmult>>
<<set $room2.armor to $fighter5.armor>>
<<set $room2.totstats to $fighter5.totstats>>
<<set $room2.expgiven to $fighter5.expgiven>>
<<set $room2.expmult to $fighter5.expmult>>
<<set $room2.arousal to $fighter5.arousal>>
<<set $room2.arousallimit to $fighter5.arousallimit>>
<<set $room2.arousaleffect to $fighter5.arousaleffect>>
<<set $room2.ishorny to $fighter5.ishorny>>
<<set $room2.fetish to $fighter5.fetish>>
<<set $room2.weakfetish to $fighter5.weakfetish>>
<<set $room2.strongfetish to $fighter5.strongfetish>>
<<set $room2.knownweak to $fighter5.knownweak>>
<<set $room2.knownstrong to $fighter5.knownstrong>>
<<set $room2.numweak to $fighter5.numweak>>
<<set $room2.numstrong to $fighter5.numstrong>>
<<set $room2.trapcheck to $fighter5.trapcheck>>
<<set $room2.pic to $fighter5.pic>>
<<set $room2.npic to $fighter5.npic>>
<<set $room2.ppic to $fighter5.ppic>>
<<set $room2.item to $fighter5.item>>
<<set $room2.minscrap to $fighter5.minscrap>>
<<set $room2.iscaptured to $fighter5.iscaptured>>
<<set $room2.isdefeated to $fighter5.isdefeated>>
<<set $room2.isturned to $fighter5.isturned>>
<<set $room2.cumlimit to $fighter5.cumlimit>>
<<set $room2.hjexp to $fighter5.hjexp>>
<<set $room2.hjnextlvl to $fighter5.hjnextlvl>>
<<set $room2.hjlvl to $fighter5.hjlvl>>
<<set $room2.hjmaxlvl to $fighter5.hjmaxlvl>>
<<set $room2.bjexp to $fighter5.bjexp>>
<<set $room2.bjnextlvl to $fighter5.bjnextlvl>>
<<set $room2.bjlvl to $fighter5.bjlvl>>
<<set $room2.bjmaxlvl to $fighter5.bjmaxlvl>>
<<set $room2.analexp to $fighter5.analexp>>
<<set $room2.analnextlvl to $fighter5.analnextlvl>>
<<set $room2.anallvl to $fighter5.anallvl>>
<<set $room2.analmaxlvl to $fighter5.analmaxlvl>>
<<set $room2.energy to $fighter5.energy>>
<<set $room2.maxenergy to $fighter5.maxenergy>>
<<set $fighter5space to "empty">>
<<set $fighter5 to []>>
<<set $room2.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
</tbody>\
</table>\
<<else>>\
Assigned fighter
$room2.ppic
Name: $room2.girlname
Strength: $room2.str
Stamina: $room2.sta
Intellect: $room2.int
Sexiness: $room2.sex
Dexterity: $room2.dex
Resistance: $room2.res
Weapon damage: $room2.wdmg
Weapon skill: $room2.wskill
Armor: $room2.armor
Stats:
<<if $room2.hjlvl == $room2.hjmaxlvl>>\
Handjob Maximum Level Reached!
<<else>>\
Handjob Exp: $room2.hjexp / $room2.hjnextlvl
Handjob Level: $room2.hjlvl / $room2.hjmaxlvl
<</if>>\
<<if $room2.bjlvl == $room2.bjmaxlvl>>\
Blowjob Maximum Level Reached!
<<else>>\
Blowjob Exp: $room2.bjexp / $room2.bjnextlvl
Blowjob Level: $room2.bjlvl / $room2.bjmaxlvl
<</if>>\
<<if $room2.anallvl == $room2.analmaxlvl>>\
Anal Maximum Level Reached!
<<else>>\
Anal Exp: $room2.analexp / $room2.analnextlvl
Anal Level: $room2.anallvl / $room2.analmaxlvl
<</if>>
<</if>>\
<<else>>\
Your space is empty
<<link [[Build a Building|BuildingShop]]>><<set $editroom to 2>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 2>><</link>>
<</if>>\
<<if $room2.roomtype === "Building" || $room2.roomtype === "Trap">>\
<<link [[Reset|ResetConfirm]]>><<set $editroom to 2>><</link>>
[[Back|Manage]]
<<else>>\
[[Back|Manage]]
<</if>>\<div align='center' style='font-size: 200%;'>Fourth Space</div>\
<<if $room3.roomtype === "Unit">>\
<div align='center' style='font-size: 150%;'>$room3.name</div>\
<<if $room3.lvl === $pcmaxunitlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>
Level: $room3.lvl / $pcmaxunitlvl
Exp: $room3.exp / $room3.exp_nextlvl
</div>
<</if>>\
$room3.pic
$room3.desc
<span style="color:green">Health: $room3.curhp / $room3.hp</span>
<span style="color:orange">Strength: $room3.str</span>
<span style="color:blue">Resistance: $room3.res</span>
<span style="color:purple">Intellegence: $room3.int</span>
<span style="color:darkred">Sexual Damage: $room3.sex</span>
<strong>Fetishes:</strong> $room3.fetish
<strong>Ability:</strong> $room3.ability
$room3.abilitydesc\
<<elseif $room3.roomtype === "Trap">>\
<div align='center' style='font-size: 150%;'>$room3.name</div>\
<<if $room3.lvl === $room3.maxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room3.lvl</div>
<</if>>\
$room3.pic
$room3.desc
$room3.effect
<<if $room3.lvl === $room3.maxlvl>>\
<strong>Max Level Bonus</strong>
$room3.maxlvldesc
<</if>>\
<span style="color:orange">Physical Damage: $room3.str</span>
<<set _minar to Math.round($room3.sex * .5)>>\
<<set _maxar to Math.round($room3.sex * 2)>>\
<span class="pinktext">Arousal Increase: _minar - _maxar</span>
Success Chance: $room3.rate
<strong>Fetishes:</strong> $room3.fetish
<<if $room3.name === "Suggestive Fetish Trap">>\
<<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>>
<</if>>\
\
<<if $room3.isworking === true>>\
Status: <span style="color:green">Fully functioning</span>
<<if $room3.lvl < $room3.maxlvl && $scrap >= Math.round(($room3.cost * $room3.lvl) / 2)>>\
<<link [[Upgrade|Room Four]]>><<set $scrap -= Math.round(($room3.cost * $room3.lvl) / 2)>>\
<<set $totscrapspent += Math.round(($room3.cost * $room3.lvl) / 2)>>\
<<set $room3.str += $room3.str_up>>\
<<set $room3.sex += $room3.sex_up>>\
<<set $room3.rate += $room3.rate_up>>\
<<set $room3.lvl++>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room3.cost * $room3.lvl) / 2)>> Scrap</span>
<<elseif $room3.lvl === $room3.maxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room3.cost * $room3.lvl) / 2)>> Scrap</span>
<</if>>\
<<elseif $room3.isworking === false>>\
Status: <span style="color:red">Requries repairs</span>
<<if $scrap >= Math.round(($room3.cost / 4) * $room3.lvl)>>\
<<link [[Repair|Room Four]]>>\
<<set $room3.isworking to true>>\
<<set $scrap -= Math.round(($room3.cost / 4) * $room3.lvl)>>\
<<set $totscrapspent += Math.round(($room3.cost / 4) * $room3.lvl)>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room3.cost / 4) * $room3.lvl)>> Scrap</span>\
<<else>>\
<span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room3.cost / 4) * $room3.lvl)>></span>
<</if>>\
<</if>>\
<<elseif $room3.roomtype === "Building">>\
<div align='center' style='font-size: 150%;'>$room3.bname</div>\
<<if $room3.blvl === $room3.bmaxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room3.blvl</div>
<</if>>\
$room3.bpic
<<if $room3.bisiton is false>>\
$room3.bdesc
<</if>>\
<<if $room3.blvl === $room3.bmaxlvl>>\
<strong>Max Level Bonus</strong>
$room3.bmaxlvldesc
<</if>>\
Building stats:
Strength: $room3.bstr
Stamina: $room3.bsta
Intellect: $room3.bint
Sexiness: $room3.bsex
Dexterity: $room3.bdex
Resistance: $room3.bres
Weapon damage: $room3.bwdmg
Weapon skill: $room3.bwskill
Armor: $room3.barmor
<<if $room3.bisiton is false>>\
The building is empty, no fighter assigned to it.
<div align='center' style='font-size: 150%;'>Fighters</div>\
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Picture</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<<if $fighter1space is "full">>\
<tr>
<td>$fighter1.ppic</td>\
<td>Name: $fighter1.girlname
Favourite fetish: $fighter1.weakfetish
Hated fetish: $fighter1.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room3.name to $fighter1.name>>
<<set $room3.girlname to $fighter1.girlname>>
<<set $room3.classdesc to $fighter1.classdesc>>
<<set $room3.str to $fighter1.str>>
<<set $room3.sta to $fighter1.sta>>
<<set $room3.int to $fighter1.int>>
<<set $room3.sex to $fighter1.sex>>
<<set $room3.hp to $fighter1.hp>>
<<set $room3.dex to $fighter1.dex>>
<<set $room3.res to $fighter1.res>>
<<set $room3.wdmg to $fighter1.wdmg>>
<<set $room3.wskill to $fighter1.wskill>>
<<set $room3.sexskill to $fighter1.sexskill>>
<<set $room3.sperm to $fighter1.sperm>>
<<set $room3.curhp to $fighter1.curhp>>
<<set $room3.hpmult to $fighter1.hpmult>>
<<set $room3.armor to $fighter1.armor>>
<<set $room3.totstats to $fighter1.totstats>>
<<set $room3.expgiven to $fighter1.expgiven>>
<<set $room3.expmult to $fighter1.expmult>>
<<set $room3.arousal to $fighter1.arousal>>
<<set $room3.arousallimit to $fighter1.arousallimit>>
<<set $room3.arousaleffect to $fighter1.arousaleffect>>
<<set $room3.ishorny to $fighter1.ishorny>>
<<set $room3.fetish to $fighter1.fetish>>
<<set $room3.weakfetish to $fighter1.weakfetish>>
<<set $room3.strongfetish to $fighter1.strongfetish>>
<<set $room3.knownweak to $fighter1.knownweak>>
<<set $room3.knownstrong to $fighter1.knownstrong>>
<<set $room3.numweak to $fighter1.numweak>>
<<set $room3.numstrong to $fighter1.numstrong>>
<<set $room3.trapcheck to $fighter1.trapcheck>>
<<set $room3.pic to $fighter1.pic>>
<<set $room3.npic to $fighter1.npic>>
<<set $room3.ppic to $fighter1.ppic>>
<<set $room3.item to $fighter1.item>>
<<set $room3.minscrap to $fighter1.minscrap>>
<<set $room3.iscaptured to $fighter1.iscaptured>>
<<set $room3.isdefeated to $fighter1.isdefeated>>
<<set $room3.isturned to $fighter1.isturned>>
<<set $room3.cumlimit to $fighter1.cumlimit>>
<<set $room3.hjexp to $fighter1.hjexp>>
<<set $room3.hjnextlvl to $fighter1.hjnextlvl>>
<<set $room3.hjlvl to $fighter1.hjlvl>>
<<set $room3.hjmaxlvl to $fighter1.hjmaxlvl>>
<<set $room3.bjexp to $fighter1.bjexp>>
<<set $room3.bjnextlvl to $fighter1.bjnextlvl>>
<<set $room3.bjlvl to $fighter1.bjlvl>>
<<set $room3.bjmaxlvl to $fighter1.bjmaxlvl>>
<<set $room3.analexp to $fighter1.analexp>>
<<set $room3.analnextlvl to $fighter1.analnextlvl>>
<<set $room3.anallvl to $fighter1.anallvl>>
<<set $room3.analmaxlvl to $fighter1.analmaxlvl>>
<<set $room3.energy to $fighter1.energy>>
<<set $room3.maxenergy to $fighter1.maxenergy>>
<<set $fighter1space to "empty">>
<<set $fighter1 to []>>
<<set $room3.bisiton to true>>
<<set $room3.bisworking to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter2space is "full">>\
<tr>
<td>$fighter2.ppic</td>\
<td>Name: $fighter2.girlname
Favourite fetish: $fighter2.weakfetish
Hated fetish: $fighter2.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room3.name to $fighter2.name>>
<<set $room3.girlname to $fighter2.girlname>>
<<set $room3.classdesc to $fighter2.classdesc>>
<<set $room3.str to $fighter2.str>>
<<set $room3.sta to $fighter2.sta>>
<<set $room3.int to $fighter2.int>>
<<set $room3.sex to $fighter2.sex>>
<<set $room3.hp to $fighter2.hp>>
<<set $room3.dex to $fighter2.dex>>
<<set $room3.res to $fighter2.res>>
<<set $room3.wdmg to $fighter2.wdmg>>
<<set $room3.wskill to $fighter2.wskill>>
<<set $room3.sexskill to $fighter2.sexskill>>
<<set $room3.sperm to $fighter2.sperm>>
<<set $room3.curhp to $fighter2.curhp>>
<<set $room3.hpmult to $fighter2.hpmult>>
<<set $room3.armor to $fighter2.armor>>
<<set $room3.totstats to $fighter2.totstats>>
<<set $room3.expgiven to $fighter2.expgiven>>
<<set $room3.expmult to $fighter2.expmult>>
<<set $room3.arousal to $fighter2.arousal>>
<<set $room3.arousallimit to $fighter2.arousallimit>>
<<set $room3.arousaleffect to $fighter2.arousaleffect>>
<<set $room3.ishorny to $fighter2.ishorny>>
<<set $room3.fetish to $fighter2.fetish>>
<<set $room3.weakfetish to $fighter2.weakfetish>>
<<set $room3.strongfetish to $fighter2.strongfetish>>
<<set $room3.knownweak to $fighter2.knownweak>>
<<set $room3.knownstrong to $fighter2.knownstrong>>
<<set $room3.numweak to $fighter2.numweak>>
<<set $room3.numstrong to $fighter2.numstrong>>
<<set $room3.trapcheck to $fighter2.trapcheck>>
<<set $room3.pic to $fighter2.pic>>
<<set $room3.npic to $fighter2.npic>>
<<set $room3.ppic to $fighter2.ppic>>
<<set $room3.item to $fighter2.item>>
<<set $room3.minscrap to $fighter2.minscrap>>
<<set $room3.iscaptured to $fighter2.iscaptured>>
<<set $room3.isdefeated to $fighter2.isdefeated>>
<<set $room3.isturned to $fighter2.isturned>>
<<set $room3.cumlimit to $fighter2.cumlimit>>
<<set $room3.hjexp to $fighter2.hjexp>>
<<set $room3.hjnextlvl to $fighter2.hjnextlvl>>
<<set $room3.hjlvl to $fighter2.hjlvl>>
<<set $room3.hjmaxlvl to $fighter2.hjmaxlvl>>
<<set $room3.bjexp to $fighter2.bjexp>>
<<set $room3.bjnextlvl to $fighter2.bjnextlvl>>
<<set $room3.bjlvl to $fighter2.bjlvl>>
<<set $room3.bjmaxlvl to $fighter2.bjmaxlvl>>
<<set $room3.analexp to $fighter2.analexp>>
<<set $room3.analnextlvl to $fighter2.analnextlvl>>
<<set $room3.anallvl to $fighter2.anallvl>>
<<set $room3.analmaxlvl to $fighter2.analmaxlvl>>
<<set $room3.energy to $fighter2.energy>>
<<set $room3.maxenergy to $fighter2.maxenergy>>
<<set $fighter2space to "empty">>
<<set $fighter2 to []>>
<<set $room3.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter3space is "full">>\
<tr>
<td>$fighter3.ppic</td>\
<td>Name: $fighter3.girlname
Favourite fetish: $fighter3.weakfetish
Hated fetish: $fighter3.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room3.name to $fighter3.name>>
<<set $room3.girlname to $fighter3.girlname>>
<<set $room3.classdesc to $fighter3.classdesc>>
<<set $room3.str to $fighter3.str>>
<<set $room3.sta to $fighter3.sta>>
<<set $room3.int to $fighter3.int>>
<<set $room3.sex to $fighter3.sex>>
<<set $room3.hp to $fighter3.hp>>
<<set $room3.dex to $fighter3.dex>>
<<set $room3.res to $fighter3.res>>
<<set $room3.wdmg to $fighter3.wdmg>>
<<set $room3.wskill to $fighter3.wskill>>
<<set $room3.sexskill to $fighter3.sexskill>>
<<set $room3.sperm to $fighter3.sperm>>
<<set $room3.curhp to $fighter3.curhp>>
<<set $room3.hpmult to $fighter3.hpmult>>
<<set $room3.armor to $fighter3.armor>>
<<set $room3.totstats to $fighter3.totstats>>
<<set $room3.expgiven to $fighter3.expgiven>>
<<set $room3.expmult to $fighter3.expmult>>
<<set $room3.arousal to $fighter3.arousal>>
<<set $room3.arousallimit to $fighter3.arousallimit>>
<<set $room3.arousaleffect to $fighter3.arousaleffect>>
<<set $room3.ishorny to $fighter3.ishorny>>
<<set $room3.fetish to $fighter3.fetish>>
<<set $room3.weakfetish to $fighter3.weakfetish>>
<<set $room3.strongfetish to $fighter3.strongfetish>>
<<set $room3.knownweak to $fighter3.knownweak>>
<<set $room3.knownstrong to $fighter3.knownstrong>>
<<set $room3.numweak to $fighter3.numweak>>
<<set $room3.numstrong to $fighter3.numstrong>>
<<set $room3.trapcheck to $fighter3.trapcheck>>
<<set $room3.pic to $fighter3.pic>>
<<set $room3.npic to $fighter3.npic>>
<<set $room3.ppic to $fighter3.ppic>>
<<set $room3.item to $fighter3.item>>
<<set $room3.minscrap to $fighter3.minscrap>>
<<set $room3.iscaptured to $fighter3.iscaptured>>
<<set $room3.isdefeated to $fighter3.isdefeated>>
<<set $room3.isturned to $fighter3.isturned>>
<<set $room3.cumlimit to $fighter3.cumlimit>>
<<set $room3.hjexp to $fighter3.hjexp>>
<<set $room3.hjnextlvl to $fighter3.hjnextlvl>>
<<set $room3.hjlvl to $fighter3.hjlvl>>
<<set $room3.hjmaxlvl to $fighter3.hjmaxlvl>>
<<set $room3.bjexp to $fighter3.bjexp>>
<<set $room3.bjnextlvl to $fighter3.bjnextlvl>>
<<set $room3.bjlvl to $fighter3.bjlvl>>
<<set $room3.bjmaxlvl to $fighter3.bjmaxlvl>>
<<set $room3.analexp to $fighter3.analexp>>
<<set $room3.analnextlvl to $fighter3.analnextlvl>>
<<set $room3.anallvl to $fighter3.anallvl>>
<<set $room3.analmaxlvl to $fighter3.analmaxlvl>>
<<set $room3.energy to $fighter3.energy>>
<<set $room3.maxenergy to $fighter3.maxenergy>>
<<set $fighter3space to "empty">>
<<set $fighter3 to []>>
<<set $room3.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter4space is "full">>\
<tr>
<td>$fighter4.ppic</td>\
<td>Name: $fighter4.girlname
Favourite fetish: $fighter4.weakfetish
Hated fetish: $fighter4.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room3.name to $fighter4.name>>
<<set $room3.girlname to $fighter4.girlname>>
<<set $room3.classdesc to $fighter4.classdesc>>
<<set $room3.str to $fighter4.str>>
<<set $room3.sta to $fighter4.sta>>
<<set $room3.int to $fighter4.int>>
<<set $room3.sex to $fighter4.sex>>
<<set $room3.hp to $fighter4.hp>>
<<set $room3.dex to $fighter4.dex>>
<<set $room3.res to $fighter4.res>>
<<set $room3.wdmg to $fighter4.wdmg>>
<<set $room3.wskill to $fighter4.wskill>>
<<set $room3.sexskill to $fighter4.sexskill>>
<<set $room3.sperm to $fighter4.sperm>>
<<set $room3.curhp to $fighter4.curhp>>
<<set $room3.hpmult to $fighter4.hpmult>>
<<set $room3.armor to $fighter4.armor>>
<<set $room3.totstats to $fighter4.totstats>>
<<set $room3.expgiven to $fighter4.expgiven>>
<<set $room3.expmult to $fighter4.expmult>>
<<set $room3.arousal to $fighter4.arousal>>
<<set $room3.arousallimit to $fighter4.arousallimit>>
<<set $room3.arousaleffect to $fighter4.arousaleffect>>
<<set $room3.ishorny to $fighter4.ishorny>>
<<set $room3.fetish to $fighter4.fetish>>
<<set $room3.weakfetish to $fighter4.weakfetish>>
<<set $room3.strongfetish to $fighter4.strongfetish>>
<<set $room3.knownweak to $fighter4.knownweak>>
<<set $room3.knownstrong to $fighter4.knownstrong>>
<<set $room3.numweak to $fighter4.numweak>>
<<set $room3.numstrong to $fighter4.numstrong>>
<<set $room3.trapcheck to $fighter4.trapcheck>>
<<set $room3.pic to $fighter4.pic>>
<<set $room3.npic to $fighter4.npic>>
<<set $room3.ppic to $fighter4.ppic>>
<<set $room3.item to $fighter4.item>>
<<set $room3.minscrap to $fighter4.minscrap>>
<<set $room3.iscaptured to $fighter4.iscaptured>>
<<set $room3.isdefeated to $fighter4.isdefeated>>
<<set $room3.isturned to $fighter4.isturned>>
<<set $room3.cumlimit to $fighter4.cumlimit>>
<<set $room3.hjexp to $fighter4.hjexp>>
<<set $room3.hjnextlvl to $fighter4.hjnextlvl>>
<<set $room3.hjlvl to $fighter4.hjlvl>>
<<set $room3.hjmaxlvl to $fighter4.hjmaxlvl>>
<<set $room3.bjexp to $fighter4.bjexp>>
<<set $room3.bjnextlvl to $fighter4.bjnextlvl>>
<<set $room3.bjlvl to $fighter4.bjlvl>>
<<set $room3.bjmaxlvl to $fighter4.bjmaxlvl>>
<<set $room3.analexp to $fighter4.analexp>>
<<set $room3.analnextlvl to $fighter4.analnextlvl>>
<<set $room3.anallvl to $fighter4.anallvl>>
<<set $room3.analmaxlvl to $fighter4.analmaxlvl>>
<<set $room3.energy to $fighter4.energy>>
<<set $room3.maxenergy to $fighter4.maxenergy>>
<<set $fighter4space to "empty">>
<<set $fighter4 to []>>
<<set $room3.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter5space is "full">>\
<tr>
<td>$fighter5.ppic</td>\
<td>Name: $fighter5.girlname
Favourite fetish: $fighter5.weakfetish
Hated fetish: $fighter5.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room3.name to $fighter5.name>>
<<set $room3.girlname to $fighter5.girlname>>
<<set $room3.classdesc to $fighter5.classdesc>>
<<set $room3.str to $fighter5.str>>
<<set $room3.sta to $fighter5.sta>>
<<set $room3.int to $fighter5.int>>
<<set $room3.sex to $fighter5.sex>>
<<set $room3.hp to $fighter5.hp>>
<<set $room3.dex to $fighter5.dex>>
<<set $room3.res to $fighter5.res>>
<<set $room3.wdmg to $fighter5.wdmg>>
<<set $room3.wskill to $fighter5.wskill>>
<<set $room3.sexskill to $fighter5.sexskill>>
<<set $room3.sperm to $fighter5.sperm>>
<<set $room3.curhp to $fighter5.curhp>>
<<set $room3.hpmult to $fighter5.hpmult>>
<<set $room3.armor to $fighter5.armor>>
<<set $room3.totstats to $fighter5.totstats>>
<<set $room3.expgiven to $fighter5.expgiven>>
<<set $room3.expmult to $fighter5.expmult>>
<<set $room3.arousal to $fighter5.arousal>>
<<set $room3.arousallimit to $fighter5.arousallimit>>
<<set $room3.arousaleffect to $fighter5.arousaleffect>>
<<set $room3.ishorny to $fighter5.ishorny>>
<<set $room3.fetish to $fighter5.fetish>>
<<set $room3.weakfetish to $fighter5.weakfetish>>
<<set $room3.strongfetish to $fighter5.strongfetish>>
<<set $room3.knownweak to $fighter5.knownweak>>
<<set $room3.knownstrong to $fighter5.knownstrong>>
<<set $room3.numweak to $fighter5.numweak>>
<<set $room3.numstrong to $fighter5.numstrong>>
<<set $room3.trapcheck to $fighter5.trapcheck>>
<<set $room3.pic to $fighter5.pic>>
<<set $room3.npic to $fighter5.npic>>
<<set $room3.ppic to $fighter5.ppic>>
<<set $room3.item to $fighter5.item>>
<<set $room3.minscrap to $fighter5.minscrap>>
<<set $room3.iscaptured to $fighter5.iscaptured>>
<<set $room3.isdefeated to $fighter5.isdefeated>>
<<set $room3.isturned to $fighter5.isturned>>
<<set $room3.cumlimit to $fighter5.cumlimit>>
<<set $room3.hjexp to $fighter5.hjexp>>
<<set $room3.hjnextlvl to $fighter5.hjnextlvl>>
<<set $room3.hjlvl to $fighter5.hjlvl>>
<<set $room3.hjmaxlvl to $fighter5.hjmaxlvl>>
<<set $room3.bjexp to $fighter5.bjexp>>
<<set $room3.bjnextlvl to $fighter5.bjnextlvl>>
<<set $room3.bjlvl to $fighter5.bjlvl>>
<<set $room3.bjmaxlvl to $fighter5.bjmaxlvl>>
<<set $room3.analexp to $fighter5.analexp>>
<<set $room3.analnextlvl to $fighter5.analnextlvl>>
<<set $room3.anallvl to $fighter5.anallvl>>
<<set $room3.analmaxlvl to $fighter5.analmaxlvl>>
<<set $room3.energy to $fighter5.energy>>
<<set $room3.maxenergy to $fighter5.maxenergy>>
<<set $fighter5space to "empty">>
<<set $fighter5 to []>>
<<set $room3.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
</tbody>\
</table>\
<<else>>\
Assigned fighter
$room3.ppic
Name: $room3.girlname
Strength: $room3.str
Stamina: $room3.sta
Intellect: $room3.int
Sexiness: $room3.sex
Dexterity: $room3.dex
Resistance: $room3.res
Weapon damage: $room3.wdmg
Weapon skill: $room3.wskill
Armor: $room3.armor
<</if>>\
<<else>>\
Your space is empty
<<link [[Build a Building|BuildingShop]]>><<set $editroom to 3>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 3>><</link>>
<</if>>\
<<if $room3.roomtype === "Building" || $room3.roomtype === "Trap">>\
<<link [[Reset|ResetConfirm]]>><<set $editroom to 3>><</link>>
[[Back|Manage]]
<<else>>\
[[Back|Manage]]
<</if>>\<div align='center' style='font-size: 200%;'>Fifth Space</div>\
<<if $room4.roomtype === "Unit">>\
<div align='center' style='font-size: 150%;'>$room4.name</div>\
<<if $room4.lvl === $pcmaxunitlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>
Level: $room4.lvl / $pcmaxunitlvl
Exp: $room4.exp / $room4.exp_nextlvl
</div>
<</if>>\
$room4.pic
$room4.desc
<span style="color:green">Health: $room4.curhp / $room4.hp</span>
<span style="color:orange">Strength: $room4.str</span>
<span style="color:blue">Resistance: $room4.res</span>
<span style="color:purple">Intellegence: $room4.int</span>
<span style="color:darkred">Sexual Damage: $room4.sex</span>
<strong>Fetishes:</strong> $room4.fetish
<strong>Ability:</strong> $room4.ability
$room4.abilitydesc\
<<elseif $room4.roomtype === "Trap">>\
<div align='center' style='font-size: 150%;'>$room4.name</div>\
<<if $room4.lvl === $room4.maxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room4.lvl</div>
<</if>>\
$room4.pic
$room4.desc
$room4.effect
<<if $room4.lvl === $room4.maxlvl>>\
<strong>Max Level Bonus</strong>
$room4.maxlvldesc
<</if>>\
<span style="color:orange">Physical Damage: $room4.str</span>
<<set _minar to Math.round($room4.sex * .5)>>\
<<set _maxar to Math.round($room4.sex * 2)>>\
<span class="pinktext">Arousal Increase: _minar - _maxar</span>
Success Chance: $room4.rate
<strong>Fetishes:</strong> $room4.fetish
<<if $room4.name === "Suggestive Fetish Trap">>\
<<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>>
<</if>>\
\
<<if $room4.isworking === true>>\
Status: <span style="color:green">Fully functioning</span>
<<if $room4.lvl < $room4.maxlvl && $scrap >= Math.round(($room4.cost * $room4.lvl) / 2)>>\
<<link [[Upgrade|Room Five]]>><<set $scrap -= Math.round(($room4.cost * $room4.lvl) / 2)>>\
<<set $totscrapspent += Math.round(($room4.cost * $room4.lvl) / 2)>>\
<<set $room4.str += $room4.str_up>>\
<<set $room4.sex += $room4.sex_up>>\
<<set $room4.rate += $room4.rate_up>>\
<<set $room4.lvl++>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room4.cost * $room4.lvl) / 2)>> Scrap</span>
<<elseif $room4.lvl === $room4.maxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room4.cost * $room4.lvl) / 2)>> Scrap</span>
<</if>>\
<<elseif $room4.isworking === false>>\
Status: <span style="color:red">Requries repairs</span>
<<if $scrap >= Math.round(($room4.cost / 4) * $room4.lvl)>>\
<<link [[Repair|Room Five]]>>\
<<set $room4.isworking to true>>\
<<set $scrap -= Math.round(($room4.cost / 4) * $room4.lvl)>>\
<<set $totscrapspent += Math.round(($room4.cost / 4) * $room4.lvl)>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room4.cost / 4) * $room4.lvl)>> Scrap</span>\
<<else>>\
<span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room4.cost / 4) * $room4.lvl)>></span>
<</if>>\
<</if>>\
<<elseif $room4.roomtype === "Building">>\
<div align='center' style='font-size: 150%;'>$room4.bname</div>\
<<if $room4.blvl === $room4.bmaxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room4.blvl</div>
<</if>>\
$room4.bpic
<<if $room4.bisiton is false>>\
$room4.bdesc
<</if>>\
<<if $room4.blvl === $room4.bmaxlvl>>\
<strong>Max Level Bonus</strong>
$room4.bmaxlvldesc
<</if>>\
Building stats:
Strength: $room4.bstr
Stamina: $room4.bsta
Intellect: $room4.bint
Sexiness: $room4.bsex
Dexterity: $room4.bdex
Resistance: $room4.bres
Weapon damage: $room4.bwdmg
Weapon skill: $room4.bwskill
Armor: $room4.barmor
<<if $room4.bisiton is false>>\
The building is empty, no fighter assigned to it.
<div align='center' style='font-size: 150%;'>Fighters</div>\
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Picture</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<<if $fighter1space is "full">>\
<tr>
<td>$fighter1.ppic</td>\
<td>Name: $fighter1.girlname
Favourite fetish: $fighter1.weakfetish
Hated fetish: $fighter1.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room4.name to $fighter1.name>>
<<set $room4.girlname to $fighter1.girlname>>
<<set $room4.classdesc to $fighter1.classdesc>>
<<set $room4.str to $fighter1.str>>
<<set $room4.sta to $fighter1.sta>>
<<set $room4.int to $fighter1.int>>
<<set $room4.sex to $fighter1.sex>>
<<set $room4.hp to $fighter1.hp>>
<<set $room4.dex to $fighter1.dex>>
<<set $room4.res to $fighter1.res>>
<<set $room4.wdmg to $fighter1.wdmg>>
<<set $room4.wskill to $fighter1.wskill>>
<<set $room4.sexskill to $fighter1.sexskill>>
<<set $room4.sperm to $fighter1.sperm>>
<<set $room4.curhp to $fighter1.curhp>>
<<set $room4.hpmult to $fighter1.hpmult>>
<<set $room4.armor to $fighter1.armor>>
<<set $room4.totstats to $fighter1.totstats>>
<<set $room4.expgiven to $fighter1.expgiven>>
<<set $room4.expmult to $fighter1.expmult>>
<<set $room4.arousal to $fighter1.arousal>>
<<set $room4.arousallimit to $fighter1.arousallimit>>
<<set $room4.arousaleffect to $fighter1.arousaleffect>>
<<set $room4.ishorny to $fighter1.ishorny>>
<<set $room4.fetish to $fighter1.fetish>>
<<set $room4.weakfetish to $fighter1.weakfetish>>
<<set $room4.strongfetish to $fighter1.strongfetish>>
<<set $room4.knownweak to $fighter1.knownweak>>
<<set $room4.knownstrong to $fighter1.knownstrong>>
<<set $room4.numweak to $fighter1.numweak>>
<<set $room4.numstrong to $fighter1.numstrong>>
<<set $room4.trapcheck to $fighter1.trapcheck>>
<<set $room4.pic to $fighter1.pic>>
<<set $room4.npic to $fighter1.npic>>
<<set $room4.ppic to $fighter1.ppic>>
<<set $room4.item to $fighter1.item>>
<<set $room4.minscrap to $fighter1.minscrap>>
<<set $room4.iscaptured to $fighter1.iscaptured>>
<<set $room4.isdefeated to $fighter1.isdefeated>>
<<set $room4.isturned to $fighter1.isturned>>
<<set $room4.cumlimit to $fighter1.cumlimit>>
<<set $room4.hjexp to $fighter1.hjexp>>
<<set $room4.hjnextlvl to $fighter1.hjnextlvl>>
<<set $room4.hjlvl to $fighter1.hjlvl>>
<<set $room4.hjmaxlvl to $fighter1.hjmaxlvl>>
<<set $room4.bjexp to $fighter1.bjexp>>
<<set $room4.bjnextlvl to $fighter1.bjnextlvl>>
<<set $room4.bjlvl to $fighter1.bjlvl>>
<<set $room4.bjmaxlvl to $fighter1.bjmaxlvl>>
<<set $room4.analexp to $fighter1.analexp>>
<<set $room4.analnextlvl to $fighter1.analnextlvl>>
<<set $room4.anallvl to $fighter1.anallvl>>
<<set $room4.analmaxlvl to $fighter1.analmaxlvl>>
<<set $room4.energy to $fighter1.energy>>
<<set $room4.maxenergy to $fighter1.maxenergy>>
<<set $fighter1space to "empty">>
<<set $fighter1 to []>>
<<set $room4.bisiton to true>>
<<set $room4.bisworking to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter2space is "full">>\
<tr>
<td>$fighter2.ppic</td>\
<td>Name: $fighter2.girlname
Favourite fetish: $fighter2.weakfetish
Hated fetish: $fighter2.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room4.name to $fighter2.name>>
<<set $room4.girlname to $fighter2.girlname>>
<<set $room4.classdesc to $fighter2.classdesc>>
<<set $room4.str to $fighter2.str>>
<<set $room4.sta to $fighter2.sta>>
<<set $room4.int to $fighter2.int>>
<<set $room4.sex to $fighter2.sex>>
<<set $room4.hp to $fighter2.hp>>
<<set $room4.dex to $fighter2.dex>>
<<set $room4.res to $fighter2.res>>
<<set $room4.wdmg to $fighter2.wdmg>>
<<set $room4.wskill to $fighter2.wskill>>
<<set $room4.sexskill to $fighter2.sexskill>>
<<set $room4.sperm to $fighter2.sperm>>
<<set $room4.curhp to $fighter2.curhp>>
<<set $room4.hpmult to $fighter2.hpmult>>
<<set $room4.armor to $fighter2.armor>>
<<set $room4.totstats to $fighter2.totstats>>
<<set $room4.expgiven to $fighter2.expgiven>>
<<set $room4.expmult to $fighter2.expmult>>
<<set $room4.arousal to $fighter2.arousal>>
<<set $room4.arousallimit to $fighter2.arousallimit>>
<<set $room4.arousaleffect to $fighter2.arousaleffect>>
<<set $room4.ishorny to $fighter2.ishorny>>
<<set $room4.fetish to $fighter2.fetish>>
<<set $room4.weakfetish to $fighter2.weakfetish>>
<<set $room4.strongfetish to $fighter2.strongfetish>>
<<set $room4.knownweak to $fighter2.knownweak>>
<<set $room4.knownstrong to $fighter2.knownstrong>>
<<set $room4.numweak to $fighter2.numweak>>
<<set $room4.numstrong to $fighter2.numstrong>>
<<set $room4.trapcheck to $fighter2.trapcheck>>
<<set $room4.pic to $fighter2.pic>>
<<set $room4.npic to $fighter2.npic>>
<<set $room4.ppic to $fighter2.ppic>>
<<set $room4.item to $fighter2.item>>
<<set $room4.minscrap to $fighter2.minscrap>>
<<set $room4.iscaptured to $fighter2.iscaptured>>
<<set $room4.isdefeated to $fighter2.isdefeated>>
<<set $room4.isturned to $fighter2.isturned>>
<<set $room4.cumlimit to $fighter2.cumlimit>>
<<set $room4.hjexp to $fighter2.hjexp>>
<<set $room4.hjnextlvl to $fighter2.hjnextlvl>>
<<set $room4.hjlvl to $fighter2.hjlvl>>
<<set $room4.hjmaxlvl to $fighter2.hjmaxlvl>>
<<set $room4.bjexp to $fighter2.bjexp>>
<<set $room4.bjnextlvl to $fighter2.bjnextlvl>>
<<set $room4.bjlvl to $fighter2.bjlvl>>
<<set $room4.bjmaxlvl to $fighter2.bjmaxlvl>>
<<set $room4.analexp to $fighter2.analexp>>
<<set $room4.analnextlvl to $fighter2.analnextlvl>>
<<set $room4.anallvl to $fighter2.anallvl>>
<<set $room4.analmaxlvl to $fighter2.analmaxlvl>>
<<set $room4.energy to $fighter2.energy>>
<<set $room4.maxenergy to $fighter2.maxenergy>>
<<set $fighter2space to "empty">>
<<set $fighter2 to []>>
<<set $room4.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter3space is "full">>\
<tr>
<td>$fighter3.ppic</td>\
<td>Name: $fighter3.girlname
Favourite fetish: $fighter3.weakfetish
Hated fetish: $fighter3.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room4.name to $fighter3.name>>
<<set $room4.girlname to $fighter3.girlname>>
<<set $room4.classdesc to $fighter3.classdesc>>
<<set $room4.str to $fighter3.str>>
<<set $room4.sta to $fighter3.sta>>
<<set $room4.int to $fighter3.int>>
<<set $room4.sex to $fighter3.sex>>
<<set $room4.hp to $fighter3.hp>>
<<set $room4.dex to $fighter3.dex>>
<<set $room4.res to $fighter3.res>>
<<set $room4.wdmg to $fighter3.wdmg>>
<<set $room4.wskill to $fighter3.wskill>>
<<set $room4.sexskill to $fighter3.sexskill>>
<<set $room4.sperm to $fighter3.sperm>>
<<set $room4.curhp to $fighter3.curhp>>
<<set $room4.hpmult to $fighter3.hpmult>>
<<set $room4.armor to $fighter3.armor>>
<<set $room4.totstats to $fighter3.totstats>>
<<set $room4.expgiven to $fighter3.expgiven>>
<<set $room4.expmult to $fighter3.expmult>>
<<set $room4.arousal to $fighter3.arousal>>
<<set $room4.arousallimit to $fighter3.arousallimit>>
<<set $room4.arousaleffect to $fighter3.arousaleffect>>
<<set $room4.ishorny to $fighter3.ishorny>>
<<set $room4.fetish to $fighter3.fetish>>
<<set $room4.weakfetish to $fighter3.weakfetish>>
<<set $room4.strongfetish to $fighter3.strongfetish>>
<<set $room4.knownweak to $fighter3.knownweak>>
<<set $room4.knownstrong to $fighter3.knownstrong>>
<<set $room4.numweak to $fighter3.numweak>>
<<set $room4.numstrong to $fighter3.numstrong>>
<<set $room4.trapcheck to $fighter3.trapcheck>>
<<set $room4.pic to $fighter3.pic>>
<<set $room4.npic to $fighter3.npic>>
<<set $room4.ppic to $fighter3.ppic>>
<<set $room4.item to $fighter3.item>>
<<set $room4.minscrap to $fighter3.minscrap>>
<<set $room4.iscaptured to $fighter3.iscaptured>>
<<set $room4.isdefeated to $fighter3.isdefeated>>
<<set $room4.isturned to $fighter3.isturned>>
<<set $room4.cumlimit to $fighter3.cumlimit>>
<<set $room4.hjexp to $fighter3.hjexp>>
<<set $room4.hjnextlvl to $fighter3.hjnextlvl>>
<<set $room4.hjlvl to $fighter3.hjlvl>>
<<set $room4.hjmaxlvl to $fighter3.hjmaxlvl>>
<<set $room4.bjexp to $fighter3.bjexp>>
<<set $room4.bjnextlvl to $fighter3.bjnextlvl>>
<<set $room4.bjlvl to $fighter3.bjlvl>>
<<set $room4.bjmaxlvl to $fighter3.bjmaxlvl>>
<<set $room4.analexp to $fighter3.analexp>>
<<set $room4.analnextlvl to $fighter3.analnextlvl>>
<<set $room4.anallvl to $fighter3.anallvl>>
<<set $room4.analmaxlvl to $fighter3.analmaxlvl>>
<<set $room4.energy to $fighter3.energy>>
<<set $room4.maxenergy to $fighter3.maxenergy>>
<<set $fighter3space to "empty">>
<<set $fighter3 to []>>
<<set $room4.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter4space is "full">>\
<tr>
<td>$fighter4.ppic</td>\
<td>Name: $fighter4.girlname
Favourite fetish: $fighter4.weakfetish
Hated fetish: $fighter4.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room4.name to $fighter4.name>>
<<set $room4.girlname to $fighter4.girlname>>
<<set $room4.classdesc to $fighter4.classdesc>>
<<set $room4.str to $fighter4.str>>
<<set $room4.sta to $fighter4.sta>>
<<set $room4.int to $fighter4.int>>
<<set $room4.sex to $fighter4.sex>>
<<set $room4.hp to $fighter4.hp>>
<<set $room4.dex to $fighter4.dex>>
<<set $room4.res to $fighter4.res>>
<<set $room4.wdmg to $fighter4.wdmg>>
<<set $room4.wskill to $fighter4.wskill>>
<<set $room4.sexskill to $fighter4.sexskill>>
<<set $room4.sperm to $fighter4.sperm>>
<<set $room4.curhp to $fighter4.curhp>>
<<set $room4.hpmult to $fighter4.hpmult>>
<<set $room4.armor to $fighter4.armor>>
<<set $room4.totstats to $fighter4.totstats>>
<<set $room4.expgiven to $fighter4.expgiven>>
<<set $room4.expmult to $fighter4.expmult>>
<<set $room4.arousal to $fighter4.arousal>>
<<set $room4.arousallimit to $fighter4.arousallimit>>
<<set $room4.arousaleffect to $fighter4.arousaleffect>>
<<set $room4.ishorny to $fighter4.ishorny>>
<<set $room4.fetish to $fighter4.fetish>>
<<set $room4.weakfetish to $fighter4.weakfetish>>
<<set $room4.strongfetish to $fighter4.strongfetish>>
<<set $room4.knownweak to $fighter4.knownweak>>
<<set $room4.knownstrong to $fighter4.knownstrong>>
<<set $room4.numweak to $fighter4.numweak>>
<<set $room4.numstrong to $fighter4.numstrong>>
<<set $room4.trapcheck to $fighter4.trapcheck>>
<<set $room4.pic to $fighter4.pic>>
<<set $room4.npic to $fighter4.npic>>
<<set $room4.ppic to $fighter4.ppic>>
<<set $room4.item to $fighter4.item>>
<<set $room4.minscrap to $fighter4.minscrap>>
<<set $room4.iscaptured to $fighter4.iscaptured>>
<<set $room4.isdefeated to $fighter4.isdefeated>>
<<set $room4.isturned to $fighter4.isturned>>
<<set $room4.cumlimit to $fighter4.cumlimit>>
<<set $room4.hjexp to $fighter4.hjexp>>
<<set $room4.hjnextlvl to $fighter4.hjnextlvl>>
<<set $room4.hjlvl to $fighter4.hjlvl>>
<<set $room4.hjmaxlvl to $fighter4.hjmaxlvl>>
<<set $room4.bjexp to $fighter4.bjexp>>
<<set $room4.bjnextlvl to $fighter4.bjnextlvl>>
<<set $room4.bjlvl to $fighter4.bjlvl>>
<<set $room4.bjmaxlvl to $fighter4.bjmaxlvl>>
<<set $room4.analexp to $fighter4.analexp>>
<<set $room4.analnextlvl to $fighter4.analnextlvl>>
<<set $room4.anallvl to $fighter4.anallvl>>
<<set $room4.analmaxlvl to $fighter4.analmaxlvl>>
<<set $room4.energy to $fighter4.energy>>
<<set $room4.maxenergy to $fighter4.maxenergy>>
<<set $fighter4space to "empty">>
<<set $fighter4 to []>>
<<set $room4.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter5space is "full">>\
<tr>
<td>$fighter5.ppic</td>\
<td>Name: $fighter5.girlname
Favourite fetish: $fighter5.weakfetish
Hated fetish: $fighter5.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room4.name to $fighter5.name>>
<<set $room4.girlname to $fighter5.girlname>>
<<set $room4.classdesc to $fighter5.classdesc>>
<<set $room4.str to $fighter5.str>>
<<set $room4.sta to $fighter5.sta>>
<<set $room4.int to $fighter5.int>>
<<set $room4.sex to $fighter5.sex>>
<<set $room4.hp to $fighter5.hp>>
<<set $room4.dex to $fighter5.dex>>
<<set $room4.res to $fighter5.res>>
<<set $room4.wdmg to $fighter5.wdmg>>
<<set $room4.wskill to $fighter5.wskill>>
<<set $room4.sexskill to $fighter5.sexskill>>
<<set $room4.sperm to $fighter5.sperm>>
<<set $room4.curhp to $fighter5.curhp>>
<<set $room4.hpmult to $fighter5.hpmult>>
<<set $room4.armor to $fighter5.armor>>
<<set $room4.totstats to $fighter5.totstats>>
<<set $room4.expgiven to $fighter5.expgiven>>
<<set $room4.expmult to $fighter5.expmult>>
<<set $room4.arousal to $fighter5.arousal>>
<<set $room4.arousallimit to $fighter5.arousallimit>>
<<set $room4.arousaleffect to $fighter5.arousaleffect>>
<<set $room4.ishorny to $fighter5.ishorny>>
<<set $room4.fetish to $fighter5.fetish>>
<<set $room4.weakfetish to $fighter5.weakfetish>>
<<set $room4.strongfetish to $fighter5.strongfetish>>
<<set $room4.knownweak to $fighter5.knownweak>>
<<set $room4.knownstrong to $fighter5.knownstrong>>
<<set $room4.numweak to $fighter5.numweak>>
<<set $room4.numstrong to $fighter5.numstrong>>
<<set $room4.trapcheck to $fighter5.trapcheck>>
<<set $room4.pic to $fighter5.pic>>
<<set $room4.npic to $fighter5.npic>>
<<set $room4.ppic to $fighter5.ppic>>
<<set $room4.item to $fighter5.item>>
<<set $room4.minscrap to $fighter5.minscrap>>
<<set $room4.iscaptured to $fighter5.iscaptured>>
<<set $room4.isdefeated to $fighter5.isdefeated>>
<<set $room4.isturned to $fighter5.isturned>>
<<set $room4.cumlimit to $fighter5.cumlimit>>
<<set $room4.hjexp to $fighter5.hjexp>>
<<set $room4.hjnextlvl to $fighter5.hjnextlvl>>
<<set $room4.hjlvl to $fighter5.hjlvl>>
<<set $room4.hjmaxlvl to $fighter5.hjmaxlvl>>
<<set $room4.bjexp to $fighter5.bjexp>>
<<set $room4.bjnextlvl to $fighter5.bjnextlvl>>
<<set $room4.bjlvl to $fighter5.bjlvl>>
<<set $room4.bjmaxlvl to $fighter5.bjmaxlvl>>
<<set $room4.analexp to $fighter5.analexp>>
<<set $room4.analnextlvl to $fighter5.analnextlvl>>
<<set $room4.anallvl to $fighter5.anallvl>>
<<set $room4.analmaxlvl to $fighter5.analmaxlvl>>
<<set $room4.energy to $fighter5.energy>>
<<set $room4.maxenergy to $fighter5.maxenergy>>
<<set $fighter5space to "empty">>
<<set $fighter5 to []>>
<<set $room4.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
</tbody>\
</table>\
<<else>>\
Assigned fighter
$room4.ppic
Name: $room4.girlname
Strength: $room4.str
Stamina: $room4.sta
Intellect: $room4.int
Sexiness: $room4.sex
Dexterity: $room4.dex
Resistance: $room4.res
Weapon damage: $room4.wdmg
Weapon skill: $room4.wskill
Armor: $room4.armor
<</if>>\
<<else>>\
Your space is empty
<<link [[Build a Building|BuildingShop]]>><<set $editroom to 4>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 4>><</link>>
<</if>>\
<<if $room4.roomtype === "Building" || $room4.roomtype === "Trap">>\
<<link [[Reset|ResetConfirm]]>><<set $editroom to 4>><</link>>
[[Back|Manage]]
<<else>>\
[[Back|Manage]]
<</if>>\<div align='center' style='font-size: 200%;'>Sixth Space</div>\
<<if $room5.roomtype === "Unit">>\
<div align='center' style='font-size: 150%;'>$room5.name</div>\
<<if $room5.lvl === $pcmaxunitlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>
Level: $room5.lvl / $pcmaxunitlvl
Exp: $room5.exp / $room5.exp_nextlvl
</div>
<</if>>\
$room5.pic
$room5.desc
<span style="color:green">Health: $room5.curhp / $room5.hp</span>
<span style="color:orange">Strength: $room5.str</span>
<span style="color:blue">Resistance: $room5.res</span>
<span style="color:purple">Intellegence: $room5.int</span>
<span style="color:darkred">Sexual Damage: $room5.sex</span>
<strong>Fetishes:</strong> $room5.fetish
<strong>Ability:</strong> $room5.ability
$room5.abilitydesc\
<<elseif $room5.roomtype === "Trap">>\
<div align='center' style='font-size: 150%;'>$room5.name</div>\
<<if $room5.lvl === $room5.maxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room5.lvl</div>
<</if>>\
$room5.pic
$room5.desc
$room5.effect
<<if $room5.lvl === $room5.maxlvl>>\
<strong>Max Level Bonus</strong>
$room5.maxlvldesc
<</if>>\
<span style="color:orange">Physical Damage: $room5.str</span>
<<set _minar to Math.round($room5.sex * .5)>>\
<<set _maxar to Math.round($room5.sex * 2)>>\
<span class="pinktext">Arousal Increase: _minar - _maxar</span>
Success Chance: $room5.rate
<strong>Fetishes:</strong> $room5.fetish
<<if $room5.name === "Suggestive Fetish Trap">>\
<<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>>
<</if>>\
\
<<if $room5.isworking === true>>\
Status: <span style="color:green">Fully functioning</span>
<<if $room5.lvl < $room5.maxlvl && $scrap >= Math.round(($room5.cost * $room5.lvl) / 2)>>\
<<link [[Upgrade|Room Six]]>><<set $scrap -= Math.round(($room5.cost * $room5.lvl) / 2)>>\
<<set $totscrapspent += Math.round(($room5.cost * $room5.lvl) / 2)>>\
<<set $room5.str += $room5.str_up>>\
<<set $room5.sex += $room5.sex_up>>\
<<set $room5.rate += $room5.rate_up>>\
<<set $room5.lvl++>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room5.cost * $room5.lvl) / 2)>> Scrap</span>
<<elseif $room5.lvl === $room5.maxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room5.cost * $room5.lvl) / 2)>> Scrap</span>
<</if>>\
<<elseif $room5.isworking === false>>\
Status: <span style="color:red">Requries repairs</span>
<<if $scrap >= Math.round(($room5.cost / 4) * $room5.lvl)>>\
<<link [[Repair|Room Six]]>>\
<<set $room5.isworking to true>>\
<<set $scrap -= Math.round(($room5.cost / 4) * $room5.lvl)>>\
<<set $totscrapspent += Math.round(($room5.cost / 4) * $room5.lvl)>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room5.cost / 4) * $room5.lvl)>> Scrap</span>\
<<else>>\
<span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room5.cost / 4) * $room5.lvl)>></span>
<</if>>\
<</if>>\
<<elseif $room5.roomtype === "Building">>\
<div align='center' style='font-size: 150%;'>$room5.bname</div>\
<<if $room5.blvl === $room5.bmaxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room5.blvl</div>
<</if>>\
$room5.bpic
<<if $room5.bisiton is false>>\
$room5.bdesc
<</if>>\
<<if $room5.blvl === $room5.bmaxlvl>>\
<strong>Max Level Bonus</strong>
$room5.bmaxlvldesc
<</if>>\
Building stats:
Strength: $room5.bstr
Stamina: $room5.bsta
Intellect: $room5.bint
Sexiness: $room5.bsex
Dexterity: $room5.bdex
Resistance: $room5.bres
Weapon damage: $room5.bwdmg
Weapon skill: $room5.bwskill
Armor: $room5.barmor
<<if $room5.bisiton is false>>\
The building is empty, no fighter assigned to it.
<div align='center' style='font-size: 150%;'>Fighters</div>\
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Picture</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<<if $fighter1space is "full">>\
<tr>
<td>$fighter1.ppic</td>\
<td>Name: $fighter1.girlname
Favourite fetish: $fighter1.weakfetish
Hated fetish: $fighter1.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room5.name to $fighter1.name>>
<<set $room5.girlname to $fighter1.girlname>>
<<set $room5.classdesc to $fighter1.classdesc>>
<<set $room5.str to $fighter1.str>>
<<set $room5.sta to $fighter1.sta>>
<<set $room5.int to $fighter1.int>>
<<set $room5.sex to $fighter1.sex>>
<<set $room5.hp to $fighter1.hp>>
<<set $room5.dex to $fighter1.dex>>
<<set $room5.res to $fighter1.res>>
<<set $room5.wdmg to $fighter1.wdmg>>
<<set $room5.wskill to $fighter1.wskill>>
<<set $room5.sexskill to $fighter1.sexskill>>
<<set $room5.sperm to $fighter1.sperm>>
<<set $room5.curhp to $fighter1.curhp>>
<<set $room5.hpmult to $fighter1.hpmult>>
<<set $room5.armor to $fighter1.armor>>
<<set $room5.totstats to $fighter1.totstats>>
<<set $room5.expgiven to $fighter1.expgiven>>
<<set $room5.expmult to $fighter1.expmult>>
<<set $room5.arousal to $fighter1.arousal>>
<<set $room5.arousallimit to $fighter1.arousallimit>>
<<set $room5.arousaleffect to $fighter1.arousaleffect>>
<<set $room5.ishorny to $fighter1.ishorny>>
<<set $room5.fetish to $fighter1.fetish>>
<<set $room5.weakfetish to $fighter1.weakfetish>>
<<set $room5.strongfetish to $fighter1.strongfetish>>
<<set $room5.knownweak to $fighter1.knownweak>>
<<set $room5.knownstrong to $fighter1.knownstrong>>
<<set $room5.numweak to $fighter1.numweak>>
<<set $room5.numstrong to $fighter1.numstrong>>
<<set $room5.trapcheck to $fighter1.trapcheck>>
<<set $room5.pic to $fighter1.pic>>
<<set $room5.npic to $fighter1.npic>>
<<set $room5.ppic to $fighter1.ppic>>
<<set $room5.item to $fighter1.item>>
<<set $room5.minscrap to $fighter1.minscrap>>
<<set $room5.iscaptured to $fighter1.iscaptured>>
<<set $room5.isdefeated to $fighter1.isdefeated>>
<<set $room5.isturned to $fighter1.isturned>>
<<set $room5.cumlimit to $fighter1.cumlimit>>
<<set $room5.hjexp to $fighter1.hjexp>>
<<set $room5.hjnextlvl to $fighter1.hjnextlvl>>
<<set $room5.hjlvl to $fighter1.hjlvl>>
<<set $room5.hjmaxlvl to $fighter1.hjmaxlvl>>
<<set $room5.bjexp to $fighter1.bjexp>>
<<set $room5.bjnextlvl to $fighter1.bjnextlvl>>
<<set $room5.bjlvl to $fighter1.bjlvl>>
<<set $room5.bjmaxlvl to $fighter1.bjmaxlvl>>
<<set $room5.analexp to $fighter1.analexp>>
<<set $room5.analnextlvl to $fighter1.analnextlvl>>
<<set $room5.anallvl to $fighter1.anallvl>>
<<set $room5.analmaxlvl to $fighter1.analmaxlvl>>
<<set $room5.energy to $fighter1.energy>>
<<set $room5.maxenergy to $fighter1.maxenergy>>
<<set $fighter1space to "empty">>
<<set $fighter1 to []>>
<<set $room5.bisiton to true>>
<<set $room5.bisworking to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter2space is "full">>\
<tr>
<td>$fighter2.ppic</td>\
<td>Name: $fighter2.girlname
Favourite fetish: $fighter2.weakfetish
Hated fetish: $fighter2.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room5.name to $fighter2.name>>
<<set $room5.girlname to $fighter2.girlname>>
<<set $room5.classdesc to $fighter2.classdesc>>
<<set $room5.str to $fighter2.str>>
<<set $room5.sta to $fighter2.sta>>
<<set $room5.int to $fighter2.int>>
<<set $room5.sex to $fighter2.sex>>
<<set $room5.hp to $fighter2.hp>>
<<set $room5.dex to $fighter2.dex>>
<<set $room5.res to $fighter2.res>>
<<set $room5.wdmg to $fighter2.wdmg>>
<<set $room5.wskill to $fighter2.wskill>>
<<set $room5.sexskill to $fighter2.sexskill>>
<<set $room5.sperm to $fighter2.sperm>>
<<set $room5.curhp to $fighter2.curhp>>
<<set $room5.hpmult to $fighter2.hpmult>>
<<set $room5.armor to $fighter2.armor>>
<<set $room5.totstats to $fighter2.totstats>>
<<set $room5.expgiven to $fighter2.expgiven>>
<<set $room5.expmult to $fighter2.expmult>>
<<set $room5.arousal to $fighter2.arousal>>
<<set $room5.arousallimit to $fighter2.arousallimit>>
<<set $room5.arousaleffect to $fighter2.arousaleffect>>
<<set $room5.ishorny to $fighter2.ishorny>>
<<set $room5.fetish to $fighter2.fetish>>
<<set $room5.weakfetish to $fighter2.weakfetish>>
<<set $room5.strongfetish to $fighter2.strongfetish>>
<<set $room5.knownweak to $fighter2.knownweak>>
<<set $room5.knownstrong to $fighter2.knownstrong>>
<<set $room5.numweak to $fighter2.numweak>>
<<set $room5.numstrong to $fighter2.numstrong>>
<<set $room5.trapcheck to $fighter2.trapcheck>>
<<set $room5.pic to $fighter2.pic>>
<<set $room5.npic to $fighter2.npic>>
<<set $room5.ppic to $fighter2.ppic>>
<<set $room5.item to $fighter2.item>>
<<set $room5.minscrap to $fighter2.minscrap>>
<<set $room5.iscaptured to $fighter2.iscaptured>>
<<set $room5.isdefeated to $fighter2.isdefeated>>
<<set $room5.isturned to $fighter2.isturned>>
<<set $room5.cumlimit to $fighter2.cumlimit>>
<<set $room5.hjexp to $fighter2.hjexp>>
<<set $room5.hjnextlvl to $fighter2.hjnextlvl>>
<<set $room5.hjlvl to $fighter2.hjlvl>>
<<set $room5.hjmaxlvl to $fighter2.hjmaxlvl>>
<<set $room5.bjexp to $fighter2.bjexp>>
<<set $room5.bjnextlvl to $fighter2.bjnextlvl>>
<<set $room5.bjlvl to $fighter2.bjlvl>>
<<set $room5.bjmaxlvl to $fighter2.bjmaxlvl>>
<<set $room5.analexp to $fighter2.analexp>>
<<set $room5.analnextlvl to $fighter2.analnextlvl>>
<<set $room5.anallvl to $fighter2.anallvl>>
<<set $room5.analmaxlvl to $fighter2.analmaxlvl>>
<<set $room5.energy to $fighter2.energy>>
<<set $room5.maxenergy to $fighter2.maxenergy>>
<<set $fighter2space to "empty">>
<<set $fighter2 to []>>
<<set $room5.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter3space is "full">>\
<tr>
<td>$fighter3.ppic</td>\
<td>Name: $fighter3.girlname
Favourite fetish: $fighter3.weakfetish
Hated fetish: $fighter3.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room5.name to $fighter3.name>>
<<set $room5.girlname to $fighter3.girlname>>
<<set $room5.classdesc to $fighter3.classdesc>>
<<set $room5.str to $fighter3.str>>
<<set $room5.sta to $fighter3.sta>>
<<set $room5.int to $fighter3.int>>
<<set $room5.sex to $fighter3.sex>>
<<set $room5.hp to $fighter3.hp>>
<<set $room5.dex to $fighter3.dex>>
<<set $room5.res to $fighter3.res>>
<<set $room5.wdmg to $fighter3.wdmg>>
<<set $room5.wskill to $fighter3.wskill>>
<<set $room5.sexskill to $fighter3.sexskill>>
<<set $room5.sperm to $fighter3.sperm>>
<<set $room5.curhp to $fighter3.curhp>>
<<set $room5.hpmult to $fighter3.hpmult>>
<<set $room5.armor to $fighter3.armor>>
<<set $room5.totstats to $fighter3.totstats>>
<<set $room5.expgiven to $fighter3.expgiven>>
<<set $room5.expmult to $fighter3.expmult>>
<<set $room5.arousal to $fighter3.arousal>>
<<set $room5.arousallimit to $fighter3.arousallimit>>
<<set $room5.arousaleffect to $fighter3.arousaleffect>>
<<set $room5.ishorny to $fighter3.ishorny>>
<<set $room5.fetish to $fighter3.fetish>>
<<set $room5.weakfetish to $fighter3.weakfetish>>
<<set $room5.strongfetish to $fighter3.strongfetish>>
<<set $room5.knownweak to $fighter3.knownweak>>
<<set $room5.knownstrong to $fighter3.knownstrong>>
<<set $room5.numweak to $fighter3.numweak>>
<<set $room5.numstrong to $fighter3.numstrong>>
<<set $room5.trapcheck to $fighter3.trapcheck>>
<<set $room5.pic to $fighter3.pic>>
<<set $room5.npic to $fighter3.npic>>
<<set $room5.ppic to $fighter3.ppic>>
<<set $room5.item to $fighter3.item>>
<<set $room5.minscrap to $fighter3.minscrap>>
<<set $room5.iscaptured to $fighter3.iscaptured>>
<<set $room5.isdefeated to $fighter3.isdefeated>>
<<set $room5.isturned to $fighter3.isturned>>
<<set $room5.cumlimit to $fighter3.cumlimit>>
<<set $room5.hjexp to $fighter3.hjexp>>
<<set $room5.hjnextlvl to $fighter3.hjnextlvl>>
<<set $room5.hjlvl to $fighter3.hjlvl>>
<<set $room5.hjmaxlvl to $fighter3.hjmaxlvl>>
<<set $room5.bjexp to $fighter3.bjexp>>
<<set $room5.bjnextlvl to $fighter3.bjnextlvl>>
<<set $room5.bjlvl to $fighter3.bjlvl>>
<<set $room5.bjmaxlvl to $fighter3.bjmaxlvl>>
<<set $room5.analexp to $fighter3.analexp>>
<<set $room5.analnextlvl to $fighter3.analnextlvl>>
<<set $room5.anallvl to $fighter3.anallvl>>
<<set $room5.analmaxlvl to $fighter3.analmaxlvl>>
<<set $room5.energy to $fighter3.energy>>
<<set $room5.maxenergy to $fighter3.maxenergy>>
<<set $fighter3space to "empty">>
<<set $fighter3 to []>>
<<set $room5.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter4space is "full">>\
<tr>
<td>$fighter4.ppic</td>\
<td>Name: $fighter4.girlname
Favourite fetish: $fighter4.weakfetish
Hated fetish: $fighter4.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room5.name to $fighter4.name>>
<<set $room5.girlname to $fighter4.girlname>>
<<set $room5.classdesc to $fighter4.classdesc>>
<<set $room5.str to $fighter4.str>>
<<set $room5.sta to $fighter4.sta>>
<<set $room5.int to $fighter4.int>>
<<set $room5.sex to $fighter4.sex>>
<<set $room5.hp to $fighter4.hp>>
<<set $room5.dex to $fighter4.dex>>
<<set $room5.res to $fighter4.res>>
<<set $room5.wdmg to $fighter4.wdmg>>
<<set $room5.wskill to $fighter4.wskill>>
<<set $room5.sexskill to $fighter4.sexskill>>
<<set $room5.sperm to $fighter4.sperm>>
<<set $room5.curhp to $fighter4.curhp>>
<<set $room5.hpmult to $fighter4.hpmult>>
<<set $room5.armor to $fighter4.armor>>
<<set $room5.totstats to $fighter4.totstats>>
<<set $room5.expgiven to $fighter4.expgiven>>
<<set $room5.expmult to $fighter4.expmult>>
<<set $room5.arousal to $fighter4.arousal>>
<<set $room5.arousallimit to $fighter4.arousallimit>>
<<set $room5.arousaleffect to $fighter4.arousaleffect>>
<<set $room5.ishorny to $fighter4.ishorny>>
<<set $room5.fetish to $fighter4.fetish>>
<<set $room5.weakfetish to $fighter4.weakfetish>>
<<set $room5.strongfetish to $fighter4.strongfetish>>
<<set $room5.knownweak to $fighter4.knownweak>>
<<set $room5.knownstrong to $fighter4.knownstrong>>
<<set $room5.numweak to $fighter4.numweak>>
<<set $room5.numstrong to $fighter4.numstrong>>
<<set $room5.trapcheck to $fighter4.trapcheck>>
<<set $room5.pic to $fighter4.pic>>
<<set $room5.npic to $fighter4.npic>>
<<set $room5.ppic to $fighter4.ppic>>
<<set $room5.item to $fighter4.item>>
<<set $room5.minscrap to $fighter4.minscrap>>
<<set $room5.iscaptured to $fighter4.iscaptured>>
<<set $room5.isdefeated to $fighter4.isdefeated>>
<<set $room5.isturned to $fighter4.isturned>>
<<set $room5.cumlimit to $fighter4.cumlimit>>
<<set $room5.hjexp to $fighter4.hjexp>>
<<set $room5.hjnextlvl to $fighter4.hjnextlvl>>
<<set $room5.hjlvl to $fighter4.hjlvl>>
<<set $room5.hjmaxlvl to $fighter4.hjmaxlvl>>
<<set $room5.bjexp to $fighter4.bjexp>>
<<set $room5.bjnextlvl to $fighter4.bjnextlvl>>
<<set $room5.bjlvl to $fighter4.bjlvl>>
<<set $room5.bjmaxlvl to $fighter4.bjmaxlvl>>
<<set $room5.analexp to $fighter4.analexp>>
<<set $room5.analnextlvl to $fighter4.analnextlvl>>
<<set $room5.anallvl to $fighter4.anallvl>>
<<set $room5.analmaxlvl to $fighter4.analmaxlvl>>
<<set $room5.energy to $fighter4.energy>>
<<set $room5.maxenergy to $fighter4.maxenergy>>
<<set $fighter4space to "empty">>
<<set $fighter4 to []>>
<<set $room5.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter5space is "full">>\
<tr>
<td>$fighter5.ppic</td>\
<td>Name: $fighter5.girlname
Favourite fetish: $fighter5.weakfetish
Hated fetish: $fighter5.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room5.name to $fighter5.name>>
<<set $room5.girlname to $fighter5.girlname>>
<<set $room5.classdesc to $fighter5.classdesc>>
<<set $room5.str to $fighter5.str>>
<<set $room5.sta to $fighter5.sta>>
<<set $room5.int to $fighter5.int>>
<<set $room5.sex to $fighter5.sex>>
<<set $room5.hp to $fighter5.hp>>
<<set $room5.dex to $fighter5.dex>>
<<set $room5.res to $fighter5.res>>
<<set $room5.wdmg to $fighter5.wdmg>>
<<set $room5.wskill to $fighter5.wskill>>
<<set $room5.sexskill to $fighter5.sexskill>>
<<set $room5.sperm to $fighter5.sperm>>
<<set $room5.curhp to $fighter5.curhp>>
<<set $room5.hpmult to $fighter5.hpmult>>
<<set $room5.armor to $fighter5.armor>>
<<set $room5.totstats to $fighter5.totstats>>
<<set $room5.expgiven to $fighter5.expgiven>>
<<set $room5.expmult to $fighter5.expmult>>
<<set $room5.arousal to $fighter5.arousal>>
<<set $room5.arousallimit to $fighter5.arousallimit>>
<<set $room5.arousaleffect to $fighter5.arousaleffect>>
<<set $room5.ishorny to $fighter5.ishorny>>
<<set $room5.fetish to $fighter5.fetish>>
<<set $room5.weakfetish to $fighter5.weakfetish>>
<<set $room5.strongfetish to $fighter5.strongfetish>>
<<set $room5.knownweak to $fighter5.knownweak>>
<<set $room5.knownstrong to $fighter5.knownstrong>>
<<set $room5.numweak to $fighter5.numweak>>
<<set $room5.numstrong to $fighter5.numstrong>>
<<set $room5.trapcheck to $fighter5.trapcheck>>
<<set $room5.pic to $fighter5.pic>>
<<set $room5.npic to $fighter5.npic>>
<<set $room5.ppic to $fighter5.ppic>>
<<set $room5.item to $fighter5.item>>
<<set $room5.minscrap to $fighter5.minscrap>>
<<set $room5.iscaptured to $fighter5.iscaptured>>
<<set $room5.isdefeated to $fighter5.isdefeated>>
<<set $room5.isturned to $fighter5.isturned>>
<<set $room5.cumlimit to $fighter5.cumlimit>>
<<set $room5.hjexp to $fighter5.hjexp>>
<<set $room5.hjnextlvl to $fighter5.hjnextlvl>>
<<set $room5.hjlvl to $fighter5.hjlvl>>
<<set $room5.hjmaxlvl to $fighter5.hjmaxlvl>>
<<set $room5.bjexp to $fighter5.bjexp>>
<<set $room5.bjnextlvl to $fighter5.bjnextlvl>>
<<set $room5.bjlvl to $fighter5.bjlvl>>
<<set $room5.bjmaxlvl to $fighter5.bjmaxlvl>>
<<set $room5.analexp to $fighter5.analexp>>
<<set $room5.analnextlvl to $fighter5.analnextlvl>>
<<set $room5.anallvl to $fighter5.anallvl>>
<<set $room5.analmaxlvl to $fighter5.analmaxlvl>>
<<set $room5.energy to $fighter5.energy>>
<<set $room5.maxenergy to $fighter5.maxenergy>>
<<set $fighter5space to "empty">>
<<set $fighter5 to []>>
<<set $room5.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
</tbody>\
</table>\
<<else>>\
Assigned fighter
$room5.ppic
Name: $room5.girlname
Strength: $room5.str
Stamina: $room5.sta
Intellect: $room5.int
Sexiness: $room5.sex
Dexterity: $room5.dex
Resistance: $room5.res
Weapon damage: $room5.wdmg
Weapon skill: $room5.wskill
Armor: $room5.armor
<</if>>\
<<else>>\
Your space is empty
<<link [[Build a Building|BuildingShop]]>><<set $editroom to 5>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 5>><</link>>
<</if>>\
<<if $room5.roomtype === "Building" || $room5.roomtype === "Trap">>\
<<link [[Reset|ResetConfirm]]>><<set $editroom to 5>><</link>>
[[Back|Manage]]
<<else>>\
[[Back|Manage]]
<</if>>\<div align='center' style='font-size: 200%;'>Seventh Space</div>\
<<if $room6.roomtype === "Unit">>\
<div align='center' style='font-size: 150%;'>$room6.name</div>\
<<if $room6.lvl === $pcmaxunitlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>
Level: $room6.lvl / $pcmaxunitlvl
Exp: $room6.exp / $room6.exp_nextlvl
</div>
<</if>>\
$room6.pic
$room6.desc
<span style="color:green">Health: $room6.curhp / $room6.hp</span>
<span style="color:orange">Strength: $room6.str</span>
<span style="color:blue">Resistance: $room6.res</span>
<span style="color:purple">Intellegence: $room6.int</span>
<span style="color:darkred">Sexual Damage: $room6.sex</span>
<strong>Fetishes:</strong> $room6.fetish
<strong>Ability:</strong> $room6.ability
$room6.abilitydesc\
<<elseif $room6.roomtype === "Trap">>\
<div align='center' style='font-size: 150%;'>$room6.name</div>\
<<if $room6.lvl === $room6.maxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room6.lvl</div>
<</if>>\
$room6.pic
$room6.desc
$room6.effect
<<if $room6.lvl === $room6.maxlvl>>\
<strong>Max Level Bonus</strong>
$room6.maxlvldesc
<</if>>\
<span style="color:orange">Physical Damage: $room6.str</span>
<<set _minar to Math.round($room6.sex * .5)>>\
<<set _maxar to Math.round($room6.sex * 2)>>\
<span class="pinktext">Arousal Increase: _minar - _maxar</span>
Success Chance: $room6.rate
<strong>Fetishes:</strong> $room6.fetish
<<if $room6.name === "Suggestive Fetish Trap">>\
<<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>>
<</if>>\
\
<<if $room6.isworking === true>>\
Status: <span style="color:green">Fully functioning</span>
<<if $room6.lvl < $room6.maxlvl && $scrap >= Math.round(($room6.cost * $room6.lvl) / 2)>>\
<<link [[Upgrade|Room Seven]]>><<set $scrap -= Math.round(($room6.cost * $room6.lvl) / 2)>>\
<<set $totscrapspent += Math.round(($room6.cost * $room6.lvl) / 2)>>\
<<set $room6.str += $room6.str_up>>\
<<set $room6.sex += $room6.sex_up>>\
<<set $room6.rate += $room6.rate_up>>\
<<set $room6.lvl++>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room6.cost * $room6.lvl) / 2)>> Scrap</span>
<<elseif $room6.lvl === $room6.maxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room6.cost * $room6.lvl) / 2)>> Scrap</span>
<</if>>\
<<elseif $room6.isworking === false>>\
Status: <span style="color:red">Requries repairs</span>
<<if $scrap >= Math.round(($room6.cost / 4) * $room6.lvl)>>\
<<link [[Repair|Room Seven]]>>\
<<set $room6.isworking to true>>\
<<set $scrap -= Math.round(($room6.cost / 4) * $room6.lvl)>>\
<<set $totscrapspent += Math.round(($room6.cost / 4) * $room6.lvl)>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room6.cost / 4) * $room6.lvl)>> Scrap</span>\
<<else>>\
<span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room6.cost / 4) * $room6.lvl)>></span>
<</if>>\
<</if>>\
<<elseif $room6.roomtype === "Building">>\
<div align='center' style='font-size: 150%;'>$room6.bname</div>\
<<if $room6.blvl === $room6.bmaxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room6.blvl</div>
<</if>>\
$room6.bpic
<<if $room6.bisiton is false>>\
$room6.bdesc
<</if>>\
<<if $room6.blvl === $room6.bmaxlvl>>\
<strong>Max Level Bonus</strong>
$room6.bmaxlvldesc
<</if>>\
Building stats:
Strength: $room6.bstr
Stamina: $room6.bsta
Intellect: $room6.bint
Sexiness: $room6.bsex
Dexterity: $room6.bdex
Resistance: $room6.bres
Weapon damage: $room6.bwdmg
Weapon skill: $room6.bwskill
Armor: $room6.barmor
<<if $room6.bisiton is false>>\
The building is empty, no fighter assigned to it.
<div align='center' style='font-size: 150%;'>Fighters</div>\
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Picture</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<<if $fighter1space is "full">>\
<tr>
<td>$fighter1.ppic</td>\
<td>Name: $fighter1.girlname
Favourite fetish: $fighter1.weakfetish
Hated fetish: $fighter1.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room6.name to $fighter1.name>>
<<set $room6.girlname to $fighter1.girlname>>
<<set $room6.classdesc to $fighter1.classdesc>>
<<set $room6.str to $fighter1.str>>
<<set $room6.sta to $fighter1.sta>>
<<set $room6.int to $fighter1.int>>
<<set $room6.sex to $fighter1.sex>>
<<set $room6.hp to $fighter1.hp>>
<<set $room6.dex to $fighter1.dex>>
<<set $room6.res to $fighter1.res>>
<<set $room6.wdmg to $fighter1.wdmg>>
<<set $room6.wskill to $fighter1.wskill>>
<<set $room6.sexskill to $fighter1.sexskill>>
<<set $room6.sperm to $fighter1.sperm>>
<<set $room6.curhp to $fighter1.curhp>>
<<set $room6.hpmult to $fighter1.hpmult>>
<<set $room6.armor to $fighter1.armor>>
<<set $room6.totstats to $fighter1.totstats>>
<<set $room6.expgiven to $fighter1.expgiven>>
<<set $room6.expmult to $fighter1.expmult>>
<<set $room6.arousal to $fighter1.arousal>>
<<set $room6.arousallimit to $fighter1.arousallimit>>
<<set $room6.arousaleffect to $fighter1.arousaleffect>>
<<set $room6.ishorny to $fighter1.ishorny>>
<<set $room6.fetish to $fighter1.fetish>>
<<set $room6.weakfetish to $fighter1.weakfetish>>
<<set $room6.strongfetish to $fighter1.strongfetish>>
<<set $room6.knownweak to $fighter1.knownweak>>
<<set $room6.knownstrong to $fighter1.knownstrong>>
<<set $room6.numweak to $fighter1.numweak>>
<<set $room6.numstrong to $fighter1.numstrong>>
<<set $room6.trapcheck to $fighter1.trapcheck>>
<<set $room6.pic to $fighter1.pic>>
<<set $room6.npic to $fighter1.npic>>
<<set $room6.ppic to $fighter1.ppic>>
<<set $room6.item to $fighter1.item>>
<<set $room6.minscrap to $fighter1.minscrap>>
<<set $room6.iscaptured to $fighter1.iscaptured>>
<<set $room6.isdefeated to $fighter1.isdefeated>>
<<set $room6.isturned to $fighter1.isturned>>
<<set $room6.cumlimit to $fighter1.cumlimit>>
<<set $room6.hjexp to $fighter1.hjexp>>
<<set $room6.hjnextlvl to $fighter1.hjnextlvl>>
<<set $room6.hjlvl to $fighter1.hjlvl>>
<<set $room6.hjmaxlvl to $fighter1.hjmaxlvl>>
<<set $room6.bjexp to $fighter1.bjexp>>
<<set $room6.bjnextlvl to $fighter1.bjnextlvl>>
<<set $room6.bjlvl to $fighter1.bjlvl>>
<<set $room6.bjmaxlvl to $fighter1.bjmaxlvl>>
<<set $room6.analexp to $fighter1.analexp>>
<<set $room6.analnextlvl to $fighter1.analnextlvl>>
<<set $room6.anallvl to $fighter1.anallvl>>
<<set $room6.analmaxlvl to $fighter1.analmaxlvl>>
<<set $room6.energy to $fighter1.energy>>
<<set $room6.maxenergy to $fighter1.maxenergy>>
<<set $fighter1space to "empty">>
<<set $fighter1 to []>>
<<set $room6.bisiton to true>>
<<set $room6.bisworking to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter2space is "full">>\
<tr>
<td>$fighter2.ppic</td>\
<td>Name: $fighter2.girlname
Favourite fetish: $fighter2.weakfetish
Hated fetish: $fighter2.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room6.name to $fighter2.name>>
<<set $room6.girlname to $fighter2.girlname>>
<<set $room6.classdesc to $fighter2.classdesc>>
<<set $room6.str to $fighter2.str>>
<<set $room6.sta to $fighter2.sta>>
<<set $room6.int to $fighter2.int>>
<<set $room6.sex to $fighter2.sex>>
<<set $room6.hp to $fighter2.hp>>
<<set $room6.dex to $fighter2.dex>>
<<set $room6.res to $fighter2.res>>
<<set $room6.wdmg to $fighter2.wdmg>>
<<set $room6.wskill to $fighter2.wskill>>
<<set $room6.sexskill to $fighter2.sexskill>>
<<set $room6.sperm to $fighter2.sperm>>
<<set $room6.curhp to $fighter2.curhp>>
<<set $room6.hpmult to $fighter2.hpmult>>
<<set $room6.armor to $fighter2.armor>>
<<set $room6.totstats to $fighter2.totstats>>
<<set $room6.expgiven to $fighter2.expgiven>>
<<set $room6.expmult to $fighter2.expmult>>
<<set $room6.arousal to $fighter2.arousal>>
<<set $room6.arousallimit to $fighter2.arousallimit>>
<<set $room6.arousaleffect to $fighter2.arousaleffect>>
<<set $room6.ishorny to $fighter2.ishorny>>
<<set $room6.fetish to $fighter2.fetish>>
<<set $room6.weakfetish to $fighter2.weakfetish>>
<<set $room6.strongfetish to $fighter2.strongfetish>>
<<set $room6.knownweak to $fighter2.knownweak>>
<<set $room6.knownstrong to $fighter2.knownstrong>>
<<set $room6.numweak to $fighter2.numweak>>
<<set $room6.numstrong to $fighter2.numstrong>>
<<set $room6.trapcheck to $fighter2.trapcheck>>
<<set $room6.pic to $fighter2.pic>>
<<set $room6.npic to $fighter2.npic>>
<<set $room6.ppic to $fighter2.ppic>>
<<set $room6.item to $fighter2.item>>
<<set $room6.minscrap to $fighter2.minscrap>>
<<set $room6.iscaptured to $fighter2.iscaptured>>
<<set $room6.isdefeated to $fighter2.isdefeated>>
<<set $room6.isturned to $fighter2.isturned>>
<<set $room6.cumlimit to $fighter2.cumlimit>>
<<set $room6.hjexp to $fighter2.hjexp>>
<<set $room6.hjnextlvl to $fighter2.hjnextlvl>>
<<set $room6.hjlvl to $fighter2.hjlvl>>
<<set $room6.hjmaxlvl to $fighter2.hjmaxlvl>>
<<set $room6.bjexp to $fighter2.bjexp>>
<<set $room6.bjnextlvl to $fighter2.bjnextlvl>>
<<set $room6.bjlvl to $fighter2.bjlvl>>
<<set $room6.bjmaxlvl to $fighter2.bjmaxlvl>>
<<set $room6.analexp to $fighter2.analexp>>
<<set $room6.analnextlvl to $fighter2.analnextlvl>>
<<set $room6.anallvl to $fighter2.anallvl>>
<<set $room6.analmaxlvl to $fighter2.analmaxlvl>>
<<set $room6.energy to $fighter2.energy>>
<<set $room6.maxenergy to $fighter2.maxenergy>>
<<set $fighter2space to "empty">>
<<set $fighter2 to []>>
<<set $room6.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter3space is "full">>\
<tr>
<td>$fighter3.ppic</td>\
<td>Name: $fighter3.girlname
Favourite fetish: $fighter3.weakfetish
Hated fetish: $fighter3.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room6.name to $fighter3.name>>
<<set $room6.girlname to $fighter3.girlname>>
<<set $room6.classdesc to $fighter3.classdesc>>
<<set $room6.str to $fighter3.str>>
<<set $room6.sta to $fighter3.sta>>
<<set $room6.int to $fighter3.int>>
<<set $room6.sex to $fighter3.sex>>
<<set $room6.hp to $fighter3.hp>>
<<set $room6.dex to $fighter3.dex>>
<<set $room6.res to $fighter3.res>>
<<set $room6.wdmg to $fighter3.wdmg>>
<<set $room6.wskill to $fighter3.wskill>>
<<set $room6.sexskill to $fighter3.sexskill>>
<<set $room6.sperm to $fighter3.sperm>>
<<set $room6.curhp to $fighter3.curhp>>
<<set $room6.hpmult to $fighter3.hpmult>>
<<set $room6.armor to $fighter3.armor>>
<<set $room6.totstats to $fighter3.totstats>>
<<set $room6.expgiven to $fighter3.expgiven>>
<<set $room6.expmult to $fighter3.expmult>>
<<set $room6.arousal to $fighter3.arousal>>
<<set $room6.arousallimit to $fighter3.arousallimit>>
<<set $room6.arousaleffect to $fighter3.arousaleffect>>
<<set $room6.ishorny to $fighter3.ishorny>>
<<set $room6.fetish to $fighter3.fetish>>
<<set $room6.weakfetish to $fighter3.weakfetish>>
<<set $room6.strongfetish to $fighter3.strongfetish>>
<<set $room6.knownweak to $fighter3.knownweak>>
<<set $room6.knownstrong to $fighter3.knownstrong>>
<<set $room6.numweak to $fighter3.numweak>>
<<set $room6.numstrong to $fighter3.numstrong>>
<<set $room6.trapcheck to $fighter3.trapcheck>>
<<set $room6.pic to $fighter3.pic>>
<<set $room6.npic to $fighter3.npic>>
<<set $room6.ppic to $fighter3.ppic>>
<<set $room6.item to $fighter3.item>>
<<set $room6.minscrap to $fighter3.minscrap>>
<<set $room6.iscaptured to $fighter3.iscaptured>>
<<set $room6.isdefeated to $fighter3.isdefeated>>
<<set $room6.isturned to $fighter3.isturned>>
<<set $room6.cumlimit to $fighter3.cumlimit>>
<<set $room6.hjexp to $fighter3.hjexp>>
<<set $room6.hjnextlvl to $fighter3.hjnextlvl>>
<<set $room6.hjlvl to $fighter3.hjlvl>>
<<set $room6.hjmaxlvl to $fighter3.hjmaxlvl>>
<<set $room6.bjexp to $fighter3.bjexp>>
<<set $room6.bjnextlvl to $fighter3.bjnextlvl>>
<<set $room6.bjlvl to $fighter3.bjlvl>>
<<set $room6.bjmaxlvl to $fighter3.bjmaxlvl>>
<<set $room6.analexp to $fighter3.analexp>>
<<set $room6.analnextlvl to $fighter3.analnextlvl>>
<<set $room6.anallvl to $fighter3.anallvl>>
<<set $room6.analmaxlvl to $fighter3.analmaxlvl>>
<<set $room6.energy to $fighter3.energy>>
<<set $room6.maxenergy to $fighter3.maxenergy>>
<<set $fighter3space to "empty">>
<<set $fighter3 to []>>
<<set $room6.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter4space is "full">>\
<tr>
<td>$fighter4.ppic</td>\
<td>Name: $fighter4.girlname
Favourite fetish: $fighter4.weakfetish
Hated fetish: $fighter4.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room6.name to $fighter4.name>>
<<set $room6.girlname to $fighter4.girlname>>
<<set $room6.classdesc to $fighter4.classdesc>>
<<set $room6.str to $fighter4.str>>
<<set $room6.sta to $fighter4.sta>>
<<set $room6.int to $fighter4.int>>
<<set $room6.sex to $fighter4.sex>>
<<set $room6.hp to $fighter4.hp>>
<<set $room6.dex to $fighter4.dex>>
<<set $room6.res to $fighter4.res>>
<<set $room6.wdmg to $fighter4.wdmg>>
<<set $room6.wskill to $fighter4.wskill>>
<<set $room6.sexskill to $fighter4.sexskill>>
<<set $room6.sperm to $fighter4.sperm>>
<<set $room6.curhp to $fighter4.curhp>>
<<set $room6.hpmult to $fighter4.hpmult>>
<<set $room6.armor to $fighter4.armor>>
<<set $room6.totstats to $fighter4.totstats>>
<<set $room6.expgiven to $fighter4.expgiven>>
<<set $room6.expmult to $fighter4.expmult>>
<<set $room6.arousal to $fighter4.arousal>>
<<set $room6.arousallimit to $fighter4.arousallimit>>
<<set $room6.arousaleffect to $fighter4.arousaleffect>>
<<set $room6.ishorny to $fighter4.ishorny>>
<<set $room6.fetish to $fighter4.fetish>>
<<set $room6.weakfetish to $fighter4.weakfetish>>
<<set $room6.strongfetish to $fighter4.strongfetish>>
<<set $room6.knownweak to $fighter4.knownweak>>
<<set $room6.knownstrong to $fighter4.knownstrong>>
<<set $room6.numweak to $fighter4.numweak>>
<<set $room6.numstrong to $fighter4.numstrong>>
<<set $room6.trapcheck to $fighter4.trapcheck>>
<<set $room6.pic to $fighter4.pic>>
<<set $room6.npic to $fighter4.npic>>
<<set $room6.ppic to $fighter4.ppic>>
<<set $room6.item to $fighter4.item>>
<<set $room6.minscrap to $fighter4.minscrap>>
<<set $room6.iscaptured to $fighter4.iscaptured>>
<<set $room6.isdefeated to $fighter4.isdefeated>>
<<set $room6.isturned to $fighter4.isturned>>
<<set $room6.cumlimit to $fighter4.cumlimit>>
<<set $room6.hjexp to $fighter4.hjexp>>
<<set $room6.hjnextlvl to $fighter4.hjnextlvl>>
<<set $room6.hjlvl to $fighter4.hjlvl>>
<<set $room6.hjmaxlvl to $fighter4.hjmaxlvl>>
<<set $room6.bjexp to $fighter4.bjexp>>
<<set $room6.bjnextlvl to $fighter4.bjnextlvl>>
<<set $room6.bjlvl to $fighter4.bjlvl>>
<<set $room6.bjmaxlvl to $fighter4.bjmaxlvl>>
<<set $room6.analexp to $fighter4.analexp>>
<<set $room6.analnextlvl to $fighter4.analnextlvl>>
<<set $room6.anallvl to $fighter4.anallvl>>
<<set $room6.analmaxlvl to $fighter4.analmaxlvl>>
<<set $room6.energy to $fighter4.energy>>
<<set $room6.maxenergy to $fighter4.maxenergy>>
<<set $fighter4space to "empty">>
<<set $fighter4 to []>>
<<set $room6.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter5space is "full">>\
<tr>
<td>$fighter5.ppic</td>\
<td>Name: $fighter5.girlname
Favourite fetish: $fighter5.weakfetish
Hated fetish: $fighter5.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room6.name to $fighter5.name>>
<<set $room6.girlname to $fighter5.girlname>>
<<set $room6.classdesc to $fighter5.classdesc>>
<<set $room6.str to $fighter5.str>>
<<set $room6.sta to $fighter5.sta>>
<<set $room6.int to $fighter5.int>>
<<set $room6.sex to $fighter5.sex>>
<<set $room6.hp to $fighter5.hp>>
<<set $room6.dex to $fighter5.dex>>
<<set $room6.res to $fighter5.res>>
<<set $room6.wdmg to $fighter5.wdmg>>
<<set $room6.wskill to $fighter5.wskill>>
<<set $room6.sexskill to $fighter5.sexskill>>
<<set $room6.sperm to $fighter5.sperm>>
<<set $room6.curhp to $fighter5.curhp>>
<<set $room6.hpmult to $fighter5.hpmult>>
<<set $room6.armor to $fighter5.armor>>
<<set $room6.totstats to $fighter5.totstats>>
<<set $room6.expgiven to $fighter5.expgiven>>
<<set $room6.expmult to $fighter5.expmult>>
<<set $room6.arousal to $fighter5.arousal>>
<<set $room6.arousallimit to $fighter5.arousallimit>>
<<set $room6.arousaleffect to $fighter5.arousaleffect>>
<<set $room6.ishorny to $fighter5.ishorny>>
<<set $room6.fetish to $fighter5.fetish>>
<<set $room6.weakfetish to $fighter5.weakfetish>>
<<set $room6.strongfetish to $fighter5.strongfetish>>
<<set $room6.knownweak to $fighter5.knownweak>>
<<set $room6.knownstrong to $fighter5.knownstrong>>
<<set $room6.numweak to $fighter5.numweak>>
<<set $room6.numstrong to $fighter5.numstrong>>
<<set $room6.trapcheck to $fighter5.trapcheck>>
<<set $room6.pic to $fighter5.pic>>
<<set $room6.npic to $fighter5.npic>>
<<set $room6.ppic to $fighter5.ppic>>
<<set $room6.item to $fighter5.item>>
<<set $room6.minscrap to $fighter5.minscrap>>
<<set $room6.iscaptured to $fighter5.iscaptured>>
<<set $room6.isdefeated to $fighter5.isdefeated>>
<<set $room6.isturned to $fighter5.isturned>>
<<set $room6.cumlimit to $fighter5.cumlimit>>
<<set $room6.hjexp to $fighter5.hjexp>>
<<set $room6.hjnextlvl to $fighter5.hjnextlvl>>
<<set $room6.hjlvl to $fighter5.hjlvl>>
<<set $room6.hjmaxlvl to $fighter5.hjmaxlvl>>
<<set $room6.bjexp to $fighter5.bjexp>>
<<set $room6.bjnextlvl to $fighter5.bjnextlvl>>
<<set $room6.bjlvl to $fighter5.bjlvl>>
<<set $room6.bjmaxlvl to $fighter5.bjmaxlvl>>
<<set $room6.analexp to $fighter5.analexp>>
<<set $room6.analnextlvl to $fighter5.analnextlvl>>
<<set $room6.anallvl to $fighter5.anallvl>>
<<set $room6.analmaxlvl to $fighter5.analmaxlvl>>
<<set $room6.energy to $fighter5.energy>>
<<set $room6.maxenergy to $fighter5.maxenergy>>
<<set $fighter5space to "empty">>
<<set $fighter5 to []>>
<<set $room6.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
</tbody>\
</table>\
<<else>>\
Assigned fighter
$room6.ppic
Name: $room6.girlname
Strength: $room6.str
Stamina: $room6.sta
Intellect: $room6.int
Sexiness: $room6.sex
Dexterity: $room6.dex
Resistance: $room6.res
Weapon damage: $room6.wdmg
Weapon skill: $room6.wskill
Armor: $room6.armor
<</if>>\
<<else>>\
Your space is empty
<<link [[Build a Building|BuildingShop]]>><<set $editroom to 6>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 6>><</link>>
<</if>>\
<<if $room6.roomtype === "Building" || $room6.roomtype === "Trap">>\
<<link [[Reset|ResetConfirm]]>><<set $editroom to 6>><</link>>
[[Back|Manage]]
<<else>>\
[[Back|Manage]]
<</if>>\<div align='center' style='font-size: 200%;'>Eighth Space</div>\
<<if $room7.roomtype === "Unit">>\
<div align='center' style='font-size: 150%;'>$room7.name</div>\
<<if $room7.lvl === $pcmaxunitlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>
Level: $room7.lvl / $pcmaxunitlvl
Exp: $room7.exp / $room7.exp_nextlvl
</div>
<</if>>\
$room7.pic
$room7.desc
<span style="color:green">Health: $room7.curhp / $room7.hp</span>
<span style="color:orange">Strength: $room7.str</span>
<span style="color:blue">Resistance: $room7.res</span>
<span style="color:purple">Intellegence: $room7.int</span>
<span style="color:darkred">Sexual Damage: $room7.sex</span>
<strong>Fetishes:</strong> $room7.fetish
<strong>Ability:</strong> $room7.ability
$room7.abilitydesc\
<<elseif $room7.roomtype === "Trap">>\
<div align='center' style='font-size: 150%;'>$room7.name</div>\
<<if $room7.lvl === $room7.maxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room7.lvl</div>
<</if>>\
$room7.pic
$room7.desc
$room7.effect
<<if $room7.lvl === $room7.maxlvl>>\
<strong>Max Level Bonus</strong>
$room7.maxlvldesc
<</if>>\
<span style="color:orange">Physical Damage: $room7.str</span>
<<set _minar to Math.round($room7.sex * .5)>>\
<<set _maxar to Math.round($room7.sex * 2)>>\
<span class="pinktext">Arousal Increase: _minar - _maxar</span>
Success Chance: $room7.rate
<strong>Fetishes:</strong> $room7.fetish
<<if $room7.name === "Suggestive Fetish Trap">>\
<<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>>
<</if>>\
\
<<if $room7.isworking === true>>\
Status: <span style="color:green">Fully functioning</span>
<<if $room7.lvl < $room7.maxlvl && $scrap >= Math.round(($room7.cost * $room7.lvl) / 2)>>\
<<link [[Upgrade|Room Eight]]>><<set $scrap -= Math.round(($room7.cost * $room7.lvl) / 2)>>\
<<set $totscrapspent += Math.round(($room7.cost * $room7.lvl) / 2)>>\
<<set $room7.str += $room7.str_up>>\
<<set $room7.sex += $room7.sex_up>>\
<<set $room7.rate += $room7.rate_up>>\
<<set $room7.lvl++>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room7.cost * $room7.lvl) / 2)>> Scrap</span>
<<elseif $room7.lvl === $room7.maxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room7.cost * $room7.lvl) / 2)>> Scrap</span>
<</if>>\
<<elseif $room7.isworking === false>>\
Status: <span style="color:red">Requries repairs</span>
<<if $scrap >= Math.round(($room7.cost / 4) * $room7.lvl)>>\
<<link [[Repair|Room Eight]]>>\
<<set $room7.isworking to true>>\
<<set $scrap -= Math.round(($room7.cost / 4) * $room7.lvl)>>\
<<set $totscrapspent += Math.round(($room7.cost / 4) * $room7.lvl)>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room7.cost / 4) * $room7.lvl)>> Scrap</span>\
<<else>>\
<span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room7.cost / 4) * $room7.lvl)>></span>
<</if>>\
<</if>>\
<<elseif $room7.roomtype === "Building">>\
<div align='center' style='font-size: 150%;'>$room7.bname</div>\
<<if $room7.blvl === $room7.bmaxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room7.blvl</div>
<</if>>\
$room7.bpic
<<if $room7.bisiton is false>>\
$room7.bdesc
<</if>>\
<<if $room7.blvl === $room7.bmaxlvl>>\
<strong>Max Level Bonus</strong>
$room7.bmaxlvldesc
<</if>>\
Building stats:
Strength: $room7.bstr
Stamina: $room7.bsta
Intellect: $room7.bint
Sexiness: $room7.bsex
Dexterity: $room7.bdex
Resistance: $room7.bres
Weapon damage: $room7.bwdmg
Weapon skill: $room7.bwskill
Armor: $room7.barmor
<<if $room7.bisiton is false>>\
The building is empty, no fighter assigned to it.
<div align='center' style='font-size: 150%;'>Fighters</div>\
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Picture</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<<if $fighter1space is "full">>\
<tr>
<td>$fighter1.ppic</td>\
<td>Name: $fighter1.girlname
Favourite fetish: $fighter1.weakfetish
Hated fetish: $fighter1.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room7.name to $fighter1.name>>
<<set $room7.girlname to $fighter1.girlname>>
<<set $room7.classdesc to $fighter1.classdesc>>
<<set $room7.str to $fighter1.str>>
<<set $room7.sta to $fighter1.sta>>
<<set $room7.int to $fighter1.int>>
<<set $room7.sex to $fighter1.sex>>
<<set $room7.hp to $fighter1.hp>>
<<set $room7.dex to $fighter1.dex>>
<<set $room7.res to $fighter1.res>>
<<set $room7.wdmg to $fighter1.wdmg>>
<<set $room7.wskill to $fighter1.wskill>>
<<set $room7.sexskill to $fighter1.sexskill>>
<<set $room7.sperm to $fighter1.sperm>>
<<set $room7.curhp to $fighter1.curhp>>
<<set $room7.hpmult to $fighter1.hpmult>>
<<set $room7.armor to $fighter1.armor>>
<<set $room7.totstats to $fighter1.totstats>>
<<set $room7.expgiven to $fighter1.expgiven>>
<<set $room7.expmult to $fighter1.expmult>>
<<set $room7.arousal to $fighter1.arousal>>
<<set $room7.arousallimit to $fighter1.arousallimit>>
<<set $room7.arousaleffect to $fighter1.arousaleffect>>
<<set $room7.ishorny to $fighter1.ishorny>>
<<set $room7.fetish to $fighter1.fetish>>
<<set $room7.weakfetish to $fighter1.weakfetish>>
<<set $room7.strongfetish to $fighter1.strongfetish>>
<<set $room7.knownweak to $fighter1.knownweak>>
<<set $room7.knownstrong to $fighter1.knownstrong>>
<<set $room7.numweak to $fighter1.numweak>>
<<set $room7.numstrong to $fighter1.numstrong>>
<<set $room7.trapcheck to $fighter1.trapcheck>>
<<set $room7.pic to $fighter1.pic>>
<<set $room7.npic to $fighter1.npic>>
<<set $room7.ppic to $fighter1.ppic>>
<<set $room7.item to $fighter1.item>>
<<set $room7.minscrap to $fighter1.minscrap>>
<<set $room7.iscaptured to $fighter1.iscaptured>>
<<set $room7.isdefeated to $fighter1.isdefeated>>
<<set $room7.isturned to $fighter1.isturned>>
<<set $room7.cumlimit to $fighter1.cumlimit>>
<<set $room7.hjexp to $fighter1.hjexp>>
<<set $room7.hjnextlvl to $fighter1.hjnextlvl>>
<<set $room7.hjlvl to $fighter1.hjlvl>>
<<set $room7.hjmaxlvl to $fighter1.hjmaxlvl>>
<<set $room7.bjexp to $fighter1.bjexp>>
<<set $room7.bjnextlvl to $fighter1.bjnextlvl>>
<<set $room7.bjlvl to $fighter1.bjlvl>>
<<set $room7.bjmaxlvl to $fighter1.bjmaxlvl>>
<<set $room7.analexp to $fighter1.analexp>>
<<set $room7.analnextlvl to $fighter1.analnextlvl>>
<<set $room7.anallvl to $fighter1.anallvl>>
<<set $room7.analmaxlvl to $fighter1.analmaxlvl>>
<<set $room7.energy to $fighter1.energy>>
<<set $room7.maxenergy to $fighter1.maxenergy>>
<<set $fighter1space to "empty">>
<<set $fighter1 to []>>
<<set $room7.bisiton to true>>
<<set $room7.bisworking to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter2space is "full">>\
<tr>
<td>$fighter2.ppic</td>\
<td>Name: $fighter2.girlname
Favourite fetish: $fighter2.weakfetish
Hated fetish: $fighter2.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room7.name to $fighter2.name>>
<<set $room7.girlname to $fighter2.girlname>>
<<set $room7.classdesc to $fighter2.classdesc>>
<<set $room7.str to $fighter2.str>>
<<set $room7.sta to $fighter2.sta>>
<<set $room7.int to $fighter2.int>>
<<set $room7.sex to $fighter2.sex>>
<<set $room7.hp to $fighter2.hp>>
<<set $room7.dex to $fighter2.dex>>
<<set $room7.res to $fighter2.res>>
<<set $room7.wdmg to $fighter2.wdmg>>
<<set $room7.wskill to $fighter2.wskill>>
<<set $room7.sexskill to $fighter2.sexskill>>
<<set $room7.sperm to $fighter2.sperm>>
<<set $room7.curhp to $fighter2.curhp>>
<<set $room7.hpmult to $fighter2.hpmult>>
<<set $room7.armor to $fighter2.armor>>
<<set $room7.totstats to $fighter2.totstats>>
<<set $room7.expgiven to $fighter2.expgiven>>
<<set $room7.expmult to $fighter2.expmult>>
<<set $room7.arousal to $fighter2.arousal>>
<<set $room7.arousallimit to $fighter2.arousallimit>>
<<set $room7.arousaleffect to $fighter2.arousaleffect>>
<<set $room7.ishorny to $fighter2.ishorny>>
<<set $room7.fetish to $fighter2.fetish>>
<<set $room7.weakfetish to $fighter2.weakfetish>>
<<set $room7.strongfetish to $fighter2.strongfetish>>
<<set $room7.knownweak to $fighter2.knownweak>>
<<set $room7.knownstrong to $fighter2.knownstrong>>
<<set $room7.numweak to $fighter2.numweak>>
<<set $room7.numstrong to $fighter2.numstrong>>
<<set $room7.trapcheck to $fighter2.trapcheck>>
<<set $room7.pic to $fighter2.pic>>
<<set $room7.npic to $fighter2.npic>>
<<set $room7.ppic to $fighter2.ppic>>
<<set $room7.item to $fighter2.item>>
<<set $room7.minscrap to $fighter2.minscrap>>
<<set $room7.iscaptured to $fighter2.iscaptured>>
<<set $room7.isdefeated to $fighter2.isdefeated>>
<<set $room7.isturned to $fighter2.isturned>>
<<set $room7.cumlimit to $fighter2.cumlimit>>
<<set $room7.hjexp to $fighter2.hjexp>>
<<set $room7.hjnextlvl to $fighter2.hjnextlvl>>
<<set $room7.hjlvl to $fighter2.hjlvl>>
<<set $room7.hjmaxlvl to $fighter2.hjmaxlvl>>
<<set $room7.bjexp to $fighter2.bjexp>>
<<set $room7.bjnextlvl to $fighter2.bjnextlvl>>
<<set $room7.bjlvl to $fighter2.bjlvl>>
<<set $room7.bjmaxlvl to $fighter2.bjmaxlvl>>
<<set $room7.analexp to $fighter2.analexp>>
<<set $room7.analnextlvl to $fighter2.analnextlvl>>
<<set $room7.anallvl to $fighter2.anallvl>>
<<set $room7.analmaxlvl to $fighter2.analmaxlvl>>
<<set $room7.energy to $fighter2.energy>>
<<set $room7.maxenergy to $fighter2.maxenergy>>
<<set $fighter2space to "empty">>
<<set $fighter2 to []>>
<<set $room7.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter3space is "full">>\
<tr>
<td>$fighter3.ppic</td>\
<td>Name: $fighter3.girlname
Favourite fetish: $fighter3.weakfetish
Hated fetish: $fighter3.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room7.name to $fighter3.name>>
<<set $room7.girlname to $fighter3.girlname>>
<<set $room7.classdesc to $fighter3.classdesc>>
<<set $room7.str to $fighter3.str>>
<<set $room7.sta to $fighter3.sta>>
<<set $room7.int to $fighter3.int>>
<<set $room7.sex to $fighter3.sex>>
<<set $room7.hp to $fighter3.hp>>
<<set $room7.dex to $fighter3.dex>>
<<set $room7.res to $fighter3.res>>
<<set $room7.wdmg to $fighter3.wdmg>>
<<set $room7.wskill to $fighter3.wskill>>
<<set $room7.sexskill to $fighter3.sexskill>>
<<set $room7.sperm to $fighter3.sperm>>
<<set $room7.curhp to $fighter3.curhp>>
<<set $room7.hpmult to $fighter3.hpmult>>
<<set $room7.armor to $fighter3.armor>>
<<set $room7.totstats to $fighter3.totstats>>
<<set $room7.expgiven to $fighter3.expgiven>>
<<set $room7.expmult to $fighter3.expmult>>
<<set $room7.arousal to $fighter3.arousal>>
<<set $room7.arousallimit to $fighter3.arousallimit>>
<<set $room7.arousaleffect to $fighter3.arousaleffect>>
<<set $room7.ishorny to $fighter3.ishorny>>
<<set $room7.fetish to $fighter3.fetish>>
<<set $room7.weakfetish to $fighter3.weakfetish>>
<<set $room7.strongfetish to $fighter3.strongfetish>>
<<set $room7.knownweak to $fighter3.knownweak>>
<<set $room7.knownstrong to $fighter3.knownstrong>>
<<set $room7.numweak to $fighter3.numweak>>
<<set $room7.numstrong to $fighter3.numstrong>>
<<set $room7.trapcheck to $fighter3.trapcheck>>
<<set $room7.pic to $fighter3.pic>>
<<set $room7.npic to $fighter3.npic>>
<<set $room7.ppic to $fighter3.ppic>>
<<set $room7.item to $fighter3.item>>
<<set $room7.minscrap to $fighter3.minscrap>>
<<set $room7.iscaptured to $fighter3.iscaptured>>
<<set $room7.isdefeated to $fighter3.isdefeated>>
<<set $room7.isturned to $fighter3.isturned>>
<<set $room7.cumlimit to $fighter3.cumlimit>>
<<set $room7.hjexp to $fighter3.hjexp>>
<<set $room7.hjnextlvl to $fighter3.hjnextlvl>>
<<set $room7.hjlvl to $fighter3.hjlvl>>
<<set $room7.hjmaxlvl to $fighter3.hjmaxlvl>>
<<set $room7.bjexp to $fighter3.bjexp>>
<<set $room7.bjnextlvl to $fighter3.bjnextlvl>>
<<set $room7.bjlvl to $fighter3.bjlvl>>
<<set $room7.bjmaxlvl to $fighter3.bjmaxlvl>>
<<set $room7.analexp to $fighter3.analexp>>
<<set $room7.analnextlvl to $fighter3.analnextlvl>>
<<set $room7.anallvl to $fighter3.anallvl>>
<<set $room7.analmaxlvl to $fighter3.analmaxlvl>>
<<set $room7.energy to $fighter3.energy>>
<<set $room7.maxenergy to $fighter3.maxenergy>>
<<set $fighter3space to "empty">>
<<set $fighter3 to []>>
<<set $room7.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter4space is "full">>\
<tr>
<td>$fighter4.ppic</td>\
<td>Name: $fighter4.girlname
Favourite fetish: $fighter4.weakfetish
Hated fetish: $fighter4.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room7.name to $fighter4.name>>
<<set $room7.girlname to $fighter4.girlname>>
<<set $room7.classdesc to $fighter4.classdesc>>
<<set $room7.str to $fighter4.str>>
<<set $room7.sta to $fighter4.sta>>
<<set $room7.int to $fighter4.int>>
<<set $room7.sex to $fighter4.sex>>
<<set $room7.hp to $fighter4.hp>>
<<set $room7.dex to $fighter4.dex>>
<<set $room7.res to $fighter4.res>>
<<set $room7.wdmg to $fighter4.wdmg>>
<<set $room7.wskill to $fighter4.wskill>>
<<set $room7.sexskill to $fighter4.sexskill>>
<<set $room7.sperm to $fighter4.sperm>>
<<set $room7.curhp to $fighter4.curhp>>
<<set $room7.hpmult to $fighter4.hpmult>>
<<set $room7.armor to $fighter4.armor>>
<<set $room7.totstats to $fighter4.totstats>>
<<set $room7.expgiven to $fighter4.expgiven>>
<<set $room7.expmult to $fighter4.expmult>>
<<set $room7.arousal to $fighter4.arousal>>
<<set $room7.arousallimit to $fighter4.arousallimit>>
<<set $room7.arousaleffect to $fighter4.arousaleffect>>
<<set $room7.ishorny to $fighter4.ishorny>>
<<set $room7.fetish to $fighter4.fetish>>
<<set $room7.weakfetish to $fighter4.weakfetish>>
<<set $room7.strongfetish to $fighter4.strongfetish>>
<<set $room7.knownweak to $fighter4.knownweak>>
<<set $room7.knownstrong to $fighter4.knownstrong>>
<<set $room7.numweak to $fighter4.numweak>>
<<set $room7.numstrong to $fighter4.numstrong>>
<<set $room7.trapcheck to $fighter4.trapcheck>>
<<set $room7.pic to $fighter4.pic>>
<<set $room7.npic to $fighter4.npic>>
<<set $room7.ppic to $fighter4.ppic>>
<<set $room7.item to $fighter4.item>>
<<set $room7.minscrap to $fighter4.minscrap>>
<<set $room7.iscaptured to $fighter4.iscaptured>>
<<set $room7.isdefeated to $fighter4.isdefeated>>
<<set $room7.isturned to $fighter4.isturned>>
<<set $room7.cumlimit to $fighter4.cumlimit>>
<<set $room7.hjexp to $fighter4.hjexp>>
<<set $room7.hjnextlvl to $fighter4.hjnextlvl>>
<<set $room7.hjlvl to $fighter4.hjlvl>>
<<set $room7.hjmaxlvl to $fighter4.hjmaxlvl>>
<<set $room7.bjexp to $fighter4.bjexp>>
<<set $room7.bjnextlvl to $fighter4.bjnextlvl>>
<<set $room7.bjlvl to $fighter4.bjlvl>>
<<set $room7.bjmaxlvl to $fighter4.bjmaxlvl>>
<<set $room7.analexp to $fighter4.analexp>>
<<set $room7.analnextlvl to $fighter4.analnextlvl>>
<<set $room7.anallvl to $fighter4.anallvl>>
<<set $room7.analmaxlvl to $fighter4.analmaxlvl>>
<<set $room7.energy to $fighter4.energy>>
<<set $room7.maxenergy to $fighter4.maxenergy>>
<<set $fighter4space to "empty">>
<<set $fighter4 to []>>
<<set $room7.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter5space is "full">>\
<tr>
<td>$fighter5.ppic</td>\
<td>Name: $fighter5.girlname
Favourite fetish: $fighter5.weakfetish
Hated fetish: $fighter5.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room7.name to $fighter5.name>>
<<set $room7.girlname to $fighter5.girlname>>
<<set $room7.classdesc to $fighter5.classdesc>>
<<set $room7.str to $fighter5.str>>
<<set $room7.sta to $fighter5.sta>>
<<set $room7.int to $fighter5.int>>
<<set $room7.sex to $fighter5.sex>>
<<set $room7.hp to $fighter5.hp>>
<<set $room7.dex to $fighter5.dex>>
<<set $room7.res to $fighter5.res>>
<<set $room7.wdmg to $fighter5.wdmg>>
<<set $room7.wskill to $fighter5.wskill>>
<<set $room7.sexskill to $fighter5.sexskill>>
<<set $room7.sperm to $fighter5.sperm>>
<<set $room7.curhp to $fighter5.curhp>>
<<set $room7.hpmult to $fighter5.hpmult>>
<<set $room7.armor to $fighter5.armor>>
<<set $room7.totstats to $fighter5.totstats>>
<<set $room7.expgiven to $fighter5.expgiven>>
<<set $room7.expmult to $fighter5.expmult>>
<<set $room7.arousal to $fighter5.arousal>>
<<set $room7.arousallimit to $fighter5.arousallimit>>
<<set $room7.arousaleffect to $fighter5.arousaleffect>>
<<set $room7.ishorny to $fighter5.ishorny>>
<<set $room7.fetish to $fighter5.fetish>>
<<set $room7.weakfetish to $fighter5.weakfetish>>
<<set $room7.strongfetish to $fighter5.strongfetish>>
<<set $room7.knownweak to $fighter5.knownweak>>
<<set $room7.knownstrong to $fighter5.knownstrong>>
<<set $room7.numweak to $fighter5.numweak>>
<<set $room7.numstrong to $fighter5.numstrong>>
<<set $room7.trapcheck to $fighter5.trapcheck>>
<<set $room7.pic to $fighter5.pic>>
<<set $room7.npic to $fighter5.npic>>
<<set $room7.ppic to $fighter5.ppic>>
<<set $room7.item to $fighter5.item>>
<<set $room7.minscrap to $fighter5.minscrap>>
<<set $room7.iscaptured to $fighter5.iscaptured>>
<<set $room7.isdefeated to $fighter5.isdefeated>>
<<set $room7.isturned to $fighter5.isturned>>
<<set $room7.cumlimit to $fighter5.cumlimit>>
<<set $room7.hjexp to $fighter5.hjexp>>
<<set $room7.hjnextlvl to $fighter5.hjnextlvl>>
<<set $room7.hjlvl to $fighter5.hjlvl>>
<<set $room7.hjmaxlvl to $fighter5.hjmaxlvl>>
<<set $room7.bjexp to $fighter5.bjexp>>
<<set $room7.bjnextlvl to $fighter5.bjnextlvl>>
<<set $room7.bjlvl to $fighter5.bjlvl>>
<<set $room7.bjmaxlvl to $fighter5.bjmaxlvl>>
<<set $room7.analexp to $fighter5.analexp>>
<<set $room7.analnextlvl to $fighter5.analnextlvl>>
<<set $room7.anallvl to $fighter5.anallvl>>
<<set $room7.analmaxlvl to $fighter5.analmaxlvl>>
<<set $room7.energy to $fighter5.energy>>
<<set $room7.maxenergy to $fighter5.maxenergy>>
<<set $fighter5space to "empty">>
<<set $fighter5 to []>>
<<set $room7.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
</tbody>\
</table>\
<<else>>\
Assigned fighter
$room7.ppic
Name: $room7.girlname
Strength: $room7.str
Stamina: $room7.sta
Intellect: $room7.int
Sexiness: $room7.sex
Dexterity: $room7.dex
Resistance: $room7.res
Weapon damage: $room7.wdmg
Weapon skill: $room7.wskill
Armor: $room7.armor
<</if>>\
<<else>>\
Your space is empty
<<link [[Build a Building|BuildingShop]]>><<set $editroom to 7>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 7>><</link>>
<</if>>\
<<if $room7.roomtype === "Building" || $room7.roomtype === "Trap">>\
<<link [[Reset|ResetConfirm]]>><<set $editroom to 7>><</link>>
[[Back|Manage]]
<<else>>\
[[Back|Manage]]
<</if>>\<div align='center' style='font-size: 200%;'>Ninth Space</div>\
<<if $room8.roomtype === "Unit">>\
<div align='center' style='font-size: 150%;'>$room8.name</div>\
<<if $room8.lvl === $pcmaxunitlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>
Level: $room8.lvl / $pcmaxunitlvl
Exp: $room8.exp / $room8.exp_nextlvl
</div>
<</if>>\
$room8.pic
$room8.desc
<span style="color:green">Health: $room8.curhp / $room8.hp</span>
<span style="color:orange">Strength: $room8.str</span>
<span style="color:blue">Resistance: $room8.res</span>
<span style="color:purple">Intellegence: $room8.int</span>
<span style="color:darkred">Sexual Damage: $room8.sex</span>
<strong>Fetishes:</strong> $room8.fetish
<strong>Ability:</strong> $room8.ability
$room8.abilitydesc\
<<elseif $room8.roomtype === "Trap">>\
<div align='center' style='font-size: 150%;'>$room8.name</div>\
<<if $room8.lvl === $room8.maxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room8.lvl</div>
<</if>>\
$room8.pic
$room8.desc
$room8.effect
<<if $room8.lvl === $room8.maxlvl>>\
<strong>Max Level Bonus</strong>
$room8.maxlvldesc
<</if>>\
<span style="color:orange">Physical Damage: $room8.str</span>
<<set _minar to Math.round($room8.sex * .5)>>\
<<set _maxar to Math.round($room8.sex * 2)>>\
<span class="pinktext">Arousal Increase: _minar - _maxar</span>
Success Chance: $room8.rate
<strong>Fetishes:</strong> $room8.fetish
<<if $room8.name === "Suggestive Fetish Trap">>\
<<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>>
<</if>>\
\
<<if $room8.isworking === true>>\
Status: <span style="color:green">Fully functioning</span>
<<if $room8.lvl < $room8.maxlvl && $scrap >= Math.round(($room8.cost * $room8.lvl) / 2)>>\
<<link [[Upgrade|Room Nine]]>><<set $scrap -= Math.round(($room8.cost * $room8.lvl) / 2)>>\
<<set $totscrapspent += Math.round(($room8.cost * $room8.lvl) / 2)>>\
<<set $room8.str += $room8.str_up>>\
<<set $room8.sex += $room8.sex_up>>\
<<set $room8.rate += $room8.rate_up>>\
<<set $room8.lvl++>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room8.cost * $room8.lvl) / 2)>> Scrap</span>
<<elseif $room8.lvl === $room8.maxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room8.cost * $room8.lvl) / 2)>> Scrap</span>
<</if>>\
<<elseif $room8.isworking === false>>\
Status: <span style="color:red">Requries repairs</span>
<<if $scrap >= Math.round(($room8.cost / 4) * $room8.lvl)>>\
<<link [[Repair|Room Nine]]>>\
<<set $room8.isworking to true>>\
<<set $scrap -= Math.round(($room8.cost / 4) * $room8.lvl)>>\
<<set $totscrapspent += Math.round(($room8.cost / 4) * $room8.lvl)>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room8.cost / 4) * $room8.lvl)>> Scrap</span>\
<<else>>\
<span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room8.cost / 4) * $room8.lvl)>></span>
<</if>>\
<</if>>\
<<elseif $room8.roomtype === "Building">>\
<div align='center' style='font-size: 150%;'>$room8.bname</div>\
<<if $room8.blvl === $room8.bmaxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room8.blvl</div>
<</if>>\
$room8.bpic
<<if $room8.bisiton is false>>\
$room8.bdesc
<</if>>\
<<if $room8.blvl === $room8.bmaxlvl>>\
<strong>Max Level Bonus</strong>
$room8.bmaxlvldesc
<</if>>\
Building stats:
Strength: $room8.bstr
Stamina: $room8.bsta
Intellect: $room8.bint
Sexiness: $room8.bsex
Dexterity: $room8.bdex
Resistance: $room8.bres
Weapon damage: $room8.bwdmg
Weapon skill: $room8.bwskill
Armor: $room8.barmor
<<if $room8.bisiton is false>>\
The building is empty, no fighter assigned to it.
<div align='center' style='font-size: 150%;'>Fighters</div>\
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Picture</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<<if $fighter1space is "full">>\
<tr>
<td>$fighter1.ppic</td>\
<td>Name: $fighter1.girlname
Favourite fetish: $fighter1.weakfetish
Hated fetish: $fighter1.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room8.name to $fighter1.name>>
<<set $room8.girlname to $fighter1.girlname>>
<<set $room8.classdesc to $fighter1.classdesc>>
<<set $room8.str to $fighter1.str>>
<<set $room8.sta to $fighter1.sta>>
<<set $room8.int to $fighter1.int>>
<<set $room8.sex to $fighter1.sex>>
<<set $room8.hp to $fighter1.hp>>
<<set $room8.dex to $fighter1.dex>>
<<set $room8.res to $fighter1.res>>
<<set $room8.wdmg to $fighter1.wdmg>>
<<set $room8.wskill to $fighter1.wskill>>
<<set $room8.sexskill to $fighter1.sexskill>>
<<set $room8.sperm to $fighter1.sperm>>
<<set $room8.curhp to $fighter1.curhp>>
<<set $room8.hpmult to $fighter1.hpmult>>
<<set $room8.armor to $fighter1.armor>>
<<set $room8.totstats to $fighter1.totstats>>
<<set $room8.expgiven to $fighter1.expgiven>>
<<set $room8.expmult to $fighter1.expmult>>
<<set $room8.arousal to $fighter1.arousal>>
<<set $room8.arousallimit to $fighter1.arousallimit>>
<<set $room8.arousaleffect to $fighter1.arousaleffect>>
<<set $room8.ishorny to $fighter1.ishorny>>
<<set $room8.fetish to $fighter1.fetish>>
<<set $room8.weakfetish to $fighter1.weakfetish>>
<<set $room8.strongfetish to $fighter1.strongfetish>>
<<set $room8.knownweak to $fighter1.knownweak>>
<<set $room8.knownstrong to $fighter1.knownstrong>>
<<set $room8.numweak to $fighter1.numweak>>
<<set $room8.numstrong to $fighter1.numstrong>>
<<set $room8.trapcheck to $fighter1.trapcheck>>
<<set $room8.pic to $fighter1.pic>>
<<set $room8.npic to $fighter1.npic>>
<<set $room8.ppic to $fighter1.ppic>>
<<set $room8.item to $fighter1.item>>
<<set $room8.minscrap to $fighter1.minscrap>>
<<set $room8.iscaptured to $fighter1.iscaptured>>
<<set $room8.isdefeated to $fighter1.isdefeated>>
<<set $room8.isturned to $fighter1.isturned>>
<<set $room8.cumlimit to $fighter1.cumlimit>>
<<set $room8.hjexp to $fighter1.hjexp>>
<<set $room8.hjnextlvl to $fighter1.hjnextlvl>>
<<set $room8.hjlvl to $fighter1.hjlvl>>
<<set $room8.hjmaxlvl to $fighter1.hjmaxlvl>>
<<set $room8.bjexp to $fighter1.bjexp>>
<<set $room8.bjnextlvl to $fighter1.bjnextlvl>>
<<set $room8.bjlvl to $fighter1.bjlvl>>
<<set $room8.bjmaxlvl to $fighter1.bjmaxlvl>>
<<set $room8.analexp to $fighter1.analexp>>
<<set $room8.analnextlvl to $fighter1.analnextlvl>>
<<set $room8.anallvl to $fighter1.anallvl>>
<<set $room8.analmaxlvl to $fighter1.analmaxlvl>>
<<set $room8.energy to $fighter1.energy>>
<<set $room8.maxenergy to $fighter1.maxenergy>>
<<set $fighter1space to "empty">>
<<set $fighter1 to []>>
<<set $room8.bisiton to true>>
<<set $room8.bisworking to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter2space is "full">>\
<tr>
<td>$fighter2.ppic</td>\
<td>Name: $fighter2.girlname
Favourite fetish: $fighter2.weakfetish
Hated fetish: $fighter2.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room8.name to $fighter2.name>>
<<set $room8.girlname to $fighter2.girlname>>
<<set $room8.classdesc to $fighter2.classdesc>>
<<set $room8.str to $fighter2.str>>
<<set $room8.sta to $fighter2.sta>>
<<set $room8.int to $fighter2.int>>
<<set $room8.sex to $fighter2.sex>>
<<set $room8.hp to $fighter2.hp>>
<<set $room8.dex to $fighter2.dex>>
<<set $room8.res to $fighter2.res>>
<<set $room8.wdmg to $fighter2.wdmg>>
<<set $room8.wskill to $fighter2.wskill>>
<<set $room8.sexskill to $fighter2.sexskill>>
<<set $room8.sperm to $fighter2.sperm>>
<<set $room8.curhp to $fighter2.curhp>>
<<set $room8.hpmult to $fighter2.hpmult>>
<<set $room8.armor to $fighter2.armor>>
<<set $room8.totstats to $fighter2.totstats>>
<<set $room8.expgiven to $fighter2.expgiven>>
<<set $room8.expmult to $fighter2.expmult>>
<<set $room8.arousal to $fighter2.arousal>>
<<set $room8.arousallimit to $fighter2.arousallimit>>
<<set $room8.arousaleffect to $fighter2.arousaleffect>>
<<set $room8.ishorny to $fighter2.ishorny>>
<<set $room8.fetish to $fighter2.fetish>>
<<set $room8.weakfetish to $fighter2.weakfetish>>
<<set $room8.strongfetish to $fighter2.strongfetish>>
<<set $room8.knownweak to $fighter2.knownweak>>
<<set $room8.knownstrong to $fighter2.knownstrong>>
<<set $room8.numweak to $fighter2.numweak>>
<<set $room8.numstrong to $fighter2.numstrong>>
<<set $room8.trapcheck to $fighter2.trapcheck>>
<<set $room8.pic to $fighter2.pic>>
<<set $room8.npic to $fighter2.npic>>
<<set $room8.ppic to $fighter2.ppic>>
<<set $room8.item to $fighter2.item>>
<<set $room8.minscrap to $fighter2.minscrap>>
<<set $room8.iscaptured to $fighter2.iscaptured>>
<<set $room8.isdefeated to $fighter2.isdefeated>>
<<set $room8.isturned to $fighter2.isturned>>
<<set $room8.cumlimit to $fighter2.cumlimit>>
<<set $room8.hjexp to $fighter2.hjexp>>
<<set $room8.hjnextlvl to $fighter2.hjnextlvl>>
<<set $room8.hjlvl to $fighter2.hjlvl>>
<<set $room8.hjmaxlvl to $fighter2.hjmaxlvl>>
<<set $room8.bjexp to $fighter2.bjexp>>
<<set $room8.bjnextlvl to $fighter2.bjnextlvl>>
<<set $room8.bjlvl to $fighter2.bjlvl>>
<<set $room8.bjmaxlvl to $fighter2.bjmaxlvl>>
<<set $room8.analexp to $fighter2.analexp>>
<<set $room8.analnextlvl to $fighter2.analnextlvl>>
<<set $room8.anallvl to $fighter2.anallvl>>
<<set $room8.analmaxlvl to $fighter2.analmaxlvl>>
<<set $room8.energy to $fighter2.energy>>
<<set $room8.maxenergy to $fighter2.maxenergy>>
<<set $fighter2space to "empty">>
<<set $fighter2 to []>>
<<set $room8.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter3space is "full">>\
<tr>
<td>$fighter3.ppic</td>\
<td>Name: $fighter3.girlname
Favourite fetish: $fighter3.weakfetish
Hated fetish: $fighter3.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room8.name to $fighter3.name>>
<<set $room8.girlname to $fighter3.girlname>>
<<set $room8.classdesc to $fighter3.classdesc>>
<<set $room8.str to $fighter3.str>>
<<set $room8.sta to $fighter3.sta>>
<<set $room8.int to $fighter3.int>>
<<set $room8.sex to $fighter3.sex>>
<<set $room8.hp to $fighter3.hp>>
<<set $room8.dex to $fighter3.dex>>
<<set $room8.res to $fighter3.res>>
<<set $room8.wdmg to $fighter3.wdmg>>
<<set $room8.wskill to $fighter3.wskill>>
<<set $room8.sexskill to $fighter3.sexskill>>
<<set $room8.sperm to $fighter3.sperm>>
<<set $room8.curhp to $fighter3.curhp>>
<<set $room8.hpmult to $fighter3.hpmult>>
<<set $room8.armor to $fighter3.armor>>
<<set $room8.totstats to $fighter3.totstats>>
<<set $room8.expgiven to $fighter3.expgiven>>
<<set $room8.expmult to $fighter3.expmult>>
<<set $room8.arousal to $fighter3.arousal>>
<<set $room8.arousallimit to $fighter3.arousallimit>>
<<set $room8.arousaleffect to $fighter3.arousaleffect>>
<<set $room8.ishorny to $fighter3.ishorny>>
<<set $room8.fetish to $fighter3.fetish>>
<<set $room8.weakfetish to $fighter3.weakfetish>>
<<set $room8.strongfetish to $fighter3.strongfetish>>
<<set $room8.knownweak to $fighter3.knownweak>>
<<set $room8.knownstrong to $fighter3.knownstrong>>
<<set $room8.numweak to $fighter3.numweak>>
<<set $room8.numstrong to $fighter3.numstrong>>
<<set $room8.trapcheck to $fighter3.trapcheck>>
<<set $room8.pic to $fighter3.pic>>
<<set $room8.npic to $fighter3.npic>>
<<set $room8.ppic to $fighter3.ppic>>
<<set $room8.item to $fighter3.item>>
<<set $room8.minscrap to $fighter3.minscrap>>
<<set $room8.iscaptured to $fighter3.iscaptured>>
<<set $room8.isdefeated to $fighter3.isdefeated>>
<<set $room8.isturned to $fighter3.isturned>>
<<set $room8.cumlimit to $fighter3.cumlimit>>
<<set $room8.hjexp to $fighter3.hjexp>>
<<set $room8.hjnextlvl to $fighter3.hjnextlvl>>
<<set $room8.hjlvl to $fighter3.hjlvl>>
<<set $room8.hjmaxlvl to $fighter3.hjmaxlvl>>
<<set $room8.bjexp to $fighter3.bjexp>>
<<set $room8.bjnextlvl to $fighter3.bjnextlvl>>
<<set $room8.bjlvl to $fighter3.bjlvl>>
<<set $room8.bjmaxlvl to $fighter3.bjmaxlvl>>
<<set $room8.analexp to $fighter3.analexp>>
<<set $room8.analnextlvl to $fighter3.analnextlvl>>
<<set $room8.anallvl to $fighter3.anallvl>>
<<set $room8.analmaxlvl to $fighter3.analmaxlvl>>
<<set $room8.energy to $fighter3.energy>>
<<set $room8.maxenergy to $fighter3.maxenergy>>
<<set $fighter3space to "empty">>
<<set $fighter3 to []>>
<<set $room8.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter4space is "full">>\
<tr>
<td>$fighter4.ppic</td>\
<td>Name: $fighter4.girlname
Favourite fetish: $fighter4.weakfetish
Hated fetish: $fighter4.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room8.name to $fighter4.name>>
<<set $room8.girlname to $fighter4.girlname>>
<<set $room8.classdesc to $fighter4.classdesc>>
<<set $room8.str to $fighter4.str>>
<<set $room8.sta to $fighter4.sta>>
<<set $room8.int to $fighter4.int>>
<<set $room8.sex to $fighter4.sex>>
<<set $room8.hp to $fighter4.hp>>
<<set $room8.dex to $fighter4.dex>>
<<set $room8.res to $fighter4.res>>
<<set $room8.wdmg to $fighter4.wdmg>>
<<set $room8.wskill to $fighter4.wskill>>
<<set $room8.sexskill to $fighter4.sexskill>>
<<set $room8.sperm to $fighter4.sperm>>
<<set $room8.curhp to $fighter4.curhp>>
<<set $room8.hpmult to $fighter4.hpmult>>
<<set $room8.armor to $fighter4.armor>>
<<set $room8.totstats to $fighter4.totstats>>
<<set $room8.expgiven to $fighter4.expgiven>>
<<set $room8.expmult to $fighter4.expmult>>
<<set $room8.arousal to $fighter4.arousal>>
<<set $room8.arousallimit to $fighter4.arousallimit>>
<<set $room8.arousaleffect to $fighter4.arousaleffect>>
<<set $room8.ishorny to $fighter4.ishorny>>
<<set $room8.fetish to $fighter4.fetish>>
<<set $room8.weakfetish to $fighter4.weakfetish>>
<<set $room8.strongfetish to $fighter4.strongfetish>>
<<set $room8.knownweak to $fighter4.knownweak>>
<<set $room8.knownstrong to $fighter4.knownstrong>>
<<set $room8.numweak to $fighter4.numweak>>
<<set $room8.numstrong to $fighter4.numstrong>>
<<set $room8.trapcheck to $fighter4.trapcheck>>
<<set $room8.pic to $fighter4.pic>>
<<set $room8.npic to $fighter4.npic>>
<<set $room8.ppic to $fighter4.ppic>>
<<set $room8.item to $fighter4.item>>
<<set $room8.minscrap to $fighter4.minscrap>>
<<set $room8.iscaptured to $fighter4.iscaptured>>
<<set $room8.isdefeated to $fighter4.isdefeated>>
<<set $room8.isturned to $fighter4.isturned>>
<<set $room8.cumlimit to $fighter4.cumlimit>>
<<set $room8.hjexp to $fighter4.hjexp>>
<<set $room8.hjnextlvl to $fighter4.hjnextlvl>>
<<set $room8.hjlvl to $fighter4.hjlvl>>
<<set $room8.hjmaxlvl to $fighter4.hjmaxlvl>>
<<set $room8.bjexp to $fighter4.bjexp>>
<<set $room8.bjnextlvl to $fighter4.bjnextlvl>>
<<set $room8.bjlvl to $fighter4.bjlvl>>
<<set $room8.bjmaxlvl to $fighter4.bjmaxlvl>>
<<set $room8.analexp to $fighter4.analexp>>
<<set $room8.analnextlvl to $fighter4.analnextlvl>>
<<set $room8.anallvl to $fighter4.anallvl>>
<<set $room8.analmaxlvl to $fighter4.analmaxlvl>>
<<set $room8.energy to $fighter4.energy>>
<<set $room8.maxenergy to $fighter4.maxenergy>>
<<set $fighter4space to "empty">>
<<set $fighter4 to []>>
<<set $room8.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter5space is "full">>\
<tr>
<td>$fighter5.ppic</td>\
<td>Name: $fighter5.girlname
Favourite fetish: $fighter5.weakfetish
Hated fetish: $fighter5.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room8.name to $fighter5.name>>
<<set $room8.girlname to $fighter5.girlname>>
<<set $room8.classdesc to $fighter5.classdesc>>
<<set $room8.str to $fighter5.str>>
<<set $room8.sta to $fighter5.sta>>
<<set $room8.int to $fighter5.int>>
<<set $room8.sex to $fighter5.sex>>
<<set $room8.hp to $fighter5.hp>>
<<set $room8.dex to $fighter5.dex>>
<<set $room8.res to $fighter5.res>>
<<set $room8.wdmg to $fighter5.wdmg>>
<<set $room8.wskill to $fighter5.wskill>>
<<set $room8.sexskill to $fighter5.sexskill>>
<<set $room8.sperm to $fighter5.sperm>>
<<set $room8.curhp to $fighter5.curhp>>
<<set $room8.hpmult to $fighter5.hpmult>>
<<set $room8.armor to $fighter5.armor>>
<<set $room8.totstats to $fighter5.totstats>>
<<set $room8.expgiven to $fighter5.expgiven>>
<<set $room8.expmult to $fighter5.expmult>>
<<set $room8.arousal to $fighter5.arousal>>
<<set $room8.arousallimit to $fighter5.arousallimit>>
<<set $room8.arousaleffect to $fighter5.arousaleffect>>
<<set $room8.ishorny to $fighter5.ishorny>>
<<set $room8.fetish to $fighter5.fetish>>
<<set $room8.weakfetish to $fighter5.weakfetish>>
<<set $room8.strongfetish to $fighter5.strongfetish>>
<<set $room8.knownweak to $fighter5.knownweak>>
<<set $room8.knownstrong to $fighter5.knownstrong>>
<<set $room8.numweak to $fighter5.numweak>>
<<set $room8.numstrong to $fighter5.numstrong>>
<<set $room8.trapcheck to $fighter5.trapcheck>>
<<set $room8.pic to $fighter5.pic>>
<<set $room8.npic to $fighter5.npic>>
<<set $room8.ppic to $fighter5.ppic>>
<<set $room8.item to $fighter5.item>>
<<set $room8.minscrap to $fighter5.minscrap>>
<<set $room8.iscaptured to $fighter5.iscaptured>>
<<set $room8.isdefeated to $fighter5.isdefeated>>
<<set $room8.isturned to $fighter5.isturned>>
<<set $room8.cumlimit to $fighter5.cumlimit>>
<<set $room8.hjexp to $fighter5.hjexp>>
<<set $room8.hjnextlvl to $fighter5.hjnextlvl>>
<<set $room8.hjlvl to $fighter5.hjlvl>>
<<set $room8.hjmaxlvl to $fighter5.hjmaxlvl>>
<<set $room8.bjexp to $fighter5.bjexp>>
<<set $room8.bjnextlvl to $fighter5.bjnextlvl>>
<<set $room8.bjlvl to $fighter5.bjlvl>>
<<set $room8.bjmaxlvl to $fighter5.bjmaxlvl>>
<<set $room8.analexp to $fighter5.analexp>>
<<set $room8.analnextlvl to $fighter5.analnextlvl>>
<<set $room8.anallvl to $fighter5.anallvl>>
<<set $room8.analmaxlvl to $fighter5.analmaxlvl>>
<<set $room8.energy to $fighter5.energy>>
<<set $room8.maxenergy to $fighter5.maxenergy>>
<<set $fighter5space to "empty">>
<<set $fighter5 to []>>
<<set $room8.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
</tbody>\
</table>\
<<else>>\
Assigned fighter
$room8.ppic
Name: $room8.girlname
Strength: $room8.str
Stamina: $room8.sta
Intellect: $room8.int
Sexiness: $room8.sex
Dexterity: $room8.dex
Resistance: $room8.res
Weapon damage: $room8.wdmg
Weapon skill: $room8.wskill
Armor: $room8.armor
<</if>>\
<<else>>\
Your space is empty
<<link [[Build a Building|BuildingShop]]>><<set $editroom to 8>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 8>><</link>>
<</if>>\
<<if $room8.roomtype === "Building" || $room8.roomtype === "Trap">>\
<<link [[Reset|ResetConfirm]]>><<set $editroom to 8>><</link>>
[[Back|Manage]]
<<else>>\
[[Back|Manage]]
<</if>>\<div align='center' style='font-size: 200%;'>Tenth Space</div>\
<<if $room9.roomtype === "Unit">>\
<div align='center' style='font-size: 150%;'>$room9.name</div>\
<<if $room9.lvl === $pcmaxunitlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>
Level: $room9.lvl / $pcmaxunitlvl
Exp: $room9.exp / $room9.exp_nextlvl
</div>
<</if>>\
$room9.pic
$room9.desc
<span style="color:green">Health: $room9.curhp / $room9.hp</span>
<span style="color:orange">Strength: $room9.str</span>
<span style="color:blue">Resistance: $room9.res</span>
<span style="color:purple">Intellegence: $room9.int</span>
<span style="color:darkred">Sexual Damage: $room9.sex</span>
<strong>Fetishes:</strong> $room9.fetish
<strong>Ability:</strong> $room9.ability
$room9.abilitydesc\
<<elseif $room9.roomtype === "Trap">>\
<div align='center' style='font-size: 150%;'>$room9.name</div>\
<<if $room9.lvl === $room9.maxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room9.lvl</div>
<</if>>\
$room9.pic
$room9.desc
$room9.effect
<<if $room9.lvl === $room9.maxlvl>>\
<strong>Max Level Bonus</strong>
$room9.maxlvldesc
<</if>>\
<span style="color:orange">Physical Damage: $room9.str</span>
<<set _minar to Math.round($room9.sex * .5)>>\
<<set _maxar to Math.round($room9.sex * 2)>>\
<span class="pinktext">Arousal Increase: _minar - _maxar</span>
Success Chance: $room9.rate
<strong>Fetishes:</strong> $room9.fetish
<<if $room9.name === "Suggestive Fetish Trap">>\
<<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>>
<</if>>\
\
<<if $room9.isworking === true>>\
Status: <span style="color:green">Fully functioning</span>
<<if $room9.lvl < $room9.maxlvl && $scrap >= Math.round(($room9.cost * $room9.lvl) / 2)>>\
<<link [[Upgrade|Room Ten]]>><<set $scrap -= Math.round(($room9.cost * $room9.lvl) / 2)>>\
<<set $totscrapspent += Math.round(($room9.cost * $room9.lvl) / 2)>>\
<<set $room9.str += $room9.str_up>>\
<<set $room9.sex += $room9.sex_up>>\
<<set $room9.rate += $room9.rate_up>>\
<<set $room9.lvl++>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room9.cost * $room9.lvl) / 2)>> Scrap</span>
<<elseif $room9.lvl === $room9.maxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room9.cost * $room9.lvl) / 2)>> Scrap</span>
<</if>>\
<<elseif $room9.isworking === false>>\
Status: <span style="color:red">Requries repairs</span>
<<if $scrap >= Math.round(($room9.cost / 4) * $room9.lvl)>>\
<<link [[Repair|Room Ten]]>>\
<<set $room9.isworking to true>>\
<<set $scrap -= Math.round(($room9.cost / 4) * $room9.lvl)>>\
<<set $totscrapspent += Math.round(($room9.cost / 4) * $room9.lvl)>>\
<</link>> - Cost: <span style="color:brown"><<print Math.round(($room9.cost / 4) * $room9.lvl)>> Scrap</span>\
<<else>>\
<span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room9.cost / 4) * $room9.lvl)>></span>
<</if>>\
<</if>>\
<<elseif $room9.roomtype === "Building">>\
<div align='center' style='font-size: 150%;'>$room9.bname</div>\
<<if $room9.blvl === $room9.bmaxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $room9.blvl</div>
<</if>>\
$room9.bpic
<<if $room9.bisiton is false>>\
$room9.bdesc
<</if>>\
<<if $room9.blvl === $room9.bmaxlvl>>\
<strong>Max Level Bonus</strong>
$room9.bmaxlvldesc
<</if>>\
Building stats:
Strength: $room9.bstr
Stamina: $room9.bsta
Intellect: $room9.bint
Sexiness: $room9.bsex
Dexterity: $room9.bdex
Resistance: $room9.bres
Weapon damage: $room9.bwdmg
Weapon skill: $room9.bwskill
Armor: $room9.barmor
<<if $room9.bisiton is false>>\
The building is empty, no fighter assigned to it.
<div align='center' style='font-size: 150%;'>Fighters</div>\
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Picture</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<<if $fighter1space is "full">>\
<tr>
<td>$fighter1.ppic</td>\
<td>Name: $fighter1.girlname
Favourite fetish: $fighter1.weakfetish
Hated fetish: $fighter1.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room9.name to $fighter1.name>>
<<set $room9.girlname to $fighter1.girlname>>
<<set $room9.classdesc to $fighter1.classdesc>>
<<set $room9.str to $fighter1.str>>
<<set $room9.sta to $fighter1.sta>>
<<set $room9.int to $fighter1.int>>
<<set $room9.sex to $fighter1.sex>>
<<set $room9.hp to $fighter1.hp>>
<<set $room9.dex to $fighter1.dex>>
<<set $room9.res to $fighter1.res>>
<<set $room9.wdmg to $fighter1.wdmg>>
<<set $room9.wskill to $fighter1.wskill>>
<<set $room9.sexskill to $fighter1.sexskill>>
<<set $room9.sperm to $fighter1.sperm>>
<<set $room9.curhp to $fighter1.curhp>>
<<set $room9.hpmult to $fighter1.hpmult>>
<<set $room9.armor to $fighter1.armor>>
<<set $room9.totstats to $fighter1.totstats>>
<<set $room9.expgiven to $fighter1.expgiven>>
<<set $room9.expmult to $fighter1.expmult>>
<<set $room9.arousal to $fighter1.arousal>>
<<set $room9.arousallimit to $fighter1.arousallimit>>
<<set $room9.arousaleffect to $fighter1.arousaleffect>>
<<set $room9.ishorny to $fighter1.ishorny>>
<<set $room9.fetish to $fighter1.fetish>>
<<set $room9.weakfetish to $fighter1.weakfetish>>
<<set $room9.strongfetish to $fighter1.strongfetish>>
<<set $room9.knownweak to $fighter1.knownweak>>
<<set $room9.knownstrong to $fighter1.knownstrong>>
<<set $room9.numweak to $fighter1.numweak>>
<<set $room9.numstrong to $fighter1.numstrong>>
<<set $room9.trapcheck to $fighter1.trapcheck>>
<<set $room9.pic to $fighter1.pic>>
<<set $room9.npic to $fighter1.npic>>
<<set $room9.ppic to $fighter1.ppic>>
<<set $room9.item to $fighter1.item>>
<<set $room9.minscrap to $fighter1.minscrap>>
<<set $room9.iscaptured to $fighter1.iscaptured>>
<<set $room9.isdefeated to $fighter1.isdefeated>>
<<set $room9.isturned to $fighter1.isturned>>
<<set $room9.cumlimit to $fighter1.cumlimit>>
<<set $room9.hjexp to $fighter1.hjexp>>
<<set $room9.hjnextlvl to $fighter1.hjnextlvl>>
<<set $room9.hjlvl to $fighter1.hjlvl>>
<<set $room9.hjmaxlvl to $fighter1.hjmaxlvl>>
<<set $room9.bjexp to $fighter1.bjexp>>
<<set $room9.bjnextlvl to $fighter1.bjnextlvl>>
<<set $room9.bjlvl to $fighter1.bjlvl>>
<<set $room9.bjmaxlvl to $fighter1.bjmaxlvl>>
<<set $room9.analexp to $fighter1.analexp>>
<<set $room9.analnextlvl to $fighter1.analnextlvl>>
<<set $room9.anallvl to $fighter1.anallvl>>
<<set $room9.analmaxlvl to $fighter1.analmaxlvl>>
<<set $room9.energy to $fighter1.energy>>
<<set $room9.maxenergy to $fighter1.maxenergy>>
<<set $fighter1space to "empty">>
<<set $fighter1 to []>>
<<set $room9.bisiton to true>>
<<set $room9.bisworking to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter2space is "full">>\
<tr>
<td>$fighter2.ppic</td>\
<td>Name: $fighter2.girlname
Favourite fetish: $fighter2.weakfetish
Hated fetish: $fighter2.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room9.name to $fighter2.name>>
<<set $room9.girlname to $fighter2.girlname>>
<<set $room9.classdesc to $fighter2.classdesc>>
<<set $room9.str to $fighter2.str>>
<<set $room9.sta to $fighter2.sta>>
<<set $room9.int to $fighter2.int>>
<<set $room9.sex to $fighter2.sex>>
<<set $room9.hp to $fighter2.hp>>
<<set $room9.dex to $fighter2.dex>>
<<set $room9.res to $fighter2.res>>
<<set $room9.wdmg to $fighter2.wdmg>>
<<set $room9.wskill to $fighter2.wskill>>
<<set $room9.sexskill to $fighter2.sexskill>>
<<set $room9.sperm to $fighter2.sperm>>
<<set $room9.curhp to $fighter2.curhp>>
<<set $room9.hpmult to $fighter2.hpmult>>
<<set $room9.armor to $fighter2.armor>>
<<set $room9.totstats to $fighter2.totstats>>
<<set $room9.expgiven to $fighter2.expgiven>>
<<set $room9.expmult to $fighter2.expmult>>
<<set $room9.arousal to $fighter2.arousal>>
<<set $room9.arousallimit to $fighter2.arousallimit>>
<<set $room9.arousaleffect to $fighter2.arousaleffect>>
<<set $room9.ishorny to $fighter2.ishorny>>
<<set $room9.fetish to $fighter2.fetish>>
<<set $room9.weakfetish to $fighter2.weakfetish>>
<<set $room9.strongfetish to $fighter2.strongfetish>>
<<set $room9.knownweak to $fighter2.knownweak>>
<<set $room9.knownstrong to $fighter2.knownstrong>>
<<set $room9.numweak to $fighter2.numweak>>
<<set $room9.numstrong to $fighter2.numstrong>>
<<set $room9.trapcheck to $fighter2.trapcheck>>
<<set $room9.pic to $fighter2.pic>>
<<set $room9.npic to $fighter2.npic>>
<<set $room9.ppic to $fighter2.ppic>>
<<set $room9.item to $fighter2.item>>
<<set $room9.minscrap to $fighter2.minscrap>>
<<set $room9.iscaptured to $fighter2.iscaptured>>
<<set $room9.isdefeated to $fighter2.isdefeated>>
<<set $room9.isturned to $fighter2.isturned>>
<<set $room9.cumlimit to $fighter2.cumlimit>>
<<set $room9.hjexp to $fighter2.hjexp>>
<<set $room9.hjnextlvl to $fighter2.hjnextlvl>>
<<set $room9.hjlvl to $fighter2.hjlvl>>
<<set $room9.hjmaxlvl to $fighter2.hjmaxlvl>>
<<set $room9.bjexp to $fighter2.bjexp>>
<<set $room9.bjnextlvl to $fighter2.bjnextlvl>>
<<set $room9.bjlvl to $fighter2.bjlvl>>
<<set $room9.bjmaxlvl to $fighter2.bjmaxlvl>>
<<set $room9.analexp to $fighter2.analexp>>
<<set $room9.analnextlvl to $fighter2.analnextlvl>>
<<set $room9.anallvl to $fighter2.anallvl>>
<<set $room9.analmaxlvl to $fighter2.analmaxlvl>>
<<set $room9.energy to $fighter2.energy>>
<<set $room9.maxenergy to $fighter2.maxenergy>>
<<set $fighter2space to "empty">>
<<set $fighter2 to []>>
<<set $room9.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter3space is "full">>\
<tr>
<td>$fighter3.ppic</td>\
<td>Name: $fighter3.girlname
Favourite fetish: $fighter3.weakfetish
Hated fetish: $fighter3.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room9.name to $fighter3.name>>
<<set $room9.girlname to $fighter3.girlname>>
<<set $room9.classdesc to $fighter3.classdesc>>
<<set $room9.str to $fighter3.str>>
<<set $room9.sta to $fighter3.sta>>
<<set $room9.int to $fighter3.int>>
<<set $room9.sex to $fighter3.sex>>
<<set $room9.hp to $fighter3.hp>>
<<set $room9.dex to $fighter3.dex>>
<<set $room9.res to $fighter3.res>>
<<set $room9.wdmg to $fighter3.wdmg>>
<<set $room9.wskill to $fighter3.wskill>>
<<set $room9.sexskill to $fighter3.sexskill>>
<<set $room9.sperm to $fighter3.sperm>>
<<set $room9.curhp to $fighter3.curhp>>
<<set $room9.hpmult to $fighter3.hpmult>>
<<set $room9.armor to $fighter3.armor>>
<<set $room9.totstats to $fighter3.totstats>>
<<set $room9.expgiven to $fighter3.expgiven>>
<<set $room9.expmult to $fighter3.expmult>>
<<set $room9.arousal to $fighter3.arousal>>
<<set $room9.arousallimit to $fighter3.arousallimit>>
<<set $room9.arousaleffect to $fighter3.arousaleffect>>
<<set $room9.ishorny to $fighter3.ishorny>>
<<set $room9.fetish to $fighter3.fetish>>
<<set $room9.weakfetish to $fighter3.weakfetish>>
<<set $room9.strongfetish to $fighter3.strongfetish>>
<<set $room9.knownweak to $fighter3.knownweak>>
<<set $room9.knownstrong to $fighter3.knownstrong>>
<<set $room9.numweak to $fighter3.numweak>>
<<set $room9.numstrong to $fighter3.numstrong>>
<<set $room9.trapcheck to $fighter3.trapcheck>>
<<set $room9.pic to $fighter3.pic>>
<<set $room9.npic to $fighter3.npic>>
<<set $room9.ppic to $fighter3.ppic>>
<<set $room9.item to $fighter3.item>>
<<set $room9.minscrap to $fighter3.minscrap>>
<<set $room9.iscaptured to $fighter3.iscaptured>>
<<set $room9.isdefeated to $fighter3.isdefeated>>
<<set $room9.isturned to $fighter3.isturned>>
<<set $room9.cumlimit to $fighter3.cumlimit>>
<<set $room9.hjexp to $fighter3.hjexp>>
<<set $room9.hjnextlvl to $fighter3.hjnextlvl>>
<<set $room9.hjlvl to $fighter3.hjlvl>>
<<set $room9.hjmaxlvl to $fighter3.hjmaxlvl>>
<<set $room9.bjexp to $fighter3.bjexp>>
<<set $room9.bjnextlvl to $fighter3.bjnextlvl>>
<<set $room9.bjlvl to $fighter3.bjlvl>>
<<set $room9.bjmaxlvl to $fighter3.bjmaxlvl>>
<<set $room9.analexp to $fighter3.analexp>>
<<set $room9.analnextlvl to $fighter3.analnextlvl>>
<<set $room9.anallvl to $fighter3.anallvl>>
<<set $room9.analmaxlvl to $fighter3.analmaxlvl>>
<<set $room9.energy to $fighter3.energy>>
<<set $room9.maxenergy to $fighter3.maxenergy>>
<<set $fighter3space to "empty">>
<<set $fighter3 to []>>
<<set $room9.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter4space is "full">>\
<tr>
<td>$fighter4.ppic</td>\
<td>Name: $fighter4.girlname
Favourite fetish: $fighter4.weakfetish
Hated fetish: $fighter4.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room9.name to $fighter4.name>>
<<set $room9.girlname to $fighter4.girlname>>
<<set $room9.classdesc to $fighter4.classdesc>>
<<set $room9.str to $fighter4.str>>
<<set $room9.sta to $fighter4.sta>>
<<set $room9.int to $fighter4.int>>
<<set $room9.sex to $fighter4.sex>>
<<set $room9.hp to $fighter4.hp>>
<<set $room9.dex to $fighter4.dex>>
<<set $room9.res to $fighter4.res>>
<<set $room9.wdmg to $fighter4.wdmg>>
<<set $room9.wskill to $fighter4.wskill>>
<<set $room9.sexskill to $fighter4.sexskill>>
<<set $room9.sperm to $fighter4.sperm>>
<<set $room9.curhp to $fighter4.curhp>>
<<set $room9.hpmult to $fighter4.hpmult>>
<<set $room9.armor to $fighter4.armor>>
<<set $room9.totstats to $fighter4.totstats>>
<<set $room9.expgiven to $fighter4.expgiven>>
<<set $room9.expmult to $fighter4.expmult>>
<<set $room9.arousal to $fighter4.arousal>>
<<set $room9.arousallimit to $fighter4.arousallimit>>
<<set $room9.arousaleffect to $fighter4.arousaleffect>>
<<set $room9.ishorny to $fighter4.ishorny>>
<<set $room9.fetish to $fighter4.fetish>>
<<set $room9.weakfetish to $fighter4.weakfetish>>
<<set $room9.strongfetish to $fighter4.strongfetish>>
<<set $room9.knownweak to $fighter4.knownweak>>
<<set $room9.knownstrong to $fighter4.knownstrong>>
<<set $room9.numweak to $fighter4.numweak>>
<<set $room9.numstrong to $fighter4.numstrong>>
<<set $room9.trapcheck to $fighter4.trapcheck>>
<<set $room9.pic to $fighter4.pic>>
<<set $room9.npic to $fighter4.npic>>
<<set $room9.ppic to $fighter4.ppic>>
<<set $room9.item to $fighter4.item>>
<<set $room9.minscrap to $fighter4.minscrap>>
<<set $room9.iscaptured to $fighter4.iscaptured>>
<<set $room9.isdefeated to $fighter4.isdefeated>>
<<set $room9.isturned to $fighter4.isturned>>
<<set $room9.cumlimit to $fighter4.cumlimit>>
<<set $room9.hjexp to $fighter4.hjexp>>
<<set $room9.hjnextlvl to $fighter4.hjnextlvl>>
<<set $room9.hjlvl to $fighter4.hjlvl>>
<<set $room9.hjmaxlvl to $fighter4.hjmaxlvl>>
<<set $room9.bjexp to $fighter4.bjexp>>
<<set $room9.bjnextlvl to $fighter4.bjnextlvl>>
<<set $room9.bjlvl to $fighter4.bjlvl>>
<<set $room9.bjmaxlvl to $fighter4.bjmaxlvl>>
<<set $room9.analexp to $fighter4.analexp>>
<<set $room9.analnextlvl to $fighter4.analnextlvl>>
<<set $room9.anallvl to $fighter4.anallvl>>
<<set $room9.analmaxlvl to $fighter4.analmaxlvl>>
<<set $room9.energy to $fighter4.energy>>
<<set $room9.maxenergy to $fighter4.maxenergy>>
<<set $fighter4space to "empty">>
<<set $fighter4 to []>>
<<set $room9.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
<<if $fighter5space is "full">>\
<tr>
<td>$fighter5.ppic</td>\
<td>Name: $fighter5.girlname
Favourite fetish: $fighter5.weakfetish
Hated fetish: $fighter5.strongfetish</td>\
<td><<link "Assign fighter" "Room Two">>
<<set $room9.name to $fighter5.name>>
<<set $room9.girlname to $fighter5.girlname>>
<<set $room9.classdesc to $fighter5.classdesc>>
<<set $room9.str to $fighter5.str>>
<<set $room9.sta to $fighter5.sta>>
<<set $room9.int to $fighter5.int>>
<<set $room9.sex to $fighter5.sex>>
<<set $room9.hp to $fighter5.hp>>
<<set $room9.dex to $fighter5.dex>>
<<set $room9.res to $fighter5.res>>
<<set $room9.wdmg to $fighter5.wdmg>>
<<set $room9.wskill to $fighter5.wskill>>
<<set $room9.sexskill to $fighter5.sexskill>>
<<set $room9.sperm to $fighter5.sperm>>
<<set $room9.curhp to $fighter5.curhp>>
<<set $room9.hpmult to $fighter5.hpmult>>
<<set $room9.armor to $fighter5.armor>>
<<set $room9.totstats to $fighter5.totstats>>
<<set $room9.expgiven to $fighter5.expgiven>>
<<set $room9.expmult to $fighter5.expmult>>
<<set $room9.arousal to $fighter5.arousal>>
<<set $room9.arousallimit to $fighter5.arousallimit>>
<<set $room9.arousaleffect to $fighter5.arousaleffect>>
<<set $room9.ishorny to $fighter5.ishorny>>
<<set $room9.fetish to $fighter5.fetish>>
<<set $room9.weakfetish to $fighter5.weakfetish>>
<<set $room9.strongfetish to $fighter5.strongfetish>>
<<set $room9.knownweak to $fighter5.knownweak>>
<<set $room9.knownstrong to $fighter5.knownstrong>>
<<set $room9.numweak to $fighter5.numweak>>
<<set $room9.numstrong to $fighter5.numstrong>>
<<set $room9.trapcheck to $fighter5.trapcheck>>
<<set $room9.pic to $fighter5.pic>>
<<set $room9.npic to $fighter5.npic>>
<<set $room9.ppic to $fighter5.ppic>>
<<set $room9.item to $fighter5.item>>
<<set $room9.minscrap to $fighter5.minscrap>>
<<set $room9.iscaptured to $fighter5.iscaptured>>
<<set $room9.isdefeated to $fighter5.isdefeated>>
<<set $room9.isturned to $fighter5.isturned>>
<<set $room9.cumlimit to $fighter5.cumlimit>>
<<set $room9.hjexp to $fighter5.hjexp>>
<<set $room9.hjnextlvl to $fighter5.hjnextlvl>>
<<set $room9.hjlvl to $fighter5.hjlvl>>
<<set $room9.hjmaxlvl to $fighter5.hjmaxlvl>>
<<set $room9.bjexp to $fighter5.bjexp>>
<<set $room9.bjnextlvl to $fighter5.bjnextlvl>>
<<set $room9.bjlvl to $fighter5.bjlvl>>
<<set $room9.bjmaxlvl to $fighter5.bjmaxlvl>>
<<set $room9.analexp to $fighter5.analexp>>
<<set $room9.analnextlvl to $fighter5.analnextlvl>>
<<set $room9.anallvl to $fighter5.anallvl>>
<<set $room9.analmaxlvl to $fighter5.analmaxlvl>>
<<set $room9.energy to $fighter5.energy>>
<<set $room9.maxenergy to $fighter5.maxenergy>>
<<set $fighter5space to "empty">>
<<set $fighter5 to []>>
<<set $room9.bisiton to true>>
<</link>></td>\
</tr>
<</if>>\
</tbody>\
</table>\
<<else>>\
Assigned fighter
$room9.ppic
Name: $room9.girlname
Strength: $room9.str
Stamina: $room9.sta
Intellect: $room9.int
Sexiness: $room9.sex
Dexterity: $room9.dex
Resistance: $room9.res
Weapon damage: $room9.wdmg
Weapon skill: $room9.wskill
Armor: $room9.armor
<</if>>\
<<else>>\
Your space is empty
<<link [[Build a Building|BuildingShop]]>><<set $editroom to 9>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 9>><</link>>
<</if>>\
<<if $room9.roomtype === "Building" || $room9.roomtype === "Trap">>\
<<link [[Reset|ResetConfirm]]>><<set $editroom to 9>><</link>>
[[Back|Manage]]
<<else>>\
[[Back|Manage]]
<</if>>\\/* Setup dungeon and girl stats*/\
\
\/*Set Variables before Dungeon Run*/
\<<set $dungeon_room_info to [$room0, $room1, $room2, $room3, $room4, $room5, $room6, $room7, $room8, $room9]>>
\<<set $dungeon_room_order to [$room0.scenename, $room1.scenename, $room2.scenename, $room3.scenename, $room4.scenename, $room5.scenename, $room6.scenename, $room7.scenename, $room8.scenename, $room9.scenename]>><<set _delete to $dungeon_room_order.delete("")>>\
\<<set $curroomnum to 0>>\
\<<set $numrooms to $dungeon_room_order.length>>\
\<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
\<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
\<<set $cur_girl_runner = {
name : "",
girlname: "",
boyname: "",
classdesc: "",
str: 0,
sta: 0,
int: 0,
sex: 0,
dex: 0,
res: 0,
wdmg: 0,
wskill: 0,
sexskill: 0,
sperm: 0,
hp: 0,
curhp: 0,
hpmult: 0,
armor: 0,
totstats: 0,
expgiven: 0,
expmult: 0,
arousal: 0,
arousallimit: 0,
arousaleffect: 0,
ishorny: false,
fetish: [],
weakfetish: [],
strongfetish: [],
knownweak: [],
knownstrong: [],
numweak: 0,
numstrong: 0,
trapcheck: 0,
pic: "",
npic: "",
ppic: "",
item: "",
minscrap: 0,
iscaptured: false,
isdefeated: false,
isturned: false,
cumlimit: 0,
hjexp: 0,
hjnextlvl: 0,
hjlvl: 0,
hjmaxlvl: 0,
bjexp: 0,
bjnextlvl: 0,
bjlvl: 0,
bjmaxlvl: 0,
analexp: 0,
analnextlvl: 0,
anallvl: 0,
analmaxlvl: 0,
energy: 0,
maxenergy: 0,
foamtrapped: false,
}>>\
\
\<<set $cur_girl_runner.cumlimit to Math.round(random(15, 25) + $plvl)>>
\<<set $cur_girl_runner.hjexp to 0>>
\<<set $cur_girl_runner.hjlvl to random(1, 3)>>
\<<set $cur_girl_runner.hjnextlvl to Math.round(((12 * ($cur_girl_runner.hjlvl * $cur_girl_runner.hjlvl)) / 4) + ($cur_girl_runner.hjlvl * 8))>>
\<<set $cur_girl_runner.hjmaxlvl to 5>>
\<<set $cur_girl_runner.bjexp to 0>>
\<<set $cur_girl_runner.bjlvl to random(1, 3)>>
\<<set $cur_girl_runner.bjnextlvl to Math.round(((12 * ($cur_girl_runner.bjlvl * $cur_girl_runner.bjlvl)) / 4) + ($cur_girl_runner.bjlvl * 8))>>
\<<set $cur_girl_runner.bjmaxlvl to 5>>
\<<set $cur_girl_runner.analexp to 0>>
\<<set $cur_girl_runner.anallvl to random(1, 3)>>
\<<set $cur_girl_runner.analnextlvl to Math.round(((12 * ($cur_girl_runner.anallvl * $cur_girl_runner.anallvl)) / 4) + ($cur_girl_runner.anallvl * 8))>>
\<<set $cur_girl_runner.analmaxlvl to 5>>
\<<set $cur_girl_runner.energy to 1>>
\<<set $cur_girl_runner.maxenergy to 1>>
\<<set $temp_fetish_weak to []>>
\<<set $temp_fetish_strong to []>>
\<<set $add_weak to 0>>
\<<set $add_strong to 0>>
\<<set $cur_girl_runner.girlname to $boy_names.random()>>
\<<set $cur_girl_runner.name to $scavenger.name>>
\<<set $cur_girl_runner.classdesc to $scavenger.classdesc>>
\<<set $cur_girl_runner.hpmult to $scavenger.hpmult>>
\<<set $cur_girl_runner.arousallimit to $scavenger.arousallimit>>
\<<set $cur_girl_runner.arousaleffect to $scavenger.arousaleffect>>
\<<set $cur_girl_runner.numweak to $scavenger.numweak>>
\<<set $cur_girl_runner.numstrong to $scavenger.numstrong>>
\<<set $cur_girl_runner.trapcheck to $scavenger.trapcheck>>
\<<set $cur_girl_runner.minscrap to $scavenger.minscrap>>
\<<set $cur_girl_runner.expmult to $scavenger.expmult>>
\<<set $cur_girl_runner.sperm to random(1, 5)>>
\
\/*Scavenger Stats*/\
\
\<<if $difficult is "medium">>
\<<if $plvl < 5>>
\<<set $cur_girl_runner.str to random(1, 4)>>
\<<set $cur_girl_runner.sta to random(3, 5)>>
\<<set $cur_girl_runner.int to random(1, 2)>>
\<<set $cur_girl_runner.sex to random(1, 2)>>
\<<set $cur_girl_runner.dex to random(1, 4)>>
\<<set $cur_girl_runner.res to random(1, 2)>>
\<<set $cur_girl_runner.wdmg to random(1, 5)>>
\<<set $cur_girl_runner.wskill to random(1, 3)>>
\<<set $cur_girl_runner.sexskill to random(1, 3)>>
\<<set $cur_girl_runner.armor to random(1, 5)>>
\<<elseif $plvl >= 5>>
\<<set $cur_girl_runner.str = Math.round(random(1*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.sta = Math.round(random(3*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.int = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.res = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.sex = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.dex = Math.round(random(1*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.wdmg = Math.round(random(1*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.sexskill = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.armor = Math.round(random(1*($plvl/10), 5*($plvl/10)))>>
\<</if>>
\<<set $cur_girl_runner.arousal to random(10, 20)>>
\<<elseif $difficult is "easy">>
\<<if $plvl < 5>>
\<<set $cur_girl_runner.str to random(1, 2)>>
\<<set $cur_girl_runner.sta to random(1, 3)>>
\<<set $cur_girl_runner.int to random(1, 2)>>
\<<set $cur_girl_runner.sex to random(1, 2)>>
\<<set $cur_girl_runner.dex to random(1, 2)>>
\<<set $cur_girl_runner.res to random(1, 2)>>
\<<set $cur_girl_runner.wdmg to random(1, 3)>>
\<<set $cur_girl_runner.wskill to random(1, 2)>>
\<<set $cur_girl_runner.sexskill to random(1, 2)>>
\<<set $cur_girl_runner.armor to random(1, 3)>>
\<<elseif $plvl >= 5>>
\<<set $cur_girl_runner.str = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.sta = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.int = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.res = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.sex = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.dex = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.wdmg = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.sexskill = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.armor = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<</if>>
\<<set $cur_girl_runner.arousal to random(20, 40)>>
\<<elseif $difficult is "hard">>
\<<if $plvl < 5>>
\<<set $cur_girl_runner.str to random(2, 6)>>
\<<set $cur_girl_runner.sta to random(5, 7)>>
\<<set $cur_girl_runner.int to random(3, 4)>>
\<<set $cur_girl_runner.sex to random(3, 4)>>
\<<set $cur_girl_runner.dex to random(3, 6)>>
\<<set $cur_girl_runner.res to random(3, 5)>>
\<<set $cur_girl_runner.wdmg to random(3, 7)>>
\<<set $cur_girl_runner.wskill to random(3, 5)>>
\<<set $cur_girl_runner.sexskill to random(3, 5)>>
\<<set $cur_girl_runner.armor to random(3, 7)>>
\<<elseif $plvl >= 5>>
\<<set $cur_girl_runner.str = Math.round(random(3*($plvl/10), 6*($plvl/10)))>>
\<<set $cur_girl_runner.sta = Math.round(random(3*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.int = Math.round(random(3*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.res = Math.round(random(3*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.sex = Math.round(random(3*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.dex = Math.round(random(3*($plvl/10), 6*($plvl/10)))>>
\<<set $cur_girl_runner.wdmg = Math.round(random(3*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.wskill = Math.round(random(3*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.sexskill = Math.round(random(3*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.armor = Math.round(random(3*($plvl/10), 7*($plvl/10)))>>
\<</if>>
\<<set $cur_girl_runner.arousal to random(5, 10)>>
\<</if>>
\
\
\/*Set HP, Horny, and Total Stats*/
\
\<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.sta * $cur_girl_runner.hpmult)>>
\
\/*Add additional HP per Room*/
\
\<<if $numrooms >= 2>>
\<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.hp * (1 + ($numrooms * 0.1)))>>
\<</if>>
\
\<<if $cur_girl_runner.hp <= 4>><<set $cur_girl_runner.hp to 5>><</if>>
\<<set $cur_girl_runner.curhp to $cur_girl_runner.hp>>
\<<set $cur_girl_runner.totstats to $cur_girl_runner.str + $cur_girl_runner.sta + $cur_girl_runner.int + $cur_girl_runner.sex + $cur_girl_runner.armor>>
\<<set $cur_girl_runner.expgiven to Math.round($cur_girl_runner.totstats * $cur_girl_runner.expmult)>>
\
\
\<<if $plvl < 5>><<set $cur_girl_runner.arousal += random(5, 25)>>
\<<elseif $plvl < 10>><<set $cur_girl_runner.arousal += random(5, 15)>>
\<<elseif $plvl < 15>><<set $cur_girl_runner.arousal += random(0, 5)>>
\<</if>>
\
\
\<<if $cur_girl_runner.arousal > 50>><<set $cur_girl_runner.arousal to 50>><</if>>
\
\/*Get fetishes*/
\
\<<set $fetish_types to ["Big Dicks", "Small Dicks", "Breasts", "Ass", "Blowjob", "Bondage", "Pheromons", "Double Penetration", "Lesbians", "Gay", "Group", "Masturbation", "Anal", "Fisting", "Toys", "Gloryhole", "Piss", "Facial", "Swallow", "Creampie", "Handjob", "Massage", "Groping", "Submissive", "Dominant"]>>\
\
\<<set $cur_girl_runner.fetish to $fetish_types>>
\<<if $add_weak > 5>><<set $add_weak to 5>><</if>>
\<<set $cur_girl_runner.numweak += $add_weak>>
\<<set $cur_girl_runner.numstrong += $add_strong>>
\<<set $cur_girl_runner.weakfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numweak)>>
\<<set $cur_girl_runner.strongfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numstrong)>>
\
\/*Get Pics*/
\
\<<set _ran_pic to random(0, 3)>>\
\<<switch _ran_pic>>\
\<<case 0>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/1/11.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/1/11.jpg' 200>>">>
\<<case 1>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/1/12.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/1/12.jpg' 200>>">>
\<<case 2>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/1/13.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/1/13.jpg' 200>>">>
\<<case 3>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/1/14.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/1/14.jpg' 200>>">>
\<</switch>>\
\
\<<set _ran_pic to random(0, 9)>>
\<<switch _ran_pic>>
\<<case 0>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/1.jpg' 700>>">>
\<<case 1>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/2.jpg' 700>>">>
\<<case 2>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/3.jpg' 700>>">>
\<<case 3>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/4.jpg' 700>>">>
\<<case 4>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/5.jpg' 700>>">>
\<<case 5>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/6.jpg' 700>>">>
\<<case 6>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/7.jpg' 700>>">>
\<<case 7>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/8.jpg' 700>>">>
\<<case 8>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/8.jpg' 700>>">>
\<<case 9>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/10.jpg' 700>>">>
\<</switch>>\
\
<div align='center' style='font-size: 200%;'>$cur_girl_runner.name</div>
<<if $cur_girl_runner.ishorny is false>>\
$cur_girl_runner.pic
<<else>>\
<<if $gay is "on">>\
$cur_girl_runner.npic
<<else>>\
Gay content disabled!
<</if>>\
<</if>>\
<div class ="text-right">Name: $cur_girl_runner.girlname
Description: $cur_girl_runner.classdesc
<span style="color:green">Health: $cur_girl_runner.curhp / $cur_girl_runner.hp</span>
<span style="color:darkred">Arousal: $cur_girl_runner.arousal</span>
Favourite fetish: <<print "$cur_girl_runner.weakfetish">><<if $cur_girl_runner.weakfetish.length === 0>>None.<</if>>
Hated fetish: <<print "$cur_girl_runner.strongfetish">><<if $cur_girl_runner.strongfetish.length === 0>>None.<</if>></div>
<<if $runners.length > 0>>\
<<speech "Chanel">>Number of Attackers remaining: $runners.length<</speech>>
<<else>>\
<<speech "Chanel">>Last Attacker today!<</speech>>
<</if>>\
<span id="spaceAct"><<link [[Attack (space)|$nextroom]]>><<set $v_entered += 1>><</link>></span>\/* Setup dungeon and girl stats*/\
\
\/*Set Variables before Dungeon Run*/
\<<set $dungeon_room_info to [$room0, $room1, $room2, $room3, $room4, $room5, $room6, $room7, $room8, $room9]>>
\<<set $dungeon_room_order to [$room0.scenename, $room1.scenename, $room2.scenename, $room3.scenename, $room4.scenename, $room5.scenename, $room6.scenename, $room7.scenename, $room8.scenename, $room9.scenename]>><<set _delete to $dungeon_room_order.delete("")>>\
\<<set $curroomnum to 0>>\
\<<set $numrooms to $dungeon_room_order.length>>\
\<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
\<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
\<<set $cur_girl_runner = {
name : "",
girlname: "",
classdesc: "",
str: 0,
sta: 0,
int: 0,
sex: 0,
dex: 0,
res: 0,
wdmg: 0,
wskill: 0,
sexskill: 0,
sperm: 0,
hp: 0,
curhp: 0,
hpmult: 0,
armor: 0,
totstats: 0,
expgiven: 0,
expmult: 0,
arousal: 0,
arousallimit: 0,
arousaleffect: 0,
ishorny: false,
fetish: [],
weakfetish: [],
strongfetish: [],
knownweak: [],
knownstrong: [],
numweak: 0,
numstrong: 0,
trapcheck: 0,
pic: "",
npic: "",
ppic: "",
item: "",
minscrap: 0,
iscaptured: false,
isdefeated: false,
isturned: false,
cumlimit: 0,
hjexp: 0,
hjnextlvl: 0,
hjlvl: 0,
hjmaxlvl: 0,
bjexp: 0,
bjnextlvl: 0,
bjlvl: 0,
bjmaxlvl: 0,
analexp: 0,
analnextlvl: 0,
anallvl: 0,
analmaxlvl: 0,
energy: 0,
maxenergy: 0,
foamtrapped: false,
}>>\
\
\<<set $cur_girl_runner.cumlimit to Math.round(random(15, 25) + $plvl)>>
\<<set $cur_girl_runner.hjexp to 0>>
\<<set $cur_girl_runner.hjlvl to random(1, 3)>>
\<<set $cur_girl_runner.hjnextlvl to Math.round(((12 * ($cur_girl_runner.hjlvl * $cur_girl_runner.hjlvl)) / 4) + ($cur_girl_runner.hjlvl * 8))>>
\<<set $cur_girl_runner.hjmaxlvl to 5>>
\<<set $cur_girl_runner.bjexp to 0>>
\<<set $cur_girl_runner.bjlvl to random(1, 3)>>
\<<set $cur_girl_runner.bjnextlvl to Math.round(((12 * ($cur_girl_runner.bjlvl * $cur_girl_runner.bjlvl)) / 4) + ($cur_girl_runner.bjlvl * 8))>>
\<<set $cur_girl_runner.bjmaxlvl to 5>>
\<<set $cur_girl_runner.analexp to 0>>
\<<set $cur_girl_runner.anallvl to random(1, 3)>>
\<<set $cur_girl_runner.analnextlvl to Math.round(((12 * ($cur_girl_runner.anallvl * $cur_girl_runner.anallvl)) / 4) + ($cur_girl_runner.anallvl * 8))>>
\<<set $cur_girl_runner.analmaxlvl to 5>>
\<<set $cur_girl_runner.energy to 1>>
\<<set $cur_girl_runner.maxenergy to 1>>
\<<set $temp_fetish_weak to []>>
\<<set $temp_fetish_strong to []>>
\<<set $add_weak to 0>>
\<<set $add_strong to 0>>
\<<set $cur_girl_runner.girlname to $girl_names.random()>>
\<<set $cur_girl_runner.name to $scout.name>>
\<<set $cur_girl_runner.classdesc to $scout.classdesc>>
\<<set $cur_girl_runner.hpmult to $scout.hpmult>>
\<<set $cur_girl_runner.arousallimit to $scout.arousallimit>>
\<<set $cur_girl_runner.arousaleffect to $scout.arousaleffect>>
\<<set $cur_girl_runner.numweak to $scout.numweak>>
\<<set $cur_girl_runner.numstrong to $scout.numstrong>>
\<<set $cur_girl_runner.trapcheck to $scout.trapcheck>>
\<<set $cur_girl_runner.minscrap to $scout.minscrap>>
\<<set $cur_girl_runner.expmult to $scout.expmult>>
\<<set $cur_girl_runner.sperm to random(3, 8)>>
\
\/*Scout Stats*/\
\
\<<if $difficult is "medium">>
\<<if $plvl < 4>>
\<<set $cur_girl_runner.str to random(2, 5)>>
\<<set $cur_girl_runner.sta to random(3, 5)>>
\<<set $cur_girl_runner.sex to random(2, 5)>>
\<<set $cur_girl_runner.int to random(2, 4)>>
\<<set $cur_girl_runner.dex to random(1, 3)>>
\<<set $cur_girl_runner.res to random(2, 4)>>
\<<set $cur_girl_runner.wdmg to random(1, 3)>>
\<<set $cur_girl_runner.wskill to random(1, 3)>>
\<<set $cur_girl_runner.sexskill to random(1, 4)>>
\<<set $cur_girl_runner.armor to random(3, 5)>>
\<<elseif $plvl >= 5>>
\<<set $cur_girl_runner.str = Math.round(random(2*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.sta = Math.round(random(3*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.int = Math.round(random(2*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.res = Math.round(random(2*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.sex = Math.round(random(2*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.dex = Math.round(random(2*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.wdmg = Math.round(random(2*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.sexskill = Math.round(random(1*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.armor = Math.round(random(2*($plvl/10), 8*($plvl/10)))>>
\<</if>>
\<<set $cur_girl_runner.arousal to random(1, 15)>>
\<<elseif $difficult is "easy">>
\<<if $plvl < 4>>
\<<set $cur_girl_runner.str to random(1, 3)>>
\<<set $cur_girl_runner.sta to random(1, 3)>>
\<<set $cur_girl_runner.sex to random(1, 3)>>
\<<set $cur_girl_runner.int to random(1, 2)>>
\<<set $cur_girl_runner.dex to random(1, 2)>>
\<<set $cur_girl_runner.res to random(1, 2)>>
\<<set $cur_girl_runner.wdmg to random(1, 2)>>
\<<set $cur_girl_runner.wskill to random(1, 2)>>
\<<set $cur_girl_runner.sexskill to random(1, 2)>>
\<<set $cur_girl_runner.armor to random(1, 3)>>
\<<elseif $plvl >= 5>>
\<<set $cur_girl_runner.str = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.sta = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.int = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.res = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.sex = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.dex = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.wdmg = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.sexskill = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.armor = Math.round(random(1*($plvl/10), 6*($plvl/10)))>>
\<</if>>
\<<set $cur_girl_runner.arousal to random(20, 40)>>
\<<elseif $difficult is "hard">>
\<<if $plvl < 5>>
\<<set $cur_girl_runner.str to random(4, 6)>>
\<<set $cur_girl_runner.sta to random(2, 7)>>
\<<set $cur_girl_runner.sex to random(4, 7)>>
\<<set $cur_girl_runner.int to random(2, 6)>>
\<<set $cur_girl_runner.dex to random(3, 5)>>
\<<set $cur_girl_runner.res to random(4, 6)>>
\<<set $cur_girl_runner.wdmg to random(3, 5)>>
\<<set $cur_girl_runner.wskill to random(3, 5)>>
\<<set $cur_girl_runner.sexskill to random(3, 6)>>
\<<set $cur_girl_runner.armor to random(5, 7)>>
\<<elseif $plvl >= 5>>
\<<set $cur_girl_runner.str = Math.round(random(2*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.sta = Math.round(random(3*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.int = Math.round(random(2*($plvl/10), 6*($plvl/10)))>>
\<<set $cur_girl_runner.res = Math.round(random(2*($plvl/10), 6*($plvl/10)))>>
\<<set $cur_girl_runner.sex = Math.round(random(2*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.dex = Math.round(random(2*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.wdmg = Math.round(random(2*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.sexskill = Math.round(random(1*($plvl/10), 6*($plvl/10)))>>
\<<set $cur_girl_runner.armor = Math.round(random(2*($plvl/10), 10*($plvl/10)))>>
\<</if>>
\<<set $cur_girl_runner.arousal to random(1, 10)>>
\<</if>>
\
\
\/*Set HP, Horny, and Total Stats*/
\
\<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.sta * $cur_girl_runner.hpmult)>>
\
\/*Add additional HP per Room*/
\
\<<if $numrooms >= 2>>
\<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.hp * (1 + ($numrooms * 0.1)))>>
\<</if>>
\
\<<if $cur_girl_runner.hp <= 4>><<set $cur_girl_runner.hp to 5>><</if>>
\<<set $cur_girl_runner.curhp to $cur_girl_runner.hp>>
\<<set $cur_girl_runner.totstats to $cur_girl_runner.str + $cur_girl_runner.sta + $cur_girl_runner.sex + $cur_girl_runner.int + $cur_girl_runner.armor>>
\<<set $cur_girl_runner.expgiven to Math.round($cur_girl_runner.totstats * $cur_girl_runner.expmult)>>
\
\
\<<if $plvl < 5>><<set $cur_girl_runner.arousal += random(5, 25)>>
\<<elseif $plvl < 10>><<set $cur_girl_runner.arousal += random(5, 15)>>
\<<elseif $plvl < 15>><<set $cur_girl_runner.arousal += random(0, 5)>>
\<</if>>
\
\
\<<if $cur_girl_runner.arousal > 50>><<set $cur_girl_runner.arousal to 50>><</if>>
\
\/*Get fetishes*/
\
\<<set $fetish_types to ["Big Dicks", "Small Dicks", "Breasts", "Ass", "Blowjob", "Bondage", "Pheromons", "Double Penetration", "Lesbians", "Gay", "Group", "Masturbation", "Anal", "Fisting", "Toys", "Gloryhole", "Piss", "Facial", "Swallow", "Creampie", "Handjob", "Massage", "Groping", "Submissive", "Dominant"]>>\
\
\<<set $cur_girl_runner.fetish to $fetish_types>>
\<<if $add_weak > 5>><<set $add_weak to 5>><</if>>
\<<set $cur_girl_runner.numweak += $add_weak>>
\<<set $cur_girl_runner.numstrong += $add_strong>>
\<<set $cur_girl_runner.weakfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numweak)>>
\<<set $cur_girl_runner.strongfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numstrong)>>
\
\/*Get Pics*/
\
\<<set _ran_pic to random(0, 9)>>
\<<switch _ran_pic>>
\<<case 0>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/51.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/51.jpg' 200>>">>
\<<case 1>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/52.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/52.jpg' 200>>">>
\<<case 2>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/53.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/53.jpg' 200>>">>
\<<case 3>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/54.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/54.jpg' 200>>">>
\<<case 4>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/55.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/55.jpg' 200>>">>
\<<case 5>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/56.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/56.jpg' 200>>">>
\<<case 6>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/57.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/57.jpg' 200>>">>
\<<case 7>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/58.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/58.jpg' 200>>">>
\<<case 8>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/59.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/59.jpg' 200>>">>
\<<case 9>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/60.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/60.jpg' 200>>">>
\<</switch>>\
\<<set _ran_pic to random(0, 328)>>
\<<switch _ran_pic>>
\<<case 0>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/1.jpg' 700>>">>
\<<case 1>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/2.jpg' 700>>">>
\<<case 2>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/3.jpg' 700>>">>
\<<case 3>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/4.jpg' 700>>">>
\<<case 4>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/5.jpg' 700>>">>
\<<case 5>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/6.jpg' 700>>">>
\<<case 6>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/7.jpg' 700>>">>
\<<case 7>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/8.jpg' 700>>">>
\<<case 8>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/9.jpg' 700>>">>
\<<case 9>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/10.jpg' 700>>">>
\<<case 10>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/11.jpg' 700>>">>
\<<case 11>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/12.jpg' 700>>">>
\<<case 12>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/13.jpg' 700>>">>
\<<case 13>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/14.jpg' 700>>">>
\<<case 14>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/15.jpg' 700>>">>
\<<case 15>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/16.jpg' 700>>">>
\<<case 16>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/17.jpg' 700>>">>
\<<case 17>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/18.jpg' 700>>">>
\<<case 18>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/19.jpg' 700>>">>
\<<case 19>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/20.jpg' 700>>">>
\<<case 20>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/21.jpg' 700>>">>
\<<case 21>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/22.jpg' 700>>">>
\<<case 22>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/23.jpg' 700>>">>
\<<case 23>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/24.jpg' 700>>">>
\<<case 24>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/25.jpg' 700>>">>
\<<case 25>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/26.jpg' 700>>">>
\<<case 26>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/27.jpg' 700>>">>
\<<case 27>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/28.jpg' 700>>">>
\<<case 28>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/29.jpg' 700>>">>
\<<case 29>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/30.jpg' 700>>">>
\<<case 30>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/31.jpg' 700>>">>
\<<case 31>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/32.jpg' 700>>">>
\<<case 32>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/33.jpg' 700>>">>
\<<case 33>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/34.jpg' 700>>">>
\<<case 34>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/35.jpg' 700>>">>
\<<case 35>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/36.jpg' 700>>">>
\<<case 36>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/37.jpg' 700>>">>
\<<case 37>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/38.jpg' 700>>">>
\<<case 38>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/39.jpg' 700>>">>
\<<case 39>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/40.jpg' 700>>">>
\<<case 40>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/41.jpg' 700>>">>
\<<case 41>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/42.jpg' 700>>">>
\<<case 42>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/43.jpg' 700>>">>
\<<case 43>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/44.jpg' 700>>">>
\<<case 44>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/45.jpg' 700>>">>
\<<case 45>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/46.jpg' 700>>">>
\<<case 46>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/47.jpg' 700>>">>
\<<case 47>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/48.jpg' 700>>">>
\<<case 48>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/49.jpg' 700>>">>
\<<case 49>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/50.jpg' 700>>">>
\<<case 50>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/51.jpg' 700>>">>
\<<case 51>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/52.jpg' 700>>">>
\<<case 52>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/53.jpg' 700>>">>
\<<case 53>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/54.jpg' 700>>">>
\<<case 54>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/55.jpg' 700>>">>
\<<case 55>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/56.jpg' 700>>">>
\<<case 56>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/57.jpg' 700>>">>
\<<case 57>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/58.jpg' 700>>">>
\<<case 58>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/59.jpg' 700>>">>
\<<case 59>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/60.jpg' 700>>">>
\<<case 60>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/61.jpg' 700>>">>
\<<case 61>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/62.jpg' 700>>">>
\<<case 62>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/63.jpg' 700>>">>
\<<case 63>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/64.jpg' 700>>">>
\<<case 64>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/65.jpg' 700>>">>
\<<case 65>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/66.jpg' 700>>">>
\<<case 66>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/67.jpg' 700>>">>
\<<case 67>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/68.jpg' 700>>">>
\<<case 68>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/69.jpg' 700>>">>
\<<case 69>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/70.jpg' 700>>">>
\<<case 70>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/71.jpg' 700>>">>
\<<case 71>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/72.jpg' 700>>">>
\<<case 72>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/73.jpg' 700>>">>
\<<case 73>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/74.jpg' 700>>">>
\<<case 74>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/75.jpg' 700>>">>
\<<case 75>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/76.jpg' 700>>">>
\<<case 76>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/77.jpg' 700>>">>
\<<case 77>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/78.jpg' 700>>">>
\<<case 78>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/79.jpg' 700>>">>
\<<case 79>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/80.jpg' 700>>">>
\<<case 80>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/81.jpg' 700>>">>
\<<case 81>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/82.jpg' 700>>">>
\<<case 82>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/83.jpg' 700>>">>
\<<case 83>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/84.jpg' 700>>">>
\<<case 84>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/85.jpg' 700>>">>
\<<case 85>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/86.jpg' 700>>">>
\<<case 86>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/87.jpg' 700>>">>
\<<case 87>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/88.jpg' 700>>">>
\<<case 88>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/89.jpg' 700>>">>
\<<case 89>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/90.jpg' 700>>">>
\<<case 90>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/91.jpg' 700>>">>
\<<case 91>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/92.jpg' 700>>">>
\<<case 92>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/93.jpg' 700>>">>
\<<case 93>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/94.jpg' 700>>">>
\<<case 94>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/95.jpg' 700>>">>
\<<case 95>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/96.jpg' 700>>">>
\<<case 96>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/97.jpg' 700>>">>
\<<case 97>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/98.jpg' 700>>">>
\<<case 98>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/99.jpg' 700>>">>
\<<case 99>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/100.jpg' 700>>">>
\<<case 100>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/101.jpg' 700>>">>
\<<case 101>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/102.jpg' 700>>">>
\<<case 102>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/103.jpg' 700>>">>
\<<case 103>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/104.jpg' 700>>">>
\<<case 104>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/105.jpg' 700>>">>
\<<case 105>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/106.jpg' 700>>">>
\<<case 106>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/107.jpg' 700>>">>
\<<case 107>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/108.jpg' 700>>">>
\<<case 108>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/109.jpg' 700>>">>
\<<case 109>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/110.jpg' 700>>">>
\<<case 110>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/111.jpg' 700>>">>
\<<case 111>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/112.jpg' 700>>">>
\<<case 112>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/113.jpg' 700>>">>
\<<case 113>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/114.jpg' 700>>">>
\<<case 114>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/115.jpg' 700>>">>
\<<case 115>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/116.jpg' 700>>">>
\<<case 116>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/117.jpg' 700>>">>
\<<case 117>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/118.jpg' 700>>">>
\<<case 118>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/119.jpg' 700>>">>
\<<case 119>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/120.jpg' 700>>">>
\<<case 120>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/121.jpg' 700>>">>
\<<case 121>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/122.jpg' 700>>">>
\<<case 122>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/123.jpg' 700>>">>
\<<case 123>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/124.jpg' 700>>">>
\<<case 124>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/125.jpg' 700>>">>
\<<case 125>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/126.jpg' 700>>">>
\<<case 126>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/127.jpg' 700>>">>
\<<case 127>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/128.jpg' 700>>">>
\<<case 128>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/129.jpg' 700>>">>
\<<case 129>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/130.jpg' 700>>">>
\<<case 130>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/131.jpg' 700>>">>
\<<case 131>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/132.jpg' 700>>">>
\<<case 132>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/133.jpg' 700>>">>
\<<case 133>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/134.jpg' 700>>">>
\<<case 134>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/135.jpg' 700>>">>
\<<case 135>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/136.jpg' 700>>">>
\<<case 136>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/137.jpg' 700>>">>
\<<case 137>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/138.jpg' 700>>">>
\<<case 138>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/139.jpg' 700>>">>
\<<case 139>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/140.jpg' 700>>">>
\<<case 140>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/141.jpg' 700>>">>
\<<case 141>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/142.jpg' 700>>">>
\<<case 142>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/143.jpg' 700>>">>
\<<case 143>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/144.jpg' 700>>">>
\<<case 144>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/145.jpg' 700>>">>
\<<case 145>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/146.jpg' 700>>">>
\<<case 146>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/147.jpg' 700>>">>
\<<case 147>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/148.jpg' 700>>">>
\<<case 148>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/149.jpg' 700>>">>
\<<case 149>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/150.jpg' 700>>">>
\<<case 150>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/151.jpg' 700>>">>
\<<case 151>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/152.jpg' 700>>">>
\<<case 152>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/153.jpg' 700>>">>
\<<case 153>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/154.jpg' 700>>">>
\<<case 154>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/155.jpg' 700>>">>
\<<case 155>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/156.jpg' 700>>">>
\<<case 156>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/157.jpg' 700>>">>
\<<case 157>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/158.jpg' 700>>">>
\<<case 158>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/159.jpg' 700>>">>
\<<case 159>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/160.jpg' 700>>">>
\<<case 160>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/161.jpg' 700>>">>
\<<case 161>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/162.jpg' 700>>">>
\<<case 162>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/163.jpg' 700>>">>
\<<case 163>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/164.jpg' 700>>">>
\<<case 164>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/165.jpg' 700>>">>
\<<case 165>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/166.jpg' 700>>">>
\<<case 166>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/167.jpg' 700>>">>
\<<case 167>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/168.jpg' 700>>">>
\<<case 168>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/169.jpg' 700>>">>
\<<case 169>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/170.jpg' 700>>">>
\<<case 170>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/171.jpg' 700>>">>
\<<case 171>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/172.jpg' 700>>">>
\<<case 172>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/173.jpg' 700>>">>
\<<case 173>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/174.jpg' 700>>">>
\<<case 174>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/175.jpg' 700>>">>
\<<case 175>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/176.jpg' 700>>">>
\<<case 176>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/177.jpg' 700>>">>
\<<case 177>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/178.jpg' 700>>">>
\<<case 178>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/179.jpg' 700>>">>
\<<case 179>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/180.jpg' 700>>">>
\<<case 180>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/181.jpg' 700>>">>
\<<case 181>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/182.jpg' 700>>">>
\<<case 182>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/183.jpg' 700>>">>
\<<case 183>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/184.jpg' 700>>">>
\<<case 184>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/185.jpg' 700>>">>
\<<case 185>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/186.jpg' 700>>">>
\<<case 186>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/187.jpg' 700>>">>
\<<case 187>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/188.jpg' 700>>">>
\<<case 188>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/189.jpg' 700>>">>
\<<case 189>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/190.jpg' 700>>">>
\<<case 190>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/191.jpg' 700>>">>
\<<case 191>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/192.jpg' 700>>">>
\<<case 192>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/193.jpg' 700>>">>
\<<case 193>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/194.jpg' 700>>">>
\<<case 194>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/195.jpg' 700>>">>
\<<case 195>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/196.jpg' 700>>">>
\<<case 196>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/197.jpg' 700>>">>
\<<case 197>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/198.jpg' 700>>">>
\<<case 198>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/199.jpg' 700>>">>
\<<case 199>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/200.jpg' 700>>">>
\<<case 200>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/201.jpg' 700>>">>
\<<case 201>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/202.jpg' 700>>">>
\<<case 202>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/203.jpg' 700>>">>
\<<case 203>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/204.jpg' 700>>">>
\<<case 204>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/205.jpg' 700>>">>
\<<case 205>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/206.jpg' 700>>">>
\<<case 206>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/207.jpg' 700>>">>
\<<case 207>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/208.jpg' 700>>">>
\<<case 208>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/209.jpg' 700>>">>
\<<case 209>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/210.jpg' 700>>">>
\<<case 210>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/211.jpg' 700>>">>
\<<case 211>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/212.jpg' 700>>">>
\<<case 212>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/213.jpg' 700>>">>
\<<case 213>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/214.jpg' 700>>">>
\<<case 214>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/215.jpg' 700>>">>
\<<case 215>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/216.jpg' 700>>">>
\<<case 216>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/217.jpg' 700>>">>
\<<case 217>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/218.jpg' 700>>">>
\<<case 218>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/219.jpg' 700>>">>
\<<case 219>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/220.jpg' 700>>">>
\<<case 220>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/221.jpg' 700>>">>
\<<case 221>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/222.jpg' 700>>">>
\<<case 222>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/223.jpg' 700>>">>
\<<case 223>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/224.jpg' 700>>">>
\<<case 224>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/225.jpg' 700>>">>
\<<case 225>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/226.jpg' 700>>">>
\<<case 226>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/227.jpg' 700>>">>
\<<case 227>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/228.jpg' 700>>">>
\<<case 228>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/229.jpg' 700>>">>
\<<case 229>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/230.jpg' 700>>">>
\<<case 230>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/231.jpg' 700>>">>
\<<case 231>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/232.jpg' 700>>">>
\<<case 232>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/233.jpg' 700>>">>
\<<case 233>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/234.jpg' 700>>">>
\<<case 234>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/235.jpg' 700>>">>
\<<case 235>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/236.jpg' 700>>">>
\<<case 236>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/237.jpg' 700>>">>
\<<case 237>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/238.jpg' 700>>">>
\<<case 238>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/239.jpg' 700>>">>
\<<case 239>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/240.jpg' 700>>">>
\<<case 240>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/241.jpg' 700>>">>
\<<case 241>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/242.jpg' 700>>">>
\<<case 242>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/243.jpg' 700>>">>
\<<case 243>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/244.jpg' 700>>">>
\<<case 244>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/245.jpg' 700>>">>
\<<case 245>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/246.jpg' 700>>">>
\<<case 246>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/247.jpg' 700>>">>
\<<case 247>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/248.jpg' 700>>">>
\<<case 248>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/249.jpg' 700>>">>
\<<case 249>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/250.jpg' 700>>">>
\<<case 250>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/251.jpg' 700>>">>
\<<case 251>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/252.jpg' 700>>">>
\<<case 252>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/253.jpg' 700>>">>
\<<case 253>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/254.jpg' 700>>">>
\<<case 254>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/255.jpg' 700>>">>
\<<case 255>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/256.jpg' 700>>">>
\<<case 256>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/257.jpg' 700>>">>
\<<case 257>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/258.jpg' 700>>">>
\<<case 258>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/259.jpg' 700>>">>
\<<case 259>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/260.jpg' 700>>">>
\<<case 260>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/261.jpg' 700>>">>
\<<case 261>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/262.jpg' 700>>">>
\<<case 262>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/263.jpg' 700>>">>
\<<case 263>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/264.jpg' 700>>">>
\<<case 264>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/265.jpg' 700>>">>
\<<case 265>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/266.jpg' 700>>">>
\<<case 266>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/267.jpg' 700>>">>
\<<case 267>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/268.jpg' 700>>">>
\<<case 268>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/269.jpg' 700>>">>
\<<case 269>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/270.jpg' 700>>">>
\<<case 270>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/271.jpg' 700>>">>
\<<case 271>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/272.jpg' 700>>">>
\<<case 272>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/273.jpg' 700>>">>
\<<case 273>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/274.jpg' 700>>">>
\<<case 274>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/275.jpg' 700>>">>
\<<case 275>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/276.jpg' 700>>">>
\<<case 276>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/277.jpg' 700>>">>
\<<case 277>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/278.jpg' 700>>">>
\<<case 278>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/279.jpg' 700>>">>
\<<case 279>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/280.jpg' 700>>">>
\<<case 280>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/281.jpg' 700>>">>
\<<case 281>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/282.jpg' 700>>">>
\<<case 282>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/283.jpg' 700>>">>
\<<case 283>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/284.jpg' 700>>">>
\<<case 284>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/285.jpg' 700>>">>
\<<case 285>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/286.jpg' 700>>">>
\<<case 286>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/287.jpg' 700>>">>
\<<case 287>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/288.jpg' 700>>">>
\<<case 288>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/289.jpg' 700>>">>
\<<case 289>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/290.jpg' 700>>">>
\<<case 290>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/291.jpg' 700>>">>
\<<case 291>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/292.jpg' 700>>">>
\<<case 292>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/293.jpg' 700>>">>
\<<case 293>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/294.jpg' 700>>">>
\<<case 294>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/295.jpg' 700>>">>
\<<case 295>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/296.jpg' 700>>">>
\<<case 296>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/297.jpg' 700>>">>
\<<case 297>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/298.jpg' 700>>">>
\<<case 298>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/299.jpg' 700>>">>
\<<case 299>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/300.jpg' 700>>">>
\<<case 300>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/301.jpg' 700>>">>
\<<case 301>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/302.jpg' 700>>">>
\<<case 302>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/303.jpg' 700>>">>
\<<case 303>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/304.jpg' 700>>">>
\<<case 304>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/305.jpg' 700>>">>
\<<case 305>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/306.jpg' 700>>">>
\<<case 306>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/307.jpg' 700>>">>
\<<case 307>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/308.jpg' 700>>">>
\<<case 308>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/309.jpg' 700>>">>
\<<case 309>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/310.jpg' 700>>">>
\<<case 310>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/311.jpg' 700>>">>
\<<case 311>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/312.jpg' 700>>">>
\<<case 312>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/313.jpg' 700>>">>
\<<case 313>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/314.jpg' 700>>">>
\<<case 314>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/315.jpg' 700>>">>
\<<case 315>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/316.jpg' 700>>">>
\<<case 316>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/317.jpg' 700>>">>
\<<case 317>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/318.jpg' 700>>">>
\<<case 318>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/319.jpg' 700>>">>
\<<case 319>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/320.jpg' 700>>">>
\<<case 320>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/321.jpg' 700>>">>
\<<case 321>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/322.jpg' 700>>">>
\<<case 322>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/323.jpg' 700>>">>
\<<case 323>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/324.jpg' 700>>">>
\<<case 324>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/325.jpg' 700>>">>
\<<case 325>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/326.jpg' 700>>">>
\<<case 326>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/327.jpg' 700>>">>
\<<case 327>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/328.jpg' 700>>">>
\<<case 328>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/329.jpg' 700>>">>
\<</switch>>\
<div align='center' style='font-size: 200%;'>$cur_girl_runner.name</div>
$cur_girl_runner.pic
<div class ="text-right">Name: $cur_girl_runner.girlname
Description: $cur_girl_runner.classdesc
<span style="color:green">Health: $cur_girl_runner.curhp / $cur_girl_runner.hp</span>
<span style="color:darkred">Arousal: $cur_girl_runner.arousal</span>
Favourite fetish: <<print "$cur_girl_runner.weakfetish">><<if $cur_girl_runner.weakfetish.length === 0>>None.<</if>>
Hated fetish: <<print "$cur_girl_runner.strongfetish">><<if $cur_girl_runner.strongfetish.length === 0>>None.<</if>></div>
<<if $runners.length > 0>>\
<<speech "Chanel">>Number of Attackers remaining: $runners.length<</speech>>
<<else>>\
<<speech "Chanel">>Last Attacker today!<</speech>>
<</if>>\
<span id="spaceAct"><<link [[Attack (space)|$nextroom]]>><<set $v_entered += 1>><</link>></span>\/* Setup dungeon and girl stats*/\
\
\/*Set Variables before Dungeon Run*/
\<<set $dungeon_room_info to [$room0, $room1, $room2, $room3, $room4, $room5, $room6, $room7, $room8, $room9]>>
\<<set $dungeon_room_order to [$room0.scenename, $room1.scenename, $room2.scenename, $room3.scenename, $room4.scenename, $room5.scenename, $room6.scenename, $room7.scenename, $room8.scenename, $room9.scenename]>><<set _delete to $dungeon_room_order.delete("")>>\
\<<set $curroomnum to 0>>\
\<<set $numrooms to $dungeon_room_order.length>>\
\<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
\<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
\<<set $cur_girl_runner = {
name : "",
girlname: "",
classdesc: "",
str: 0,
sta: 0,
int: 0,
sex: 0,
dex: 0,
res: 0,
wdmg: 0,
wskill: 0,
sexskill: 0,
sperm: 0,
hp: 0,
curhp: 0,
hpmult: 0,
armor: 0,
totstats: 0,
expgiven: 0,
expmult: 0,
arousal: 0,
arousallimit: 0,
arousaleffect: 0,
ishorny: false,
fetish: [],
weakfetish: [],
strongfetish: [],
knownweak: [],
knownstrong: [],
numweak: 0,
numstrong: 0,
trapcheck: 0,
pic: "",
npic: "",
ppic: "",
item: "",
minscrap: 0,
iscaptured: false,
isdefeated: false,
isturned: false,
cumlimit: 0,
hjexp: 0,
hjnextlvl: 0,
hjlvl: 0,
hjmaxlvl: 0,
bjexp: 0,
bjnextlvl: 0,
bjlvl: 0,
bjmaxlvl: 0,
analexp: 0,
analnextlvl: 0,
anallvl: 0,
analmaxlvl: 0,
energy: 0,
maxenergy: 0,
foamtrapped: false,
}>>\
\
\<<set $cur_girl_runner.cumlimit to Math.round(random(15, 25) + $plvl)>>
\<<set $cur_girl_runner.hjexp to 0>>
\<<set $cur_girl_runner.hjlvl to random(1, 3)>>
\<<set $cur_girl_runner.hjnextlvl to Math.round(((12 * ($cur_girl_runner.hjlvl * $cur_girl_runner.hjlvl)) / 4) + ($cur_girl_runner.hjlvl * 8))>>
\<<set $cur_girl_runner.hjmaxlvl to 5>>
\<<set $cur_girl_runner.bjexp to 0>>
\<<set $cur_girl_runner.bjlvl to random(1, 3)>>
\<<set $cur_girl_runner.bjnextlvl to Math.round(((12 * ($cur_girl_runner.bjlvl * $cur_girl_runner.bjlvl)) / 4) + ($cur_girl_runner.bjlvl * 8))>>
\<<set $cur_girl_runner.bjmaxlvl to 5>>
\<<set $cur_girl_runner.analexp to 0>>
\<<set $cur_girl_runner.anallvl to random(1, 3)>>
\<<set $cur_girl_runner.analnextlvl to Math.round(((12 * ($cur_girl_runner.anallvl * $cur_girl_runner.anallvl)) / 4) + ($cur_girl_runner.anallvl * 8))>>
\<<set $cur_girl_runner.analmaxlvl to 5>>
\<<set $cur_girl_runner.energy to 1>>
\<<set $cur_girl_runner.maxenergy to 1>>
\<<set $temp_fetish_weak to []>>
\<<set $temp_fetish_strong to []>>
\<<set $add_weak to 0>>
\<<set $add_strong to 0>>
\<<set $cur_girl_runner.girlname to $girl_names.random()>>
\<<set $cur_girl_runner.name to $assassin.name>>
\<<set $cur_girl_runner.classdesc to $assassin.classdesc>>
\<<set $cur_girl_runner.hpmult to $assassin.hpmult>>
\<<set $cur_girl_runner.arousallimit to $assassin.arousallimit>>
\<<set $cur_girl_runner.arousaleffect to $assassin.arousaleffect>>
\<<set $cur_girl_runner.numweak to $assassin.numweak>>
\<<set $cur_girl_runner.numstrong to $assassin.numstrong>>
\<<set $cur_girl_runner.trapcheck to $assassin.trapcheck>>
\<<set $cur_girl_runner.minscrap to $assassin.minscrap>>
\<<set $cur_girl_runner.expmult to $assassin.expmult>>
\<<set $cur_girl_runner.sperm to random(6, 12)>>
\
\/*Scout Stats*/\
\
\/*Thief Stats*/\
\<<if $difficult is "medium">>
\<<if $plvl < 5>>
\<<set $cur_girl_runner.str to random(2, 4)>>
\<<set $cur_girl_runner.sta to random(1, 3)>>
\<<set $cur_girl_runner.sex to random(2, 5)>>
\<<set $cur_girl_runner.int to random(1, 3)>>
\<<set $cur_girl_runner.dex to random(2, 4)>>
\<<set $cur_girl_runner.res to random(1, 3)>>
\<<set $cur_girl_runner.wdmg to random(1, 3)>>
\<<set $cur_girl_runner.wskill to random(1, 3)>>
\<<set $cur_girl_runner.sexskill to random(1, 4)>>
\<<set $cur_girl_runner.armor to random(1, 5)>>
\<<elseif $plvl >= 5>>
\<<set $cur_girl_runner.str = Math.round(random(2*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.sta = Math.round(random(3*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.int = Math.round(random(3*($plvl/10), 6*($plvl/10)))>>
\<<set $cur_girl_runner.res = Math.round(random(2*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.sex = Math.round(random(3*($plvl/10), 6*($plvl/10)))>>
\<<set $cur_girl_runner.dex = Math.round(random(3*($plvl/10), 6*($plvl/10)))>>
\<<set $cur_girl_runner.wdmg = Math.round(random(1*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.sexskill = Math.round(random(2*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.armor = Math.round(random(1*($plvl/10), 5*($plvl/10)))>>
\<</if>>
\<<set $cur_girl_runner.arousal to random(1, 15)>>
\<<elseif $difficult is "easy">>
\<<if $plvl < 5>>
\<<set $cur_girl_runner.str to random(1, 2)>>
\<<set $cur_girl_runner.sta to random(1, 2)>>
\<<set $cur_girl_runner.sex to random(1, 3)>>
\<<set $cur_girl_runner.int to random(1, 2)>>
\<<set $cur_girl_runner.dex to random(1, 2)>>
\<<set $cur_girl_runner.res to random(1, 2)>>
\<<set $cur_girl_runner.wdmg to random(1, 2)>>
\<<set $cur_girl_runner.wskill to random(1, 2)>>
\<<set $cur_girl_runner.sexskill to random(1, 2)>>
\<<set $cur_girl_runner.armor to random(1, 3)>>
\<<elseif $plvl >= 5>>
\<<set $cur_girl_runner.str = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.sta = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.int = Math.round(random(1*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.res = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.sex = Math.round(random(1*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.dex = Math.round(random(1*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.wdmg = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.sexskill = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.armor = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<</if>>
\<<set $cur_girl_runner.arousal to random(20, 40)>>
\<<elseif $difficult is "hard">>
\<<if $plvl < 5>>
\<<set $cur_girl_runner.str to random(4, 6)>>
\<<set $cur_girl_runner.sta to random(3, 5)>>
\<<set $cur_girl_runner.sex to random(4, 7)>>
\<<set $cur_girl_runner.int to random(3, 5)>>
\<<set $cur_girl_runner.dex to random(4, 6)>>
\<<set $cur_girl_runner.res to random(3, 5)>>
\<<set $cur_girl_runner.wdmg to random(3, 5)>>
\<<set $cur_girl_runner.wskill to random(3, 5)>>
\<<set $cur_girl_runner.sexskill to random(3, 6)>>
\<<set $cur_girl_runner.armor to random(3, 7)>>
\<<elseif $plvl >= 5>>
\<<set $cur_girl_runner.str = Math.round(random(2*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.sta = Math.round(random(3*($plvl/10), 6*($plvl/10)))>>
\<<set $cur_girl_runner.int = Math.round(random(3*($plvl/10), 8*($plvl/10)))>>
\<<set $cur_girl_runner.res = Math.round(random(2*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.sex = Math.round(random(3*($plvl/10), 8*($plvl/10)))>>
\<<set $cur_girl_runner.dex = Math.round(random(3*($plvl/10), 8*($plvl/10)))>>
\<<set $cur_girl_runner.wdmg = Math.round(random(1*($plvl/10), 6*($plvl/10)))>>
\<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.sexskill = Math.round(random(2*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.armor = Math.round(random(1*($plvl/10), 7*($plvl/10)))>>
\<</if>>
\<<set $cur_girl_runner.arousal to random(1, 10)>>
\<</if>>
\
\
\/*Set HP, Horny, and Total Stats*/
\
\<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.sta * $cur_girl_runner.hpmult)>>
\
\/*Add additional HP per Room*/
\
\<<if $numrooms >= 2>>
\<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.hp * (1 + ($numrooms * 0.1)))>>
\<</if>>
\
\<<if $cur_girl_runner.hp <= 4>><<set $cur_girl_runner.hp to 5>><</if>>
\<<set $cur_girl_runner.curhp to $cur_girl_runner.hp>>
\<<set $cur_girl_runner.totstats to $cur_girl_runner.str + $cur_girl_runner.sta + $cur_girl_runner.sex + $cur_girl_runner.int + $cur_girl_runner.armor>>
\<<set $cur_girl_runner.expgiven to Math.round($cur_girl_runner.totstats * $cur_girl_runner.expmult)>>
\
\
\<<if $plvl < 5>><<set $cur_girl_runner.arousal += random(5, 25)>>
\<<elseif $plvl < 10>><<set $cur_girl_runner.arousal += random(5, 15)>>
\<<elseif $plvl < 15>><<set $cur_girl_runner.arousal += random(0, 5)>>
\<</if>>
\
\
\<<if $cur_girl_runner.arousal > 50>><<set $cur_girl_runner.arousal to 50>><</if>>
\
\/*Get fetishes*/
\
\<<set $fetish_types to ["Big Dicks", "Small Dicks", "Breasts", "Ass", "Blowjob", "Bondage", "Pheromons", "Double Penetration", "Lesbians", "Gay", "Group", "Masturbation", "Anal", "Fisting", "Toys", "Gloryhole", "Piss", "Facial", "Swallow", "Creampie", "Handjob", "Massage", "Groping", "Submissive", "Dominant"]>>\
\
\<<set $cur_girl_runner.fetish to $fetish_types>>
\<<if $add_weak > 5>><<set $add_weak to 5>><</if>>
\<<set $cur_girl_runner.numweak += $add_weak>>
\<<set $cur_girl_runner.numstrong += $add_strong>>
\<<set $cur_girl_runner.weakfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numweak)>>
\<<set $cur_girl_runner.strongfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numstrong)>>
\
\/*Get Pics*/
\
\<<set _ran_pic to random(0, 5)>>
\<<switch _ran_pic>>
\<<case 0>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/3/1.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/3/1.jpg' 200>>">>
\<<case 1>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/3/2.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/3/2.jpg' 200>>">>
\<<case 2>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/3/3.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/3/3.jpg' 200>>">>
\<<case 3>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/3/4.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/3/4.jpg' 200>>">>
\<<case 4>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/3/5.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/3/5.jpg' 200>>">>
\<<case 5>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/3/6.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/3/6.jpg' 200>>">>
\<</switch>>\
\<<set _ran_pic to random(0, 328)>>
\<<switch _ran_pic>>
\<<case 0>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/1.jpg' 700>>">>
\<<case 1>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/2.jpg' 700>>">>
\<<case 2>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/3.jpg' 700>>">>
\<<case 3>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/4.jpg' 700>>">>
\<<case 4>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/5.jpg' 700>>">>
\<<case 5>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/6.jpg' 700>>">>
\<<case 6>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/7.jpg' 700>>">>
\<<case 7>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/8.jpg' 700>>">>
\<<case 8>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/9.jpg' 700>>">>
\<<case 9>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/10.jpg' 700>>">>
\<<case 10>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/11.jpg' 700>>">>
\<<case 11>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/12.jpg' 700>>">>
\<<case 12>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/13.jpg' 700>>">>
\<<case 13>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/14.jpg' 700>>">>
\<<case 14>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/15.jpg' 700>>">>
\<<case 15>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/16.jpg' 700>>">>
\<<case 16>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/17.jpg' 700>>">>
\<<case 17>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/18.jpg' 700>>">>
\<<case 18>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/19.jpg' 700>>">>
\<<case 19>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/20.jpg' 700>>">>
\<<case 20>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/21.jpg' 700>>">>
\<<case 21>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/22.jpg' 700>>">>
\<<case 22>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/23.jpg' 700>>">>
\<<case 23>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/24.jpg' 700>>">>
\<<case 24>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/25.jpg' 700>>">>
\<<case 25>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/26.jpg' 700>>">>
\<<case 26>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/27.jpg' 700>>">>
\<<case 27>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/28.jpg' 700>>">>
\<<case 28>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/29.jpg' 700>>">>
\<<case 29>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/30.jpg' 700>>">>
\<<case 30>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/31.jpg' 700>>">>
\<<case 31>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/32.jpg' 700>>">>
\<<case 32>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/33.jpg' 700>>">>
\<<case 33>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/34.jpg' 700>>">>
\<<case 34>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/35.jpg' 700>>">>
\<<case 35>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/36.jpg' 700>>">>
\<<case 36>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/37.jpg' 700>>">>
\<<case 37>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/38.jpg' 700>>">>
\<<case 38>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/39.jpg' 700>>">>
\<<case 39>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/40.jpg' 700>>">>
\<<case 40>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/41.jpg' 700>>">>
\<<case 41>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/42.jpg' 700>>">>
\<<case 42>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/43.jpg' 700>>">>
\<<case 43>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/44.jpg' 700>>">>
\<<case 44>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/45.jpg' 700>>">>
\<<case 45>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/46.jpg' 700>>">>
\<<case 46>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/47.jpg' 700>>">>
\<<case 47>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/48.jpg' 700>>">>
\<<case 48>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/49.jpg' 700>>">>
\<<case 49>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/50.jpg' 700>>">>
\<<case 50>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/51.jpg' 700>>">>
\<<case 51>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/52.jpg' 700>>">>
\<<case 52>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/53.jpg' 700>>">>
\<<case 53>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/54.jpg' 700>>">>
\<<case 54>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/55.jpg' 700>>">>
\<<case 55>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/56.jpg' 700>>">>
\<<case 56>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/57.jpg' 700>>">>
\<<case 57>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/58.jpg' 700>>">>
\<<case 58>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/59.jpg' 700>>">>
\<<case 59>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/60.jpg' 700>>">>
\<<case 60>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/61.jpg' 700>>">>
\<<case 61>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/62.jpg' 700>>">>
\<<case 62>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/63.jpg' 700>>">>
\<<case 63>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/64.jpg' 700>>">>
\<<case 64>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/65.jpg' 700>>">>
\<<case 65>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/66.jpg' 700>>">>
\<<case 66>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/67.jpg' 700>>">>
\<<case 67>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/68.jpg' 700>>">>
\<<case 68>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/69.jpg' 700>>">>
\<<case 69>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/70.jpg' 700>>">>
\<<case 70>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/71.jpg' 700>>">>
\<<case 71>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/72.jpg' 700>>">>
\<<case 72>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/73.jpg' 700>>">>
\<<case 73>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/74.jpg' 700>>">>
\<<case 74>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/75.jpg' 700>>">>
\<<case 75>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/76.jpg' 700>>">>
\<<case 76>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/77.jpg' 700>>">>
\<<case 77>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/78.jpg' 700>>">>
\<<case 78>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/79.jpg' 700>>">>
\<<case 79>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/80.jpg' 700>>">>
\<<case 80>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/81.jpg' 700>>">>
\<<case 81>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/82.jpg' 700>>">>
\<<case 82>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/83.jpg' 700>>">>
\<<case 83>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/84.jpg' 700>>">>
\<<case 84>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/85.jpg' 700>>">>
\<<case 85>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/86.jpg' 700>>">>
\<<case 86>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/87.jpg' 700>>">>
\<<case 87>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/88.jpg' 700>>">>
\<<case 88>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/89.jpg' 700>>">>
\<<case 89>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/90.jpg' 700>>">>
\<<case 90>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/91.jpg' 700>>">>
\<<case 91>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/92.jpg' 700>>">>
\<<case 92>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/93.jpg' 700>>">>
\<<case 93>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/94.jpg' 700>>">>
\<<case 94>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/95.jpg' 700>>">>
\<<case 95>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/96.jpg' 700>>">>
\<<case 96>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/97.jpg' 700>>">>
\<<case 97>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/98.jpg' 700>>">>
\<<case 98>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/99.jpg' 700>>">>
\<<case 99>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/100.jpg' 700>>">>
\<<case 100>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/101.jpg' 700>>">>
\<<case 101>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/102.jpg' 700>>">>
\<<case 102>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/103.jpg' 700>>">>
\<<case 103>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/104.jpg' 700>>">>
\<<case 104>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/105.jpg' 700>>">>
\<<case 105>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/106.jpg' 700>>">>
\<<case 106>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/107.jpg' 700>>">>
\<<case 107>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/108.jpg' 700>>">>
\<<case 108>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/109.jpg' 700>>">>
\<<case 109>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/110.jpg' 700>>">>
\<<case 110>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/111.jpg' 700>>">>
\<<case 111>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/112.jpg' 700>>">>
\<<case 112>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/113.jpg' 700>>">>
\<<case 113>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/114.jpg' 700>>">>
\<<case 114>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/115.jpg' 700>>">>
\<<case 115>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/116.jpg' 700>>">>
\<<case 116>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/117.jpg' 700>>">>
\<<case 117>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/118.jpg' 700>>">>
\<<case 118>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/119.jpg' 700>>">>
\<<case 119>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/120.jpg' 700>>">>
\<<case 120>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/121.jpg' 700>>">>
\<<case 121>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/122.jpg' 700>>">>
\<<case 122>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/123.jpg' 700>>">>
\<<case 123>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/124.jpg' 700>>">>
\<<case 124>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/125.jpg' 700>>">>
\<<case 125>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/126.jpg' 700>>">>
\<<case 126>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/127.jpg' 700>>">>
\<<case 127>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/128.jpg' 700>>">>
\<<case 128>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/129.jpg' 700>>">>
\<<case 129>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/130.jpg' 700>>">>
\<<case 130>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/131.jpg' 700>>">>
\<<case 131>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/132.jpg' 700>>">>
\<<case 132>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/133.jpg' 700>>">>
\<<case 133>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/134.jpg' 700>>">>
\<<case 134>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/135.jpg' 700>>">>
\<<case 135>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/136.jpg' 700>>">>
\<<case 136>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/137.jpg' 700>>">>
\<<case 137>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/138.jpg' 700>>">>
\<<case 138>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/139.jpg' 700>>">>
\<<case 139>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/140.jpg' 700>>">>
\<<case 140>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/141.jpg' 700>>">>
\<<case 141>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/142.jpg' 700>>">>
\<<case 142>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/143.jpg' 700>>">>
\<<case 143>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/144.jpg' 700>>">>
\<<case 144>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/145.jpg' 700>>">>
\<<case 145>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/146.jpg' 700>>">>
\<<case 146>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/147.jpg' 700>>">>
\<<case 147>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/148.jpg' 700>>">>
\<<case 148>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/149.jpg' 700>>">>
\<<case 149>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/150.jpg' 700>>">>
\<<case 150>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/151.jpg' 700>>">>
\<<case 151>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/152.jpg' 700>>">>
\<<case 152>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/153.jpg' 700>>">>
\<<case 153>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/154.jpg' 700>>">>
\<<case 154>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/155.jpg' 700>>">>
\<<case 155>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/156.jpg' 700>>">>
\<<case 156>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/157.jpg' 700>>">>
\<<case 157>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/158.jpg' 700>>">>
\<<case 158>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/159.jpg' 700>>">>
\<<case 159>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/160.jpg' 700>>">>
\<<case 160>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/161.jpg' 700>>">>
\<<case 161>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/162.jpg' 700>>">>
\<<case 162>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/163.jpg' 700>>">>
\<<case 163>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/164.jpg' 700>>">>
\<<case 164>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/165.jpg' 700>>">>
\<<case 165>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/166.jpg' 700>>">>
\<<case 166>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/167.jpg' 700>>">>
\<<case 167>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/168.jpg' 700>>">>
\<<case 168>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/169.jpg' 700>>">>
\<<case 169>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/170.jpg' 700>>">>
\<<case 170>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/171.jpg' 700>>">>
\<<case 171>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/172.jpg' 700>>">>
\<<case 172>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/173.jpg' 700>>">>
\<<case 173>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/174.jpg' 700>>">>
\<<case 174>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/175.jpg' 700>>">>
\<<case 175>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/176.jpg' 700>>">>
\<<case 176>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/177.jpg' 700>>">>
\<<case 177>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/178.jpg' 700>>">>
\<<case 178>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/179.jpg' 700>>">>
\<<case 179>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/180.jpg' 700>>">>
\<<case 180>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/181.jpg' 700>>">>
\<<case 181>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/182.jpg' 700>>">>
\<<case 182>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/183.jpg' 700>>">>
\<<case 183>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/184.jpg' 700>>">>
\<<case 184>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/185.jpg' 700>>">>
\<<case 185>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/186.jpg' 700>>">>
\<<case 186>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/187.jpg' 700>>">>
\<<case 187>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/188.jpg' 700>>">>
\<<case 188>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/189.jpg' 700>>">>
\<<case 189>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/190.jpg' 700>>">>
\<<case 190>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/191.jpg' 700>>">>
\<<case 191>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/192.jpg' 700>>">>
\<<case 192>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/193.jpg' 700>>">>
\<<case 193>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/194.jpg' 700>>">>
\<<case 194>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/195.jpg' 700>>">>
\<<case 195>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/196.jpg' 700>>">>
\<<case 196>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/197.jpg' 700>>">>
\<<case 197>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/198.jpg' 700>>">>
\<<case 198>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/199.jpg' 700>>">>
\<<case 199>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/200.jpg' 700>>">>
\<<case 200>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/201.jpg' 700>>">>
\<<case 201>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/202.jpg' 700>>">>
\<<case 202>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/203.jpg' 700>>">>
\<<case 203>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/204.jpg' 700>>">>
\<<case 204>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/205.jpg' 700>>">>
\<<case 205>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/206.jpg' 700>>">>
\<<case 206>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/207.jpg' 700>>">>
\<<case 207>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/208.jpg' 700>>">>
\<<case 208>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/209.jpg' 700>>">>
\<<case 209>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/210.jpg' 700>>">>
\<<case 210>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/211.jpg' 700>>">>
\<<case 211>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/212.jpg' 700>>">>
\<<case 212>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/213.jpg' 700>>">>
\<<case 213>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/214.jpg' 700>>">>
\<<case 214>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/215.jpg' 700>>">>
\<<case 215>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/216.jpg' 700>>">>
\<<case 216>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/217.jpg' 700>>">>
\<<case 217>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/218.jpg' 700>>">>
\<<case 218>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/219.jpg' 700>>">>
\<<case 219>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/220.jpg' 700>>">>
\<<case 220>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/221.jpg' 700>>">>
\<<case 221>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/222.jpg' 700>>">>
\<<case 222>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/223.jpg' 700>>">>
\<<case 223>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/224.jpg' 700>>">>
\<<case 224>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/225.jpg' 700>>">>
\<<case 225>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/226.jpg' 700>>">>
\<<case 226>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/227.jpg' 700>>">>
\<<case 227>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/228.jpg' 700>>">>
\<<case 228>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/229.jpg' 700>>">>
\<<case 229>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/230.jpg' 700>>">>
\<<case 230>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/231.jpg' 700>>">>
\<<case 231>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/232.jpg' 700>>">>
\<<case 232>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/233.jpg' 700>>">>
\<<case 233>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/234.jpg' 700>>">>
\<<case 234>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/235.jpg' 700>>">>
\<<case 235>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/236.jpg' 700>>">>
\<<case 236>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/237.jpg' 700>>">>
\<<case 237>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/238.jpg' 700>>">>
\<<case 238>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/239.jpg' 700>>">>
\<<case 239>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/240.jpg' 700>>">>
\<<case 240>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/241.jpg' 700>>">>
\<<case 241>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/242.jpg' 700>>">>
\<<case 242>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/243.jpg' 700>>">>
\<<case 243>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/244.jpg' 700>>">>
\<<case 244>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/245.jpg' 700>>">>
\<<case 245>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/246.jpg' 700>>">>
\<<case 246>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/247.jpg' 700>>">>
\<<case 247>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/248.jpg' 700>>">>
\<<case 248>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/249.jpg' 700>>">>
\<<case 249>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/250.jpg' 700>>">>
\<<case 250>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/251.jpg' 700>>">>
\<<case 251>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/252.jpg' 700>>">>
\<<case 252>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/253.jpg' 700>>">>
\<<case 253>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/254.jpg' 700>>">>
\<<case 254>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/255.jpg' 700>>">>
\<<case 255>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/256.jpg' 700>>">>
\<<case 256>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/257.jpg' 700>>">>
\<<case 257>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/258.jpg' 700>>">>
\<<case 258>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/259.jpg' 700>>">>
\<<case 259>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/260.jpg' 700>>">>
\<<case 260>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/261.jpg' 700>>">>
\<<case 261>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/262.jpg' 700>>">>
\<<case 262>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/263.jpg' 700>>">>
\<<case 263>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/264.jpg' 700>>">>
\<<case 264>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/265.jpg' 700>>">>
\<<case 265>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/266.jpg' 700>>">>
\<<case 266>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/267.jpg' 700>>">>
\<<case 267>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/268.jpg' 700>>">>
\<<case 268>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/269.jpg' 700>>">>
\<<case 269>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/270.jpg' 700>>">>
\<<case 270>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/271.jpg' 700>>">>
\<<case 271>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/272.jpg' 700>>">>
\<<case 272>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/273.jpg' 700>>">>
\<<case 273>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/274.jpg' 700>>">>
\<<case 274>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/275.jpg' 700>>">>
\<<case 275>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/276.jpg' 700>>">>
\<<case 276>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/277.jpg' 700>>">>
\<<case 277>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/278.jpg' 700>>">>
\<<case 278>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/279.jpg' 700>>">>
\<<case 279>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/280.jpg' 700>>">>
\<<case 280>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/281.jpg' 700>>">>
\<<case 281>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/282.jpg' 700>>">>
\<<case 282>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/283.jpg' 700>>">>
\<<case 283>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/284.jpg' 700>>">>
\<<case 284>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/285.jpg' 700>>">>
\<<case 285>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/286.jpg' 700>>">>
\<<case 286>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/287.jpg' 700>>">>
\<<case 287>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/288.jpg' 700>>">>
\<<case 288>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/289.jpg' 700>>">>
\<<case 289>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/290.jpg' 700>>">>
\<<case 290>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/291.jpg' 700>>">>
\<<case 291>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/292.jpg' 700>>">>
\<<case 292>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/293.jpg' 700>>">>
\<<case 293>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/294.jpg' 700>>">>
\<<case 294>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/295.jpg' 700>>">>
\<<case 295>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/296.jpg' 700>>">>
\<<case 296>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/297.jpg' 700>>">>
\<<case 297>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/298.jpg' 700>>">>
\<<case 298>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/299.jpg' 700>>">>
\<<case 299>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/300.jpg' 700>>">>
\<<case 300>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/301.jpg' 700>>">>
\<<case 301>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/302.jpg' 700>>">>
\<<case 302>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/303.jpg' 700>>">>
\<<case 303>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/304.jpg' 700>>">>
\<<case 304>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/305.jpg' 700>>">>
\<<case 305>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/306.jpg' 700>>">>
\<<case 306>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/307.jpg' 700>>">>
\<<case 307>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/308.jpg' 700>>">>
\<<case 308>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/309.jpg' 700>>">>
\<<case 309>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/310.jpg' 700>>">>
\<<case 310>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/311.jpg' 700>>">>
\<<case 311>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/312.jpg' 700>>">>
\<<case 312>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/313.jpg' 700>>">>
\<<case 313>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/314.jpg' 700>>">>
\<<case 314>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/315.jpg' 700>>">>
\<<case 315>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/316.jpg' 700>>">>
\<<case 316>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/317.jpg' 700>>">>
\<<case 317>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/318.jpg' 700>>">>
\<<case 318>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/319.jpg' 700>>">>
\<<case 319>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/320.jpg' 700>>">>
\<<case 320>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/321.jpg' 700>>">>
\<<case 321>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/322.jpg' 700>>">>
\<<case 322>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/323.jpg' 700>>">>
\<<case 323>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/324.jpg' 700>>">>
\<<case 324>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/325.jpg' 700>>">>
\<<case 325>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/326.jpg' 700>>">>
\<<case 326>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/327.jpg' 700>>">>
\<<case 327>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/328.jpg' 700>>">>
\<<case 328>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/329.jpg' 700>>">>
\<</switch>>\
<div align='center' style='font-size: 200%;'>$cur_girl_runner.name</div>
$cur_girl_runner.pic
<div class ="text-right">Name: $cur_girl_runner.girlname
Description: $cur_girl_runner.classdesc
<span style="color:green">Health: $cur_girl_runner.curhp / $cur_girl_runner.hp</span>
<span style="color:darkred">Arousal: $cur_girl_runner.arousal</span>
Favourite fetish: <<print "$cur_girl_runner.weakfetish">><<if $cur_girl_runner.weakfetish.length === 0>>None.<</if>>
Hated fetish: <<print "$cur_girl_runner.strongfetish">><<if $cur_girl_runner.strongfetish.length === 0>>None.<</if>></div>
<<if $runners.length > 0>>\
<<speech "Chanel">>Number of Attackers remaining: $runners.length<</speech>>
<<else>>\
<<speech "Chanel">>Last Attacker today!<</speech>>
<</if>>\
<span id="spaceAct"><<link [[Attack (space)|$nextroom]]>><<set $v_entered += 1>><</link>></span>\/* Setup dungeon and girl stats*/\
\
\/*Set Variables before Dungeon Run*/
\<<set $dungeon_room_info to [$room0, $room1, $room2, $room3, $room4, $room5, $room6, $room7, $room8, $room9]>>
\<<set $dungeon_room_order to [$room0.scenename, $room1.scenename, $room2.scenename, $room3.scenename, $room4.scenename, $room5.scenename, $room6.scenename, $room7.scenename, $room8.scenename, $room9.scenename]>><<set _delete to $dungeon_room_order.delete("")>>\
\<<set $curroomnum to 0>>\
\<<set $numrooms to $dungeon_room_order.length>>\
\<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
\<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
\<<set $cur_girl_runner = {
name : "",
girlname: "",
classdesc: "",
str: 0,
sta: 0,
int: 0,
sex: 0,
dex: 0,
res: 0,
wdmg: 0,
wskill: 0,
sexskill: 0,
sperm: 0,
hp: 0,
curhp: 0,
hpmult: 0,
armor: 0,
totstats: 0,
expgiven: 0,
expmult: 0,
arousal: 0,
arousallimit: 0,
arousaleffect: 0,
ishorny: false,
fetish: [],
weakfetish: [],
strongfetish: [],
knownweak: [],
knownstrong: [],
numweak: 0,
numstrong: 0,
trapcheck: 0,
pic: "",
npic: "",
ppic: "",
item: "",
minscrap: 0,
iscaptured: false,
isdefeated: false,
isturned: false,
cumlimit: 0,
hjexp: 0,
hjnextlvl: 0,
hjlvl: 0,
hjmaxlvl: 0,
bjexp: 0,
bjnextlvl: 0,
bjlvl: 0,
bjmaxlvl: 0,
analexp: 0,
analnextlvl: 0,
anallvl: 0,
analmaxlvl: 0,
energy: 0,
maxenergy: 0,
foamtrapped: false,
}>>\
\
\<<set $cur_girl_runner.cumlimit to Math.round(random(15, 25) + $plvl)>>
\<<set $cur_girl_runner.hjexp to 0>>
\<<set $cur_girl_runner.hjlvl to random(1, 3)>>
\<<set $cur_girl_runner.hjnextlvl to Math.round(((12 * ($cur_girl_runner.hjlvl * $cur_girl_runner.hjlvl)) / 4) + ($cur_girl_runner.hjlvl * 8))>>
\<<set $cur_girl_runner.hjmaxlvl to 5>>
\<<set $cur_girl_runner.bjexp to 0>>
\<<set $cur_girl_runner.bjlvl to random(1, 3)>>
\<<set $cur_girl_runner.bjnextlvl to Math.round(((12 * ($cur_girl_runner.bjlvl * $cur_girl_runner.bjlvl)) / 4) + ($cur_girl_runner.bjlvl * 8))>>
\<<set $cur_girl_runner.bjmaxlvl to 5>>
\<<set $cur_girl_runner.analexp to 0>>
\<<set $cur_girl_runner.anallvl to random(1, 3)>>
\<<set $cur_girl_runner.analnextlvl to Math.round(((12 * ($cur_girl_runner.anallvl * $cur_girl_runner.anallvl)) / 4) + ($cur_girl_runner.anallvl * 8))>>
\<<set $cur_girl_runner.analmaxlvl to 5>>
\<<set $cur_girl_runner.energy to 1>>
\<<set $cur_girl_runner.maxenergy to 1>>
\<<set $temp_fetish_weak to []>>
\<<set $temp_fetish_strong to []>>
\<<set $add_weak to 0>>
\<<set $add_strong to 0>>
\<<set $cur_girl_runner.girlname to $girl_names.random()>>
\<<set $cur_girl_runner.name to $patrol.name>>
\<<set $cur_girl_runner.classdesc to $patrol.classdesc>>
\<<set $cur_girl_runner.hpmult to $patrol.hpmult>>
\<<set $cur_girl_runner.arousallimit to $patrol.arousallimit>>
\<<set $cur_girl_runner.arousaleffect to $patrol.arousaleffect>>
\<<set $cur_girl_runner.numweak to $patrol.numweak>>
\<<set $cur_girl_runner.numstrong to $patrol.numstrong>>
\<<set $cur_girl_runner.trapcheck to $patrol.trapcheck>>
\<<set $cur_girl_runner.minscrap to $patrol.minscrap>>
\<<set $cur_girl_runner.expmult to $patrol.expmult>>
\<<set $cur_girl_runner.sperm to random(8, 15)>>
\
\/*Scout Stats*/\
\
\/*Thief Stats*/\
<<if $difficult is "medium">>
\<<if $plvl < 5>>
\<<set $cur_girl_runner.str to random(3, 5)>>
\<<set $cur_girl_runner.sta to random(4, 7)>>
\<<set $cur_girl_runner.sex to random(2, 5)>>
\<<set $cur_girl_runner.int to random(1, 3)>>
\<<set $cur_girl_runner.dex to random(1, 3)>>
\<<set $cur_girl_runner.res to random(1, 5)>>
\<<set $cur_girl_runner.wdmg to random(2, 4)>>
\<<set $cur_girl_runner.wskill to random(1, 4)>>
\<<set $cur_girl_runner.sexskill to random(1, 4)>>
\<<set $cur_girl_runner.armor to random(2, 5)>>
\<<elseif $plvl >= 5>>
\<<set $cur_girl_runner.str = Math.round(random(3*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.sta = Math.round(random(5*($plvl/10), 8*($plvl/10)))>>
\<<set $cur_girl_runner.int = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.res = Math.round(random(2*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.sex = Math.round(random(2*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.dex = Math.round(random(2*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.wdmg = Math.round(random(3*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.sexskill = Math.round(random(2*($plvl/10), 6*($plvl/10)))>>
\<<set $cur_girl_runner.armor = Math.round(random(5*($plvl/10), 10*($plvl/10)))>>
\<</if>>
\<<set $cur_girl_runner.arousal to random(1, 15)>>
\<<elseif $difficult is "easy">>
\<<if $plvl < 5>>
\<<set $cur_girl_runner.str to random(1, 3)>>
\<<set $cur_girl_runner.sta to random(2, 5)>>
\<<set $cur_girl_runner.sex to random(1, 3)>>
\<<set $cur_girl_runner.int to random(1, 2)>>
\<<set $cur_girl_runner.dex to random(1, 2)>>
\<<set $cur_girl_runner.res to random(1, 3)>>
\<<set $cur_girl_runner.wdmg to random(1, 2)>>
\<<set $cur_girl_runner.wskill to random(1, 2)>>
\<<set $cur_girl_runner.sexskill to random(1, 2)>>
\<<set $cur_girl_runner.armor to random(1, 3)>>
\<<elseif $plvl >= 5>>
\<<set $cur_girl_runner.str = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.sta = Math.round(random(3*($plvl/10), 6*($plvl/10)))>>
\<<set $cur_girl_runner.int = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.res = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.sex = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.dex = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.wdmg = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.sexskill = Math.round(random(1*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.armor = Math.round(random(3*($plvl/10), 8*($plvl/10)))>>
\<</if>>
\<<set $cur_girl_runner.arousal to random(20, 40)>>
\<<elseif $difficult is "hard">>
\<<if $plvl < 5>>
\<<set $cur_girl_runner.str to random(5, 7)>>
\<<set $cur_girl_runner.sta to random(6, 9)>>
\<<set $cur_girl_runner.sex to random(4, 7)>>
\<<set $cur_girl_runner.int to random(3, 5)>>
\<<set $cur_girl_runner.dex to random(3, 5)>>
\<<set $cur_girl_runner.res to random(3, 7)>>
\<<set $cur_girl_runner.wdmg to random(4, 6)>>
\<<set $cur_girl_runner.wskill to random(3, 6)>>
\<<set $cur_girl_runner.sexskill to random(3, 6)>>
\<<set $cur_girl_runner.armor to random(4, 7)>>
\<<elseif $plvl >= 5>>
\<<set $cur_girl_runner.str = Math.round(random(3*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.sta = Math.round(random(5*($plvl/10), 10*($plvl/10)))>>
\<<set $cur_girl_runner.int = Math.round(random(1*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.res = Math.round(random(2*($plvl/10), 6*($plvl/10)))>>
\<<set $cur_girl_runner.sex = Math.round(random(2*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.dex = Math.round(random(2*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.wdmg = Math.round(random(3*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.sexskill = Math.round(random(2*($plvl/10), 8*($plvl/10)))>>
\<<set $cur_girl_runner.armor = Math.round(random(5*($plvl/10), 12*($plvl/10)))>>
\<</if>>
\<<set $cur_girl_runner.arousal to random(1, 10)>>
\<</if>>
\
\
\/*Set HP, Horny, and Total Stats*/
\
\<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.sta * $cur_girl_runner.hpmult)>>
\
\/*Add additional HP per Room*/
\
\<<if $numrooms >= 2>>
\<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.hp * (1 + ($numrooms * 0.1)))>>
\<</if>>
\
\<<if $cur_girl_runner.hp <= 4>><<set $cur_girl_runner.hp to 5>><</if>>
\<<set $cur_girl_runner.curhp to $cur_girl_runner.hp>>
\<<set $cur_girl_runner.totstats to $cur_girl_runner.str + $cur_girl_runner.sta + $cur_girl_runner.sex + $cur_girl_runner.int + $cur_girl_runner.arousal>>
\<<set $cur_girl_runner.expgiven to Math.round($cur_girl_runner.totstats * $cur_girl_runner.expmult)>>
\
\
\<<if $plvl < 5>><<set $cur_girl_runner.arousal += random(5, 25)>>
\<<elseif $plvl < 10>><<set $cur_girl_runner.arousal += random(5, 15)>>
\<<elseif $plvl < 15>><<set $cur_girl_runner.arousal += random(0, 5)>>
\<</if>>
\
\
\<<if $cur_girl_runner.arousal > 50>><<set $cur_girl_runner.arousal to 50>><</if>>
\
\/*Get fetishes*/
\
\<<set $fetish_types to ["Big Dicks", "Small Dicks", "Breasts", "Ass", "Blowjob", "Bondage", "Pheromons", "Double Penetration", "Lesbians", "Gay", "Group", "Masturbation", "Anal", "Fisting", "Toys", "Gloryhole", "Piss", "Facial", "Swallow", "Creampie", "Handjob", "Massage", "Groping", "Submissive", "Dominant"]>>\
\
\<<set $cur_girl_runner.fetish to $fetish_types>>
\<<if $add_weak > 5>><<set $add_weak to 5>><</if>>
\<<set $cur_girl_runner.numweak += $add_weak>>
\<<set $cur_girl_runner.numstrong += $add_strong>>
\<<set $cur_girl_runner.weakfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numweak)>>
\<<set $cur_girl_runner.strongfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numstrong)>>
\
\/*Get Pics*/
\
\<<set _ran_pic to random(0, 8)>>
\<<switch _ran_pic>>
\<<case 0>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/1.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/1.jpg' 200>>">>
\<<case 1>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/2.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/2.jpg' 200>>">>
\<<case 2>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/3.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/3.jpg' 200>>">>
\<<case 3>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/4.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/4.jpg' 200>>">>
\<<case 4>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/5.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/5.jpg' 200>>">>
\<<case 5>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/6.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/6.jpg' 200>>">>
\<<case 6>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/7.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/7.jpg' 200>>">>
\<<case 7>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/8.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/8.jpg' 200>>">>
\<<case 8>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/9.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/9.jpg' 200>>">>
\<</switch>>\
\<<set _ran_pic to random(0, 328)>>
\<<switch _ran_pic>>
\<<case 0>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/1.jpg' 700>>">>
\<<case 1>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/2.jpg' 700>>">>
\<<case 2>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/3.jpg' 700>>">>
\<<case 3>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/4.jpg' 700>>">>
\<<case 4>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/5.jpg' 700>>">>
\<<case 5>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/6.jpg' 700>>">>
\<<case 6>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/7.jpg' 700>>">>
\<<case 7>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/8.jpg' 700>>">>
\<<case 8>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/9.jpg' 700>>">>
\<<case 9>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/10.jpg' 700>>">>
\<<case 10>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/11.jpg' 700>>">>
\<<case 11>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/12.jpg' 700>>">>
\<<case 12>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/13.jpg' 700>>">>
\<<case 13>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/14.jpg' 700>>">>
\<<case 14>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/15.jpg' 700>>">>
\<<case 15>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/16.jpg' 700>>">>
\<<case 16>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/17.jpg' 700>>">>
\<<case 17>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/18.jpg' 700>>">>
\<<case 18>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/19.jpg' 700>>">>
\<<case 19>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/20.jpg' 700>>">>
\<<case 20>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/21.jpg' 700>>">>
\<<case 21>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/22.jpg' 700>>">>
\<<case 22>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/23.jpg' 700>>">>
\<<case 23>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/24.jpg' 700>>">>
\<<case 24>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/25.jpg' 700>>">>
\<<case 25>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/26.jpg' 700>>">>
\<<case 26>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/27.jpg' 700>>">>
\<<case 27>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/28.jpg' 700>>">>
\<<case 28>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/29.jpg' 700>>">>
\<<case 29>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/30.jpg' 700>>">>
\<<case 30>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/31.jpg' 700>>">>
\<<case 31>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/32.jpg' 700>>">>
\<<case 32>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/33.jpg' 700>>">>
\<<case 33>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/34.jpg' 700>>">>
\<<case 34>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/35.jpg' 700>>">>
\<<case 35>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/36.jpg' 700>>">>
\<<case 36>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/37.jpg' 700>>">>
\<<case 37>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/38.jpg' 700>>">>
\<<case 38>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/39.jpg' 700>>">>
\<<case 39>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/40.jpg' 700>>">>
\<<case 40>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/41.jpg' 700>>">>
\<<case 41>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/42.jpg' 700>>">>
\<<case 42>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/43.jpg' 700>>">>
\<<case 43>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/44.jpg' 700>>">>
\<<case 44>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/45.jpg' 700>>">>
\<<case 45>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/46.jpg' 700>>">>
\<<case 46>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/47.jpg' 700>>">>
\<<case 47>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/48.jpg' 700>>">>
\<<case 48>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/49.jpg' 700>>">>
\<<case 49>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/50.jpg' 700>>">>
\<<case 50>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/51.jpg' 700>>">>
\<<case 51>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/52.jpg' 700>>">>
\<<case 52>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/53.jpg' 700>>">>
\<<case 53>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/54.jpg' 700>>">>
\<<case 54>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/55.jpg' 700>>">>
\<<case 55>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/56.jpg' 700>>">>
\<<case 56>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/57.jpg' 700>>">>
\<<case 57>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/58.jpg' 700>>">>
\<<case 58>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/59.jpg' 700>>">>
\<<case 59>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/60.jpg' 700>>">>
\<<case 60>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/61.jpg' 700>>">>
\<<case 61>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/62.jpg' 700>>">>
\<<case 62>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/63.jpg' 700>>">>
\<<case 63>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/64.jpg' 700>>">>
\<<case 64>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/65.jpg' 700>>">>
\<<case 65>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/66.jpg' 700>>">>
\<<case 66>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/67.jpg' 700>>">>
\<<case 67>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/68.jpg' 700>>">>
\<<case 68>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/69.jpg' 700>>">>
\<<case 69>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/70.jpg' 700>>">>
\<<case 70>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/71.jpg' 700>>">>
\<<case 71>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/72.jpg' 700>>">>
\<<case 72>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/73.jpg' 700>>">>
\<<case 73>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/74.jpg' 700>>">>
\<<case 74>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/75.jpg' 700>>">>
\<<case 75>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/76.jpg' 700>>">>
\<<case 76>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/77.jpg' 700>>">>
\<<case 77>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/78.jpg' 700>>">>
\<<case 78>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/79.jpg' 700>>">>
\<<case 79>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/80.jpg' 700>>">>
\<<case 80>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/81.jpg' 700>>">>
\<<case 81>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/82.jpg' 700>>">>
\<<case 82>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/83.jpg' 700>>">>
\<<case 83>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/84.jpg' 700>>">>
\<<case 84>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/85.jpg' 700>>">>
\<<case 85>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/86.jpg' 700>>">>
\<<case 86>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/87.jpg' 700>>">>
\<<case 87>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/88.jpg' 700>>">>
\<<case 88>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/89.jpg' 700>>">>
\<<case 89>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/90.jpg' 700>>">>
\<<case 90>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/91.jpg' 700>>">>
\<<case 91>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/92.jpg' 700>>">>
\<<case 92>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/93.jpg' 700>>">>
\<<case 93>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/94.jpg' 700>>">>
\<<case 94>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/95.jpg' 700>>">>
\<<case 95>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/96.jpg' 700>>">>
\<<case 96>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/97.jpg' 700>>">>
\<<case 97>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/98.jpg' 700>>">>
\<<case 98>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/99.jpg' 700>>">>
\<<case 99>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/100.jpg' 700>>">>
\<<case 100>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/101.jpg' 700>>">>
\<<case 101>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/102.jpg' 700>>">>
\<<case 102>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/103.jpg' 700>>">>
\<<case 103>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/104.jpg' 700>>">>
\<<case 104>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/105.jpg' 700>>">>
\<<case 105>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/106.jpg' 700>>">>
\<<case 106>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/107.jpg' 700>>">>
\<<case 107>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/108.jpg' 700>>">>
\<<case 108>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/109.jpg' 700>>">>
\<<case 109>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/110.jpg' 700>>">>
\<<case 110>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/111.jpg' 700>>">>
\<<case 111>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/112.jpg' 700>>">>
\<<case 112>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/113.jpg' 700>>">>
\<<case 113>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/114.jpg' 700>>">>
\<<case 114>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/115.jpg' 700>>">>
\<<case 115>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/116.jpg' 700>>">>
\<<case 116>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/117.jpg' 700>>">>
\<<case 117>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/118.jpg' 700>>">>
\<<case 118>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/119.jpg' 700>>">>
\<<case 119>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/120.jpg' 700>>">>
\<<case 120>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/121.jpg' 700>>">>
\<<case 121>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/122.jpg' 700>>">>
\<<case 122>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/123.jpg' 700>>">>
\<<case 123>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/124.jpg' 700>>">>
\<<case 124>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/125.jpg' 700>>">>
\<<case 125>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/126.jpg' 700>>">>
\<<case 126>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/127.jpg' 700>>">>
\<<case 127>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/128.jpg' 700>>">>
\<<case 128>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/129.jpg' 700>>">>
\<<case 129>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/130.jpg' 700>>">>
\<<case 130>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/131.jpg' 700>>">>
\<<case 131>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/132.jpg' 700>>">>
\<<case 132>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/133.jpg' 700>>">>
\<<case 133>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/134.jpg' 700>>">>
\<<case 134>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/135.jpg' 700>>">>
\<<case 135>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/136.jpg' 700>>">>
\<<case 136>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/137.jpg' 700>>">>
\<<case 137>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/138.jpg' 700>>">>
\<<case 138>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/139.jpg' 700>>">>
\<<case 139>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/140.jpg' 700>>">>
\<<case 140>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/141.jpg' 700>>">>
\<<case 141>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/142.jpg' 700>>">>
\<<case 142>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/143.jpg' 700>>">>
\<<case 143>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/144.jpg' 700>>">>
\<<case 144>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/145.jpg' 700>>">>
\<<case 145>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/146.jpg' 700>>">>
\<<case 146>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/147.jpg' 700>>">>
\<<case 147>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/148.jpg' 700>>">>
\<<case 148>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/149.jpg' 700>>">>
\<<case 149>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/150.jpg' 700>>">>
\<<case 150>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/151.jpg' 700>>">>
\<<case 151>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/152.jpg' 700>>">>
\<<case 152>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/153.jpg' 700>>">>
\<<case 153>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/154.jpg' 700>>">>
\<<case 154>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/155.jpg' 700>>">>
\<<case 155>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/156.jpg' 700>>">>
\<<case 156>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/157.jpg' 700>>">>
\<<case 157>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/158.jpg' 700>>">>
\<<case 158>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/159.jpg' 700>>">>
\<<case 159>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/160.jpg' 700>>">>
\<<case 160>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/161.jpg' 700>>">>
\<<case 161>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/162.jpg' 700>>">>
\<<case 162>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/163.jpg' 700>>">>
\<<case 163>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/164.jpg' 700>>">>
\<<case 164>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/165.jpg' 700>>">>
\<<case 165>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/166.jpg' 700>>">>
\<<case 166>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/167.jpg' 700>>">>
\<<case 167>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/168.jpg' 700>>">>
\<<case 168>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/169.jpg' 700>>">>
\<<case 169>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/170.jpg' 700>>">>
\<<case 170>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/171.jpg' 700>>">>
\<<case 171>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/172.jpg' 700>>">>
\<<case 172>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/173.jpg' 700>>">>
\<<case 173>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/174.jpg' 700>>">>
\<<case 174>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/175.jpg' 700>>">>
\<<case 175>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/176.jpg' 700>>">>
\<<case 176>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/177.jpg' 700>>">>
\<<case 177>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/178.jpg' 700>>">>
\<<case 178>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/179.jpg' 700>>">>
\<<case 179>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/180.jpg' 700>>">>
\<<case 180>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/181.jpg' 700>>">>
\<<case 181>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/182.jpg' 700>>">>
\<<case 182>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/183.jpg' 700>>">>
\<<case 183>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/184.jpg' 700>>">>
\<<case 184>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/185.jpg' 700>>">>
\<<case 185>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/186.jpg' 700>>">>
\<<case 186>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/187.jpg' 700>>">>
\<<case 187>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/188.jpg' 700>>">>
\<<case 188>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/189.jpg' 700>>">>
\<<case 189>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/190.jpg' 700>>">>
\<<case 190>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/191.jpg' 700>>">>
\<<case 191>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/192.jpg' 700>>">>
\<<case 192>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/193.jpg' 700>>">>
\<<case 193>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/194.jpg' 700>>">>
\<<case 194>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/195.jpg' 700>>">>
\<<case 195>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/196.jpg' 700>>">>
\<<case 196>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/197.jpg' 700>>">>
\<<case 197>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/198.jpg' 700>>">>
\<<case 198>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/199.jpg' 700>>">>
\<<case 199>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/200.jpg' 700>>">>
\<<case 200>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/201.jpg' 700>>">>
\<<case 201>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/202.jpg' 700>>">>
\<<case 202>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/203.jpg' 700>>">>
\<<case 203>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/204.jpg' 700>>">>
\<<case 204>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/205.jpg' 700>>">>
\<<case 205>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/206.jpg' 700>>">>
\<<case 206>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/207.jpg' 700>>">>
\<<case 207>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/208.jpg' 700>>">>
\<<case 208>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/209.jpg' 700>>">>
\<<case 209>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/210.jpg' 700>>">>
\<<case 210>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/211.jpg' 700>>">>
\<<case 211>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/212.jpg' 700>>">>
\<<case 212>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/213.jpg' 700>>">>
\<<case 213>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/214.jpg' 700>>">>
\<<case 214>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/215.jpg' 700>>">>
\<<case 215>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/216.jpg' 700>>">>
\<<case 216>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/217.jpg' 700>>">>
\<<case 217>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/218.jpg' 700>>">>
\<<case 218>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/219.jpg' 700>>">>
\<<case 219>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/220.jpg' 700>>">>
\<<case 220>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/221.jpg' 700>>">>
\<<case 221>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/222.jpg' 700>>">>
\<<case 222>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/223.jpg' 700>>">>
\<<case 223>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/224.jpg' 700>>">>
\<<case 224>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/225.jpg' 700>>">>
\<<case 225>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/226.jpg' 700>>">>
\<<case 226>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/227.jpg' 700>>">>
\<<case 227>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/228.jpg' 700>>">>
\<<case 228>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/229.jpg' 700>>">>
\<<case 229>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/230.jpg' 700>>">>
\<<case 230>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/231.jpg' 700>>">>
\<<case 231>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/232.jpg' 700>>">>
\<<case 232>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/233.jpg' 700>>">>
\<<case 233>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/234.jpg' 700>>">>
\<<case 234>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/235.jpg' 700>>">>
\<<case 235>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/236.jpg' 700>>">>
\<<case 236>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/237.jpg' 700>>">>
\<<case 237>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/238.jpg' 700>>">>
\<<case 238>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/239.jpg' 700>>">>
\<<case 239>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/240.jpg' 700>>">>
\<<case 240>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/241.jpg' 700>>">>
\<<case 241>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/242.jpg' 700>>">>
\<<case 242>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/243.jpg' 700>>">>
\<<case 243>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/244.jpg' 700>>">>
\<<case 244>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/245.jpg' 700>>">>
\<<case 245>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/246.jpg' 700>>">>
\<<case 246>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/247.jpg' 700>>">>
\<<case 247>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/248.jpg' 700>>">>
\<<case 248>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/249.jpg' 700>>">>
\<<case 249>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/250.jpg' 700>>">>
\<<case 250>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/251.jpg' 700>>">>
\<<case 251>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/252.jpg' 700>>">>
\<<case 252>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/253.jpg' 700>>">>
\<<case 253>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/254.jpg' 700>>">>
\<<case 254>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/255.jpg' 700>>">>
\<<case 255>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/256.jpg' 700>>">>
\<<case 256>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/257.jpg' 700>>">>
\<<case 257>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/258.jpg' 700>>">>
\<<case 258>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/259.jpg' 700>>">>
\<<case 259>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/260.jpg' 700>>">>
\<<case 260>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/261.jpg' 700>>">>
\<<case 261>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/262.jpg' 700>>">>
\<<case 262>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/263.jpg' 700>>">>
\<<case 263>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/264.jpg' 700>>">>
\<<case 264>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/265.jpg' 700>>">>
\<<case 265>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/266.jpg' 700>>">>
\<<case 266>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/267.jpg' 700>>">>
\<<case 267>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/268.jpg' 700>>">>
\<<case 268>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/269.jpg' 700>>">>
\<<case 269>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/270.jpg' 700>>">>
\<<case 270>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/271.jpg' 700>>">>
\<<case 271>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/272.jpg' 700>>">>
\<<case 272>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/273.jpg' 700>>">>
\<<case 273>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/274.jpg' 700>>">>
\<<case 274>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/275.jpg' 700>>">>
\<<case 275>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/276.jpg' 700>>">>
\<<case 276>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/277.jpg' 700>>">>
\<<case 277>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/278.jpg' 700>>">>
\<<case 278>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/279.jpg' 700>>">>
\<<case 279>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/280.jpg' 700>>">>
\<<case 280>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/281.jpg' 700>>">>
\<<case 281>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/282.jpg' 700>>">>
\<<case 282>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/283.jpg' 700>>">>
\<<case 283>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/284.jpg' 700>>">>
\<<case 284>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/285.jpg' 700>>">>
\<<case 285>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/286.jpg' 700>>">>
\<<case 286>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/287.jpg' 700>>">>
\<<case 287>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/288.jpg' 700>>">>
\<<case 288>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/289.jpg' 700>>">>
\<<case 289>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/290.jpg' 700>>">>
\<<case 290>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/291.jpg' 700>>">>
\<<case 291>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/292.jpg' 700>>">>
\<<case 292>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/293.jpg' 700>>">>
\<<case 293>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/294.jpg' 700>>">>
\<<case 294>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/295.jpg' 700>>">>
\<<case 295>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/296.jpg' 700>>">>
\<<case 296>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/297.jpg' 700>>">>
\<<case 297>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/298.jpg' 700>>">>
\<<case 298>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/299.jpg' 700>>">>
\<<case 299>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/300.jpg' 700>>">>
\<<case 300>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/301.jpg' 700>>">>
\<<case 301>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/302.jpg' 700>>">>
\<<case 302>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/303.jpg' 700>>">>
\<<case 303>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/304.jpg' 700>>">>
\<<case 304>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/305.jpg' 700>>">>
\<<case 305>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/306.jpg' 700>>">>
\<<case 306>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/307.jpg' 700>>">>
\<<case 307>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/308.jpg' 700>>">>
\<<case 308>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/309.jpg' 700>>">>
\<<case 309>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/310.jpg' 700>>">>
\<<case 310>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/311.jpg' 700>>">>
\<<case 311>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/312.jpg' 700>>">>
\<<case 312>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/313.jpg' 700>>">>
\<<case 313>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/314.jpg' 700>>">>
\<<case 314>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/315.jpg' 700>>">>
\<<case 315>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/316.jpg' 700>>">>
\<<case 316>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/317.jpg' 700>>">>
\<<case 317>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/318.jpg' 700>>">>
\<<case 318>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/319.jpg' 700>>">>
\<<case 319>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/320.jpg' 700>>">>
\<<case 320>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/321.jpg' 700>>">>
\<<case 321>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/322.jpg' 700>>">>
\<<case 322>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/323.jpg' 700>>">>
\<<case 323>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/324.jpg' 700>>">>
\<<case 324>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/325.jpg' 700>>">>
\<<case 325>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/326.jpg' 700>>">>
\<<case 326>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/327.jpg' 700>>">>
\<<case 327>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/328.jpg' 700>>">>
\<<case 328>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/329.jpg' 700>>">>
\<</switch>>\
<div align='center' style='font-size: 200%;'>$cur_girl_runner.name</div>
$cur_girl_runner.pic
<div class ="text-right">Name: $cur_girl_runner.girlname
Description: $cur_girl_runner.classdesc
<span style="color:green">Health: $cur_girl_runner.curhp / $cur_girl_runner.hp</span>
<span style="color:darkred">Arousal: $cur_girl_runner.arousal</span>
Favourite fetish: <<print "$cur_girl_runner.weakfetish">><<if $cur_girl_runner.weakfetish.length === 0>>None.<</if>>
Hated fetish: <<print "$cur_girl_runner.strongfetish">><<if $cur_girl_runner.strongfetish.length === 0>>None.<</if>></div>
<<if $runners.length > 0>>\
<<speech "Chanel">>Number of Attackers remaining: $runners.length<</speech>>
<<else>>\
<<speech "Chanel">>Last Attacker today!<</speech>>
<</if>>\
<span id="spaceAct"><<link [[Attack (space)|$nextroom]]>><<set $v_entered += 1>><</link>></span>\/* Setup dungeon and girl stats*/\
\
\/*Set Variables before Dungeon Run*/
\<<set $dungeon_room_info to [$room0, $room1, $room2, $room3, $room4, $room5, $room6, $room7, $room8, $room9]>>
\<<set $dungeon_room_order to [$room0.scenename, $room1.scenename, $room2.scenename, $room3.scenename, $room4.scenename, $room5.scenename, $room6.scenename, $room7.scenename, $room8.scenename, $room9.scenename]>><<set _delete to $dungeon_room_order.delete("")>>\
\<<set $curroomnum to 0>>\
\<<set $numrooms to $dungeon_room_order.length>>\
\<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
\<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
\<<set $cur_girl_runner = {
name : "",
girlname: "",
classdesc: "",
str: 0,
sta: 0,
int: 0,
sex: 0,
dex: 0,
res: 0,
wdmg: 0,
wskill: 0,
sexskill: 0,
sperm: 0,
hp: 0,
curhp: 0,
hpmult: 0,
armor: 0,
totstats: 0,
expgiven: 0,
expmult: 0,
arousal: 0,
arousallimit: 0,
arousaleffect: 0,
ishorny: false,
fetish: [],
weakfetish: [],
strongfetish: [],
knownweak: [],
knownstrong: [],
numweak: 0,
numstrong: 0,
trapcheck: 0,
pic: "",
npic: "",
ppic: "",
item: "",
minscrap: 0,
iscaptured: false,
isdefeated: false,
isturned: false,
cumlimit: 0,
hjexp: 0,
hjnextlvl: 0,
hjlvl: 0,
hjmaxlvl: 0,
bjexp: 0,
bjnextlvl: 0,
bjlvl: 0,
bjmaxlvl: 0,
analexp: 0,
analnextlvl: 0,
anallvl: 0,
analmaxlvl: 0,
energy: 0,
maxenergy: 0,
foamtrapped: false,
}>>\
\
\<<set $cur_girl_runner.cumlimit to Math.round(random(15, 25) + $plvl)>>
\<<set $cur_girl_runner.hjexp to 0>>
\<<set $cur_girl_runner.hjlvl to random(1, 3)>>
\<<set $cur_girl_runner.hjnextlvl to Math.round(((12 * ($cur_girl_runner.hjlvl * $cur_girl_runner.hjlvl)) / 4) + ($cur_girl_runner.hjlvl * 8))>>
\<<set $cur_girl_runner.hjmaxlvl to 5>>
\<<set $cur_girl_runner.bjexp to 0>>
\<<set $cur_girl_runner.bjlvl to random(1, 3)>>
\<<set $cur_girl_runner.bjnextlvl to Math.round(((12 * ($cur_girl_runner.bjlvl * $cur_girl_runner.bjlvl)) / 4) + ($cur_girl_runner.bjlvl * 8))>>
\<<set $cur_girl_runner.bjmaxlvl to 5>>
\<<set $cur_girl_runner.analexp to 0>>
\<<set $cur_girl_runner.anallvl to random(1, 3)>>
\<<set $cur_girl_runner.analnextlvl to Math.round(((12 * ($cur_girl_runner.anallvl * $cur_girl_runner.anallvl)) / 4) + ($cur_girl_runner.anallvl * 8))>>
\<<set $cur_girl_runner.analmaxlvl to 5>>
\<<set $cur_girl_runner.energy to 1>>
\<<set $cur_girl_runner.maxenergy to 1>>
\<<set $temp_fetish_weak to []>>
\<<set $temp_fetish_strong to []>>
\<<set $add_weak to 0>>
\<<set $add_strong to 0>>
\<<set $cur_girl_runner.girlname to $girl_names.random()>>
\<<set $cur_girl_runner.name to $bimbo.name>>
\<<set $cur_girl_runner.classdesc to $bimbo.classdesc>>
\<<set $cur_girl_runner.hpmult to $bimbo.hpmult>>
\<<set $cur_girl_runner.arousallimit to $bimbo.arousallimit>>
\<<set $cur_girl_runner.arousaleffect to $bimbo.arousaleffect>>
\<<set $cur_girl_runner.numweak to $bimbo.numweak>>
\<<set $cur_girl_runner.numstrong to $bimbo.numstrong>>
\<<set $cur_girl_runner.trapcheck to $bimbo.trapcheck>>
\<<set $cur_girl_runner.minscrap to $bimbo.minscrap>>
\<<set $cur_girl_runner.expmult to $bimbo.expmult>>
\<<set $cur_girl_runner.sperm to random(10, 25)>>
\
\/*Scout Stats*/\
\
\/*Thief Stats*/\
\<<if $difficult is "medium">>
\<<if $plvl < 5>>
\<<set $cur_girl_runner.str to random(1, 3)>>
\<<set $cur_girl_runner.sta to random(2, 5)>>
\<<set $cur_girl_runner.sex to random(3, 6)>>
\<<set $cur_girl_runner.int to random(1, 3)>>
\<<set $cur_girl_runner.dex to random(1, 3)>>
\<<set $cur_girl_runner.res to random(3, 6)>>
\<<set $cur_girl_runner.wdmg to random(1, 3)>>
\<<set $cur_girl_runner.wskill to random(1, 3)>>
\<<set $cur_girl_runner.sexskill to random(3, 6)>>
\<<set $cur_girl_runner.armor to random(1, 3)>>
\<<elseif $plvl >= 5>>
\<<set $cur_girl_runner.str = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.sta = Math.round(random(3*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.int = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.res = Math.round(random(3*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.sex = Math.round(random(4*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.dex = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.wdmg = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.sexskill = Math.round(random(3*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.armor = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<</if>>
\<<set $cur_girl_runner.arousal to random(1, 15)>>
<<elseif $difficult is "easy">>
\<<if $plvl < 5>>
\<<set $cur_girl_runner.str to random(1, 2)>>
\<<set $cur_girl_runner.sta to random(1, 3)>>
\<<set $cur_girl_runner.sex to random(1, 4)>>
\<<set $cur_girl_runner.int to random(1, 2)>>
\<<set $cur_girl_runner.dex to random(1, 2)>>
\<<set $cur_girl_runner.res to random(1, 4)>>
\<<set $cur_girl_runner.wdmg to random(1, 2)>>
\<<set $cur_girl_runner.wskill to random(1, 2)>>
\<<set $cur_girl_runner.sexskill to random(1, 4)>>
\<<set $cur_girl_runner.armor to random(1, 2)>>
\<<elseif $plvl >= 5>>
\<<set $cur_girl_runner.str = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.sta = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.int = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.res = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.sex = Math.round(random(2*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.dex = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.wdmg = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<<set $cur_girl_runner.sexskill = Math.round(random(1*($plvl/10), 3*($plvl/10)))>>
\<<set $cur_girl_runner.armor = Math.round(random(1*($plvl/10), 2*($plvl/10)))>>
\<</if>>
\<<set $cur_girl_runner.arousal to random(20, 40)>>
\<<elseif $difficult is "hard">>
\<<if $plvl < 5>>
\<<set $cur_girl_runner.str to random(3, 5)>>
\<<set $cur_girl_runner.sta to random(4, 7)>>
\<<set $cur_girl_runner.sex to random(5, 8)>>
\<<set $cur_girl_runner.int to random(3, 5)>>
\<<set $cur_girl_runner.dex to random(3, 5)>>
\<<set $cur_girl_runner.res to random(5, 8)>>
\<<set $cur_girl_runner.wdmg to random(3, 5)>>
\<<set $cur_girl_runner.wskill to random(3, 5)>>
\<<set $cur_girl_runner.sexskill to random(5, 8)>>
\<<set $cur_girl_runner.armor to random(3, 5)>>
\<<elseif $plvl >= 5>>
\<<set $cur_girl_runner.str = Math.round(random(1*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.sta = Math.round(random(3*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.int = Math.round(random(1*($plvl/10), 4*($plvl/10)))>>
\<<set $cur_girl_runner.res = Math.round(random(3*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.sex = Math.round(random(4*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.dex = Math.round(random(1*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.wdmg = Math.round(random(1*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 5*($plvl/10)))>>
\<<set $cur_girl_runner.sexskill = Math.round(random(3*($plvl/10), 7*($plvl/10)))>>
\<<set $cur_girl_runner.armor = Math.round(random(1*($plvl/10), 5*($plvl/10)))>>
\<</if>>
\<<set $cur_girl_runner.arousal to random(1, 10)>>
\<</if>>
\
\
\/*Set HP, Horny, and Total Stats*/
\
\<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.sta * $cur_girl_runner.hpmult)>>
\
\/*Add additional HP per Room*/
\
\<<if $numrooms >= 2>>
\<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.hp * (1 + ($numrooms * 0.1)))>>
\<</if>>
\
\<<if $cur_girl_runner.hp <= 4>><<set $cur_girl_runner.hp to 5>><</if>>
\<<set $cur_girl_runner.curhp to $cur_girl_runner.hp>>
\<<set $cur_girl_runner.totstats to $cur_girl_runner.str + $cur_girl_runner.sta + $cur_girl_runner.sex + $cur_girl_runner.int + $cur_girl_runner.armor>>
\<<set $cur_girl_runner.expgiven to Math.round($cur_girl_runner.totstats * $cur_girl_runner.expmult)>>
\
\
\<<if $plvl < 5>><<set $cur_girl_runner.arousal += random(5, 25)>>
\<<elseif $plvl < 10>><<set $cur_girl_runner.arousal += random(5, 15)>>
\<<elseif $plvl < 15>><<set $cur_girl_runner.arousal += random(0, 5)>>
\<</if>>
\
\
\<<if $cur_girl_runner.arousal > 50>><<set $cur_girl_runner.arousal to 50>><</if>>
\
\/*Get fetishes*/
\
\<<set $fetish_types to ["Big Dicks", "Small Dicks", "Breasts", "Ass", "Blowjob", "Bondage", "Pheromons", "Double Penetration", "Lesbians", "Gay", "Group", "Masturbation", "Anal", "Fisting", "Toys", "Gloryhole", "Piss", "Facial", "Swallow", "Creampie", "Handjob", "Massage", "Groping", "Submissive", "Dominant"]>>\
\
\<<set $cur_girl_runner.fetish to $fetish_types>>
\<<if $add_weak > 5>><<set $add_weak to 5>><</if>>
\<<set $cur_girl_runner.numweak += $add_weak>>
\<<set $cur_girl_runner.numstrong += $add_strong>>
\<<set $cur_girl_runner.weakfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numweak)>>
\<<set $cur_girl_runner.strongfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numstrong)>>
\
\/*Get Pics*/
\
\<<set _ran_pic to random(0, 19)>>
\<<switch _ran_pic>>
\<<case 0>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/1.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/1.jpg' 200>>">>
\<<case 1>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/2.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/2.jpg' 200>>">>
\<<case 2>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/3.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/3.jpg' 200>>">>
\<<case 3>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/4.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/4.jpg' 200>>">>
\<<case 4>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/5.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/5.jpg' 200>>">>
\<<case 5>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/6.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/6.jpg' 200>>">>
\<<case 6>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/7.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/7.jpg' 200>>">>
\<<case 7>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/8.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/8.jpg' 200>>">>
\<<case 8>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/9.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/9.jpg' 200>>">>
\<<case 9>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/10.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/10.jpg' 200>>">>
\<<case 10>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/11.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/11.jpg' 200>>">>
\<<case 11>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/12.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/12.jpg' 200>>">>
\<<case 12>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/13.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/13.jpg' 200>>">>
\<<case 13>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/14.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/14.jpg' 200>>">>
\<<case 14>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/15.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/15.jpg' 200>>">>
\<<case 15>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/16.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/16.jpg' 200>>">>
\<<case 16>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/17.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/17.jpg' 200>>">>
\<<case 17>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/18.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/18.jpg' 200>>">>
\<<case 18>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/19.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/19.jpg' 200>>">>
\<<case 19>>
\<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/20.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/20.jpg' 200>>">>
\<</switch>>\
\<<set _ran_pic to random(0, 328)>>
\<<switch _ran_pic>>
\<<case 0>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/1.jpg' 700>>">>
\<<case 1>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/2.jpg' 700>>">>
\<<case 2>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/3.jpg' 700>>">>
\<<case 3>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/4.jpg' 700>>">>
\<<case 4>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/5.jpg' 700>>">>
\<<case 5>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/6.jpg' 700>>">>
\<<case 6>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/7.jpg' 700>>">>
\<<case 7>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/8.jpg' 700>>">>
\<<case 8>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/9.jpg' 700>>">>
\<<case 9>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/10.jpg' 700>>">>
\<<case 10>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/11.jpg' 700>>">>
\<<case 11>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/12.jpg' 700>>">>
\<<case 12>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/13.jpg' 700>>">>
\<<case 13>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/14.jpg' 700>>">>
\<<case 14>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/15.jpg' 700>>">>
\<<case 15>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/16.jpg' 700>>">>
\<<case 16>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/17.jpg' 700>>">>
\<<case 17>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/18.jpg' 700>>">>
\<<case 18>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/19.jpg' 700>>">>
\<<case 19>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/20.jpg' 700>>">>
\<<case 20>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/21.jpg' 700>>">>
\<<case 21>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/22.jpg' 700>>">>
\<<case 22>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/23.jpg' 700>>">>
\<<case 23>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/24.jpg' 700>>">>
\<<case 24>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/25.jpg' 700>>">>
\<<case 25>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/26.jpg' 700>>">>
\<<case 26>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/27.jpg' 700>>">>
\<<case 27>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/28.jpg' 700>>">>
\<<case 28>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/29.jpg' 700>>">>
\<<case 29>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/30.jpg' 700>>">>
\<<case 30>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/31.jpg' 700>>">>
\<<case 31>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/32.jpg' 700>>">>
\<<case 32>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/33.jpg' 700>>">>
\<<case 33>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/34.jpg' 700>>">>
\<<case 34>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/35.jpg' 700>>">>
\<<case 35>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/36.jpg' 700>>">>
\<<case 36>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/37.jpg' 700>>">>
\<<case 37>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/38.jpg' 700>>">>
\<<case 38>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/39.jpg' 700>>">>
\<<case 39>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/40.jpg' 700>>">>
\<<case 40>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/41.jpg' 700>>">>
\<<case 41>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/42.jpg' 700>>">>
\<<case 42>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/43.jpg' 700>>">>
\<<case 43>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/44.jpg' 700>>">>
\<<case 44>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/45.jpg' 700>>">>
\<<case 45>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/46.jpg' 700>>">>
\<<case 46>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/47.jpg' 700>>">>
\<<case 47>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/48.jpg' 700>>">>
\<<case 48>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/49.jpg' 700>>">>
\<<case 49>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/50.jpg' 700>>">>
\<<case 50>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/51.jpg' 700>>">>
\<<case 51>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/52.jpg' 700>>">>
\<<case 52>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/53.jpg' 700>>">>
\<<case 53>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/54.jpg' 700>>">>
\<<case 54>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/55.jpg' 700>>">>
\<<case 55>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/56.jpg' 700>>">>
\<<case 56>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/57.jpg' 700>>">>
\<<case 57>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/58.jpg' 700>>">>
\<<case 58>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/59.jpg' 700>>">>
\<<case 59>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/60.jpg' 700>>">>
\<<case 60>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/61.jpg' 700>>">>
\<<case 61>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/62.jpg' 700>>">>
\<<case 62>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/63.jpg' 700>>">>
\<<case 63>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/64.jpg' 700>>">>
\<<case 64>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/65.jpg' 700>>">>
\<<case 65>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/66.jpg' 700>>">>
\<<case 66>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/67.jpg' 700>>">>
\<<case 67>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/68.jpg' 700>>">>
\<<case 68>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/69.jpg' 700>>">>
\<<case 69>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/70.jpg' 700>>">>
\<<case 70>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/71.jpg' 700>>">>
\<<case 71>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/72.jpg' 700>>">>
\<<case 72>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/73.jpg' 700>>">>
\<<case 73>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/74.jpg' 700>>">>
\<<case 74>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/75.jpg' 700>>">>
\<<case 75>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/76.jpg' 700>>">>
\<<case 76>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/77.jpg' 700>>">>
\<<case 77>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/78.jpg' 700>>">>
\<<case 78>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/79.jpg' 700>>">>
\<<case 79>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/80.jpg' 700>>">>
\<<case 80>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/81.jpg' 700>>">>
\<<case 81>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/82.jpg' 700>>">>
\<<case 82>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/83.jpg' 700>>">>
\<<case 83>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/84.jpg' 700>>">>
\<<case 84>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/85.jpg' 700>>">>
\<<case 85>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/86.jpg' 700>>">>
\<<case 86>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/87.jpg' 700>>">>
\<<case 87>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/88.jpg' 700>>">>
\<<case 88>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/89.jpg' 700>>">>
\<<case 89>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/90.jpg' 700>>">>
\<<case 90>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/91.jpg' 700>>">>
\<<case 91>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/92.jpg' 700>>">>
\<<case 92>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/93.jpg' 700>>">>
\<<case 93>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/94.jpg' 700>>">>
\<<case 94>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/95.jpg' 700>>">>
\<<case 95>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/96.jpg' 700>>">>
\<<case 96>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/97.jpg' 700>>">>
\<<case 97>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/98.jpg' 700>>">>
\<<case 98>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/99.jpg' 700>>">>
\<<case 99>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/100.jpg' 700>>">>
\<<case 100>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/101.jpg' 700>>">>
\<<case 101>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/102.jpg' 700>>">>
\<<case 102>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/103.jpg' 700>>">>
\<<case 103>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/104.jpg' 700>>">>
\<<case 104>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/105.jpg' 700>>">>
\<<case 105>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/106.jpg' 700>>">>
\<<case 106>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/107.jpg' 700>>">>
\<<case 107>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/108.jpg' 700>>">>
\<<case 108>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/109.jpg' 700>>">>
\<<case 109>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/110.jpg' 700>>">>
\<<case 110>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/111.jpg' 700>>">>
\<<case 111>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/112.jpg' 700>>">>
\<<case 112>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/113.jpg' 700>>">>
\<<case 113>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/114.jpg' 700>>">>
\<<case 114>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/115.jpg' 700>>">>
\<<case 115>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/116.jpg' 700>>">>
\<<case 116>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/117.jpg' 700>>">>
\<<case 117>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/118.jpg' 700>>">>
\<<case 118>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/119.jpg' 700>>">>
\<<case 119>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/120.jpg' 700>>">>
\<<case 120>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/121.jpg' 700>>">>
\<<case 121>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/122.jpg' 700>>">>
\<<case 122>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/123.jpg' 700>>">>
\<<case 123>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/124.jpg' 700>>">>
\<<case 124>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/125.jpg' 700>>">>
\<<case 125>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/126.jpg' 700>>">>
\<<case 126>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/127.jpg' 700>>">>
\<<case 127>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/128.jpg' 700>>">>
\<<case 128>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/129.jpg' 700>>">>
\<<case 129>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/130.jpg' 700>>">>
\<<case 130>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/131.jpg' 700>>">>
\<<case 131>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/132.jpg' 700>>">>
\<<case 132>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/133.jpg' 700>>">>
\<<case 133>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/134.jpg' 700>>">>
\<<case 134>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/135.jpg' 700>>">>
\<<case 135>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/136.jpg' 700>>">>
\<<case 136>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/137.jpg' 700>>">>
\<<case 137>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/138.jpg' 700>>">>
\<<case 138>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/139.jpg' 700>>">>
\<<case 139>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/140.jpg' 700>>">>
\<<case 140>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/141.jpg' 700>>">>
\<<case 141>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/142.jpg' 700>>">>
\<<case 142>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/143.jpg' 700>>">>
\<<case 143>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/144.jpg' 700>>">>
\<<case 144>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/145.jpg' 700>>">>
\<<case 145>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/146.jpg' 700>>">>
\<<case 146>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/147.jpg' 700>>">>
\<<case 147>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/148.jpg' 700>>">>
\<<case 148>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/149.jpg' 700>>">>
\<<case 149>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/150.jpg' 700>>">>
\<<case 150>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/151.jpg' 700>>">>
\<<case 151>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/152.jpg' 700>>">>
\<<case 152>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/153.jpg' 700>>">>
\<<case 153>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/154.jpg' 700>>">>
\<<case 154>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/155.jpg' 700>>">>
\<<case 155>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/156.jpg' 700>>">>
\<<case 156>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/157.jpg' 700>>">>
\<<case 157>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/158.jpg' 700>>">>
\<<case 158>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/159.jpg' 700>>">>
\<<case 159>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/160.jpg' 700>>">>
\<<case 160>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/161.jpg' 700>>">>
\<<case 161>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/162.jpg' 700>>">>
\<<case 162>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/163.jpg' 700>>">>
\<<case 163>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/164.jpg' 700>>">>
\<<case 164>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/165.jpg' 700>>">>
\<<case 165>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/166.jpg' 700>>">>
\<<case 166>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/167.jpg' 700>>">>
\<<case 167>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/168.jpg' 700>>">>
\<<case 168>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/169.jpg' 700>>">>
\<<case 169>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/170.jpg' 700>>">>
\<<case 170>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/171.jpg' 700>>">>
\<<case 171>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/172.jpg' 700>>">>
\<<case 172>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/173.jpg' 700>>">>
\<<case 173>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/174.jpg' 700>>">>
\<<case 174>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/175.jpg' 700>>">>
\<<case 175>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/176.jpg' 700>>">>
\<<case 176>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/177.jpg' 700>>">>
\<<case 177>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/178.jpg' 700>>">>
\<<case 178>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/179.jpg' 700>>">>
\<<case 179>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/180.jpg' 700>>">>
\<<case 180>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/181.jpg' 700>>">>
\<<case 181>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/182.jpg' 700>>">>
\<<case 182>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/183.jpg' 700>>">>
\<<case 183>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/184.jpg' 700>>">>
\<<case 184>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/185.jpg' 700>>">>
\<<case 185>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/186.jpg' 700>>">>
\<<case 186>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/187.jpg' 700>>">>
\<<case 187>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/188.jpg' 700>>">>
\<<case 188>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/189.jpg' 700>>">>
\<<case 189>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/190.jpg' 700>>">>
\<<case 190>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/191.jpg' 700>>">>
\<<case 191>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/192.jpg' 700>>">>
\<<case 192>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/193.jpg' 700>>">>
\<<case 193>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/194.jpg' 700>>">>
\<<case 194>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/195.jpg' 700>>">>
\<<case 195>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/196.jpg' 700>>">>
\<<case 196>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/197.jpg' 700>>">>
\<<case 197>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/198.jpg' 700>>">>
\<<case 198>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/199.jpg' 700>>">>
\<<case 199>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/200.jpg' 700>>">>
\<<case 200>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/201.jpg' 700>>">>
\<<case 201>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/202.jpg' 700>>">>
\<<case 202>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/203.jpg' 700>>">>
\<<case 203>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/204.jpg' 700>>">>
\<<case 204>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/205.jpg' 700>>">>
\<<case 205>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/206.jpg' 700>>">>
\<<case 206>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/207.jpg' 700>>">>
\<<case 207>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/208.jpg' 700>>">>
\<<case 208>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/209.jpg' 700>>">>
\<<case 209>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/210.jpg' 700>>">>
\<<case 210>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/211.jpg' 700>>">>
\<<case 211>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/212.jpg' 700>>">>
\<<case 212>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/213.jpg' 700>>">>
\<<case 213>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/214.jpg' 700>>">>
\<<case 214>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/215.jpg' 700>>">>
\<<case 215>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/216.jpg' 700>>">>
\<<case 216>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/217.jpg' 700>>">>
\<<case 217>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/218.jpg' 700>>">>
\<<case 218>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/219.jpg' 700>>">>
\<<case 219>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/220.jpg' 700>>">>
\<<case 220>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/221.jpg' 700>>">>
\<<case 221>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/222.jpg' 700>>">>
\<<case 222>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/223.jpg' 700>>">>
\<<case 223>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/224.jpg' 700>>">>
\<<case 224>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/225.jpg' 700>>">>
\<<case 225>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/226.jpg' 700>>">>
\<<case 226>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/227.jpg' 700>>">>
\<<case 227>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/228.jpg' 700>>">>
\<<case 228>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/229.jpg' 700>>">>
\<<case 229>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/230.jpg' 700>>">>
\<<case 230>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/231.jpg' 700>>">>
\<<case 231>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/232.jpg' 700>>">>
\<<case 232>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/233.jpg' 700>>">>
\<<case 233>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/234.jpg' 700>>">>
\<<case 234>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/235.jpg' 700>>">>
\<<case 235>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/236.jpg' 700>>">>
\<<case 236>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/237.jpg' 700>>">>
\<<case 237>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/238.jpg' 700>>">>
\<<case 238>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/239.jpg' 700>>">>
\<<case 239>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/240.jpg' 700>>">>
\<<case 240>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/241.jpg' 700>>">>
\<<case 241>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/242.jpg' 700>>">>
\<<case 242>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/243.jpg' 700>>">>
\<<case 243>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/244.jpg' 700>>">>
\<<case 244>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/245.jpg' 700>>">>
\<<case 245>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/246.jpg' 700>>">>
\<<case 246>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/247.jpg' 700>>">>
\<<case 247>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/248.jpg' 700>>">>
\<<case 248>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/249.jpg' 700>>">>
\<<case 249>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/250.jpg' 700>>">>
\<<case 250>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/251.jpg' 700>>">>
\<<case 251>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/252.jpg' 700>>">>
\<<case 252>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/253.jpg' 700>>">>
\<<case 253>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/254.jpg' 700>>">>
\<<case 254>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/255.jpg' 700>>">>
\<<case 255>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/256.jpg' 700>>">>
\<<case 256>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/257.jpg' 700>>">>
\<<case 257>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/258.jpg' 700>>">>
\<<case 258>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/259.jpg' 700>>">>
\<<case 259>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/260.jpg' 700>>">>
\<<case 260>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/261.jpg' 700>>">>
\<<case 261>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/262.jpg' 700>>">>
\<<case 262>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/263.jpg' 700>>">>
\<<case 263>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/264.jpg' 700>>">>
\<<case 264>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/265.jpg' 700>>">>
\<<case 265>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/266.jpg' 700>>">>
\<<case 266>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/267.jpg' 700>>">>
\<<case 267>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/268.jpg' 700>>">>
\<<case 268>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/269.jpg' 700>>">>
\<<case 269>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/270.jpg' 700>>">>
\<<case 270>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/271.jpg' 700>>">>
\<<case 271>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/272.jpg' 700>>">>
\<<case 272>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/273.jpg' 700>>">>
\<<case 273>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/274.jpg' 700>>">>
\<<case 274>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/275.jpg' 700>>">>
\<<case 275>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/276.jpg' 700>>">>
\<<case 276>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/277.jpg' 700>>">>
\<<case 277>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/278.jpg' 700>>">>
\<<case 278>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/279.jpg' 700>>">>
\<<case 279>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/280.jpg' 700>>">>
\<<case 280>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/281.jpg' 700>>">>
\<<case 281>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/282.jpg' 700>>">>
\<<case 282>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/283.jpg' 700>>">>
\<<case 283>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/284.jpg' 700>>">>
\<<case 284>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/285.jpg' 700>>">>
\<<case 285>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/286.jpg' 700>>">>
\<<case 286>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/287.jpg' 700>>">>
\<<case 287>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/288.jpg' 700>>">>
\<<case 288>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/289.jpg' 700>>">>
\<<case 289>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/290.jpg' 700>>">>
\<<case 290>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/291.jpg' 700>>">>
\<<case 291>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/292.jpg' 700>>">>
\<<case 292>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/293.jpg' 700>>">>
\<<case 293>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/294.jpg' 700>>">>
\<<case 294>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/295.jpg' 700>>">>
\<<case 295>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/296.jpg' 700>>">>
\<<case 296>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/297.jpg' 700>>">>
\<<case 297>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/298.jpg' 700>>">>
\<<case 298>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/299.jpg' 700>>">>
\<<case 299>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/300.jpg' 700>>">>
\<<case 300>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/301.jpg' 700>>">>
\<<case 301>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/302.jpg' 700>>">>
\<<case 302>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/303.jpg' 700>>">>
\<<case 303>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/304.jpg' 700>>">>
\<<case 304>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/305.jpg' 700>>">>
\<<case 305>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/306.jpg' 700>>">>
\<<case 306>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/307.jpg' 700>>">>
\<<case 307>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/308.jpg' 700>>">>
\<<case 308>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/309.jpg' 700>>">>
\<<case 309>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/310.jpg' 700>>">>
\<<case 310>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/311.jpg' 700>>">>
\<<case 311>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/312.jpg' 700>>">>
\<<case 312>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/313.jpg' 700>>">>
\<<case 313>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/314.jpg' 700>>">>
\<<case 314>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/315.jpg' 700>>">>
\<<case 315>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/316.jpg' 700>>">>
\<<case 316>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/317.jpg' 700>>">>
\<<case 317>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/318.jpg' 700>>">>
\<<case 318>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/319.jpg' 700>>">>
\<<case 319>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/320.jpg' 700>>">>
\<<case 320>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/321.jpg' 700>>">>
\<<case 321>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/322.jpg' 700>>">>
\<<case 322>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/323.jpg' 700>>">>
\<<case 323>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/324.jpg' 700>>">>
\<<case 324>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/325.jpg' 700>>">>
\<<case 325>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/326.jpg' 700>>">>
\<<case 326>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/327.jpg' 700>>">>
\<<case 327>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/328.jpg' 700>>">>
\<<case 328>>
\<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/329.jpg' 700>>">>
\<</switch>>\
<div align='center' style='font-size: 200%;'>$cur_girl_runner.name</div>
$cur_girl_runner.pic
<div class ="text-right">Name: $cur_girl_runner.girlname
Description: $cur_girl_runner.classdesc
<span style="color:green">Health: $cur_girl_runner.curhp / $cur_girl_runner.hp</span>
<span style="color:darkred">Arousal: $cur_girl_runner.arousal</span>
Favourite fetish: <<print "$cur_girl_runner.weakfetish">><<if $cur_girl_runner.weakfetish.length === 0>>None.<</if>>
Hated fetish: <<print "$cur_girl_runner.strongfetish">><<if $cur_girl_runner.strongfetish.length === 0>>None.<</if>></div>
<<if $runners.length > 0>>\
<<speech "Chanel">>Number of Attackers remaining: $runners.length<</speech>>
<<else>>\
<<speech "Chanel">>Last Attacker today!<</speech>>
<</if>>\
<span id="spaceAct"><<link [[Attack (space)|$nextroom]]>><<set $v_entered += 1>><</link>></span><div align='center' style='font-size: 200%;'>End of Fight Report</div>\
<span style="color:brown">Scrap</span> earned tonight: <span style="color:brown">$scrapearned</span><<set $totscrapearned += $scrapearned>>
<span style="color:brown">Scrap</span> lost tonight: <span style="color:brown">$scrapstolen</span><<set $totscraplost += $scrapstolen>>
Xp Gained tonight: $pexpgain
<<set $pexp += $pexpgain>>\
<<repeat 0.00001s>>\
<<if $pexp >= $pexp_nextlvl>>\
<<set $plvl++>>\
<<set $skillpoint++>>\
<<set _lvlsgained = 0>>\
<<set _lvlsgained++>>\
<<set $pexp_nextlvl to Math.round(((12 * ($plvl * $plvl)) / 4) + ($plvl * 8))>>\
<<else>>\
<<if _lvlsgained > 1>>!\
!!!You gained _lvlsgained levels!
<<elseif _lvlsgained === 1>>\
!!!You gained one level!
<</if>>\
<<stop>>\
<</if>>\
<</repeat>>\
<<if $captured.length > 0>>\
Time to check on the Captured Attackers.
<span id="spaceAct">[[Check (space)|CapturedAttackers]]</span>
<<else>>\
<span id="spaceAct"><<link "Outpost (space)" "Outpost">><<set $pexpgain = 0>><</link>></span>
<</if>>\
\
\/*Add Day*/\
\<<set $days++>>
\
/*Heal Rooms*/\
\<<if $room0.roomtype === "Building">><<set $room0.bisworking to true>><<set $room0.curhp to $room0.hp>><</if>>
\<<if $room1.roomtype === "Building">><<set $room1.bisworking to true>><<set $room1.curhp to $room1.hp>><</if>>
\<<if $room2.roomtype === "Building">><<set $room2.bisworking to true>><<set $room2.curhp to $room2.hp>><</if>>
\<<if $room3.roomtype === "Building">><<set $room3.bisworking to true>><<set $room3.curhp to $room3.hp>><</if>>
\<<if $room4.roomtype === "Building">><<set $room4.bisworking to true>><<set $room4.curhp to $room4.hp>><</if>>
\<<if $room5.roomtype === "Building">><<set $room5.bisworking to true>><<set $room5.curhp to $room5.hp>><</if>>
\<<if $room6.roomtype === "Building">><<set $room6.bisworking to true>><<set $room6.curhp to $room6.hp>><</if>>
\<<if $room7.roomtype === "Building">><<set $room7.bisworking to true>><<set $room7.curhp to $room7.hp>><</if>>
\<<if $room8.roomtype === "Building">><<set $room8.bisworking to true>><<set $room8.curhp to $room8.hp>><</if>>
\<<if $room9.roomtype === "Building">><<set $room9.bisworking to true>><<set $room9.curhp to $room9.hp>><</if>>
\
\
/*Empty Pitfalls*/\
<<if $room0.roomtype === "Trap" && $room0.name === "Pitfall">><<set $room0.hascaptured to 0>><</if>>\
<<if $room1.roomtype === "Trap" && $room1.name === "Pitfall">><<set $room1.hascaptured to 0>><</if>>\
<<if $room2.roomtype === "Trap" && $room2.name === "Pitfall">><<set $room2.hascaptured to 0>><</if>>\
<<if $room3.roomtype === "Trap" && $room3.name === "Pitfall">><<set $room3.hascaptured to 0>><</if>>\
<<if $room4.roomtype === "Trap" && $room4.name === "Pitfall">><<set $room4.hascaptured to 0>><</if>>\
<<if $room5.roomtype === "Trap" && $room5.name === "Pitfall">><<set $room5.hascaptured to 0>><</if>>\
<<if $room6.roomtype === "Trap" && $room6.name === "Pitfall">><<set $room2.hascaptured to 0>><</if>>\
<<if $room7.roomtype === "Trap" && $room7.name === "Pitfall">><<set $room3.hascaptured to 0>><</if>>\
<<if $room8.roomtype === "Trap" && $room8.name === "Pitfall">><<set $room4.hascaptured to 0>><</if>>\
<<if $room9.roomtype === "Trap" && $room9.name === "Pitfall">><<set $room5.hascaptured to 0>><</if>>\<<if $cur_girl_runner.ishorny is false>>\
$cur_girl_runner.pic
<<else>>\
<<if $cur_girl_runner.name isnot "Scavenger">>\
$cur_girl_runner.npic
<<else>>\
<<if $gay is "on">>\
$cur_girl_runner.npic
<<else>>\
Gay content disabled!
<</if>>\
<</if>>\
<</if>>\
<span style="color:green">Health:</span> <span style="color:green">$cur_girl_runner.curhp / $cur_girl_runner.hp</span>
<span style="color:darkred">Arousal: $cur_girl_runner.arousal</span>
She is currently <<if $cur_girl_runner.ishorny === true>><span style="color:darkred">Aroused</span><<else>>not Aroused<</if>>
Favourite fetish: <<if $cur_girl_runner.weakfetish.length > 0>>$cur_girl_runner.weakfetish<<else>>None.<</if>>
Hated fetish:: <<if $cur_girl_runner.strongfetish.length > 0>>$cur_girl_runner.strongfetish<<else>>None.<</if>>
<<if $runners.length > 0>>\
<<speech "Chanel">>Number of Attackers left: $runners.length<</speech>>
<<else>>\
<<speech "Chanel">>Last Attacker tonight!<</speech>>
<</if>>\
<span id="spaceAct">[[Fight (space)|PlayerCombat]]</span>
----
<div align='center' style='font-size: 150%;'>Potions</div>
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Potion</b></th>
<th style="width:33%"><b><span style="background-color:black;">Details</span></b></th>
<th style="width:33%"><b><span style="background-color:black;">Action</span></b></th>
</tr>
</thead>
<tbody>
<<if $shealthpotion > 0>>\
<tr>
<td><<image "mats/ui/1.jpg" 150>></td>\
<td>Small Health Potion
Restore 30% Health
Amount: $shealthpotion</td>\
<td><<button "Drink" "PlayerChoice">>
<<set _potion to Math.round($MaxHP * 0.3)>>
<<set $CurHP = ($CurHP += _potion).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>
<<set $shealthpotion -= 1>>
<</button>></td>\
</tr>
<</if>>\
<<if $mhealthpotion > 0>>\
<tr>
<td><<image "mats/ui/2.jpg" 150>></td>\
<td>Medium Health Potion
Restore 60% Health
Amount: $mhealthpotion</td>\
<td><<button "Drink" "PlayerChoice">>
<<set _potion to Math.round($MaxHP * 0.6)>>
<<set $CurHP = ($CurHP += _potion).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>
<<set $mhealthpotion -= 1>>
<</button>></td>\
</tr>
<</if>>\
<<if $hhealthpotion > 0>>\
<tr>
<td><<image "mats/ui/3.jpg" 150>></td>\
<td>Maximum Health Potion
Restore 100% Health
Amount: $hhealthpotion</td>\
<td><<button "Drink" "PlayerChoice">>
<<set $CurHP = ($CurHP = $MaxHP).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>
<<set $hhealthpotion -= 1>>
<</button>></td>\
</tr>
<</if>>\
<<if $sarousalpotion > 0>>\
<tr>
<td><<image "mats/ui/4.jpg" 150>></td>\
<td>Small Arousal Potion
Reduce 30% of your maximum Arousal
Amount: $sarousalpotion</td>\
<td><<button "Drink" "PlayerChoice">>
<<set _potion to Math.round($MaxAR * 0.3)>>
<<set $CurAR = ($CurAR -= _potion).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set $sarousalpotion -= 1>>
<</button>></td>\
</tr>
<</if>>\
<<if $marousalpotion > 0>>\
<tr>
<td><<image "mats/ui/5.jpg" 150>></td>\
<td>Medium Arousal Potion
Reduce 60% of your maximum Arousal
Amount: $marousalpotion</td>\
<td><<button "Drink" "PlayerChoice">>
<<set _potion to Math.round($MaxAR * 0.6)>>
<<set $CurAR = ($CurAR -= _potion).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set $marousalpotion -= 1>>
<</button>></td>\
</tr>
<</if>>\
<<if $harousalpotion > 0>>\
<tr>
<td><<image "mats/ui/6.jpg" 150>></td>\
<td>Maximum Arousal Potion
Reduce your Arousal to zero
Amount: $harousalpotion</td>\
<td><<button "Drink" "PlayerChoice">>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set $harousalpotion -= 1>>
<</button>></td>\
</tr>
<</if>>\
</tbody>
</table> <<if $cur_girl_runner.ishorny is false>>\
$cur_girl_runner.pic
<<else>>\
<<if $cur_girl_runner.name isnot "Scavenger">>\
$cur_girl_runner.npic
<<else>>\
<<if $gay is "on">>\
$cur_girl_runner.npic
<<else>>\
Gay content disabled!
<</if>>\
<</if>>\
<</if>>\
\
/*Combat Information*/\
\
!!!$cur_girl_runner.girlname, a $cur_girl_runner.name
<span style="color:green">Health:</span> <span style="color:green">$cur_girl_runner.curhp / $cur_girl_runner.hp</span>
<span style="color:darkred">Arousal: $cur_girl_runner.arousal</span>
<<if $cur_girl_runner.ishorny === true>>\
She is <span style="color:darkred">Aroused</span>.
<<if $cur_girl_runner.name === "Bimbo">>\
No stats are affected because she's always <span style="color:darkred">Aroused</span>.\
<<else>>\
<span style="color:green">Her stats have been decreased!</span>\
<</if>><</if>>\
Favourite fetish: <<if $cur_girl_runner.weakfetish.length > 0>>$cur_girl_runner.weakfetish<<else>>None.<</if>>
Hated fetish: <<if $cur_girl_runner.strongfetish.length > 0>>$cur_girl_runner.strongfetish<<else>>None.<</if>>
<<if $runners.length > 0>>\
<<speech "Chanel">>Number of Attackers left: $runners.length<</speech>>
\
<<else>>\
<<speech "Chanel">>Last attacker today!<</speech>>
\
<</if>>\
/*Player actions*/\
Attacks: <span id="spaceAct">[[$pcattack1.name|$pcattack1.scenename]] (space)</span><<if $pcattack_slot2 === true>> / <<if $pcattack2.name is "Attack: None">>None<<else>>[[$pcattack2.name|$pcattack2.scenename]]<</if>><</if>>
Teasings: [[$teasingattack1.name|$teasingattack1.scenename]]<<if $teasingattack_slot2 === true>> / [[$teasingattack2.name|$teasingattack2.scenename]]<</if>><<if $cur_girl_runner.ishorny is false>>\
$cur_girl_runner.pic
<<else>>\
<<if $cur_girl_runner.name isnot "Scavenger">>\
$cur_girl_runner.npic
<<else>>\
<<if $gay is "on">>\
$cur_girl_runner.npic
<<else>>\
Gay content disabled!
<</if>>\
<</if>>\
<</if>>\
/*Trap was Unarmed*/\
<<set _hornydebuff to 0>>\
<<if $thisroom.isworking === false>>\
\
/*Text*/\
As the $thisroom.name has been disarmed, $cur_girl_runner.girlname walks right through without any trouble.
<span style="color:red">You need to repair your $thisroom.name before it can function again</span>\
<<elseif $istrapped === true>>\
\
/*Print Girl Results*/\
<<if $cur_girl_runner.name === "Bimbo">>\
<<if $temp_fetish_weak.length > 0>>\
- $cur_girl_runner.girlname's <span style="color:green">Health</span> has been taken by <span style="color:darkred">$dmgtaken</span> because she was turned on by the Trap's Fetishes<<set _showfetish to $temp_fetish_weak>>: <strong>_showfetish</strong>.\
\
<<elseif $temp_fetish_strong.length > 0>>\
- $cur_girl_runner.girlname's <span style="color:green">Health</span> has dropped only <span style="color:darkred">$dmgtaken</span> because she was turned off by the Traps's Fetishes<<set _showfetish to $temp_fetish_strong>>: <strong>_showfetish</strong>.\
\
<<else>>\
- $cur_girl_runner.girlname's <span style="color:green">Health</span> has dropped by <span style="color:darkred">$dmgtaken</span>.\
\
<</if>>\
\
<<if $cur_girl_runner.curhp <= 0>><<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
- $cur_girl_runner.girlname has lost all her <span style="color:green">Health</span>.
<<else>>\
- $cur_girl_runner.girlname's <span style="color:green">Health</span> is now <span style="color:green">$cur_girl_runner.curhp / $cur_girl_runner.hp</span>.
<</if>>\
\
<<else>>\
- $cur_girl_runner.girlname has suffered <span style="color:red">$dmgtaken</span> damage.
\
<<if $cur_girl_runner.curhp <= 0>><<set $cur_girl_runner.curhp to 0>>\
- $cur_girl_runner.name has lost all her <span style="color:green">Health</span>.
<<else>>\
- $cur_girl_runner.girlname's <span style="color:green">Health</span> is now <span style="color:green">$cur_girl_runner.curhp / $cur_girl_runner.hp</span>.
<</if>>\
<<if $temp_fetish_weak.length > 0>>
- $cur_girl_runner.girlname's <span style="color:darkred">Arousal</span> has increased by <span style="color:darkred">$sextaken</span> because she was turned on by one of the Trap's Fetishes<<set _showfetish to $temp_fetish_weak>>: <strong>_showfetish</strong>.\
\
<<elseif $temp_fetish_strong.length > 0>>
- $cur_girl_runner.girlname's <span style="color:darkred">Arousal</span> has increased by <span style="color:darkred">$sextaken</span> because she was turned off by one of the Trap's Fetishes<<set _showfetish to $temp_fetish_strong>>: <strong>_showfetish</strong>.\
\
<<else>>
- $cur_girl_runner.girlname's <span style="color:darkred">Arousal</span> has increased by <span style="color:darkred">$sextaken</span>.\
<</if>>\
<<if $cur_girl_runner.name === "Bimbo">>
This Bimbo's <span style="color:darkred">Arousal</span> cannnot be satisfied!
<<else>>
- $cur_girl_runner.girlname's <span style="color:darkred">Arousal</span> is now <span style="color:darkred">$cur_girl_runner.arousal</span>.
<</if>>\
<</if>>\
\
/*Horny Limit Check*/\
<<if $cur_girl_runner.arousal >= $cur_girl_runner.arousallimit && $cur_girl_runner.ishorny === false>>\
<<set $cur_girl_runner.ishorny to true>><<set $cur_girl_runner.str to Math.round($cur_girl_runner.str * $cur_girl_runner.arousaleffect)>><<set $cur_girl_runner.sta to Math.round($cur_girl_runner.sta * $cur_girl_runner.arousaleffect)>><<set $cur_girl_runner.sex to Math.round($cur_girl_runner.sex * $cur_girl_runner.arousaleffect)>><<set $cur_girl_runner.int to Math.round($cur_girl_runner.int * $cur_girl_runner.arousaleffect)>>\
- $cur_girl_runner.girlname's <span style="color:darkred">Arousal</span> has reached it's limit, making her Aroused.
<span style="color:green">All her stats have been lowered</span>
<</if>>\
\
/*Print Girl Outcome*/\
<<if $cur_girl_runner.iscaptured === false && $cur_girl_runner.isdefeated === false>>\
After getting caught by the $thisroom.name, $cur_girl_runner.girlname has escaped and is moving onto the next area.\
<<elseif $cur_girl_runner.iscaptured === true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats + $basegirlgold) + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
After recieving so much pleasure, $cur_girl_runner.girlname has submitted to her Arousal and begins begging to be satisfied. She drops <span style="color:brown">_goldgained Scrap</span> and is now Captured.<<if $cur_girl_runner.name === "Bimbo">> She will quickly be released at the end of the night since keeping a Bimbo around will only cause trouble.<</if>>\
\
<<elseif $cur_girl_runner.isdefeated === true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
Having been caught in the $thisroom.name, $cur_girl_runner.girlname isnt’ able to continue on and decides to flee dropping <span style="color:brown">_goldgained Scrap</span> as she goes.\
<</if>>\
\
/*Girl passed*/\
<<elseif $istrapped === false>>\
$cur_girl_runner.girlname has successfully cleared the $thisroom.name and moves on.\
\
<<if $thisroom.isworking === false>>\
<span style="color:red">Your $thisroom.name has been disarmed and requires repair.</span>\
\
<</if>>\
<</if>>\
\
/*Cleanup*/\
\
/*Girl Captured*/\
<<if $cur_girl_runner.iscaptured === true>>\
<<if $cur_girl_runner.name != "Bimbo">>\
<<set $captured.push($cur_girl_runner)>>\
<</if>>\
<<switch $curroomnum>>\
<<case 0>><<set $room0 to $thisroom>>\
<<case 1>><<set $room1 to $thisroom>>\
<<case 2>><<set $room2 to $thisroom>>\
<<case 3>><<set $room3 to $thisroom>>\
<<case 4>><<set $room4 to $thisroom>>\
<<case 5>><<set $room5 to $thisroom>>\
<<case 6>><<set $room6 to $thisroom>>\
<<case 7>><<set $room7 to $thisroom>>\
<<case 8>><<set $room8 to $thisroom>>\
<<case 9>><<set $room9 to $thisroom>>\
<</switch>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[Finish (space)|End of Night Report]]</span>\
<<else>><<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>
<span id="spaceAct">[[Next Attacker (space)|$nextgirl]]</span><</if>>\
\
/*Girl Defeated*/\
<<elseif $cur_girl_runner.isdefeated === true>>\
\
/*Something when girl is defeated*/\
<<switch $curroomnum>>\
<<case 0>><<set $room0 to $thisroom>>\
<<case 1>><<set $room1 to $thisroom>>\
<<case 2>><<set $room2 to $thisroom>>\
<<case 3>><<set $room3 to $thisroom>>\
<<case 4>><<set $room4 to $thisroom>>\
<<case 5>><<set $room5 to $thisroom>>\
<<case 6>><<set $room6 to $thisroom>>\
<<case 7>><<set $room7 to $thisroom>>\
<<case 8>><<set $room8 to $thisroom>>\
<<case 9>><<set $room9 to $thisroom>>\
<</switch>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[Finish (space)|End of Night Report]]</span>\
<<else>><<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>
<span id="spaceAct">[[Next Attacker (space)|$nextgirl]]</span><</if>>\
\
/*Girl Continues*/\
<<else>>\
<<set $numrooms -= 1>>\
<<switch $curroomnum>>\
<<case 0>><<set $room0 to $thisroom>>\
<<case 1>><<set $room1 to $thisroom>>\
<<case 2>><<set $room2 to $thisroom>>\
<<case 3>><<set $room3 to $thisroom>>\
<<case 4>><<set $room4 to $thisroom>>\
<<case 5>><<set $room5 to $thisroom>>\
<<case 6>><<set $room6 to $thisroom>>\
<<case 7>><<set $room7 to $thisroom>>\
<<case 8>><<set $room8 to $thisroom>>\
<<case 9>><<set $room9 to $thisroom>>\
<</switch>>\
\
/*Final Room*/\
<<if $numrooms <= 0>>\
<span id="spaceAct">[[Next Area (space)|PlayerChoice]]</span>\
\
/*Next Room*/\
<<else>>\
<<set $curroomnum += 1>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>
<span id="spaceAct">[[Next Area (space)|$nextroom]]</span>\
<</if>><</if>>\
\<<set $cur_girl_runner.weakfetish to $cur_girl_runner.weakfetish.concat($temp_fetish_weak)>>
\<<set $cur_girl_runner.strongfetish to $cur_girl_runner.strongfetish.concat($temp_fetish_strong)>>
\<<set $temp_fetish_weak to []>>
\<<set $temp_fetish_strong to []>>\/* Reset last run*/
\
\<<set $runners to []>>
\<<set $captured to []>>
\<<set $scrapstolen to 0>>
\<<set $scrapearned to 0>>
\<<set $gameovercount to 0>>
\
\/* Set initial adventures*/
\
\<<if $plvl < 5>><<set $adventurers to random(1, 2)>>
\<<elseif $plvl < 8>><<set $adventurers to random(2, 3)>>
\<<elseif $plvl < 12>><<set $adventurers to random(2, 4)>>
\<<elseif $plvl < 17>><<set $adventurers to random(3, 5)>>
\<<elseif $plvl < 22>><<set $adventurers to random(4, 6)>>
\<<elseif $plvl < 27>><<set $adventurers to random(5, 7)>>
\<<elseif $plvl < 33>><<set $adventurers to random(6, 8)>>
\<<elseif $plvl < 39>><<set $adventurers to random(7, 9)>>
\<<elseif $plvl < 49>><<set $adventurers to random(8, 10)>>
\<<elseif $plvl < 60>><<set $adventurers to random(10, 12)>>
\<<elseif $plvl >= 60>><<set $adventurers to random(13, 15)>>
\<</if>>
\
\<<set $runners to $girlclass.randomMany($adventurers)>>
\
\/*Add girl for days*/
\
\<<if $days >= 20>>
\<<set _num to Math.round($days / 20)>>
\<<for _i = 0; _i < _num; _i++>>
\<<set _randgirl to $girlclass.random()>>
\<<set $runners.push(_randgirl)>>
\<</for>><</if>>
\
\/*Print results*/\
<<switch $runners.length>>\
<<case 0>>\
<<speech "Chanel">>There is nobody coming today $fname.<</speech>>
<<case 1>>\
<<speech "Chanel">>$fname, there is only one attacker coming to the outpost.<</speech>>
<<case 2 3 4>>\
<<speech "Chanel">>$fname, a few attackers coming to the outpost. Be careful. $runners.length attackers in total are raiding the outpost today.<</speech>>
<<case 5 6 7>>\
<<speech "Chanel">>$fname, there are a lot of attackers coming to the outpost. Prepare yourself. $runners.length attackers in total are raiding the outpost today.<</speech>>
<<default>>\
<<speech "Chanel">>$fname, a big groups of attackers coming to the outpost. $runners.length attackers in total are raiding the outpost today.<</speech>>
<</switch>>\
<<if $runners.length === 0>>\
[[End Fight|End of Night Report]]
<<else>>\
<<set $nextgirl to $runners.pluck()>>\
<span id="spaceAct">[[Fight (space)|$nextgirl]]</span><</if>><div align='center' style='font-size: 200%;'>Pheromon Mines</div>\
\
/*Reset Room*/\
\
<<set $dmgtaken to 0>>\
<<set $sextaken to 0>>\
<<set _maxhorniness to 100>>\
<<set _hornydebuff to 0>>\
<<set $thisroom to $nextroom_info>>\
<<set _d20 to random(1, 20)>>\
<<set _witcheck to ($cur_girl_runner.int * $cur_girl_runner.trapcheck) + _d20>>\
<<if _witcheck < 15>><<set _witcheck to 15>>\
<<elseif _witcheck > 99>><<set _witcheck to 99>>
<</if>>\
\
/*Set Gifs and Pics*/\
\
<<if $cur_girl_runner.name is "Scavenger">>\
<<set _cleargif0 to "[img[mats/spaces/mine/19.gif]]">>\
<<set _cleargif1 to "[img[mats/spaces/mine/20.gif]]">>\
<<set _cleargif2 to "[img[mats/spaces/mine/21.gif]]">>\
<<set _cleargifsarray to [_cleargif0, _cleargif1, _cleargif2]>>\
<<set _cleargif to _cleargifsarray.random()>>\
<<set _disarmgif to "[img[mats/spaces/mine/disarm.jpg]]">>\
<<set _mistgif to "[img[mats/spaces/mine/mist.gif]]">>\
<<set _dartgif0 to "[img[mats/spaces/mine/16.gif]]">>\
<<set _dartgif1 to "[img[mats/spaces/mine/17.gif]]">>\
<<set _dartgif2 to "[img[mats/spaces/mine/18.gif]]">>\
<<set _dartgifsarray to [_dartgif0, _dartgif1, _dartgif2]>>\
<<set _dartgif to _dartgifsarray.random()>>\
<<else>>\
<<set _cleargif0 to "[img[mats/spaces/mine/11.gif]]">>\
<<set _cleargif1 to "[img[mats/spaces/mine/12.gif]]">>\
<<set _cleargif2 to "[img[mats/spaces/mine/13.gif]]">>\
<<set _cleargif3 to "[img[mats/spaces/mine/14.gif]]">>\
<<set _cleargif4 to "[img[mats/spaces/mine/15.gif]]">>\
<<set _cleargifsarray to [_cleargif0, _cleargif1, _cleargif2, _cleargif3, _cleargif4]>>\
<<set _cleargif to _cleargifsarray.random()>>\
<<set _disarmgif to "[img[mats/spaces/mine/disarm.jpg]]">>\
<<set _mistgif to "[img[mats/spaces/mine/mist.gif]]">>\
<<set _dartgif0 to "[img[mats/spaces/mine/10.gif]]">>\
<<set _dartgif1 to "[img[mats/spaces/mine/1.gif]]">>\
<<set _dartgif2 to "[img[mats/spaces/mine/2.gif]]">>\
<<set _dartgif3 to "[img[mats/spaces/mine/3.gif]]">>\
<<set _dartgif4 to "[img[mats/spaces/mine/4.gif]]">>\
<<set _dartgif5 to "[img[mats/spaces/mine/5.gif]]">>\
<<set _dartgif6 to "[img[mats/spaces/mine/6.gif]]">>\
<<set _dartgif7 to "[img[mats/spaces/mine/7.gif]]">>\
<<set _dartgif8 to "[img[mats/spaces/mine/8.gif]]">>\
<<set _dartgif9 to "[img[mats/spaces/mine/9.gif]]">>\
<<set _dartgifsarray to [_dartgif0, _dartgif1, _dartgif2, _dartgif3, _dartgif4, _dartgif5, _dartgif6, _dartgif7, _dartgif8, _dartgif9]>>\
<<set _dartgif to _dartgifsarray.random()>>\
<</if>>\
\
/*Trap is disarmed*/\
\
<<if $thisroom.isworking === false>>\
_cleargif
<<set $istrapped to false>>\
<<if $cur_girl_runner.name == "Scavenger">>
$cur_girl_runner.girlname entered the little open area. Thinking there might be a trap, he weighed his options. After considering all the possiblities, he decides to run through. Nothing happened and he moved to the next area.
<<else>>\
$cur_girl_runner.girlname entered the little open area. Thinking there might be a trap, she weighed her options. After considering all the possiblities, she decides to run through. Nothing happened and she moved to the next area.
<</if>>\
<<else>>\
/*Clear Check*/\
<<set _clearnum to Math.round((random(($pluck * 0.4), ($pluck * 0.6)) + $thisroom.rate) - _witcheck)>>\
<<set _clearcheck to random(1, 100)>>\
\
/*Girl Check*/\
<<if _d20 === 20>>\
_cleargif
<<set $istrapped to false>>\
<<if $cur_girl_runner.name == "Scavenger">>
$cur_girl_runner.girlname reached the open area. As he entered it, he felt her foot press down on something that felt like a pressure plate. He quickly ran back and hid behind a box, avoiding the pheromon gas.
<<else>>\
$cur_girl_runner.girlname reached the open area. As she entered it, she felt her foot press down on something that felt like a pressure plate. She quickly ran back and hid behind a box, avoiding the pheromon gas.
<</if>>\
<<elseif _clearcheck <= _clearnum || _d20 === 1>>\
_mistgif _dartgif
<<set $istrapped to true>>\
<<if $thisroom.lvl === $thisroom.maxlvl>>\
<<set $cur_girl_runner.int to Math.round($cur_girl_runner.int * 0.5)>>\
<<set _maxranktext to true>>\
<<else>>\
<<set _maxranktext to false>>\
<</if>>\
<<if $cur_girl_runner.name == "Scavenger">>
$cur_girl_runner.girlname entered the opening, worried about what laid before him. Not paying attention to where his feet were stepping, he triggered the pheromone mine and blow his face with a gas, filled up his lungs with it and increasing his arousal.
<<else>>\
$cur_girl_runner.girlname entered the opening, worried about what laid before her. Not paying attention to where her feet were stepping, she triggered the pheromone mine and blow her face with a gas, filled up her lungs with it and increasing her arousal.
<</if>>\
<<if $cur_girl_runner.ishorny === false>>\
<<if $cur_girl_runner.name == "Scavenger">>\
$cur_girl_runner.girlname has become <span style="color:darkred">Aroused</span>, all his stats have decreased.
<<if _maxranktext === true>>\
In addition, his <span style="color:purple">Intelligence</span> stat has greatly decreased.
<</if>>\
<<else>>\
$cur_girl_runner.girlname has become <span style="color:darkred">Aroused</span>, all her stats have decreased.
<<if _maxranktext === true>>\
In addition, her <span style="color:purple">Intelligence</span> stat has greatly decreased.
<</if>>\
<</if>>\
<<else>>\
$cur_girl_runner.girlname is already <span style="color:darkred">Aroused</span>
<<if _maxranktext === true>>\
<<if $cur_girl_runner.name == "Scavenger">>\
But his <span style="color:purple">Intelligence</span> stat has greatly decreased.
<<else>>\
But her <span style="color:purple">Intelligence</span> stat has greatly decreased.
<</if>>\
<</if>>\
<</if>>\
\
<<set $cur_girl_runner.ishorny to true>>\
<<else>>\
_cleargif
<<set $istrapped to false>>\
<<if $cur_girl_runner.name == "Scavenger">>\
$cur_girl_runner.girlname entered the open area. Cautiously, he moved forward until he felt his feet press into the floor. Quickly he jumped away, avoiding the gas.
<<else>>\
$cur_girl_runner.girlname entered the open area. Cautiously, she moved forward until she felt her feet press into the floor. Quickly she jumped away, avoiding the gas.
<</if>>\
<</if>>\
<</if>>\
\
/*If Failed*/\
/*Horny Update*/\
<<if $cur_girl_runner.ishorny === true>>\
<<set $cur_girl_runner.str to Math.round($cur_girl_runner.str * $cur_girl_runner.arousaleffect)>>\
<<set $cur_girl_runner.sta to Math.round($cur_girl_runner.sta * $cur_girl_runner.arousaleffect)>>\
<<set $cur_girl_runner.int to Math.round($cur_girl_runner.int * $cur_girl_runner.arousaleffect)>>\
<<set $cur_girl_runner.dex to Math.round($cur_girl_runner.dex * $cur_girl_runner.arousaleffect)>>\
<<set $cur_girl_runner.res to Math.round($cur_girl_runner.res * $cur_girl_runner.arousaleffect)>>\
<</if>>\
/*Girls Horny Damage*/\
\
<<if $istrapped === true && $cur_girl_runner.name != "Bimbo">>\
<<if $cur_girl_runner.weakfetish.includesAny($thisroom.fetish)>>\
<<set $sextaken += Math.round($thisroom.sex * 2)>>\
<<set _hold to $cur_girl_runner.weakfetish>>\
<<set $temp_fetish_weak to _hold.delete($thisroom.fetish)>>\
<<elseif $cur_girl_runner.strongfetish.includesAny($thisroom.fetish)>>\
<<set $sextaken += Math.round($thisroom.sex * .5)>>\
<<set _hold to $cur_girl_runner.strongfetish>>\
<<set $temp_fetish_strong to _hold.delete($thisroom.fetish)>>\
<<else>>\
<<set $sextaken += $thisroom.sex>>\
<</if>>\
<<if $sextaken < 1>><<set $sextaken to 1>><</if>>\
<<set $cur_girl_runner.arousal += $sextaken>>\
\
/*Max Lust Check*/\
<<if $cur_girl_runner.arousal >= _maxhorniness>>\
<<set $cur_girl_runner.arousal to _maxhorniness>>\
<<set $cur_girl_runner.iscaptured to true>>\
<<elseif $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<</if>>\
<<elseif $istrapped === false && $thisroom.isworking === true>>\
<<if $cur_girl_runner.name === "Patrol" || $cur_girl_runner.name === "Scout" || $cur_girl_runner.name === "Assassin">>\
/*Disarm Check*/\
<<set _d20 to random(1, 20)>>\
<<set _witcheck to ($cur_girl_runner.int * $cur_girl_runner.trapcheck) + _d20>>\
<<if _witcheck < 15>>\
<<set _witcheck to 15>>\
<<elseif _witcheck > 99>>\
<<set _witcheck to 99>>
<</if>>\
<<set _disarmnum to Math.round(random(($pluck * 0.4), ($pluck * 0.6)) + ($thisroom.rate - _witcheck) + ($thisroom.lvl * 10))>>\
<<set _disarmcheck to random(1, 100)>>\
\
/*Text*/\
<<if $cur_girl_runner.name == "Scavenger">>
<strong>The $cur_girl_runner.name rolled a _d20 for his stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Success!</span><</if>></strong>
<<else>>\
<strong>The $cur_girl_runner.name rolled a _d20 for her stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Success!</span><</if>></strong>
<</if>>\
/*Disarm Check*/\
<<if _d20 === 1>>\
Unable to locate how to disarm the mine, the $cur_girl_runner.name moved on.
\
<<elseif _disarmcheck > _disarmnum || _d20 === 20>>\
<<set $thisroom.isworking to false>>\
The $cur_girl_runner.name was able to locate the mine's trigger mechanic and break it for future attackers.
\
<<else>>\
Unable to locate how to disarm the mine, the $cur_girl_runner.name moved on.
\
<</if>>\
<</if>>\
<</if>>\
<span id="spaceAct">[[Results (space)|TrapResults]]</span><div align='center' style='font-size: 200%;'>Blunt Weapon Attack</div>\
<<set _d20 to random(1, 20)>>\
<<set _sextaken to 0>>\
<<set _dmgtaken to 0>>\
<<set _maxhorniness to 100>>\
<<set _hornydebuff to 0>>\
<<set _basedmg to 4>>\
<<set $spankcombo to 0.5>>\
<<set _girldmgmult to 1>>\
<<set _goddmgmod to 1>>\
<<set _godsexmod to 1>>\
<<set _godendmod to 1>>\
\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
\
/*Text*/\
<<if $cur_girl_runner.name != "Bimbo">>\
<<if $cur_girl_runner.name == "Scavenger">>\
<strong>The $cur_girl_runner.name rolled a _d20 for his stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Hit!</span><</if>></strong>
<<else>>\
<strong>The $cur_girl_runner.name rolled a _d20 for her stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Hit!</span><</if>></strong>
<</if>>\
<</if>>\
<<if $cur_girl_runner.foamtrapped is true>>\
The attacker covered in foam and slow. You have an extra attack.
<<bluntattack>>
<<bluntexp 1>>
<<set _pwdmg to random($curbluntweaponminpoint, $curbluntweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $bluntweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
<<set $cur_girl_runner.foamtrapped to false>>\
\
/*Text*/\
Swing your weapon and dealing <span style="color:orange">_dmgtaken</span> Physical damage to the attacker.\
<<set $cur_girl_runner.curhp -= _dmgtaken>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
/*Text*/\
After you smash attacker, the $cur_girl_runner.name collapses to the ground. You loot <span style="color:brown">_goldgained Scrap</span>.\
<</if>>\
<<else>>\
<<if $cur_girl_runner.name === "Assassin">>\
<<set _dmgdealt to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _dmgdealt to Math.round(_dmgdealt * _girldmgmult)>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set _dmgtaken to Math.round((2 * _dmgdealt * _dmgdealt) / (_dmgdealt + (2 * _pdefense)))>>\
<<set $CurHP = ($CurHP -= _dmgtaken).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
<<throwknife>>
The Assassin expertly throws a knife as you approach her dealing <span style="color:orange">_dmgtaken</span> Physical damage to you.\
\
<<if $CurHP <= 0>>\
_cleargif\
<<set $CurHP to 0>>\
<<else>>\
<<if _d20 === 20>>\
<<ballskick>>
<<set $CurHP = ($CurHP -= 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
\
/*Text*/\
A flash of silver through the air and a knife hits your leg just above your knee. Gritting in pain, you pull it out and rush forward with a limp but the Assassin kicks you between your legs making the pain in your balls explode and you sink to your knees missing your chance to attack. You take <span style="color:orange">1</span> Physical damage.\
\
<<elseif _d20 === 1>>\
<<bluntattack>>
<<bluntexp 1>>
<<set _pwdmg to random($curbluntweaponminpoint, $curbluntweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $bluntweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) + ($pstr * 0.2))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
A flash of silver through the air and a knife hits your leg just above your knee. Gritting in pain, you pull it out and rush forward with a limp and swing your weapon striking her and delivering a devastating blow dealing <span style="color:orange">_dmgtaken</span> Physical damage to the Assassin.\
\
<<else>>\
<<bluntattack>>
<<bluntexp 1>>
<<set _pwdmg to random($curbluntweaponminpoint, $curbluntweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $bluntweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
A flash of silver through the air and a knife hits your leg just above your knee. Gritting in pain, you pull it out and rush forward with a limp and swing your weapon striking her dealing <span style="color:orange">_dmgtaken</span> Physical damage to the Assassin.\
<</if>>\
\
<<set $cur_girl_runner.curhp -= _dmgtaken>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
/*Text*/\
After you smash her, the $cur_girl_runner.name collapses to the ground. You loot <span style="color:brown">_goldgained Scrap</span>.\
<</if>>\
<</if>>\
<<elseif $cur_girl_runner.name === "Bimbo">>\
<<set _etattack to Math.round($cur_girl_runner.sex + $cur_girl_runner.sexskill)>>\
<<set _ptdefense to Math.round($pint + $pres)>>\
<<set _pwdmg to random($curbluntweaponminpoint, $curbluntweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $bluntweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmggiven to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) / 2)>>\
<<set _dmgtaken to Math.round((2 * _etattack * _etattack) / (_etattack + (2 * _ptdefense)))>>\
<<if _dmggiven < 1>><<set _dmggiven to 1>><</if>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
<<set $cur_girl_runner.curhp -= _dmggiven>>\
<<bluntattack>>
<<bluntexp 1>>
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
You hit the Bimbo and she collapses to the ground.\
<<else>>\
<<set $CurAR = ($CurAR += _dmgtaken).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
You hit the Bimbo but it only turns her on more. She slowly wags her hips back and forth as she removes her clothing giving you seductive looks.
<<bimboteasing>>
Your arousal is increased <span style="color:pink">_dmgtaken</span> while she lost <span style="color:darkred">_dmggiven</span> Health.
<<if $CurAR >= $MaxAR>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<bimbofuckmale>>
<<else>>\
<<bimbofuckshemale>>
<</if>>\
You reach your limit feeling the hunger for her body go past the breaking point. You sink to your knees submissively begging her to fuck you. She pushes you to your back and lifts your legs over her shoulders. She moans as her cock slides into your ass. She fucks you hard and fast. It is only a couple of minutes until she pulls out and pumps her load into your open mouth. You consume _cumcount ml of her cum. You feel your body tingle as the changes begin from her cum.
<</if>>\
<</if>>\
\
<<else>>\
\
<<if _d20 === 20>>\
<<ballskick>>
<<set $CurHP = ($CurHP -= 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
\
/*Text*/\
<<if $cur_girl_runner.name == "Scavenger">>\
You rush in to hit $cur_girl_runner.name but you are not fast enough when his leg darts out to land between your legs making your balls explode in pain. You sink to your knees missing your chance to attack taking <span style="color:orange">1</span> Physical damage.\
\
<<else>>\
You rush in to hit $cur_girl_runner.name but you are not fast enough when her leg darts out to land between your legs making your balls explode in pain. You sink to your knees missing your chance to attack taking <span style="color:orange">1</span> Physical damage.\
\
<</if>>\
<<elseif _d20 === 1>>\
<<bluntattack>>
<<bluntexp 1>>
<<set _pwdmg to random($curbluntweaponminpoint, $curbluntweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $bluntweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) + ($pstr * 0.2))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
You dart forward and deliver a devastating hit dealing <span style="color:orange">_dmgtaken</span> damage to the $cur_girl_runner.name.\
\
<<else>>\
<<bluntattack>>
<<bluntexp 1>>
<<set _pwdmg to random($curbluntweaponminpoint, $curbluntweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $bluntweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
You move forward and smash the attacker dealing <span style="color:orange">_dmgtaken</span> damage to the $cur_girl_runner.name.\
\
<</if>>\
\
<<set $cur_girl_runner.curhp -= _dmgtaken>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
\
/*Text*/\
<<if $cur_girl_runner.name == "Scavenger">>\
After you smash him, the $cur_girl_runner.name collapses to the ground. You loot <span style="color:brown">_goldgained Scrap</span>.\
<<else>>\
After you smash her, the $cur_girl_runner.name collapses to the ground. You loot <span style="color:brown">_goldgained Scrap</span>.\
<</if>>\
<<else>>\
<<if $cur_girl_runner.name === "Scavenger">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
He swings back with a wild but forceful blow with his blunt weapon, dealing <span style="color:orange">_dmgdealt</span> damage to you.\
\
<<elseif $cur_girl_runner.name === "Scout">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
She counter attacks with her knife, slicing your arm pretty deep and dealing <span style="color:orange">_dmgdealt</span> damage to you.\
\
<<elseif $cur_girl_runner.name === "Patrol">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
She shoots back at you, wounding your shoulder, dealing <span style="color:orange">_dmgdealt</span> damage to you.\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
\
<<if $CurHP <= 0 && $cur_girl_runner.curhp > 0>>\
<<set $CurHP = ($CurHP = 0).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
<<set _lostgold to Math.round(30 + ($cur_girl_runner.totstats * 3))>>\
<<if _lostgold >= $scrap>><<set _lostgold to $scrap>><</if>>\
<<set $scrapstolen += _lostgold>>\
<<set $scrap -= _lostgold>>\
<<if $cur_girl_runner.name is "Scavenger">>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<mmcreampie>>
You are becoming light headed from your wounds and fall to your knees. Giving you a sly smile, $cur_girl_runner.name pushes you forward to lay prone on the ground and pulls your pants down. He fucks you hard and fast filling your hole with _cumcount ml of her hot cum before jumping up and running away.
<<else>>\
<<mscreampie>>
You are becoming light headed from your wounds and fall to your knees. Giving you a sly smile, $cur_girl_runner.name pushes you forward to lay prone on the ground and pulls your pants down. He fucks you hard and fast filling your hole with _cumcount ml of her hot cum before jumping up and running away.
<</if>>\
<<else>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<smcreampie>>
You are becoming light headed from your wounds and fall to your knees. Giving you a sly smile, $cur_girl_runner.name pushes you forward to lay prone on the ground and pulls your pants down. She fucks you hard and fast filling your hole with _cumcount ml of her hot cum before jumping up and running away.
<<else>>\
<<sscreampie>>
You are becoming light headed from your wounds and fall to your knees. Giving you a sly smile, $cur_girl_runner.name pushes you forward to lay prone on the ground and pulls your pants down. She fucks you hard and fast filling your hole with _cumcount ml of her hot cum before jumping up and running away.
<</if>>\
<</if>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Fight (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct"><<link [[Next Attacker (space)|$nextgirl]]>><<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>><</link>></span>\
<</if>>\
<<elseif $CurHP <= 0 && $cur_girl_runner.curhp <= 0>>\
<<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
With one final blow, you have defeated the last attacker. Taking a deep breath, you run your fingers through your hair and walk away.\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Fight (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct"><<link [[Next Attacker (space)|$nextgirl]]>><<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>><</link>></span>\
<</if>>\
<<elseif $cur_girl_runner.isdefeated === true>>\
<<set $pexpgain += Math.round(random(3, 4) + ($plvl * 0.25))>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Fight (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>>\
<<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct">[[Next Attacker (space)|$nextgirl]]</span>\
<</if>>\
<<elseif $CurAR >= $MaxAR>>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
Having finished with you for the day, she walks away with a swagger in her hips and empty balls.
\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Fight (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>>\
<<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct">[[Next Attacker (space)|$nextgirl]]</span>\
<</if>>\
<<else>>\
<span id="spaceAct">[[Next (space)|PlayerCombat]]</span>\
<</if>>\
<div align='center' style='font-size: 200%;'>Grope Attack</div>\
<<set _d20 to random(1, 20)>>\
<<set _sextaken to 0>>\
<<set _dmgtaken to 0>>\
<<set _maxhorniness to 100>>\
<<set _hornydebuff to 0>>\
<<set $spankcombo to 0.5>>\
<<set _basedmg to 5>>\
<<set _girldmgmult to 1>>\
<<set _goddmgmod to 1>>\
<<set _godsexmod to 1>>\
<<set _godendmod to 1>>\
\
/*Calc Damage Mult*/\
<<if $cur_girl_runner.name === "Bimbo">>\
<<set _hornymult to 1.75>>\
<<elseif $cur_girl_runner.arousal <= 14>>\
<<set _hornymult to 0.7>>\
<<elseif $cur_girl_runner.arousal <= 19>>\
<<set _hornymult to 0.85>>\
<<elseif $cur_girl_runner.arousal <= 29>>\
<<set _hornymult to 1>>\
<<elseif $cur_girl_runner.arousal <= 44>>\
<<set _hornymult to 1.15>>\
<<elseif $cur_girl_runner.arousal <= 59>>\
<<set _hornymult to 1.30>>\
<<elseif $cur_girl_runner.arousal <= 79>>\
<<set _hornymult to 1.45>>\
<<else>>\
<<set _hornymult to 1.6>>\
<</if>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _ataken to Math.round($cur_girl_runner.sex * 0.25)>>\
<<if _ataken < 1>><<set _ataken to 1>><</if>>\
\
/*Text*/\
<<if $cur_girl_runner.name != "Bimbo">>\
<<if $cur_girl_runner.name == "Scavenger">>\
<strong>The $cur_girl_runner.name rolled a _d20 for his stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Hit!</span><</if>></strong>
<<else>>\
<strong>The $cur_girl_runner.name rolled a _d20 for her stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Hit!</span><</if>></strong>
<</if>>\
<</if>>\
<<if $cur_girl_runner.name === "Assassin">>\
<<set _dmgdealt to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set _dmgtaken to Math.round((2 * _dmgdealt * _dmgdealt) / (_dmgdealt + (2 * _pdefense)))>>\
<<set $CurHP = ($CurHP -= _dmgtaken).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
<div align='center'><video src="mats/attackers/3/throwknife.mp4" autoplay loop></video></div>\
The Assassin expertly throws a knife as you approach her dealing <span style="color:orange">_dmgtaken</span> damage to you.
<<if $CurHP <= 0>>\
<<set $CurHP to 0>>\
<<else>>\
<<if _d20 === 20>>\
<<ballskick>>\
<<set $CurHP = ($CurHP -= 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
\
/*Text*/\
A flash of silver through the air and a knife hits your leg just above your knee. Gritting in pain, you pull it out and try to circle around behind her but the Assassin kicks you between your legs making the pain in your balls explode and you sink to your knees missing your chance to attack. You take <span style="color:orange">1</span> Physical damage.\
\
<<elseif _d20 === 1>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<gropetits>>\
<<else>>\
<<sgropetits>>\
<</if>>\
<<if $cur_girl_runner.weakfetish.includesAny($grope_attack.fetishes)>>\
<<set _etdefense to Math.round($cur_girl_runner.int + $cur_girl_runner.res)>>\
<<set _ptattack to Math.round($psexiness + $psexskillpoint)>>\
<<set _sextaken to Math.round((2 * _ptattack * _ptattack) / (_ptattack + (2 * (_etdefense + _d20))) * 2)>>\
<<if _sextaken <= 0>><<set _sextaken to 1>><</if>>\
<<if $cur_girl_runner.ishorny is true>>\
<<set _sextaken += 10>>\
<</if>>\
\
/*Text*/\
A flash of silver through the air and a knife hits your leg just above your knee. Gritting in pain, you pull it out and try to circle around behind her slip past her defenses. Your arm comes up from behind to grope her breast and pinch her erect nipple causing her to moan in pleasure. Her arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to her and you arousal is increased by <span style="color:pink">_ataken</span>.\
<<elseif $cur_girl_runner.strongfetish.includesAny($grope_attack.fetishes)>>\
<<set _etdefense to Math.round($cur_girl_runner.int + $cur_girl_runner.res)>>\
<<set _ptattack to Math.round($psexiness + $psexskillpoint)>>\
<<set _sextaken to Math.round((2 * _ptattack * _ptattack) / (_ptattack + (2 * (_etdefense + _d20))))>>\
<<if _sextaken <= 0>><<set _sextaken to 1>><</if>>\
<<if $cur_girl_runner.ishorny is true>>\
<<set _sextaken += 10>>\
<</if>>\
/*Text*/\
A flash of silver through the air and a knife hits your leg just above your knee. Gritting in pain, you pull it out and try to circle around behind her slip past her defenses. Your arm comes up from behind to grope her breast and pinch her erect nipple causing her to moan in pleasure. Her arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to her and you arousal is increased by <span style="color:pink">_ataken</span>.\
<<else>>\
<<set _etdefense to Math.round($cur_girl_runner.int + $cur_girl_runner.res)>>\
<<set _ptattack to Math.round($psexiness + $psexskillpoint)>>\
<<set _sextaken to Math.round((2 * _ptattack * _ptattack) / (_ptattack + (2 * (_etdefense + _d20))) * 1.5)>>\
<<if _sextaken <= 0>><<set _sextaken to 1>><</if>>\
<<if $cur_girl_runner.ishorny is true>>\
<<set _sextaken += 10>>\
<</if>>\
\
/*Text*/\
A flash of silver through the air and a knife hits your leg just above your knee. Gritting in pain, you pull it out and try to circle around behind her slip past her defenses. Your arm comes up from behind to grope her breast and pinch her erect nipple causing her to moan in pleasure. Her arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to her and you arousal is increased by <span style="color:pink">_ataken</span>.\
<</if>>\
<<set $CurAR = ($CurAR += _ataken).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $CurAR >= $MaxAR>>\
<<set $cur_girl_runner.arousal = 0>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<bimbofuckmale>>\
<<else>>\
<<bimbofuckshemale>>\
<</if>>\
You reach your limit feeling the hunger for her body go past the breaking point. You sink to your knees submissively begging her to fuck you. She pushes you to your back and lifts your legs over her shoulders. She moans as her cock slides into your ass. She fucks you hard and fast. It is only a couple of minutes until she pulls out and pumps her load into your open mouth. You consume _cumcount ml of her cum. You feel your body tingle as the changes begin from her cum.
<</if>>\
<<else>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<gropetits>>\
<<else>>\
<<sgropetits>>\
<</if>>\
<<if $cur_girl_runner.weakfetish.includesAny($grope_attack.fetishes)>>\
<<set _etdefense to Math.round($cur_girl_runner.int + $cur_girl_runner.res)>>\
<<set _ptattack to Math.round($psexiness + $psexskillpoint)>>\
<<set _sextaken to Math.round((2 * _ptattack * _ptattack) / (_ptattack + (2 * (_etdefense + _d20))) * 1.5)>>\
<<if _sextaken <= 0>><<set _sextaken to 1>><</if>>\
<<if $cur_girl_runner.ishorny is true>>\
<<set _sextaken += 10>>\
<</if>>\
\
/*Text*/\
A flash of silver through the air and a knife hits your leg just above your knee. Gritting in pain, you pull it out and try to circle around behind her slip past her defenses. Your arm comes up from behind to grope her breast and pinch her erect nipple causing her to moan in pleasure. Her arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to her and you arousal is increased by <span style="color:pink">_ataken</span>.\
<<elseif $cur_girl_runner.strongfetish.includesAny($grope_attack.fetishes)>>\\
<<set _etdefense to Math.round($cur_girl_runner.int + $cur_girl_runner.res)>>\
<<set _ptattack to Math.round($psexiness + $psexskillpoint)>>\
<<set _sextaken to Math.round((2 * _ptattack * _ptattack) / (_ptattack + (2 * (_etdefense + _d20))) * 0.5)>>\
<<if _sextaken <= 0>><<set _sextaken to 1>><</if>>\
<<if $cur_girl_runner.ishorny is true>>\
<<set _sextaken += 10>>\
<</if>>\
\
/*Text*/\
A flash of silver through the air and a knife hits your leg just above your knee. Gritting in pain, you pull it out and try to circle around behind her slip past her defenses. Your arm comes up from behind to grope her breast and pinch her erect nipple causing her to moan in pleasure. Her arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to her and you arousal is increased by <span style="color:pink">_ataken</span>.\
<<else>>\
<<set _etdefense to Math.round($cur_girl_runner.int + $cur_girl_runner.res)>>\
<<set _ptattack to Math.round($psexiness + $psexskillpoint)>>\
<<set _sextaken to Math.round((2 * _ptattack * _ptattack) / (_ptattack + (2 * (_etdefense + 20))))>>\
<<if _sextaken <= 0>><<set _sextaken to 1>><</if>>\
<<if $cur_girl_runner.ishorny is true>>\
<<set _sextaken += 10>>\
<</if>>\
\
/*Text*/\
A flash of silver through the air and a knife hits your leg just above your knee. Gritting in pain, you pull it out and try to circle around behind her slip past her defenses. Your arm comes up from behind to grope her breast and pinch her erect nipple causing her to moan in pleasure. Her arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to her and you arousal is increased by <span style="color:pink">_ataken</span>.\
<</if>>\
<<set $CurAR = ($CurAR += _ataken).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $CurAR >= $MaxAR>>\
<<set $cur_girl_runner.arousal = 0>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<bimbofuckmale>>\
<<else>>\
<<bimbofuckshemale>>\
<</if>>\
You reach your limit feeling the hunger for her body go past the breaking point. You sink to your knees submissively begging her to fuck you. She pushes you to your back and lifts your legs over her shoulders. She moans as her cock slides into your ass. She fucks you hard and fast. It is only a couple of minutes until she pulls out and pumps her load into your open mouth. You consume _cumcount ml of her cum. You feel your body tingle as the changes begin from her cum.
<</if>>\
<</if>>\
\
<<set $cur_girl_runner.arousal += _sextaken>>\
<<if $cur_girl_runner.arousal >= _maxhorniness>>\
<<set $cur_girl_runner.arousal to _maxhorniness>>\
<<set $cur_girl_runner.iscaptured to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats + $basegirlgold) + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>>\
<<set $scrapearned += _goldgained>>\
<<bimboteasing>>
<<shemalecum>>
/*Text*/\
The way you touch her is too much and $cur_girl_runner.name is too aroused to continue. She opens her pants pulling out her hard cock and after only a couple of strokes, shoots her cum across the ground and passes out from the intensity of her orgasm. You look through her things and take <span style="color:brown">_goldgained Scrap</span> from her.\
<<elseif $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
/*Text*/\
After getting groped, the $cur_girl_runner.name has no more stamina left to fight, falling back out of the Outpost and dropping <span style="color:scrap">_goldgained Scrap</span>.\
<</if>>\
<</if>>\
<<elseif $cur_girl_runner.name != "Bimbo">>\
<<if _d20 === 20>>\
<<ballskick>>\
<<set $CurHP = ($CurHP -= 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
\
/*Text*/\
<<if $cur_girl_runner.name == "Scavenger">>\
You try to circle around behind him but the $cur_girl_runner.name kicks you between your legs making the pain in your balls explode and you sink to your knees missing your chance to attack. You take <span style="color:orange">1</span> Physical damage.\
\
<<else>>\
You try to circle around behind her but the $cur_girl_runner.name kicks you between your legs making the pain in your balls explode and you sink to your knees missing your chance to attack. You take <span style="color:orange">1</span> Physical damage.\
\
<</if>>\
<<elseif _d20 === 1>>\
<<if $cur_girl_runner.name is "Scavenger">>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<mmgrope>>\
<<else>>\
<<mspgrope>>\
<</if>>\
<<else>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<gropetits>>\
<<else>>\
<<sgropetits>>\
<</if>>\
<</if>>\
<<if $cur_girl_runner.weakfetish.includesAny($grope_attack.fetishes)>>\
<<set _etdefense to Math.round($cur_girl_runner.int + $cur_girl_runner.res)>>\
<<set _ptattack to Math.round($psexiness + $psexskillpoint)>>\
<<set _sextaken to Math.round((2 * _ptattack * _ptattack) / (_ptattack + (2 * (_etdefense + _d20))) * 2)>>\
<<if _sextaken <= 0>><<set _sextaken to 1>><</if>>\
<<if $cur_girl_runner.ishorny is true>>\
<<set _sextaken += 10>>\
<</if>>\
<<if $cur_girl_runner.name == "Scavenger">>\
You try to circle around behind him slip past his defenses. Your arm comes up to grope his cock causing him to moan in pleasure. His arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to him and your arousal is increased by <span style="color:pink">_ataken</span>.\
<<else>>\
You try to circle around behind her slip past her defenses. Your arm comes up from behind to grope her breast and pinch her erect nipple causing her to moan in pleasure. Her arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to her and your arousal is increased by <span style="color:pink">_ataken</span>.\
<</if>>\
<<elseif $cur_girl_runner.strongfetish.includesAny($grope_attack.fetishes)>>\
<<set _etdefense to Math.round($cur_girl_runner.int + $cur_girl_runner.res)>>\
<<set _ptattack to Math.round($psexiness + $psexskillpoint)>>\
<<set _sextaken to Math.round((2 * _ptattack * _ptattack) / (_ptattack + (2 * (_etdefense + _d20))))>>\
<<if _sextaken <= 0>><<set _sextaken to 1>><</if>>\
<<if $cur_girl_runner.ishorny is true>>\
<<set _sextaken += 10>>\
<</if>>\
<<if $cur_girl_runner.name == "Scavenger">>\
You try to circle around behind him slip past his defenses. Your arm comes up to grope his cock causing him to moan in pleasure. His arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to him and your arousal is increased by <span style="color:pink">_ataken</span>.\
<<else>>\
You try to circle around behind her slip past her defenses. Your arm comes up from behind to grope her breast and pinch her erect nipple causing her to moan in pleasure. Her arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to her and your arousal is increased by <span style="color:pink">_ataken</span>.\
<</if>>\
<<else>>\
<<set _etdefense to Math.round($cur_girl_runner.int + $cur_girl_runner.res)>>\
<<set _ptattack to Math.round($psexiness + $psexskillpoint)>>\
<<set _sextaken to Math.round((2 * _ptattack * _ptattack) / (_ptattack + (2 * (_etdefense + _d20))) * 1.5)>>\
<<if _sextaken <= 0>><<set _sextaken to 1>><</if>>\
<<if $cur_girl_runner.ishorny is true>>\
<<set _sextaken += 10>>\
<</if>>\
<<if $cur_girl_runner.name == "Scavenger">>\
You try to circle around behind him slip past his defenses. Your arm comes up to grope his cock causing him to moan in pleasure. His arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to him and your arousal is increased by <span style="color:pink">_ataken</span>.\
<<else>>\
You try to circle around behind her slip past her defenses. Your arm comes up from behind to grope her breast and pinch her erect nipple causing her to moan in pleasure. Her arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to her and your arousal is increased by <span style="color:pink">_ataken</span>.\
<</if>>\
<</if>>\
<<set $CurAR = ($CurAR += _ataken).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $CurAR >= $MaxAR>>\
<<set $cur_girl_runner.arousal = 0>>\
<<if $cur_girl_runner.name is "Scavenger">>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<mmcreampie>>\
<<else>>\
<<mscreampie>>\
<</if>>\
You reach your limit feeling the hunger for his body go past the breaking point. You sink to your knees submissively begging him to fuck you. He pushes you to your back and lifts your legs over his shoulders. He moans as his cock slides into your ass. He fucks you hard and fast. It is only a couple of minutes until he pulls out and pumps his load into your open mouth. You consume _cumcount ml of his cum. You feel your body tingle as the changes begin from his cum.
<<else>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<bimbofuckmale>>\
<<else>>\
<<bimbofuckshemale>>\
<</if>>\
You reach your limit feeling the hunger for her body go past the breaking point. You sink to your knees submissively begging her to fuck you. She pushes you to your back and lifts your legs over her shoulders. She moans as her cock slides into your ass. She fucks you hard and fast. It is only a couple of minutes until she pulls out and pumps her load into your open mouth. You consume _cumcount ml of her cum. You feel your body tingle as the changes begin from her cum.
<</if>>\
<</if>>\
<<else>>\
<<if $cur_girl_runner.name is "Scavenger">>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<mmgrope>>\
<<else>>\
<<mspgrope>>\
<</if>>\
<<else>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<gropetits>>\
<<else>>\
<<sgropetits>>\
<</if>>\
<</if>>\
<<if $cur_girl_runner.weakfetish.includesAny($grope_attack.fetishes)>>\
<<set _etdefense to Math.round($cur_girl_runner.int + $cur_girl_runner.res)>>\
<<set _ptattack to Math.round($psexiness + $psexskillpoint)>>\
<<set _sextaken to Math.round((2 * _ptattack * _ptattack) / (_ptattack + (2 * (_etdefense + _d20))) * 1.5)>>\
<<if _sextaken <= 0>><<set _sextaken to 1>><</if>>\
<<if $cur_girl_runner.ishorny is true>>\
<<set _sextaken += 10>>\
<</if>>\
<<if $cur_girl_runner.name == "Scavenger">>\
You try to circle around behind him slip past his defenses. Your arm comes up to grope his cock causing him to moan in pleasure. His arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to him and your arousal is increased by <span style="color:pink">_ataken</span>.\
<<else>>\
You try to circle around behind her slip past her defenses. Your arm comes up from behind to grope her breast and pinch her erect nipple causing her to moan in pleasure. Her arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to her and your arousal is increased by <span style="color:pink">_ataken</span>.\
<</if>>\
<<elseif $cur_girl_runner.strongfetish.includesAny($grope_attack.fetishes)>>\\
<<set _etdefense to Math.round($cur_girl_runner.int + $cur_girl_runner.res)>>\
<<set _ptattack to Math.round($psexiness + $psexskillpoint)>>\
<<set _sextaken to Math.round((2 * _ptattack * _ptattack) / (_ptattack + (2 * (_etdefense + _d20))) * 0.5)>>\
<<if _sextaken <= 0>><<set _sextaken to 1>><</if>>\
<<if $cur_girl_runner.ishorny is true>>\
<<set _sextaken += 10>>\
<</if>>\
<<if $cur_girl_runner.name == "Scavenger">>\
You try to circle around behind him slip past his defenses. Your arm comes up to grope his cock causing him to moan in pleasure. His arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to him and your arousal is increased by <span style="color:pink">_ataken</span>.\
<<else>>\
You try to circle around behind her slip past her defenses. Your arm comes up from behind to grope her breast and pinch her erect nipple causing her to moan in pleasure. Her arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to her and your arousal is increased by <span style="color:pink">_ataken</span>.\
<</if>>\
<<else>>\
<<set _etdefense to Math.round($cur_girl_runner.int + $cur_girl_runner.res)>>\
<<set _ptattack to Math.round($psexiness + $psexskillpoint)>>\
<<set _sextaken to Math.round((2 * _ptattack * _ptattack) / (_ptattack + (2 * (_etdefense + _d20))))>>\
<<if _sextaken <= 0>><<set _sextaken to 1>><</if>>\
<<if $cur_girl_runner.ishorny is true>>\
<<set _sextaken += 10>>\
<</if>>\
<<if $cur_girl_runner.name == "Scavenger">>\
You try to circle around behind him slip past his defenses. Your arm comes up to grope his cock causing him to moan in pleasure. His arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to him and your arousal is increased by <span style="color:pink">_ataken</span>.\
<<else>>\
You try to circle around behind her slip past her defenses. Your arm comes up from behind to grope her breast and pinch her erect nipple causing her to moan in pleasure. Her arousal increases by <span style="color:pink">_sextaken</span>. You also enjoyed doing this to her and your arousal is increased by <span style="color:pink">_ataken</span>.\
<</if>>\
<</if>>\
<<set $CurAR = ($CurAR += _ataken).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $CurAR >= $MaxAR>>\
<<set $cur_girl_runner.arousal = 0>>\
<<if $cur_girl_runner.name is "Scavenger">>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<mmcreampie>>\
<<else>>\
<<mscreampie>>\
<</if>>\
You reach your limit feeling the hunger for his body go past the breaking point. You sink to your knees submissively begging him to fuck you. He pushes you to your back and lifts your legs over his shoulders. He moans as his cock slides into your ass. He fucks you hard and fast. It is only a couple of minutes until he pulls out and pumps his load into your open mouth. You consume _cumcount ml of his cum. You feel your body tingle as the changes begin from her cum.
<<else>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<bimbofuckmale>>\
<<else>>\
<<bimbofuckshemale>>\
<</if>>\
You reach your limit feeling the hunger for her body go past the breaking point. You sink to your knees submissively begging her to fuck you. She pushes you to your back and lifts your legs over her shoulders. She moans as her cock slides into your ass. She fucks you hard and fast. It is only a couple of minutes until she pulls out and pumps her load into your open mouth. You consume _cumcount ml of her cum. You feel your body tingle as the changes begin from her cum.
<</if>>\
<</if>>\
<</if>>\
<<if $cur_girl_runner.name != "Bimbo">>\
<<set $cur_girl_runner.arousal += _sextaken>>\
<<if $cur_girl_runner.arousal >= _maxhorniness>>\
<<set $cur_girl_runner.arousal to _maxhorniness>>\
<<set $cur_girl_runner.iscaptured to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats + $basegirlgold) + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>>\
<<set $scrapearned += _goldgained>>\
<<if $cur_girl_runner.name is "Scavenger">>\
<<malecum>>
The way you touch him is too much and $cur_girl_runner.name is too aroused to continue. He opens his pants pulling out his hard cock and after only a couple of strokes, shoots his cum across the ground and passes out from the intensity of his orgasm. You look through his things and take <span style="color:brown">_goldgained Scrap</span> from him.\
<<else>>\
<<bimboteasing>>
<<shemalecum>>
The way you touch her is too much and $cur_girl_runner.name is too aroused to continue. She opens her pants pulling out her hard cock and after only a couple of strokes, shoots her cum across the ground and passes out from the intensity of her orgasm. You look through her things and take <span style="color:brown">_goldgained Scrap</span> from her.\
<</if>>\
<<elseif $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>>\
<<set $scrapearned += _goldgained>>\
\
/*Text*/\
After getting groped, the $cur_girl_runner.name has no more stamina left to fight, falling back out of the Outpost and dropping <span style="color:brown">_goldgained Scrap</span>.
<<else>>\
<<if $cur_girl_runner.name === "Scavenger">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
He swings back with a wild but forceful blow with his blunt weapon, dealing <span style="color:orange">_dmgdealt</span> damage to you.\
\
<<elseif $cur_girl_runner.name === "Scout">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
She counter attacks with her knife, slicing your arm pretty deep and dealing <span style="color:orange">_dmgdealt</span> damage to you.\
\
<<elseif $cur_girl_runner.name === "Patrol">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
She shoots back at you, wounding your shoulder, dealing <span style="color:orange">_dmgdealt</span> damage to you.\
<</if>>\
<</if>>\
<</if>>\
<<elseif $cur_girl_runner.name === "Bimbo">>\
<<if $cur_girl_runner.weakfetish.includesAny($grope_attack.fetishes)>>\
<<set _etattack to Math.round($cur_girl_runner.sex + $cur_girl_runner.sexskill)>>\
<<set _ptdefense to Math.round($pint + $pres)>>\
<<set _sextaken to Math.round((2 * _etattack * _etattack) / (_etattack + (2 * _ptdefense)) * 0.5 )>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<gropetits>>\
<<else>>\
<<sgropetits>>\
<</if>>\
You dash around and grope her tits but it is useless against the Bimbo. You enjoyed doing this to her and your arousal is increased by <span style="color:pink">_ataken</span>.
<<bimboteasing>>
She pulled her cock out and starts teasing you with it. You can't escape. Your arousal increased by <span style="color:pink">_sextaken</span>.\
<<elseif $cur_girl_runner.strongfetish.includesAny($grope_attack.fetishes)>>\
<<set _etattack to Math.round($cur_girl_runner.sex + $cur_girl_runner.sexskill)>>\
<<set _ptdefense to Math.round($pint + $pres)>>\
<<set _sextaken to Math.round((2 * _etattack * _etattack) / (_etattack + (2 * _ptdefense)) * 1.5 )>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<gropetits>>\
<<else>>\
<<sgropetits>>\
<</if>>\
You dash around and grope her tits but it is useless against the Bimbo. You enjoyed doing this to her and your arousal is increased by <span style="color:pink">_ataken</span>.
<<bimboteasing>>
She pulled her cock out and starts teasing you with it. You can't escape. Your arousal increased by <span style="color:pink">_sextaken</span>.\
<<else>>\
<<set _etattack to Math.round($cur_girl_runner.sex + $cur_girl_runner.sexskill)>>\
<<set _ptdefense to Math.round($pint + $pres)>>\
<<set _sextaken to Math.round((2 * _etattack * _etattack) / (_etattack + (2 * _ptdefense)) * 0.5 )>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<gropetits>>\
<<else>>\
<<sgropetits>>\
<</if>>\
You dash around and grope her tits but it is useless against the Bimbo. You enjoyed doing this to her and your arousal is increased by <span style="color:pink">_ataken</span>.
<<bimboteasing>>
She pulled her cock out and starts teasing you with it. You can't escape. Your arousal increased by <span style="color:pink">_sextaken</span>.\
<</if>>\
<<set _totaltaken to Math.round(_sextaken + _ataken)>>\
<<set $CurAR = ($CurAR += _totaltaken).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $CurAR >= $MaxAR>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<bimbofuckmale>>\
<<else>>\
<<bimbofuckshemale>>\
<</if>>\
You reach your limit feeling the hunger for her body go past the breaking point. You sink to your knees submissively begging her to fuck you. She pushes you to your back and lifts your legs over her shoulders. She moans as her cock slides into your ass. She fucks you hard and fast. It is only a couple of minutes until she pulls out and pumps her load into your open mouth. You consume _cumcount ml of her cum. You feel your body tingle as the changes begin from her cum.
<</if>>\
<</if>>\
\
/*Horny Limit Check*/\
<<if $cur_girl_runner.arousal >= $cur_girl_runner.arousallimit && $cur_girl_runner.ishorny === false && $cur_girl_runner.iscaptured === false && $cur_girl_runner.isdefeated === false>>\
<<set $cur_girl_runner.ishorny to true>>\
<<set $cur_girl_runner.str to Math.round($cur_girl_runner.str * $cur_girl_runner.arousaleffect)>>\
<<set $cur_girl_runner.sta to Math.round($cur_girl_runner.sta * $cur_girl_runner.arousaleffect)>>\
<<set $cur_girl_runner.int to Math.round($cur_girl_runner.int * $cur_girl_runner.arousaleffect)>>\
<<set $cur_girl_runner.dex to Math.round($cur_girl_runner.dex * $cur_girl_runner.arousaleffect)>>\
<<set $cur_girl_runner.res to Math.round($cur_girl_runner.res * $cur_girl_runner.arousaleffect)>>\
<<if $cur_girl_runner.name === "Scavenger">>\
$cur_girl_runner.girlname has become <span style="color:darkred">Aroused</span>, all his stats have decreased.
<<else>>\
$cur_girl_runner.girlname has become <span style="color:darkred">Aroused</span>, all her stats have decreased.
<</if>>\
<</if>>\
<<if $CurHP <= 0 && $cur_girl_runner.curhp > 0>>\
<<set $CurHP = ($CurHP = 0).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
<<set _lostgold to Math.round(30 + ($cur_girl_runner.totstats * 3))>>\
<<if _lostgold >= $scrap>><<set _lostgold to $scrap>><</if>>\
<<set $scrapstolen += _lostgold>>\
<<set $scrap -= _lostgold>>\
<<if $cur_girl_runner.name is "Scavenger">>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<mmcreampie>>
You are becoming light headed from your wounds and fall to your knees. Giving you a sly smile, $cur_girl_runner.name pushes you forward to lay prone on the ground and pulls your pants down. He fucks you hard and fast filling your hole with _cumcount ml of his hot cum before jumping up and running away.
<<else>>\
<<mscreampie>>
You are becoming light headed from your wounds and fall to your knees. Giving you a sly smile, $cur_girl_runner.name pushes you forward to lay prone on the ground and pulls your pants down. He fucks you hard and fast filling your hole with _cumcount ml of his hot cum before jumping up and running away.
<</if>>\
<<else>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<smcreampie>>
You are becoming light headed from your wounds and fall to your knees. Giving you a sly smile, $cur_girl_runner.name pushes you forward to lay prone on the ground and pulls your pants down. She fucks you hard and fast filling your hole with _cumcount ml of her hot cum before jumping up and running away.
<<else>>\
<<sscreampie>>
You are becoming light headed from your wounds and fall to your knees. Giving you a sly smile, $cur_girl_runner.name pushes you forward to lay prone on the ground and pulls your pants down. She fucks you hard and fast filling your hole with _cumcount ml of her hot cum before jumping up and running away.
<</if>>\
<</if>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Fight (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct"><<link [[Next Attacker (space)|$nextgirl]]>><<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>><</link>></span>\
<</if>>\
<<elseif $CurHP <= 0 && $cur_girl_runner.curhp <= 0>>\
<<set $CurHP = ($CurHP = 0).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
With one final blow, you have defeated the last attacker. Taking a deep breath, you run your fingers through your hair and walk away.\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Fight (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct"><<link [[Next Attacker (space)|$nextgirl]]>><<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>><</link>></span>\
<</if>>\
/*Girl Captured*/\
<<elseif $cur_girl_runner.iscaptured === true>>\
<<set $captured.push($cur_girl_runner)>>\
<<if $runners.length === 0>>\
<<set $pexpgain += Math.round(random(3, 4) + ($plvl * 0.25))>>\
<span id="spaceAct">[[End Fight (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<<set $pexpgain += Math.round(random(3, 4) + ($plvl * 0.25))>>\
<span id="spaceAct">[[Next Attacker (space)|$nextgirl]]</span>\
<</if>>\
/*Girl Defeated*/\
<<elseif $cur_girl_runner.isdefeated === true>>\
<<set $pexpgain += Math.round(random(3, 4) + ($plvl * 0.25))>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Fight (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>>\
<<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<<set $pexpgain += Math.round(random(3, 4) + ($plvl * 0.25))>>\
<span id="spaceAct">[[Next Attacker (space)|$nextgirl]]</span>\
<</if>>\
<<elseif $CurAR >= $MaxAR>>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $cur_girl_runner.name is "Scavenger">>\
Having finished with you for the day, he walks away with a swagger in his hips and empty balls.
<<else>>\
Having finished with you for the day, she walks away with a swagger in her hips and empty balls.
<</if>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Fight (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>>\
<<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct">[[Next Attacker (space)|$nextgirl]]</span>\
<</if>>\
<<else>>\
<span id="spaceAct">[[Next (space)|PlayerCombat]]</span>\
<</if>><div align='center' style='font-size: 200%;'>Prison</div>\
<<if $prisonlvl == $prisonmaxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $prisonlvl</div>
<</if>>\
<<image 'mats/spaces/prison/1.jpg' 400>>
This a small prison for captured attackers. You can convert them to your side and you can assign them to help in the outpost. As you improve the prison, you will make more room to keep your prisoners.
Captured: $prisoncap
Capacity: $prisoncapmax
<<if $prisonlvl < $prisonmaxlvl and $scrap >= Math.round(200 * $prisonlvl)>>\
<<link [[Upgrade|Prison]]>>
<<set $scrap -= Math.round(200 * $prisonlvl)>>
<<set $totscrapspent += Math.round(200 * $prisonlvl)>>
<<set $prisonlvl += 1>>
<<set $prisoncapmax += 1>>
<</link>> - Cost: <span style="color:brown"><<print Math.round(200 * $prisonlvl)>> Scrap</span>
<<elseif $prisonlvl === $prisonmaxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> - Cost: <span style="color:brown"><<print Math.round(200 * $prisonlvl)>> Scrap</span>
<</if>>\
[[Leave|Outpost]]
----
<div align='center' style='font-size: 150%;'>Captured Attackers</div>\
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Picture</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<<if $prisoner1space is "full">>\
<tr>
<td>$prisoner1.ppic</td>\
<td>Name: $prisoner1.girlname
Favourite fetish: $prisoner1.weakfetish
Hated fetish: $prisoner1.strongfetish</td>\
<td>[[Train|Train Prisoner1]]</td>\
</tr>
<</if>>\
<<if $prisoner2space is "full">>\
<tr>
<td>$prisoner2.ppic</td>\
<td>Name: $prisoner2.girlname
Favourite fetish: $prisoner2.weakfetish
Hated fetish: $prisoner2.strongfetish</td>\
<td>[[Train|Train Prisoner2]]</td>\
</tr>
<</if>>\
<<if $prisoner3space is "full">>\
<tr>
<td>$prisoner3.ppic</td>\
<td>Name: $prisoner3.girlname
Favourite fetish: $prisoner3.weakfetish
Hated fetish: $prisoner3.strongfetish</td>\
<td>[[Train|Train Prisoner3]]</td>\
</tr>
<</if>>\
<<if $prisoner4space is "full">>\
<tr>
<td>$prisoner4.ppic</td>\
<td>Name: $prisoner4.girlname
Favourite fetish: $prisoner4.weakfetish
Hated fetish: $prisoner4.strongfetish</td>\
<td>[[Train|Train Prisoner4]]</td>\
</tr>
<</if>>\
<<if $prisoner5space is "full">>\
<tr>
<td>$prisoner5.ppic</td>\
<td>Name: $prisoner5.girlname
Favourite fetish: $prisoner5.weakfetish
Hated fetish: $prisoner5.strongfetish</td>\
<td>[[Train|Train Prisoner5]]</td>\
</tr>
<</if>>\
</tbody>\
</table>\<div align='center' style='font-size: 200%;'>Captured Attackers</div>\
<<if $prisoncap == $prisoncapmax>>\
You have no more space in your prison.
<<else>>\
<<set _num to Math.round($prisoncapmax - $prisoncap)>>
Spaces left in your prison: _num
<</if>>\
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Picture</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<<capture _i>>
<<for _i = 0; _i < $captured.length; _i++>>\
<tr>
<td>$captured[_i].ppic</td>\
<td>Name: $captured[_i].girlname
Favourite fetish: $captured[_i].weakfetish
Hated fetish: $captured[_i].strongfetish</td>\
<td><<if $prisoncap == $prisoncapmax>>\
Your prison is full.
<<else>>\
<<if $prisoner1space is "empty">>\
<<link "Keep" "CapturedAttackers">><<set $prisoner1 to $captured[_i]>><<run $captured.deleteAt(_i)>><<set $prisoncap += 1>><<set $prisoner1space to "full">><</link>>
<<elseif $prisoner2space is "empty">>\
<<link "Keep" "CapturedAttackers">><<set $prisoner2 to $captured[_i]>><<run $captured.deleteAt(_i)>><<set $prisoncap += 1>><<set $prisoner2space to "full">><</link>>
<<elseif $prisoner3space is "empty">>\
<<link "Keep" "CapturedAttackers">><<set $prisoner3 to $captured[_i]>><<run $captured.deleteAt(_i)>><<set $prisoncap += 1>><<set $prisoner3space to "full">><</link>>
<<elseif $prisoner4space is "empty">>\
<<link "Keep" "CapturedAttackers">><<set $prisoner4 to $captured[_i]>><<run $captured.deleteAt(_i)>><<set $prisoncap += 1>><<set $prisoner4space to "full">><</link>>
<<elseif $prisoner5space is "empty">>\
<<link "Keep" "CapturedAttackers">><<set $prisoner5 to $captured[_i]>><<run $captured.deleteAt(_i)>><<set $prisoncap += 1>><<set $prisoner5space to "full">><</link>>
<</if>>\
<<link "Send away" "CapturedAttackers">><<run $captured.deleteAt(_i)>><</link>>
<</if>>\
</td>\
</tr>
<</for>>\
<</capture>>
</tbody>\
</table>\
<<if $captured.length == 0 or $prisoncap == $prisoncapmax>>\
[[Outpost]]
<</if>>\<div align='center' style='font-size: 200%;'>Prisoner 1</div>\
$prisoner1.pic
<<if $prisoner1.isturned is true>>\
<<if $fighter1space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter1 to $prisoner1>><<set $fighter1space to "full">><<set $prisoner1 to []>><<set $prisoncap -= 1>><<set $prisoner1space to "empty">><</link>>
<<elseif $fighter2space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter2 to $prisoner1>><<set $fighter2space to "full">><<set $prisoner1 to []>><<set $prisoncap -= 1>><<set $prisoner1space to "empty">><</link>>
<<elseif $fighter3space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter3 to $prisoner1>><<set $fighter3space to "full">><<set $prisoner1 to []>><<set $prisoncap -= 1>><<set $prisoner1space to "empty">><</link>>
<<elseif $fighter4space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter4 to $prisoner1>><<set $fighter4space to "full">><<set $prisoner1 to []>><<set $prisoncap -= 1>><<set $prisoner1space to "empty">><</link>>
<<elseif $fighter5space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter5 to $prisoner1>><<set $fighter5space to "full">><<set $prisoner1 to []>><<set $prisoncap -= 1>><<set $prisoner1space to "empty">><</link>>
<<else>>\
She needs a place to stay. Upgrade the living area to make room for her.
<</if>>\
<<else>>\
She needs to consume $prisoner1.cumlimit ml of your cum to convert her so she will fight for you.
<</if>>\
Stats:
Handjob Exp: $prisoner1.hjexp / $prisoner1.hjnextlvl
Handjob Level: $prisoner1.hjlvl / $prisoner1.hjmaxlvl
Blowjob Exp: $prisoner1.bjexp / $prisoner1.bjnextlvl
Blowjob Level: $prisoner1.bjlvl / $prisoner1.bjmaxlvl
Anal Exp: $prisoner1.analexp / $prisoner1.analnextlvl
Anal Level: $prisoner1.anallvl / $prisoner1.analmaxlvl
Energy: $prisoner1.energy / $prisoner1.maxenergy
<<if $prisoner1.isturned is false>>\
<<if $CurEnergy > 0>>\
<<if $prisoner1.energy > 0>>\
Cure her <<link "orally" "Cure1">><<set $orally to true>><<set $CurEnergy -= 1>><<set $prisoner1.energy -= 1>><<set $prisoner1.bjexp += 1>><</link>> or <<link "anally." "Cure1">><<set $anally to true>><<set $CurEnergy -= 1>><<set $prisoner1.energy -= 1>><<set $prisoner1.analexp += 1>><</link>>
<<else>>\
She don't have energy to train.
<</if>>\
<<else>>\
You don't have energy to train her.
<</if>>\
<</if>>\
[[Leave|Prison]]<div align='center' style='font-size: 200%;'>Prisoner 2</div>\
$prisoner2.pic
<<if $prisoner2.isturned is true>>\
<<if $fighter1space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter1 to $prisoner2>><<set $fighter1space to "full">><<set $prisoner2 to []>><<set $prisoncap -= 1>><<set $prisoner2space to "empty">><</link>>
<<elseif $fighter2space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter2 to $prisoner2>><<set $fighter2space to "full">><<set $prisoner2 to []>><<set $prisoncap -= 1>><<set $prisoner2space to "empty">><</link>>
<<elseif $fighter3space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter3 to $prisoner2>><<set $fighter3space to "full">><<set $prisoner2 to []>><<set $prisoncap -= 1>><<set $prisoner2space to "empty">><</link>>
<<elseif $fighter4space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter4 to $prisoner2>><<set $fighter4space to "full">><<set $prisoner2 to []>><<set $prisoncap -= 1>><<set $prisoner2space to "empty">><</link>>
<<elseif $fighter5space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter5 to $prisoner2>><<set $fighter5space to "full">><<set $prisoner2 to []>><<set $prisoncap -= 1>><<set $prisoner2space to "empty">><</link>>
<<else>>\
She needs a place to stay. Upgrade the living area to make room for her.
<</if>>\
<<else>>\
She needs to consume $prisoner2.cumlimit ml of your cum to convert her so she will fight for you.
<</if>>\
Stats:
Handjob Exp: $prisoner2.hjexp / $prisoner2.hjnextlvl
Handjob Level: $prisoner2.hjlvl / $prisoner2.hjmaxlvl
Blowjob Exp: $prisoner2.bjexp / $prisoner2.bjnextlvl
Blowjob Level: $prisoner2.bjlvl / $prisoner2.bjmaxlvl
Anal Exp: $prisoner2.analexp / $prisoner2.analnextlvl
Anal Level: $prisoner2.anallvl / $prisoner2.analmaxlvl
Energy: $prisoner2.energy / $prisoner2.maxenergy
<<if $prisoner2.isturned is false>>\
<<if $CurEnergy > 0>>\
<<if $prisoner2.energy > 0>>\
Cure her <<link "orally" "Cure2">><<set $orally to true>><<set $CurEnergy -= 1>><<set $prisoner2.energy -= 1>><<set $prisoner2.bjexp += 1>><</link>> or <<link "anally." "Cure2">><<set $anally to true>><<set $CurEnergy -= 1>><<set $prisoner2.energy -= 1>><<set $prisoner2.analexp += 1>><</link>>
<<else>>\
She don't have energy to train.
<</if>>\
<<else>>\
You don't have energy to train her.
<</if>>\
<</if>>\
[[Leave|Prison]]<div align='center' style='font-size: 200%;'>Prisoner 3</div>\
$prisoner3.pic
<<if $prisoner3.isturned is true>>\
<<if $fighter1space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter1 to $prisoner3>><<set $fighter1space to "full">><<set $prisoner3 to []>><<set $prisoncap -= 1>><<set $prisoner3space to "empty">><</link>>
<<elseif $fighter2space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter2 to $prisoner3>><<set $fighter2space to "full">><<set $prisoner3 to []>><<set $prisoncap -= 1>><<set $prisoner3space to "empty">><</link>>
<<elseif $fighter3space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter3 to $prisoner3>><<set $fighter3space to "full">><<set $prisoner3 to []>><<set $prisoncap -= 1>><<set $prisoner3space to "empty">><</link>>
<<elseif $fighter4space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter4 to $prisoner3>><<set $fighter4space to "full">><<set $prisoner3 to []>><<set $prisoncap -= 1>><<set $prisoner3space to "empty">><</link>>
<<elseif $fighter5space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter5 to $prisoner3>><<set $fighter5space to "full">><<set $prisoner3 to []>><<set $prisoncap -= 1>><<set $prisoner3space to "empty">><</link>>
<<else>>\
She needs a place to stay. Upgrade the living area to make room for her.
<</if>>\
<<else>>\
She needs to consume $prisoner3.cumlimit ml of your cum to convert her so she will fight for you.
<</if>>\
Stats:
Handjob Exp: $prisoner3.hjexp / $prisoner3.hjnextlvl
Handjob Level: $prisoner3.hjlvl / $prisoner3.hjmaxlvl
Blowjob Exp: $prisoner3.bjexp / $prisoner3.bjnextlvl
Blowjob Level: $prisoner3.bjlvl / $prisoner3.bjmaxlvl
Anal Exp: $prisoner3.analexp / $prisoner3.analnextlvl
Anal Level: $prisoner3.anallvl / $prisoner3.analmaxlvl
Energy: $prisoner3.energy / $prisoner3.maxenergy
<<if $prisoner3.isturned is false>>\
<<if $CurEnergy > 0>>\
<<if $prisoner3.energy > 0>>\
Cure her <<link "orally" "Cure3">><<set $orally to true>><<set $CurEnergy -= 1>><<set $prisoner3.energy -= 1>><<set $prisoner3.bjexp += 1>><</link>> or <<link "anally." "Cure3">><<set $anally to true>><<set $CurEnergy -= 1>><<set $prisoner3.energy -= 1>><<set $prisoner3.analexp += 1>><</link>>
<<else>>\
She don't have energy to train.
<</if>>\
<<else>>\
You don't have energy to train her.
<</if>>\
<</if>>\
[[Leave|Prison]]<div align='center' style='font-size: 200%;'>Prisoner 4</div>\
$prisoner4.pic
<<if $prisoner4.isturned is true>>\
<<if $fighter1space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter1 to $prisoner4>><<set $fighter1space to "full">><<set $prisoner4 to []>><<set $prisoncap -= 1>><<set $prisoner4space to "empty">><</link>>
<<elseif $fighter2space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter2 to $prisoner4>><<set $fighter2space to "full">><<set $prisoner4 to []>><<set $prisoncap -= 1>><<set $prisoner4space to "empty">><</link>>
<<elseif $fighter3space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter3 to $prisoner4>><<set $fighter3space to "full">><<set $prisoner4 to []>><<set $prisoncap -= 1>><<set $prisoner4space to "empty">><</link>>
<<elseif $fighter4space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter4 to $prisoner4>><<set $fighter4space to "full">><<set $prisoner4 to []>><<set $prisoncap -= 1>><<set $prisoner4space to "empty">><</link>>
<<elseif $fighter5space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter5 to $prisoner4>><<set $fighter5space to "full">><<set $prisoner4 to []>><<set $prisoncap -= 1>><<set $prisoner4space to "empty">><</link>>
<<else>>\
She needs a place to stay. Upgrade the living area to make room for her.
<</if>>\
<<else>>\
She needs to consume $prisoner4.cumlimit ml of your cum to convert her so she will fight for you.
<</if>>\
Stats:
Handjob Exp: $prisoner4.hjexp / $prisoner4.hjnextlvl
Handjob Level: $prisoner4.hjlvl / $prisoner4.hjmaxlvl
Blowjob Exp: $prisoner4.bjexp / $prisoner4.bjnextlvl
Blowjob Level: $prisoner4.bjlvl / $prisoner4.bjmaxlvl
Anal Exp: $prisoner4.analexp / $prisoner4.analnextlvl
Anal Level: $prisoner4.anallvl / $prisoner4.analmaxlvl
Energy: $prisoner4.energy / $prisoner4.maxenergy
<<if $prisoner4.isturned is false>>\
<<if $CurEnergy > 0>>\
<<if $prisoner4.energy > 0>>\
Cure her <<link "orally" "Cure4">><<set $orally to true>><<set $CurEnergy -= 1>><<set $prisoner4.energy -= 1>><<set $prisoner4.bjexp += 1>><</link>> or <<link "anally." "Cure4">><<set $anally to true>><<set $CurEnergy -= 1>><<set $prisoner4.energy -= 1>><<set $prisoner4.analexp += 1>><</link>>
<<else>>\
She don't have energy to train.
<</if>>\
<<else>>\
You don't have energy to train her.
<</if>>\
<</if>>\
[[Leave|Prison]]<div align='center' style='font-size: 200%;'>Prisoner 5</div>\
$prisoner5.pic
<<if $prisoner5.isturned is true>>\
<<if $fighter1space is "empty">>\
She is ready to move to the living area. <<link "Move her." "Prison">><<set $fighter1 to $prisoner5>><<set $fighter1space to "full">><<set $prisoner5 to []>><<set $prisoncap -= 1>><<set $prisoner5space to "empty">><</link>>
<<elseif $fighter2space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter2 to $prisoner5>><<set $fighter2space to "full">><<set $prisoner5 to []>><<set $prisoncap -= 1>><<set $prisoner5space to "empty">><</link>>
<<elseif $fighter3space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter3 to $prisoner5>><<set $fighter3space to "full">><<set $prisoner5 to []>><<set $prisoncap -= 1>><<set $prisoner5space to "empty">><</link>>
<<elseif $fighter4space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter4 to $prisoner5>><<set $fighter4space to "full">><<set $prisoner5 to []>><<set $prisoncap -= 1>><<set $prisoner5space to "empty">><</link>>
<<elseif $fighter5space is "empty">>\
She is now ready to move to the living area. <<link "Move her." "Prison">><<set $fighter5 to $prisoner5>><<set $fighter5space to "full">><<set $prisoner5 to []>><<set $prisoncap -= 1>><<set $prisoner5space to "empty">><</link>>
<<else>>\
She needs a place to stay. Upgrade the living area to make room for her.
<</if>>\
<<else>>\
She needs to consume $prisoner5.cumlimit ml of your cum to convert her so she will fight for you.
<</if>>\
Stats:
Handjob Exp: $prisoner5.hjexp / $prisoner5.hjnextlvl
Handjob Level: $prisoner5.hjlvl / $prisoner5.hjmaxlvl
Blowjob Exp: $prisoner5.bjexp / $prisoner5.bjnextlvl
Blowjob Level: $prisoner5.bjlvl / $prisoner5.bjmaxlvl
Anal Exp: $prisoner5.analexp / $prisoner5.analnextlvl
Anal Level: $prisoner5.anallvl / $prisoner5.analmaxlvl
Energy: $prisoner5.energy / $prisoner5.maxenergy
<<if $prisoner5.isturned is false>>\
<<if $CurEnergy > 0>>\
<<if $prisoner5.energy > 0>>\
Cure her <<link "orally" "Cure5">><<set $orally to true>><<set $CurEnergy -= 1>><<set $prisoner5.energy -= 1>><<set $prisoner5.bjexp += 1>><</link>> or <<link "anally." "Cure5">><<set $anally to true>><<set $CurEnergy -= 1>><<set $prisoner5.energy -= 1>><<set $prisoner5.analexp += 1>><</link>>
<<else>>\
She don't have energy to train.
<</if>>\
<<else>>\
You don't have energy to train her.
<</if>>\
<</if>>\
[[Leave|Prison]]<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
<div align='center' style='font-size: 200%;'>Prisoner 2</div>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $orally is true>>\
<<set $prisoner2.cumlimit -= _cum>>\
<<smpbj>>
She is sucking your cock...
<<smpbjcum>>
and you fill her mouth...
<<sswallow>>
then she swallow all of your cum.
<<if $prisoner2.cumlimit <= 0>>\
After she swallowed your cum makes her shudder and she cums as well. She lays in a pool of her own cum looking bewildered and blinks a few times. After a minute, she sits up on her knees and looks up at you and smiles. The two of you chat for a time getting to know each other a little bit better. She is happy that you have freed her from the control she was under and swears to fight for you and your cause to the death. She has joined your team now and will move to the living quarters where you can train her and assign tasks to her.
<<if $fighter1space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner2.isturned to true>><<set $fighter1 to $prisoner2>><<set $fighter1space to "full">><<set $prisoner2 to []>><<set $prisoncap -= 1>><<set $prisoner2space to "empty">><</link>>
<<elseif $fighter2space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner2.isturned to true>><<set $fighter2 to $prisoner2>><<set $fighter2space to "full">><<set $prisoner2 to []>><<set $prisoncap -= 1>><<set $prisoner2space to "empty">><</link>>
<<elseif $fighter3space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner2.isturned to true>><<set $fighter3 to $prisoner2>><<set $fighter3space to "full">><<set $prisoner2 to []>><<set $prisoncap -= 1>><<set $prisoner2space to "empty">><</link>>
<<elseif $fighter4space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner2.isturned to true>><<set $fighter4 to $prisoner2>><<set $fighter4space to "full">><<set $prisoner2 to []>><<set $prisoncap -= 1>><<set $prisoner2space to "empty">><</link>>
<<elseif $fighter5space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner2.isturned to true>><<set $fighter5 to $prisoner2>><<set $fighter5space to "full">><<set $prisoner2 to []>><<set $prisoncap -= 1>><<set $prisoner2space to "empty">><</link>>
<<else>>\
You have run out of living space. Upgrade the living area to provide more room. She will stay here in her cell until you can move her out. Until then, you are not able to train or user her in any buildings.
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner2.isturned to true>><</link>>
<</if>>\
<<else>>\
She has swallowed _cum ml of your cum. She still needs to consume an additional $prisoner2.cumlimit ml cum to finish her conversion.
<<link "Leave" "Prison">><<set $orally to false>><</link>>
<</if>>\
<<elseif $anally is true>>\
<<set $prisoner2.cumlimit -= _cum>>\
<<smpfuck>>
You fucking her ass...
<<smpfuckcum>>
and fill it up with your fresh hot cum.
<<if $prisoner2.cumlimit <= 0>>\
Feeling your cum in her ass makes her shudder and she cums as well. She lays in a pool of her own cum looking bewildered and blinks a few times. After a minute, she sits up on her knees and looks up at you and smiles. The two of you chat for a time getting to know each other a little bit better. She is happy that you have freed her from the control she was under and swears to fight for you and your cause to the death. She has joined your team now and will move to the living quarters where you can train her and assign tasks to her.
<<if $fighter1space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner2.isturned to true>><<set $fighter1 to $prisoner2>><<set $fighter1space to "full">><<set $prisoner2 to []>><<set $prisoncap -= 1>><<set $prisoner2space to "empty">><</link>>
<<elseif $fighter2space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner2.isturned to true>><<set $fighter2 to $prisoner2>><<set $fighter2space to "full">><<set $prisoner2 to []>><<set $prisoncap -= 1>><<set $prisoner2space to "empty">><</link>>
<<elseif $fighter3space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner2.isturned to true>><<set $fighter3 to $prisoner2>><<set $fighter3space to "full">><<set $prisoner2 to []>><<set $prisoncap -= 1>><<set $prisoner2space to "empty">><</link>>
<<elseif $fighter4space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner2.isturned to true>><<set $fighter4 to $prisoner2>><<set $fighter4space to "full">><<set $prisoner2 to []>><<set $prisoncap -= 1>><<set $prisoner2space to "empty">><</link>>
<<elseif $fighter5space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner2.isturned to true>><<set $fighter5 to $prisoner2>><<set $fighter5space to "full">><<set $prisoner2 to []>><<set $prisoncap -= 1>><<set $prisoner2space to "empty">><</link>>
<<else>>\
You have run out of living space. Upgrade the living area to provide more room. She will stay here in her cell until you can move her out. Until then, you are not able to train or user her in any buildings.
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner2.isturned to true>><</link>>
<</if>>\
<<else>>\
You fuck her ass and fill it with your thick hot cum. She is consumed _cum ml from your cum. She still needs to consume an additional $prisoner2.cumlimit ml cum to finish her conversion.
<<link "Leave" "Prison">><<set $anally to false>><</link>>
<</if>>\
<<else>>\
<<link "Leave" "Outpost">><<set $orally to false>><<set $anally to false>><</link>>
<</if>>\<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
<div align='center' style='font-size: 200%;'>Prisoner 1</div>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $orally is true>>\
<<set $prisoner1.cumlimit -= _cum>>\
<<smpbj>>
She is sucking your cock...
<<smpbjcum>>
and you fill her mouth...
<<sswallow>>
then she swallow all of your cum.
<<if $prisoner1.cumlimit <= 0>>\
After she swallow your cum makes her shudder and she cums as well. She lays in a pool of her own cum looking bewildered and blinks a few times. After a minute, she sits up on her knees and looks up at you and smiles. The two of you chat for a time getting to know each other a little bit better. She is happy that you have freed her from the control she was under and swears to fight for you and your cause to the death. She has joined your team now and will move to the living quarters where you can train her and assign tasks to her.
<<if $fighter1space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner1.isturned to true>><<set $fighter1 to $prisoner1>><<set $fighter1space to "full">><<set $prisoner1 to []>><<set $prisoncap -= 1>><<set $prisoner1space to "empty">><</link>>
<<elseif $fighter2space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner1.isturned to true>><<set $fighter2 to $prisoner1>><<set $fighter2space to "full">><<set $prisoner1 to []>><<set $prisoncap -= 1>><<set $prisoner1space to "empty">><</link>>
<<elseif $fighter3space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner1.isturned to true>><<set $fighter3 to $prisoner1>><<set $fighter3space to "full">><<set $prisoner1 to []>><<set $prisoncap -= 1>><<set $prisoner1space to "empty">><</link>>
<<elseif $fighter4space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner1.isturned to true>><<set $fighter4 to $prisoner1>><<set $fighter4space to "full">><<set $prisoner1 to []>><<set $prisoncap -= 1>><<set $prisoner1space to "empty">><</link>>
<<elseif $fighter5space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner1.isturned to true>><<set $fighter5 to $prisoner1>><<set $fighter5space to "full">><<set $prisoner1 to []>><<set $prisoncap -= 1>><<set $prisoner1space to "empty">><</link>>
<<else>>\
You have run out of living space. Upgrade the living area to provide more room. She will stay here in her cell until you can move her out. Until then, you are not able to train or user her in any buildings.
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner1.isturned to true>><</link>>
<</if>>\
<<else>>\
She has swallowed _cum ml of your cum. She still needs to consume an additional $prisoner1.cumlimit ml cum to finish her conversion.
<<link "Leave" "Prison">><<set $orally to false>><</link>>
<</if>>\
<<elseif $anally is true>>\
<<set $prisoner1.cumlimit -= _cum>>\
<<smpfuck>>
You fucking her ass...
<<smpfuckcum>>
and fill it up with your fresh hot cum.
<<if $prisoner1.cumlimit <= 0>>\
Feeling your cum in her ass makes her shudder and she cums as well. She lays in a pool of her own cum looking bewildered and blinks a few times. After a minute, she sits up on her knees and looks up at you and smiles. The two of you chat for a time getting to know each other a little bit better. She is happy that you have freed her from the control she was under and swears to fight for you and your cause to the death. She has joined your team now and will move to the living quarters where you can train her and assign tasks to her.
<<if $fighter1space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner1.isturned to true>><<set $fighter1 to $prisoner1>><<set $fighter1space to "full">><<set $prisoner1 to []>><<set $prisoncap -= 1>><<set $prisoner1space to "empty">><</link>>
<<elseif $fighter2space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner1.isturned to true>><<set $fighter2 to $prisoner1>><<set $fighter2space to "full">><<set $prisoner1 to []>><<set $prisoncap -= 1>><<set $prisoner1space to "empty">><</link>>
<<elseif $fighter3space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner1.isturned to true>><<set $fighter3 to $prisoner1>><<set $fighter3space to "full">><<set $prisoner1 to []>><<set $prisoncap -= 1>><<set $prisoner1space to "empty">><</link>>
<<elseif $fighter4space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner1.isturned to true>><<set $fighter4 to $prisoner1>><<set $fighter4space to "full">><<set $prisoner1 to []>><<set $prisoncap -= 1>><<set $prisoner1space to "empty">><</link>>
<<elseif $fighter5space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner1.isturned to true>><<set $fighter5 to $prisoner1>><<set $fighter5space to "full">><<set $prisoner1 to []>><<set $prisoncap -= 1>><<set $prisoner1space to "empty">><</link>>
<<else>>\
You have run out of living space. Upgrade the living area to provide more room. She will stay here in her cell until you can move her out. Until then, you are not able to train or user her in any buildings.
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner1.isturned to true>><</link>>
<</if>>\
<<else>>\
You fuck her ass and fill it with your thick hot cum. She is consumed _cum ml from your cum. She still needs to consume an additional $prisoner1.cumlimit ml cum to finish her conversion.
<<link "Leave" "Prison">><<set $anally to false>><</link>>
<</if>>\
<<else>>\
<<link "Leave" "Outpost">><<set $orally to false>><<set $anally to false>><</link>>
<</if>>\<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
<div align='center' style='font-size: 200%;'>Prisoner 3</div>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $orally is true>>\
<<set $prisoner3.cumlimit -= _cum>>\
<<smpbj>>
She is sucking your cock...
<<smpbjcum>>
and you fill her mouth...
<<sswallow>>
then she swallow all of your cum.
<<if $prisoner3.cumlimit <= 0>>\
After she swallowed your cum makes her shudder and she cums as well. She lays in a pool of her own cum looking bewildered and blinks a few times. After a minute, she sits up on her knees and looks up at you and smiles. The two of you chat for a time getting to know each other a little bit better. She is happy that you have freed her from the control she was under and swears to fight for you and your cause to the death. She has joined your team now and will move to the living quarters where you can train her and assign tasks to her.
<<if $fighter1space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner3.isturned to true>><<set $fighter1 to $prisoner3>><<set $fighter1space to "full">><<set $prisoner3 to []>><<set $prisoncap -= 1>><<set $prisoner3space to "empty">><</link>>
<<elseif $fighter2space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner3.isturned to true>><<set $fighter2 to $prisoner3>><<set $fighter2space to "full">><<set $prisoner3 to []>><<set $prisoncap -= 1>><<set $prisoner3space to "empty">><</link>>
<<elseif $fighter3space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner3.isturned to true>><<set $fighter3 to $prisoner3>><<set $fighter3space to "full">><<set $prisoner3 to []>><<set $prisoncap -= 1>><<set $prisoner3space to "empty">><</link>>
<<elseif $fighter4space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner3.isturned to true>><<set $fighter4 to $prisoner3>><<set $fighter4space to "full">><<set $prisoner3 to []>><<set $prisoncap -= 1>><<set $prisoner3space to "empty">><</link>>
<<elseif $fighter5space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner3.isturned to true>><<set $fighter5 to $prisoner3>><<set $fighter5space to "full">><<set $prisoner3 to []>><<set $prisoncap -= 1>><<set $prisoner3space to "empty">><</link>>
<<else>>\
You have run out of living space. Upgrade the living area to provide more room. She will stay here in her cell until you can move her out. Until then, you are not able to train or user her in any buildings.
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner3.isturned to true>><</link>>
<</if>>\
<<else>>\
She has swallowed _cum ml of your cum. She still needs to consume an additional $prisoner3.cumlimit ml cum to finish her conversion.
<<link "Leave" "Prison">><<set $orally to false>><</link>>
<</if>>\
<<elseif $anally is true>>\
<<set $prisoner3.cumlimit -= _cum>>\
<<smpfuck>>
You fucking her ass...
<<smpfuckcum>>
and fill it up with your fresh hot cum.
<<if $prisoner3.cumlimit <= 0>>\
Feeling your cum in her ass makes her shudder and she cums as well. She lays in a pool of her own cum looking bewildered and blinks a few times. After a minute, she sits up on her knees and looks up at you and smiles. The two of you chat for a time getting to know each other a little bit better. She is happy that you have freed her from the control she was under and swears to fight for you and your cause to the death. She has joined your team now and will move to the living quarters where you can train her and assign tasks to her.
<<if $fighter1space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner3.isturned to true>><<set $fighter1 to $prisoner3>><<set $fighter1space to "full">><<set $prisoner3 to []>><<set $prisoncap -= 1>><<set $prisoner3space to "empty">><</link>>
<<elseif $fighter2space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner3.isturned to true>><<set $fighter2 to $prisoner3>><<set $fighter2space to "full">><<set $prisoner3 to []>><<set $prisoncap -= 1>><<set $prisoner3space to "empty">><</link>>
<<elseif $fighter3space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner3.isturned to true>><<set $fighter3 to $prisoner3>><<set $fighter3space to "full">><<set $prisoner3 to []>><<set $prisoncap -= 1>><<set $prisoner3space to "empty">><</link>>
<<elseif $fighter4space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner3.isturned to true>><<set $fighter4 to $prisoner3>><<set $fighter4space to "full">><<set $prisoner3 to []>><<set $prisoncap -= 1>><<set $prisoner3space to "empty">><</link>>
<<elseif $fighter5space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner3.isturned to true>><<set $fighter5 to $prisoner3>><<set $fighter5space to "full">><<set $prisoner3 to []>><<set $prisoncap -= 1>><<set $prisoner3space to "empty">><</link>>
<<else>>\
You have run out of living space. Upgrade the living area to provide more room. She will stay here in her cell until you can move her out. Until then, you are not able to train or user her in any buildings.
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner3.isturned to true>><</link>>
<</if>>\
<<else>>\
You fuck her ass and fill it with your thick hot cum. She is consumed _cum ml from your cum. She still needs to consume an additional $prisoner3.cumlimit ml cum to finish her conversion.
<<link "Leave" "Prison">><<set $anally to false>><</link>>
<</if>>\
<<else>>\
<<link "Leave" "Outpost">><<set $orally to false>><<set $anally to false>><</link>>
<</if>>\<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
<div align='center' style='font-size: 200%;'>Prisoner 4</div>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $orally is true>>\
<<set $prisoner4.cumlimit -= _cum>>\
<<smpbj>>
She is sucking your cock...
<<smpbjcum>>
and you fill her mouth...
<<sswallow>>
then she swallow all of your cum.
<<if $prisoner4.cumlimit <= 0>>\
After she swallowed your cum makes her shudder and she cums as well. She lays in a pool of her own cum looking bewildered and blinks a few times. After a minute, she sits up on her knees and looks up at you and smiles. The two of you chat for a time getting to know each other a little bit better. She is happy that you have freed her from the control she was under and swears to fight for you and your cause to the death. She has joined your team now and will move to the living quarters where you can train her and assign tasks to her.
<<if $fighter1space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner4.isturned to true>><<set $fighter1 to $prisoner4>><<set $fighter1space to "full">><<set $prisoner4 to []>><<set $prisoncap -= 1>><<set $prisoner4space to "empty">><</link>>
<<elseif $fighter2space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner4.isturned to true>><<set $fighter2 to $prisoner4>><<set $fighter2space to "full">><<set $prisoner4 to []>><<set $prisoncap -= 1>><<set $prisoner4space to "empty">><</link>>
<<elseif $fighter3space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner4.isturned to true>><<set $fighter3 to $prisoner4>><<set $fighter3space to "full">><<set $prisoner4 to []>><<set $prisoncap -= 1>><<set $prisoner4space to "empty">><</link>>
<<elseif $fighter4space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner4.isturned to true>><<set $fighter4 to $prisoner4>><<set $fighter4space to "full">><<set $prisoner4 to []>><<set $prisoncap -= 1>><<set $prisoner4space to "empty">><</link>>
<<elseif $fighter5space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner4.isturned to true>><<set $fighter5 to $prisoner4>><<set $fighter5space to "full">><<set $prisoner4 to []>><<set $prisoncap -= 1>><<set $prisoner4space to "empty">><</link>>
<<else>>\
You have run out of living space. Upgrade the living area to provide more room. She will stay here in her cell until you can move her out. Until then, you are not able to train or user her in any buildings.
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner4.isturned to true>><</link>>
<</if>>\
<<else>>\
She has swallowed _cum ml of your cum. She still needs to consume an additional $prisoner4.cumlimit ml cum to finish her conversion.
<<link "Leave" "Prison">><<set $orally to false>><</link>>
<</if>>\
<<elseif $anally is true>>\
<<set $prisoner4.cumlimit -= _cum>>\
<<smpfuck>>
You fucking her ass...
<<smpfuckcum>>
and fill it up with your fresh hot cum.
<<if $prisoner4.cumlimit <= 0>>\
Feeling your cum in her ass makes her shudder and she cums as well. She lays in a pool of her own cum looking bewildered and blinks a few times. After a minute, she sits up on her knees and looks up at you and smiles. The two of you chat for a time getting to know each other a little bit better. She is happy that you have freed her from the control she was under and swears to fight for you and your cause to the death. She has joined your team now and will move to the living quarters where you can train her and assign tasks to her.
<<if $fighter1space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner4.isturned to true>><<set $fighter1 to $prisoner4>><<set $fighter1space to "full">><<set $prisoner4 to []>><<set $prisoncap -= 1>><<set $prisoner4space to "empty">><</link>>
<<elseif $fighter2space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner4.isturned to true>><<set $fighter2 to $prisoner4>><<set $fighter2space to "full">><<set $prisoner4 to []>><<set $prisoncap -= 1>><<set $prisoner4space to "empty">><</link>>
<<elseif $fighter3space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner4.isturned to true>><<set $fighter3 to $prisoner4>><<set $fighter3space to "full">><<set $prisoner4 to []>><<set $prisoncap -= 1>><<set $prisoner4space to "empty">><</link>>
<<elseif $fighter4space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner4.isturned to true>><<set $fighter4 to $prisoner4>><<set $fighter4space to "full">><<set $prisoner4 to []>><<set $prisoncap -= 1>><<set $prisoner4space to "empty">><</link>>
<<elseif $fighter5space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner4.isturned to true>><<set $fighter5 to $prisoner4>><<set $fighter5space to "full">><<set $prisoner4 to []>><<set $prisoncap -= 1>><<set $prisoner4space to "empty">><</link>>
<<else>>\
You have run out of living space. Upgrade the living area to provide more room. She will stay here in her cell until you can move her out. Until then, you are not able to train or user her in any buildings.
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner4.isturned to true>><</link>>
<</if>>\
<<else>>\
You fuck her ass and fill it with your thick hot cum. She is consumed _cum ml from your cum. She still needs to consume an additional $prisoner4.cumlimit ml cum to finish her conversion.
<<link "Leave" "Prison">><<set $anally to false>><</link>>
<</if>>\
<<else>>\
<<link "Leave" "Outpost">><<set $orally to false>><<set $anally to false>><</link>>
<</if>>\<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
<div align='center' style='font-size: 200%;'>Prisoner 4</div>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $orally is true>>\
<<set $prisoner5.cumlimit -= _cum>>\
<<smpbj>>
She is sucking your cock...
<<smpbjcum>>
and you fill her mouth...
<<sswallow>>
then she swallow all of your cum.
<<if $prisoner5.cumlimit <= 0>>\
After she swallowed your cum makes her shudder and she cums as well. She lays in a pool of her own cum looking bewildered and blinks a few times. After a minute, she sits up on her knees and looks up at you and smiles. The two of you chat for a time getting to know each other a little bit better. She is happy that you have freed her from the control she was under and swears to fight for you and your cause to the death. She has joined your team now and will move to the living quarters where you can train her and assign tasks to her.
<<if $fighter1space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner5.isturned to true>><<set $fighter1 to $prisoner5>><<set $fighter1space to "full">><<set $prisoner5 to []>><<set $prisoncap -= 1>><<set $prisoner5space to "empty">><</link>>
<<elseif $fighter2space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner5.isturned to true>><<set $fighter2 to $prisoner5>><<set $fighter2space to "full">><<set $prisoner5 to []>><<set $prisoncap -= 1>><<set $prisoner5space to "empty">><</link>>
<<elseif $fighter3space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner5.isturned to true>><<set $fighter3 to $prisoner5>><<set $fighter3space to "full">><<set $prisoner5 to []>><<set $prisoncap -= 1>><<set $prisoner5space to "empty">><</link>>
<<elseif $fighter4space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner5.isturned to true>><<set $fighter4 to $prisoner5>><<set $fighter4space to "full">><<set $prisoner5 to []>><<set $prisoncap -= 1>><<set $prisoner5space to "empty">><</link>>
<<elseif $fighter5space is "empty">>\
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner5.isturned to true>><<set $fighter5 to $prisoner5>><<set $fighter5space to "full">><<set $prisoner5 to []>><<set $prisoncap -= 1>><<set $prisoner5space to "empty">><</link>>
<<else>>\
You have run out of living space. Upgrade the living area to provide more room. She will stay here in her cell until you can move her out. Until then, you are not able to train or user her in any buildings.
<<link "Leave" "Prison">><<set $orally to false>><<set $prisoner5.isturned to true>><</link>>
<</if>>\
<<else>>\
She has swallowed _cum ml of your cum. She still needs to consume an additional $prisoner5.cumlimit ml cum to finish her conversion.
<<link "Leave" "Prison">><<set $orally to false>><</link>>
<</if>>\
<<elseif $anally is true>>\
<<set $prisoner5.cumlimit -= _cum>>\
<<smpfuck>>
You fucking her ass...
<<smpfuckcum>>
and fill it up with your fresh hot cum.
<<if $prisoner5.cumlimit <= 0>>\
Feeling your cum in her ass makes her shudder and she cums as well. She lays in a pool of her own cum looking bewildered and blinks a few times. After a minute, she sits up on her knees and looks up at you and smiles. The two of you chat for a time getting to know each other a little bit better. She is happy that you have freed her from the control she was under and swears to fight for you and your cause to the death. She has joined your team now and will move to the living quarters where you can train her and assign tasks to her.
<<if $fighter1space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner5.isturned to true>><<set $fighter1 to $prisoner5>><<set $fighter1space to "full">><<set $prisoner5 to []>><<set $prisoncap -= 1>><<set $prisoner5space to "empty">><</link>>
<<elseif $fighter2space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner5.isturned to true>><<set $fighter2 to $prisoner5>><<set $fighter2space to "full">><<set $prisoner5 to []>><<set $prisoncap -= 1>><<set $prisoner5space to "empty">><</link>>
<<elseif $fighter3space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner5.isturned to true>><<set $fighter3 to $prisoner5>><<set $fighter3space to "full">><<set $prisoner5 to []>><<set $prisoncap -= 1>><<set $prisoner5space to "empty">><</link>>
<<elseif $fighter4space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner5.isturned to true>><<set $fighter4 to $prisoner5>><<set $fighter4space to "full">><<set $prisoner5 to []>><<set $prisoncap -= 1>><<set $prisoner5space to "empty">><</link>>
<<elseif $fighter5space is "empty">>\
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner5.isturned to true>><<set $fighter5 to $prisoner5>><<set $fighter5space to "full">><<set $prisoner5 to []>><<set $prisoncap -= 1>><<set $prisoner5space to "empty">><</link>>
<<else>>\
You have run out of living space. Upgrade the living area to provide more room. She will stay here in her cell until you can move her out. Until then, you are not able to train or user her in any buildings.
<<link "Leave" "Prison">><<set $anally to false>><<set $prisoner5.isturned to true>><</link>>
<</if>>\
<<else>>\
You fuck her ass and fill it with your thick hot cum. She is consumed _cum ml from your cum. She still needs to consume an additional $prisoner5.cumlimit ml cum to finish her conversion.
<<link "Leave" "Prison">><<set $anally to false>><</link>>
<</if>>\
<<else>>\
<<link "Leave" "Outpost">><<set $orally to false>><<set $anally to false>><</link>>
<</if>>\<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
<div align='center' style='font-size: 200%;'>Fighter 1</div>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $orally is true>>\
<<smpbj>>
She is sucking your cock...
<<smpbjcum>>
and you fill her mouth with your thick fresh cum.
<<sswallow>>
She swallows _cum ml from your cum and her blowjob experience increases.
<<link "Leave" "Fighter1">><<set $orally to false>><</link>>
<<elseif $anally is true>>\
<<smpfuck>>
You fucking her ass...
<<smpfuckcum>>
and fill it up with your fresh hot cum and she consumed _cum ml from it. Her anal experience is increased.
<<link "Leave" "Fighter1">><<set $anally to false>><</link>>
<<elseif $byhand is true>>\
<<smphj>>
She grabs your cock and starts stroking it...
<<smphjcum>>
until you cum. You shoot _cum ml of cum and her handjob experience increases.
<<link "Leave" "Fighter1">><<set $byhand to false>><</link>>
<<else>>\
<<link "Leave" "Fighter1">><<set $orally to false>><<set $anally to false>><<set $byhand to false>><</link>>
<</if>>\<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
<div align='center' style='font-size: 200%;'>Fighter 2</div>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $orally is true>>\
<<smpbj>>
She is sucking your cock...
<<smpbjcum>>
and you fill her mouth with your thick fresh cum.
<<sswallow>>
She swallows _cum ml from your cum and her blowjob experience increases.
<<link "Leave" "Fighter2">><<set $orally to false>><</link>>
<<elseif $anally is true>>\
<<smpfuck>>
You fucking her ass...
<<smpfuckcum>>
and fill it up with your fresh hot cum and she consumed _cum ml from it. Her anal experience is increased.
<<link "Leave" "Fighter2">><<set $anally to false>><</link>>
<<elseif $byhand is true>>\
<<smphj>>
She grabs your cock and starts stroking it...
<<smphjcum>>
it until you cum. You shoot _cum ml of cum and her handjob experience increases.
<<link "Leave" "Fighter2">><<set $byhand to false>><</link>>
<<else>>\
<<link "Leave" "Fighter2">><<set $orally to false>><<set $anally to false>><<set $byhand to false>><</link>>
<</if>>\<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
<div align='center' style='font-size: 200%;'>Fighter 3</div>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $orally is true>>\
<<smpbj>>
She is sucking your cock...
<<smpbjcum>>
and you fill her mouth with your thick fresh cum.
<<sswallow>>
She swallows _cum ml from your cum and her blowjob experience increases.
<<link "Leave" "Fighter3">><<set $orally to false>><</link>>
<<elseif $anally is true>>\
<<smpfuck>>
You fucking her ass...
<<smpfuckcum>>
and fill it up with your fresh hot cum and she consumed _cum ml from it. Her anal experience is increased.
<<link "Leave" "Fighter3">><<set $anally to false>><</link>>
<<elseif $byhand is true>>\
<<smphj>>
She grabs your cock and starts stroking it...
<<smphjcum>>
until you cum. You shoot _cum ml of cum and her handjob experience increases.
<<link "Leave" "Fighter3">><<set $byhand to false>><</link>>
<<else>>\
<<link "Leave" "Fighter3">><<set $orally to false>><<set $anally to false>><</link>>
<</if>>\<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
<div align='center' style='font-size: 200%;'>Fighter 4</div>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $orally is true>>\
<<smpbj>>
She is sucking your cock...
<<smpbjcum>>
and you fill her mouth with your thick fresh cum.
<<sswallow>>
She swallows _cum ml from your cum and her blowjob experience increases.
<<link "Leave" "Fighter4">><<set $orally to false>><</link>>
<<elseif $anally is true>>\
<<smpfuck>>
You fucking her ass...
<<smpfuckcum>>
and fill it up with your fresh hot cum and she consumed _cum ml from it. Her anal experience is increased.
<<link "Leave" "Fighter4">><<set $anally to false>><</link>>
<<elseif $byhand is true>>\
<<smphj>>
She grabs your cock and starts stroking it...
<<smphjcum>>
until you cum. You shoot _cum ml of cum and her handjob experience increases.
<<link "Leave" "Fighter4">><<set $byhand to false>><</link>>
<<else>>\
<<link "Leave" "Fighter4">><<set $orally to false>><<set $anally to false>><<set $byhand to false>><</link>>
<</if>>\<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
<div align='center' style='font-size: 200%;'>Fighter 5</div>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $orally is true>>\
<<smpbj>>
She is sucking your cock...
<<smpbjcum>>
and you fill her mouth with your thick fresh cum.
<<sswallow>>
She swallows _cum ml from your cum and her blowjob experience increases.
<<link "Leave" "Fighter5">><<set $orally to false>><</link>>
<<elseif $anally is true>>\
<<smpfuck>>
You fucking her ass...
<<smpfuckcum>>
and fill it up with your fresh hot cum and she consumed _cum ml from it. Her anal experience is increased.
<<link "Leave" "Fighter5">><<set $anally to false>><</link>>
<<elseif $byhand is true>>\
<<smphj>>
She grabs your cock and starts stroking it...
<<smphjcum>>
until you cum. You shoot _cum ml of cum and her handjob experience increases.
<<link "Leave" "Fighter5">><<set $byhand to false>><</link>>
<<else>>\
<<link "Leave" "Fighter5">><<set $orally to false>><<set $anally to false>><</link>>
<</if>>\<<if $fighter1.hjexp >= $fighter1.hjnextlvl>>\
<<if $fighter1.hjlvl < $fighter1.hjmaxlvl>>\
<<set $fighter1.hjexp = 0>>\
<<set $fighter1.hjnextlvl to Math.round(((12 * ($fighter1.hjlvl * $fighter1.hjlvl)) / 4) + ($fighter1.hjlvl * 8))>>\
<<set $fighter1.hjlvl += 1>>\
<</if>>\
<</if>>\
<<if $fighter1.bjexp >= $fighter1.bjnextlvl>>\
<<if $fighter1.bjlvl < $fighter1.bjmaxlvl>>\
<<set $fighter1.bjexp = 0>>\
<<set $fighter1.bjnextlvl to Math.round(((12 * ($fighter1.bjlvl * $fighter1.bjlvl)) / 4) + ($fighter1.bjlvl * 8))>>\
<<set $fighter1.bjlvl += 1>>\
<</if>>\
<</if>>\
<<if $fighter1.analexp >= $fighter1.analnextlvl>>\
<<if $fighter1.anallvl < $fighter1.analmaxlvl>>\
<<set $fighter1.analexp = 0>>\
<<set $fighter1.analnextlvl to Math.round(((12 * ($fighter1.anallvl * $fighter1.anallvl)) / 4) + ($fighter1.anallvl * 8))>>\
<<set $fighter1.anallvl += 1>>\
<</if>>\
<</if>>\
<div align='center' style='font-size: 200%;'>Fighter 1</div>\
$fighter1.pic
You can train your fighter skills here.
Stats:
<<if $fighter1.hjlvl == $fighter1.hjmaxlvl>>\
Handjob Maximum Level Reached!
<<else>>\
Handjob Exp: $fighter1.hjexp / $fighter1.hjnextlvl
Handjob Level: $fighter1.hjlvl / $fighter1.hjmaxlvl
<</if>>\
<<if $fighter1.bjlvl == $fighter1.bjmaxlvl>>\
Blowjob Maximum Level Reached!
<<else>>\
Blowjob Exp: $fighter1.bjexp / $fighter1.bjnextlvl
Blowjob Level: $fighter1.bjlvl / $fighter1.bjmaxlvl
<</if>>\
<<if $fighter1.anallvl == $fighter1.analmaxlvl>>\
Anal Maximum Level Reached!
<<else>>\
Anal Exp: $fighter1.analexp / $fighter1.analnextlvl
Anal Level: $fighter1.anallvl / $fighter1.analmaxlvl
<</if>>
Energy: $fighter1.energy / $fighter1.maxenergy
<<if $CurEnergy > 0>>\
<<if $fighter1.energy > 0>>\
Trainings:
<<link "Handjob" "Train1">><<set $byhand to true>><<set $CurEnergy -= 1>><<set $fighter1.energy -= 1>><<set $fighter1.hjexp += 1>><</link>>
<<link "Blowjob" "Train1">><<set $orally to true>><<set $CurEnergy -= 1>><<set $fighter1.energy -= 1>><<set $fighter1.bjexp += 1>><</link>>
<<link "Anal" "Train1">><<set $anally to true>><<set $CurEnergy -= 1>><<set $fighter1.energy -= 1>><<set $fighter1.analexp += 1>><</link>> <<else>>\
She don't have energy to train.
<</if>>\
<<else>>\
You don't have energy to train her.
<</if>>
[[Leave|Living Area]]<<if $fighter2.hjexp >= $fighter2.hjnextlvl>>\
<<if $fighter2.hjlvl < $fighter2.hjmaxlvl>>\
<<set $fighter2.hjexp = 0>>\
<<set $fighter2.hjnextlvl to Math.round(((12 * ($fighter2.hjlvl * $fighter2.hjlvl)) / 4) + ($fighter2.hjlvl * 8))>>\
<<set $fighter2.hjlvl += 1>>\
<</if>>\
<</if>>\
<<if $fighter2.bjexp >= $fighter2.bjnextlvl>>\
<<if $fighter2.bjlvl < $fighter2.bjmaxlvl>>\
<<set $fighter2.bjexp = 0>>\
<<set $fighter2.bjnextlvl to Math.round(((12 * ($fighter2.bjlvl * $fighter2.bjlvl)) / 4) + ($fighter2.bjlvl * 8))>>\
<<set $fighter2.bjlvl += 1>>\
<</if>>\
<</if>>\
<<if $fighter2.analexp >= $fighter2.analnextlvl>>\
<<if $fighter2.anallvl < $fighter2.analmaxlvl>>\
<<set $fighter2.analexp = 0>>\
<<set $fighter2.analnextlvl to Math.round(((12 * ($fighter2.anallvl * $fighter2.anallvl)) / 4) + ($fighter2.anallvl * 8))>>\
<<set $fighter2.anallvl += 1>>\
<</if>>\
<</if>>\
<div align='center' style='font-size: 200%;'>Fighter 2</div>\
$fighter2.pic
You can train your fighter skills here.
Stats:
<<if $fighter2.hjlvl == $fighter2.hjmaxlvl>>\
Handjob Maximum Level Reached!
<<else>>\
Handjob Exp: $fighter2.hjexp / $fighter2.hjnextlvl
Handjob Level: $fighter2.hjlvl / $fighter2.hjmaxlvl
<</if>>\
<<if $fighter2.bjlvl == $fighter2.bjmaxlvl>>\
Blowjob Maximum Level Reached!
<<else>>\
Blowjob Exp: $fighter2.bjexp / $fighter2.bjnextlvl
Blowjob Level: $fighter2.bjlvl / $fighter2.bjmaxlvl
<</if>>\
<<if $fighter2.anallvl == $fighter2.analmaxlvl>>\
Anal Maximum Level Reached!
<<else>>\
Anal Exp: $fighter2.analexp / $fighter2.analnextlvl
Anal Level: $fighter2.anallvl / $fighter2.analmaxlvl
<</if>>
Energy: $fighter2.energy / $fighter2.maxenergy
<<if $CurEnergy > 0>>\
<<if $fighter2.energy > 0>>\
Trainings:
<<link "Handjob" "Train2">><<set $byhand to true>><<set $CurEnergy -= 1>><<set $fighter2.energy -= 1>><<set $fighter2.hjexp += 1>><</link>>
<<link "Blowjob" "Train2">><<set $orally to true>><<set $CurEnergy -= 1>><<set $fighter2.energy -= 1>><<set $fighter2.bjexp += 1>><</link>>
<<link "Anal" "Train2">><<set $anally to true>><<set $CurEnergy -= 1>><<set $fighter2.energy -= 1>><<set $fighter2.analexp += 1>><</link>> <<else>>\
She don't have energy to train.
<</if>>\
<<else>>\
You don't have energy to train her.
<</if>>
[[Leave|Living Area]]<<if $fighter3.hjexp >= $fighter3.hjnextlvl>>\
<<if $fighter3.hjlvl < $fighter3.hjmaxlvl>>\
<<set $fighter3.hjexp = 0>>\
<<set $fighter3.hjnextlvl to Math.round(((12 * ($fighter3.hjlvl * $fighter3.hjlvl)) / 4) + ($fighter3.hjlvl * 8))>>\
<<set $fighter3.hjlvl += 1>>\
<</if>>\
<</if>>\
<<if $fighter3.bjexp >= $fighter3.bjnextlvl>>\
<<if $fighter3.bjlvl < $fighter3.bjmaxlvl>>\
<<set $fighter3.bjexp = 0>>\
<<set $fighter3.bjnextlvl to Math.round(((12 * ($fighter3.bjlvl * $fighter3.bjlvl)) / 4) + ($fighter3.bjlvl * 8))>>\
<<set $fighter3.bjlvl += 1>>\
<</if>>\
<</if>>\
<<if $fighter3.analexp >= $fighter3.analnextlvl>>\
<<if $fighter3.anallvl < $fighter3.analmaxlvl>>\
<<set $fighter3.analexp = 0>>\
<<set $fighter3.analnextlvl to Math.round(((12 * ($fighter3.anallvl * $fighter3.anallvl)) / 4) + ($fighter3.anallvl * 8))>>\
<<set $fighter3.anallvl += 1>>\
<</if>>\
<</if>>\
<div align='center' style='font-size: 200%;'>Fighter 3</div>\
$fighter3.pic
You can train your fighter skills here.
Stats:
<<if $fighter3.hjlvl == $fighter3.hjmaxlvl>>\
Handjob Maximum Level Reached!
<<else>>\
Handjob Exp: $fighter3.hjexp / $fighter3.hjnextlvl
Handjob Level: $fighter3.hjlvl / $fighter3.hjmaxlvl
<</if>>\
<<if $fighter3.bjlvl == $fighter3.bjmaxlvl>>\
Blowjob Maximum Level Reached!
<<else>>\
Blowjob Exp: $fighter3.bjexp / $fighter3.bjnextlvl
Blowjob Level: $fighter3.bjlvl / $fighter3.bjmaxlvl
<</if>>\
<<if $fighter3.anallvl == $fighter3.analmaxlvl>>\
Anal Maximum Level Reached!
<<else>>\
Anal Exp: $fighter3.analexp / $fighter3.analnextlvl
Anal Level: $fighter3.anallvl / $fighter3.analmaxlvl
<</if>>
Energy: $fighter3.energy / $fighter3.maxenergy
<<if $CurEnergy > 0>>\
<<if $fighter3.energy > 0>>\
Trainings:
<<link "Handjob" "Train3">><<set $byhand to true>><<set $CurEnergy -= 1>><<set $fighter3.energy -= 1>><<set $fighter3.hjexp += 1>><</link>>
<<link "Blowjob" "Train3">><<set $orally to true>><<set $CurEnergy -= 1>><<set $fighter3.energy -= 1>><<set $fighter3.bjexp += 1>><</link>>
<<link "Anal" "Train3">><<set $anally to true>><<set $CurEnergy -= 1>><<set $fighter3.energy -= 1>><<set $fighter3.analexp += 1>><</link>> <<else>>\
She don't have energy to train.
<</if>>\
<<else>>\
You don't have energy to train her.
<</if>>
[[Leave|Living Area]]<<if $fighter4.hjexp >= $fighter4.hjnextlvl>>\
<<if $fighter4.hjlvl < $fighter4.hjmaxlvl>>\
<<set $fighter4.hjexp = 0>>\
<<set $fighter4.hjnextlvl to Math.round(((12 * ($fighter4.hjlvl * $fighter4.hjlvl)) / 4) + ($fighter4.hjlvl * 8))>>\
<<set $fighter4.hjlvl += 1>>\
<</if>>\
<</if>>\
<<if $fighter4.bjexp >= $fighter4.bjnextlvl>>\
<<if $fighter4.bjlvl < $fighter4.bjmaxlvl>>\
<<set $fighter4.bjexp = 0>>\
<<set $fighter4.bjnextlvl to Math.round(((12 * ($fighter4.bjlvl * $fighter4.bjlvl)) / 4) + ($fighter4.bjlvl * 8))>>\
<<set $fighter4.bjlvl += 1>>\
<</if>>\
<</if>>\
<<if $fighter4.analexp >= $fighter4.analnextlvl>>\
<<if $fighter4.anallvl < $fighter4.analmaxlvl>>\
<<set $fighter4.analexp = 0>>\
<<set $fighter4.analnextlvl to Math.round(((12 * ($fighter4.anallvl * $fighter4.anallvl)) / 4) + ($fighter4.anallvl * 8))>>\
<<set $fighter4.anallvl += 1>>\
<</if>>\
<</if>>\
<div align='center' style='font-size: 200%;'>Fighter 4</div>\
$fighter4.pic
You can train your fighter skills here.
Stats:
<<if $fighter4.hjlvl == $fighter4.hjmaxlvl>>\
Handjob Maximum Level Reached!
<<else>>\
Handjob Exp: $fighter4.hjexp / $fighter4.hjnextlvl
Handjob Level: $fighter4.hjlvl / $fighter4.hjmaxlvl
<</if>>\
<<if $fighter4.bjlvl == $fighter4.bjmaxlvl>>\
Blowjob Maximum Level Reached!
<<else>>\
Blowjob Exp: $fighter4.bjexp / $fighter4.bjnextlvl
Blowjob Level: $fighter4.bjlvl / $fighter4.bjmaxlvl
<</if>>\
<<if $fighter4.anallvl == $fighter4.analmaxlvl>>\
Anal Maximum Level Reached!
<<else>>\
Anal Exp: $fighter4.analexp / $fighter4.analnextlvl
Anal Level: $fighter4.anallvl / $fighter4.analmaxlvl
<</if>>
Energy: $fighter4.energy / $fighter4.maxenergy
<<if $CurEnergy > 0>>\
<<if $fighter4.energy > 0>>\
Trainings:
<<link "Handjob" "Train4">><<set $byhand to true>><<set $CurEnergy -= 1>><<set $fighter4.energy -= 1>><<set $fighter4.hjexp += 1>><</link>>
<<link "Blowjob" "Train4">><<set $orally to true>><<set $CurEnergy -= 1>><<set $fighter4.energy -= 1>><<set $fighter4.bjexp += 1>><</link>>
<<link "Anal" "Train4">><<set $anally to true>><<set $CurEnergy -= 1>><<set $fighter4.energy -= 1>><<set $fighter4.analexp += 1>><</link>> <<else>>\
She don't have energy to train.
<</if>>\
<<else>>\
You don't have energy to train her.
<</if>>
[[Leave|Living Area]]<<if $fighter5.hjexp >= $fighter5.hjnextlvl>>\
<<if $fighter5.hjlvl < $fighter5.hjmaxlvl>>\
<<set $fighter5.hjexp = 0>>\
<<set $fighter5.hjnextlvl to Math.round(((12 * ($fighter5.hjlvl * $fighter5.hjlvl)) / 4) + ($fighter5.hjlvl * 8))>>\
<<set $fighter5.hjlvl += 1>>\
<</if>>\
<</if>>\
<<if $fighter5.bjexp >= $fighter5.bjnextlvl>>\
<<if $fighter5.bjlvl < $fighter5.bjmaxlvl>>\
<<set $fighter5.bjexp = 0>>\
<<set $fighter5.bjnextlvl to Math.round(((12 * ($fighter5.bjlvl * $fighter5.bjlvl)) / 4) + ($fighter5.bjlvl * 8))>>\
<<set $fighter5.bjlvl += 1>>\
<</if>>\
<</if>>\
<<if $fighter5.analexp >= $fighter5.analnextlvl>>\
<<if $fighter5.anallvl < $fighter5.analmaxlvl>>\
<<set $fighter5.analexp = 0>>\
<<set $fighter5.analnextlvl to Math.round(((12 * ($fighter5.anallvl * $fighter5.anallvl)) / 4) + ($fighter5.anallvl * 8))>>\
<<set $fighter5.anallvl += 1>>\
<</if>>\
<</if>>\
<div align='center' style='font-size: 200%;'>Fighter 5</div>\
$fighter5.pic
You can train your fighter skills here.
Stats:
<<if $fighter5.hjlvl == $fighter5.hjmaxlvl>>\
Handjob Maximum Level Reached!
<<else>>\
Handjob Exp: $fighter5.hjexp / $fighter5.hjnextlvl
Handjob Level: $fighter5.hjlvl / $fighter5.hjmaxlvl
<</if>>\
<<if $fighter5.bjlvl == $fighter5.bjmaxlvl>>\
Blowjob Maximum Level Reached!
<<else>>\
Blowjob Exp: $fighter5.bjexp / $fighter5.bjnextlvl
Blowjob Level: $fighter5.bjlvl / $fighter5.bjmaxlvl
<</if>>\
<<if $fighter5.anallvl == $fighter5.analmaxlvl>>\
Anal Maximum Level Reached!
<<else>>\
Anal Exp: $fighter5.analexp / $fighter5.analnextlvl
Anal Level: $fighter5.anallvl / $fighter5.analmaxlvl
<</if>>
Energy: $fighter5.energy / $fighter5.maxenergy
<<if $CurEnergy > 0>>\
<<if $fighter5.energy > 0>>\
Trainings:
<<link "Handjob" "Train5">><<set $byhand to true>><<set $CurEnergy -= 1>><<set $fighter5.energy -= 1>><<set $fighter5.hjexp += 1>><</link>>
<<link "Blowjob" "Train5">><<set $orally to true>><<set $CurEnergy -= 1>><<set $fighter5.energy -= 1>><<set $fighter5.bjexp += 1>><</link>>
<<link "Anal" "Train5">><<set $anally to true>><<set $CurEnergy -= 1>><<set $fighter5.energy -= 1>><<set $fighter5.analexp += 1>><</link>> <<else>>\
She don't have energy to train.
<</if>>\
<<else>>\
You don't have energy to train her.
<</if>>
[[Leave|Living Area]]<div align='center' style='font-size: 150%;'>Weapon Attack Slots</div>\
[[Leave|Outpost]]
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Weapon</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<<if $bluntweaponlvl >= 1>>\
<<set $path = "mats/weapons/blunt/" + $curbluntweapon + ".jpg">> <tr>
<td><<image $path 200>></td>
<td><span style="color: yellow;"><b>Blunt weapon</b>
<b>$curbluntweaponminpoint - $curbluntweaponmaxpoint damage</b></span></td>
<td><<if $pcattack1.name != $blunt_attack.name && $pcattack2.name != $blunt_attack.name>>\
<<link [[Slot 1|Attacks]]>><<set $pcattack1 to $blunt_attack>><</link>> / <<link [[Slot 2|Attacks]]>><<set $pcattack2 to $blunt_attack>><</link>>
<<else>>\
<<if $pcattack1.name == $blunt_attack.name>>\
Already equipped to slot 1
<<else>>\
Already equipped to slot 2
<</if>>\
<</if>>\
</td>
</tr>
<</if>>\
<<if $slashingweaponlvl >= 1>>\
<<set $path = "mats/weapons/slashing/" + $curslashingweapon + ".jpg">> <tr>
<td><<image $path 200>></td>
<td><span style="color: yellow;"><b>Slashing weapon</b>
<b>$curslashingweaponminpoint - $curslashingweaponmaxpoint damage</b></span></td>
<td><<if $pcattack1.name != $slashing_attack.name && $pcattack2.name != $slashing_attack.name>>\
<<link [[Slot 1|Attacks]]>><<set $pcattack1 to $slashing_attack>><</link>> / <<link [[Slot 2|Attacks]]>><<set $pcattack2 to $slashing_attack>><</link>>
<<else>>\
<<if $pcattack1.name == $slashing_attack.name>>\
Already equipped to slot 1
<<else>>\
Already equipped to slot 2
<</if>>\
<</if>>\
</td>
</tr>
<</if>>\
<<if $bowweaponlvl >= 1>>\
<<set $path = "mats/weapons/bow/" + $curbowweapon + ".jpg">> <tr>
<td><<image $path 200>></td>
<td><span style="color: yellow;"><b>Bow weapon</b>
<b>$curbowweaponminpoint - $curbowweaponmaxpoint damage</b></span></td>
<td><<if $pcattack1.name != $bow_attack.name && $pcattack2.name != $bow_attack.name>>\
<<link [[Slot 1|Attacks]]>><<set $pcattack1 to $bow_attack>><</link>> / <<link [[Slot 2|Attacks]]>><<set $pcattack2 to $bow_attack>><</link>>
<<else>>\
<<if $pcattack1.name == $bow_attack.name>>\
Already equipped to slot 1
<<else>>\
Already equipped to slot 2
<</if>>\
<</if>>\
</td>
</tr>
<</if>>\
<<if $gunweaponlvl >= 1>>\
<<set $path = "mats/weapons/gun/" + $curgunweapon + ".jpg">> <tr>
<td><<image $path 200>></td>
<td><span style="color: yellow;"><b>Gun weapon</b>
<b>$curgunweaponminpoint - $curgunweaponmaxpoint damage</b></span></td>
<td><<if $pcattack1.name != $gun_attack.name && $pcattack2.name != $gun_attack.name>>\
<<link [[Slot 1|Attacks]]>><<set $pcattack1 to $gun_attack>><</link>> / <<link [[Slot 2|Attacks]]>><<set $pcattack2 to $gun_attack>><</link>>
<<else>>\
<<if $pcattack1.name == $gun_attack.name>>\
Already equipped to slot 1
<<else>>\
Already equipped to slot 2
<</if>>\
<</if>>\
</td>
</tr>
<</if>>\
<<if $throwingweaponlvl >= 1>>\
<<set $path = "mats/weapons/throwing/" + $curthrowingweapon + ".jpg">> <tr>
<td><<image $path 200>></td>
<td><span style="color: yellow;"><b>Throwing weapon</b>
<b>$curthrowingweaponminpoint - $curthrowingweaponmaxpoint damage</b></span></td>
<td><<if $pcattack1.name != $throwing_attack.name && $pcattack2.name != $throwing_attack.name>>\
<<link [[Slot 1|Attacks]]>><<set $pcattack1 to $throwing_attack>><</link>> / <<link [[Slot 2|Attacks]]>><<set $pcattack2 to $throwing_attack>><</link>>
<<else>>\
<<if $pcattack1.name == $throwing_attack.name>>\
Already equipped to slot 1
<<else>>\
Already equipped to slot 2
<</if>>\
<</if>>\
</td>
</tr>
<</if>>\
</tbody>\
</table>\No other teasing attack yet.
[[Outpost]]<div align='center' style='font-size: 200%;'>Slashing Weapon Attack</div>\
<<set _d20 to random(1, 20)>>\
<<set _sextaken to 0>>\
<<set _dmgtaken to 0>>\
<<set _maxhorniness to 100>>\
<<set _hornydebuff to 0>>\
<<set _basedmg to 4>>\
<<set $spankcombo to 0.5>>\
<<set _girldmgmult to 1>>\
<<set _goddmgmod to 1>>\
<<set _godsexmod to 1>>\
<<set _godendmod to 1>>\
\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
\
/*Text*/\
<<if $cur_girl_runner.name != "Bimbo">>\
<<if $cur_girl_runner.name == "Scavenger">>\
<strong>The $cur_girl_runner.name rolled a _d20 for his stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Hit!</span><</if>></strong>
<<else>>\
<strong>The $cur_girl_runner.name rolled a _d20 for her stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Hit!</span><</if>></strong>
<</if>>\
<</if>>\
<<if $cur_girl_runner.foamtrapped is true>>\
The attacker covered in foam and slow. You have an extra attack.
<<slashingattack>>
<<slashingexp 1>>
<<set _pwdmg to random($curslashingweaponminpoint, $curslashingweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $slashingweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
<<set $cur_girl_runner.foamtrapped to false>>\
\
/*Text*/\
Swing your weapon and dealing <span style="color:orange">_dmgtaken</span> Physical damage to the attacker.\
<<set $cur_girl_runner.curhp -= _dmgtaken>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
/*Text*/\
After you defeat the attacker, the $cur_girl_runner.name collapses to the ground. You loot <span style="color:brown">_goldgained Scrap</span>.\
<</if>>\
<<else>>\
<<if $cur_girl_runner.name === "Assassin">>\
<<set _dmgdealt to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _dmgdealt to Math.round(_dmgdealt * _girldmgmult)>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set _dmgtaken to Math.round((2 * _dmgdealt * _dmgdealt) / (_dmgdealt + (2 * _pdefense)))>>\
<<set $CurHP = ($CurHP -= _dmgtaken).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
<<throwknife>>
The Assassin throw a knife as you approached her, dealing <span style="color:orange">_dmgtaken</span> Physical damage to you.\
\
<<if $CurHP <= 0>>\
_cleargif\
<<set $CurHP to 0>>\
<<else>>\
<<if _d20 === 20>>\
<<ballskick>>
<<set $CurHP = ($CurHP -= 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
\
/*Text*/\
After taking a knife to the knee, you walk up to attack her, but the Assassin kicks you in the balls, causing you to skip your attack and take <span style="color:orange">1</span> Physical damage.\
\
<<elseif _d20 === 1>>\
<<slashingattack>>
<<slashingexp 1>>
<<set _pwdmg to random($curslashingweaponminpoint, $curslashingweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $slashingweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) + ($pstr * 0.2))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
After taking a knife to the knee, you walk up to deliver a devastating hit, dealing <span style="color:orange">_dmgtaken</span> Physical damage to the Assassin.\
\
<<else>>\
<<slashingattack>>
<<slashingexp 1>>
<<set _pwdmg to random($curslashingweaponminpoint, $curslashingweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $slashingweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
After taking a knife to the knee, you walk up to hit her, dealing <span style="color:orange">_dmgtaken</span> Physical damage to the Assassin.\
<</if>>\
\
<<set $cur_girl_runner.curhp -= _dmgtaken>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
/*Text*/\
After getting hit, the $cur_girl_runner.name has no more stamina left to fight, falling back out of the Outpost and dropping <span style="color:brown">_goldgained Scrap</span>.\
<</if>>\
<</if>>\
<<elseif $cur_girl_runner.name === "Bimbo">>\
<<set _etattack to Math.round($cur_girl_runner.sex + $cur_girl_runner.sexskill)>>\
<<set _ptdefense to Math.round($pint + $pres)>>\
<<set _pwdmg to random($curslashingweaponminpoint, $curslashingweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $slashingweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmggiven to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) / 2)>>\
<<set _dmgtaken to Math.round((2 * _etattack * _etattack) / (_etattack + (2 * _ptdefense)))>>\
<<if _dmggiven < 1>><<set _dmggiven to 1>><</if>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
<<set $cur_girl_runner.curhp -= _dmggiven>>\
<<set $CurAR = ($CurAR += _dmgtaken).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<slashingattack>>
<<slashingexp 1>>
You hit the Bimbo but it only turns her on more. She is getting naked and starts teasing you.
<<bimboteasing>>
Your arousal is increased <span style="color:pink">_dmgtaken</span> while she lost <span style="color:darkred">_dmggiven</span> Health.
<<if $CurAR >= $MaxAR>>\
<<bimbofuckmale>>
You reached your limit and can not hold back anymore. You give in and let her to do wathever she want to do. She finished in your mouth and you can feel your body changed a bit. You consumed _cumcount ml Cum.
<</if>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
After the Bimbo has her fun, she has become fatigued and leaves the Outpost.\
<</if>>\
\
<<else>>\
\
<<if _d20 === 20>>\
<<ballskick>>
<<set $CurHP = ($CurHP -= 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
\
/*Text*/\
<<if $cur_girl_runner.name == "Scavenger">>\
You walk up to hit him, but the $cur_girl_runner.name kicks you in the balls, causing you to skip your attack and take <span style="color:orange">1</span> Physical damage.\
\
<<else>>\
You walk up to hit her, but the $cur_girl_runner.name kicks you in the balls, causing you to skip your attack and take <span style="color:orange">1</span> Physical damage.\
\
<</if>>\
<<elseif _d20 === 1>>\
<<slashingattack>>
<<slashingexp 1>>
<<set _pwdmg to random($curslashingweaponminpoint, $curslashingweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $slashingweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) + ($pstr * 0.2))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
You walk up a deliver a devastating hit, dealing <span style="color:orange">_dmgtaken</span> damage to the $cur_girl_runner.name.\
\
<<else>>\
<<slashingattack>>
<<slashingexp 1>>
<<set _pwdmg to random($curslashingweaponminpoint, $curslashingweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $slashingweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
You walk up to smash the attacker, dealing <span style="color:orange">_dmgtaken</span> damage to the $cur_girl_runner.name.\
\
<</if>>\
\
<<set $cur_girl_runner.curhp -= _dmgtaken>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
\
/*Text*/\
After getting hit, the $cur_girl_runner.name has no more stamina left to fight, falling back out of the Outpost and dropping <span style="color:brown">_goldgained Scrap</span>.\
<<else>>\
<<if $cur_girl_runner.name === "Scavenger">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
He swings back hard and wildly, dealing <span style="color:orange">_dmgdealt</span> damage to you.\
\
<<elseif $cur_girl_runner.name === "Scout">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
She counter attacks with her little sword, scratching your shins up pretty good and dealing <span style="color:orange">_dmgdealt</span> damage to you.\
\
<<elseif $cur_girl_runner.name === "Patrol">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
She charged back at you, slashing you with her blade and dealing <span style="color:orange">_dmgdealt</span> damage to you.\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
\
<<if $CurHP <= 0 && $cur_girl_runner.curhp > 0>>\
<<set $CurHP = ($CurHP = 0).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
<<set _lostgold to Math.round(30 + ($cur_girl_runner.totstats * 3))>>\
<<if _lostgold >= $scrap>><<set _lostgold to $scrap>><</if>>\
<<set $scrapstolen += _lostgold>>\
<<set $scrap -= _lostgold>>\
<<if $cur_girl_runner.name is "Scavenger">>\
<<mmcreampie>>
You can not fight anymore because you are damaged badly. The $cur_girl_runner.name will use that to fuck you quickly and fill up your hole with hot fresh cum, then runs away. You consumed _cumcount ml Cum.
<<else>>\
<<smcreampie>>
You can not fight anymore because you are damaged badly. The $cur_girl_runner.name will use that to fuck you quickly and fill up your hole with hot fresh cum, then runs away. You consumed _cumcount ml Cum.
<</if>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Fight (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct"><<link [[Next Attacker (space)|$nextgirl]]>><<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>><</link>></span>\
<</if>>\
<<elseif $CurHP <= 0 && $cur_girl_runner.curhp <= 0>>\
<<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
After wearing down the Attacker, you return to your post.\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Night (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct"><<link [[Next Girl (space)|$nextgirl]]>><<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>><</link>></span>\
<</if>>\
<<elseif $cur_girl_runner.isdefeated === true>>\
<<set $pexpgain += Math.round(random(3, 4) + ($plvl * 0.25))>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Night (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>>\
<<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct">[[Next Girl (space)|$nextgirl]]</span>\
<</if>>\
<<elseif $CurAR >= $MaxAR>>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
Once she finished with you she walks away with empty balls.
\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Night (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>>\
<<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct">[[Next Girl (space)|$nextgirl]]</span>\
<</if>>\
<<else>>\
<span id="spaceAct">[[Next (space)|PlayerCombat]]</span>\
<</if>>\<div align='center' style='font-size: 200%;'>Bow Weapon Attack</div>\
<<set _d20 to random(1, 20)>>\
<<set _sextaken to 0>>\
<<set _dmgtaken to 0>>\
<<set _maxhorniness to 100>>\
<<set _hornydebuff to 0>>\
<<set _basedmg to 4>>\
<<set $spankcombo to 0.5>>\
<<set _girldmgmult to 1>>\
<<set _goddmgmod to 1>>\
<<set _godsexmod to 1>>\
<<set _godendmod to 1>>\
\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
\
/*Text*/\
<<if $cur_girl_runner.name != "Bimbo">>\
<<if $cur_girl_runner.name == "Scavenger">>\
<strong>The $cur_girl_runner.name rolled a _d20 for his stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Hit!</span><</if>></strong>
<<else>>\
<strong>The $cur_girl_runner.name rolled a _d20 for her stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Hit!</span><</if>></strong>
<</if>>\
<</if>>\
<<if $cur_girl_runner.foamtrapped is true>>\
The attacker covered in foam and slow. You have an extra attack.
<<bowattack>>
<<bowexp 1>>
<<set _pwdmg to random($curbowweaponminpoint, $curbowweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $bowweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
<<set $cur_girl_runner.foamtrapped to false>>\
\
/*Text*/\
You dealing <span style="color:orange">_dmgtaken</span> Physical damage to the attacker.\
<<set $cur_girl_runner.curhp -= _dmgtaken>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
/*Text*/\
After you defeat attacker, the $cur_girl_runner.name collapses to the ground. You loot <span style="color:brown">_goldgained Scrap</span>.\
<</if>>\
<<else>>\
<<if $cur_girl_runner.name === "Assassin">>\
<<set _dmgdealt to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _dmgdealt to Math.round(_dmgdealt * _girldmgmult)>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set _dmgtaken to Math.round((2 * _dmgdealt * _dmgdealt) / (_dmgdealt + (2 * _pdefense)))>>\
<<set $CurHP = ($CurHP -= _dmgtaken).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
<<throwknife>>
The Assassin throw a knife as you approached her, dealing <span style="color:orange">_dmgtaken</span> Physical damage to you.\
\
<<if $CurHP <= 0>>\
_cleargif\
<<set $CurHP to 0>>\
<<else>>\
<<if _d20 === 20>>\
<<ballskick>>
<<set $CurHP = ($CurHP -= 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
\
/*Text*/\
After taking a knife to the knee, you walk up to attack her, but the Assassin kicks you in the balls, causing you to skip your attack and take <span style="color:orange">1</span> Physical damage.\
\
<<elseif _d20 === 1>>\
<<bowattack>>
<<bowexp 1>>
<<set _pwdmg to random($curbowweaponminpoint, $curbowweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $bowweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) + ($pstr * 0.2))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
After taking a knife to the knee, you walk up to deliver a devastating hit, dealing <span style="color:orange">_dmgtaken</span> Physical damage to the Assassin.\
\
<<else>>\
<<bowattack>>
<<bowexp 1>>
<<set _pwdmg to random($curbowweaponminpoint, $curbowweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $bowweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
After taking a knife to the knee, you walk up to hit her, dealing <span style="color:orange">_dmgtaken</span> Physical damage to the Assassin.\
<</if>>\
\
<<set $cur_girl_runner.curhp -= _dmgtaken>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
/*Text*/\
After getting hit, the $cur_girl_runner.name has no more stamina left to fight, falling back out of the Outpost and dropping <span style="color:brown">_goldgained Scrap</span>.\
<</if>>\
<</if>>\
<<elseif $cur_girl_runner.name === "Bimbo">>\
<<set _etattack to Math.round($cur_girl_runner.sex + $cur_girl_runner.sexskill)>>\
<<set _ptdefense to Math.round($pint + $pres)>>\
<<set _pwdmg to random($curbowweaponminpoint, $curbowweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $bowweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmggiven to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) / 2)>>\
<<set _dmgtaken to Math.round((2 * _etattack * _etattack) / (_etattack + (2 * _ptdefense)))>>\
<<if _dmggiven < 1>><<set _dmggiven to 1>><</if>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
<<set $cur_girl_runner.curhp -= _dmggiven>>\
<<set $CurAR = ($CurAR += _dmgtaken).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<bowattack>>
<<bowexp 1>>
You hit the Bimbo but it only turns her on more. She is getting naked and starts teasing you.
<<bimboteasing>>
Your arousal is increased <span style="color:pink">_dmgtaken</span> while she lost <span style="color:darkred">_dmggiven</span> Health.
<<if $CurAR >= $MaxAR>>\
<<bimbofuckmale>>
You reached your limit and can not hold back anymore. You give in and let her to do wathever she want to do. She finished in your mouth and you can feel your body changed a bit. You consumed _cumcount ml Cum.
<</if>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
After the Bimbo has her fun, she has become fatigued and leaves the Outpost.\
<</if>>\
\
<<else>>\
\
<<if _d20 === 20>>\
<<ballskick>>
<<set $CurHP = ($CurHP -= 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
\
/*Text*/\
<<if $cur_girl_runner.name == "Scavenger">>\
You walk up to hit him, but the $cur_girl_runner.name kicks you in the balls, causing you to skip your attack and take <span style="color:orange">1</span> Physical damage.\
\
<<else>>\
You walk up to hit her, but the $cur_girl_runner.name kicks you in the balls, causing you to skip your attack and take <span style="color:orange">1</span> Physical damage.\
\
<</if>>\
<<elseif _d20 === 1>>\
<<bowattack>>
<<bowexp 1>>
<<set _pwdmg to random($curbowweaponminpoint, $curbowweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $bowweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) + ($pstr * 0.2))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
You walk up a deliver a devastating hit, dealing <span style="color:orange">_dmgtaken</span> damage to the $cur_girl_runner.name.\
\
<<else>>\
<<bowattack>>
<<bowexp 1>>
<<set _pwdmg to random($curbowweaponminpoint, $curbowweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $bowweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
You walk up to smash the attacker, dealing <span style="color:orange">_dmgtaken</span> damage to the $cur_girl_runner.name.\
\
<</if>>\
\
<<set $cur_girl_runner.curhp -= _dmgtaken>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
\
/*Text*/\
After getting hit, the $cur_girl_runner.name has no more stamina left to fight, falling back out of the Outpost and dropping <span style="color:brown">_goldgained Scrap</span>.\
<<else>>\
<<if $cur_girl_runner.name === "Scavenger">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
He swings back hard and wildly, dealing <span style="color:orange">_dmgdealt</span> damage to you.\
\
<<elseif $cur_girl_runner.name === "Scout">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
She counter attacks with her little sword, scratching your shins up pretty good and dealing <span style="color:orange">_dmgdealt</span> damage to you.\
\
<<elseif $cur_girl_runner.name === "Patrol">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
She charged back at you, slashing you with her blade and dealing <span style="color:orange">_dmgdealt</span> damage to you.\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
\
<<if $CurHP <= 0 && $cur_girl_runner.curhp > 0>>\
<<set $CurHP = ($CurHP = 0).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
<<set _lostgold to Math.round(30 + ($cur_girl_runner.totstats * 3))>>\
<<if _lostgold >= $scrap>><<set _lostgold to $scrap>><</if>>\
<<set $scrapstolen += _lostgold>>\
<<set $scrap -= _lostgold>>\
<<if $cur_girl_runner.name is "Scavenger">>\
<<mmcreampie>>
You can not fight anymore because you are damaged badly. The $cur_girl_runner.name will use that to fuck you quickly and fill up your hole with hot fresh cum, then runs away. You consumed _cumcount ml Cum.
<<else>>\
<<smcreampie>>
You can not fight anymore because you are damaged badly. The $cur_girl_runner.name will use that to fuck you quickly and fill up your hole with hot fresh cum, then runs away. You consumed _cumcount ml Cum.
<</if>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Fight (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct"><<link [[Next Attacker (space)|$nextgirl]]>><<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>><</link>></span>\
<</if>>\
<<elseif $CurHP <= 0 && $cur_girl_runner.curhp <= 0>>\
<<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
After wearing down the Attacker, you return to your post.\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Night (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct"><<link [[Next Girl (space)|$nextgirl]]>><<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>><</link>></span>\
<</if>>\
<<elseif $cur_girl_runner.isdefeated === true>>\
<<set $pexpgain += Math.round(random(3, 4) + ($plvl * 0.25))>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Night (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>>\
<<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct">[[Next Girl (space)|$nextgirl]]</span>\
<</if>>\
<<elseif $CurAR >= $MaxAR>>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
Once she finished with you she walks away with empty balls.
\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Night (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>>\
<<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct">[[Next Girl (space)|$nextgirl]]</span>\
<</if>>\
<<else>>\
<span id="spaceAct">[[Next (space)|PlayerCombat]]</span>\
<</if>>\<div align='center' style='font-size: 200%;'>Gun Weapon Attack</div>\
<<set _d20 to random(1, 20)>>\
<<set _sextaken to 0>>\
<<set _dmgtaken to 0>>\
<<set _maxhorniness to 100>>\
<<set _hornydebuff to 0>>\
<<set _basedmg to 4>>\
<<set $spankcombo to 0.5>>\
<<set _girldmgmult to 1>>\
<<set _goddmgmod to 1>>\
<<set _godsexmod to 1>>\
<<set _godendmod to 1>>\
\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
\
/*Text*/\
<<if $cur_girl_runner.name != "Bimbo">>\
<<if $cur_girl_runner.name == "Scavenger">>\
<strong>The $cur_girl_runner.name rolled a _d20 for his stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Hit!</span><</if>></strong>
<<else>>\
<strong>The $cur_girl_runner.name rolled a _d20 for her stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Hit!</span><</if>></strong>
<</if>>\
<</if>>\
<<if $cur_girl_runner.foamtrapped is true>>\
The attacker covered in foam and slow. You have an extra attack.
<<gunattack>>
<<gunexp 1>>
<<set _pwdmg to random($curgunweaponminpoint, $curgunweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $gunweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
<<set $cur_girl_runner.foamtrapped to false>>\
\
/*Text*/\
Use your weapon and dealing <span style="color:orange">_dmgtaken</span> Physical damage to the attacker.\
<<set $cur_girl_runner.curhp -= _dmgtaken>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
/*Text*/\
After you defeat attacker, the $cur_girl_runner.name collapses to the ground. You loot <span style="color:brown">_goldgained Scrap</span>.\
<</if>>\
<<else>>\
<<if $cur_girl_runner.name === "Assassin">>\
<<set _dmgdealt to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _dmgdealt to Math.round(_dmgdealt * _girldmgmult)>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set _dmgtaken to Math.round((2 * _dmgdealt * _dmgdealt) / (_dmgdealt + (2 * _pdefense)))>>\
<<set $CurHP = ($CurHP -= _dmgtaken).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
<<throwknife>>
The Assassin throw a knife as you approached her, dealing <span style="color:orange">_dmgtaken</span> Physical damage to you.\
\
<<if $CurHP <= 0>>\
_cleargif\
<<set $CurHP to 0>>\
<<else>>\
<<if _d20 === 20>>\
<<ballskick>>
<<set $CurHP = ($CurHP -= 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
\
/*Text*/\
After taking a knife to the knee, you walk up to attack her, but the Assassin kicks you in the balls, causing you to skip your attack and take <span style="color:orange">1</span> Physical damage.\
\
<<elseif _d20 === 1>>\
<<gunattack>>
<<gunexp 1>>
<<set _pwdmg to random($curgunweaponminpoint, $curgunweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $gunweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) + ($pstr * 0.2))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
After taking a knife to the knee, you walk up to deliver a devastating hit, dealing <span style="color:orange">_dmgtaken</span> Physical damage to the Assassin.\
\
<<else>>\
<<gunattack>>
<<gunexp 1>>
<<set _pwdmg to random($curgunweaponminpoint, $curgunweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $gunweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
After taking a knife to the knee, you walk up to hit her, dealing <span style="color:orange">_dmgtaken</span> Physical damage to the Assassin.\
<</if>>\
\
<<set $cur_girl_runner.curhp -= _dmgtaken>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
/*Text*/\
After getting hit, the $cur_girl_runner.name has no more stamina left to fight, falling back out of the Outpost and dropping <span style="color:brown">_goldgained Scrap</span>.\
<</if>>\
<</if>>\
<<elseif $cur_girl_runner.name === "Bimbo">>\
<<set _etattack to Math.round($cur_girl_runner.sex + $cur_girl_runner.sexskill)>>\
<<set _ptdefense to Math.round($pint + $pres)>>\
<<set _pwdmg to random($curgunweaponminpoint, $curgunweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $gunweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmggiven to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) / 2)>>\
<<set _dmgtaken to Math.round((2 * _etattack * _etattack) / (_etattack + (2 * _ptdefense)))>>\
<<if _dmggiven < 1>><<set _dmggiven to 1>><</if>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
<<set $cur_girl_runner.curhp -= _dmggiven>>\
<<set $CurAR = ($CurAR += _dmgtaken).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<gunattack>>
<<gunexp 1>>
You hit the Bimbo but it only turns her on more. She is getting naked and starts teasing you.
<<bimboteasing>>
Your arousal is increased <span style="color:pink">_dmgtaken</span> while she lost <span style="color:darkred">_dmggiven</span> Health.
<<if $CurAR >= $MaxAR>>\
<<bimbofuckmale>>
You reached your limit and can not hold back anymore. You give in and let her to do wathever she want to do. She finished in your mouth and you can feel your body changed a bit. You consumed _cumcount ml Cum.
<</if>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
After the Bimbo has her fun, she has become fatigued and leaves the Outpost.\
<</if>>\
\
<<else>>\
\
<<if _d20 === 20>>\
<<ballskick>>
<<set $CurHP = ($CurHP -= 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
\
/*Text*/\
<<if $cur_girl_runner.name == "Scavenger">>\
You walk up to hit him, but the $cur_girl_runner.name kicks you in the balls, causing you to skip your attack and take <span style="color:orange">1</span> Physical damage.\
\
<<else>>\
You walk up to hit her, but the $cur_girl_runner.name kicks you in the balls, causing you to skip your attack and take <span style="color:orange">1</span> Physical damage.\
\
<</if>>\
<<elseif _d20 === 1>>\
<<gunattack>>
<<gunexp 1>>
<<set _pwdmg to random($curgunweaponminpoint, $curgunweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $gunweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) + ($pstr * 0.2))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
You walk up a deliver a devastating hit, dealing <span style="color:orange">_dmgtaken</span> damage to the $cur_girl_runner.name.\
\
<<else>>\
<<gunattack>>
<<gunexp 1>>
<<set _pwdmg to random($curgunweaponminpoint, $curgunweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $gunweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
You walk up to smash the attacker, dealing <span style="color:orange">_dmgtaken</span> damage to the $cur_girl_runner.name.\
\
<</if>>\
\
<<set $cur_girl_runner.curhp -= _dmgtaken>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
\
/*Text*/\
After getting hit, the $cur_girl_runner.name has no more stamina left to fight, falling back out of the Outpost and dropping <span style="color:brown">_goldgained Scrap</span>.\
<<else>>\
<<if $cur_girl_runner.name === "Scavenger">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
He swings back hard and wildly, dealing <span style="color:orange">_dmgdealt</span> damage to you.\
\
<<elseif $cur_girl_runner.name === "Scout">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
She counter attacks with her little sword, scratching your shins up pretty good and dealing <span style="color:orange">_dmgdealt</span> damage to you.\
\
<<elseif $cur_girl_runner.name === "Patrol">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
She charged back at you, slashing you with her blade and dealing <span style="color:orange">_dmgdealt</span> damage to you.\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
\
<<if $CurHP <= 0 && $cur_girl_runner.curhp > 0>>\
<<set $CurHP = ($CurHP = 0).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
<<set _lostgold to Math.round(30 + ($cur_girl_runner.totstats * 3))>>\
<<if _lostgold >= $scrap>><<set _lostgold to $scrap>><</if>>\
<<set $scrapstolen += _lostgold>>\
<<set $scrap -= _lostgold>>\
<<if $cur_girl_runner.name is "Scavenger">>\
<<mmcreampie>>
You can not fight anymore because you are damaged badly. The $cur_girl_runner.name will use that to fuck you quickly and fill up your hole with hot fresh cum, then runs away. You consumed _cumcount ml Cum.
<<else>>\
<<smcreampie>>
You can not fight anymore because you are damaged badly. The $cur_girl_runner.name will use that to fuck you quickly and fill up your hole with hot fresh cum, then runs away. You consumed _cumcount ml Cum.
<</if>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Fight (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct"><<link [[Next Attacker (space)|$nextgirl]]>><<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>><</link>></span>\
<</if>>\
<<elseif $CurHP <= 0 && $cur_girl_runner.curhp <= 0>>\
<<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
After wearing down the Attacker, you return to your post.\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Night (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct"><<link [[Next Girl (space)|$nextgirl]]>><<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>><</link>></span>\
<</if>>\
<<elseif $cur_girl_runner.isdefeated === true>>\
<<set $pexpgain += Math.round(random(3, 4) + ($plvl * 0.25))>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Night (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>>\
<<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct">[[Next Girl (space)|$nextgirl]]</span>\
<</if>>\
<<elseif $CurAR >= $MaxAR>>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
Once she finished with you she walks away with empty balls.
\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Night (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>>\
<<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct">[[Next Girl (space)|$nextgirl]]</span>\
<</if>>\
<<else>>\
<span id="spaceAct">[[Next (space)|PlayerCombat]]</span>\
<</if>>\<div align='center' style='font-size: 200%;'>Throwing Weapon Attack</div>\
<<set _d20 to random(1, 20)>>\
<<set _sextaken to 0>>\
<<set _dmgtaken to 0>>\
<<set _maxhorniness to 100>>\
<<set _hornydebuff to 0>>\
<<set _basedmg to 4>>\
<<set $spankcombo to 0.5>>\
<<set _girldmgmult to 1>>\
<<set _goddmgmod to 1>>\
<<set _godsexmod to 1>>\
<<set _godendmod to 1>>\
\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
\
/*Text*/\
<<if $cur_girl_runner.name != "Bimbo">>\
<<if $cur_girl_runner.name == "Scavenger">>\
<strong>The $cur_girl_runner.name rolled a _d20 for his stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Hit!</span><</if>></strong>
<<else>>\
<strong>The $cur_girl_runner.name rolled a _d20 for her stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Hit!</span><</if>></strong>
<</if>>\
<</if>>\
<<if $cur_girl_runner.foamtrapped is true>>\
The attacker covered in foam and slow. You have an extra attack.
<<throwingattack>>
<<throwingexp 1>>
<<set _pwdmg to random($curthrowingweaponminpoint, $curthrowingweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $throwingweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
<<set $cur_girl_runner.foamtrapped to false>>\
\
/*Text*/\
Throw your weapon and dealing <span style="color:orange">_dmgtaken</span> Physical damage to the attacker.\
<<set $cur_girl_runner.curhp -= _dmgtaken>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
/*Text*/\
After you defeat attacker, the $cur_girl_runner.name collapses to the ground. You loot <span style="color:brown">_goldgained Scrap</span>.\
<</if>>\
<<else>>\
<<if $cur_girl_runner.name === "Assassin">>\
<<set _dmgdealt to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _dmgdealt to Math.round(_dmgdealt * _girldmgmult)>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set _dmgtaken to Math.round((2 * _dmgdealt * _dmgdealt) / (_dmgdealt + (2 * _pdefense)))>>\
<<set $CurHP = ($CurHP -= _dmgtaken).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
<<throwknife>>
The Assassin throw a knife as you approached her, dealing <span style="color:orange">_dmgtaken</span> Physical damage to you.\
\
<<if $CurHP <= 0>>\
_cleargif\
<<set $CurHP to 0>>\
<<else>>\
<<if _d20 === 20>>\
<<ballskick>>
<<set $CurHP = ($CurHP -= 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
\
/*Text*/\
After taking a knife to the knee, you walk up to attack her, but the Assassin kicks you in the balls, causing you to skip your attack and take <span style="color:orange">1</span> Physical damage.\
\
<<elseif _d20 === 1>>\
<<throwingattack>>
<<throwingexp 1>>
<<set _pwdmg to random($curthrowingweaponminpoint, $curthrowingweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $throwingweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) + ($pstr * 0.2))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
After taking a knife to the knee, you walk up to deliver a devastating hit, dealing <span style="color:orange">_dmgtaken</span> Physical damage to the Assassin.\
\
<<else>>\
<<throwingattack>>
<<throwingexp 1>>
<<set _pwdmg to random($curthrowingweaponminpoint, $curthrowingweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $throwingweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
After taking a knife to the knee, you walk up to hit her, dealing <span style="color:orange">_dmgtaken</span> Physical damage to the Assassin.\
<</if>>\
\
<<set $cur_girl_runner.curhp -= _dmgtaken>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
/*Text*/\
After getting hit, the $cur_girl_runner.name has no more stamina left to fight, falling back out of the Outpost and dropping <span style="color:brown">_goldgained Scrap</span>.\
<</if>>\
<</if>>\
<<elseif $cur_girl_runner.name === "Bimbo">>\
<<set _etattack to Math.round($cur_girl_runner.sex + $cur_girl_runner.sexskill)>>\
<<set _ptdefense to Math.round($pint + $pres)>>\
<<set _pwdmg to random($curthrowingweaponminpoint, $curthrowingweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $throwingweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmggiven to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) / 2)>>\
<<set _dmgtaken to Math.round((2 * _etattack * _etattack) / (_etattack + (2 * _ptdefense)))>>\
<<if _dmggiven < 1>><<set _dmggiven to 1>><</if>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
<<set $cur_girl_runner.curhp -= _dmggiven>>\
<<set $CurAR = ($CurAR += _dmgtaken).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<throwingattack>>
<<throwingexp 1>>
You hit the Bimbo but it only turns her on more. She is getting naked and starts teasing you.
<<bimboteasing>>
Your arousal is increased <span style="color:pink">_dmgtaken</span> while she lost <span style="color:darkred">_dmggiven</span> Health.
<<if $CurAR >= $MaxAR>>\
<<bimbofuckmale>>
You reached your limit and can not hold back anymore. You give in and let her to do wathever she want to do. She finished in your mouth and you can feel your body changed a bit. You consumed _cumcount ml Cum.
<</if>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
After the Bimbo has her fun, she has become fatigued and leaves the Outpost.\
<</if>>\
\
<<else>>\
\
<<if _d20 === 20>>\
<<ballskick>>
<<set $CurHP = ($CurHP -= 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
\
/*Text*/\
<<if $cur_girl_runner.name == "Scavenger">>\
You walk up to hit him, but the $cur_girl_runner.name kicks you in the balls, causing you to skip your attack and take <span style="color:orange">1</span> Physical damage.\
\
<<else>>\
You walk up to hit her, but the $cur_girl_runner.name kicks you in the balls, causing you to skip your attack and take <span style="color:orange">1</span> Physical damage.\
\
<</if>>\
<<elseif _d20 === 1>>\
<<throwingattack>>
<<throwingexp 1>>
<<set _pwdmg to random($curthrowingweaponminpoint, $curthrowingweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $throwingweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) + ($pstr * 0.2))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
You walk up a deliver a devastating hit, dealing <span style="color:orange">_dmgtaken</span> damage to the $cur_girl_runner.name.\
\
<<else>>\
<<throwingattack>>
<<throwingexp 1>>
<<set _pwdmg to random($curthrowingweaponminpoint, $curthrowingweaponmaxpoint)>>\
<<set _pattack to Math.round($pstr + _pwdmg + $throwingweaponlvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\
\
/*Text*/\
You walk up to smash the attacker, dealing <span style="color:orange">_dmgtaken</span> damage to the $cur_girl_runner.name.\
\
<</if>>\
\
<<set $cur_girl_runner.curhp -= _dmgtaken>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
\
/*Text*/\
After getting hit, the $cur_girl_runner.name has no more stamina left to fight, falling back out of the Outpost and dropping <span style="color:brown">_goldgained Scrap</span>.\
<<else>>\
<<if $cur_girl_runner.name === "Scavenger">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
He swings back hard and wildly, dealing <span style="color:orange">_dmgdealt</span> damage to you.\
\
<<elseif $cur_girl_runner.name === "Scout">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
She counter attacks with her little sword, scratching your shins up pretty good and dealing <span style="color:orange">_dmgdealt</span> damage to you.\
\
<<elseif $cur_girl_runner.name === "Patrol">>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _pdefense to Math.round($psta + $pdex + $parmor)>>\
<<set _dmgdealt to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\
<<set $CurHP = ($CurHP -= _dmgdealt).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
She charged back at you, slashing you with her blade and dealing <span style="color:orange">_dmgdealt</span> damage to you.\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
\
<<if $CurHP <= 0 && $cur_girl_runner.curhp > 0>>\
<<set $CurHP = ($CurHP = 0).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
<<set _lostgold to Math.round(30 + ($cur_girl_runner.totstats * 3))>>\
<<if _lostgold >= $scrap>><<set _lostgold to $scrap>><</if>>\
<<set $scrapstolen += _lostgold>>\
<<set $scrap -= _lostgold>>\
<<if $cur_girl_runner.name is "Scavenger">>\
<<mmcreampie>>
You can not fight anymore because you are damaged badly. The $cur_girl_runner.name will use that to fuck you quickly and fill up your hole with hot fresh cum, then runs away. You consumed _cumcount ml Cum.
<<else>>\
<<smcreampie>>
You can not fight anymore because you are damaged badly. The $cur_girl_runner.name will use that to fuck you quickly and fill up your hole with hot fresh cum, then runs away. You consumed _cumcount ml Cum.
<</if>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Fight (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct"><<link [[Next Attacker (space)|$nextgirl]]>><<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>><</link>></span>\
<</if>>\
<<elseif $CurHP <= 0 && $cur_girl_runner.curhp <= 0>>\
<<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
After wearing down the Attacker, you return to your post.\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Night (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct"><<link [[Next Girl (space)|$nextgirl]]>><<set $CurHP = ($CurHP = 1).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>><</link>></span>\
<</if>>\
<<elseif $cur_girl_runner.isdefeated === true>>\
<<set $pexpgain += Math.round(random(3, 4) + ($plvl * 0.25))>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Night (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>>\
<<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct">[[Next Girl (space)|$nextgirl]]</span>\
<</if>>\
<<elseif $CurAR >= $MaxAR>>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
Once she finished with you she walks away with empty balls.
\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Night (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>>\
<<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct">[[Next Girl (space)|$nextgirl]]</span>\
<</if>>\
<<else>>\
<span id="spaceAct">[[Next (space)|PlayerCombat]]</span>\
<</if>>\My dear patrons, I cannot thank you enough for your trust in me, for your belief, and your continuous support!
<b>THANK YOU THANK YOU THANK YOU!</b>
These letters aren't big enough and aren't bold enough for me to express my appreciation. Please let me know how I can serve you better, and please hop on Discord to chat.
- Thank You for Koi for his writings.
- Thank You for [[HiEv|https://www.patreon.com/HiEv]] for helping with the coding.
<b>Legend Patrons:</b> Cassandra Taylor, Watcherseven, sl0011
I would like to also mention the games are inspired me to create this game.
[[Futadom World|http://fdwgame.com/]]
[[Dungeon Lord|https://f95zone.to/threads/dungeon-lord-v1-0-dungeon-gaming.53534/]]
[[The Making of a Slut|http://tmoas.club/]]
<<link "Return" $return>><</link>><div align='center' style='font-size: 200%;'>Spike Trap</div>\
<<image "mats/spaces/spike/1.jpg">>
\
/*Reset Room*/\
\
<<set $dmgtaken to 0>>\
<<set $sextaken to 0>>\
<<set _maxhorniness to 100>>\
<<set _hornydebuff to 0>>\
<<set $thisroom to $nextroom_info>>\
<<set _d20 to random(1, 20)>>\
<<set _witcheck to ($cur_girl_runner.int * $cur_girl_runner.trapcheck) + _d20>>\
<<if _witcheck < 15>><<set _witcheck to 15>>\
<<elseif _witcheck > 99>><<set _witcheck to 99>>
<</if>>\
\
<<set _clearnum to Math.round((random(($pluck * 0.4), ($pluck * 0.6)) + $thisroom.rate) - _witcheck)>>\
<<set _clearcheck to random(1, 100)>>\
<<if _d20 === 20>>\
<<missed>>
<<set $istrapped to false>>\
<<if $cur_girl_runner.name == "Scavenger">>
$cur_girl_runner.girlname reached the open area. As he entered it, he felt her foot press down something soft. He quickly jump back, avoiding fell in the hole.
<<else>>\
$cur_girl_runner.girlname reached the open area. As she entered it, she felt her foot press down something soft. She quickly jump back, avoiding fell in the hole.
<</if>>\
<<elseif _d20 === 1>>\
<<spiketrap>>
<<set $istrapped to true>>
<<set _trapdmg to Math.round($spike1.str + $spike1.lvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set $dmgtaken to Math.round((2 * _trapdmg * _trapdmg) / (_trapdmg + (2 * _edefense)) - ($pstr * 0.5))>>\
<<if $dmgtaken < 1>><<set $dmgtaken to 1>><</if>>\
<<if $thisroom.lvl === $thisroom.maxlvl>>\
<<set $cur_girl_runner.curhp -= 5>>\
<<set _maxranktext to true>>\
<<else>>\
<<set _maxranktext to false>>\
<</if>>\
<<if $cur_girl_runner.name == "Scavenger">>
$cur_girl_runner.girlname entered the opening, worried about what laid before him. Not paying attention to where his feet were stepping, he fell in the hole with sharp spikes, causing $dmgtaken Physical damage to him.
<<else>>\
$cur_girl_runner.girlname entered the opening, worried about what laid before her. Not paying attention to where her feet were stepping, she fell in the hole with sharp spikes, causing $dmgtaken Physical damage to her.
<</if>>\
<<elseif _clearcheck <= _clearnum>>\
<<spiketrap>>
<<set $istrapped to true>>
<<set _trapdmg to Math.round($spike1.str + $spike1.lvl)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set $dmgtaken to Math.round((2 * _trapdmg * _trapdmg) / (_trapdmg + (2 * _edefense)))>>\
<<if $dmgtaken < 1>><<set $dmgtaken to 1>><</if>>\
<<if $thisroom.lvl === $thisroom.maxlvl>>\
<<set $cur_girl_runner.curhp -= 5>>\
<<set _maxranktext to true>>\
<<else>>\
<<set _maxranktext to false>>\
<</if>>\
<<if $cur_girl_runner.name == "Scavenger">>
$cur_girl_runner.girlname entered the opening, worried about what laid before him. Not paying attention to where his feet were stepping, he fell in the hole with sharp spikes, causing $dmgtaken Physical damage to him.
<<else>>\
$cur_girl_runner.girlname entered the opening, worried about what laid before her. Not paying attention to where her feet were stepping, she fell in the hole with sharp spikes, causing $dmgtaken Physical damage to her.
<</if>>\
<<else>>\
<<missed>>
<<set $istrapped to false>>
<<if $cur_girl_runner.name == "Scavenger">>\
$cur_girl_runner.girlname entered the open area. Cautiously, he moved forward until he felt his feet press into the floor. Quickly he jumped away, avoiding the trap.
<<else>>\
$cur_girl_runner.girlname entered the open area. Cautiously, she moved forward until she felt her feet press into the floor. Quickly she jumped away, avoiding the trap.
<</if>>\
<</if>>\
<<set $cur_girl_runner.curhp -= $dmgtaken>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
<<if $cur_girl_runner.name == "Scavenger">>\
After he steps in the trap, the $cur_girl_runner.name has no more health left to fight, falling back out of the Outpost and dropping <span style="color:brown">_goldgained Scrap</span>.\
<<else>>\
After she steps in the trap, the $cur_girl_runner.name has no more health left to fight, falling back out of the Outpost and dropping <span style="color:brown">_goldgained Scrap</span>.\
<</if>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Fight (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct"><<link [[Next Attacker (space)|$nextgirl]]>><</link>></span>\
<</if>>\
<<else>>\
<span id="spaceAct">[[Results (space)|TrapResults]]</span>
<</if>>\<<nobr>>
<<switch random(4)>>
<<case 1>>
<video src="mats/training/slashing1.mp4" style="width: 100%;" autoplay loop></video>
<<case 2>>
<video src="mats/training/slashing2.mp4" style="width: 100%;" autoplay loop></video>
<<case 3>>
<video src="mats/training/slashing3.mp4" style="width: 100%;" autoplay loop></video>
<<case 4>>
<video src="mats/training/slashing4.mp4" style="width: 100%;" autoplay loop></video>
<<default>>
<video src="mats/training/slashing5.mp4" style="width: 100%;" autoplay loop></video>
<</switch>>
<</nobr>>
<<slashingexp 1>>
<<set $dailyweapontraining to true>>\
<<set $CurEnergy -= 1>>\
[[Leave|Training Ground]]<<nobr>>
<<switch random(4)>>
<<case 1>>
<video src="mats/training/bow1.mp4" style="width: 100%;" autoplay loop></video>
<<case 2>>
<video src="mats/training/bow2.mp4" style="width: 100%;" autoplay loop></video>
<<case 3>>
<video src="mats/training/bow3.mp4" style="width: 100%;" autoplay loop></video>
<<case 4>>
<video src="mats/training/bow4.mp4" style="width: 100%;" autoplay loop></video>
<<default>>
<video src="mats/training/bow5.mp4" style="width: 100%;" autoplay loop></video>
<</switch>>
<</nobr>>
<<bowexp 1>>
<<set $dailyweapontraining to true>>\
<<set $CurEnergy -= 1>>\
[[Leave|Training Ground]]<<nobr>>
<<switch random(4)>>
<<case 1>>
<video src="mats/training/gun1.mp4" style="width: 100%;" autoplay loop></video>
<<case 2>>
<video src="mats/training/gun2.mp4" style="width: 100%;" autoplay loop></video>
<<case 3>>
<video src="mats/training/gun3.mp4" style="width: 100%;" autoplay loop></video>
<<case 4>>
<video src="mats/training/gun4.mp4" style="width: 100%;" autoplay loop></video>
<<default>>
<video src="mats/training/gun5.mp4" style="width: 100%;" autoplay loop></video>
<</switch>>
<</nobr>>
<<gunexp 1>>
<<set $dailyweapontraining to true>>\
<<set $CurEnergy -= 1>>\
[[Leave|Training Ground]]<<nobr>>
<<switch random(4)>>
<<case 1>>
<video src="mats/training/throwing1.mp4" style="width: 100%;" autoplay loop></video>
<<case 2>>
<video src="mats/training/throwing2.mp4" style="width: 100%;" autoplay loop></video>
<<case 3>>
<video src="mats/training/throwing3.mp4" style="width: 100%;" autoplay loop></video>
<<case 4>>
<video src="mats/training/throwing4.mp4" style="width: 100%;" autoplay loop></video>
<<default>>
<video src="mats/training/throwing5.mp4" style="width: 100%;" autoplay loop></video>
<</switch>>
<</nobr>>
<<throwingexp 1>>
<<set $dailyweapontraining to true>>\
<<set $CurEnergy -= 1>>\
[[Leave|Training Ground]]As you walk into the hanger, you see who you assume to be Jessica dressed in a latex military-style outfit. She is cleaning guns at a table. She looks up at you as you approach.
<img src="mats/npc/jessica/1.jpg" width="50%">
<<speech "player" "$fname">>Hello, are you Jessica? I’m supposed to check in with you to do some weapons training.<</speech>>
<<speech "Jessica">>No shit sherlock. I’m glad you didn’t mistake me for a fucking waitress. I’m sure as hell not going to get you a fucking cup of coffee! You must be $fname. It’s about time you showed up. We could be attacked at any time and looking at how scrawny you are, you sure as hell aren’t going to put up much of a fight. We need to get you going on your training ASAP. Do you have any experience using any weapons? Baseball bat, knives, arrows, or guns?<</speech>>
<<speech "player" "$fname">>No, never. I’ve never needed to.<</speech>>
<<speech "Jessica">>I can tell, you little pussy. You call yourself a man? I have to laugh. You will have to start with the basics so you don't hurt yourself. Here, take this metal pipe. Go out and you will find various cans hanging down on strings. Keep hitting them with your new toy.<</speech>>
<<speech "player" "$fname">>Alright, yeah. I can do that. How long should I do it for?<</speech>>
<<speech "Jessica">>For you, I think one hour would be a good place to start.<</speech>>
<<speech "player" "$fname">>Seriously? One hour?<</speech>>
<<speech "Jessica">>You little man-boy don’t think you can last that long? Pheffff… Typical. We’ll get you in shape though, like it or not. Now get out there and let’s see what you can do. Check back in with me when you are done.<</speech>>
You push yourself to spend the next hour hitting the cans. It feels good to use your muscles again. You use it to release the pent up stress and frustration at your situation. By the end, you can’t feel your arms and your breathing comes in short panting breaths as sweat drips down your face. Yes, that will be enough training for today.
<<speech "player" "$fname">>Jessica, I am done.<</speech>>
<<speech "Jessica">>You’re pathetic. I saw you out there tapping those cans. I was expecting you to grab one and start making out with it! You are a little sissy boy and that is all you will ever be. I don’t trust you $fname but Chanel thinks you are important so I’m going to help you but I don’t have to like it. Don’t screw up, runt. I’ll be watching you and the moment you become a liability, I’ll be glad to be the one to put you down like a sick dog, got that?<</speech>>
<<speech "player" "$fname">>I can see that you are very loyal to Chanel and I respect that. You don’t know me well and I’m going to do my best to earn your trust. You’ll see that I’m worth your effort.<</speech>>
As you turn to leave, you see Jessica rolling her eyes. It is a good thing Chanel warned you about her. She’s going to be a tuff nut.
[[Go to see Aubrey|Intro 9]]You enter the admin building and knock on Aubrey’s door but there is no answer.
<img src="mats/hypno/1.jpg" width="30%">
You try the handle and it is not locked so you step inside. Your whole body goes rigid as you hear the distinct sound of a gun clicking right above your ear.
<img src="mats/hypno/2.jpg" width="30%">
You slowly raid your hands showing that you are not armed.
<<speech "Aubrey">>Who are you and what are you doing here?<</speech>>
<<speech "player" "$fname">>I’m… Chanel sent me. I’m $fname. Chanel told me to go find Aubrey.<</speech>>
You hold your breath and close your eyes half expecting your world to go pop. After a few more seconds, you hear the gun click again and you open your eyes turning a little to see that the gun has been lowered.
<<speech "Aubrey">>The ice cube guy, right? Yeah, you’ve got some ice in your veins still I think. You did well. I couldn’t see any signs of panic.<</speech>>
The ice cube guy, right? Yeah, you’ve got some ice in your veins still I think. You did well. I couldn’t see any signs of panic.”
<<speech "player" "$fname">>What was that all about? You could have killed me! Asshole!<</speech>>
<img src="mats/hypno/3.jpg" width="60%">
<<speech "Aubrey">>Just relax $fname. You are alright. You would have only been in trouble if you were anyone else. Now sit your ass down already and let’s talk. Good, much better. I’m Aubrey. I’ve known Chanel for a while now. She has told me a lot about you. She truly loves you if you didn’t already know. And let me just warn you now, if you break her heart I WILL kill you.<</speech>>
<<speech "player" "$fname">>It is nice to meet you, Aubrey. You are not the first one to tell me that today. I don’t know you really at all yet but I can see that you do care about Chanel. Trust me when I say that I love her inside and out. I know for her, it has been a few years but for me, it still feels like it has only been a few days since we were together in my apartment. I love her with my whole heart and nothing is going to change that. Not the virus, not you, and not this fucking war we are trying to start. I don’t know if people still get married with all the changes to society but that was my plan before and I still plan to marry her if I can.<</speech>>
<<speech "Aubrey">>Interesting… very interesting. We’ll explore that a bit more. But first, I should tell you a little about me. So Chanel and I experienced minimal changes as a result of exposure to the virus. While we both grew a penis, neither of us developed the characteristic dominant personalities that most shemales now have. You should know that Chanel saved my life. Without her help, I’m sure I would have been discovered and executed. She showed me how to hide. I admire her quite a bit. I don’t think we can ever go back to how things were before but we can do our best to bring as much ‘normality’ as we can. She seems to have a knack for being pretty normal in this upside-down world we live in. I still struggle every day. Even with her help to hide, I just wanted to end it all. Don’t scoff. I know what you are thinking. A psychologist with suicidal thoughts. It is more common than you realize. Do you know what keeps me going? Living on the run like this? The fact that she has a plan. A bonafide real-life god damn plan. And it all depends on little old you. How does that make you feel? No pressure, right? We’ll get to that… Before this whole shit show started, I was a psychologist specializing in neuroscience. To keep it simple, I studied the human brain and behavior modification. How to rewire a brain to overcome our shortcomings. I worked with a lot of vets experiencing PTSD. I was pretty damn good at it too. And now my job is going to be helping you.<</speech>>
<<speech "player" "$fname">>Wow Aubrey, that sounds… I don’t know what to say. I’m so glad that Chanel was able to help you. She has always been such a caring person. If you haven’t already, ask her sometime why she went into medicine. So, what is it that you need to help me with?<</speech>>
<<speech "Aubrey">>Blowjobs. You need to learn how to suck a cock to be completely blunt. Yeah, that reaction right there is the whole reason why it is me that is helping you and not someone else. Using my method, I expect that after five sessions, you will have overcome any mental blocks that would inhibit you. Once you’ve finished my training regimen, you will suck a cock without thinking twice.<</speech>>
<<speech "player" "$fname">>You have to be kidding me! So you are going to make me want to suck every cock I see? You can’t be serious.<</speech>>
<<speech "Aubrey">>No no, that’s not it at all. I will simply help you overcome any inhibitions so you won’t feel any revulsion but rather find enjoyment in giving oral pleasure. You will always have your free will to decide who’s cock to suck and when. Just think of me as the obstacle remover. This is only one of several crucial skills you will need to learn to help you resist the inevitable attacks from patrols we’ll be facing. We can’t have you falling to your knees worshipping the first patrol that comes through and offer your ass up in tribute, now can we? We have to build up your resistance to their seductions. There are two parts to the training. First is the physical and then the mental. Here, hold this dildo.<</speech>>
She hands you an average size dildo and you hold it awkwardly turning it over in your hands inspecting it feeling the odd texture and the way it wobbles in your hands.
<img src="mats/hypno/4.jpg" width="30%">
<<speech "Aubrey">>There you go, get familiar with it. Feel it’s heft in your hands. Now stroke it like you would stroke yourself. Hmmm, there you go. Now suck it. Go on. It won’t bite you. And I don’t suggest bitting it. It isn’t enough to just change your mind about sucking dicks. You have to be familiar with them and have enough practice to know what you are doing. You are going to need to be an expert with dicks of all shapes and sizes.<</speech>>
<<speech "player" "$fname">>And what about the second part? The mental?<</speech>>
<<speech "Aubrey">>Oh, that is the easy part. I expect you will rather enjoy that part. I have a device not all that different from a VR headset that will take care of the rest. You can sit back and enjoy the pictures and sounds.<</speech>>
<<speech "player" "$fname">>So, uh… When do we start?<</speech>>
<<speech "Aubrey">>We already have. You have a dildo in your hands after all don’t you? I’ll turn on some videos for you to watch to help you with your technique. You just practice on that dildo as you watch and do your best to follow along. Got it?<</speech>>
[[Start the blowjob training|Intro 10]]You spend the next couple of hours practicing sucking the dildo following along with the girl in the videos.
<video src="mats/hypno/blowjob/1.mp4" style="width: 100%;" controls autoplay loop></video>
[[Finish the training|Intro 11]]
<<set $blowjobtraining = 1>>\
<<set $blowjobskill += 1>>\<<speech "Aubrey">>You are coming along nicely. How does it feel? Not so weird anymore, right? We’ll take a break from that and move on to the mental training. Now just lay back and I’ll get you set up. Once it starts, just try to stay as relaxed as possible while you focus on the images and let the device work its magic.<</speech>>
<img src="mats/hypno/5.jpg" width="60%">
Aubrey places a helmet on your head and after a brief moment, the images start to flash before your eyes.
[[Start the hypno training|Intro 12]]The images draw you in.
<video src="mats/hypno/vr/1.mp4" style="width: 100%;" controls autoplay loop></video>
[[Finish the hypno training|Intro 13]]
<<set $hypnotraining = 1>>\
<<set $hypnopoint = 1>>\Soon, the images fade out and Aubrey is there to remove the device from your head.
<img src="mats/hypno/7.jpg" width="60%">
<<speech "Aubrey">>How are you feeling $fname? Are you experiencing any discomfort?<</speech>>
<<speech "player" "$fname">>No, I’m feeling pretty good. Was that it? I don’t think five minutes is going to have that much of an effect on me. Shouldn’t I do it for longer?<</speech>>
<<speech "Aubrey">>How are you feeling $fname? Are you experiencing any discomfort?<</speech>>
<<speech "player" "$fname">>No, I’m feeling pretty good. Was that it? I don’t think five minutes is going to have that much of an effect on me. Shouldn’t I do it for longer?<</speech>>
<<speech "Aubrey">>Interesting… Five minutes huh? You have been watching for three hours. It seems you are highly susceptible to the machine. That is great news. This will be even easier than I had hoped. You might feel a little stiff as you get up. That will be all for today. Be sure to come back tomorrow to continue your training. Each day reinforces and builds on the previous day.<</speech>>
<<speech "player" "$fname">>Got it. I’ll see you tomorrow Doc.<</speech>>
<<speech "Aubrey">>Don’t call me Doc. Aubrey will suit just fine.<</speech>>
You stretch as you get up shocked at just how stiff you became from your time in the machine. Aubrey sees you to the door and closes it behind you as you leave.
[[Leave|Intro 14]]<img src="mats/location/outpost.jpg" width="45%">
As you walk out of the building, you see Chanel running towards you.
<<speech "Chanel">>$fname! We have company. It is just a couple of scouts but you have to help take care of them.<</speech>>
<<speech "player" "$fname">>You need my help? I’m not sure I have it in me.<</speech>>
<<speech "Chanel">>They don’t care if you are ready or not. They are coming in regardless. We are all doing our part. You cover the main yard. I’ve set up a couple of small traps that should help if they come this way. Just a couple of pheromone gas mines. If they get too close, they’ll get a face full of pheromones that will make it hard to focus on anything besides their cocks.<</speech>>
<<speech "player" "$fname">>Seriously? Is that going to work?<</speech>>
<<speech "Chanel">>Most shemales in the Queen’s army have pretty high sex drives. If they think they can fuck their way out of a situation, they will. Try groping their breasts or cocks and they’ll try to fuck you. If we can get them to cum, they will be out of commission for several minutes. That will give us enough time to finish them off.<</speech>>
<<speech "player" "$fname">>Finish them off? You mean kill them? I’m not sure I can do that. Isn’t there something else we can do? Can’t we just tie them up or something? Take them prisoner?<</speech>>
<<speech "Chanel">>Perhaps. I am working on something that might help break the Queen’s hold on her soldiers. We can try locking them up and do some tests. We are out of time. Cover the yard here. Good luck!<</speech>>
<<link "Start your first fight" "Start the fight">>
<<set $opensidemenu to true>>\
<<addToInv "metalpipe">>\
<<set $curbluntweapon to "metalpipe">>\
<<set $curbluntweaponminpoint = 1>>\
<<set $curbluntweaponmaxpoint = 3>>\
<<set $firstweapontraining to true>>\
<<set $room0 to $mine1>>\
<<set $bluntweaponlvl = 1>>\
<<bluntexp 1>>\
<<set $CurEnergy = 0>>\
<<set $dream1 to true>>\
<<set $fighting to true>>
<<set $pcattack_slot2 = true>>
<</link>><<if $hypnotraining == 1>>\
<img src="mats/hypno/6.jpg" width="40%">
<<speech "Aubrey">>Welcome back $fname. . Good to see you back again. How are you?<</speech>>
<<speech "player" "$fname">>I’m good Aubrey. How are you?<</speech>>
<<speech "Aubrey">>Fine fine. Are you ready to get started?<</speech>>
<<speech "player" "$fname">>Yeah, let’s do it. Just jump right in I guess, right?<</speech>>
<<speech "Aubrey">>That’s the spirit! Here is your dildo. You know the drill.<</speech>>
<<if $CurEnergy > 0>>\
<<link "Start the blowjob training" "Blowjob training">><<set $CurEnergy -= 1>><</link>>
<<else>>\
You are too tired for this training.
<</if>>\
[[Leave|Offices]]
\
\
\
\
\
<<elseif $hypnotraining == 2>>\
<img src="mats/hypno/5.jpg" width="60%">
Eventually, Aubrey comes back in with her device in hand. She places it on your head and you relax back as the images start to play.
[[Start the hypno training|Hypno training]]
\
\
\
\
\
<<elseif $hypnotraining == 3>>\
After what feels like only a couple minutes, the training ends as she removes the helmet from your head.
<img src="mats/hypno/7.jpg" width="60%">
<<speech "Aubrey">>How was it today? Any discomfort or headaches?<</speech>>
<<speech "player" "$fname">>No, nothing. I swear that I was only watching for like five minutes. How long was it today?<</speech>>
<<speech "Aubrey">>Great to hear. That means it is working to tweak that lovely grey matter you’ve got there between your ears. I’ll see you next time.<</speech>>
Walking out, you stretch out your back trying to limber it up after sitting still for so long.
<<link "Leave" "Offices">><<set $hypnotraining = 4>><<set $hypnopoint += 1>><<set $dailyhypno to true>><<set $dream3 to true>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 4>>\
As you make your way back to Aubrey’s office, you realize that you are feeling pretty good and are looking forward to seeing her.
<img src="mats/hypno/6.jpg" width="40%">
<<speech "player" "$fname">>Hi Aubrey, I’m ready for today’s session.<</speech>>
<<speech "Aubrey">>Great, let’s get you started. You know what to do. The dildo is on the shelf. I’ll start the video.<</speech>>
<<if $CurEnergy > 0>>\
<<link "Start the blowjob training" "Blowjob training">><<set $CurEnergy -= 1>><</link>>
<<else>>\
You are too tired for this training.
<</if>>\
[[Leave|Offices]]
\
\
\
\
\
<<elseif $hypnotraining == 5>>\
<img src="mats/hypno/5.jpg" width="60%">
Aubrey turns off the video and you almost sigh before remembering that you also enjoy what comes next. She settles the helmet on your head and asks you to focus on the video.
[[Start the hypno training|Hypno training]]
\
\
\
\
\
<<elseif $hypnotraining == 6>>\
Aubrey removes the helmet from your head as before.
<img src="mats/hypno/7.jpg" width="60%">
<<speech "player" "$fname">>Aubrey, did anything happen to me while I was in the mental training today?<</speech>>
<<speech "Aubrey">>What do you mean? Like what?<</speech>>
<<speech "player" "$fname">>Well, I uh… I thought I felt something touching my lips.<</speech>>
<<speech "Aubrey">>Oh, I thought something like this might happen. It is a side effect of the training. Between the physical and mental training, you are feeling phantom sensations. Pay it no mind.<</speech>>
As before, you are somewhat stiff as you leave but quickly recover with a little stretching.
<<link "Leave" "Offices">><<set $hypnotraining = 7>><<set $hypnopoint += 1>><<set $dailyhypno to true>><<set $dream4 to true>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 7>>\
You are excited to return to your training with Aubrey. You give her a big smile as you greet her.
<img src="mats/hypno/6.jpg" width="40%">
<<speech "player" "$fname">>Hey, Aubrey. It’s really nice to see you.<</speech>>
<<speech "Aubrey">>Hi $fname. Are you ready for today’s training?<</speech>>
<<speech "player" "$fname">>YYup, I sure am. Let’s rock and roll.<</speech>>
<<if $CurEnergy > 0>>\
<<link "Start the blowjob training" "Blowjob training">><<set $CurEnergy -= 1>><</link>>
<<else>>\
You are too tired for this training.
<</if>>\
[[Leave|Offices]]
\
\
\
\
\
<<elseif $hypnotraining == 8>>\
<img src="mats/hypno/5.jpg" width="60%">
When Aubrey returns for the mental training, the thoughts of sucking her dick pop back to the front of your mind. You quietly blush as she touches you getting the device setup on your head. You look forward to letting your thoughts drift away washing your embarrassment of Aubrey away with them.
[[Start the hypno training|Hypno training]]
\
\
\
\
\
<<elseif $hypnotraining == 9>>\
Once the helmet is removed, you look up at Aubrey with a puzzled expression.
<img src="mats/hypno/7.jpg" width="60%">
<<speech "player" "$fname">>Did I have a nose bleed during the training?<</speech>>
<<speech "Aubrey">>Oh, yes. Your nose. It started to bleed. I was going to help wipe it for you but you had licked it clean before I could do anything. It must be from the arid mountain air here. Our next visit should be your last training. You can, of course, come back to repeat the training anytime you like. You have done remarkably well. You should be proud of yourself. I’ll see you next time.<</speech>>
Walking out, your rub your nose and make a mental note to check if anyone has any nasal spray.
<<link "Leave" "Offices">><<set $hypnotraining = 10>><<set $hypnopoint += 1>><<set $dailyhypno to true>><<set $dream5 to true>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 10>>\
You have been looking forward to today’s session with Aubrey remembering it is your final day of training. You practically jog on your way to see her.
<img src="mats/hypno/6.jpg" width="40%">
<<speech "player" "$fname">>Hi Aubrey, I’m ready to go. So I graduate today?<</speech>>
<<speech "Aubrey">>We’ll see $fname. Grab your trusty dildo and we’ll get started with your practice to see how you are doing.<</speech>>
<<if $CurEnergy > 0>>\
<<link "Start the blowjob training" "Blowjob training">><<set $CurEnergy -= 1>><</link>>
<<else>>\
You are too tired for this training.
<</if>>\
[[Leave|Offices]]
\
\
\
\
\
<<elseif $hypnotraining == 11>>\
<<speech "Aubrey">>You are coming along well. I can see that the practice has paid off, wouldn’t you say?<</speech>>
<<speech "player" "$fname">>I think you are right. A couple of weeks ago, I would have never guessed I would be salivating over a rubber dong. And now look at me. I love it!<</speech>>
<img src="mats/hypno/5.jpg" width="60%">
<<speech "Aubrey">>Okay, now for your time in the machine. Lay back and be sure to focus on the mats.<</speech>>
[[Start the hypno training|Hypno training]]
\
\
\
\
\
<<elseif $hypnotraining == 12>>\
<<set $CurAR = ($CurAR = $MaxAR).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set _cumcount to random(10, 25)>>\
<<set $goodcumcount += _cumcount>>\
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>\
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>\
Her cock is pressing against the back of your mouth. Your eyes go wide as your hands fly up to grab her thighs.
<video src="mats/hypno/1.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aubrey">>Hush, don’t fight this. You are ready. Take my cock. Feel it’s warm flesh. Feel the soft skin as it moves across my hardness. Take in my musky scent. Take the whole moment in and savor the flavor of my precum. You have been practicing for this and this is your final assessment.<</speech>>
She reclines back on the couch holding your head close to her watching you intently as your training kicks in. You demonstrate some of your favorite techniques as you lick, suck and stroke her. She rewards you with appreciative humming and groans of pleasure.
<video src="mats/hypno/2.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aubrey">>Yes, that’s it $fname. I’m almost there. I want you to eat up my cum. Can you do that for me? Will you take your reward and demonstrate to your teacher just how much you love this?<</speech>>
She takes hold of her sexy cock and strokes it as you lean in close to watch her shoot. She makes cute little moaning sounds as she erupts over her stomach and continues to ooze out of the tip. Your hungry tongue slurps it up eagerly. You suck at the tip trying to pull as much out as possible. You swallow _cumcount ml of cum.
<video src="mats/hypno/3.mp4" style="width: 100%;" autoplay loop></video>
Once you are satisfied that you licked it all from her tummy, you look up at her with grateful eyes. You lean in and give her a grateful kiss on the lips. She, in turn, kisses you back tasting the remains of her cum on your lips. The two of you lay there together for a short time.
<video src="mats/hypno/4.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aubrey">>That was perfect. You acted just how I wanted to and you have become proficient at fellatio. The next time you see Chanel, be sure to let her know that I give you the stamp of approval for your oral skills.<</speech>>
As you leave, your heart is troubled to realize that you have cheated on Chanel. Or have you? You are so confused. Should you tell Chanel everything that happened? You are going to have to spend some time considering this before you see Chanel next.
<<link "Leave" "Offices">><<set $hypnotraining = 13>><<set $hypnopoint += 1>><<set $dailyhypno to true>><<set $blowjobskill += 1>><<set $subskill += 1>><<set $gblowjobcounter += 1>><<set $cumswallowcounter += 1>><<set $kisscounter += 1>><<set $aubreyrepo += 1>><<set $cumplayskill += 1>><<set $tongueskill += 1>><<set $dream6 to true>><</link>>
\
\
\
\
\
\
<<elseif $hypnotraining == 13>>\
<img src="mats/hypno/7.jpg" width="60%">
<<speech "Aubrey">>You have to talk with Chanel before we start the next training session.<</speech>>
[[Leave|Offices]]
\
\
\
\
\
<<elseif $hypnotraining == 14>>\
As you walk to Aubrey’s place, you take your time as you consider your feelings. One thing you are certain of is your love for Chanel. Your feelings for Aubrey are different. While you enjoyed your time sucking Aubrey, you don’t actually have feelings for her. You don’t want to hurt Chanel’s feelings by cheating on her but she told you that you should be having sex with other people. It is all so muddled in your brain. Is this what it is like for couples in an open relationship? As you enter, you see Aubrey sitting facing the door with a big grin on her face as she opens and closes her legs wantonly. You can see that she is already hard. You stop in your tracks looking at her wide-eyed. She giggles smiling at you as she stands.
<img src="mats/hypno/6.jpg" width="40%">
<<speech "Aubrey">>Hi $fname. I received a glowing report back on your visit with Chanel. I’m so proud of my ace student!<</speech>>
<<speech "player" "$fname">>Well, I guess I did alright. Truly, it was all thanks to you and all the help you gave me to get ready. You are the one that deserves the credit.<</speech>>
<<speech "Aubrey">>Well look at you being all humble. That is so cute! So… are you ready for the next round of training? It won’t be a cakewalk like your oral training. You are going to have to put your ass on the line. Literally.<</speech>>
Your eyes bulge and you gulp giving her a grimace. She just smiles in response.
<<speech "player" "$fname">>I… I’m not sure I AM ready. There is a big difference between sucking a cock and taking it up the poop chute. I mean, I know you are a brilliant psychologist but… I’m not so sure about this. Isn’t there something else we can learn first?<</speech>>
<<speech "Aubrey">>Jeez, so tense… Relax $fname. I’m going to take good care of you. We’ll take it slow. It isn’t just mental issues that we need to work on. Your anus has muscles that need training as well. We’ll work it open so gently that you will hardly notice. I’m so tempted to offer you a bet that you will love taking it up the ass before the week is through. But I won’t make that bet with you because I’m so confident that I would win it. We’ll start small and work our way up.<</speech>>
<<speech "player" "$fname">>Just how big are we talking…?<</speech>>
<<speech "Aubrey">>You’ll have to wait and see. It all depends on how well you respond to the training. With experience comes more elasticity. You don’t need to worry, I won’t push you past what you can safely handle. You are in good hands. Besides, Chanel told me that she fingered your bum and you seemed to like it. I think you will enjoy it more than you realize. We just need to get you past the novelty factor and you will see. For today’s training, it will be just you, your fingers, your asshole, and lots and lots of lube. That doesn’t sound too bad, right? You can take it slow and with enough lube, you will hardly even notice your fingers slipping in. So slip out of your clothes and make yourself comfortable on the couch. The lube is right there on the table next to you. Just like before, watch the video and try your best to imitate the actions. Take it slow. There is no need to rush it. We want to make sure you don’t hurt yourself. So don’t go fisting yourself, alright? Okay, I’ll leave you to it. Just have fun discovering your body and what feels good to you.<</speech>>
<<if $CurEnergy > 0>>\
<<link "Start the anal training" "Anal training">><<removeplug>><<set $CurEnergy -= 1>><</link>>
<<else>>\
You are too tired for this training.
<</if>>\
[[Leave|Offices]]
\
\
\
\
\
<<elseif $hypnotraining == 15>>\
<img src="mats/hypno/5.jpg" width="60%">
<<speech "Aubrey">>I’m not an expert on this… Oh, wait, yes I am. It seems like you were enjoying yourself there. Still feeling trepidation? Not so much? That is great news! That will make the mental training all that much easier. Here are the goggles and I’ll get your helmet situated.<</speech>>
[[Start the hypno training|Hypno training]]
\
\
\
\
\
<<elseif $hypnotraining == 16>>\
She looks down at your rock hard cock dripping precum onto your belly which has a small pool collected there. She smiles at you and cocks her head.
<img src="mats/hypno/7.jpg" width="60%">
<<speech "Aubrey">>Would you like some help with that?<</speech>>
<<link "Yes" "Aubrey Office">><<set $hypnotraining = 17>><</link>> or <<link "No" "Aubrey Office">><<set $hypnotraining = 18>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 17>>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
You blush slightly at her offer and after only a moment's hesitation to consider, nod your head yes. She sinks to her knees with her hands pressing your knees gently apart. With one hand, she reaches up and bends your cock back down and she leans in to slurp up the puddle of precum from your stomach. With an ‘mmm’ of appreciation, she swallows it down. She licks up the shaft and wiggles the tip of her tongue into your pee slit trying to get at all the remaining precum. She pumps the shaft as she licks around the head and then plunges her mouth down over it. Your head tilts back in ecstasy and your eyes close. You can tell that you are not going to last long.
<video src="mats/hypno/5.mp4" style="width: 100%;" autoplay loop></video>
You feel a powerful suction on your cock as her hands stroke you faster. You clench your eyes closed so hard that you start to see stars. A groan starts deep in the back of your throat as you feel you are about to burst. You grab onto the couch cushions and your knuckles turn white as you thrust your hips up in the air. You feel a warm wet glob hit your cheek amazed with the power of your orgasm to have shot so far. You cum $cum ml. You clench your ass trying to make the feeling last as long as possible. You blink in surprise to realize that your ass is full. You look down at Aubrey who has a Cheshire Cat grin on her face.
<video src="mats/hypno/6.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aubrey">>You seemed to like that! Pushing your plug back in made you go off like a rocket. Is that cum on your face? Yeah, I think you are going to make a great little bottom boy… You should just keep that in all the time.<</speech>>
You take a bit to catch your breathe and shake your head trying to clear it. You take the hand towel offered by Aubrey and wipe the cum from your face and chest before you sit up on the couch.
<<speech "player" "$fname">>That was… incredible. I can’t think of another word to describe it. So you put the plug in my ass just before I came? Wow… Uhm, thank you for that. Next time I’ll do better at reciprocating.<</speech>>
<<speech "Aubrey">>I’ll remember that $fname. Our time is up for the day. I’ll see you next time.<</speech>>
You walk out feeling like a millionaire. You can’t remember the last time you felt so good. You are a bit ashamed to admit that to yourself wishing that it had been Chanel that had done that for you. This whole anal thing seems to have a bad wrap. Why aren’t more guys into this? Is it just all the bad publicity having been labeled as ‘gay’ causing homophobic shame? You ponder on this realizing that your ass is going to get a lot more action going forward and you are not sorry one bit about that.
<<link "Leave" "Offices">><<set $hypnotraining = 19>><<set $dailyhypno to true>><<set $hypnopoint += 1>><<set $rblowjobcounter += 1>><<set $domskill += 1>><<set $aubreyrepo += 1>><<set $cumcounter += 1>><<set $dream8 to true>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 18>>\
You blush furiously realizing what she is offering. You think of Chanel and not wanting to risk offending her by cheating with Aubrey, shake your head no.
<<speech "Aubrey">>Oh, pitty. You don’t know what you are missing. As you wish. You can clean yourself up and see yourself out.<</speech>>
As you walk out, you wonder if you just made a mistake passing her offer up.
<<link "Leave" "Offices">><<set $hypnotraining = 19>><<set $hypnopoint += 1>><<set $dailyhypno to true>><<set $dream9 to true>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 19>>\
You are very excited for day two of your anal training with Aubrey. You can’t wait to find out what she has in store for you. As you walk into the room, the expression on her face is like a bucket of cold water over your head.
<img src="mats/hypno/7.jpg" width="60%">
<<speech "player" "$fname">>Hello? What’s wrong Aubrey? Did I do something wrong?<</speech>>
<<speech "Aubrey">>Pull down your pants and bend over. NOW!<</speech>>
You feel your heart up in your throat as you quickly follow her instructions.
<<if $curass == "none">>\
<img src="mats/hypno/8.jpg" width="80%">
<<speech "Aubrey">>Just what the fuck do you think we are doing here? You little bitch! Where the hell is your plug? Do you think we are just playing fun games here? This is serious shit! Lives hang in the balance. You need to spend some god damn time letting that sink in. Get the hell out of here and don’t come back until tomorrow. And you sure as hell better be wearing your plug, you bastard!<</speech>>
You practically run from the room still pulling up your pants. You have never seen someone so livid with you before. Once your pants are the rest of the way back on, you slow to a walk and sulk your way out of the building.
<<link "Leave" "Offices">><<set $dailyhypno to true>><</link>>
<<else>>\
<img src="mats/hypno/9.jpg" width="60%">
She gives your ass a playful slap which makes you jump unexpectedly. She gives the plug in your ass a little wiggle and then steps back.
<<speech "Aubrey">>I’m so glad to see that you are taking our training seriously! I had a hunch that you might be treating our time together too lightly. I’m so glad to be proven wrong. Chanel picked out a nice plug for you. It looks great in your ass. She has excellent tastes.<</speech>>
You stand back up and remove your clothing as you begin to make yourself more comfortable. As you do, Aubrey’s words sink in making you wonder.
<<speech "player" "$fname">>What do you mean that she has excellent tastes? Why do I get the feeling that you aren't just talking about my butt plug?<</speech>>
<<speech "Aubrey">>I… well, I just like your butt plug. Why are you suddenly so inquisitive? No more questions. Remove your plug for the duration of our training but don’t forget to put it back in afterward. I don’t want to have to remind you like I’m your mom or something. For today’s training, I brought this new toy. As you can see, it is longer than your finger but still pretty slim so it penetrates easily. You should have no trouble practicing with this in lieu of your fingers today.<</speech>>
<img src="mats/hypno/10.jpg" width="40%">
She hands you the dildo and you take a couple of pumps of lube from the bottle next to the couch as the video begins to play.
<<if $CurEnergy > 0>>\
<<link "Start the anal training" "Anal training">><<set $CurEnergy -= 1>><<removeplug>><</link>>
<<else>>\
You are too tired for this training.
<</if>>\
[[Leave|Offices]]
<</if>>\
\
\
\
\
\
<<elseif $hypnotraining == 20>>\
<img src="mats/hypno/5.jpg" width="60%">
She hands you the device and you are now able to get it situated on your head pretty easily.
[[Start the hypno training|Hypno training]]
\
\
\
\
\
<<elseif $hypnotraining == 21>>\
She sets the device on the table and you look at her and down at your raging erection and back at her again. She catches your look and gives you a frown.
<img src="mats/hypno/11.jpg" width="40%">
<<speech "Aubrey">>What? Do you think I want to suck you off after each training now? I think perhaps it’s time you show me some appreciation. How about it, do you want some of this?<</speech>>
She lewdly lifts her skirt and grabs at her bulge through her panties and gives it a wobble. You look down at her panties and back up to her face and back down to her panties again.
<<link "Suck her" "Aubrey Office">><<set $hypnotraining = 22>><<set $dream10 to true>><</link>> or <<link "Refuse" "Aubrey Office">><<set $hypnotraining = 23>><<set $dream10 to true>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 22>>\
<<set $CurAR = ($CurAR = $MaxAR).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set _cumcount to random(10, 25)>>\
<<set $goodcumcount += _cumcount>>\
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>\
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>\
<<speech "player" "$fname">>I did say that I would reciprocate last time, didn’t I?<</speech>>
You drop to your knees in front of Aubrey running your hands up her legs and under her skirt. You lean in close taking in her musky aroma and feeling the warmth radiating from the bulge. You hook your fingers through the waistband and slowly tug down her panties watching as the bulge reveals her gorgeous dick. You lick your lips once and then dive right in. All your dildo practice is still fresh in your mind and you remember her flavor. You let your instincts kick in and your mouth and hands go into autopilot. Your eyes dart up to look at Aubrey as she moans and her hands mash her breasts together. Her hips start to undulate making her skirt swish around her and forcing her cock deeper into your mouth. You feel her fingers twine into your hair grasping you more firmly as her pleasure grows. You sense she is getting close as her breathing changes to short staccato breaths.
<video src="mats/hypno/7.mp4" style="width: 100%;" autoplay loop></video>
She takes a short step back pulling her from your mouth and she begins to rapidly stroke herself above your surprised face. Before you have a chance to react, her load is shooting into your hair and face. You blink in surprise and your hands go to feel the sticky globs of cum covering your forehead and cheeks.
<video src="mats/hypno/8.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aubrey">>That was very nice $fname. I thoroughly enjoyed that. Did you have fun?<</speech>>
You scoop the cum from your face and look at it on your fingers and bring it up to your lips to taste it. You swallow _cumcount ml from her fresh good cum.
<video src="mats/hypno/9.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aubrey">>Oh what a good little slut! Very nice. Eat my cum. You are getting into the spirit of this! Here’s a towel to help clean yourself up.<</speech>>
You gratefully take the towel and wipe out what you can of the cum in your hair. You chuckle to yourself as you remember that scene from the movie “There’s Something About Mary” with the hair gel. You have a big smile on your face as you wave goodbye to Aubrey and walk out.
<<link "Leave" "Offices">><<set $dailyhypno to true>><<set $hypnotraining = 24>><<set $hypnopoint += 1>><<set $gblowjobcounter += 1>><<set $cumswallowcounter += 1>><<set $aubreyrepo += 1>><<set $blowjobskill += 1>><<set $subskill += 1>><<set $cumplayskill += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 23>>\
<<speech "player" "$fname">>I... I think I’ll pass today. Thank you for the offer though. Perhaps next time? And I’m sorry. I didn’t mean to imply that you would suck me every time. I just.. well... I don’t know what I was thinking. I should go.<</speech>>
You quickly dress and wave to her. You sigh to yourself on your way out shaking your head not very sure what you were thinking.
<<link "Leave" "Offices">><<set $dailyhypno to true>><<set $hypnotraining = 24>><<set $hypnopoint += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 24>>\
On your way back to see Aubrey, you have a big grin on your face, but your smile quickly evaporates as Aubrey is once more staring daggers at you as you enter.
<img src="mats/hypno/7.jpg" width="60%">
<<speech "player" "$fname">>Now what? Did I do something?<</speech>>
Aubrey marches up to you, arms akimbo. She stops right in front of you and a hand shoots out to grab your ass. Her fingers dig into the crack and a finger presses up towards you hole.
<<speech "Aubrey">>Buttplug check mother fucker.<</speech>>
<<if $curass == "none">>\
<img src="mats/hypno/8.jpg" width="60%">
<<speech "player" "$fname">>Oh, I… I must have forgotten to wear it this morning. I’m so sorry. I…<</speech>>
<<speech "Aubrey">>Can it, shit for brains. Out!<</speech>>
She sternly points towards the door and doesn’t say another word as you do the walk of shame out of the room. You bonk the side of your head trying to knock some sense back in as you walk the hallway out.
<<link "Leave" "Offices">><<set $dailyhypno to true>><</link>>
<<else>>\
<img src="mats/hypno/9.jpg" width="60%">
Aubrey grins as she pushes the plug in deeper through your clothes.
<<speech "player" "$fname">>Of course I remembered! I’m getting used to it and I like the full feeling that it gives me when it is in.<</speech>>
<<speech "Aubrey">>That’s my boy! Good for you. For today’s training, get yourself comfortable on the couch. Today, I’m bringing back your old friend Mr. Dildo from your blowjob training last week. It is time for him to get acquainted with your other orifice.<</speech>>
As you get yourself settled on the couch, Aubrey turns on the video and leaves you to it.
<<if $CurEnergy > 0>>\
<<link "Start the anal training" "Anal training">><<set $CurEnergy -= 1>><<removeplug>><</link>>
<<else>>\
You are too tired for this training.
<</if>>\
[[Leave|Offices]]
<</if>>\
\
\
\
\
\
<<elseif $hypnotraining == 25>>\
Much sooner than you would have preferred, Aubrey is back with the helmet and goggles.
<img src="mats/hypno/5.jpg" width="60%">
<<speech "Aubrey">>Hey $fname, I have a suggestion that might accelerate your mental training. Why don’t you do today’s training perched on your hands and knees like you are about to take it doggie style? This should help your brain connect with your body more effectively during the hypnosis session. What do you think?<</speech>>
<<speech "player" "$fname">>Well, I guess. Sure. I don’t see anything wrong with that.<</speech>>
You get the device situated and Aubrey helps you assume the position. You arch your back up and down getting limbered up not realizing the reaction the movement is having on Aubrey. She stares lecherously at your ass as it juts out when you arch your back down. Eventually, your movements cease as the hypno video takes you in.
[[Start the hypno training|Hypno training]]
\
\
\
\
\
<<elseif $hypnotraining == 26>>\
Soon, Aubrey removes the device and your eyes take a moment to adjust back to reality again. You look down at the couch under you and all around. You don’t notice any cum anywhere.
<img src="mats/hypno/7.jpg" width="60%">
<<speech "player" "$fname">>Uhm, Aubrey, did you notice anything odd about me during today’s mental training?<</speech>>
<<speech "Aubrey">>Not that I am aware. I to be fair, I wasn’t paying you much attention as I was on my computer.<</speech>>
<<speech "player" "$fname">>Wow, uhm… okay. I’m feeling especially drained today. I should go. See you next time Aubrey.<</speech>>
<<speech "Aubrey">>Okay, take care dear. See you then.<</speech>>
<<link "Leave" "Offices">><<set $dailyhypno to true>><<set $hypnotraining = 27>><<set $hypnopoint += 1>><<set $dream11 to true>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 27>>\
On your way back to Aubrey, you have a better idea what to expect. As you enter, you quickly turn and spin around ‘mooning’ Aubrey.
<<if $curass == "none">>\
<img src="mats/hypno/8.jpg" width="60%">
As you spread your cheeks, you have the sudden realization that you are an ass. You completely spaced it that you aren’t wearing the plug today! You quickly pull your pants back up and walk right back out without saying a word blushing furiously with shame.
<<link "Leave" "Offices">><<set $dailyhypno to true>><</link>>
<<else>>\
<img src="mats/hypno/9.jpg" width="60%">
You hear Aubrey walk up behind you and give your ass a playful spank and then she gives your plug a small twist as she giggles softly.
<video src="mats/hypno/10.mp4" autoplay loop></video>
<<speech "Aubrey">>I truly do like this plug. It suits you well. For today’s training, we are going to try a new position. I want you to bend over this desk and take your dildo from yesterday in that position. Got it?<</speech>>
It takes you a moment to figure out how to position yourself but you eventually figure it out and settle in to play as you watch the video.
<<if $CurEnergy > 0>>\
<<link "Start the anal training" "Anal training">><<set $CurEnergy -= 1>><<removeplug>><</link>>
<<else>>\
You are too tired for this training.
<</if>>\
[[Leave|Offices]]
<</if>>\
\
\
\
\
\
<<elseif $hypnotraining == 28>>\
You stand back up as you see Aubrey returning with the device. You stretch out your back from being bent over for so long.
<img src="mats/hypno/5.jpg" width="60%">
<<speech "Aubrey">>Don’t move $fname. I want you to stay in that position during today’s mental training. I am going to continue to use your dildo on you to enhance the training further.<</speech>>
Before you have a chance to say anything, the helmet is back on your head and the goggles are being lowered into place. Soon thereafter, the video starts, and you are sucked into oblivion.
[[Start the hypno training|Hypno training]]
\
\
\
\
\
<<elseif $hypnotraining == 29>>\
She removes the helmet and you give her a bewildered look. You feel something leaking from your ass and as you wipe it with your fingers, you bring it up to look more closely.
<video src="mats/hypno/11.mp4" autoplay loop></video>
<<speech "player" "$fname">>What the hell Aubrey?! Is this what I think it is?<</speech>>
<<speech "Aubrey">>Oh, that is just the lubricant for the dildo. It gets frothy with the motion.<</speech>>
<<speech "player" "$fname">>I don’t believe you. The lube I was using was clear and didn’t froth like this.<</speech>>
<<speech "Aubrey">>I used a different lube that was more convenient.<</speech>>
As you clean and dress, you look around and fail to see any other containers that might contain lube. As you leave, you give a lackluster wave to Aubrey. As you walk down the hall, you think back to the other suspicious things that have happened. What should you do about it? Should you confront her? You ponder on this for the rest of the day.
<<link "Leave" "Offices">><<set $dailyhypno to true>><<set $hypnotraining = 30>><<set $hypnopoint += 1>><<set $dream12 to true>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 30>>\
After much contemplation, you have decided that while you are not so happy about being tricked, the result has been pleasurable. If you are completely honest with yourself, you sort of like being taken advantage of. You would never admit that to anyone though. The fact is that you actually enjoy taking cock with your mouth and ass. And today is the last day of your anal training. You are not certain but if it is like your blowjob training, you are expecting to have a practical exam to see how well you picked up your lessons. Perhaps Aubrey will take your ass today without ‘slipping you a mickey’ first. You enter the room and bend over showing your ass as you look over your shoulder coyly.
<<if $curass == "none">>\
<img src="mats/hypno/8.jpg" width="60%">
Wait, you aren’t wearing the plug? What were you thinking? You are having a blonde moment. How embarrassing! Aubrey gives you a hard slap on the ass leaving a red handprint and points to the door. You skulk from the room.
<<link "Leave" "Outpost">><<set $dailyhypno to true>><</link>>
<<else>>\
<img src="mats/hypno/9.jpg" width="60%">
Aubrey gives you an eye twinkling smile and points to the couch and hands you Mr. Dildo. She starts the video playing and you reach for the nearly empty bottle of lube to take a few pumps.
<<if $CurEnergy > 0>>\
<<link "Start the anal training" "Anal training">><<set $CurEnergy -= 1>><<removeplug>><</link>>
<<else>>\
You are too tired for this training.
<</if>>\
[[Leave|Offices]]
<</if>>\
\
\
\
\
\
<<elseif $hypnotraining == 31>>\
<img src="mats/hypno/5.jpg" width="60%">
As Aubrey hands you the device, she smirks looking down at your turgid cock.
<<speech "Aubrey">>Keep the dildo in your ass for the hypno. It will help keep you warm until we start your practical exam after the mental training.<</speech>>
Does that mean she is actually going to fuck you this time? You are excited by the thought of taking her beautiful dick in your ass for real when you can see it and focus on it. You can’t believe you are thinking about this. You actually want to feel a real dick in your ass. Is this all because of her training or is this part of your personality that you didn’t know was there? In the end, it doesn’t really matter. It makes you feel good and you want it. Does it matter why?
[[Start the hypno training|Hypno training]]
\
\
\
\
\
<<elseif $hypnotraining == 32>>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set _cumcount to random(10, 25)>>\
<<set $goodcumcount += _cumcount>>\
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>\
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>\
<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
As Aubrey takes the device, you blink as you realize that she is practically naked wearing only her thigh-high stalkings. You have not seen so much of her skin before.
<img src="mats/hypno/12.jpg" width="70%">
She rests a hand on her hip as she cocks it to the side striking a pose as she sees you taking her in. She is gorgeous! For the first time, you see the whole tattoo on her arm. The image of a green-haired girl crying smearing her mascara down her cheek gives you pause. Is this an outward expression of her inner sadness? You don’t have time to contemplate long as she speaks interrupting your thoughts.
<<speech "Aubrey">>See anything you like there fuck wad? Take a picture, it will last longer… Alright $fname, time to start your practical exam. Start by making my cock wet. You won’t always have a big bottle of lube handy and you will need to know how to take it with just what you have with you. Yes, good. You sure know how to use that mouth of yours!<</speech>>
Your mouth works any saliva you can pull up and spreads it over her cock. You are excited about taking it in your ass but you don’t want to rush getting it plenty wet.
<video src="mats/hypno/12.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aubrey">>I think that will do. I can see that you enjoy sucking me but it is time for the main event. Turn around and show me that cute ass of yours again. Remember all the training from this week and remember to have some fun while you are at it!<</speech>>
You spin around and try your best to look seductive while presenting her your hole. She doesn’t waste time and presses her dick against you. She uses slow but consistent pressure to work her way inside. Once it pops in, she works in and out with a slow sawing motion going deeper with each stroke. Ther is some pain but it quickly passes and you just feel the wonderful sensations that you have grown to love using the dildos in your ass. She takes her time with you. She uses gentle almost tender strokes. She has your reposition yourself a couple of times as she allows you to experience the different sensations they each provide.
<video src="mats/hypno/13.mp4" style="width: 100%;" autoplay loop></video>
You can feel her thrusts speed up and her hands grip your shoulders tightly as you are bent over the couch. She shudders and pulls out of you and you groan softly with disappointment feeling so empty. She strokes her dick and you feel her hot cum splash across your back.
<video src="mats/hypno/14.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aubrey">>Your ass is still remarkably tight. I just couldn’t hold back any longer. You must be pretty close too. Do you want to cum for me? Will you be a good boy for me and cum on my feet? It can be a lovely tribute from my cute student to your attentive teacher. That’s it, stroke it for me.<</speech>>
As she sits on the armrest of the couch, her heels rest on your thighs. You are so close, it doesn’t take much. Just a few strokes and you feel your balls tighten and you spray across her feet.
<video src="mats/hypno/15.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aubrey">>That was very nice. You were indeed to close, weren’t you? Now, clean it up for me! I want you to eat all your cum.<</speech>>
She takes off her heel and helps feed your big white globs of seed.
<video src="mats/hypno/16.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aubrey">>Nicely done. You have come a long way $fname. I’m feeling a bit proud of myself for how well you’ve done. You passed the exam with flying cum, I mean jizz, I mean colors.<</speech>>
She wraps a hand behind your neck and pulls you closer and plants a gentle kiss on your cum covered lips. She helps you finish cleaning and dress. Your body consumed $cumcount ml of her cum.
<<speech "Aubrey">>Good luck with Chanel next time you see her. I think you are ready for her now. All of her.<</speech>>
She gives you a playful wink and pinches your ass gently as you walk out. She has indeed been a great teacher. You feel very fortunate to know her.
<<link "Leave" "Offices">><<set $dailyhypno to true>><<set $hypnotraining = 33>><<set $hypnopoint += 1>><<set $analskill += 1>><<set $gblowjobcounter += 1>><<set $cumswallowcounter += 1>><<set $aubreyrepo += 1>><<set $cumcounter += 1>><<set $ranalcounter += 1>><<set $analsize += 1>><<set $subskill += 1>><<set $cumplayskill += 1>><<set $analskill += 1>><<set $tongueskill += 1>><<set $blowjobskill += 1>><<set $kisscounter += 1>><<set $dream13 to true>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 33>>\
<img src="mats/hypno/7.jpg" width="60%">
<<speech "Aubrey">>You have to talk with Chanel before we start the next training session.<</speech>>
[[Leave|Offices]]
\
\
\
\
\
<<elseif $hypnotraining == 34>>\
There is no new training but you can repeat the training to continue increasing your skills or hypno points.
<<if $CurEnergy > 0>>\
<<link "Random blowjob training" "Blowjob training">><<set $CurEnergy -= 1>><</link>>
<<link "Random anal training" "Anal training">><<set $CurEnergy -= 1>><<removeplug>><</link>>
<<link "Random hypno training" "Hypno training">><<set $CurEnergy -= 1>><<set $hypnopoint += 1>><</link>>
<<else>>\
You are too tired for this training.
<</if>>\
[[Leave|Offices]]
<</if>>\<<if $hypnotraining == 2>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
The images start flashing and you feel drawn into them as before.
<video src="mats/hypno/vr/2.mp4" style="width: 100%;" controls autoplay loop></video>
<<link "Finish the training" "Aubrey Office">><<set $hypnotraining += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 5>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
The images start flashing and you feel drawn into them as before.
<video src="mats/hypno/vr/3.mp4" style="width: 100%;" controls autoplay loop></video>
Unlike before, you notice a warm sensation on your lips. It is hard to pay attention to the sensation as the video has you so captivated. You don’t pay it much heed.
<<link "Finish the training" "Aubrey Office">><<set $hypnotraining += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 8>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
The images begin flashing and your mind goes blank.
<video src="mats/hypno/vr/4.mp4" style="width: 100%;" controls autoplay loop></video>
Somewhere in a distant part of your brain, you notice the phantom sensation on your lips. As before, it is warm but this time it is also wet. You lick your lips unconsciously and note that it is also a bit salty. Huh, perhaps you have a bloody nose? Your thoughts drift back away and are swallowed into the images.
<<link "Finish the training" "Aubrey Office">><<set $hypnotraining += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 11>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
You drift off into your blissful state of mental numbness.
<video src="mats/hypno/vr/5.mp4" style="width: 100%;" controls autoplay loop></video>
Once more, the phantom sensations tickle at the back of your head as you feel a warm sensation at your mouth. You don’t pay it any mind as continue to concentrate on the pictures. The sensation grows and becomes more insistent as you feel it moving further into your mouth. You continue to push the sensations away not wanting it to distract you. With a blinding flash of light, the images suddenly stop and you take a moment to reorient yourself as <<link "you look up" "Aubrey Office">><<set $hypnotraining += 1>><</link>> seeing a naked Aubrey above you.
\
\
\
\
\
<<elseif $hypnotraining == 15>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
As the device begins, like before, you focus on the videos.
<video src="mats/hypno/vr/6.mp4" style="width: 100%;" controls autoplay loop></video>
Time flies by without your noticing and before long, Aubrey is helping you remove the device again.
<<link "Finish the training" "Aubrey Office">><<set $hypnotraining += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 20>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
You drop down into the training and let it envelop you in its comfortable embrace.
<video src="mats/hypno/vr/7.mp4" style="width: 100%;" controls autoplay loop></video>
The time flies by and soon, you feel Aubrey bringing you back out.
<<link "Finish the training" "Aubrey Office">><<set $hypnotraining += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 25>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<video src="mats/hypno/vr/8.mp4" style="width: 100%;" controls autoplay loop></video>
During the session, that phantom sensation is tickling against your ass. You don’t have the mental cycles to process it but the sensation seems to be following the themes of your hypnosis videos. It feels a lot like when Chanel used her finger on you last time. Oh god, the feeling is growing stronger. Your special spot is really feeling pretty intense all of a sudden. It feels like you might cum! Your brain feels like it is wrapped in cotton candy. It is really hard to focus on anything for long as the images flash through it. Good god, did you just cum, or was that the video? You feel too good to bother with doing anything and you just abide in your current state of bliss.
<<link "Finish the training" "Aubrey Office">><<set $hypnotraining += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 28>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<video src="mats/hypno/vr/9.mp4" style="width: 100%;" controls autoplay loop></video>
The feeling in your ass seems different somehow. You struggle to focus on the sensation like trying to swim upstream against a river. It seems however that the dildo is warmer than it was before. Is it larger too? Perhaps it is just this position that makes it seem bigger. Your thoughts drift away again for a time. The feeling inside starts to feel warmer. Is it your prostate feeling good? It seems a bit sudden though. You jolt a little as you feel the warmth being replaced by a cooler sensation. You have a sudden realization that Aubrey is not being straight with you.
<<link "Finish the training" "Aubrey Office">><<set $hypnotraining += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 31>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<video src="mats/hypno/vr/10.mp4" style="width: 100%;" controls autoplay loop></video>
The device whisks you away to neverland and you are back before you hardly realize that you started.
<<link "Finish the training" "Aubrey Office">><<set $hypnotraining += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 34>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<nobr>>
<<switch random(9)>>
<<case 1>>
<video src="mats/hypno/vr/1.mp4" style="width: 100%;" controls autoplay loop></video>
<<case 2>>
<video src="mats/hypno/vr/2.mp4" style="width: 100%;" controls autoplay loop></video>
<<case 3>>
<video src="mats/hypno/vr/3.mp4" style="width: 100%;" controls autoplay loop></video>
<<case 4>>
<video src="mats/hypno/vr/4.mp4" style="width: 100%;" controls autoplay loop></video>
<<case 5>>
<video src="mats/hypno/vr/5.mp4" style="width: 100%;" controls autoplay loop></video>
<<case 6>>
<video src="mats/hypno/vr/6.mp4" style="width: 100%;" controls autoplay loop></video>
<<case 7>>
<video src="mats/hypno/vr/7.mp4" style="width: 100%;" controls autoplay loop></video>
<<case 8>>
<video src="mats/hypno/vr/8.mp4" style="width: 100%;" controls autoplay loop></video>
<<case 9>>
<video src="mats/hypno/vr/9.mp4" style="width: 100%;" controls autoplay loop></video>
<<default>>
<video src="mats/hypno/vr/10.mp4" style="width: 100%;" controls autoplay loop></video>
<</switch>>
<</nobr>>
[[Finish the training|Offices]]
<</if>>\<<if $hypnotraining == 1>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
She turns on the movies and walks out of the room. You spend the next hour watching the training as before trying to imitate the actions. You are starting to feel more confident.
<video src="mats/hypno/blowjob/2.mp4" style="width: 100%;" controls autoplay loop></video>
<<link "Finish the training" "Aubrey Office">><<set $hypnotraining += 1>><<set $blowjobskill += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 4>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
You are truly starting to enjoy the practice with the dildo and more than once, you wish that it was a real dick that you could practice with.
<video src="mats/hypno/blowjob/3.mp4" style="width: 100%;" controls autoplay loop></video>
<<link "Finish the training" "Aubrey Office">><<set $hypnotraining += 1>><<set $blowjobskill += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 7>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
You grab the now very familiar dildo and plop down in front of the screen for your practice. You imagine in your head that the dicks you are sucking belong to Chanel. Without warning, you also think of Aubrey and sucking her dick as well. Feeling guilty about Aubrey, you force your thoughts back to Chanel.
<video src="mats/hypno/blowjob/4.mp4" style="width: 100%;" controls autoplay loop></video>
<<link "Finish the training" "Aubrey Office">><<set $hypnotraining += 1>><<set $blowjobskill += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 10>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
You snatch the dildo from its shelf and have it in your mouth even before the videos start to play. Your cock is straining in your pants and you reach down to squeeze it through the material every now and then during the practice.
<video src="mats/hypno/blowjob/5.mp4" style="width: 100%;" controls autoplay loop></video>
<<link "Finish the training" "Aubrey Office">><<set $hypnotraining += 1>><<set $blowjobskill += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 34>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<nobr>>
<<switch random(4)>>
<<case 1>>
<video src="mats/hypno/blowjob/1.mp4" style="width: 100%;" controls autoplay loop></video>
<<case 2>>
<video src="mats/hypno/blowjob/2.mp4" style="width: 100%;" controls autoplay loop></video>
<<case 3>>
<video src="mats/hypno/blowjob/3.mp4" style="width: 100%;" controls autoplay loop></video>
<<case 4>>
<video src="mats/hypno/blowjob/4.mp4" style="width: 100%;" controls autoplay loop></video>
<<default>>
<video src="mats/hypno/blowjob/5.mp4" style="width: 100%;" controls autoplay loop></video>
<</switch>>
<</nobr>>
<<link "Finish the training" "Offices">><<set $blowjobskill += 1>><</link>>
<</if>>\<div align='center' style='font-size: 200%;'>Offices</div>\
<<if $officeslvl == $officesmaxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $officeslvl</div>
<</if>>\
<img src="mats/hypno/1.jpg" width="20%">
This is the office. As you continue to improve it, the trainings offered here are more effective. The blowjob training increases your blowjob skill and the anal training increases your anal skill. The hypno training gives you hypno points. Once you reach the limit, you will earn one resistance point which will help you against bimbo teasing attacks and increase your maximum arousal limit.
Level: $officeslvl/$officesmaxlvl
<<if $officeslvl < $officesmaxlvl and $scrap >= Math.round(100 * $officeslvl)>>\
<<link "Upgrade" "Offices">>
<<set $scrap -= Math.round(100 * $officeslvl)>>
<<set $totscrapspent += Math.round(100 * $officeslvl)>>
<<set $officeslvl += 1>>
<</link>> - Cost: <span style="color:brown"><<print Math.round(100 * $officeslvl)>> Scrap</span>
<<elseif $officeslvl === $officesmaxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> - Cost: <span style="color:brown"><<print Math.round(100 * $officeslvl)>> Scrap</span>
<</if>>\
<<set $hypnopoint_nextlvl to Math.round($pres * $pres / 5)>>\
<<repeat 0.00001s>>\
<<if $hypnopoint >= $hypnopoint_nextlvl>>\
<<set $pres += 1>>\
<<set $MaxAR = $pres * 5>>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set $hypnopoint = 0>>\
<<set $hypnopoint_nextlvl to Math.round($pres * $pres / 5)>>\
<b>You gained one resistance point!</b>
<</if>>\
<<stop>>\
<</repeat>>
Your hypno points: $hypnopoint/$hypnopoint_nextlvl
<<if $chanelfirstmeet is false>>\
You have to speak with Chanel before you continue your training.
<<elseif $dream2 is true>>\
You have to come back tomorrow.
<<elseif $dream7 is true>>\
You have to come back tomorrow.
<<else>>\
<<if $dailyhypno is false>>\
[[Aubrey's Office|Aubrey Office]]
<<else>>\
You already trained today.
<</if>>\
<</if>>\
[[Leave|Outpost]]<<if $hypnotraining == 14>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
You sit back on the couch and just watch the video for a time. As you start to get aroused, you slowly stroke yourself. You pull Chanel’s butt plug slowly from your ass and set it on the table next to the lube. Finally, you work up the nerve to pump a squirt of lube onto your fingers and gingerly approach your backdoor. The lube feels cool on your skin as you smear it around. You start off doing slow circles around the outside of the hole. You have to admit that it feels pretty good.
<video src="mats/hypno/anal/1.mp4" style="width: 100%;" controls autoplay loop></video>
You eventually work up the courage to try pressing your finger inside. You bite your lower lip as you concentrate on going slow. You don’t know what kind of lube you are using but it is pretty impressive. Your finger slips inside with practically no hesitation. You just let your finger sit there buried up to the second knuckle as you relax letting your eyes unfocus from the screen. There has been no pain. Wasn’t anal supposed to hurt? It actually feels kind of nice. You begin to explore the sensations of moving your finger in and out a bit and twisting it around. You wiggle your finger a bit and find that it is starting to feel really good. You close your eyes focusing on your ass and your finger. For a time, that is all that exists; your finger, your ass, and the enjoyment. What would it be like to add another finger? You slowly pull out your index finger and put it back in with the middle finger along with it. That seems to be even better somehow. Your movements become more forceful as you drive your fingers in deeper and harder. Deep inside you feel something amazing happening. You can’t really describe it other than a warmth radiating pleasure. Is this your prostate? You have heard that men have a spot like the female g-spot sometimes referred to as the p-spot that is supposed to feel really good. Whatever it is, you like it and you focus more on making that feeling grow. You keep massaging it and it feels amazing. You are startled from your reverie by a gentle nudge on your shoulder as Aubrey tells you that it is time to start your mental training. With an inward groan of disappointment, you <<link "pull your fingers from your ass and wipe them" "Aubrey Office">><<set $hypnotraining += 1>><<set $analskill += 1>><<set $analsize += 1>><</link>> on a towel provided by Aubrey.
\
\
\
\
\
<<elseif $hypnotraining == 19>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
As you watch the screen, you slide the dildo up and down over your perineum smearing the lube into your skin. You tease it over your tight rosebud and prod at it as you feel your rectum relax to accept the tip in. Between the shape of the dildo, the plentiful lube, and the practice with your plug, it slides right in. You sigh softly as your eyes return to the video. Before long, you feel your excitement grow as you match your motions to that on the screen. You feel that special spot in your ass warm and begin to radiate pleasure throughout your body.
<video src="mats/hypno/anal/2.mp4" style="width: 100%;" controls autoplay loop></video>
You see Aubrey returning and groan softly knowing that you need to stop to <<link "move on to the next part of the training." "Aubrey Office">><<set $hypnotraining += 1>><<set $analskill += 1>><<set $analsize += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 24>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
You give the dildo a playful kiss on the tip. Yes, the two of you are already very familiar. You look at it with a new perspective now though as you consider putting it up your ass. You suppose that it isn’t all that much bigger than that last dildo you used. You decide to take a wait and see approach. You liberally coat it with lube and give your hole a generous smear to boot.
<video src="mats/hypno/anal/3.mp4" style="width: 100%;" controls autoplay loop></video>
Watching the video to calm any nerves you have, you start pressing the tip against your hole. To your surprise, it slips in more easily than you would have guessed. All your training seems to be paying off. Now that it is in, you take your time easing it in and out slowly as your eyes focus on the video. That wonderful sensation seems to be growing faster with Mr. Dildo. Is it the bigger size that is doing it? Hard to know and frankly, who cares. It just feels good. Your erection is like steel and you have a steady stream of precum drooling out that you occasionally pick up with a finger to lick.
<<link "Finish the training" "Aubrey Office">><<set $hypnotraining += 1>><<set $analskill += 1>><<set $analsize += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 27>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<video src="mats/hypno/anal/4.mp4" style="width: 100%;" controls autoplay loop></video>
You proceed with playing with your ass with the dildo while watching the video.
<<link "Finish the training" "Aubrey Office">><<set $hypnotraining += 1>><<set $analskill += 1>><<set $analsize += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 30>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<video src="mats/hypno/anal/5.mp4" style="width: 100%;" controls autoplay loop></video>
You proceed with playing with your ass with the dildo while watching the video.
<<link "Finish the training" "Aubrey Office">><<set $hypnotraining += 1>><<set $analskill += 1>><<set $analsize += 1>><</link>>
\
\
\
\
\
<<elseif $hypnotraining == 34>>\
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<nobr>>
<<switch random(4)>>
<<case 1>>
<video src="mats/hypno/anal/1.mp4" style="width: 100%;" controls autoplay loop></video>
<<case 2>>
<video src="mats/hypno/anal/2.mp4" style="width: 100%;" controls autoplay loop></video>
<<case 3>>
<video src="mats/hypno/anal/3.mp4" style="width: 100%;" controls autoplay loop></video>
<<case 4>>
<video src="mats/hypno/anal/4.mp4" style="width: 100%;" controls autoplay loop></video>
<<default>>
<video src="mats/hypno/anal/5.mp4" style="width: 100%;" controls autoplay loop></video>
<</switch>>
<</nobr>>
<<link "Finish the training" "Offices">><<set $analskill += 1>><<set $analsize += 1>><</link>>
<</if>><<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
You make your way to Chanel’s office and politely knock on her door before pushing it open. You walk in to find Chanel sitting behind her desk looking up from her computer with a big smile on her face. She quickly stands and walks around the desk to push the door closed behind you and embraces you and kisses your lips.
<video src="mats/npc/chanel/1.mp4" style="width: 100%;" autoplay loop></video>
After a time, she breaks the kiss and pulls you to the examination table for you to sit. Out of habit more than anything else, she begins to go over you checking your vitals and general health as she talks.
<img src="mats/npc/chanel/3.jpg" width="60%">
<<speech "Chanel">>How have you been sweetheart? How are you doing out there?<</speech>>
<<speech "player" "$fname">>It feels like forever since you brought me here but I know it has only been a few days. I have been learning new skills and getting to know Aubrey and Jessica better. I can’t believe how quickly I’m adapting to this new normal!<</speech>>
<<speech "Chanel">>I’m so glad to hear that. I have been worried about you. It seems that you are doing alright though. Your body has been recovering from the hibernation well and it looks like you have been working out.<</speech>>
You take her hands and lean back onto the exam table pulling her with you. She yelps in surprise but quickly stifles her cry as she lands on top of you. You wrap your arms around her and kiss her again more hungrily and she melts into your arms.
<video src="mats/npc/chanel/2.mp4" style="width: 100%;" autoplay loop></video>
<<speech "player" "$fname">>The plan can wait just a little longer. I have been missing you so much, I need to feel you against me. I need to be reminded that you are really here with me. That we are together. I need you Chanel!<</speech>>
Chanel gives you a coy smile and kisses you once more before sliding back over your body and opening your pants to fish out your cock.
<<speech "Chanel">>Is this what you’ve been hungry for? Your girlfriend to play with your dick? I have missed you and your friend here.<</speech>>
She opens her mouth to take your swollen head in. She bobs her head up and down over the crown as her tongue slides around and around the top. Your head presses back into the cushion of the table and your mouth opens in a silent roar feeling the pleasure of Chanel’s talented mouth.
<video src="mats/npc/chanel/3.mp4" style="width: 100%;" autoplay loop></video>
Your hands dig into her hair as you hold her to your cock. After only a couple minutes more, you pull her off you as she is bringing you close to shooting your load already. The hunger inside you grows and without fully engaging your brain, you reach down to her.
<<speech "player" "$fname">>I don’t want to cum like this. I need your pussy!<</speech>>
Chanel blushes as she steps back from you momentarily and looking down, she removes her skirt pushing it down her legs turning as she does and presents her curvy posterior to your hungry gaze.
<<speech "Chanel">>Darling, you forget… I don’t have a pussy anymore. But I think you won’t be disappointed with what I do have.<</speech>>
You slide off the table and move behind her to admire her smooth skin with your hands. She leans forward over the examination table and pulls her panties down slightly and spreads her ass cheeks apart for you to admire her rosy pucker.
<img src="mats/npc/chanel/4.jpg" width="70%">
<<speech "player" "$fname">>Oh damn, Chanel, your body is even sexier than I remembered. I can’t wait any longer!<</speech>>
She leans over and takes a couple of pumps of a liquid sitting on a counter next to the examination table. Looking over her shoulder, she takes your turgid dick in her hands smears what you assume is lubricant over you and then guides you to her ass. You press forward feeling the head pop past the tight sphincter.
<video src="mats/npc/chanel/4.mp4" style="width: 100%;" autoplay loop></video>
You take her hips in your hands and pull her back towards you as you move your own hips forward. Once you are fully buried in her amazing ass, you lean forward and whisper in her ear that you love her and then unleash your lust on her. Your hips blur as your pound her hard. She bites down on her knuckles trying to hold back her cries of pleasure. You wish this moment could last forever. It feels so good to be back inside the love of your life again. But sadly, it feels too damn good and you feel yourself nearing the brink after only a few minutes. You hear Chanel’s whispered encouragement to cum in her ass and that is the last straw. You slam your full weight against her and your balls tighten as they erupt shooting your wad deep inside her bowels. You shoot _cum ml of cum inside her.
<video src="mats/npc/chanel/5.mp4" style="width: 100%;" autoplay loop></video>
You hug her from behind kissing her neck and slowly withdraw your still oozing dick from her. She lets out a long sigh and pulls up her panties and skirt. She takes a few paper towels and helps clean you.
<<speech "Chanel">>That was wonderful love. You have no idea how long I have waited for this. To be together with you again. How I’ve dreamed this would go. We will have much more time to enjoy being in each other’s arms. I think it’s time to share the next step of the plan. You are a very sexy man. You have a lot going for you. We will use what you have and add to it to make you the ultimate sex machine so we can get you closer to the Queen. That probably sounds like a lot of fun but trust me, it is actually going to be a lot of hard work too. You see… the Queen only has sex with shemales. I can see by the confused look in your eyes you aren’t following me. We will need to feminize you to some degree. Nothing that we can’t undo after all this is done. You don’t fully understand yet but you have something going for you that no other man or shemale has. You have not been affected by the virus. The Queen will think that she can dominate you as she does everyone else but YOU are immune to her power.<</speech>>
You sit there dumbfounded not sure what to say. Chanel continues explaining the plan.
<<speech "Chanel">>So I need to be very serious with you for just a minute. I know you love me and you need to understand that I love you too. With all my heart. But… you will need to have sex with other people. The plan depends on you not being monogamous. You will need to have a lot of sex to get ready for the Queen.<</speech>>
<<speech "player" "$fname">>I don’t know if I can do this Chanel. This is a lot to lay on me all at once. You tell me that you need me to turn into a woman and that you want me to turn into some kind of slut? This is a lot to take in. I’m not sure I can do this.<</speech>>
<<speech "Chanel">>Yes you can and I know it is dear. I’m not expecting you to do this overnight. I know this is difficult. But trust me, I have spent a lot of time working on this plan and I think it will work. You have already started working with Aubrey. She is going to make the transition easier for you. Okay, I can see I am freaking you out. Please take a deep breath. We’ll just take this one step at a time. We’ll do this together.<</speech>>
You slowly nod your head. You really want to help but you still have a lot of doubts that this is the right way. The two of you cuddle a bit longer enjoying your post-coital bliss before you eventually put your clothes back on and head back outside.
<<link "Leave" "Outpost">><<set $chanelrepo += 1>><<set $kisscounter += 1>><<set $rblowjobcounter += 1>><<set $ganalcounter += 1>><<set $cumcounter += 1>><<set $tongueskill += 1>><<set $sexskill += 1>><<set $domskill += 1>><<set $chanelfirstmeet to true>><<set $dream2 to true>><</link>><<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set _cumcount to random(10, 25)>>\
<<set $goodcumcount += _cumcount>>\
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>\
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>\
<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
You make your way to Chanel’s door and knock softly before pushing the door slowly open. You see her sitting on the examination table waiting for you with a quirky smile on her face and a twinkle in her eyes wearing sky blue scrubs.
<<speech "Chanel">>Come on in $fname, I’ve been looking forward to seeing you.<</speech>>
You hop up onto the table next to her close enough to feel the heat of her body as you tell her all about your week. She watches you intently as you recount your adventures. She leans over and gives you an affectionate hug clearly enjoying hearing about your experiences.
Chanel leans in towards you and whispers softly.
<<speech "Chanel">>Do you know how god damn sexy you are? I’m so proud of you for all that you are doing. I just can’t stand it anymore, I NEED you!<</speech>>
She hops off the table and turns around to face you and grabs your shirt to pull you forward and her in as she kisses your hungrily.
<video src="mats/npc/chanel/1.mp4" style="width: 100%;" autoplay loop></video>
She hastily unbuttons your shirt and pushes it off your chest. You have never seen her this eager before. You can feel the heat in your ears as your excitement grows to match hers and you pull her top up over her head exposing a delicate bra encasing her perky breasts so well. You don’t have much time to admire them though as she moves into to attempt to devour your lips. As she does, she reaches behind her back and removes her the bra letting her tits swing free. She pulls your head down to them and you latch your mouth around one pointy nipple already pebble hard with desire.
<video src="mats/npc/chanel/6.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>Yesssss $fname, suck it. Oh god, your mouth feels so good.<</speech>>
Your hands wrap around her body and feel her tight ass through her pants. She hooks a thumb into the waistband and pushes them down her legs revealing a matching pair of panties with a noticeable bulge in the front.
<video src="mats/npc/chanel/7.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>I have something else for you to suck on. Please, I need your mouth. Take me into your mouth babe. I can’t wait anymore.<</speech>>
Her fat dick practically leaps from her panties as she allows it to escape the dainty panties. For a fleeting moment, you are shocked to see a big cock where before was only smooth skin but you don’t have much time to consider this as she shoves it into your face towards your mouth. You barely have enough time to part your lips as it plunges past them.
<video src="mats/npc/chanel/8.mp4" style="width: 100%;" autoplay loop></video>
She holds your head as she rocks her hips back and forth fucking your mouth. There is really no other word for it. Your future fiancé is now fucking your mouth with her new dick. You taste her precum as it leaks out it’s salty/sweet tang and you hear her moaning above you.
<video src="mats/npc/chanel/9.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>Be sure to keep your teeth off me. Suck me like I’ve sucked you. Do you think you can imitate how I used to suck you off? Yes, like that. Use your tongue on the underside. Now you are getting it. Oh god, I’m not going to last long at this rate.<</speech>>
She leans into you and all your can do is hang on and try to relax as she uses your mouth to get off. You feel her hitting the back of your throat and you do your best to relax it while keeping your lips tight around her.
<video src="mats/npc/chanel/10.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>Oh yes. Oh yes, oh god yes. I’m going to cum. Take me! Take all of my cock. I’m going to explode!<</speech>>
She holds the back of your head and pushes forward as far as you can take her as you feel her pulsing in your mouth. You feel her shoot and it hits the back of your throat and all you can do is swallow as it goes down. You swallow _cumcount ml of her fresh good cum. She eventually relaxes her grip on your head and pulls herself from your mouth with a sheepish look on her face.
<video src="mats/npc/chanel/11.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>"I’m very sorry $fname. I lost control for a bit there. I can’t tell you how long I have wanted to do that with you. Are you alright? You did remarkably well!<</speech>>
She leans down and kisses you with love in her eyes.
<video src="mats/npc/chanel/12.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>I think you deserve a reward for that performance. What do you think?<</speech>>
She pushes you back onto the table and squats down taking your dick into her mouth. You grip the edge of the table as she sucks you down and works your cock like she has been doing it all her life. Your head falls back and you let out a loud groan as slides her tongue around your most sensitive bits. Her hands wrap around your ass for leverage as she takes you all the way back into her throat. She shifts her weight back and pulls you with her so you are standing over her between your legs.
<video src="mats/npc/chanel/13.mp4" style="width: 100%;" autoplay loop></video>
She looks up at you with wide eyes and a glint of mischief that you don’t understand. One hand comes up between your legs and tickles your balls. Her fingernail moves back again following the crease of skin. Her finger coated in her saliva from her sloppy blowjob finally comes to rest over the pucker of your back door. Your eyebrows shoot up in recognition of what she has in mind. You try to squeeze your thighs together but with her between them and a tight hold, she isn’t going anywhere. She pops her mouth off the head of your swollen red shaft and whispers.
<video src="mats/npc/chanel/14.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>Just relax, I will make it feel good. You’ll see. Just let me in.<</speech>>
Her head swallows you back down all the way to the base and presses her nose into your tummy holding you all of you inside as you feel the tip of her finger press past your sphincter. You think of flowing rivers and floating butterflies trying to relax but as her finger goes up higher, she does something with her tongue that you have never experienced it snakes out to tickle your balls, you end up clenching even tighter around her digit. She starts to flex her finger inside you and you feel it sliding down the inside of your colon as it makes a come hither motion. You notice a warm sensation deep inside somewhere near your tailbone. As she continues to rub inside your rectum, her head starts to bob again sucking harder than before. You feel like she is trying to suck your whole cock right off your body. Unconsciously your anus relaxes. You only notice this when you feel Chanel adding a second finger up your tush adding even more pressure than before.
You feel your orgasm building even faster now and your knees start to tremble. She can tell you are nearly there as she buries her nose into your tummy again sucking for all she is worth and her fingers increase their tempo pushing against that heat you feel deep inside.
<video src="mats/npc/chanel/15.mp4" style="width: 100%;" autoplay loop></video>
<<speech "player" "$fname">>I can’t hold it anymore! Here it comes….<</speech>>
You groan and your hips start to buck driving yourself even further into her mouth and consequently fucking your ass on her fingers. You shoot spurt after spurt and all the time, her fingers are wriggling in your ass. You cum _cum ml. She finally moves her head back up your shaft sucking as she goes and then swirls her tongue into your slit digging out all the remaining jizz as she milks your shaft with her free hand. Finally, she slides her fingers out of your ass and you fall back onto the examination table panting.
<video src="mats/npc/chanel/16.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>You seemed to enjoy that. We never did anything like that before you were frozen did we?<</speech>>
She gives you a wink and then takes a towel from the dispenser to finish cleaning the two of you up.
<<speech "Chanel">>Your ass is unbelievably tight. We are going to have to help you along with some training if we are going to get it ready for what is to come.<</speech>>
She opens a bag behind her chair and pulls out a small shiny metal butt plug and hands it to you.
<img src="mats/npc/chanel/buttplug.jpg" width="60%">
<<speech "Chanel">>Take this and do your best to wear it day and night. It should help. I bet you will even get to enjoy it before long.<</speech>>
She gives you a wink and then kisses you tenderly. She hands you back your clothes and starts to dress. As you leave she gives you once more kiss.
As you walk back down the halls, you notice a change in the way you walk. Is that an extra little swish in your hips? You chalk it up to the soreness you feel from your well-loved back door from your amazing girlfriend.
<<link "Leave" "Outpost">><<set $hypnotraining += 1>><<set $chanelrepo += 1>><<set $kisscounter += 1>><<set $rblowjobcounter += 1>><<set $gblowjobcounter += 1>><<set $cumcounter += 1>><<set $tongueskill += 1>><<set $blowjobskill += 1>><<set $subskill += 1>><<set $cumplayskill += 1>><<set $analskill += 1>><<set $curasssexiness = 3>><<set $curass = "buttplug1">><<addToInv "buttplug1">><<set $cumswallowcounter += 1>><<set $dream7 to true>><</link>><<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set _cumcount to random(10, 25)>>\
<<set $goodcumcount += _cumcount>>\
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>\
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>\
<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
You have an extra skip in your step as you make your way to see your beloved Chanel. As always, you lightly knock on the door and push it open. Today, you find her bent over a cabinet drawer rifling through its contents in search of something. She turns her head back watching you admire her posterior as it is pressed tight against her scrubs filing them out ever so nicely. She gives it a gentle spank snapping you out of your reverie and gives you a wink as your eyes move to hers.
<img src="mats/npc/chanel/5.jpg" width="60%">
She turns and pushes the door the rest of the way closed behind you and embraces. She molds herself against your body as her lips seek yours. Her hips grind against you and you feel the hardness of her pressing against your growing bulge.
<<speech "Chanel">>I have missed you a lot $fname. That isn’t a gun in my pocket, I’m just that happy to see you!<</speech>>
Her hands roam down your back and squeeze your ass through your pants. Her kisses move from your lips up to your cheek and she begins to nibble on your ear.
<video src="mats/npc/chanel/1.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>Have you been staying busy doing the things I asked of you? And practicing with your butt plug? How many visits have you made to Aubrey?<</speech>>
She starts unbuttoning your shirt and kissing down your neck. She pushes your shirt down your arms and sucks lightly on your nipple. You groan as your nipple turns hard in her warm mouth. You feel her teeth gently nibbling on it and you run your fingers through her hair.
<video src="mats/npc/chanel/17.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>Get the fuck out of the rest of your clothes right now! I need you so bad…<</speech>>
She pulls her shirt off and in a distant part of your brain, you remark how sturdy the buttons must be not to have gone flying across the room. Her bra follows the top to the floor and both her pants and panties drop to the floor in one motion freeing her rigid cock which sticks out obscenely. She watches you hungrily as you finally remove the last of your clothes and then she pounces on you again. Her tongue enters your mouth seeking your tongue and they press and slide back and forth between your mouths. You feel the hardness of her nipples pressing into your chest and her dick is leaving a smear of precum on your tummy.
She takes a step back and grabbing your hips rotates your around and pushes you up over the examination table. You feel her fingers smear what you assume is lubricant over your hole and then the tip of her cock is sliding up and down the crack of your ass. You feel the tip go in with a pop and then her hands are on your hips pulling her in deeper.
<video src="mats/npc/chanel/18.mp4" style="width: 100%;" autoplay loop></video>
You hear her moaning your name as she slides in all the way. She pauses for just a couple of seconds before giving you a serious fucking. You look over your shoulder at her in surprise as she starts talking dirty to you. You realize now that the meek submissive girl you once knew is gone. You are not so sure you miss her as you feel how that special spot starts to warm up as you are taken by this shemale dick. Your fingers grip the edge of the table harder as the sound of your bodies slapping together rings in your ears. Has she really turned into this fiery creature reaming your hole or is this all part of her plan to prepare you for what is to come? You decide it isn’t important as the thought slips from your mind as your pleasure grows. You feel the edge of the table digging into your thighs.
<video src="mats/npc/chanel/19.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>Climb onto your back on the table sweetheart. I want to look you in the eyes as I fuck your ass.<</speech>>
She helps you climb up and your spin around to lap your head back. She parts your legs and climbs up between them. She slides her dick against yours and takes them both in her hands stroking them together grinning down at you.
<video src="mats/npc/chanel/20.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>Tell me how much you love my dick. It feels so good, doesn’t it? Don’t you love how it fills you up? You feel so good around me. Squeezing down on me. Do you want my cum? Where do you want it? On your tummy or in your ass? I’m going to make you feel so fucking good.<</speech>>
She pushes your legs back rotating your hips forward as she lines her gorgeous dick up with your hole. As she pushes back inside, you hear her making the cutest little noises. You love her so much at this moment. You really would do anything for her. Her hips start slow getting you warmed back up again and then building up to a faster pace. She reaches forward tweaking your nipples and strumming them with her thumbs. Your cock is bouncing up and down with each of her thrusts connected to your stomach with a clear strand of precum oozing from the tip. She sits back on her haunches and wraps both her hands around you as you sense she is getting close to climax. She strokes you hard seeing that you must be close as well.
<video src="mats/npc/chanel/21.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>Who is going to cum first? Do you think you can last longer than me? I’m so fucking close but I bet you are even closer. You love my dick in your ass, don’t you? Doesn’t it feel so good? Oh god, I can’t hold back much longer. Take my cum in your ass!<</speech>>
The excitement of knowing your ass brought Chanel to orgasm pushes you over the edge and you shoot first. Rope after sticky rope shoots through the air to land on your chest and stomach and your ass contracts around her. She pushes as deep as she can with a final grunt and you feel her pulsing as your ass milks her load. Your body consumed _cumcount ml from her cum and you shot _cum ml cum.
<video src="mats/npc/chanel/22.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>Oh my fucking god $player_name, that was incredible! Did we just cum together? I don’t think that has ever happened to me before. You are something special, do you know that? I love you so much! You have come so far so fast!<</speech>>
She cuddles with you on the table basking in the afterglow. Eventually, Chanel sits up and hops off the table to help clean the two of you up.
<video src="mats/npc/chanel/23.mp4" style="width: 100%;" autoplay loop></video>
The two of you finish putting your clothes back on and she gives you a most affectionate kiss and pats your bottom as you walk out. You still feel all the happy pleasure hormones rushing around your body as you walk out of the building.
<<link "Leave" "Outpost">><<set $tongueskill += 1>><<set $analskill += 1>><<set $subskill += 1>><<set $chanelrepo += 1>><<set $kisscounter += 1>><<set $cumcounter += 1>><<set $ranalcounter += 1>><<set $analsize += 1>><<set $hypnotraining += 1>><</link>>This is where you go to find the scrap, flowers, and water you need to improve buildings and create new potions.
<<if $CurEnergy > 0>>\
<<if $dailyscrap is false>>\
[[Scrap]]
<<else>>\
You already gathered scrap today.
<</if>>\
<<if $dailyflower is false>>\
[[Flowers]]
<<else>>\
You already gathered flowers today.
<</if>>\
<<if $dailywater is false>>\
[[Water]]
<<else>>\
You already gathered water today.
<</if>>\
<<else>>\
You don't have energy.
<</if>>\
[[Leave|Outpost]]<<if $lintro < 1 and $CurCUM > 1250 and $CurCUM < 1750 and $astory >= 6>>\
<<link "Explore new areas" "Lindsey Intro">><<set $lintro = 1>><</link>>
<<else>>\
<<set _event to random(1, 5)>>\
<<if _event == 1>>\
You hear some noise from nearby. [[You go and check it.|Gangbang]]
[[Leave it and go back.|Outpost]]
<<else>>\
<<set _rnd to Math.round(random(1, 5) * $pluck)>>\
<<set $scrap += _rnd>>\
<<set $scrapearned += _rnd>>\
<<set _pic to random(1, 3)>>\
<<set $CurEnergy -= 1>>\
<<set $dailyscrap to true>>\
<<if _pic == 1>>\
<img src="mats/location/scrap1.jpg" width="30%">
<<elseif _pic == 2>>\
<img src="mats/location/scrap2.jpg" width="30%">
<<else>>\
<img src="mats/location/scrap3.jpg" width="70%">
<</if>>\
You go out foraging for scrap material to improve the outpost. After an hour, you return with _rnd scrap.
[[Outpost]]
<</if>>\
<</if>>\<<set _event to random(1, 5)>>\
<<if _event == 1>>\
You hear some noise from nearby. [[You go and check it.|Gangbang]]
[[Leave it and go back.|Outpost]]
<<else>>\
<<set _rnd to Math.round(random($pluck * 0.5, $pluck * 1.5))>>\
<<set $flower += _rnd>>\
<<set _pic to random(1, 3)>>\
<<set $CurEnergy -= 1>>\
<<set $dailyflower to true>>\
<<if _pic == 1>>\
<img src="mats/location/flower1.jpg" width="70%">
<<elseif _pic == 2>>\
<img src="mats/location/flower2.jpg" width="70%">
<<else>>\
<img src="mats/location/flower3.jpg" width="70%">
<</if>>\
You go out foraging for flowers. After an hour, you return with _rnd flowers.
[[Outpost]]
<</if>>\<<if $sstory == 1 and $astory >= 6>>\
You hear a loud noise behind you and <<link "you hide quickly." "Shiri Intro">><</link>>
<<else>>\
<<set _event to random(1, 5)>>\
<<if _event == 1>>\
You hear some noise from nearby. [[You go and check it.|Gangbang]]
[[Leave it and go back.|Outpost]]
<<else>>\
<<set _rnd to Math.round(random($pluck * 0.5, $pluck * 1.5))>>\
<<set $water += _rnd>>\
<<set _pic to random(1, 3)>>\
<<set $CurEnergy -= 1>>\
<<set $dailywater to true>>\
<<if _pic == 1>>\
<img src="mats/location/water1.jpg" width="70%">
<<elseif _pic == 2>>\
<img src="mats/location/water2.jpg" width="70%">
<<else>>\
<img src="mats/location/water3.jpg" width="70%">
<</if>>\
You go out to collect some water. After an hour, you return with _rnd liters of water.
[[Outpost]]
<</if>>\
<</if>>\<<set _ar to Math.round($MaxAR * 0.8)>>\
\/* FIRST NIGHT */
\
<<if $dream1 is true>>\
<<medlustvibe>>
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<div align='center'>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<img src="mats/player/msleep.jpg" width="20%">
<<else>>\
<img src="mats/player/fsleep.jpg" width="50%">
<</if>>\
As you lay in bed, sleep continues to elude you. Your mind is too busy and your jaw is too sore to let you rest. What a crazy day! Or is it a crazy few years…? To you, it feels like the same thing. The world as you knew it is gone. Long gone. And Chanel has a penis now? What is THAT going to be like? You think it won’t make any difference but… when you look down and see it for the first time where her pussy used to be, are you going to be able to keep it together? You thinking so… You HOPE so. She is counting on you. And she saved your life! She very literally saved your fucking life. It is still hard to believe all this is real and it is not just a dream. Why does life have to be so god damned complicated? You miss the simple days when you could just hold her in your arms and not worry about well, everything. Get over it already $fname. You need to have a stiff upper lip and pull up your big boy pants and deal with it.
You still have a muscle strain from your first blowjob training and you can feel the dildo moving in your mouth and hitting your throat. That must be some side effect. It is incredible you said yes to do this but that is what Chanel wants and she knows what she is doing.
<video src="mats/dreams/2.mp4" style="width: 80%;" autoplay loop></video>
You dream about a woman sucking a nice big cock and she is sure enjoying it. You also want to know how it is taste and how it feels to have a real cock in your mouth so that you can see why she enjoys it so much.
<<set _ar to Math.round($MaxAR * 0.8)>>\
<<if $CurAR >= _ar>>\
You are very aroused and <<link "need a relief" "Mast">><<set $dream1 to false>><</link>> before sleep.
<<else>>\
<<link "Wake up" "Living Area">><<set $dream1 to false>><</link>>
<</if>>\
</div>\
\
\
\
\ /* CHANEL FIRST MEET */
\
<<elseif $dream2 is true>>\
<<medlustvibe>>
<div align='center'>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<img src="mats/player/msleep.jpg" width="20%">
<<else>>\
<img src="mats/player/fsleep.jpg" width="50%">
<</if>>\
Could you actually transition to being a woman? Is this really what Chanel wants for me? You have a hard time seeing yourself putting on makeup or fussing with your hair. Will a psychologist be able to change that? Seems doubtful. You have missed Chanel’s body so much. It was almost like it was before. Almost… She is so exciting. You love her so much. You commit to yourself that you will do whatever it takes to keep her safe and happy. @@#links;<<click "You dreaming from Chanel.">><<replace "#links">>
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<video src="mats/dreams/1.mp4" style="width: 80%;" autoplay loop></video>
<<set _ar to Math.round($MaxAR * 0.8)>>\
<<if $CurAR >= _ar>>\
You are very aroused and <<link "need a relief" "Mast">><<set $dream2 to false>><</link>> before sleep.
<<else>>\
<<link "Wake up" "Living Area">><<set $dream2 to false>><</link>>
<</if>>\
<</replace>><</click>>@@
</div>
\
\
\
\ /* SECOND BJ TRAINING */
\
<<elseif $dream3 is true>>\
<<medlustvibe>>
<div align='center'>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<img src="mats/player/msleep.jpg" width="20%">
<<else>>\
<img src="mats/player/fsleep.jpg" width="50%">
<</if>>\
Your jaw has finally stopped hurting. You are still amazed that you were able to fit so much in your mouth. Hopefully, it won’t hurt so much afterward next time. Something is nagging you in the back of your head. You realized that after your training today, as you walked around, all the people you see, you wonder what their cock looks like. How big is it? Does it have a curve to it? How much cum could they shoot from their balls? Hopefully, it is just temporary due to today’s training. But perhaps it isn’t… Are you becoming a cock slut? @@#links;<<click "You dreaming.">><<replace "#links">>
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<video src="mats/dreams/3.mp4" style="width: 80%;" autoplay loop></video>
In your dream, you see the woman again from your dream sucking another nice big cock and she is truly enjoying it. Your desire to also know how it is taste and how it feels to have a real cock in your mouth continues to grow.
<<set _ar to Math.round($MaxAR * 0.8)>>\
<<if $CurAR >= _ar>>\
You are very aroused and <<link "need a relief" "Mast">><<set $dream3 to false>><</link>> before sleep.
<<else>>\
<<link "Wake up" "Living Area">><<set $dream3 to false>><</link>>
<</if>>\
<</replace>><</click>>@@
</div>
\
\
\
\ /* THIRD BJ TRAINING */
\
<<elseif $dream4 is true>>\
<<medlustvibe>>
<div align='center'>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<img src="mats/player/msleep.jpg" width="20%">
<<else>>\
<img src="mats/player/fsleep.jpg" width="50%">
<</if>>\
As you lay on your back, your eyes stare up sightless at the ceiling in the dark. In your mind’s eye, you are looking back at that warm feeling you felt on your lips during today’s mental training. Was she being truthful when she told you it was just a phantom sensation or was it something else? It FELT so real. Can you believe her that it was all in your head? Chanel seems to trust her so you suppose you should try to as well. All the same, as you eventually calm your mind enough to sleep, your dream returns you to today’s training. @@#links;<<click "You dreaming.">><<replace "#links">>
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<video src="mats/dreams/4.mp4" style="width: 80%;" autoplay loop></video>
Rather than a phantom sensation on your lips, it was Aubrey pushing her cock against your lips while you were absorbed in the hypnosis videos. Part of you seems to wish that she had.
<<set _ar to Math.round($MaxAR * 0.8)>>\
<<if $CurAR >= _ar>>\
You are very aroused and <<link "need a relief" "Mast">><<set $dream4 to false>><</link>> before sleep.
<<else>>\
<<link "Wake up" "Living Area">><<set $dream4 to false>><</link>>
<</if>>\
<</replace>><</click>>@@
</div>
\
\
\
\ /* FOURTH BJ TRAINING */
\
<<elseif $dream5 is true>>\
<<medlustvibe>>
<div align='center'>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<img src="mats/player/msleep.jpg" width="20%">
<<else>>\
<img src="mats/player/fsleep.jpg" width="50%">
<</if>>\
Your sleep tonight is fitful. You continue to sleep with fits and starts. You love only Chanel, right? She is the love of your life and she is more precious to you than anything. So why are you fantasizing about Aubrey? She seems to support you sleeping with others. Is it possible to separate love and sex? That has never been something you have been able to do. Eventually, you resign yourself to loving two people at once as your thoughts focus more and more back on today’s training. @@#links;<<click "You dreaming.">><<replace "#links">>
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<video src="mats/dreams/5.mp4" style="width: 80%;" autoplay loop></video>
In tonight’s dream, that is Aubrey’s cum you feel on your lips rather than the blood from your nose. In your dream, it tastes sweet and heady like ambrosia.
<<set _ar to Math.round($MaxAR * 0.8)>>\
<<if $CurAR >= _ar>>\
You are very aroused and <<link "need a relief" "Mast">><<set $dream5 to false>><</link>> before sleep.
<<else>>\
<<link "Wake up" "Living Area">><<set $dream5 to false>><</link>>
<</if>>\
<</replace>><</click>>@@
</div>
\
\
\
\ /* FIFTH BJ TRAINING */
\
<<elseif $dream6 is true>>\
<<medlustvibe>>
<div align='center'>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<img src="mats/player/msleep.jpg" width="20%">
<<else>>\
<img src="mats/player/fsleep.jpg" width="50%">
<</if>>\
You never would have believed it if anyone would have told you that you would be so happy after giving your first blowjob. You thought that perhaps Chanel would be your first. However, you feel so much more confident that you will be able to please her now that you’ve been trained by Aubrey. @@#links;<<click "You dreaming.">><<replace "#links">>
<<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<video src="mats/dreams/6.mp4" style="width: 80%;" autoplay loop></video>
Aubrey’s cock is so amazing. It is everything you have been dreaming it would be. Hopefully, you will have more opportunities to enjoy it.
<<set _ar to Math.round($MaxAR * 0.8)>>\
<<if $CurAR >= _ar>>\
You are very aroused and <<link "need a relief" "Mast">><<set $dream6 to false>><</link>> before sleep.
<<else>>\
<<link "Wake up" "Living Area">><<set $dream6 to false>><</link>>
<</if>>\
<</replace>><</click>>@@
</div>
\
\
\
\ /* CHANEL FIRST BJ */
\
<<elseif $dream7 is true>>\
<<medlustvibe>>
<div align='center'>\
<<set $handskill += 1>>\
<<set $cumcounter += 1>>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
Chanel must be the sexiest woman alive. She only seems to be more exciting now that she has a cock. She is a bit larger than you can take comfortably but with a bit more practice, you should be able to get more comfortable with it. You want to please her in every way. All the training from Aubrey has paid off. And what she did with her fingers… So amazing. If that is what her fingers feel like, what will it be like taking her cock? Feel the head slipping inside and slowly sinking in inch by tantalizing inch. You are getting hard again just thinking about it. Your hand slips down and you begin to stroke yourself as you fantasize about it. You cum hard across your stomach and chest. You clean yourself up using your underwear and lay back down where you quickly fall asleep.
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<video src="mats/player/1.mp4" style="width: 70%;" autoplay loop></video>
<<elseif $CurCUM <= 1250>>\
<video src="mats/player/5.mp4" style="width: 70%;" autoplay loop></video>
<<else>>\
<video src="mats/player/3.mp4" style="width: 70%;" autoplay loop></video>
<</if>>\
<<link "Wake up" "Living Area">><<set $dream7 to false>><</link>>
</div>\
\
\
\
\ /* FIRST ANAL TRAINING FUN WITH AUBREY */
\
<<elseif $dream8 is true>>\
<<medlustvibe>>
<div align='center'>\
The memory of fingering your ass today really stayed with you. As you dream, you see Chanel sucking your cock. As she is down between your legs, her hand slides down to cup your balls. Her fingers don’t stop there. You feel a finger slowly teasing the tight skin around your puckered ass. The tip of her finger exerts more pressure and it slides inside. Your cock lurches inside her mouth and she grins up at you knowing she did something that excited you. She strokes your steely hard cock which is turning a darker shade of red as it strains to release. Her finger is sliding in deeper and she wiggles it around inside you.
<video src="mats/dreams/9.mp4" style="width: 80%;" autoplay loop></video>
She licks her grinning lips and swallows you down again. Between her finger stroking you deep in your ass and her lips sliding up and down your dick, you explode in her mouth while the sound of your moans echoes inside your head. The dream continues to evolve but you don’t remember much more.
<video src="mats/dreams/10.mp4" style="width: 80%;" autoplay loop></video>
<<link "Wake up" "Living Area">><<set $dream8 to false>><</link>>
</div>\
\
\
\
\ /* FIRST ANAL TRAINING NO FUN WITH AUBREY */
\
<<elseif $dream9 is true>>\
<<medlustvibe>>
<div align='center'>\
The thought of the missed opportunity with Aubrey haunts you. What would she have done if you had let her? As you dream, you see yourself on your hands and knees with Aubrey sitting on your back facing your ass. Your hard cock is pointing down into a large bowl under it. You feel Aubrey’s thighs squeezing your sides holding you tightly while one hand has a firm grip on your cock as it is milked while her other hand drive’s its middle finger into your tight hole. You squirm under her as she strokes and milks you ever so slowly.
<video src="mats/dreams/11.mp4" style="width: 80%;" autoplay loop></video>
You want to cum so badly but you just can’t. Most of your body is pinned beneath her so the only thing that can move to express your frustration is your feet. This is where the dream ends leaving you with blue balls and restless for the rest of the night.
<<link "Wake up" "Living Area">><<set $dream9 to false>><</link>>
</div>\
\
\
\
\ /* SECOND ANAL TRAINING */
\
<<elseif $dream10 is true>>\
<<medlustvibe>>
<div align='center'>\
You have sex on the brain so you aren’t surprised to have another sex dream. You are surprised though at who is at the center of it. You are on your knees next to a bed and your aunt Julia Ann is wearing a fishnet bodysuit and a big black strap-on dildo as she on the mattress sits over you. She wags the cock back and forth in front of your head as she says all sorts of dirty things to you. You had a bit of a crush on your mother’s sister when you were a teenager and would steal glances at her every chance you could but you had never imagined her like this before. It must be some subconscious biases towards your recent sexual activity manifesting itself in the form of your aunt. She taunts you about how you are hungry for cock and that you have been a homosexual the whole time. She calls you gay and a fag as she strokes the big dick over you. She never does let you touch it as she keeps it too far away to reach.
<video src="mats/dreams/12.mp4" style="width: 80%;" autoplay loop></video>
You wake up feeling very confused and very horny. You manage to fall back asleep but the memory of the dream continues to haunt you.
<<link "Wake up" "Living Area">><<set $dream10 to false>><</link>>
</div>\
\
\
\
\ /* THIRD ANAL TRAINING */
\
<<elseif $dream11 is true>>\
<<medlustvibe>>
<div align='center'>\
You dream again tonight. At first, you don’t realize that it is a dream. You are in your bed and you feel the covers being pulled down exposing your body beneath. You open your eyes and see a shimmering outline of a woman floating over your body with long flowing hair and wearing a shimmering dress. You see her there above you and then she is gone. You feel your clothing pushed down and your cock is released from its confines. An invisible hand wraps its fingers around it and almost instantly, you are hard. You feel a cold wetness spreading down it and in your mind’s eye, you see that beautiful face taking it down into your throat. Your head rolls back and your eyes close as the pleasure overwhelms you. You feel the excitement growing and your balls begin to tighten. Just then, you feel an icy coldness spreading your ass open. The added stimulation sends you over the edge and your hips buck off the mattress as the cum erupts from your cock.
<video src="mats/dreams/13.mp4" style="width: 80%;" autoplay loop></video>
Your eyes open to see your cock standing straight up and down but no cum is in sight. Just then, you feel the cold digit slide free from your bottom, and then your cock flops back down against your tummy. The phantom woman must have swallowed it all! Suddenly, you see the face of the beautiful phantom woman looking at you. She lunges towards you streaming a blood-curdling scream. As she flies at you, the face of the beautiful woman ages into a wrinkled hideous thing startling you awake. You jolt out of your bed as you feel your heart trying to beat out of your chest. You look around and see that you are in your bed and no one else is around. The covers are still over your body and as you pull them back, you see that your clothes are once more covered in the fruits of your nocturnal emissions. The training from Aubrey sure has some strange side effects. You are scared to bring them up with her in case she thinks you are crazy and makes it even worse. Best if you keep these dreams to yourself.
<<link "Wake up" "Living Area">><<set $dream11 to false>><</link>>
</div>\
\
\
\
\ /* FOURTH ANAL TRAINING */
\
<<elseif $dream12 is true>>\
<<medlustvibe>>
<div align='center'>\
You are almost afraid to go to bed again after your last dream. You eventually drift off to sleep. Mercifully, you dream of Aubrey and her large cock.
<video src="mats/dreams/14.mp4" style="width: 80%;" autoplay loop></video>
You keep wondering if it was really her cock that you felt in your ass or not. You think it was.. Or at least you HOPE it was. Whatever it was, it felt so good. In your dream, you are on your hands and knees as Aubrey rides your ass and fills it with her cum.
<video src="mats/dreams/15.mp4" style="width: 80%;" autoplay loop></video>
<<link "Wake up" "Living Area">><<set $dream12 to false>><</link>>
</div>\
\
\
\
\ /* FIFTH ANAL TRAINING */
\
<<elseif $dream13 is true>>\
<<medlustvibe>>
<div align='center'>\
What a day! You passed your anal exam with Aubrey. It was just as good as you had dreamed it would be. You fall asleep thinking about your time with her. In your dream, you feel soft hands all over your body. They caress you and slowly strip off all your clothes, A cock is offered to you and you suck it as someone else sucks your cock. You feel hands and cocks and legs all over your body. It is heavenly.
<video src="mats/dreams/16.mp4" style="width: 80%;" autoplay loop></video>
You wake up in the morning feeling very well-rested.
<<link "Wake up" "Living Area">><<set $dream13 to false>><</link>>
</div>\
\
\
\
\/* ASPEN STORY */
\
<<elseif $days >= 10 and $astory == 1>>\
You have not been asleep for very long when you are woken by a commotion. You sit up in bed as you see Chanel and Aubrey rush past your bunk. [[You jump up and chase after them|Aspen Intro]] as they head to the courtyard.
\
\
\
\
\/* MASTURBATION */
\
<<elseif $CurAR >= _ar>>\
<<medlustvibe>>
You can not sleep. The blood rushing in your body and your mind don't want to rest. You are very aroused and [[need a relief|Mast]] before sleep.
\
\/* NOTHING */
\
<<else>>\
<div align='center'>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<img src="mats/player/msleep.jpg" width="20%">
<<else>>\
<img src="mats/player/fsleep.jpg" width="50%">
<</if>>\
You have a good deep sleep.
<<link "Wake up" "Living Area">><</link>>
</div>\
<<medlustvibe>>
<</if>>\<div align='center'>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<img src="mats/player/bulge.jpg" width="100%">
<<elseif $CurCUM <= 1250>>\
<<set _rnd = random(1, 3)>>\
<<if _rnd == 1>>\
<img src="mats/player/s4.jpg" width="50%">
<<elseif _rnd == 2>>\
<img src="mats/player/s5.jpg" width="50%">
<<else>>\
<img src="mats/player/s6.jpg" width="50%">
<</if>>\
<<else>>\
<<set _rnd = random(1, 3)>>\
<<if _rnd == 1>>\
<img src="mats/player/s1.jpg" width="50%">
<<elseif _rnd == 2>>\
<img src="mats/player/s2.jpg" width="50%">
<<else>>\
<img src="mats/player/s3.jpg" width="50%">
<</if>>\
<</if>>\
You are laying in your bed and thinking about how to give yourself relief.
@@#links;\
<<click "You can give yourself a handjob.">><<replace "#links">>
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<video src="mats/player/1.mp4" style="width: 70%;" autoplay loop></video>
<<elseif $CurCUM <= 1250>>\
<video src="mats/player/5.mp4" style="width: 70%;" autoplay loop></video>
<<else>>\
<video src="mats/player/3.mp4" style="width: 70%;" autoplay loop></video>
<</if>>\
After your balls are empty, you fall asleep.
<<set $handskill += 1>>\
<<set $cumcounter += 1>>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
[[Wake up|Living Area]]
<</replace>>\
<</click>>\
<<if $hypnotraining >= 34>>\
<<click "You can finger yourself.">><<replace "#links">>
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<video src="mats/player/2.mp4" style="width: 70%;" autoplay loop></video>
<<elseif $CurCUM <= 1250>>\
<video src="mats/player/6.mp4" style="width: 70%;" autoplay loop></video>
<<else>>\
<video src="mats/player/4.mp4" style="width: 70%;" autoplay loop></video>
<</if>>\
After your balls are empty, you fall asleep.
<<set $handskill += 1>>\
<<set $cumcounter += 1>>\
<<set $analskill += 1>>\
<<set $analsize += 1>>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
[[Wake up|Living Area]]
<</replace>>\
<</click>>\
<</if>>\
@@
</div>\
/* DISABLE */
<<widget disablevibe>>
<<if $Pair gte 3>>
<<for _device range setup.bpClient.Devices>>
<<capture _device>>
<<for _msg range _device.AllowedMessages>>
<<if _msg eq "VibrateCmd">>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</if>>
<</for>>
<</capture>>
<</for>>
<</if>>
<</widget>>
/* MED LLUST VIBE */
<<widget medlustvibe>>
<<if $Pair gte 3>>
<<for _device range setup.bpClient.Devices>>
<<capture _device>>
<<for _msg range _device.AllowedMessages>>
<<if _msg eq "VibrateCmd">>
<<buttplugvibrate _device .3>><</buttplugvibrate>>
<</if>>
<</for>>
<</capture>>
<</for>>
<</if>>
<</widget>>
/* MAX LUST VIBE */
<<widget maxlustvibe>>
<<if $Pair gte 3>>
<<for _device range setup.bpClient.Devices>>
<<capture _device>>
<<for _msg range _device.AllowedMessages>>
<<if _msg eq "VibrateCmd">>
<<buttplugvibrate _device .6>><</buttplugvibrate>>
<</if>>
<</for>>
<</capture>>
<</for>>
<</if>>
<</widget>>
/* ORGASM VIBE */
<<widget orgasmvibe>>
<<if $Pair gte 3>>
<<for _device range setup.bpClient.Devices>>
<<capture _device>>
<<for _msg range _device.AllowedMessages>>
<<if _msg eq "VibrateCmd">>
<<buttplugvibrate _device .75>><</buttplugvibrate>>
<</if>>
<</for>>
<</capture>>
<</for>>
<</if>>
<</widget>>
/* LIGHT VIBE */
<<widget lightvibe>>
<<if $Pair gte 3>>
<<for _device range setup.bpClient.Devices>>
<<capture _device>>
<<for _msg range _device.AllowedMessages>>
<<if _msg eq "VibrateCmd">>
<<repeat 2.5s>>
<<buttplugvibrate _device .5>><</buttplugvibrate>>
<<timed 2s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<</repeat>>
<</if>>
<</for>>
<</capture>>
<</for>>
<</if>>
<</widget>>
/* MED VIBE */
<<widget medvibe>>
<<if $Pair gte 3>>
<<for _device range setup.bpClient.Devices>>
<<capture _device>>
<<for _msg range _device.AllowedMessages>>
<<if _msg eq "VibrateCmd">>
<<repeat 2.5s>>
<<buttplugvibrate _device .75>><</buttplugvibrate>>
<<timed 2s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<</repeat>>
<</if>>
<</for>>
<</capture>>
<</for>>
<</if>>
<</widget>>
/* HEAVY VIBE */
<<widget heavyvibe>>
<<if $Pair gte 3>>
<<for _device range setup.bpClient.Devices>>
<<capture _device>>
<<for _msg range _device.AllowedMessages>>
<<if _msg eq "VibrateCmd">>
<<repeat 2.5s>>
<<buttplugvibrate _device 1>><</buttplugvibrate>>
<<timed 2s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<</repeat>>
<</if>>
<</for>>
<</capture>>
<</for>>
<</if>>
<</widget>>
/* LIGHT PULSE */
<<widget lightpulsevibe>>
<<if $Pair gte 3>>
<<for _device range setup.bpClient.Devices>>
<<capture _device>>
<<for _msg range _device.AllowedMessages>>
<<if _msg eq "VibrateCmd">>
<<repeat 3s>>
<<buttplugvibrate _device .5>><</buttplugvibrate>>
<<timed .5s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed 1s>>
<<buttplugvibrate _device 0.5>><</buttplugvibrate>>
<</timed>>
<<timed 1.5s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed 2s>>
<<buttplugvibrate _device 0.5>><</buttplugvibrate>>
<</timed>>
<<timed 2.5s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<</repeat>>
<</if>>
<</for>>
<</capture>>
<</for>>
<</if>>
<</widget>>
/* MED PULSE VIBE */
<<widget medpulsevibe>>
<<if $Pair gte 3>>
<<for _device range setup.bpClient.Devices>>
<<capture _device>>
<<for _msg range _device.AllowedMessages>>
<<if _msg eq "VibrateCmd">>
<<repeat 3s>>
<<buttplugvibrate _device .75>><</buttplugvibrate>>
<<timed .5s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed 1s>>
<<buttplugvibrate _device 0.75>><</buttplugvibrate>>
<</timed>>
<<timed 1.5s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed 2s>>
<<buttplugvibrate _device 0.75>><</buttplugvibrate>>
<</timed>>
<<timed 2.5s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<</repeat>>
<</if>>
<</for>>
<</capture>>
<</for>>
<</if>>
<</widget>>
/* HEAVY PULSE VIBE */
<<widget heavypulsevibe>>
<<if $Pair gte 3>>
<<for _device range setup.bpClient.Devices>>
<<capture _device>>
<<for _msg range _device.AllowedMessages>>
<<if _msg eq "VibrateCmd">>
<<repeat 3s>>
<<buttplugvibrate _device 1>><</buttplugvibrate>>
<<timed .5s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed 1s>>
<<buttplugvibrate _device 1>><</buttplugvibrate>>
<</timed>>
<<timed 1.5s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed 2s>>
<<buttplugvibrate _device 1>><</buttplugvibrate>>
<</timed>>
<<timed 2.5s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<</repeat>>
<</if>>
<</for>>
<</capture>>
<</for>>
<</if>>
<</widget>>
/* FAST LIGHT PULSE VIBE */
<<widget fastlightpulsevibe>>
<<if $Pair gte 3>>
<<for _device range setup.bpClient.Devices>>
<<capture _device>>
<<for _msg range _device.AllowedMessages>>
<<if _msg eq "VibrateCmd">>
<<repeat 1s>>
<<buttplugvibrate _device .5>><</buttplugvibrate>>
<<timed .1s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed .2s>>
<<buttplugvibrate _device 0.5>><</buttplugvibrate>>
<</timed>>
<<timed .3s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed .4s>>
<<buttplugvibrate _device 0.5>><</buttplugvibrate>>
<</timed>>
<<timed .5s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed .6s>>
<<buttplugvibrate _device 0.5>><</buttplugvibrate>>
<</timed>>
<<timed .7s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed .8s>>
<<buttplugvibrate _device 0.5>><</buttplugvibrate>>
<</timed>>
<<timed .9s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed 1s>>
<<buttplugvibrate _device 0.5>><</buttplugvibrate>>
<</timed>>
<</repeat>>
<</if>>
<</for>>
<</capture>>
<</for>>
<</if>>
<</widget>>
/* FAST MED PULSE VIBE */
<<widget fastmedpulsevibe>>
<<if $Pair gte 3>>
<<for _device range setup.bpClient.Devices>>
<<capture _device>>
<<for _msg range _device.AllowedMessages>>
<<if _msg eq "VibrateCmd">>
<<repeat 1s>>
<<buttplugvibrate _device .5>><</buttplugvibrate>>
<<timed .1s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed .2s>>
<<buttplugvibrate _device .75>><</buttplugvibrate>>
<</timed>>
<<timed .3s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed .4s>>
<<buttplugvibrate _device .75>><</buttplugvibrate>>
<</timed>>
<<timed .5s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed .6s>>
<<buttplugvibrate _device .75>><</buttplugvibrate>>
<</timed>>
<<timed .7s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed .8s>>
<<buttplugvibrate _device .75>><</buttplugvibrate>>
<</timed>>
<<timed .9s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed 1s>>
<<buttplugvibrate _device 0.75>><</buttplugvibrate>>
<</timed>>
<</repeat>>
<</if>>
<</for>>
<</capture>>
<</for>>
<</if>>
<</widget>>
/* FAST HEAVY PULSE VIBE */
<<widget fastheavypulsevibe>>
<<if $Pair gte 3>>
<<for _device range setup.bpClient.Devices>>
<<capture _device>>
<<for _msg range _device.AllowedMessages>>
<<if _msg eq "VibrateCmd">>
<<repeat 1s>>
<<buttplugvibrate _device .5>><</buttplugvibrate>>
<<timed .1s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed .2s>>
<<buttplugvibrate _device 1>><</buttplugvibrate>>
<</timed>>
<<timed .3s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed .4s>>
<<buttplugvibrate _device 1>><</buttplugvibrate>>
<</timed>>
<<timed .5s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed .6s>>
<<buttplugvibrate _device 1>><</buttplugvibrate>>
<</timed>>
<<timed .7s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed .8s>>
<<buttplugvibrate _device 1>><</buttplugvibrate>>
<</timed>>
<<timed .9s>>
<<buttplugvibrate _device 0.0>><</buttplugvibrate>>
<</timed>>
<<timed 1s>>
<<buttplugvibrate _device 1>><</buttplugvibrate>>
<</timed>>
<</repeat>>
<</if>>
<</for>>
<</capture>>
<</for>>
<</if>>
<</widget>>
/* WORN VIBES */
<<widget wornvibes>>
<<lightvibe>>
<</widget>><<if $Pair == null or $Pair == 0>>\
<span id="waitlink">The library has been loaded, please continue.</span>
<<buttplugloaded>>
<<addclass "#waitlink" "hide">>
<<removeclass "#introlink" "hide">>
<</buttplugloaded>>\
<span id="spaceAct"><<button "Continue Setup"`passage()`>>
<<set $Pair to 1>>
<</button>></span>
\
\
\
<<elseif $Pair == 1>>\
<<if navigator.bluetooth>>\
We have bluetooth!
<<else>>\
No bluetooth, try reconnecting your adapter or using another.
<</if>>\
<span id="spaceAct"><<button "Continue Setup"`passage()`>>
<<set $Pair to 2>><<buttplugconnectlocal>><<connecting>><</buttplugconnectlocal>>
<</button>></span>
\
\
\
<<elseif $Pair == 2>>\
Note: If your adapter is unable to find the device, try switching to another browser (CHROME) or using a different adapter, the Lovense adapter is not yet supported, you'll need to use a third party one.
<<button "Start Scanning">>
<<buttplugstartscanning>>
<<removeclass "#devicediv" "hide">>
<</button>>
<div id="devicediv" class="hide">
<b>Devices Found:</b>
<div id="devicelist">
</div>
</div>
<<buttplugdeviceadded>>
<<append "#devicelist">>_device.Name<</append>>
<</buttplugdeviceadded>>
<span id="spaceAct"><<button [[Back|Intro 1]]>>
<<set $Pair to 3>>
<<disablevibe>>
<</button>></span>
<</if>>\Pattern $Pattern
<<button "-" `passage()`>><<set $Pattern -= 1>><</button>><<button "+" `passage()`>><<set $Pattern += 1>><</button>>
<<if $Pattern == 0>>
<<disablevibe>>
<<elseif $Pattern == 1>>
<<lightvibe>>
<<elseif $Pattern == 2>>
<<medvibe>>
<<elseif $Pattern == 3>>
<<heavyvibe>>
<<elseif $Pattern == 4>>
<<lightpulsevibe>>
<<elseif $Pattern == 5>>
<<medpulsevibe>>
<<elseif $Pattern == 6>>
<<heavypulsevibe>>
<<elseif $Pattern == 7>>
<<fastlightpulsevibe>>
<<elseif $Pattern == 8>>
<<fastmedpulsevibe>>
<<elseif $Pattern == 9>>
<<fastheavypulsevibe>>
<<elseif $Pattern == 10>>
<<orgasmvibe>>
<</if>>
<div align='center' style='font-size: 200%;'>High-stand</div>\
<<image 'mats/spaces/highstand/1.jpg' 300>>
<div align='center' style='font-size: 150%;'>Fighter</div>\
<<set $thisroom to $nextroom_info>>\
$thisroom.ppic
<<set _d20 to random(1, 20)>>\
<<set _pattack to Math.round($thisroom.bstr + $thisroom.bwdmg + $thisroom.bwskill + $thisroom.str + $thisroom.wdmg + $thisroom.wskill)>>\
<<set _pdefense to Math.round($thisroom.bsta + $thisroom.bdex + $thisroom.barmor + $thisroom.sta + $thisroom.dex + $thisroom.armor)>>\
<<set _eattack to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\
<<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\
<<set $dmggiven to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<set $dmgtaken to Math.round((2 * _eattack * _eattack) / (_eattack + (2 * _pdefense)))>>\
<<if $dmggiven < 1>><<set $dmggiven to 1>><</if>>\
<<if $dmgtaken < 1>><<set $dmgtaken to 1>><</if>>\
\
/*Text*/\
<<if $thisroom.bisiton is false>>\
<<set $cur_girl_runner.isdefeated to false>>\
<<set $istrapped to false>>\
The High-stand is empty. The attacker walked past it.
<span id="spaceAct">[[Results (space)|BuildingResults]]</span>
<<elseif $thisroom.bisworking is false>>\
<<set $cur_girl_runner.isdefeated to false>>\
<<set $istrapped to false>>\
The fighter is already defeated. The attacker walked past it.
<span id="spaceAct">[[Results (space)|BuildingResults]]</span>
<<else>>\
<<if _d20 == 20>>\
<<set $cur_girl_runner.isdefeated to false>>\
<<set $istrapped to false>>\
<<if $cur_girl_runner.name == "Scavenger">>\
The attacker saw your fighter in the High-stand and he sneaked by.
<<else>>\
The attacker saw your fighter in the High-stand and she sneaked by.
<</if>>\
<span id="spaceAct">[[Results (space)|BuildingResults]]</span>
<<elseif _d20 == 1>>\
<<set $istrapped to true>>
<<set $dmggiven to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) - ($thisroom.str * 0.5))>>\
<<if $thisroom.lvl === $thisroom.maxlvl>>\
<<set $cur_girl_runner.curhp -= 5>>\
<<set _maxranktext to true>>\
<<else>>\
<<set _maxranktext to false>>\
<</if>>\
<<if $cur_girl_runner.name == "Scavenger">>
$cur_girl_runner.girlname entered the opening. Not paying attention to high-stand, your fighter attacked him, causing $dmggiven Physical damage to him.
<<else>>\
$cur_girl_runner.girlname entered the opening. Not paying attention to high-stand, your fighter attacked her, causing $dmggiven Physical damage to her.
<</if>>\
<<else>>\
<<set $istrapped to true>>
<<set $dmggiven to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\
<<if $thisroom.lvl === $thisroom.maxlvl>>\
<<set $cur_girl_runner.curhp -= 5>>\
<<set _maxranktext to true>>\
<<else>>\
<<set _maxranktext to false>>\
<</if>>\
<<if $cur_girl_runner.name == "Scavenger">>
$cur_girl_runner.girlname entered the opening. Not paying attention to high-stand, your fighter attacked him, causing $dmggiven Physical damage to him.
<<else>>\
$cur_girl_runner.girlname entered the opening. Not paying attention to high-stand, your fighter attacked her, causing $dmggiven Physical damage to her.
<</if>>\
<</if>>\
<<set $cur_girl_runner.curhp -= $dmggiven>>\
<<if $cur_girl_runner.curhp > 0>>\
<<if $cur_girl_runner.name === "Scavenger">>\
<<set $thisroom.curhp -= $dmgtaken>>\
He swings back hard and wildly, dealing <span style="color:orange">$dmgtaken</span> damage to your fighter.\
\
<<elseif $cur_girl_runner.name === "Scout">>\
<<set $thisroom.curhp -= $dmgtaken>>\
She counter attacks with her little sword, cutting your fighter dealing <span style="color:orange">$dmgtaken</span> damage.\
\
<<elseif $cur_girl_runner.name === "Patrol">>\
<<set $thisroom.curhp -= $dmgtaken>>\
She charged back at your fighter, dealing <span style="color:orange">$dmgtaken</span> damage.\
<<else>>\
<<set $thisroom.curhp -= $dmgtaken>>\
She charged back at your fighter, dealing <span style="color:orange">$dmgtaken</span> damage.\
<</if>>\
<</if>>\
<<if $cur_girl_runner.curhp <= 0>>\
<<set $cur_girl_runner.curhp to 0>>\
<<set $cur_girl_runner.isdefeated to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
<<if $cur_girl_runner.name == "Scavenger">>\
After he been attacked, the $cur_girl_runner.name has no more health left to fight, falling back out of the Outpost and dropping <span style="color:brown">_goldgained Scrap</span>.\
<<else>>\
After she been attacked, the $cur_girl_runner.name has no more health left to fight, falling back out of the Outpost and dropping <span style="color:brown">_goldgained Scrap</span>.\
<</if>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[End Fight (space)|End of Night Report]]</span>\
<<else>>\
<<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct">[[Next Attacker (space)|$nextgirl]]</span>\
<</if>>\
<<elseif $thisroom.curhp <= 0>>\
<<set $cur_girl_runner.isdefeated to false>>\
<<set $thisroom.bisworking to false>>\
The attacker defeated you fighter. She can not fight more today.
<span id="spaceAct">[[Results (space)|BuildingResults]]</span>
<<else>>\
<span id="spaceAct">[[Results (space)|BuildingResults]]</span>
<</if>>\
<</if>>\<<if $cur_girl_runner.ishorny is false>>\
$cur_girl_runner.pic
<<else>>\
<<if $cur_girl_runner.name isnot "Scavenger">>\
$cur_girl_runner.npic
<<else>>\
<<if $gay is "on">>\
$cur_girl_runner.npic
<<else>>\
Gay content disabled!
<</if>>\
<</if>>\
<</if>>\
\
<<if $thisroom.bisiton is false>>\
Because no fighter in this building, $cur_girl_runner.girlname walked through without any problems.
<<elseif $thisroom.isworking === false>>\
Because your fighter is knocked out, $cur_girl_runner.girlname walked through without any problems.
<<elseif $istrapped === true>>\
- $cur_girl_runner.girlname's <span style="color:green">Health</span> has dropped by <span style="color:darkred">$dmggiven</span>.\
<<elseif $cur_girl_runner.iscaptured === false && $cur_girl_runner.isdefeated === false>>\
After getting attacked by the $thisroom.name, $cur_girl_runner.girlname has escaped and is moving onto the next area.\
<<elseif $cur_girl_runner.iscaptured === true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats + $basegirlgold) + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
After recieving so much pleasure, $cur_girl_runner.girlname has submitted to her Arousal and begins begging to be satisfied. She drops <span style="color:brown">_goldgained Scrap</span> and is now Captured.<<if $cur_girl_runner.name === "Bimbo">> She will quickly be released at the end of the night since keeping a Bimbo around will only cause trouble.<</if>>\
\
<<elseif $cur_girl_runner.isdefeated === true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\
After getting caught by the $thisroom.name, $cur_girl_runner.girlname doesn't have the health to go on and retreats out of the Outpost, dropping <span style="color:brown">_goldgained Scrap</span>.\
<<elseif $istrapped === false>>\
$cur_girl_runner.girlname has successfully cleared the $thisroom.name and is moving onward.\
<</if>>\
\
/*Cleanup*/\
\
/*Girl Captured*/\
<<if $cur_girl_runner.iscaptured === true>>\
<<if $cur_girl_runner.name != "Bimbo">>\
<<set $captured.push($cur_girl_runner)>>\
<</if>>\
<<switch $curroomnum>>\
<<case 0>><<set $room0 to $thisroom>>\
<<case 1>><<set $room1 to $thisroom>>\
<<case 2>><<set $room2 to $thisroom>>\
<<case 3>><<set $room3 to $thisroom>>\
<<case 4>><<set $room4 to $thisroom>>\
<<case 5>><<set $room5 to $thisroom>>\
<<case 6>><<set $room6 to $thisroom>>\
<<case 7>><<set $room7 to $thisroom>>\
<<case 8>><<set $room8 to $thisroom>>\
<<case 9>><<set $room9 to $thisroom>>\
<</switch>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[Finish (space)|End of Night Report]]</span>\
<<else>><<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>
<span id="spaceAct">[[Next Attacker (space)|$nextgirl]]</span><</if>>\
\
/*Girl Defeated*/\
<<elseif $cur_girl_runner.isdefeated === true>>\
\
/*Something when girl is defeated*/\
<<switch $curroomnum>>\
<<case 0>><<set $room0 to $thisroom>>\
<<case 1>><<set $room1 to $thisroom>>\
<<case 2>><<set $room2 to $thisroom>>\
<<case 3>><<set $room3 to $thisroom>>\
<<case 4>><<set $room4 to $thisroom>>\
<<case 5>><<set $room5 to $thisroom>>\
<<case 6>><<set $room6 to $thisroom>>\
<<case 7>><<set $room7 to $thisroom>>\
<<case 8>><<set $room8 to $thisroom>>\
<<case 9>><<set $room9 to $thisroom>>\
<</switch>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[Finish (space)|End of Night Report]]</span>\
<<else>><<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>
<span id="spaceAct">[[Next Attacker (space)|$nextgirl]]</span><</if>>\
\
/*Girl Continues*/\
<<else>>\
<<set $numrooms -= 1>>\
<<switch $curroomnum>>\
<<case 0>><<set $room0 to $thisroom>>\
<<case 1>><<set $room1 to $thisroom>>\
<<case 2>><<set $room2 to $thisroom>>\
<<case 3>><<set $room3 to $thisroom>>\
<<case 4>><<set $room4 to $thisroom>>\
<<case 5>><<set $room5 to $thisroom>>\
<<case 6>><<set $room6 to $thisroom>>\
<<case 7>><<set $room7 to $thisroom>>\
<<case 8>><<set $room8 to $thisroom>>\
<<case 9>><<set $room9 to $thisroom>>\
<</switch>>\
\
/*Final Room*/\
<<if $numrooms <= 0>>\
<span id="spaceAct">[[Next Area (space)|PlayerChoice]]</span>\
\
/*Next Room*/\
<<else>>\
<<set $curroomnum += 1>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>
<span id="spaceAct">[[Next Area (space)|$nextroom]]</span>\
<</if>><</if>>\
\<<set $cur_girl_runner.weakfetish to $cur_girl_runner.weakfetish.concat($temp_fetish_weak)>>
\<<set $cur_girl_runner.strongfetish to $cur_girl_runner.strongfetish.concat($temp_fetish_strong)>>
\<<set $temp_fetish_weak to []>>
\<<set $temp_fetish_strong to []>><div align='center' style='font-size: 200%;'>Buildings</div>\
[[Back|Outpost]]
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:33%"><b>Design</b></th>
<th style="width:33%"><b>Details</b></th>
<th style="width:33%"><b>Actions</b></th>
</tr>
</thead>
<tbody>
<tr>
<td>$highstand1.bpic</td>\
<td>$highstand1.bname
Description: $highstand1.bdesc</td>\
<td>Cost <span style="color:brown">$highstand1.bcost scrap</span>
<<if $scrap >= $highstand1.bcost>>\
<<link "Build" "Manage">>
<<set $scrap -= $highstand1.bcost>>
<<set $totscrapspent += $highstand1.bcost>>
<<switch $editroom>>
<<case 0>><<set $room0 to $highstand1>>
<<case 1>><<set $room1 to $highstand1>>
<<case 2>><<set $room2 to $highstand1>>
<<case 3>><<set $room3 to $highstand1>>
<<case 4>><<set $room4 to $highstand1>>
<<case 5>><<set $room5 to $highstand1>>
<<case 6>><<set $room6 to $highstand1>>
<<case 7>><<set $room7 to $highstand1>>
<<case 8>><<set $room8 to $highstand1>>
<<case 9>><<set $room9 to $highstand1>>
<</switch>>
<</link>>
<<else>>\
Not enough scrap.
<</if>>\
</td>\
</tr>
<tr>
<td>$gloryhole1.bpic</td>\
<td>$gloryhole1.bname
Description: $gloryhole1.bdesc</td>\
<td>Cost <span style="color:brown">$gloryhole1.bcost scrap</span>
<<if $scrap >= $gloryhole1.bcost>>\
<<link "Build" "Manage">>
<<set $scrap -= $gloryhole1.bcost>>
<<set $totscrapspent += $gloryhole1.bcost>>
<<switch $editroom>>
<<case 0>><<set $room0 to $gloryhole1>>
<<case 1>><<set $room1 to $gloryhole1>>
<<case 2>><<set $room2 to $gloryhole1>>
<<case 3>><<set $room3 to $gloryhole1>>
<<case 4>><<set $room4 to $gloryhole1>>
<<case 5>><<set $room5 to $gloryhole1>>
<<case 6>><<set $room6 to $gloryhole1>>
<<case 7>><<set $room7 to $gloryhole1>>
<<case 8>><<set $room8 to $gloryhole1>>
<<case 9>><<set $room9 to $gloryhole1>>
<</switch>>
<</link>>
<<else>>\
Not enough scrap.
<</if>>\
</td>\
</tr>
</tbody>
</table> <div align='center' style='font-size: 200%;'>Empty Space</div>\
$cur_girl_runner.girlname entered the empty area, worried about traps or fighters that could be hiding, she quickly moved forward into the Outpost.
<<set $thisroom to $nextroom_info>>\
<<set $numrooms -= 1>>\
<<switch $curroomnum>>\
<<case 0>><<set $room0 to $thisroom>>\
<<case 1>><<set $room1 to $thisroom>>\
<<case 2>><<set $room2 to $thisroom>>\
<<case 3>><<set $room3 to $thisroom>>\
<<case 4>><<set $room4 to $thisroom>>\
<<case 5>><<set $room5 to $thisroom>>\
<<case 6>><<set $room6 to $thisroom>>\
<<case 7>><<set $room7 to $thisroom>>\
<<case 8>><<set $room8 to $thisroom>>\
<<case 9>><<set $room9 to $thisroom>>\
<</switch>>\
\
/*Final Room*/\
<<if $numrooms <= 0>>\
<span id="spaceAct">[[Next (space)|PlayerChoice]]</span>\
\
/*Next Room*/\
<<else>>\
<<set $curroomnum += 1>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct">[[Next (space)|$nextroom]]</span>\
<</if>>\<div align='center' style='font-size: 200%;'>Gloryhole</div>\
<<image 'mats/spaces/gloryhole/1.jpg' 300>>
<div align='center' style='font-size: 150%;'>Fighter</div>\
<<set $thisroom to $nextroom_info>>\
$thisroom.ppic
<<set _d20 to random(1, 20)>>\
\
/*Text*/\
<<if $thisroom.bisiton is false>>\
<<set $cur_girl_runner.isdefeated to false>>\
<<set $istrapped to false>>\
The Gloryhole is empty. The attacker walked past it.
<span id="spaceAct">[[Results (space)|GHResults]]</span>
<<elseif $thisroom.bisworking is false>>\
<<set $cur_girl_runner.isdefeated to false>>\
<<set $istrapped to false>>\
The fighter is already defeated. The attacker walked past it.
<span id="spaceAct">[[Results (space)|GHResults]]</span>
<<elseif _d20 == 20 or $cur_girl_runner.strongfetish.includes("Gloryhole")>>\
<<set $cur_girl_runner.isdefeated to false>>\
<<set $istrapped to false>>\
<<if $cur_girl_runner.name == "Scavenger">>\
The attacker saw your fighter in the Gloryhole and he resisted it and sneaked by.
<<else>>\
The attacker saw your fighter in the Gloryhole and she resisted it and sneaked by.
<</if>>\
<span id="spaceAct">[[Results (space)|GHResults]]</span>
<<else>>\
<<set $istrapped to true>>
<<if _d20 == 1>>\
<<set _sextaken to random(15, 35)>>\
<<else>>\
<<set _sextaken to random(10, 25)>>\
<</if>>\
<<if $cur_girl_runner.ishorny is true>>\
<<set _sextaken += 10>>\
<</if>>\
<<if _sextaken >= 100>>\
<<set _sextaken = 100>>\
<</if>>\
<<set _rnd = random(1, 3)>>\
<<if _rnd == 1>>\
<<if $thisroom.hjlvl != $thisroom.hjmaxlvl>>\
<<set $thisroom.hjexp += 1>>\
<<if $thisroom.hjexp >= $thisroom.hjnextlvl>>\
<<set $thisroom.hjexp = 0>>\
<<set $thisroom.hjnextlvl to Math.round(((12 * ($thisroom.hjlvl * $thisroom.hjlvl)) / 4) + ($thisroom.hjlvl * 8))>>\
<<set $thisroom.hjlvl += 1>>\
<</if>>\
<</if>>\
<<if $cur_girl_runner.weakfetish.includes("Handjob")>>\
<<set _sextaken += 5>>\
<<elseif $cur_girl_runner.strongfetish.includes("Handjob")>>\
<<set _sextaken -= 10>>\
<</if>>\
<<set _sextaken += Math.round($thisroom.hjlvl * 5)>>\
<<set $dmggiven = _sextaken>>\
<<set $cur_girl_runner.arousal += _sextaken>>\
<<if $cur_girl_runner.arousal >= 100>>\
<<set $cur_girl_runner.arousal = 100>>\
<<set $cur_girl_runner.iscaptured to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats + $basegirlgold) + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>>\
<<set $scrapearned += _goldgained>>\
<</if>>\
<<if $cur_girl_runner.name === "Scavenger">>\
<<if $thisroom.name == "Scavenger">>\
<<ghmhj>>
<<else>>\
<<ghshj>>
<</if>>\
$cur_girl_runner.girlname entered the Gloryhole and put his cock through the hole. Your fighter grabbed his cock and starts stroking it. The attacker arousal increased by _sextaken.
<<if $cur_girl_runner.arousal == 100>>\
<<if $thisroom.name == "Scavenger">>\
<<ghmbjcum>>
<<else>>\
<<ghshjcum>>
<</if>>\
$cur_girl_runner.girlname can not hold it anymore and shoots his cum all over your fighter and passes out from the intensity of his orgasm. You look through his things and take <span style="color:brown">_goldgained Scrap</span> from him.\
<<else>>\
He don't want to waste more time here so he leave the Gloryhole and carry on towards the outpost.
<</if>>\
<<else>>\
<<if $thisroom.name == "Scavenger">>\
<<ghmhj>>
<<else>>\
<<ghshj>>
<</if>>\
$cur_girl_runner.girlname entered the Gloryhole and put her cock through the hole. Your fighter grabbed her cock and starts stroking it. The attacker arousal increased by _sextaken.
<<if $cur_girl_runner.arousal == 100>>\
<<if $thisroom.name == "Scavenger">>\
<<ghmbjcum>>
<<else>>\
<<ghshjcum>>
<</if>>\
$cur_girl_runner.girlname can not hold it anymore and shoots her cum all over your fighter and passes out from the intensity of her orgasm. You look through her things and take <span style="color:brown">_goldgained Scrap</span> from her.\
<<else>>\
She don't want to waste more time here so she leave the Gloryhole and carry on towards the outpost.
<</if>>\
<</if>>\
<<elseif _rnd == 2>>\
<<if $thisroom.bjlvl != $thisroom.bjmaxlvl>>\
<<set $thisroom.bjexp += 1>>\
<<if $thisroom.bjexp >= $thisroom.bjnextlvl>>\
<<set $thisroom.bjexp = 0>>\
<<set $thisroom.bjnextlvl to Math.round(((12 * ($thisroom.bjlvl * $thisroom.bjlvl)) / 4) + ($thisroom.bjlvl * 8))>>\
<<set $thisroom.bjlvl += 1>>\
<</if>>\
<</if>>\
<<if $cur_girl_runner.weakfetish.includes("Blowjob")>>\
<<set _sextaken += 5>>\
<<elseif $cur_girl_runner.strongfetish.includes("Blowjob")>>\
<<set _sextaken -= 10>>\
<</if>>\
<<set _sextaken += Math.round($thisroom.bjlvl * 5)>>\
<<set $dmggiven = _sextaken>>\
<<set $cur_girl_runner.arousal += _sextaken>>\
<<if $cur_girl_runner.arousal >= 100>>\
<<set $cur_girl_runner.arousal = 100>>\
<<set $cur_girl_runner.iscaptured to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats + $basegirlgold) + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>>\
<<set $scrapearned += _goldgained>>\
<</if>>\
<<if $cur_girl_runner.name === "Scavenger">>\
<<if $thisroom.name == "Scavenger">>\
<<ghmbj>>
<<else>>\
<<ghsbj>>
<</if>>\
$cur_girl_runner.girlname entered the Gloryhole and put his cock through the hole. Your fighter starts sucking it. The attacker arousal increased by _sextaken.
<<if $cur_girl_runner.arousal == 100>>\
<<if $thisroom.name == "Scavenger">>\
<<ghmbjcum>>
<<else>>\
<<ghsbjcum>>
<</if>>\
$cur_girl_runner.girlname can not hold it anymore and shoots his cum in your fighter mouth and passes out from the intensity of his orgasm. You look through his things and take <span style="color:brown">_goldgained Scrap</span> from him.\
<<else>>\
He don't want to waste more time here so he leave the Gloryhole and carry on towards the outpost.
<</if>>\
<<else>>\
<<if $thisroom.name == "Scavenger">>\
<<ghmbj>>
<<else>>\
<<ghsbj>>
<</if>>\
$cur_girl_runner.girlname entered the Gloryhole and put her cock through the hole. Your fighter starts sucking it. The attacker arousal increased by _sextaken.
<<if $cur_girl_runner.arousal == 100>>\
<<if $thisroom.name == "Scavenger">>\
<<ghmbjcum>>
<<else>>\
<<ghsbjcum>>
<</if>>\
$cur_girl_runner.girlname can not hold it anymore and shoots her cum in your fighter mouth and passes out from the intensity of her orgasm. You look through her things and take <span style="color:brown">_goldgained Scrap</span> from her.\
<<else>>\
She don't want to waste more time here so she leave the Gloryhole and carry on towards the outpost.
<</if>>\
<</if>>\
<<elseif _rnd == 3>>\
<<if $thisroom.anallvl != $thisroom.analmaxlvl>>\
<<set $thisroom.analexp += 1>>\
<<if $thisroom.analexp >= $thisroom.analnextlvl>>\
<<set $thisroom.analexp = 0>>\
<<set $thisroom.analnextlvl to Math.round(((12 * ($thisroom.anallvl * $thisroom.anallvl)) / 4) + ($thisroom.anallvl * 8))>>\
<<set $thisroom.anallvl += 1>>\
<</if>>\
<</if>>\
<<if $cur_girl_runner.weakfetish.includes("Anal")>>\
<<set _sextaken += 5>>\
<<elseif $cur_girl_runner.strongfetish.includes("Anal")>>\
<<set _sextaken -= 10>>\
<</if>>\
<<set _sextaken += Math.round($thisroom.anallvl * 5)>>\
<<set $dmggiven = _sextaken>>\
<<set $cur_girl_runner.arousal += _sextaken>>\
<<if $cur_girl_runner.arousal >= 100>>\
<<set $cur_girl_runner.arousal = 100>>\
<<set $cur_girl_runner.iscaptured to true>>\
<<set _goldgained to Math.round(($cur_girl_runner.totstats + $basegirlgold) + random($pluck * 0.75, $pluck * 1.5))>>\
<<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\
<<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\
<<set $scrap += _goldgained>>\
<<set $scrapearned += _goldgained>>\
<</if>>\
<<if $cur_girl_runner.name === "Scavenger">>\
<<if $thisroom.name == "Scavenger">>\
<<ghmanal>>
<<else>>\
<<ghsanal>>
<</if>>\
$cur_girl_runner.girlname entered the Gloryhole and put his cock through the hole. Your fighter starts riding on that cock. The attacker arousal increased by _sextaken.
<<if $cur_girl_runner.arousal == 100>>\
<<if $thisroom.name == "Scavenger">>\
<<ghmbjcum>>
<<else>>\
<<ghsbjcum>>
<</if>>\
$cur_girl_runner.girlname can not hold it anymore and shoots his cum in your fighter mouth and passes out from the intensity of his orgasm. You look through his things and take <span style="color:brown">_goldgained Scrap</span> from him.\
<<else>>\
He don't want to waste more time here so he leave the Gloryhole and carry on towards the outpost.
<</if>>\
<<else>>\
<<if $thisroom.name == "Scavenger">>\
<<ghmanal>>
<<else>>\
<<ghsanal>>
<</if>>\
$cur_girl_runner.girlname entered the Gloryhole and put her cock through the hole. Your fighter starts riding on that cock. The attacker arousal increased by _sextaken.
<<if $cur_girl_runner.arousal == 100>>\
<<if $thisroom.name == "Scavenger">>\
<<ghmbjcum>>
<<else>>\
<<ghsbjcum>>
<</if>>\
$cur_girl_runner.girlname can not hold it anymore and shoots her cum in your fighter mouth and passes out from the intensity of her orgasm. You look through her things and take <span style="color:brown">_goldgained Scrap</span> from her.\
<<else>>\
She don't want to waste more time here so she leave the Gloryhole and carry on towards the outpost.
<</if>>\
<</if>>\
<</if>>\
<<if $cur_girl_runner.arousal >= $cur_girl_runner.arousallimit && $cur_girl_runner.ishorny === false>>\
<<set $cur_girl_runner.ishorny to true>>\
<<set $cur_girl_runner.str to Math.round($cur_girl_runner.str * $cur_girl_runner.arousaleffect)>>\
<<set $cur_girl_runner.sta to Math.round($cur_girl_runner.sta * $cur_girl_runner.arousaleffect)>>\
<<set $cur_girl_runner.int to Math.round($cur_girl_runner.int * $cur_girl_runner.arousaleffect)>>\
<<set $cur_girl_runner.dex to Math.round($cur_girl_runner.dex * $cur_girl_runner.arousaleffect)>>\
<<set $cur_girl_runner.res to Math.round($cur_girl_runner.res * $cur_girl_runner.arousaleffect)>>\
$cur_girl_runner.girlname has become <span style="color:darkred">Aroused</span>, all her stats have decreased.
<</if>>\
<span id="spaceAct">[[Results (space)|GHResults]]</span>
<</if>>\<<if $cur_girl_runner.ishorny is false>>\
$cur_girl_runner.pic
<<else>>\
<<if $cur_girl_runner.name isnot "Scavenger">>\
$cur_girl_runner.npic
<<else>>\
<<if $gay is "on">>\
$cur_girl_runner.npic
<<else>>\
Gay content disabled!
<</if>>\
<</if>>\
<</if>>\
\
<<if $thisroom.bisiton is false>>\
Because no fighter in this building, $cur_girl_runner.girlname walked through without any problems.
<<elseif $thisroom.bisworking === false>>\
Because your fighter is knocked out, $cur_girl_runner.girlname walked through without any problems.
<<elseif $cur_girl_runner.iscaptured === true>>\
<<if $cur_girl_runner.name == "Scavenger">>\
After receiving so much pleasure, $cur_girl_runner.girlname passes out from the intensity of his orgasm, and he is now captured.
<<elseif $cur_girl_runner.name == "Bimbo">>\
After receiving so much pleasure, $cur_girl_runner.girlname passes out from the intensity of her orgasm. She will quickly be released at the end of the day since keeping a Bimbo around will only cause trouble.
<<else>>\
After receiving so much pleasure, $cur_girl_runner.girlname passes out from the intensity of her orgasm., and she is now captured.
<</if>>\
<<elseif $istrapped === true>>\
- $cur_girl_runner.girlname's <span style="color:purple">Arousal</span> has increased by <span style="color:purple">$dmggiven</span>.\
<<elseif $cur_girl_runner.iscaptured === false && $cur_girl_runner.isdefeated === false>>\
<<if $cur_girl_runner.name == "Scavenger">>\
After $cur_girl_runner.girlname has successfully avoid the Gloryhole, he is keep moving onto the next area.\
<<else>>\
After $cur_girl_runner.girlname has successfully avoid the Gloryhole, she is keep moving onto the next area.\
<</if>>\
<<elseif $istrapped === false>>\
<<if $cur_girl_runner.name == "Scavenger">>\
After $cur_girl_runner.girlname has successfully avoid the Gloryhole, he is keep moving onto the next area.\
<<else>>\
After $cur_girl_runner.girlname has successfully avoid the Gloryhole, she is keep moving onto the next area.\
<</if>>\
<</if>>\
\
/*Cleanup*/\
\
/*Girl Captured*/\
<<if $cur_girl_runner.iscaptured === true>>\
<<if $cur_girl_runner.name != "Bimbo">>\
<<set $captured.push($cur_girl_runner)>>\
<</if>>\
<<switch $curroomnum>>\
<<case 0>><<set $room0 to $thisroom>>\
<<case 1>><<set $room1 to $thisroom>>\
<<case 2>><<set $room2 to $thisroom>>\
<<case 3>><<set $room3 to $thisroom>>\
<<case 4>><<set $room4 to $thisroom>>\
<<case 5>><<set $room5 to $thisroom>>\
<<case 6>><<set $room6 to $thisroom>>\
<<case 7>><<set $room7 to $thisroom>>\
<<case 8>><<set $room8 to $thisroom>>\
<<case 9>><<set $room9 to $thisroom>>\
<</switch>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[Finish (space)|End of Night Report]]</span>
<<else>>\
<<set $nextgirl to $runners.pluck()>>\
<<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct">[[Next Attacker (space)|$nextgirl]]</span>
<</if>>\
<<elseif $cur_girl_runner.isdefeated === true>>\
<<switch $curroomnum>>\
<<case 0>><<set $room0 to $thisroom>>\
<<case 1>><<set $room1 to $thisroom>>\
<<case 2>><<set $room2 to $thisroom>>\
<<case 3>><<set $room3 to $thisroom>>\
<<case 4>><<set $room4 to $thisroom>>\
<<case 5>><<set $room5 to $thisroom>>\
<<case 6>><<set $room6 to $thisroom>>\
<<case 7>><<set $room7 to $thisroom>>\
<<case 8>><<set $room8 to $thisroom>>\
<<case 9>><<set $room9 to $thisroom>>\
<</switch>>\
<<if $runners.length === 0>>\
<span id="spaceAct">[[Finish (space)|End of Night Report]]</span>
<<else>>\
<<set $nextgirl to $runners.pluck()>>\
<<set $curroomnum to 0>>\
<<set $numrooms to $dungeon_room_order.length>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\
<span id="spaceAct">[[Next Attacker (space)|$nextgirl]]</span>
<</if>>\
<<else>>\
<<set $numrooms -= 1>>\
<<switch $curroomnum>>\
<<case 0>><<set $room0 to $thisroom>>\
<<case 1>><<set $room1 to $thisroom>>\
<<case 2>><<set $room2 to $thisroom>>\
<<case 3>><<set $room3 to $thisroom>>\
<<case 4>><<set $room4 to $thisroom>>\
<<case 5>><<set $room5 to $thisroom>>\
<<case 6>><<set $room6 to $thisroom>>\
<<case 7>><<set $room7 to $thisroom>>\
<<case 8>><<set $room8 to $thisroom>>\
<<case 9>><<set $room9 to $thisroom>>\
<</switch>>\
<<if $numrooms <= 0>>\
<span id="spaceAct">[[Next Area (space)|PlayerChoice]]</span>
<<else>>\
<<set $curroomnum += 1>>\
<<set $nextroom to $dungeon_room_order[$curroomnum]>>\
<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>
<span id="spaceAct">[[Next Area (space)|$nextroom]]</span>
<</if>>\
<</if>>\
\<<set $cur_girl_runner.weakfetish to $cur_girl_runner.weakfetish.concat($temp_fetish_weak)>>
\<<set $cur_girl_runner.strongfetish to $cur_girl_runner.strongfetish.concat($temp_fetish_strong)>>
\<<set $temp_fetish_weak to []>>
\<<set $temp_fetish_strong to []>><<if $astory == 1>>\
You all skid to a halt in the gravel as you see Jessica with her boot on the back of someone laying on the ground.
<<speech "Chanel">>Nice work Jessica! Another of the Queen’s sluts dealt with. Put her ass down and let’s head back to bed.<</speech>>
<<speech "Aspen">>WAIT! I’m not one of the Queen’s shemales. Please, hear me out.<</speech>>
<<speech "Aubrey">>Let’s hear her out. Jessica, let her sit up please.<</speech>>
<<speech "Chanel">>What’s your name and what are you doing here if you weren’t sent by the Queen?<</speech>>
<img src="mats/npc/aspen/1.jpg" width="70%">
<<speech "Aspen">>Thank you. My name is Aspen and I have defected from the Queen's army. I heard rumors of a rebel outpost in these parts and came looking for you.<</speech>>
<<speech "Jessica">>And why the fuck should we believe a goddamn word you are saying? You are probably a spy or assassin. Why did you try sneaking inside in the middle of the night?<</speech>>
<<speech "Aspen">>I’m no fucking spy but I’m not stupid either. I’m not going to throw my lot in with a bunch of sorry ass wimps. I wasn’t sure if you were the rebels and if you were, I wanted to know just how good you were. How many of you there are.<</speech>>
<<speech "Aubrey">>Well, there is one way to tell if she is lying for sure. Have $fname fuck her and we’ll learn soon enough.<</speech>>
Aspen stands up and looks you up and down grinning. She rests a hand on her hip and cocks it to the side chuckling softly to herself.
<img src="mats/npc/aspen/2.jpg" width="50%">
<<speech "Aspen">>This pathetic creep? What makes you think I’d let a guy anywhere near me?<</speech>>
<<speech "player" "$fname">>Who are you calling pathetic? You don’t look so tough.<</speech>>
<<speech "Chanel">>This here is $fname and he is the last real man on Earth. He was never infected by the virus and his cum can break the hold of the Queen from any of her shemales.<</speech>>
<<speech "Aspen">>The last real man, huh? You think you’re so tough, little man? You think you could take me? I challenge you to a fight. If you can beat me in a fair challenge, I’ll join your little rebellion. Otherwise, I’m gone and you’ll never see me again.<</speech>>
<<speech "Chanel">>What do you say $fname? Are you up to one more fight today?<</speech>>
<<speech "player" "$fname">>I can take her. Let’s do this!<</speech>>
Chanel hands you a baseball bat and Jessica hands Aspen a short wooden club. Everyone stands back allowing you to face off with your opponent.
<<link "Fight" "Aspen Intro">>
<<if $CurCUM >= 1500>>\
<<set $astory = 2>>\
<<else>>\
<<set $astory = 4>>\
<</if>>\
<</link>>
\
\
\
\/* WINNING FIGHT */
\
<<elseif $astory == 2>>\
You move confidently forward and swing at Aspen's shoulder just trying to wing her. She steps back quickly leaving your bat to fly through empty space. Thrown off balance by your swing, you stumble a bit and Aspen charges you knocking you from your feet. You quickly roll to the side narrowly avoiding Aspen’s boot. You grab her ankle and pull with all your might and she falls down while you get quickly to your feet. You charge her as she climbs to her knees and you both go sprawling back to the ground. The two of you roll on the ground and you feel her hand reach between your legs to squeeze at your crotch.
<div align='center'><video src="mats/npc/aspen/1.mp4" autoplay loop></video></div>
She is just starting to clamp her hands down on your balls to crush them when you punch her in the stomach. She lets out a soft wheezing sound and lets go of your family jewels which are throbbing from the pressure. Both of you get back to your unsteady feet. Giving you a sly smile, Aspen opens her top revealing a sexy red bra, and pulls her breasts free.
<img src="mats/npc/aspen/3.jpg" width="70%">
She cups them and gives them a playful jiggle causing you to ogle for a moment before snapping out of it.
<<speech "Aspen">>Come on pussy! Take another swing at me. Wouldn’t you rather bend over and let me fuck your ass? Come on, these juicy tits will feel so good pressing into your back.<</speech>>
You feel yourself getting hard and the ache in your nuts only seems to turn you on more. Before she can tempt you further, you rush her again trying to bowl her over but she steps to the side causing you to trip over her outstretched leg. She dives on top of you trying to pin you to the ground but you spin aside before she can get too much weight down on you. The two of your roll on the ground and eventually come to a stop with you straddling her chest. You kneel there looking down at her bare dirty breasts noticing how hard her nipples look. She begins to slowly thrust her hips up as if you were riding her cock fucking you and grinning savagely.
<<speech "Aspen">>You want to ride my fat cock, don’t you? Yield now and I’ll make it fun for you. Don’t you want to know what my cum feels like inside your ass? So hot and thick?<</speech>>
You punch her in the jaw with your right hand and in the temple with your left and knock her out.
<<speech "Chanel">>You had me nervous for a minute there. I wasn’t sure if you were going to be able to take her.<</speech>>
<<speech "Jessica">>I think we will need to keep up on your training but well done. You won in the end.<</speech>>
<<speech "Aubrey">>It’s cold out here. Can we go inside now?<</speech>>
<<speech "Chanel">>Come on $fname, give me a hand and let’s bring her inside.<</speech>>
Once inside, you set her on a bunk and Jessica splashes some water on her face to wake her. Aspen sits up with a start and looks disoriented for a few seconds until she remembers where she is. She rubs her jaw still tender from where you decked her. Her eyes settle on you and grimaces.
<img src="mats/npc/aspen/4.jpg" width="70%">
<<speech "Aspen">>You’ve got a wicked right hook. There’s more to you than it appears. A deals a deal. I’ll join your little crew.<</speech>>
<<speech "Aubrey">>Don’t forget the other part of the deal missy. You agreed to let $fname fuck you too. We need some assurance that we can trust you.<</speech>>
<<speech "Aspen">>What do you say short round? You think you can get it up for me? I saw the way you were looking at me out there. You want a piece of my ass, don’t you? Do you think you can get it up for me?<</speech>>
<<speech "Chanel">>Come on Aubrey and Jessica, let’s give these two some privacy.<</speech>>
<<speech "Aubrey">>Boo. You’re no fun Chanel.<</speech>>
<<link "Fuck Aspen" "Aspen Intro">><<set $astory = 3>><</link>>
\
\
\
\/* FUCKING ASPEN */
\
<<elseif $astory == 3>>\
Aspen sits up and removes the rest of her clothes letting them pile on the floor and kneels on the bed eying your expectantly as the other three make their way out of the room. As you begin to disrobe, you take a moment to take in Aspen in all her beautiful glory. You notice the timber wolf tattoo on her left shoulder and think to yourself that it seems like an apt spirit animal for her. She is certainly ferocious and intimidating. She pats the bed next to her as you finish removing your clothing. You sit and she pushes you down onto your back leaning in to kiss you. Her hand slides down your chest and her fingers wrap around your stiffening cock. She winces now and again as your kissing becomes more intense causing her jaw to ache.
<video src="mats/npc/aspen/1/1.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aspen">>Not a bad cock for a guy. This might be more fun than I thought.<</speech>>
You sit up pushing her back and holding her neck in your hand, you kiss her harder. Your kisses trail down her chest to her breasts where you suck on her nipples. She moans softly gripping the back of your head holding you to her.
<video src="mats/npc/aspen/1/2.mp4" style="width: 100%;" autoplay loop></video>
Your cock is so hard it is beginning to ache. You push her onto her back and climb up next to her head to feed her your dick. She sucks it in eagerly and as you push it into the back of her throat making her gag.
<video src="mats/npc/aspen/1/3.mp4" style="width: 100%;" autoplay loop></video>
She looks up at you with hungry eyes making you want more than her mouth. You pull out and lean down to kiss her once more.
<<speech "Aspen">>Come on big boy, I want your cock in my ass. Consumate our deal and prove that I’m not a fucking spy. Just don’t get used to it. I’m usually the one on top.<</speech>>
As you sit back, Aspen follows you up and kisses you more as she climbs into your lap. She grinds against your stomach and you feel her hard cock rubbing against yours trapped between your bodies. You push her back down to the bed kissing her breasts and neck as you grind your cock against her ass.
<video src="mats/npc/aspen/1/4.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aspen">>Come on, do it. Put it in! Fuck me $fname.<</speech>>
She rubs her cock as you line your dick with her asshole. You look into her eyes as you slowly push inside her. Her eyes close to slits as she moans with pleasure feeling her ass being split open by your hard tool. You begin thrusting and the sound of your bodies slapping together ring in your ears punctuated by her grunts feeling you pounding deep into her ass. She looks back up at you and her fingers slip around your throat choking you softly.
<video src="mats/npc/aspen/1/5.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aspen">>You like it rough big guy? Show me what you’ve got? Is that all you got? Next time I’ll fuck you and I’ll show you what rough sex looks like. Come on, pound my ass. Give it to me hard.<</speech>>
Gathering some spit with her fingers, she begins to stroke her cock in a slow steady rhythm. You speed up trying to give it to her harder. Perhaps if you roll her over onto her hands and knees, you can get more behind your thrusts. Taking hold of her knee, you pull it over rolling her and pulling her ass high in the air. You slide back in with no effort and she lays her head down on the bed looking back at you.
<video src="mats/npc/aspen/1/6.mp4" style="width: 100%;" autoplay loop></video>
You try to give it your all but it has been a long day and you just don’t have much left.
<<speech "Aspen">>You aren’t done are you? Did you cum already? I didn’t feel a thing!<</speech>>
<<speech "player" "$fname">>Shut the fuck up. I’m not don’t yet. I’m just changing positions. Lift your leg.<</speech>>
Gripping her around the waist, you roll to your side and lift her leg as you push back in. From your side, you give her long slow strokes while you pinch her nipples. She moans loud in response and strokes her cock faster.
<video src="mats/npc/aspen/1/7.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aspen">>Are you going to last all night? Can you even cum? I thought you had to nut in me to prove I’m on your side. If you can’t, it’s alright. I won’t tell anyone. It can be just between you and me.<</speech>>
<<speech "player" "$fname">>You want my cum bitch? You want my fucking cum? Here’s my fucking cum.<</speech>>
Climbing back to your knees, you feel an adrenaline rush fueled by your anger at her words. You drive into her ass with everything you have and you grunt with the exertion. She strokes herself harder getting off on pushing your buttons and triggering you. She cries out softly as she cum starts shooting across her belly.
<video src="mats/npc/aspen/1/8.mp4" style="width: 100%;" autoplay loop></video>
The contractions in her ass on your cock send you over the edge and you thrust in deep giving her your seed. You shoot 5ml of your good cum inside her ass.
<video src="mats/npc/aspen/1/9.mp4" style="width: 100%;" autoplay loop></video>
You both lay there panting in the bed when Aubrey pokes her head through the door startling you. She walks in with her semi-erect cock dangling between her legs and trace amounts of cum still dripping from the tip.
<img src="mats/npc/aspen/8.jpg" width="70%">
<<speech "Aubrey">>Nice performance $fname. Hope you don’t mind that you had a hidden audience for the show. I was put in charge of making sure that everything finished nicely. And yes, before you ask, I did enjoy the show. Follow me Aspen, I’ll help you get cleaned up and find a bunk for you.<</speech>>
Too exhausted to do anything else, you pull the covers up over yourself and quickly fall asleep.
<<set $cumcounter += 1>>\
<<set $kisscounter += 1>>\
<<set $rblowjobcounter += 1>>\
<<set $ganalcounter += 1>>\
<<set $gcreampie += 1>>\
<<set $tongueskill += 1>>\
<<set $sexskill += 1>>\
<<set $domskill += 1>>\
<<set $aspenrepo += 1>>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set $pcumcounter += 5>>\
<<set $astory = 6>>\
[[Sleep|Living Area]]
\
\
\
\/* LOSE FIGHT */
\
<<elseif $astory == 4>>\
You move confidently forward and swing at Aspen's shoulder just trying to wing her. She steps up into you as you too close for the bat to strike and it flies off harmlessly behind her back. She continues to step forward and you fall over backward tripping over her foot which stepped behind your leg. She brings her club up to your face and she smiles as she flings it away.
<<speech "Aspen">>I’m not going to need a weapon to take you down sweet cheeks. Come on. Get back up.<</speech>>
You scramble back to your feet and charge at her. She steps to the side at the last moment and you sprawl face first in the gravel. She sits down on your legs and pulls your pants down over your ass giving it a hard spank.
<div align='center'><video src="mats/npc/aspen/2.mp4" autoplay loop></video></div>
You spin in place pulling your pants halfway down your thigh exposing your flaccid penis making Aspen laugh.
<img src="mats/npc/aspen/5.jpg" width="70%">
<<speech "Aspen">>Mmmm, cute panties. Oh, look at you, my jumbo shrimp. So big and macho but small down where it counts. You don’t want to fight me. You want me to fuck you. Wouldn’t you prefer that? Me inside your ass with my tits pressed up against your back?<</speech>>
You pull your pants back up and stand fumbling trying to get get them over your ass and forced to unzip them to get them back up again. By the time you look back up from your zipper, Aspen has her top unzipped and she’s pulling her breasts out of a lacy red bra giving them a playful jiggle.
<img src="mats/npc/aspen/3.jpg" width="70%">
You can’t help but ogle them making Aspen smile wickedly. You feel yourself getting hard in your pants despite the humiliation or possibly because of it.
<<speech "Aspen">>You want to ride my fat cock, don’t you? Yield now and I’ll make it fun for you. Don’t you want to know what my cum feels like inside your ass? So hot and thick?<</speech>>
Her words break you out of your torpid stupor. You growl and fly at her with your first flying trying to land a punch on her head. She deftly dodges, blocks and redirects each blow until she is close enough to grapple you and pull you to the ground. She is gripping you from behind with her legs wrapped around your waist holding your legs open and her arms wrapped around your chest pinning your arms to your side. One hand is grasping her other wrist holding her arms tightly around you freeing the other to roam across your chest searching for your nipple. Once she finds it, she pinches it between her fingers making you cry out in pain.
<<speech "Aspen">>Yield bitch! You aren’t getting out of this one. I’ve got you right where I want you and you aren’t going anywhere until I’ve deposited a fat load in your hot little man pussy. YIELD!<</speech>>
She contracts all her muscles at one crushing you in her grip. You cry out in pain and shout loudly that you yield. She gives you once last hard squeeze on your nipple before she releases you. Panting for breath, the kneel forward on your hands and knees trying to recover. Aspen runs her hands over your ass admiring the shape before standing up to face the rest of your team.
<<speech "Aspen">>I'm going to fuck your mighty pet sissy now. Is this going to be a problem?<</speech>>
<<speech "Chanel">>You won fair and square. Do with him as you please. Just don't hurt him. He really is mankind's last hope.<</speech>>
Aspen saunters up to you and reaches out to grab you by your pants and pulls you along behind her as she walks into the living area. She begins to strip out of her outer clothes and turns to you with a lecherous grin. She commands you to strip out of your clothes and forces you to your knees as continues to remove hers. She backs up towards you as she peels down her bottoms leaving just her bra and panties.
<img src="mats/npc/aspen/6.jpg" width="60%">
Looking back at you over her shoulder, she pulls your head into her ass as her other rubs her cock through her panties.
<<speech "Aspen">>You love it when girls take charge, don’t you? Do you love my ass? Come on, get your nose in there. Let me feel your tongue through my panties. You like that? Worship my ass, bitch.<</speech>>
<video src="mats/npc/aspen/1/10.mp4" style="width: 100%;" autoplay loop></video>
She continues rubbing your head into her silky ass forcing you in deeper to the point where it is getting hard to breathe. She finally releases your head and you sit back on your heels as you take a deep breath. She turns pulling her panties down letting her cock swing free.
<<speech "Aspen">>Come on slut! Open your mouth!<</speech>>
<<link "Obey" "Aspen Intro">><<set $astory = 5>><</link>>
\
\
\
\/*FUCKED BY ASPEN */
\
<<elseif $astory == 5>>\
<<speech "Aspen">>Don’t forget to move your hands. Ohhhhh, that’s so good. Such a hot little mouth you’ve got. You love that big girl cock, huh? Come on, stroke me while you suck on the head. Look up at me. Such a good little sissy!<</speech>>
Wrapping her fingers into your hair, she pulls you closer driving her dick deeper pushing it against the back of your throat making you gag. Something about the way she is dominating you really has you turned on. Your cock is throbbing in your underwear.
<video src="mats/npc/aspen/1/11.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aspen">>Turn around and show me your ass babe. Yes, like that. Such a cute little ass you have. Come on, stick it out for me. Peel those panties down for me. Nice and slow. That’s a good bitch. Oh, look at that tight little hole. I think it’s hungry. So eager for my cock.<</speech>>
She squats down getting a closer look and leans in to kiss your tight little pucker. Her tongue slithers back and forth across your pink rosebud and pushes inside.
<video src="mats/npc/aspen/1/12.mp4" style="width: 100%;" autoplay loop></video>
Her hand slowly strokes her cock which starts drooling precum. You can’t help yourself as you bite your lip trying to hold back from moaning like a bitch in heat. She peels your underwear the rest of the way down your legs.
<<speech "Aspen">>Oh, you like that don’t you. Are you my bitch? So eager to be fucked! Say it bitch! Beg for my cock!<</speech>>
<<speech "player" "$fname">>...please. I’m your bitch. Please.<</speech>>
<<speech "Aspen">>Please what? Come on bitch, speak up! Tell me what you want.<</speech>>
<<speech "player" "$fname">>Please Aspen. I want your cock. Fuck my ass?<</speech>>
<<speech "Aspen">>That’s a little better but you can do better than that. I hear you whimpering. I know you can’t wait. Tell me how bad you want my cock.<</speech>>
<<speech "player" "$fname">>For fuck sake, I need your cock! Make me your bitch! I need you. I NEED YOUR COCK! Stick it in me and fill my ass.<</speech>>
<<speech "Aspen">>Much better. That wasn’t so hard, now was it? Now here comes something hard. Here comes just the tip to open you up. Oh fuck, you are tight! Oh yes, keep moaning like that. Do you like how my cock splits your ass open? Apparently you do! You sound just like a girl. Oh, and look how hard you are! If you like that, you are going to love this. Take the rest of my cock, slut!<</speech>>
<video src="mats/npc/aspen/1/13.mp4" style="width: 100%;" autoplay loop></video>
Your moans climbed in pitch the further Aspen’s dick slid into your hungry hole. Finally coming to rest firmly against your plump ass, she grinds against you making you wobble and sway impaled on her shaft. Your hand slips between your legs to grasp your aching erection and stroke it softly. She slowly withdraws until just the tip is still inside and slams forward with a resounding slap driving back in and pushing you forward. She starts slow getting you good and warmed up before gripping your hips with both hands driving her cock into you. The ferocity of her movements is driving you wild and you feel your nipples tingling they are so hard. She spanks your ass punctuating the sound of her pelvis slapping against your ass.
<video src="mats/npc/aspen/1/14.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aspen">>Your ass is so fucking tight you almost feel like a virgin. The way you moan though shows what a whore you truly are though. Rollover slut, I want to watch your face when I nut in your boy pussy.<</speech>>
Pushing you over, she takes hold of your ankles and spreads your legs side and leans in over your flush body rubbing her cock against your tight balls. Her smug grin is really irritating as she seems to be playing you like a cheap violin. She lifts your legs higher opening your ass back up and slides effortlessly back inside. Your eyes close and a groan escapes making her laugh as she watches you intently.
<video src="mats/npc/aspen/1/15.mp4" style="width: 100%;" autoplay loop></video>
You begin to stroke your cock faster as you feel your orgasm approaching. Aspen seeing your balls tightening up stops moving.
<<speech "Aspen">>You little fag, are you trying to cum before me? Oh, you are going to pay for that! Come here bitch!<</speech>>
She shoves you off the bed backward and you land hard on the floor with your shoulders resting on the ground and your legs waving in the air supported by the side of the bunk. Aspen climbs over you pushing your legs down from a shoulder stand into a yoga plow pose. You feel very vulnerable stretched out open like this and your cock is dangling right in front of your face. You think you may have a better idea of why they call it a plow pose now as Aspen’s cock drives down into your ass like a pile driver. Oh fuck, she is going to deep in this position!
<video src="mats/npc/aspen/1/16.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aspen">>If you want to cum, you are going to have to cum all over yourself. Come on sissy, stroke it for me. Let’s see how you like eating your own load!<</speech>>
You are too turned on at this point to stop yourself. You begin stroking yourself faster as Aspen continues to drive her cock down into your ass from above. You close your eyes as you cry out and feel your hot cum landing in your mouth and chin and across your chest.
<video src="mats/npc/aspen/1/17.mp4" style="width: 100%;" autoplay loop></video>
The contractions in your ass are affecting Aspen as well as she begins to cum as well.
<<speech "Aspen">>Oh FUCK! I’m cumming too!<</speech>>
She pulls out and strokes her cock furiously over you adding her seed to yours as your complexion takes on the impression of a glazed donut covered in icing. You lay there panting and wipe the cum from your face and then finally slump to the floor as Aspen sits on the bunk.
<video src="mats/npc/aspen/1/18.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Aubrey">>It seems more than one of you enjoyed yourselves. Aspen, I know we didn’t exactly put our best foot forward using $fname here to try to best you in a one on one match but I can assure you that we are deadly serious about toppling the Queen and saving the human race. You are good in a fight and we could sure use your help. And if it sweetens the deal at all, we can offer you as much sex with $fname as you like. You can use him as your personal sex toy so long as you don’t break him. What do you say?<</speech>>
<<speech "Chanel">>Please take the night to think about it. There is no need to decide right now. We will make some room for you and share our food and resources while you make up your mind.<</speech>>
<<speech "Aspen">>No need, I don’t need to wait. I’m in. While this little sissy didn’t pass the combat test, he has a sweet little ass and I wouldn’t mind getting more of that. And I can tell that the three of you know what you are doing. I’ll throw my lot in with you.<</speech>>
Aubrey helps get Aspen settled in and Chanel helps clean you up. She reassures you that she still loves you and that she will take care of you no matter what happens. You fall asleep with her petting your hair whispering reassuring words in your ear.
<<set $cumcounter += 1>>\
<<set $gblowjobcounter += 1>>\
<<set $rasslickcounter += 1>>\
<<set $gasslickcounter += 1>>\
<<set $ranalcounter += 1>>\
<<set $cumswallowcounter += 1>>\
<<set $analsize += 1>>\
<<set $tongueskill += 1>>\
<<set $blowjobskill += 1>>\
<<set $analskill += 1>>\
<<set $cumplayskill += 1>>\
<<set $subskill += 1>>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set _cumcount to random(10, 25)>>\
<<set $goodcumcount += _cumcount>>\
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>\
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>\
<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
<<set $aspenrepo += 1>>\
<<set $astory = 6>>\
[[Sleep|Living Area]]
<</if>>\<div align='center' style='font-size: 200%;'>Your room</div>\
<img src="mats/location/room1.jpg" width="50%">
This is your room with Chanel.
<<if $hypnotraining >= 34>>\
<<if $dailychanelsex is false>>\
<<if $CurEnergy > 0>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<link "Have sex with Chanel" "Chanel Room Sex Male">>
<<set $CurEnergy -= 1>>
<</link>>
<<else>>\
<<link "Have sex with Chanel" "Chanel Room Sex Shemale">>
<<set $CurEnergy -= 1>>
<</link>>
<</if>>\
<<else>>\
You don't have enough energy to have sex with Chanel.
<</if>>\
<<else>>\
You already had sex with Chanel today.
<</if>>\
<</if>>\
<<if $fighting is false>>\
You have to go and fight before sleep.
<<else>>\
<<if $sstory > 1 and $sstory < 10 and $shirivisit is false>>\
You have to visit Shiri before you going to sleep.
<<else>>\
<<link "Sleep" "Dreams">>
<<set $shirivisit to false>>
<<set $CurHP = ($CurHP = $MaxHP).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
<<set $daycount += 1>>
<<set $dailyweapontraining to false>>
<<set $dailyhypno to false>>
<<set $dailyscrap to false>>
<<set $dailyflower to false>>
<<set $dailywater to false>>
<<set $dailyshower to false>>
<<set $fighting to false>>
<<set $CurEnergy = $MaxEnergy>>
<<set $shiridailyquest to false>>
<<set $dailychanelsex to false>>
<<set $dailyjessicasex to false>>
<<set $dailyaubreysex to false>>
<<set $dailyaspensex to false>>
<<set $dailylindseysex to false>>
<<set $dailyshirisex to false>>
<<if $stashquest == 1>>\
<<set $stashquest = 2>>
<</if>>\
<<if $prisoner1space is "full">>\
<<set $prisoner1.energy = $prisoner1.maxenergy>>
<</if>>\
<<if $prisoner2space is "full">>\
<<set $prisoner2.energy = $prisoner2.maxenergy>>
<</if>>\
<<if $prisoner3space is "full">>\
<<set $prisoner3.energy = $prisoner3.maxenergy>>
<</if>>\
<<if $prisoner4space is "full">>\
<<set $prisoner4.energy = $prisoner4.maxenergy>>
<</if>>\
<<if $prisoner5space is "full">>\
<<set $prisoner5.energy = $prisoner5.maxenergy>>
<</if>>\
<<if $fighter1space is "full">>\
<<set $fighter1.energy = $fighter1.maxenergy>>
<</if>>\
<<if $fighter2space is "full">>\
<<set $fighter2.energy = $fighter2.maxenergy>>
<</if>>\
<<if $fighter3space is "full">>\
<<set $fighter3.energy = $fighter3.maxenergy>>
<</if>>\
<<if $fighter4space is "full">>\
<<set $fighter4.energy = $fighter4.maxenergy>>
<</if>>\
<<if $fighter5space is "full">>\
<<set $fighter5.energy = $fighter5.maxenergy>>
<</if>>\
<<if $gardenlvl == 1>>\
<<set $flower += 3>>
<<elseif $gardenlvl == 2>>\
<<set $flower += 6>>
<<elseif $gardenlvl == 3>>\
<<set $flower += 9>>
<<elseif $gardenlvl == 4>>\
<<set $flower += 12>>
<<elseif $gardenlvl == 5>>\
<<set $flower += 15>>
<</if>>\
<</link>>
<</if>>\
<</if>>\
<<link "Minigames" "Minigames">><<set $minigames = 1>><</link>>
[[Leave|Living Area]]<div align='center' style='font-size: 200%;'>Aubrey's room</div>\
<img src="mats/location/room2.jpg" width="50%">
This is Aubrey's room.
<<set _rnd to random(1, 3)>>\
<<if _rnd == 1>>\
As you reach her door, you hear that she is not alone. <<link "Check it" "Chanel Aubrey 1">><<set $chanelaubrey = 1>><</link>>
<<else>>\
<<if $hypnotraining >= 34>>\
<<if $dailyaubreysex is false>>\
<<if $CurEnergy > 0>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<link "Have sex with Aubrey" "Aubrey Room Sex Male">>
<<set $CurEnergy -= 1>>
<</link>>
<<else>>\
<<link "Have sex with Aubrey" "Aubrey Room Sex Shemale">>
<<set $CurEnergy -= 1>>
<</link>>
<</if>>\
<<else>>\
You don't have enough energy to have sex with Aubrey.
<</if>>\
<<else>>\
You already had sex with Aubrey today.
<</if>>\
<</if>>\
<</if>>\
[[Leave|Living Area]]<div align='center' style='font-size: 200%;'>Jessica's room</div>\
<img src="mats/location/room3.jpg" width="50%">
This is Jessica's room.
<<if $fifthweapontraining is true>>\
<<if $dailyjessicasex is false>>\
<<if $CurEnergy > 0>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<link "Have sex with Jessica" "Jessica Room Sex Male">>
<<set $CurEnergy -= 1>>
<</link>>
<<else>>\
<<link "Have sex with Jessica" "Jessica Room Sex Shemale">>
<<set $CurEnergy -= 1>>
<</link>>
<</if>>\
<<else>>\
You don't have enough energy to have sex with Jessica.
<</if>>\
<<else>>\
You already had sex with Jessica today.
<</if>>\
<</if>>\
[[Leave|Living Area]]<div align='center' style='font-size: 200%;'>Aspen's room</div>\
<img src="mats/location/room4.jpg" width="50%">
This is Aspen's room.
<<if $armorshoplvl >= 1 and $hypnotraining >= 34>>\
<<if $dailyaspensex is false>>\
<<if $CurEnergy > 0>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<link "Have sex with Aspen" "Aspen Room Sex Male">>
<<set $CurEnergy -= 1>>
<</link>>
<<else>>\
<<link "Have sex with Aspen" "Aspen Room Sex Shemale">>
<<set $CurEnergy -= 1>>
<</link>>
<</if>>\
<<else>>\
You don't have enough energy to have sex with Aspen.
<</if>>\
<<else>>\
You already had sex with Aspen today.
<</if>>\
<</if>>\
[[Leave|Living Area]]<<nobr>>
<<if $sexscene == 1 and $CurOG < 100>>
<video src="mats/npc/chanel/room/malekiss.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Chanel">>Mmmmm, your lips are so soft.<</speech>>
<<elseif $sexscene == 2 and $CurOG < 100>>
<video src="mats/npc/chanel/room/malelick.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Chanel">>Ohh yeah. Eat my ass!<</speech>>
<<elseif $sexscene == 3 and $CurOG < 100>>
<video src="mats/npc/chanel/room/malelicked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Chanel">>You have a tasty asshole!<</speech>>
<<elseif $sexscene == 4 and $CurOG < 100>>
<video src="mats/npc/chanel/room/malesuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Chanel">>Suck it!<</speech>>
<<elseif $sexscene == 5 and $CurOG < 100>>
<video src="mats/npc/chanel/room/malesucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Chanel">>You have a delicious cock.<</speech>>
<<elseif $sexscene == 6 and $CurOG < 100>>
<video src="mats/npc/chanel/room/malefuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Chanel">>Fuck my ass harder!<</speech>>
<<elseif $sexscene == 7 and $CurOG < 100>>
<video src="mats/npc/chanel/room/malefucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Chanel">>Oohhh you are so tight.<</speech>>
<<elseif $sexscene == 10>>
<video src="mats/npc/chanel/room/malecum.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set $CurOG = 0>>
<<set _cum to Math.round(random(1, 5) + $plvl)>>
<<set $pcumcounter += _cum>>
You cum _cum ml in her mouth and she swallow it.
<<elseif $CurOG == 100>>
<video src="mats/npc/chanel/room/malecumed.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set _cumcount to random(10, 25)>>
<<set $goodcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<speech "Chanel">>Mmppphhh that was amazing.<</speech>>
<br>
She cum _cumcount ml good cum in your ass.
<</if>>
<</nobr>>
<div align='center' style='color:#FF1493;'>Chanel`s Orgasm Meter</div>
<div id="horizontalorgasmbarbkg" class="hzbarbkg"><div id="horizontalorgasmbar" class="hzbar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Orgasm(State.variables.CurOG, State.variables.MaxOG, "horizontalorgasmbar", true, ev.content);
});<</script>>
\
\
\
<<if $CurOG < 100 and $sexscene < 10>>
<<link "Kiss Her" "Chanel Room Sex Male">>
<<set $sexscene = 1>>
<<set $tongueskill += 1>>
<<set $kisscounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Lick Her ass" "Chanel Room Sex Male">>
<<set $sexscene = 2>>
<<set $tongueskill += 1>>
<<set $gasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get Licked" "Chanel Room Sex Male">>
<<set $sexscene = 3>>
<<set $rasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Suck Her" "Chanel Room Sex Male">>
<<set $sexscene = 4>>
<<set $blowjobskill += 1>>
<<set $gblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get sucked" "Chanel Room Sex Male">>
<<set $sexscene = 5>>
<<set $rblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Fuck her" "Chanel Room Sex Male">>
<<set $sexscene = 6>>
<<set $sexskill += 1>>
<<set $ganalcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get fucked" "Chanel Room Sex Male">>
<<set $sexscene = 7>>
<<set $sexskill += 1>>
<<set $analskill += 1>>
<<set $ranalcounter += 1>>
<<set $analsize += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $CurOG == 100>>\
<<link "Cum" "Chanel Room Sex Male">>
<<set $sexscene = 10>>
<<set $cumcounter += 1>>
<<set $chanelrepo += 1>>
<<set $cumplayskill += 1>>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $sexscene == 10>>
<<link "Get up" "Your room">>
<<set $sexscene = 1>>
<<set $dailychanelsex to true>>
<</link>>
<</if>> <<nobr>>
<<if $sexscene == 1 and $CurOG < 100>>
<video src="mats/npc/chanel/room/shemalekiss.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Chanel">>Mmmmm, your lips are so soft.<</speech>>
<<elseif $sexscene == 2 and $CurOG < 100>>
<video src="mats/npc/chanel/room/shemalelick.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Chanel">>Ohh yeah. Eat my ass!<</speech>>
<<elseif $sexscene == 3 and $CurOG < 100>>
<video src="mats/npc/chanel/room/shemalelicked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Chanel">>You have a tasty asshole!<</speech>>
<<elseif $sexscene == 4 and $CurOG < 100>>
<video src="mats/npc/chanel/room/shemalesuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Chanel">>Suck it!<</speech>>
<<elseif $sexscene == 5 and $CurOG < 100>>
<video src="mats/npc/chanel/room/shemalesucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Chanel">>You have a delicious cock.<</speech>>
<<elseif $sexscene == 6 and $CurOG < 100>>
<video src="mats/npc/chanel/room/shemalefuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Chanel">>Fuck my ass harder!<</speech>>
<<elseif $sexscene == 7 and $CurOG < 100>>
<video src="mats/npc/chanel/room/shemalefucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Chanel">>Oohhh you are so tight.<</speech>>
<<elseif $sexscene == 10>>
<video src="mats/npc/chanel/room/shemalecum.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set $CurOG = 0>>
<<set _cum to Math.round(random(1, 5) + $plvl)>>
<<set $pcumcounter += _cum>>
You cum _cum ml.
<<elseif $CurOG == 100>>
<video src="mats/npc/chanel/room/shemalecumed.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set _cumcount to random(10, 25)>>
<<set $goodcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<speech "Chanel">>Mmppphhh that was amazing.<</speech>>
<br>
You licked up _cumcount ml from her good cum.
<</if>>
<</nobr>>
<div align='center' style='color:#FF1493;'>Chanel`s Orgasm Meter</div>
<div id="horizontalorgasmbarbkg" class="hzbarbkg"><div id="horizontalorgasmbar" class="hzbar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Orgasm(State.variables.CurOG, State.variables.MaxOG, "horizontalorgasmbar", true, ev.content);
});<</script>>
\
\
\
<<if $CurOG < 100 and $sexscene < 10>>
<<link "Kiss Her" "Chanel Room Sex Shemale">>
<<set $sexscene = 1>>
<<set $tongueskill += 1>>
<<set $kisscounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Lick Her ass" "Chanel Room Sex Shemale">>
<<set $sexscene = 2>>
<<set $tongueskill += 1>>
<<set $gasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get Licked" "Chanel Room Sex Shemale">>
<<set $sexscene = 3>>
<<set $rasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Suck Her" "Chanel Room Sex Shemale">>
<<set $sexscene = 4>>
<<set $blowjobskill += 1>>
<<set $gblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get sucked" "Chanel Room Sex Shemale">>
<<set $sexscene = 5>>
<<set $rblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Fuck her" "Chanel Room Sex Shemale">>
<<set $sexscene = 6>>
<<set $sexskill += 1>>
<<set $ganalcounter += 1>>
<<set $domskill += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get fucked" "Chanel Room Sex Shemale">>
<<set $sexscene = 7>>
<<set $sexskill += 1>>
<<set $analskill += 1>>
<<set $ranalcounter += 1>>
<<set $analsize += 1>>
<<set $subskill += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $CurOG == 100>>\
<<link "Cum" "Chanel Room Sex Shemale">>
<<set $sexscene = 10>>
<<set $cumcounter += 1>>
<<set $chanelrepo += 1>>
<<set $cumplayskill += 1>>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $sexscene == 10>>
<<link "Get up" "Your room">>
<<set $sexscene = 1>>
<<set $dailychanelsex to true>>
<</link>>
<</if>> <div align='center' style='font-size: 200%;'>Guides, Helps</div>\
<b>Main game mechanism:</b>
- You have to defend your Outpost every day. You can do that at the bottom of the main Outpost page with a Start to fight link.
- You can gather 3 main resources under the Gathering link on the main Outpost page. Scrap is your currency. You can buy or repair a building or trap and buy new clothes and weapons. Flowers and Water need to make Health or Arousal potions by Chanel. Each movement will cost one energy.
- You can upgrade your skills under the Your stats link on the main Outpost page. There is information from your body, weapon skills and counters.
- Under the Skill Tree link, you can upgrade your sexual skills. At the moment it is only used to increase your defence against teasing.
- Under the Weapons link, you can change your used weapons.
- Under the Attacks/Teasing link, you can choose your prefered attack and tease using in the fight. You can open up more later in the game.
- Under the clothing link, you can change your clothes, accessories and your wearable sexual toys.
- Once you finished the fight and done everything you wanted you to have to go to sleep. It will fill up your health and your energy.
<b>Buildings:</b>
- Outpost Management: You can build, demolish, upgrade and repair your buildings and traps.
- Training Ground: You can learn and increase your skills with every weapon types. Each upgrade will open a new learnable weapon type.
- Medical Area: Chanel working here. She can make Health and Arousal potions.
- Offices: Aubrey working here. She will give you a blowjob, anal and hypno training to be able to have with each gender without any mental problem. You earn hpyno points which will give you resistance points once you reach the limit. The resistance point helping you against teasing attacks.
- Living Area: You can sleep here. Each upgrade gives more room for your teammates and your trained fighters. To increase the good cum level you can have sex with your team members in their rooms. You can fuck them once a day after you completed all of the training with Aubrey. You can increase your trained fighter skills. You can have a shower once a day to fill up one energy and there is a chance to find somebody else in there.
- Prison: You can turn the prisoned enemy to your side and be your fighter. You just have to pump enough from your cum to their bodies. You can do that once a day. Each upgrade opens up a new cell.
- Weapon Shop: Shiri will unlock this shop. You can buy new weapons here. Each upgrade opens up a new type of weapon. Shiri will give you a cache quest to get more weapon in the shop.
- Armor Shop: Aspen will unlock this shop. You can buy new clothes here.
- Garden: Lindsey will unlock this shop. It will make flowers every day. Each upgrade increasing the number of flowers.
<b>Teammates:</b>
- Unlock Aspen: After 10 days there is a chance to come at night when you going to sleep.
- Unlock Lindsey: After Aspen joined your team there is a chance to find her while you going out scavenging scraps.
- Unlock Shiri: After Aspen joined your team there is a chance to find her while you going out for water.
<b>Minigames:</b>
- Memory game: There is 16 cards, 8 pairs. You have to match all of them before the timer reaches zero. To do that just click on the back of the cards. Three difficult levels give you different times. Easy - 90 sec, Medium - 60 sec, Hard - 30 sec.
- Codebreaker game: There is a code of four numbers. You make a guess and the game will tell you if you have any of the code rights. If there is the right number but in the wrong position, a RED led will display. If you have the right number in the right position, a GREEN led will display. There is an led for each digit. You just have to use deduction to determine which numbers are in the code and then you can work on getting them into the right position. You have 10 tries on an easy level, 6 tries on a medium level and 4 tries on a hard level before the lock freezes for the rest of the day.
<<link "Return" $return>><</link>>[[Leave|Outpost]]
<div align='center'><b>Armors</b></div>
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:25%"><b>Item</b></th>
<th style="width:25%"><b>Details</b></th>
<th style="width:25%"><b>Price</b></th>
<th style="width:25%"><b>Action</b></th>
</tr>
</thead>
<tbody>
<tr>
<<if $inventory.indexOf("mask1") == -1>>\
<td><<image "mats/clothes/mask1.jpg" 150>></td>
<td>Modified goggles
Armor: 5
Min. Level: 5</td>
<td>50 Scrap</td>
<td><<if $scrap >= 50>><<button "Buy" "Armors">><<set $scrap -= 50>><<addToInv "mask1">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("mask2") == -1>>\
<td><<image "mats/clothes/mask2.jpg" 150>></td>
<td>Modified leather mask
Armor: 10
Min. Level: 10</td>
<td>100 Scrap</td>
<td><<if $scrap >= 100>><<button "Buy" "Armors">><<set $scrap -= 100>><<addToInv "mask2">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("mask3") == -1>>\
<td><<image "mats/clothes/mask3.jpg" 150>></td>
<td>Modified welding mask
Armor: 5
Min. Level: 15</td>
<td>150 scrap</td>
<td><<if $scrap >= 150>><<button "Buy" "Armors">><<set $scrap -= 150>><<addToInv "mask3">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("jacket1") == -1>>\
<td><<image "mats/clothes/jacket1.jpg" 150>></td>
<td>T-shirt
Armor: 5
Min. Level: 1</td>
<td>10 Scrap</td>
<td><<if $scrap >= 10>><<button "Buy" "Armors">><<set $scrap -= 10>><<addToInv "jacket1">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("jacket2") == -1>>\
<td><<image "mats/clothes/jacket2.jpg" 150>></td>
<td>Leather west
Armor: 10
Min. Level: 5</td>
<td>50 Scrap</td>
<td><<if $scrap >= 50>><<button "Buy" "Armors">><<set $scrap -= 50>><<addToInv "jacket2">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("jacket3") == -1>>\
<td><<image "mats/clothes/jacket3.jpg" 150>></td>
<td>Motorcycle jacket
Armor: 15
Min. Level: 10</td>
<td>80 Scrap</td>
<td><<if $scrap >= 80>><<button "Buy" "Armors">><<set $scrap -= 80>><<addToInv "jacket3">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("jacket4") == -1>>\
<td><<image "mats/clothes/jacket4.jpg" 150>></td>
<td>Long jacket
Armor: 20
Min. Level: 15</td>
<td>110 Scrap</td>
<td><<if $scrap >= 110>><<button "Buy" "Armors">><<set $scrap -= 110>><<addToInv "jacket4">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("jacket5") == -1>>\
<td><<image "mats/clothes/jacket5.jpg" 150>></td>
<td>Hunter jacket
Armor: 25
Min. Level: 20</td>
<td>150 Scrap</td>
<td><<if $scrap >= 150>><<button "Buy" "Armors">><<set $scrap -= 150>><<addToInv "jacket5">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("gloves1") == -1>>\
<td><<image "mats/clothes/gloves1.jpg" 150>></td>\
<td>Textile gloves
Armor: 5
Min. Level: 1</td>\
<td>10 Scrap</td>\
<td><<if $scrap >= 10>><<button "Buy" "Armors">><<set $scrap -= 10>><<addToInv "gloves1">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("gloves2") == -1>>\
<td><<image "mats/clothes/gloves2.jpg" 150>></td>
<td>Biker gloves
Armor: 10
Min. Level: 5</td>
<td>30 Scrap</td>
<td><<if $scrap >= 30>><<button "Buy" "Armors">><<set $scrap -= 30>><<addToInv "gloves2">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("gloves3") == -1>>\
<td><<image "mats/clothes/gloves3.jpg" 150>></td>
<td>Motorcycle gloves
Armor: 15
Min. Level: 10</td>
<td>60 Scrap</td>
<td><<if $scrap >= 60>><<button "Buy" "Armors">><<set $scrap -= 60>><<addToInv "gloves3">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("gloves4") == -1>>\
<td><<image "mats/clothes/gloves4.jpg" 150>></td>
<td>Spiked leather gloves
Armor: 20
Min. Level: 15</td>
<td>100 Scrap</td>
<td><<if $scrap >= 100>><<button "Buy" "Armors">><<set $scrap -= 100>><<addToInv "gloves4">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("gloves5") == -1>>\
<td><<image "mats/clothes/gloves5.jpg" 150>></td>
<td>Tactical gloves
Armor: 25
Min. Level: 20</td>
<td>150 Scrap</td>
<td><<if $scrap >= 150>><<button "Buy" "Armors">><<set $scrap -= 150>><<addToInv "gloves5">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("trouser1") == -1>>\
<td><<image "mats/clothes/trouser1.jpg" 150>></td>
<td>Black jeans
Armor: 5
Min. Level: 1</td>
<td>20 Scrap</td>
<td><<if $scrap >= 20>><<button "Buy" "Armors">><<set $scrap -= 20>><<addToInv "trouser1">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("trouser2") == -1>>\
<td><<image "mats/clothes/trouser2.jpg" 150>></td>
<td>Half leather trousers
Armor: 10
Min. Level: 5</td>
<td>50 Scrap</td>
<td><<if $scrap >= 50>><<button "Buy" "Armors">><<set $scrap -= 50>><<addToInv "trouser2">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("trouser3") == -1>>\
<td><<image "mats/clothes/trouser3.jpg" 150>></td>
<td>Tactical trousers
Armor: 15
Min. Level: 10</td>
<td>100 Scrap</td>
<td><<if $scrap >= 100>><<button "Buy" "Armors">><<set $scrap -= 100>><<addToInv "trouser3">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("trouser4") == -1>>\
<td><<image "mats/clothes/trouser4.jpg" 150>></td>
<td>Motorcycle trousers
Armor: 20
Min. Level: 15</td>
<td>150 Scrap</td>
<td><<if $scrap >= 150>><<button "Buy" "Armors">><<set $scrap -= 150>><<addToInv "trouser4">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("boots1") == -1>>\
<td><<image "mats/clothes/boots1.jpg" 150>></td>
<td>Trainer
Armor: 5
Min. Level: 1</td>
<td>10 Scrap</td>
<td><<if $scrap >= 10>><<button "Buy" "Armors">><<set $scrap -= 10>><<addToInv "boots1">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("boots2") == -1>>\
<td><<image "mats/clothes/boots2.jpg" 150>></td>
<td>Old boots
Armor: 10
Min. Level: 5</td>
<td>30 Scrap</td>
<td><<if $scrap >= 30>><<button "Buy" "Armors">><<set $scrap -= 30>><<addToInv "boots2">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("boots3") == -1>>\
<td><<image "mats/clothes/boots3.jpg" 150>></td>
<td>Leather boots
Armor: 15
Min. Level: 10</td>
<td>80 Scrap</td>
<td><<if $scrap >= 80>><<button "Buy" "Armors">><<set $scrap -= 80>><<addToInv "boots3">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("boots4") == -1>>\
<td><<image "mats/clothes/boots4.jpg" 150>></td>
<td>High leather boots
Armor: 20
Min. Level: 15</td>
<td>120 Scrap</td>
<td><<if $scrap >= 120>><<button "Buy" "Armors">><<set $scrap -= 120>><<addToInv "boots4">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("boots5") == -1>>\
<td><<image "mats/clothes/boots5.jpg" 150>></td>
<td>Tactical boots
Armor: 25
Min. Level: 20</td>
<td>170 Scrap</td>
<td><<if $scrap >= 170>><<button "Buy" "Armors">><<set $scrap -= 170>><<addToInv "boots5">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
</tbody>
</table>
[[Leave|Outpost]]<<nobr>>
<<if $sexscene == 1 and $CurOG < 100>>
<video src="mats/npc/aspen/room/malekiss.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aspen">>Mmmmm, your lips are so soft.<</speech>>
<<elseif $sexscene == 2 and $CurOG < 100>>
<video src="mats/npc/aspen/room/malelick.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aspen">>Ohh yeah. Eat my ass!<</speech>>
<<elseif $sexscene == 3 and $CurOG < 100>>
<video src="mats/npc/aspen/room/malelicked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aspen">>You have a tasty asshole!<</speech>>
<<elseif $sexscene == 4 and $CurOG < 100>>
<video src="mats/npc/aspen/room/malesuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aspen">>Suck it!<</speech>>
<<elseif $sexscene == 5 and $CurOG < 100>>
<video src="mats/npc/aspen/room/malesucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aspen">>You have a delicious cock.<</speech>>
<<elseif $sexscene == 6 and $CurOG < 100>>
<video src="mats/npc/aspen/room/malefuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aspen">>Fuck my ass harder!<</speech>>
<<elseif $sexscene == 7 and $CurOG < 100>>
<video src="mats/npc/aspen/room/malefucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aspen">>Oohhh you are so tight.<</speech>>
<<elseif $sexscene == 8 and $CurOG < 100>>
<video src="mats/npc/aspen/room/maletitsfuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aspen">>Put it between my boobs.<</speech>>
<<elseif $sexscene == 10>>
<video src="mats/npc/aspen/room/malecum.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set $CurOG = 0>>
<<set _cum to Math.round(random(1, 5) + $plvl)>>
<<set $pcumcounter += _cum>>
You cum _cum ml while she fucking you.
<<elseif $CurOG == 100>>
<video src="mats/npc/aspen/room/malecumed.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set _cumcount to random(10, 25)>>
<<set $goodcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<speech "Aspen">>Mmppphhh that was amazing.<</speech>>
<br>
She cum _cumcount ml good cum in your mouth.
<</if>>
<</nobr>>
<div align='center' style='color:#FF1493;'>Aspen`s Orgasm Meter</div>
<div id="horizontalorgasmbarbkg" class="hzbarbkg"><div id="horizontalorgasmbar" class="hzbar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Orgasm(State.variables.CurOG, State.variables.MaxOG, "horizontalorgasmbar", true, ev.content);
});<</script>>
\
\
\
<<if $CurOG < 100 and $sexscene < 10>>
<<link "Kiss Her" "Aspen Room Sex Male">>
<<set $sexscene = 1>>
<<set $tongueskill += 1>>
<<set $kisscounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Lick Her ass" "Aspen Room Sex Male">>
<<set $sexscene = 2>>
<<set $tongueskill += 1>>
<<set $gasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get Licked" "Aspen Room Sex Male">>
<<set $sexscene = 3>>
<<set $rasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Suck Her" "Aspen Room Sex Male">>
<<set $sexscene = 4>>
<<set $blowjobskill += 1>>
<<set $gblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get sucked" "Aspen Room Sex Male">>
<<set $sexscene = 5>>
<<set $rblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Fuck her boobs" "Aspen Room Sex Male">>
<<set $sexscene = 8>>
<<set $gboobsfuckcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Fuck her" "Aspen Room Sex Male">>
<<set $sexscene = 6>>
<<set $sexskill += 1>>
<<set $ganalcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get fucked" "Aspen Room Sex Male">>
<<set $sexscene = 7>>
<<set $sexskill += 1>>
<<set $analskill += 1>>
<<set $ranalcounter += 1>>
<<set $analsize += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $CurOG == 100>>\
<<link "Cum" "Aspen Room Sex Male">>
<<set $sexscene = 10>>
<<set $cumcounter += 1>>
<<set $aspenrepo += 1>>
<<set $cumplayskill += 1>>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $sexscene == 10>>
<<link "Leave" "Living Area">>
<<set $sexscene = 1>>
<<set $dailyaspensex to true>>
<</link>>
<</if>> <<nobr>>
<<if $sexscene == 1 and $CurOG < 100>>
<video src="mats/npc/aspen/room/shemalekiss.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aspen">>Mmmmm, your lips are so soft.<</speech>>
<<elseif $sexscene == 2 and $CurOG < 100>>
<video src="mats/npc/aspen/room/shemalelick.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aspen">>Ohh yeah. Eat my ass!<</speech>>
<<elseif $sexscene == 3 and $CurOG < 100>>
<video src="mats/npc/aspen/room/shemalelicked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aspen">>You have a tasty asshole!<</speech>>
<<elseif $sexscene == 4 and $CurOG < 100>>
<video src="mats/npc/aspen/room/shemalesuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aspen">>Suck it!<</speech>>
<<elseif $sexscene == 5 and $CurOG < 100>>
<video src="mats/npc/aspen/room/shemalesucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aspen">>You have a delicious cock.<</speech>>
<<elseif $sexscene == 6 and $CurOG < 100>>
<video src="mats/npc/aspen/room/shemalefuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aspen">>Fuck my ass harder!<</speech>>
<<elseif $sexscene == 7 and $CurOG < 100>>
<video src="mats/npc/aspen/room/shemalefucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aspen">>Oohhh you are so tight.<</speech>>
<<elseif $sexscene == 10>>
<video src="mats/npc/aspen/room/shemalecum.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set $CurOG = 0>>
<<set _cum to Math.round(random(1, 5) + $plvl)>>
<<set $pcumcounter += _cum>>
You cum _cum ml on her cock.
<<elseif $CurOG == 100>>
<video src="mats/npc/aspen/room/shemalecumed.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set _cumcount to random(10, 25)>>
<<set $goodcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<speech "Aspen">>Mmppphhh that was amazing.<</speech>>
<br>
She cum _cumcount ml good cum in your mouth.
<</if>>
<</nobr>>
<div align='center' style='color:#FF1493;'>Aspen`s Orgasm Meter</div>
<div id="horizontalorgasmbarbkg" class="hzbarbkg"><div id="horizontalorgasmbar" class="hzbar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Orgasm(State.variables.CurOG, State.variables.MaxOG, "horizontalorgasmbar", true, ev.content);
});<</script>>
\
\
\
<<if $CurOG < 100 and $sexscene < 10>>
<<link "Kiss Her" "Aspen Room Sex Shemale">>
<<set $sexscene = 1>>
<<set $tongueskill += 1>>
<<set $kisscounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Lick Her ass" "Aspen Room Sex Shemale">>
<<set $sexscene = 2>>
<<set $tongueskill += 1>>
<<set $gasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get Licked" "Aspen Room Sex Shemale">>
<<set $sexscene = 3>>
<<set $rasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Suck Her" "Aspen Room Sex Shemale">>
<<set $sexscene = 4>>
<<set $blowjobskill += 1>>
<<set $gblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get sucked" "Aspen Room Sex Shemale">>
<<set $sexscene = 5>>
<<set $rblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Fuck her" "Aspen Room Sex Shemale">>
<<set $sexscene = 6>>
<<set $sexskill += 1>>
<<set $ganalcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get fucked" "Aspen Room Sex Shemale">>
<<set $sexscene = 7>>
<<set $sexskill += 1>>
<<set $analskill += 1>>
<<set $ranalcounter += 1>>
<<set $analsize += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $CurOG == 100>>\
<<link "Cum" "Aspen Room Sex Shemale">>
<<set $sexscene = 10>>
<<set $cumcounter += 1>>
<<set $aspenrepo += 1>>
<<set $cumplayskill += 1>>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $sexscene == 10>>
<<link "Leave" "Living Area">>
<<set $sexscene = 1>>
<<set $dailyaspensex to true>>
<</link>>
<</if>> <<nobr>>
<<if $sexscene == 1 and $CurOG < 100>>
<video src="mats/npc/jessica/room/shemalekiss.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Jessica">>Mmmmm, your lips are so soft.<</speech>>
<<elseif $sexscene == 2 and $CurOG < 100>>
<video src="mats/npc/jessica/room/shemalelick.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Jessica">>Ohh yeah. Eat my ass!<</speech>>
<<elseif $sexscene == 3 and $CurOG < 100>>
<video src="mats/npc/jessica/room/shemalelicked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Jessica">>You have a tasty asshole!<</speech>>
<<elseif $sexscene == 4 and $CurOG < 100>>
<video src="mats/npc/jessica/room/shemalesuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Jessica">>Suck it!<</speech>>
<<elseif $sexscene == 5 and $CurOG < 100>>
<video src="mats/npc/jessica/room/shemalesucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Jessica">>You have a delicious cock.<</speech>>
<<elseif $sexscene == 6 and $CurOG < 100>>
<video src="mats/npc/jessica/room/shemalefuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Jessica">>Fuck my ass harder!<</speech>>
<<elseif $sexscene == 7 and $CurOG < 100>>
<video src="mats/npc/jessica/room/shemalefucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Jessica">>Oohhh you are so tight.<</speech>>
<<elseif $sexscene == 10>>
<video src="mats/npc/jessica/room/shemalecum.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set $CurOG = 0>>
<<set _cum to Math.round(random(1, 5) + $plvl)>>
<<set $pcumcounter += _cum>>
You cum _cum ml inside her ass.
<<elseif $CurOG == 100>>
<video src="mats/npc/jessica/room/shemalecumed.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set _cumcount to random(10, 25)>>
<<set $goodcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<speech "Jessica">>Mmppphhh that was amazing.<</speech>>
<br>
She cum _cumcount ml good cum in your mouth.
<</if>>
<</nobr>>
<div align='center' style='color:#FF1493;'>Jessica`s Orgasm Meter</div>
<div id="horizontalorgasmbarbkg" class="hzbarbkg"><div id="horizontalorgasmbar" class="hzbar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Orgasm(State.variables.CurOG, State.variables.MaxOG, "horizontalorgasmbar", true, ev.content);
});<</script>>
\
\
\
<<if $CurOG < 100 and $sexscene < 10>>
<<link "Kiss Her" "Jessica Room Sex Shemale">>
<<set $sexscene = 1>>
<<set $tongueskill += 1>>
<<set $kisscounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Lick Her ass" "Jessica Room Sex Shemale">>
<<set $sexscene = 2>>
<<set $tongueskill += 1>>
<<set $gasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get Licked" "Jessica Room Sex Shemale">>
<<set $sexscene = 3>>
<<set $rasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Suck Her" "Jessica Room Sex Shemale">>
<<set $sexscene = 4>>
<<set $blowjobskill += 1>>
<<set $gblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get sucked" "Jessica Room Sex Shemale">>
<<set $sexscene = 5>>
<<set $rblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Fuck her" "Jessica Room Sex Shemale">>
<<set $sexscene = 6>>
<<set $sexskill += 1>>
<<set $ganalcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get fucked" "Jessica Room Sex Shemale">>
<<set $sexscene = 7>>
<<set $sexskill += 1>>
<<set $analskill += 1>>
<<set $ranalcounter += 1>>
<<set $analsize += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $CurOG == 100>>\
<<link "Cum" "Jessica Room Sex Shemale">>
<<set $sexscene = 10>>
<<set $cumcounter += 1>>
<<set $jessicarepo += 1>>
<<set $cumplayskill += 1>>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $sexscene == 10>>
<<link "Leave" "Living Area">>
<<set $sexscene = 1>>
<<set $dailyjessicasex to true>>
<</link>>
<</if>> <<nobr>>
<<if $sexscene == 1 and $CurOG < 100>>
<video src="mats/npc/jessica/room/malekiss.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Jessica">>Mmmmm, your lips are so soft.<</speech>>
<<elseif $sexscene == 2 and $CurOG < 100>>
<video src="mats/npc/jessica/room/malelick.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Jessica">>Ohh yeah. Eat my ass!<</speech>>
<<elseif $sexscene == 3 and $CurOG < 100>>
<video src="mats/npc/jessica/room/malelicked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Jessica">>You have a tasty asshole!<</speech>>
<<elseif $sexscene == 4 and $CurOG < 100>>
<video src="mats/npc/jessica/room/malesuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Jessica">>Suck it!<</speech>>
<<elseif $sexscene == 5 and $CurOG < 100>>
<video src="mats/npc/jessica/room/malesucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Jessica">>You have a delicious cock.<</speech>>
<<elseif $sexscene == 6 and $CurOG < 100>>
<video src="mats/npc/jessica/room/malefuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Jessica">>Fuck my ass harder!<</speech>>
<<elseif $sexscene == 7 and $CurOG < 100>>
<video src="mats/npc/jessica/room/malefucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Jessica">>Oohhh you are so tight.<</speech>>
<<elseif $sexscene == 8 and $CurOG < 100>>
<video src="mats/npc/jessica/room/male69.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Jessica">>You suck mine and I suck yours.<</speech>>
<<elseif $sexscene == 10>>
<video src="mats/npc/jessica/room/malecum.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set $CurOG = 0>>
<<set _cum to Math.round(random(1, 5) + $plvl)>>
<<set $pcumcounter += _cum>>
You cum _cum ml inside her ass.
<<elseif $CurOG == 100>>
<video src="mats/npc/jessica/room/malecumed.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set _cumcount to random(10, 25)>>
<<set $goodcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<speech "Jessica">>Mmppphhh that was amazing.<</speech>>
<br>
She cum _cumcount ml good cum in your mouth.
<</if>>
<</nobr>>
<div align='center' style='color:#FF1493;'>Jessica`s Orgasm Meter</div>
<div id="horizontalorgasmbarbkg" class="hzbarbkg"><div id="horizontalorgasmbar" class="hzbar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Orgasm(State.variables.CurOG, State.variables.MaxOG, "horizontalorgasmbar", true, ev.content);
});<</script>>
\
\
\
<<if $CurOG < 100 and $sexscene < 10>>
<<link "Kiss Her" "Jessica Room Sex Male">>
<<set $sexscene = 1>>
<<set $tongueskill += 1>>
<<set $kisscounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Lick Her ass" "Jessica Room Sex Male">>
<<set $sexscene = 2>>
<<set $tongueskill += 1>>
<<set $gasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get Licked" "Jessica Room Sex Male">>
<<set $sexscene = 3>>
<<set $rasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Suck Her" "Jessica Room Sex Male">>
<<set $sexscene = 4>>
<<set $blowjobskill += 1>>
<<set $gblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get sucked" "Jessica Room Sex Male">>
<<set $sexscene = 5>>
<<set $rblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Do 69" "Jessica Room Sex Male">>
<<set $sexscene = 8>>
<<set $sixninecounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Fuck her" "Jessica Room Sex Male">>
<<set $sexscene = 6>>
<<set $sexskill += 1>>
<<set $ganalcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get fucked" "Jessica Room Sex Male">>
<<set $sexscene = 7>>
<<set $sexskill += 1>>
<<set $analskill += 1>>
<<set $ranalcounter += 1>>
<<set $analsize += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $CurOG == 100>>\
<<link "Cum" "Jessica Room Sex Male">>
<<set $sexscene = 10>>
<<set $cumcounter += 1>>
<<set $jessicarepo += 1>>
<<set $cumplayskill += 1>>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $sexscene == 10>>
<<link "Leave" "Living Area">>
<<set $sexscene = 1>>
<<set $dailyjessicasex to true>>
<</link>>
<</if>> <<nobr>>
<<if $sexscene == 1 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/malekiss.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>Mmmmm, your lips are so soft.<</speech>>
<<elseif $sexscene == 2 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/malelick.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>Ohh yeah. Eat my ass!<</speech>>
<<elseif $sexscene == 3 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/malelicked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>You have a tasty asshole!<</speech>>
<<elseif $sexscene == 4 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/malesuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>Suck it!<</speech>>
<<elseif $sexscene == 5 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/malesucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>You have a delicious cock.<</speech>>
<<elseif $sexscene == 6 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/malefuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>Fuck my ass harder!<</speech>>
<<elseif $sexscene == 7 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/malefucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>Oohhh you are so tight.<</speech>>
<<elseif $sexscene == 8 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/male69.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>You suck mine and I suck yours.<</speech>>
<<elseif $sexscene == 10>>
<video src="mats/npc/aubrey/room/malecum.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set $CurOG = 0>>
<<set _cum to Math.round(random(1, 5) + $plvl)>>
<<set $pcumcounter += _cum>>
You cum _cum ml inside her ass.
<<elseif $CurOG == 100>>
<video src="mats/npc/aubrey/room/malecumed.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set _cumcount to random(10, 25)>>
<<set $goodcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<speech "Aubrey">>Mmppphhh that was amazing.<</speech>>
<br>
She cum _cumcount ml good cum in your mouth.
<</if>>
<</nobr>>
<div align='center' style='color:#FF1493;'>Aubrey`s Orgasm Meter</div>
<div id="horizontalorgasmbarbkg" class="hzbarbkg"><div id="horizontalorgasmbar" class="hzbar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Orgasm(State.variables.CurOG, State.variables.MaxOG, "horizontalorgasmbar", true, ev.content);
});<</script>>
\
\
\
<<if $CurOG < 100 and $sexscene < 10>>
<<link "Kiss Her" "Aubrey Room Sex Male">>
<<set $sexscene = 1>>
<<set $tongueskill += 1>>
<<set $kisscounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Lick Her ass" "Aubrey Room Sex Male">>
<<set $sexscene = 2>>
<<set $tongueskill += 1>>
<<set $gasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get Licked" "Aubrey Room Sex Male">>
<<set $sexscene = 3>>
<<set $rasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Suck Her" "Aubrey Room Sex Male">>
<<set $sexscene = 4>>
<<set $blowjobskill += 1>>
<<set $gblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get sucked" "Aubrey Room Sex Male">>
<<set $sexscene = 5>>
<<set $rblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Do 69" "Aubrey Room Sex Male">>
<<set $sexscene = 8>>
<<set $sixninecounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Fuck her" "Aubrey Room Sex Male">>
<<set $sexscene = 6>>
<<set $sexskill += 1>>
<<set $ganalcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get fucked" "Aubrey Room Sex Male">>
<<set $sexscene = 7>>
<<set $sexskill += 1>>
<<set $analskill += 1>>
<<set $ranalcounter += 1>>
<<set $analsize += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $CurOG == 100>>\
<<link "Cum" "Aubrey Room Sex Male">>
<<set $sexscene = 10>>
<<set $cumcounter += 1>>
<<set $aubreyrepo += 1>>
<<set $cumplayskill += 1>>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $sexscene == 10>>
<<link "Leave" "Living Area">>
<<set $sexscene = 1>>
<<set $dailyaubreysex to true>>
<</link>>
<</if>> <<nobr>>
<<if $sexscene == 1 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/shemalekiss.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>Mmmmm, your lips are so soft.<</speech>>
<<elseif $sexscene == 2 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/shemalelick.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>Ohh yeah. Eat my ass!<</speech>>
<<elseif $sexscene == 3 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/shemalelicked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>You have a tasty asshole!<</speech>>
<<elseif $sexscene == 4 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/shemalesuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>Suck it!<</speech>>
<<elseif $sexscene == 5 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/shemalesucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>You have a delicious cock.<</speech>>
<<elseif $sexscene == 6 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/shemalefuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>Fuck my ass harder!<</speech>>
<<elseif $sexscene == 7 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/shemalefucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>Oohhh you are so tight.<</speech>>
<<elseif $sexscene == 8 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/shemale69.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>You suck mine and I suck yours.<</speech>>
<<elseif $sexscene == 9 and $CurOG < 100>>
<video src="mats/npc/aubrey/room/shemaletitsfuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Aubrey">>Fuck my boobs.<</speech>>
<<elseif $sexscene == 10>>
<video src="mats/npc/aubrey/room/shemalecum.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set $CurOG = 0>>
<<set _cum to Math.round(random(1, 5) + $plvl)>>
<<set $pcumcounter += _cum>>
You cum _cum ml inside her ass.
<<elseif $CurOG == 100>>
<video src="mats/npc/aubrey/room/shemalecumed.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set _cumcount to random(10, 25)>>
<<set $goodcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<speech "Aubrey">>Mmppphhh that was amazing.<</speech>>
<br>
She cum _cumcount ml good cum in your mouth.
<</if>>
<</nobr>>
<div align='center' style='color:#FF1493;'>Aubrey`s Orgasm Meter</div>
<div id="horizontalorgasmbarbkg" class="hzbarbkg"><div id="horizontalorgasmbar" class="hzbar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Orgasm(State.variables.CurOG, State.variables.MaxOG, "horizontalorgasmbar", true, ev.content);
});<</script>>
\
\
\
<<if $CurOG < 100 and $sexscene < 10>>
<<link "Kiss Her" "Aubrey Room Sex Shemale">>
<<set $sexscene = 1>>
<<set $tongueskill += 1>>
<<set $kisscounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Lick Her ass" "Aubrey Room Sex Shemale">>
<<set $sexscene = 2>>
<<set $tongueskill += 1>>
<<set $gasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get Licked" "Aubrey Room Sex Shemale">>
<<set $sexscene = 3>>
<<set $rasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Suck Her" "Aubrey Room Sex Shemale">>
<<set $sexscene = 4>>
<<set $blowjobskill += 1>>
<<set $gblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get sucked" "Aubrey Room Sex Shemale">>
<<set $sexscene = 5>>
<<set $rblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Do 69" "Aubrey Room Sex Shemale">>
<<set $sexscene = 8>>
<<set $sixninecounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Fuck her boobs" "Aubrey Room Sex Shemale">>
<<set $sexscene = 9>>
<<set $gboobsfuckcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Fuck her" "Aubrey Room Sex Shemale">>
<<set $sexscene = 6>>
<<set $sexskill += 1>>
<<set $ganalcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get fucked" "Aubrey Room Sex Shemale">>
<<set $sexscene = 7>>
<<set $sexskill += 1>>
<<set $analskill += 1>>
<<set $ranalcounter += 1>>
<<set $analsize += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $CurOG == 100>>\
<<link "Cum" "Aubrey Room Sex Shemale">>
<<set $sexscene = 10>>
<<set $cumcounter += 1>>
<<set $aubreyrepo += 1>>
<<set $cumplayskill += 1>>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $sexscene == 10>>
<<link "Leave" "Living Area">>
<<set $sexscene = 1>>
<<set $dailyaubreysex to true>>
<</link>>
<</if>> [[Chanel`s details|Chanel contact]]
[[Aubrey`s details|Aubrey contact]]
[[Jessica`s details|Jessica contact]]
<<if $astory >= 6>>\
[[Aspen`s details|Aspen contact]]
<</if>>\
<<if $lintro >= 5>>\
[[Lindsey's details|Lindsey contact]]
<</if>>\
<<if $sstory >= 2>>\
[[Shiri's details|Shiri contact]]
<</if>>\
<<link "Return" $return>><</link>><div align='center'>\
<img src="mats/npc/chanel/contacts.jpg" style="max-width: 40%;">
</div>\
<div align='center' style='font-size: 200%;'>\
CHANEL SANTINI
</div>\
<div align='center'>\
Born: 7/January/1998 Albuquerque, New Mexico, USA
Ethnicity: Caucasian
Nationality: American
Measurements: 34C-24-28
Height: 5ft 8in (173 cm)
Weight: 120lbs (54 kg)
Body type: Average
Eye color: Hazelnut
Hair color: Black/Brunette/Blonde
Breast Size: Average
Dick size: Average Cut (7in, 18cm)
She is your fiancée, the love of your life. She saved you from the laboratory after the war. The alien virus has transformed her body, but luckily her mind doesn`t change. She has a plan to kill the Shemale Queen and destroy her kingdom.
Events with her:
- Medical Area: First day and after you complete the blowjob and the anal training.
- Your room: After both training completed you can have sex with her once a day.
Relationship points with her: $chanelrepo
</div>\
[[Contacts]]<div align='center'>\
<img src="mats/npc/aubrey/contact.jpg" style="max-width: 40%;">
</div>\
<div align='center' style='font-size: 200%;'>\
AUBREY KATE
</div>\
<div align='center'>\
Born: 7/November/1992 Orange County, California, USA
Ethnicity: Caucasian
Nationality: American
Measurements: 34C-26-34
Height: 5ft 10in (178 cm)
Weight: 139lbs (63 kg)
Body type: Average
Eye color: Blue
Hair color: Blonde/Brunette
Breast Size: Large
Dick size: Average cut (6in, 16cm)
Tattoos: Script on the outside of her right hand, a large multi-coloured face design on her right shoulder and upper arm, and a design running down both sides of her lower abdomen.
She is Chanel`s close friend and your psychologist. She training you to have sex with other peoples.
Events with her:
- Offices: Trainings with her.
- Her room: After both training completed you can have sex with her once a day.
Relationship points with her: $aubreyrepo
</div>\
[[Contacts]]<div align='center'>\
<img src="mats/npc/jessica/contact.jpg" style="max-width: 40%;">
</div>\
<div align='center' style='font-size: 200%;'>\
JESSICA FOXX
</div>\
<div align='center'>\
Born: 29/January/1989 Phoenix, Arizona, USA
Ethnicity: Native American
Nationality: American
Measurements: 36B-30-38
Height: 5ft 10in (178 cm)
Weight: 160lbs (73 kg)
Body type: Average
Eye color: Brown
Hair color: Black
Breast Size: Average
Dick size: Average uncut (7in, 18cm)
Tattoos: A red butterfly, with black tribal designs on either side, across her lower back,three stars on the outside of her right ankle, floral design in between her shoulder blades and a design on the inside of her right wrist.
She is the weapon trainer.
Events with her:
- Training Ground: She teaching you new weapon skills.
- Her room: After both training completed you can have sex with her once a day.
Relationship points with her: $jessicarepo
</div>\
[[Contacts]]<div align='center'>\
<img src="mats/npc/aspen/contact.jpg" style="max-width: 40%;">
</div>\
<div align='center' style='font-size: 200%;'>\
ASPEN BROOKS
</div>\
<div align='center'>\
Born: 19/August/1997 Canton, Ohio, USA
Ethnicity: Caucasian
Nationality: American, Swiss
Measurements: 38D-30-40
Height: 6ft 0in (182 cm)
Weight: 161lbs (73 kg)
Body type: Average
Eye color: Brown
Hair color: Brunette/Red/Black
Breast Size: Large
Dick size: Large cut (8in, 20cm)
Tattoos: ‘Daddy’s Girl’ script on her right butt cheek and a detailed wolf in a forest design across her upper left arm.
She is a armor maker.
Events with her:
- Her room: After both training completed you can have sex with her once a day.
Relationship points with her: $aspenrepo
</div>\
[[Contacts]]<<if $lintro == 1>>\
You decide to try exploring a wooded thicket that you noticed on your last foraging outing. As you enter, the vegetation is rather thick and you struggle pushing past bushes and low hanging branches. You are about to turn back when you notice a game trail that encourages you on with the prospects of an easier path. While it is an easier path, it still has its fair share of obstacles and you find yourself tripping and stumbling over hidden rocks and roots. It’s for this reason that you don’t notice the tripwire strung low across the path. A few moments later, you come into a clearing with a simple looking cabin.
<img src="mats/npc/lindsey/1.jpg" width="50%">
As you approach it, you notice several raised garden beds to the side with well-tended rows of greens growing in them. This cabin looks like it is inhabited! You check your weapon making sure it is handy in case you need to defend yourself. You push the front door open slowly and step in as quietly as you are able. There is nothing you can do about the squeaky floorboards though. You feel like you are as loud as a herd of elephants and give up on any attempt at stealth.
<<speech "player" "$fname">>Hello? Is anyone home? I come in peace. I don’t mean any harm. I was just foraging in the woods when I found your cabin. Hello?<</speech>>
You continue to explore the house. It isn’t all that big so it doesn’t take long. You find evidence of someone recently cooking some food in the kitchen area and oddly, there are several vials and beakers full of different liquids setting on a table reminding you of your school days studying intro biology. Overall, the house is in rather good condition despite being a bit cluttered. Clearly, someone is taking good care of it. There are a lot of useful-looking supplies here too. If it was abandoned, it would be a gold mine. You are just about to head out the front door when you hear a squeak above you. Your head looks up and you realize that there must be an attic space that you didn’t bother to check. Your eyes scan the ceiling looking for an access hatch. Just as you locate it and step closer, it opens and then everything goes white.
<div align='center'>\
<video src="mats/npc/lindsey/1.mp4" autoplay loop></video>
</div>\
You hear a dull thud and a squeaking of floorboards as someone approaches you. Your eyes are wide open but you still can’t see a thing. You can feel that you are laying on your side but you are unable to move your limbs. You hear muffled talking and then the sound of footsteps as they walk away. It is a little difficult to breathe but by focusing on slow and steady breathing, you can get enough air. A few minutes later, you hear the footsteps coming closer, and then slowly, the haze from your head clears allowing you to breathe and hear better. Your eyes are wiped clear and then you see your captor.
<img src="mats/npc/lindsey/2.jpg" width="50%">
<<speech "Lindsey">>So… there you are. You look a bit like a giant marshmallow. Oh, don’t give me that look! You are the one that intruded into my home after all! Now, why don’t you tell me who you are and why you are in my home and we’ll go from there.<</speech>>
<<speech "player" "$fname">>I’m $fname. I was just scavenging and found your cabin. I didn’t realize that it was occupied until after I was inside.<</speech>>
<<speech "Lindsey">>Nope! Not buying it. Surely you noticed the garden outside. That doesn’t just happen. So, where are you from and what are you scavenging for?<</speech>>
<<speech "player" "$fname">>Okay, you are right. I did notice the garden. I have not run into anyone around here that isn’t just traveling through. I didn’t mean any harm. Please, can you help me out of this… this… what is this exactly?<</speech>>
<<speech "Lindsey">>Oh, do you like my foam gun? It comes in handy to defend myself humanely. Without boring you with too much chemical jargon it’s a mix of a few different polymer resins, plasticizers, and surfactants all mixed together with a solvent and propellent I mixed into a fire extinguisher. You can think of it like polystyrene and silly string on steroids. It is rather sticky at first and then quickly hardens into this lovely foamy cocoon you find yourself in. But it dissolves rather easily in acetone. It’s still a bit of a work in progress so thank you for being such a lovely guinea pig.<</speech>>
<<speech "player" "$fname">>I have no idea what you just said but that is pretty awesome. I have some friends that would love to know how to make this stuff to defined our home.<</speech>>
<<speech "Lindsey">>Hmmm, very interesting. So you do live nearby. How many of you are there? Are they all as cute as you?<</speech>>
<<speech "player" "$fname">>They… I’m… What? You think I’m cute?<</speech>>
<<speech "Lindsey">>You might say that I’m a bit isolated here. I don’t see too many people and the ones I do see are all of the scary shemale variety. It is so refreshing to see what looks like a normal person. You ARE normal, aren’t you?<</speech>>
<<speech "player" "$fname">>I’m… well... I think so. In most regards, I’d say.<</speech>>
<<speech "Lindsey">>Huh, I think I’ll check for myself. Where did I put my spray bottle?<</speech>>
She turns this way and then and then picks up a small squirt bottle and inspecting the front of you, gives a few spritzes of the bottle over your stomach and crotch. You aren’t able to move your head much but you can see the foam melting like candy floss as it gets wet exposing your clothes beneath.
<<speech "player" "$fname">>Thank you for freeing me. I’m…<</speech>>
<<speech "Lindsey">>I’m not letting you go just yet. It has been so… fucking… long.<</speech>>
She begins to unfasten your pants and being completely covered in foam and fishes out your cock...
<img src="mats/npc/lindsey/3.jpg" width="50%">
which quickly hardens in her delicate fingers.
<img src="mats/npc/lindsey/4.jpg" width="50%">
<<speech "Lindsey">>Oh my… this is so… sexy. I have you completely at my mercy and I can do whatever I like to you. How delicious! It has been such a… long… time. You wouldn’t mind if I just had a… little nibble?<</speech>>
She leans down and your feel her tongue lick at the tip and then underneath your gland before her lips wrap around it completely sucking it into her mouth. She hums with apparent delight as her mouth works eagerly on your dick. Her fingers slip underneath to lightly fondle your balls as they tighten into their crinkly sack.
<video src="mats/npc/lindsey/2.mp4" style="width: 100%;" autoplay loop></video>
<<speech "player" "$fname">>Oh god… please miss. I’m… I’m going to… please. I…<</speech>>
Your ambiguous pleading only seems to encourage her and her head bobs faster and it isn’t long before you feel the familiar tingling sensation as you reach climax and shoot your load into her open mouth. She eagerly swallows it all and then sits back as she wipes her mouth with the back of her hand.
<video src="mats/npc/lindsey/3.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Lindsey">>It has been too long. You taste really good by the way. Kudos on your good diet! I can tell you are eating right. Heh… I guess I should introduce myself. My name is Lindsey. Or doctor Love as they used to call me before this… all… you know. It all went to shit. Pardon my French. I’m not used to having company and I guess my manners have gone to… gone out the window. I used to be a botanist and biologist but now… I don’t think anyone gives a crap about any of that. It is all just dog eat dog out there. My grandpa’s cabin came in useful when it was time to get out of Dodge as they say. It is a lonely life but… it keeps me alive. Can I ask you something? You don’t seem to be like the other men that I met before I came up here. You don’t seem affected by the virus like the others. Do you know why?<</speech>>
<<speech "player" "$fname">>Well, it’s a long story. Why don’t you let me out and I’ll share it with you?<</speech>>
<<speech "Lindsey">>How about you tell me and I’ll see if it changes my mind on how I’m going to dispose of you?<</speech>>
<<speech "player" "$fname">>Oh.. wow… Uhm… Alright, the short version. I was hibernating when the virus was released and didn’t come out until it was gone.<</speech>>
<<speech "Lindsey">>Ha! You should have seen your face just then! Sorry, I couldn’t help myself. I’m not going to dispose of you as in DISPOSE of you. I’m a biologist. I believe in live and let live. But that is a very interesting story! I’d love to hear more about the hibernation part but… Huh, so you were never exposed to the virus. In my case, I WAS exposed but seem to be immune somehow. I have been working on figuring out why but as you can see, it isn’t much of a lab I’ve got to work with. Perhaps if I had the right equipment I could make some progress but… we do what we can with what we have, right? So… $fname… if I let you free, what are you going to do?<</speech>>
<<speech "player" "$fname">>I’m a civilized person. And… other than foaming me from head to toe, you seem rather nice. And smart! And… sexy. Thank you for the blowjob by the way.<</speech>>
<<speech "Lindsey">>Oh, I didn’t do that for you. I guess it has just been a bit too long since I was around anyone.<</speech>>
<<speech "player" "$fname">>Well… thanks all the same. Hey, would you like to come back and… oh… nevermind. You probably don’t trust me.<</speech>>
<<speech "Lindsey">>I don’t yet, that’s true. But tell me what you were about to say.<</speech>>
<<speech "player" "$fname">>Well, I’m staying in a former military compound with some friends. We have a decent laboratory set up there. One of my friends is a Biologist too. I was just thinking that perhaps the two of you could benefit from working together. You on figuring out why you weren’t affected and in return, we’d love to learn more about how to make more of your nifty foam gun there.<</speech>>
<<speech "Lindsey">>That is a very… interesting proposal. I… I’m going to take you up on your offer. To at least come and meet your friends anyway. I’m not making any promises either way. It would be SO nice to have some company again. And a bonus if they actually have two brain cells they can rub together in their head.<</speech>>
Taking up the spray bottle, she spritzes the strong-smelling liquid that reminds you of nail polish remover over the rest of the phone covering your body and you are soon free. She gives you a wary look as you begin to free yourself from the melting foam. You stand and give her your best disarming smile and you can see her visibly relax as you keep your composure. The two of you make small talk as she collects a few things into a small backpack and head out of the cabin back towards the compound. On the walk back, you find yourself truly enjoying the conversation. She is clearly very intelligent but she also has a great sense of humor. She seems to be flirting with you which, you have to admit to yourself, is so refreshing! It doesn’t hurt that she is so pretty of course.
<<link "Continue" "Lindsey Intro">><<set $lintro = 2>><</link>>
\
\
\
\
\
<<elseif $lintro == 2>>\
Once you make it back, you take Lindsey to the medical area to meet Chanel. You mentally cross your fingers hoping that the meeting goes well. Chanel looks up and gives you a big smile as she sees you enter and then it quickly clouds over as Lindsey walks in behind you.
<<speech "Chanel">>Who the fuck is this? What’s going on $fname?<</speech>>
<<speech "player" "$fname">>Chanel, meet Doctor Lindsey Love. She’s a botanist and biologist like you. I met her today while out foraging. She… she wasn’t affected by the virus for some reason. She is fully female. I thought that she might be able to use your lab in exchange for some of the things she knows that might help us. She incapacitated me with a really cool foam gun that I thought we might be able to make into a trap to protect the compound. Hey, do you think we could set up a garden for her so she could grow the flowers that we need so we don’t have to go out hunting for them? It would be so much simpler if we just had them here.<</speech>>
<<speech "Lindsey">>Nice to meet you… is it Doctor Chanel? I understand that you are a biologist as well.<</speech>>
<<speech "Chanel">>Yes, that’s right but I don’t bother with the formalities. Just call me Chanel. So… you still have all your original plumbing? How fascinating! I think we could probably work something out to share my lab. I’m equally curious about why you seem to be immune to the virus as well. Perhaps we could find a way to reverse the effects of the virus. Alright! Yes! I’m sure we can work something out if you are willing to stay. And I like your idea about starting a garden here so we don’t have to do so much foraging. $fname, why don’t you give Lindsey a tour of the compound and get her settled with a place to sleep while I clean up my lab a bit and then come back and I’ll get her set up with what I can. When you can, use some of your scrap material to build some raised garden beds. I don’t know that we can grow as much as we need to but every little thing helps at this point.<</speech>>
Lindsey gives you a little hip bump as she gives you a playful wink and then takes your hand as you she pulls you out of Chanel’s office. On your way out, you look back at Chanel exchanging equally shocked expressions as you go.
<<speech "Lindsey">>Come on cutie, I’m excited to get the grande tour! Show me what ya got, big boy.<</speech>>
<<speech "player" "$fname">>Slow down. Are you guiding the tour or am I?<</speech>>
You show Lindsey around and as you do, she takes every opportunity to touch you or rub her body against yours. Her constant flirtations are beginning to pay a toll and as you walk, your cock has begun to pitch a tent in your pants. The final stop is at the dormitory and you show Lindsey to her bunk. She sits down and is not eye level with your crotch and she reaches out to rub her hand against it.
<<speech "Lindsey">>So… $fname… are you together with any of the other… girls here? Are you… spoken for?<</speech>>
<<speech "player" "$fname">>That is a complicated question. Before the world fell apart, Chanel and I were engaged to be married. To make a long story short, she wants me to show my wild oats and sleep with other people but we are still kinda… Oh, I don’t know anymore. I’m still in love with her but… It’s not like it was. I guess to answer your question, no, I’m not tied down. You seem… rather interested. Are you wanting to be my girlfriend or something?”<</speech>>
<<speech "Lindsey">>Or something… It has been a long time since I’ve been around someone like you. I guess I’ve missed it. You are really cute and seem so sweet. How about it would you care to spend some quality time with me? Or do you prefer shemales? Here, why don’t you make yourself more comfortable?<</speech>>
<<link "Sit down" "Lindsey Intro">><<set $lintro = 3>><</link>>
\
\
\
\
\
<<elseif $lintro == 3>>\
Lindsey runs her hands up your stomach and under your shirt and you pull it up over your head. She lays back on the bed pulling you down with her and you settle between her legs as the two of you kiss. She makes soft moaning sounds that excite you further and when her hips begin to buck against you, your hips begin to move against her. Your kissing intensifies and her moaning grows in volume. Your cock is practically bursting from your pants and she can clearly feel it as it rubs against what must be a well-moistened pussy. Oh, yes, that’s right! She has a pussy! How long has it been since you have seen one of those? Her legs wrap around your waist and you press against her harder as the two of you dry hump on her bed. You lean back and run your hands up under her shirt to feel her small bare breasts beneath.
<video src="mats/npc/lindsey/4.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Lindsey">>Mmmm, this is so hot! Fuck, it has been too long. Do you want to see my boobs? Here, let me take off my shirt.<</speech>>
She sits up and peels her shirt up over her head revealing the cutest small perky breasts you can ever recall seeing in the flesh. Seeing your expression makes her giggle playfully and begins to wiggle excitedly on the bed.Taking the hint, you push your pants down and climb back on the bed with her. She leans forward eager to get another taste of your cock and wrapping her fingers around its base, brings it to her lips. She arches her back making and her ass wiggles as she sucks further exciting you as you see it move in her tight pants. You accidentally push too hard into her mouth making her gag and she pulls back. You reach out to her in a silent apology and she moves back towards you for another kiss. Your hands reach between her legs excited to feel her excitement as you rub her pussy through the pants. You reach behind her with your other hand squeezing her well-shaped ass as your tongues play together. She moans as your fingers continue to explore and you can’t hold back anymore. You need to see the rest of her.
<video src="mats/npc/lindsey/5.mp4" style="width: 100%;" autoplay loop></video>
You push her pants down over her ass and down her thighs. She leans back on the bed to take them the rest of the way off. As she does, her wet pussy comes into view. It looks so juicy and plump! You have a momentary flashback to the last time you went down on Chanel back before you were frozen. She had the juiciest pussy lips back then and you realize how much you have missed her pussy. Your tongue slides between her lips and into her wet vagina making her moan even more as she struggles to get her pants up and off her feet. Finally, it comes free and she tosses them to the side of the bed. You look her body over from head to pussy as you slowly stroke your eager cock. She seems just as eager as she thrusts her hips up off the bead towards you swearing softly and moaning.
<video src="mats/npc/lindsey/6.mp4" style="width: 100%;" autoplay loop></video>
<<link "continue" "Lindsey Intro">><<set $lintro = 4>><</link>>
\
\
\
\
\
<<elseif $lintro == 4>>\
<<speech "Lindsey">>Go slow. Just tease me with the tip. I’ve been waiting so long for this. I want to savor it! Mmmm, yeah, just like that. Oh god, I can’t wait anymore. Put it in me. Please… please... I need to feel you inside me.<</speech>>
Her hips continue to buck at your cock trying to work it in deeper. You can’t hold yourself back anymore either as you thrust into her feeling yourself sliding deeper with each thrust. Her moaning gets louder and louder and you begin to fear that you will be heard across the far side of the compound so you lean forward muffling her mouth with a kiss as your hips continue their movement. She seems to have taken the hint and her moaning returns to a more discrete volume. Taking hold of her hips, you thrust harder into her savoring every movement of your cock into her tight little hole. Her moaning begins to escalate again so you stop moving for a moment to allow her to come back to herself.
<video src="mats/npc/lindsey/7.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Lindsey">>Sorry, I guess I’m being a bit loud, aren’t I? Here, let me turn over and I’ll use the bed to muffle myself. Prone bone me baby. Ooohhhhh, yeah…<</speech>>
Laying on her stomach, she pushes up her ass and you just about shove your dick into her other hole but you decide that you have had your fair share of ass lately and are really eager to get back inside her pussy. One firm thrust and you are back inside her to the hilt. She continues to push back at you you take a firm hold of her waist and give it all you’ve got. The sound of your bodies slapping together rings sharply in the air. This is too much! You aren’t going to be able to hold back much longer.
<video src="mats/npc/lindsey/8.mp4" style="width: 100%;" autoplay loop></video>
You are so tempted to press yourself in deep and unload in her unprotected pussy but you think better of it at the last moment and pull out just in time to spray your load across her ass and back.
<video src="mats/npc/lindsey/9.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>THE FUCK?! What the hell, $fname? I said to give her the tour of the compound and here I find the two of you fucking like bunnies? I could hear you all the way outside you know! You only just met today and you are already screwing?<</speech>>
<<speech "player" "$fname">>Chanel! I… I’m… I can…<</speech>>
<<speech "Lindsey">>Oh, sorry Chanel. It was my fault. It has been soooo long since I’ve had anyone inside me. I came on to him pretty strong. He said that he was unattached. Is that not the case?<</speech>>
<<speech "Chanel">>No… I… It’s true. He can fuck whoever he wants. I just didn’t expect the two of you to be going at it like two horny teenagers sneaking around. Uh… Lindsey, after you get cleaned up, meet me back in my office and I’ll show you the lab. As for you, $fname… I... I guess I’ll see you later.<</speech>>
With a flustered expression on her face, Chanel turns and closes the door behind her. Lindsey gives you a shocked expression and then busts out laughing. It is rather contagious and you find yourself laughing too despite your embarrassment. The two of you get cleaned up quickly and Lindsey heads over to chat with Chanel as you head back out of the living area. You have a feeling that things are going to be a bit more complicated with Lindsey around.
<<link "Leave" "Living Area">>
<<set $lintro = 5>>
<<set $tongueskill += 1>>
<<set $sexskill += 1>>
<<set $domskill += 1>>
<<set $cumcounter += 2>>
<<set $kisscounter += 1>>
<<set $gblowjobcounter += 1>>
<<set $pussylickcounter += 1>>
<<set $pussyfuckcounter += 1>>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set _cum to Math.round(random(5, 10) + $plvl)>>\
<<set $pcumcounter += _cum>>\
<<set $lindseyrepo += 2>>\
<</link>>
<</if>><div align='center'>\
<img src="mats/npc/lindsey/contact.jpg" style="max-width: 40%;">
</div>\
<div align='center' style='font-size: 200%;'>\
LINDSEY LOVE
</div>\
<div align='center'>\
Born: 2/January/1997 Las Vegas, Nevada, USA
Ethnicity: Caucasian
Nationality: American
Measurements: 32A-26-37
Height: 5ft 5in (165 cm)
Weight: 115lbs (52 kg)
Body type: Average
Eye color: Brown
Hair color: Blonde
Breast Size: Average
Dick size: none
Tattoos: none
She is the gardener.
Events with her:
- Her Intro: Scavenging in the forest.
Relationship points with her: $lindseyrepo
</div>\
[[Contacts]]<<set _scene to random(1, 2)>>\
<<if _scene == 1>>\
<<set _cumcount to random(60, 150)>>\
You decide to go take a second look through some abandoned buildings that you have visited before to see if you can find anything that might have been missed on the first pass. As you pass by one building, you hear what sounds like laughter coming from inside. You try to peak in a window but you can’t see anything. You should be more cautious but your curiosity gets the better of you and you sneak in through the back door trying to see who is inside. You hear several voices and they all sound rather happy and excited. You peek around the corner down a hallway and see a few doors cracked open but still no one in sight. Creeping down the hallway, you peer into the first room and see several shemales sitting and drinking. You turn to leave and just as you are about the turn the corner at the end of the hall, you come face to face with another shemale holding a bottle of wine in her hand. You stare back at her with a deer-in-the-headlights look in your eyes as a wicked grin spreads across her face. She shoves you backward back down the hallway and into the room full of shemales.
<img src="mats/attackers/gangbang/1/1.jpg" width="50%">
<<speech "Shemale">>Well ladies, no luck with a corkscrew but I managed to find something even better! Look what I found trying to spy on us! It seems we have an unexpected but not unwelcome guest. Come, ladies, let’s make this slut more comfortable, shall we?<</speech>>
All you can do is stammer as they quickly peel you out of your clothes. You know the consequence of fighting back at this point against so many shemales. They seem to think you are just another sissy slave who will be eager to please their cocks so it is best to just play along for now until you can find an opportunity to escape. With all your clothes removed, you are shoved back on the bed as they gather around you wearing their sexy underclothes. As if queued by some silent signal, they all seem to pounce on you at once. Hands grasp each of your hands as they are brought to growing cocks and someone else shoves their dick into your mouth. You do your best to keep up but there is just so much sensory input that it is impossible. It seems like you are trying to rub your tummy and pat your head at the same time and your movements are clumsy and sporadic. The sound of moans and laughter fills the room.
<video src="mats/attackers/gangbang/1/1.mp4" style="width: 100%;" autoplay loop></video>
You feel your body being moved around like a rag doll as they position you for more advantageous use. Your legs are spread and with little ceremony, a cock is shoved into your ass making you cry out around a mouth full of dick. Occasionally, someone strokes your cock but they are more focused on their own pleasure. You are rolled over to your stomach and strong arms pull you up onto your hands and knees before being impaled on another hard cock. You are being spit-roasted as all your holes are filled. As you glance around, you are relieved to see that they are not all just focused on you as some of them are sucking each other off.
<video src="mats/attackers/gangbang/1/2.mp4" style="width: 100%;" autoplay loop></video>
You feel the cock in your ass slam in extra hard as you feel her pressing in as if trying to impregnate your ass. You feel the pulse of her cock and then she withdraws as her cock continues to shoot load after load against your ass. The next girl steps in and slams her cock home with one thrust using the previous girl’s cum as lube. She must have been pretty primed to go because she doesn’t last more than what seems like a minute. They all seem right on the edge and as the girl in your ass begins to spray her load across your back, you feel the girls up by your head push you back over so you are looking up at them and their hands as they blur, pumping their cock at full speed. The first one erupts causing a chain reaction and you feel the hot jets of cum landing all over your body. It’s in your mouth, all over your face, in your hair, across your stomach, and dripping out of your ass and down your thighs. You lay there stunned as you feel the tingling of their bad cum reacting with your body. This is going to be bad. There is so much fucking cum!
<video src="mats/attackers/gangbang/1/3.mp4" style="width: 100%;" autoplay loop></video>
You lay there completely exhausted barely aware of the girls as they laugh and talk while getting their clothes back on. When you come back to your senses, you find yourself alone in the quiet room still covered with the now cold and drying jizz. You do your best to clean up with what is available and put your clothes back on. This was bad but it could have been much much worse. You slowly make your way back to the outpost praying that the trip is uneventful and fortunately, it is.
Your body consumed _cumcount bad cum.
You walk back to the [[Outpost]]
<<set $kisscounter += 6>>\
<<set $gblowjobcounter += 6>>\
<<set $ranalcounter += 6>>\
<<set $cumswallowcounter += 3>>\
<<set $rcreampie += 3>>\
<<set $tongueskill += 6>>\
<<set $blowjobskill += 6>>\
<<set $analskill += 6>>\
<<set $cumplayskill += 3>>\
<<set $subskill += 6>>\
<<set $badcumcount += _cumcount>>\
<<set $CurCUM = ($CurCUM -= _cumcount).clamp(0, $MaxCUM)>><<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>\
<<removeplug>>\
<<set $CurAR = ($CurAR = $MaxAR).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<<set $gangbangcounter += 1>>
<<else>>\
<<set _cumcount to random(90, 200)>>\
You decide to go take a second look through some abandoned buildings that you have visited before to see if you can find anything that might have been missed on the first pass. As you pass by one building, you hear what sounds like laughter coming from inside. You try to peak in a window but you can’t see anything. You should be more cautious but your curiosity gets the better of you and you sneak in through the back door trying to see who is inside. You hear several voices and they all sound rather happy and excited. You peek around the corner down a hallway and see a few doors cracked open but still no one in sight. Creeping down the hallway, you peer into the first room and see several shemales sitting and drinking. You turn to leave and just as you are about the turn the corner at the end of the hall, you come face to face with another shemale holding a bottle of wine in her hand. You stare back at her with a deer-in-the-headlights look in your eyes as a wicked grin spreads across her face. She shoves you backward back down the hallway and into the room full of shemales.
<video src="mats/attackers/gangbang/2/1.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Shemale">>Well ladies, no luck with a corkscrew but I managed to find something even better! Look what I found trying to spy on us! It seems we have an unexpected but not unwelcome guest. Come, ladies, let’s make this slut more comfortable, shall we?<</speech>>
All you can do is stammer as they quickly peel you out of your clothes. You know the consequence of fighting back at this point against so many shemales. They seem to think you are just another sissy slave who will be eager to please their cocks so it is best to just play along for now until you can find an opportunity to escape. With all your clothes removed, you are shoved back on the bed as they gather around you wearing their sexy underclothes. As if queued by some silent signal, they all seem to pounce on you at once. Hands grasp each of your hands as they are brought to growing cocks and someone else shoves their dick into your mouth. You do your best to keep up but there is just so much sensory input that it is impossible. It seems like you are trying to rub your tummy and pat your head at the same time and your movements are clumsy and sporadic. The sound of moans and laughter fills the room.
<video src="mats/attackers/gangbang/2/2.mp4" style="width: 100%;" autoplay loop></video>
You feel your body being moved around like a rag doll as they position you for more advantageous use. Your legs are spread and with little ceremony, a cock is shoved into your ass making you cry out around a mouth full of dick. Occasionally, someone strokes your cock but they are more focused on their own pleasure. You are rolled over to your stomach and strong arms pull you up onto your hands and knees before being impaled on another hard cock. You are being spit-roasted as all your holes are filled. As you glance around, you are relieved to see that they are not all just focused on you as some of them are sucking each other off.
<video src="mats/attackers/gangbang/2/3.mp4" style="width: 100%;" autoplay loop></video>
The first one erupts causing a chain reaction and you feel the hot jets of cum landing all over your body. It’s in your mouth, all over your face, in your hair, across your stomach, and dripping out of your ass and down your thighs. You lay there stunned as you feel the tingling of their bad cum reacting with your body. This is going to be bad. There is so much fucking cum!
<video src="mats/attackers/gangbang/2/4.mp4" style="width: 100%;" autoplay loop></video>
You lay there completely exhausted barely aware of the girls as they laugh and talk while getting their clothes back on. When you come back to your senses, you find yourself alone in the quiet room still covered with the now cold and drying jizz. You do your best to clean up with what is available and put your clothes back on. This was bad but it could have been much much worse. You slowly make your way back to the outpost praying that the trip is uneventful and fortunately, it is.
Your body consumed _cumcount bad cum.
You walk back to the [[Outpost]]
<<set $kisscounter += 9>>\
<<set $gblowjobcounter += 9>>\
<<set $ranalcounter += 9>>\
<<set $cumswallowcounter += 9>>\
<<set $blowjobskill += 9>>\
<<set $analskill += 9>>\
<<set $cumplayskill += 9>>\
<<set $subskill += 9>>\
<<set $badcumcount += _cumcount>>\
<<set $CurCUM = ($CurCUM -= _cumcount).clamp(0, $MaxCUM)>><<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>\
<<removeplug>>\
<<set $CurAR = ($CurAR = $MaxAR).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<<set $gangbangcounter += 1>>
<</if>>\<div align='center' style='font-size: 200%;'>Shared shower</div>\
<img src="mats/location/sharedshower.jpg" width="50%">
This is the shared shower. You can shower once a day to fill up one energy.
<<if $dailyshower is false>>\
[[Have a shower|Showering]]
<<else>>\
You already showered today.
<</if>>\
<<set _ran to random(1, 4)>>\
<<if _ran == 1>>\
You hear noise from one of the shower. <<link "Check it." "Shower Chanel 1">><<set $chanelshower = 1>><</link>>
<<elseif _ran == 2>>\
You hear noise from one of the shower. <<link "Check it." "Shower Chanel 2">><<set $chanelshower = 1>><</link>>
<</if>>\
[[Leave|Living Area]]<<set $males = 0>>\
<<set $shemales = 0>>\
<<if $fighter1.name is "Scavenger">>\
<<set $males += 1>>\
<</if>>\
<<if $fighter2.name is "Scavenger">>\
<<set $males += 1>>\
<</if>>\
<<if $fighter3.name is "Scavenger">>\
<<set $males += 1>>\
<</if>>\
<<if $fighter4.name is "Scavenger">>\
<<set $males += 1>>\
<</if>>\
<<if $fighter5.name is "Scavenger">>\
<<set $males += 1>>\
<</if>>\
<<if $fighter1.name is "Scout" or $fighter1.name is "Assassin" or $fighter1.name is "Patrol" or $fighter1.name is "Bimbo">>\
<<set $shemales += 1>>\
<</if>>\
<<if $fighter2.name is "Scout" or $fighter2.name is "Assassin" or $fighter2.name is "Patrol" or $fighter2.name is "Bimbo">>\
<<set $shemales += 1>>\
<</if>>\
<<if $fighter3.name is "Scout" or $fighter3.name is "Assassin" or $fighter3.name is "Patrol" or $fighter3.name is "Bimbo">>\
<<set $shemales += 1>>\
<</if>>\
<<if $fighter4.name is "Scout" or $fighter4.name is "Assassin" or $fighter4.name is "Patrol" or $fighter4.name is "Bimbo">>\
<<set $shemales += 1>>\
<</if>>\
<<if $fighter5.name is "Scout" or $fighter5.name is "Assassin" or $fighter5.name is "Patrol" or $fighter5.name is "Bimbo">>\
<<set $shemales += 1>>\
<</if>>\
<<set _arousal to Math.round($MaxAR * 0.8)>>\
\
\
\
\
\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<if $CurAR < _arousal>>\
<<nobr>>
<<switch random(4)>>
<<case 1>>
<div align='center'>
<video src="mats/shower/male/1.mp4" autoplay loop></video>
</div>\
<<case 2>>
<div align='center'>
<video src="mats/shower/male/2.mp4" autoplay loop></video>
</div>\
<<case 3>>
<div align='center'>
<video src="mats/shower/male/3.mp4" autoplay loop></video>
</div>\
<<case 4>>
<div align='center'>
<video src="mats/shower/male/4.mp4" autoplay loop></video>
</div>\
<<default>>
<div align='center'>
<video src="mats/shower/male/5.mp4" autoplay loop></video>
</div>\
<</switch>>
<</nobr>>
You taking a quick shower.
<span style="color: yellow;"><b>+1 energy</b></span>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $CurEnergy < $MaxEnergy>>\
<<set $CurEnergy += 1>>\
<</if>>\
<<set $dailyshower to true>>\
<<else>>\
<<nobr>>
<<switch random(4)>>
<<case 1>>
<div align='center'>
<video src="mats/shower/male/c1.mp4" autoplay loop></video>
</div>
<<case 2>>
<div align='center'>
<video src="mats/shower/male/c2.mp4" autoplay loop></video>
</div>
<<case 3>>
<div align='center'>
<video src="mats/shower/male/c3.mp4" autoplay loop></video>
</div>
<<case 4>>
<div align='center'>
<video src="mats/shower/male/c4.mp4" autoplay loop></video>
</div>
<<default>>
<div align='center'>
<video src="mats/shower/male/c5.mp4" autoplay loop></video>
</div>
<</switch>>
<</nobr>>
You have some relief while you shower.
<span style="color: yellow;"><b>+1 energy</b></span>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $CurEnergy < $MaxEnergy>>\
<<set $CurEnergy += 1>>\
<</if>>\
<<set $dailyshower to true>>\
<</if>>\
<<else>>\
<<if $CurAR < _arousal>>\
<div align='center'>\
<video @src="'mats/shower/shemale/' + random(1, 15) + '.mp4'" autoplay loop></video>
</div>\
You taking a quick shower.
<span style="color: yellow;"><b>+1 energy</b></span>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $CurEnergy < $MaxEnergy>>\
<<set $CurEnergy += 1>>\
<</if>>\
<<set $dailyshower to true>>\
<<else>>\
<div align='center'>\
<video @src="'mats/shower/shemale/' + random(c1, c3) + '.mp4'" autoplay loop></video>
</div>\
You have some relief while you shower.
<span style="color: yellow;"><b>+1 energy</b></span>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<if $CurEnergy < $MaxEnergy>>\
<<set $CurEnergy += 1>>\
<</if>>\
<<set $dailyshower to true>>\
<</if>>\
<</if>>\
<<if $males >= 1 or $shemales >= 1>>\
You hear somebody calling you from the next cabin. <<link "Check it." "Showering scenes">><<set $showersex = 0>><</link>>
<</if>>\
[[Leave|Living Area]]<<if $chanelshower == 1>>\
You walk in the shower and you hear somebody is here. You decide to check it. Chanel just starts making a bath for herself. You stay and watch her.
<video src="mats/npc/chanel/shower/1/1.mp4" style="width: 100%;" autoplay loop></video>
She is playing with her body while she is getting naked.
<video src="mats/npc/chanel/shower/1/2.mp4" style="width: 100%;" autoplay loop></video>
She sits down on the bathtube and turn around.
<video src="mats/npc/chanel/shower/1/3.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>Do you think I didn't notice your hungry eyes? I will let you watch me but no touching.<</speech>>
<<link "Watch her" "Shower Chanel 1">><<set $chanelshower = 2>><</link>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
\
\
\
\
\
<<elseif $chanelshower == 2>>\
She blow you a kiss and starts the show.
<video src="mats/npc/chanel/shower/1/4.mp4" style="width: 100%;" autoplay loop></video>
She is playing with her half erected cock.
<video src="mats/npc/chanel/shower/1/5.mp4" style="width: 100%;" autoplay loop></video>
Stroking her cock while she is watching you.
<video src="mats/npc/chanel/shower/1/6.mp4" style="width: 100%;" autoplay loop></video>
<<link "Continue" "Shower Chanel 1">><<set $chanelshower = 3>><</link>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
\
\
\
\
\
<<elseif $chanelshower == 3>>\
She is laying in the bathtube.
<video src="mats/npc/chanel/shower/1/7.mp4" style="width: 100%;" autoplay loop></video>
She is very close to the orgasm.
<video src="mats/npc/chanel/shower/1/8.mp4" style="width: 100%;" autoplay loop></video>
She is cumming in her hand and lick it off from it.
<video src="mats/npc/chanel/shower/1/9.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Chanel">>That was intense. I will let you watch me in the future. Let me clean my self, see you later honey.<</speech>>
<<link "Leave" "Living Area">><<set $chanelshower = 1>><</link>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<</if>>\<<if $males == 1 and $shemales == 0>>\
<<set $showerscene = 1>>\
<</if>>\
<<if $males == 0 and $shemales == 1>>\
<<set $showerscene = 2>>\
<</if>>\
<<if $males == 1 and $shemales == 1>>\
<<set $showerscene = 8>>\
<</if>>\
<<if $males > 1 and $shemales == 0>>\
<<set $showerscene = 3>>\
<</if>>\
<<if $males == 0 and $shemales > 1>>\
<<set $showerscene = 4>>\
<</if>>\
<<if $males > 1 and $shemales == 1>>\
<<set $showerscene = 5>>\
<</if>>\
<<if $males == 1 and $shemales > 1>>\
<<set $showerscene = 6>>\
<</if>>\
<<if $males > 1 and $shemales > 1>>\
<<set $showerscene = 7>>\
<</if>>\
\
\
\
\
\
<<if $showerscene == 1>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
One of your male fighter washing his big cock and he want to clean your cock as well.
<div align='center'>\
<video @src="'mats/shower/malemale/' + random(1, 5) + '.mp4'" autoplay loop></video>
</div>\
You let him use his <<link "mouth" "Shower sex">><<set $showersex = 1>><</link>> or his <<link "ass" "Shower sex">><<set $showersex = 2>><</link>>
<<else>>\
Sorry, there is no content for this body variation yet. Check back in the future updates.
[[Shower]]
<</if>>\
\
\
\
<<elseif $showerscene == 2>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
One of your shemale fighter taking a hot shower and she want to clean your cock as well.
<div align='center'>\
<video @src="'mats/shower/shemale/' + random(1, 15) + '.mp4'" autoplay loop></video>
</div>\
You let him use her <<link "mouth" "Shower sex">><<set $showersex = 3>><</link>>
<<else>>\
Sorry, there is no content for this body variation yet. Check back in the future updates.
[[Shower]]
<</if>>\
\
\
\
<<elseif $showerscene == 3>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<set _rand to random(1, 2)>>\
<<if _rand == 1>>\
One of your male fighter washing his big cock and he want to clean your cock as well.
<div align='center'>\
<video @src="'mats/shower/malemale/' + random(1, 5) + '.mp4'" autoplay loop></video>
</div>\
You let him use his <<link "mouth" "Shower sex">><<set $showersex = 1>><</link>> or his <<link "ass" "Shower sex">><<set $showersex = 2>><</link>>
<<else>>\
Two of your male fighters washing each others and they want to clean your cock as well.
<div align='center'>\
<video @src="'mats/shower/malemale/' + random(16, 20) + '.mp4'" autoplay loop></video>
</div>\
You let them <<link "to clean your cock" "Shower sex">><<set $showersex = 4>><</link>>
<</if>>\
<<else>>\
Sorry, there is no content for this body variation yet. Check back in the future updates.
[[Shower]]
<</if>>\
\
\
\
<<elseif $showerscene == 4>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
One of your shemale fighter taking a hot shower and she want to clean your cock as well.
<div align='center'>\
<video @src="'mats/shower/shemale/' + random(1, 15) + '.mp4'" autoplay loop></video>
</div>\
You let him use her <<link "mouth" "Shower sex">><<set $showersex = 3>><</link>>
<<else>>\
Sorry, there is no content for this body variation yet. Check back in the future updates.
[[Shower]]
<</if>>\
\
\
\
<<elseif $showerscene == 5>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<set _rand to random(1, 3)>>\
<<if _rand == 1>>\
One of your male fighter washing his big cock and he want to clean your cock as well.
<div align='center'>\
<video @src="'mats/shower/malemale/' + random(1, 5) + '.mp4'" autoplay loop></video>
</div>\
You let him use his <<link "mouth" "Shower sex">><<set $showersex = 1>><</link>> or his <<link "ass" "Shower sex">><<set $showersex = 2>><</link>>
<<elseif _rand == 2>>\
Two of your male fighters washing each others and they want to clean your cock as well.
<div align='center'>\
<video @src="'mats/shower/malemale/' + random(16, 20) + '.mp4'" autoplay loop></video>
</div>\
You let them <<link "to clean your cock" "Shower sex">><<set $showersex = 4>><</link>>
<<elseif _rand == 3>>\
One of your shemale fighter taking a hot shower and she want to clean your cock as well.
<div align='center'>\
<video @src="'mats/shower/shemale/' + random(1, 15) + '.mp4'" autoplay loop></video>
</div>\
You let him use her <<link "mouth" "Shower sex">><<set $showersex = 3>><</link>>
<</if>>\
<<else>>\
Sorry, there is no content for this body variation yet. Check back in the future updates.
[[Shower]]
<</if>>\
\
\
\
<<elseif $showerscene == 6>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<set _rand to random(1, 2)>>\
<<if _rand == 1>>\
One of your male fighter washing his big cock and he want to clean your cock as well.
<div align='center'>\
<video @src="'mats/shower/malemale/' + random(1, 5) + '.mp4'" autoplay loop></video>
</div>\
You let him use his <<link "mouth" "Shower sex">><<set $showersex = 1>><</link>> or his <<link "ass" "Shower sex">><<set $showersex = 2>><</link>>
<<elseif _rand == 2>>\
One of your shemale fighter taking a hot shower and she want to clean your cock as well.
<div align='center'>\
<video @src="'mats/shower/shemale/' + random(1, 15) + '.mp4'" autoplay loop></video>
</div>\
You let him use her <<link "mouth" "Shower sex">><<set $showersex = 3>><</link>>
<</if>>\
<<else>>\
Sorry, there is no content for this body variation yet. Check back in the future updates.
[[Shower]]
<</if>>\
\
\
\
<<elseif $showerscene == 7>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<set _rand to random(1, 3)>>\
<<if _rand == 1>>\
One of your male fighter washing his big cock and he want to clean your cock as well.
<div align='center'>\
<video @src="'mats/shower/malemale/' + random(1, 5) + '.mp4'" autoplay loop></video>
</div>\
You let him use his <<link "mouth" "Shower sex">><<set $showersex = 1>><</link>> or his <<link "ass" "Shower sex">><<set $showersex = 2>><</link>>
<<elseif _rand == 2>>\
Two of your male fighters washing each others and they want to clean your cock as well.
<div align='center'>\
<video @src="'mats/shower/malemale/' + random(16, 20) + '.mp4'" autoplay loop></video>
</div>\
You let them <<link "to clean your cock" "Shower sex">><<set $showersex = 4>><</link>>
<<else>>\
One of your shemale fighter taking a hot shower and she want to clean your cock as well.
<div align='center'>\
<video @src="'mats/shower/shemale/' + random(1, 15) + '.mp4'" autoplay loop></video>
</div>\
You let him use her <<link "mouth" "Shower sex">><<set $showersex = 3>><</link>>
<</if>>\
<<else>>\
Sorry, there is no content for this body variation yet. Check back in the future updates.
[[Shower]]
<</if>>\
\
\
\
<<elseif $showerscene == 8>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<set _rand to random(1, 2)>>\
<<if _rand == 1>>\
One of your male fighter washing his big cock and he want to clean your cock as well.
<div align='center'>\
<video @src="'mats/shower/malemale/' + random(1, 5) + '.mp4'" autoplay loop></video>
</div>\
You let him use his <<link "mouth" "Shower sex">><<set $showersex = 1>><</link>> or his <<link "ass" "Shower sex">><<set $showersex = 2>><</link>>
<<else>>\
One of your shemale fighter taking a hot shower and she want to clean your cock as well.
<div align='center'>\
<video @src="'mats/shower/shemale/' + random(1, 15) + '.mp4'" autoplay loop></video>
</div>\
You let him use her <<link "mouth" "Shower sex">><<set $showersex = 3>><</link>>
<</if>>\
<<else>>\
Sorry, there is no content for this body variation yet. Check back in the future updates.
[[Shower]]
<</if>>\
<</if>>\<<if $showersex == 1>>\
<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
He starts sucking your cock...
<div align='center'>\
<video @src="'mats/shower/malemale/' + random(6, 10) + '.mp4'" autoplay loop></video>
</div>\
until you can not hold it anymore. You cum _cum ml in his mouth.
<div align='center'>\
<video @src="'mats/shower/malemale/c' + random(1, 5) + '.mp4'" autoplay loop></video>
</div>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set $domskill += 1>>\
<<set $cumcounter += 1>>\
<<set $rblowjobcounter += 1>>\
[[Leave|Living Area]]
\
\
\
<<elseif $showersex == 2>>\
<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
You start pounding his ass...
<div align='center'>\
<video @src="'mats/shower/malemale/' + random(11, 15) + '.mp4'" autoplay loop></video>
</div>\
until you can not hold it anymore. You cum _cum ml in her ass.
<div align='center'>\
<video @src="'mats/shower/malemale/c' + random(6, 10) + '.mp4'" autoplay loop></video>
</div>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set $domskill += 1>>\
<<set $cumcounter += 1>>\
<<set $ganalcounter += 1>>\
[[Leave|Living Area]]
\
\
\
<<elseif $showersex == 3>>\
<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
She starts sucking your cock...
<div align='center'>\
<video @src="'mats/shower/shemalemale/' + random(1, 8) + '.mp4'" autoplay loop></video>
</div>\
until you can not hold it anymore. You cum _cum ml in her mouth.
<div align='center'>\
<video @src="'mats/shower/shemalemale/c' + random(1, 4) + '.mp4'" autoplay loop></video>
</div>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set $domskill += 1>>\
<<set $cumcounter += 1>>\
<<set $rblowjobcounter += 1>>\
[[Leave|Living Area]]
\
\
\
<<elseif $showersex == 4>>\
<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
You having a threesome with them...
<div align='center'>\
<video @src="'mats/shower/malemale/' + random(21, 25) + '.mp4'" autoplay loop></video>
</div>\
until you can not hold it anymore. You cum _cum ml.
<div align='center'>\
<video @src="'mats/shower/malemale/c' + random(11, 15) + '.mp4'" autoplay loop></video>
</div>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set $domskill += 1>>\
<<set $cumcounter += 1>>\
<<set $rblowjobcounter += 2>>\
<<set $ganalcounter += 2>>\
[[Leave|Living Area]]
\
\
\
<<elseif $showersex == 5>>\
<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
You start pounding his ass...
<div align='center'>\
<video @src="'mats/shower/malemale/' + random(11, 15) + '.mp4'" autoplay loop></video>
</div>\
until you can not hold it anymore. You cum _cum ml in her ass.
<div align='center'>\
<video @src="'mats/shower/malemale/c' + random(6, 10) + '.mp4'" autoplay loop></video>
</div>\
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
[[Leave|Living Area]]\
<<set $domskill += 1>>\
<<set $cumcounter += 1>>\
<<set $rblowjobcounter += 1>>\
<</if>>\<<if $chanelshower == 1>>\
As you approach the showers, you hear the distinct noise of someone having sex. You slow down and look in to see Chanel and Aubrey naked and kissing under the spray of the shower.
<video src="mats/npc/chanel/shower/2/1.mp4" style="width: 100%;" autoplay loop></video>
Chanel slowly sinks to her knees in front of Aubrey and takes her erect member between her lips causing Aubrey to moan loudly. You slowly open your pants as your cock has grown too hard to be contained in your pants.
<video src="mats/npc/chanel/shower/2/2.mp4" style="width: 100%;" autoplay loop></video>
Aubrey pulls Chanel up and after a quick kiss, she sinks down and eats Chanel’s cock. You continue to watch on slowly stroking your dick.
<video src="mats/npc/chanel/shower/2/3.mp4" style="width: 100%;" autoplay loop></video>
<<link "Continue" "Shower Chanel 2">><<set $chanelshower = 2>><</link>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
\
\
\
\
\
<<elseif $chanelshower == 2>>\
Chanel is eager for more than Aubrey’s mouth and she slips her finger into her ass to get it warmed up.
<video src="mats/npc/chanel/shower/2/4.mp4" style="width: 100%;" autoplay loop></video>
Wordlessly, Aubrey spits on Chanel’s cock to get it ready.
<video src="mats/npc/chanel/shower/2/5.mp4" style="width: 100%;" autoplay loop></video>
Aubrey leans against the tiled wall and spreads her ass with her other hand. Chanel steps up and slides her cock inside. The expression on both of their faces is priceless. Your hand speeds up as your excitement grows with theirs.
<video src="mats/npc/chanel/shower/2/6.mp4" style="width: 100%;" autoplay loop></video>
<<link "Continue" "Shower Chanel 2">><<set $chanelshower = 3>><</link>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
\
\
\
\
\
<<elseif $chanelshower == 3>>\
Chanel reaches around Aubrey and begins to stroke her cock in time with her thrusts. Aubrey looks back at her with lust in her eyes and Chanel leans in to share another kiss. Aubrey cries out and you see her seed spilling from her bouncing cock. Chanel’s orgasm isn’t long following as Aubrey’s ass must be milking her dick and her cum shoots inside her ass giving her a nice cream pie.
<video src="mats/npc/chanel/shower/2/7.mp4" style="width: 100%;" autoplay loop></video>
The sight is too much for you and your load sprays out across the floor leaving a tell-tale milky white puddle. Aubrey kneels again and sucks the last of Chanel’s cum from her still hard cock.
<video src="mats/npc/chanel/shower/2/8.mp4" style="width: 100%;" autoplay loop></video>
I figure it best to leave the two to finish their shower in peace as you head back out, zipping your cock back into your pants as you go idly wondering if they will notice your cum puddle on their way out.
<<link "Leave" "Living Area">><<set $chanelshower = 1>><</link>>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<<set $cumcounter += 1>>\
<<set _cum to Math.round(random(1, 5) + $plvl)>>\
<<set $pcumcounter += _cum>>\
<</if>>\<<if $chanelaubrey == 1>>\
Hopefully, Aubrey is around. The other day, she was wearing some very tight pants and you haven’t been able to get the thought of her ass as it moved in them ever since. As you reach her door, you hear that she is already with someone. You crack the door open and look inside. Damn… She is already with Chanel. Perhaps they would be open to a third? The two of them are so bloody hot together. Rather than pushing your way in, you decide to be the voyeur today and watch them in secret.
<video src="mats/npc/chanel/room/1/1.mp4" style="width: 100%;" autoplay loop></video>
<video src="mats/npc/chanel/room/1/2.mp4" style="width: 100%;" autoplay loop></video>
<video src="mats/npc/chanel/room/1/3.mp4" style="width: 100%;" autoplay loop></video>
<<link "Continue" "Chanel Aubrey 1">><<set $chanelaubrey = 2>><</link>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
\
\
\
\
\
<<elseif $chanelaubrey == 2>>\
The bond that they share shows as they make passionate love to each other in several positions. It is a very erotic show and while you feel slight twinges of jealousy, you thoroughly enjoy watching.
<video src="mats/npc/chanel/room/1/4.mp4" style="width: 100%;" autoplay loop></video>
<video src="mats/npc/chanel/room/1/5.mp4" style="width: 100%;" autoplay loop></video>
<video src="mats/npc/chanel/room/1/6.mp4" style="width: 100%;" autoplay loop></video>
As they finish, you decide to hold yourself back and don’t allow yourself to release choosing to instead pushing your hard cock back into your pants and walk away before they catch you <<link "outside the door." "Living Area">><<set $chanelaubrey = 1>><</link>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>>\
<<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\
<</if>>\<div align='center' style='font-size: 200%;'>Foam Trap</div>\
\
/*Reset Room*/\
\
<<set $dmgtaken to 0>>\
<<set $sextaken to 0>>\
<<set _maxhorniness to 100>>\
<<set _hornydebuff to 0>>\
<<set $thisroom to $nextroom_info>>\
<<set _d20 to random(1, 20)>>\
<<set _witcheck to ($cur_girl_runner.int * $cur_girl_runner.trapcheck) + _d20>>\
<<if _witcheck < 15>><<set _witcheck to 15>>\
<<elseif _witcheck > 99>><<set _witcheck to 99>>
<</if>>\
\
/*Set Gifs and Pics*/\
\
<<if $cur_girl_runner.name is "Scavenger">>\
<<set _cleargif0 to "[img[mats/spaces/mine/19.gif]]">>\
<<set _cleargif1 to "[img[mats/spaces/mine/20.gif]]">>\
<<set _cleargif2 to "[img[mats/spaces/mine/21.gif]]">>\
<<set _cleargifsarray to [_cleargif0, _cleargif1, _cleargif2]>>\
<<set _cleargif to _cleargifsarray.random()>>\
<<set _disarmgif to "[img[mats/spaces/mine/disarm.jpg]]">>\
<<set _foam to "[img[mats/spaces/mine/foam.gif]]">>\
<<else>>\
<<set _cleargif0 to "[img[mats/spaces/mine/11.gif]]">>\
<<set _cleargif1 to "[img[mats/spaces/mine/12.gif]]">>\
<<set _cleargif2 to "[img[mats/spaces/mine/13.gif]]">>\
<<set _cleargif3 to "[img[mats/spaces/mine/14.gif]]">>\
<<set _cleargif4 to "[img[mats/spaces/mine/15.gif]]">>\
<<set _cleargifsarray to [_cleargif0, _cleargif1, _cleargif2, _cleargif3, _cleargif4]>>\
<<set _cleargif to _cleargifsarray.random()>>\
<<set _disarmgif to "[img[mats/spaces/mine/disarm.jpg]]">>\
<<set _foam to "[img[mats/spaces/mine/foam.gif]]">>\
<</if>>\
\
/*Trap is disarmed*/\
\
<<if $thisroom.isworking === false>>\
_cleargif
<<set $istrapped to false>>\
<<if $cur_girl_runner.name == "Scavenger">>
$cur_girl_runner.girlname entered the little open area. Thinking there might be a trap, he weighed his options. After considering all the possiblities, he decides to run through. Nothing happened and he moved to the next area.
<<else>>\
$cur_girl_runner.girlname entered the little open area. Thinking there might be a trap, she weighed her options. After considering all the possiblities, she decides to run through. Nothing happened and she moved to the next area.
<</if>>\
<<else>>\
/*Clear Check*/\
<<set _clearnum to Math.round((random(($pluck * 0.4), ($pluck * 0.6)) + $thisroom.rate) - _witcheck)>>\
<<set _clearcheck to random(1, 100)>>\
\
/*Girl Check*/\
<<if _d20 === 20>>\
_cleargif
<<set $istrapped to false>>\
<<if $cur_girl_runner.name == "Scavenger">>
$cur_girl_runner.girlname reached the open area. As he entered it, he felt her foot press down on something that felt like a pressure plate. He quickly ran back and hid behind a box, avoiding the foam.
<<else>>\
$cur_girl_runner.girlname reached the open area. As she entered it, she felt her foot press down on something that felt like a pressure plate. She quickly ran back and hid behind a box, avoiding the foam.
<</if>>\
<<elseif _clearcheck <= _clearnum || _d20 === 1>>\
_foam
<<set $istrapped to true>>\
<<set $cur_girl_runner.foamtrapped to true>>\
<<if $thisroom.lvl === $thisroom.maxlvl>>\
<<set $cur_girl_runner.int to Math.round($cur_girl_runner.int * 0.5)>>\
<<set _maxranktext to true>>\
<<else>>\
<<set _maxranktext to false>>\
<</if>>\
<<if $cur_girl_runner.name == "Scavenger">>
$cur_girl_runner.girlname entered the opening, worried about what laid before him. Not paying attention to where his feet were stepping, he triggered the foam trap and covering his body with a foam.
<<else>>\
$cur_girl_runner.girlname entered the opening, worried about what laid before her. Not paying attention to where her feet were stepping, she triggered the foam trap and covering her body with a foam.
<</if>>\
<<else>>\
_cleargif
<<set $istrapped to false>>\
<<if $cur_girl_runner.name == "Scavenger">>\
$cur_girl_runner.girlname entered the open area. Cautiously, he moved forward until he felt his feet press into the floor. Quickly he jumped away, avoiding the foam.
<<else>>\
$cur_girl_runner.girlname entered the open area. Cautiously, she moved forward until she felt her feet press into the floor. Quickly she jumped away, avoiding the foam.
<</if>>\
<</if>>\
<</if>>\
<<if $istrapped === false && $thisroom.isworking === true>>\
<<if $cur_girl_runner.name === "Patrol" || $cur_girl_runner.name === "Scout" || $cur_girl_runner.name === "Assassin">>\
/*Disarm Check*/\
<<set _d20 to random(1, 20)>>\
<<set _witcheck to ($cur_girl_runner.int * $cur_girl_runner.trapcheck) + _d20>>\
<<if _witcheck < 15>>\
<<set _witcheck to 15>>\
<<elseif _witcheck > 99>>\
<<set _witcheck to 99>>
<</if>>\
<<set _disarmnum to Math.round(random(($pluck * 0.4), ($pluck * 0.6)) + ($thisroom.rate - _witcheck) + ($thisroom.lvl * 10))>>\
<<set _disarmcheck to random(1, 100)>>\
\
/*Text*/\
<<if $cur_girl_runner.name == "Scavenger">>
<strong>The $cur_girl_runner.name rolled a _d20 for his stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Success!</span><</if>></strong>
<<else>>\
<strong>The $cur_girl_runner.name rolled a _d20 for her stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Success!</span><</if>></strong>
<</if>>\
/*Disarm Check*/\
<<if _d20 === 1>>\
Unable to locate how to disarm the trap, the $cur_girl_runner.name moved on.
\
<<elseif _disarmcheck > _disarmnum || _d20 === 20>>\
<<set $thisroom.isworking to false>>\
The $cur_girl_runner.name was able to locate the trap's trigger mechanic and break it for future attackers.
\
<<else>>\
Unable to locate how to disarm the trap, the $cur_girl_runner.name moved on.
\
<</if>>\
<</if>>\
<</if>>\
<span id="spaceAct">[[Results (space)|TrapResults]]</span><div align='center' style='font-size: 200%;'>Garden</div>\
<<if $gardenlvl == $gardenmaxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $gardenlvl</div>
<</if>>\
<img src="mats/location/garden.jpg" width="50%">
This is the garden. Lindsey growing flowers for Chanel. It is automaticly added to your inventory every day. Tha amount of lowers are depends on the garden level.
Level 1 - 3 Flowers
Level 2 - 6 Flowers
Level 3 - 9 Flowers
Level 4 - 12 Flowers
Level 5 - 15 Flowers
<<if $gardenlvl < $gardenmaxlvl and $scrap >= Math.round(200 * $gardenlvl)>>\
<<link [[Upgrade|Garden]]>>
<<set $scrap -= Math.round(200 * $gardenlvl)>>
<<set $totscrapspent += Math.round(200 * $gardenlvl)>>
<<set $gardenlvl += 1>>
<</link>> - Cost: <span style="color:brown"><<print Math.round(200 * $gardenlvl)>> Scrap</span>
<<elseif $gardenlvl === $gardenmaxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> - Cost: <span style="color:brown"><<print Math.round(200 * $gardenlvl)>> Scrap</span>
<</if>>\
[[Leave|Living Area]] Options:
<<if $gay is "on">>\
The M/M content is active! <<link "Deactivate" "Options/Cheat">><<set $gay to "off">><</link>>
<<else>>\
The M/M content is not active! <<link "Activate" "Options/Cheat">><<set $gay to "on">><</link>>
<</if>>\
Game Difficult Levels:
<<if $difficult is "easy">>\
Easy Activated
Medium <<link "Activate" "Options/Cheat">><<set $difficult to "medium">><</link>>
Hard <<link "Activate" "Options/Cheat">><<set $difficult to "hard">><</link>>
<<elseif $difficult is "medium">>\
Easy <<link "Activate" "Options/Cheat">><<set $difficult to "easy">><</link>>
Medium Activated
Hard <<link "Activate" "Options/Cheat">><<set $difficult to "hard">><</link>>
<<elseif $difficult is "hard">>\
Easy <<link "Activate" "Options/Cheat">><<set $difficult to "easy">><</link>>
Medium <<link "Activate" "Options/Cheat">><<set $difficult to "medium">><</link>>
Hard Activated
<</if>>\
Mini Games Difficult Levels:
<<if $minidifficult is "easy">>\
Easy Activated
Medium <<link "Activate" "Options/Cheat">><<set $minidifficult to "medium">><</link>>
Hard <<link "Activate" "Options/Cheat">><<set $minidifficult to "hard">><</link>>
<<elseif $minidifficult is "medium">>\
Easy <<link "Activate" "Options/Cheat">><<set $minidifficult to "easy">><</link>>
Medium Activated
Hard <<link "Activate" "Options/Cheat">><<set $minidifficult to "hard">><</link>>
<<elseif $minidifficult is "hard">>\
Easy <<link "Activate" "Options/Cheat">><<set $minidifficult to "easy">><</link>>
Medium <<link "Activate" "Options/Cheat">><<set $minidifficult to "medium">><</link>>
Hard Activated
<</if>>\
----
Cheats:
Add 100 good cum: <<link "Activate" "Options/Cheat">><<set $CurCUM = ($CurCUM += 100).clamp(0, $MaxCUM)>><<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>><</link>>
Add 100 bad cum: <<link "Activate" "Options/Cheat">><<set $CurCUM = ($CurCUM -= 100).clamp(0, $MaxCUM)>><<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>><</link>>
Add 10000 scrap: <<link "Activate" "Options/Cheat">><<set $scrap += 10000>><</link>>
Add 100 Maximum Health Potion: <<link "Activate" "Options/Cheat">><<set $hhealthpotion += 100>><</link>>
Add 100 Maximum Arousal Potion: <<link "Activate" "Options/Cheat">><<set $harousalpotion += 100>><</link>>
<<link "Return" $return>><</link>><<if $sstory == 1>>\
While out foraging, you hear a loud commotion behind you. Ducking behind a tree, you look back to see a forager running pell-mell in your general direction. It looks as if he is running away from something or someone. Sure enough, just a few seconds later, you see a shemale squad running in his direction. It is nice not to be the focus of a shemale patrol for once. Curiosity gets the better of you and you run quietly behind to follow them at a safe distance. You stop when you hear someone cry out in surprise and someone else yells, “tripwire” and someone else shouts, “It’s a trap”. You hear a series of loud thumps and a prolonged scream. Peering out from behind a large tree, you see a cute-looking red-headed girl frantically clawing at the ground as she is dragged backward towards what looks like a cliff. She disappears over the edge and her cries fade out in the din of what sounds like debris tumbling down. The other members of her party look cautiously over the edge. One of them turns to the scavenger sprawled out on the ground and yells, “You son of a bitch! You killed Shiri! You are going to pay for that with your ass!” The three remaining shemales pounce on him and tear his pants off.
You cautiously circle over to the side of the cliff to get a better look. You are careful to stay out of sight but it probably doesn’t matter as the patrol is rather distracted as they begin to rape the poor scavenger’s ass. Finally, you come to the edge of the dropoff and see a steep cliff peppered with small boulders and sapling trees. The dust is still rising from the recent commotion At the bottom, you see a pile of rocks and a large log jutting from the debris. As the dust continues to settle, you see the body of the hapless shemale caught in the trap. The patrol is certainly enjoying themselves at the scavenger’s expense. While one of them is finishing in the man’s ass, the others are circled around jerking their cocks off over his prone body.
<div align='center'><video src="mats/npc/shiri/1.mp4" autoplay loop></video></div>
Soon, the jizz is flying and the man is covered in their fresh spunk. They zip tie his hands together and slipping a rope between his arms, they create a leash to pull the man with them as they go. Are they just going to leave the body of their comrade behind? You look back down at the body and do a double-take as you think you see it move a little.
<img src="mats/npc/shiri/1.jpg" width="50%">
She’s still alive! What a conundrum. She has been left for dead but she probably won’t last until morning on her own. If her wounds don’t kill her, exposure or wildlife certainly would. With a grimace, you make up your mind and begin to cautiously make your way down the cliff towards her.
As you get a closer look at her, she looks really bad. There is a bad cut on her head that looks to have stopped bleeding, probably from the layer of dirt covering it. Her clothes are ripped in several places showing scratches and gashes. There is a large boulder a bit larger than you could reach your arms around pinning her leg down. You lean over her and pressing two fingers to her neck, you feel a pulse. Look her over more carefully and checking for any other severe cuts that are still bleeding, you rip strips of cloth from your shirt and bind up the cuts as best you can. Time to get a better look at her pinned leg. Putting your shoulder to the rock, you push with all your might and finally manage to roll it off her. It could be worse. It is obvious that the leg is broken from the angle it is sitting at but there doesn’t seem to be any serious cuts. And there, wrapped around her ankle, is the loop of rope that must have dragged her down the hill. You cut the rope off and taking hold of the leg, you twist and pull it back into alignment. The sudden movement must have caused enough pain to wake the poor girl. Her limbs go rigid as she cries out and then slumps back down again unconscious. Now that the bone is set, you set about making a splint from straight branches and some more strips of cloth. Now comes the tricky part, getting her back to the compound.
You work on building a travois to drag the injured shemale back with you. You cut down a couple of sapling trees that are still green enough to have some flex to them so you don’t jar your patient too much and lash them together into an A shape. It isn’t very pretty as you don’t have much experience lashing things together but it gets the job done. You hear the shemale that you begin to think of as your patient moan from time to time as you make your way home. You hope that she doesn’t die before you get back to the compound after all the effort that you’ve put into trying to save her. She doesn’t look as bad as you had first feared but then again you have no idea if she has any internal bleeding or not. Now, you just have to figure out what you are going to tell Chanel and the rest about this stray shemale you are bringing home with you.
<<link "Take her back" "Shiri Intro">><<set $sstory += 1>><</link>>
\
\
\
\
\
<<elseif $sstory == 2>>\
Once safely inside the compound, you cry out for help. In less than a minute, you have Chanel, Aubrey, and Jessica running towards you. You set the travois carefully down and feeling relieved that you made it back. Chanel makes a peculiar face as she kneels next to your charge and begins to look her over. Aubrey lets out a soft laugh and shakes her head incredulously at you while Jessica takes a step back with her hand instinctively going towards her sidearm.
<<speech "Aubrey">>What the hell is this, $fname? What have you done? Bringing stray shemale pups home with you now?<</speech>>
<<speech "player" "$fname">>Her patrol caught up with a scavenger and she was caught in his trap. Her team left her for dead. I couldn’t just leave her to die alone like that.<</speech>>
<<speech "Chanel">>She is pretty badly beaten up. That must have been some trap. You did a pretty decent job on the splint. We’ll have to do a refresher course on binding up cuts though. These look like shit.<</speech>>
<<speech "player" "$fname">>Yeah, I think I’ll pay a bit more attention next time to your first aid training. You don’t actually appreciate it until you need it.<</speech>>
<<speech "Chanel">>I’m not seeing anything life-threatening here though. I don’t think there is any internal bleeding that I can see. Just a lot of cuts and bruises and the broken leg of course. So… $fname, what are you thinking we’ll do with her?<</speech>>
<<speech "player" "$fname">>Well, I figured we could turn her once she feeling a bit better. I don’t know, I just saw her laying there dying and had to do something.<</speech>>
<<speech "Jessica">>I think he has and just can’t wait to dip his stick in her.<</speech>>
<<speech "player" "$fname">>It isn’t like that, Jessica. Sure she’s cute but… If I found you at the bottom of a cliff, I’d do the same thing.<</speech>>
<<speech "Jessica">>What is that supposed to mean? Are you saying you don’t think I’m cute but you’d save me anyway?<</speech>>
<<speech "player" "$fname">>No, I… Please, it’s been a long day. I’m tired. I just dragged her who knows how far and I just want to lay down and rest.<</speech>>
<<speech "Aubrey">>Go get yourself something to eat and kick up your feet for a bit. We’ll take care of your wounded bird here.<</speech>>
<<speech "player" "$fname">>Thanks guys. That sounds perfect. I’ll come to check in on her afterward.<</speech>>
You head for the canteen to rehydrate and get a quick bite. You lay down for a minute and your eyes close. You wake up with a start and checking your watch, you realize that you fell asleep longer than you intended. You hop up and instantly regret it as your muscles are already sore from pulling your patient over hill and dale. You hobble your way to the infirmary in the medical building. As you enter, you see Chanel sitting back in a chair with her arms folded over her chest looking rather perturbed. Laying in a medical bed across from her, sporting a fresh cast on her leg and a handcuff securing her to the bed is your red-headed patient, looking rather grumpy as well.
<img src="mats/npc/shiri/2.jpg" width="50%">
<<speech "Shiri">>So who are you then? Here to take my bedpan or something? Get the fuck out!<</speech>>
<<speech "player" "$fname">>That is no way to talk to the man that saved your life. I get why you are upset. I can’t imagine what that would be like to wake up in a strange place to be greeted by Chanel. Oh wait, I can. Nevermind… long story. Perhaps I’ll tell you another day. I know you are feeling disoriented. Let’s start over. I’m $fname. What is yours?<</speech>>
<<speech "Shiri">>I’m… Shiri. I’m fuzzy on the details. I remember being on patrol and chasing someone. Was that you?<</speech>>
<<speech "player" "$fname">>No, that was some other poor fool. I was just a bystander that saw you chasing him down. Curiosity got the better of me and I followed to see what was happening. I saw you getting pulled over the side of a cliff. It looks like you were caught in a trap Shiri. The rest of your patrol left you for dead. They took the guy captive and after they left, I came down and patched you up as best I could and brought you back here where Chanel got you fixed up properly.<</speech>>
<<speech "Shiri">>That’s… wow, I don’t know what to say. I’m grateful you fixed me up but… am I your prisoner now?<</speech>>
<<speech "Chanel">>The cuffs are just to keep you from getting out of bed while you have a chance to heal a bit.<</speech>>
<<speech "Shiri">>Then I’d like to leave now.<</speech>>
<<speech "player" "$fname">>Let’s not get the wagon before the horse. Your broken tibia needs some time to heal. You are in no condition for going anywhere yet. Please stay here for at least a week, as our guest of course, and if then we’ll talk about getting you back on your feet and back to your people. Does that sound fair?<</speech>>
<<speech "Shiri">>I’m tougher than I look. Three days. And these handcuffs need to come off.<</speech>>
<<speech "player" "$fname">>Alright, five days. The cuffs stay on for three days to build up some trust between us first.<</speech>>
<<speech "Shiri">>That is acceptable.<</speech>>
<<speech "Chanel">>Good, that is settled then. It’s late Shiri and I think it is time to call it a night. Try to get some rest and I’ll check in on you first thing in the morning.<</speech>>
<<speech "player" "$fname">>Rest well Shiri. I’ll see you tomorrow.<</speech>>
Chanel puts her arm through yours and guides you out of the room, switching the lights off along the way leaving only a little light from the medical equipment. Once the door is securely closed behind you, Chanel spins on you with a stern look on her face.
<<speech "Chanel">>Look, I get it. She needed help. You are still a bit new to the current circumstances you find yourself in. She is part of a shemale patrol! She is the enemy. And you brought her back. What were you thinking? And then you tell her that we’ll let her go in less than a week? She’ll just come back with more shemales and overrun us. You realize that, don’t you?<</speech>>
<<speech "player" "$fname">>I’ve got an idea. By the end of the week, she’ll be singing a different tune. Once she has had enough of my cum, she will change her mind.<</speech>>
<<speech "Chanel">>Does she look like she is in any condition for fucking? She is going to be on pain meds for at least the next 48 hours. I don’t think…<</speech>>
<<speech "player" "$fname">>No, I’m going to… cum on her food. She’ll have no idea.<</speech>>
<<speech "Chanel">>You sneaky bastard. That might actually work. Okay my bleeding heart boy, we’ll try it your way. I hope you are right. I really do. I’d hate to think of the alternative. You better get your cute ass to bed. You look pretty beat.<</speech>>
<<speech "player" "$fname">>Thanks Chanel, you are the best!<</speech>>
You give Chanel a soft kiss and hobble your way out of the building.
<<link "Go to sleep" "Dreams">>
<<set $sstory += 1>>
<<set $shirivisit to false>>
<<set $CurHP = ($CurHP = $MaxHP).clamp(0, $MaxHP)>>\
<<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\
<<set $daycount += 1>>
<<set $dailyweapontraining to false>>
<<set $dailyhypno to false>>
<<set $dailyscrap to false>>
<<set $dailyflower to false>>
<<set $dailywater to false>>
<<set $dailychanelsex to false>>
<<set $dailyaubreysex to false>>
<<set $dailyjessicasex to false>>
<<set $dailyaspensex to false>>
<<set $dailyshower to false>>
<<set $fighting to false>>
<<set $CurEnergy = $MaxEnergy>>
<<if $prisoner1space is "full">>\
<<set $prisoner1.energy = $prisoner1.maxenergy>>
<</if>>\
<<if $prisoner2space is "full">>\
<<set $prisoner2.energy = $prisoner2.maxenergy>>
<</if>>\
<<if $prisoner3space is "full">>\
<<set $prisoner3.energy = $prisoner3.maxenergy>>
<</if>>\
<<if $prisoner4space is "full">>\
<<set $prisoner4.energy = $prisoner4.maxenergy>>
<</if>>\
<<if $prisoner5space is "full">>\
<<set $prisoner5.energy = $prisoner5.maxenergy>>
<</if>>\
<<if $fighter1space is "full">>\
<<set $fighter1.energy = $fighter1.maxenergy>>
<</if>>\
<<if $fighter2space is "full">>\
<<set $fighter2.energy = $fighter2.maxenergy>>
<</if>>\
<<if $fighter3space is "full">>\
<<set $fighter3.energy = $fighter3.maxenergy>>
<</if>>\
<<if $fighter4space is "full">>\
<<set $fighter4.energy = $fighter4.maxenergy>>
<</if>>\
<<if $fighter5space is "full">>\
<<set $fighter5.energy = $fighter5.maxenergy>>
<</if>>\
<<if $gardenlvl == 1>>\
<<set $flower += 3>>
<<elseif $gardenlvl == 2>>\
<<set $flower += 6>>
<<elseif $gardenlvl == 3>>\
<<set $flower += 9>>
<<elseif $gardenlvl == 4>>\
<<set $flower += 12>>
<<elseif $gardenlvl == 5>>\
<<set $flower += 15>>
<</if>>\
<</link>>
\
\
\ /* FIRST VISIT */
\
\
<<elseif $sstory == 3>>\
<img src="mats/npc/shiri/2.jpg" width="50%">
<<speech "player" "$fname">>Hi Shiri, how are you feeling today?<</speech>>
<<speech "Shiri">>Hello. Sorry, what was your name again? I think the pain meds must be messing with my head a bit.<</speech>>
<<speech "player" "$fname">>“No, that’s understandable. A lot has happened to you recently. It’s $fname. Are you in much pain?<</speech>>
<<speech "Shiri">>No, not too bad. I can still feel it but the meds are helping. I know what a shoe in a clothes dryer feels like now I think. Your girlfriend has been taking good care of me. It is a bit boring just laying here but if I’m honest, it is also a nice change of pace from the hectic schedule I’ve been on.<</speech>>
<<speech "player" "$fname">>Oh yeah, I can only imagine. They must keep you guys pretty busy on patrols and whatnot. I’ll see if I can find you any books to read or something. Do you read much?<</speech>>
<<speech "Shiri">>I used to. I’m a big sci-fi and fantasy nerd. At this point though, I’d take almost anything. I’m getting a bit hungry too. Do you think you could find me something to eat too?<</speech>>
<<speech "player" "$fname">>I’ll see what I can rustle up.<</speech>>
<<speech "Shiri">>Thanks… $fname. You don’t seem too bad. Not like any of the other guys I’ve met before. You seem like you have more than two brain cells to rub together between your ears there. I’m sorry if I was a bit bitchy last night.<</speech>>
<<speech "player" "$fname">>“Don’t give it another thought. I probably would have been the same if the tables were turned. Let me go get you some food before you get hangry and try to rip my face off again.<</speech>>
Shiri chuckles as you give her a playful wink before heading out. You remember seeing a collection of fiction books in one of the offices and so you head there first. You don’t recognize most of the books so you just look at the covers and pick the most sci-fi-like book you can find; a book called “The Fabulous Riverboat” by a guy named Philip José Farmer.
<img src="mats/npc/shiri/3.jpg" width="20%">
Hopefully, it isn’t too lame. You then head over to the cantina and put together a sandwich and blend some protein powder and some other fresh produce for a thick smoothie. You chuckle to yourself as you open your pants and begin jerking off to add your special supplement to her beverage. As you do, you close your eyes imagining Shiri before her accident, scrambling around the cliff base completely naked. She is rubbing one out with you in my mind. You imagine that creamy skin of hers with her fiery red hair while her hand flies up and down the length of her shaft.
<div align='center'><video src="mats/npc/shiri/2.mp4" autoplay loop></video></div>
Before you know it, you are busting your nut adding a nice creamy dollop on the top of the smoothie.
<div align='center'><video src="mats/npc/shiri/3.mp4" autoplay loop></video></div>
You take a deep breath and stir the cum in hoping it will go without notice.
Shiri is resting with her eyes closed when you come back in with the food and book. You set them on the table next to her hoping not to wake her. You head back out when you hear a soft, “thank you” from the room. You turn and see that she is sitting up to eat and wave back at her in acknowledgment before heading back outside. Hopefully, your cum’s got the cure for what really ails her.
<<link "Leave" "Outpost">><<set $sstory += 1>><<set $shirivisit to true>><</link>>
\
\
\ /* SECOND VISIT PART 1*/
\
\
<<elseif $sstory == 4>>\
You poke your head in to see if Shiri is awake and find her sitting up with the book in her hand. Her face brightens when she sees you and gives you warm smile.
<img src="mats/npc/shiri/4.jpg" width="50%">
<<speech "Shiri">>Hey $fname. Thanks for the book. I had my doubts at first about it but it is actually really good for how old it is. Have you read it yet?<</speech>>
<<speech "player" "$fname">>No, I’ve never heard of it. I just picked the most sci-fi-looking book from what I could see and brought it over. I’m glad you are enjoying it.<</speech>>
<<speech "Shiri">>Yeah, I’m on my second read-through. It seems to make more sense the second time through. But now you are here! I’m jonesing for some human company. Can you stay for a bit?<</speech>>
<<speech "player" "$fname">>Yeah, I guess so. I was going to see how you were doing before heading out scavenging. I think I remember a place that had more books that I could bring back. But yeah, there is no rush. I can stay for a bit.<</speech>>
<<speech "Shiri">>Thanks. I’m not used to being by myself so much. It is so fucking quiet here. I can actually hear my thoughts for the first time in… maybe ever. Anyway, tell me more about you.<</speech>>
<<speech "player" "$fname">>Oh, I’m nothing special. Just your run-of-the-mill guy that meets a girl and falls in love and then signs up for a cryogenic medical experiment and wakes up years later to find that the whole world has turned upside down and all the men become total dicks and the women grow dicks.<</speech>>
<<speech "Shiri">>You are too funny. You should think about becoming an author. That shit is too good. Oh.. .you aren’t serious are you? Holy shit, really? What is that expression? Stranger than fiction? I remember something about my first night here and something you said about waking up. That is what you were talking about? That is some fucked up shit. No wonder you seem so different.<</speech>>
<<speech "player" "$fname">>I try not to let it go to my head. I still feel like a normal guy. It is just that the rest of the world became not so normal around me seemingly overnight. I’m trying to make the best of it.<</speech>>
<<speech "Shiri">>So why are you hiding out in this backwoods area? The Shemale Queen would love to meet you! You should come back with me. I bet my commander could get you an invitation to meet her.<</speech>>
<<speech "player" "$fname">>Yeah… I’m not so sure I WANT to meet her. I’ve seen what the shemale patrols do to the guys they meet.<</speech>>
<<speech "Shiri">>Hmmm, you have a point there. I could protect you. Well, once I’m healed up a bit more I guess. Just give it some thought.<</speech>>
<<speech "player" "$fname">>I’ll do that. So.. how about you? How did you end up here? I mean before the whole trap thing?<</speech>>
<<speech "Shiri">>Well, I was a senior in High School when the meteor fell. I never really had a chance to do college. I’m not sure what I would have studied anyway. I was pretty addicted to video games and hanging out with friends. My parents both died being in the wrong place at the wrong time. I did the whole starving student thing for a while minus the being a student part. I actually lived in the school with a group of other kids. Eventually, we were evicted and given the choice to enlist or fuck off. I decided to join as I was so fucking tired of fighting for scraps. It was a good decision and I’ve had no regrets. It turns out that I fucking love guns. I’m not necessarily the best shot but I have a near-encyclopedic knowledge of the different firearm brands and models. I’m the quartermaster… your eyes are glazing over. You don’t care about this kind of stuff, do you? Sorry, we can talk about something else.<</speech>>
<<speech "player" "$fname">>Yeah, I’ve never been much for weapons... Or violence really. I’ve been training but it is out of necessity and I have a long way to go to be where I need to. I’m feeling a bit hungry. Have you eaten yet? I can grab us some food if you like.<</speech>>
<<speech "Shiri">>That would be great. I could eat. If you are making another sandwich, go light on the mayonnaise. I’d love another smoothie if you can. I don’t get much fresh food like that. It was really good.<</speech>>
<<speech "player" "$fname">>Sure, I can whip you up some food. I’ll try to go lighter on the white stuff this time.<</speech>>
<<link "Make food for her" "Shiri Intro">><<set $sstory += 1>><</link>>
\
\
\ /* SECOND VISIT PART 2 */
\
\
<<elseif $sstory == 5>>\
It is all you can do to keep a straight face at your inside joke with yourself. It doesn’t seem that she noticed your personal contribution to her smoothie. You head over to the canteen to make another sandwich being sure to go easy on the mayonnaise this time as requested. As you are blending her smoothie, the sight of the bright green mixture going round and round causes your mind to wander. In your mind, you see Shiri cutting a hole in a watermelon and sticking her hard dick inside. You pull your pants down again and stroke to the mental image as she fucks the helpless melon. Part of you wishes that it was the whole on your melon that she was thrusting into.
<div align='center'><video src="mats/npc/shiri/4.mp4" autoplay loop></video></div>
Your orgasm sneaks up on you and you are about to cum but you haven’t poured the shake yet. You pull the sandwich over and cum across the mayo side of the bread with a grunt.
<div align='center'><video src="mats/npc/shiri/5.mp4" autoplay loop></video></div>
You can’t help laughing as you spread the cum into the mayonnaise wondering if she will complain about going too heavy on the mayo this time. You bring the food to her and she sets the book down and thanks you.
<<speech "player" "$fname">>I need to get back out there. I’ll see if I can find any more books while I’m out when I go. Rest well Shiri.<</speech>>
<<link "Leave" "Outpost">><<set $sstory += 1>><<set $shirivisit to true>><</link>>
\
\
\ /* THIRD VISIT PART 1 */
\
\
<<elseif $sstory == 6>>\
You knock on the door frame as you enter Shiri’s room. She seems a bit startled as she was staring out the window.
<img src="mats/npc/shiri/5.jpg" width="50%">
<<speech "player" "$fname">>Sorry, I hope I didn’t wake you. I brought you a few books to choose from today.<</speech>>
<<speech "Shiri">>Oh! It’s you, $fname. I was lost in thought. This broken leg of mine was a bit of a heaven send. I had no idea how much I would enjoy some downtime. I feel like my thoughts are clear for the first time in… I don’t know how long. But, I’d love to see what you brought me. Let’s see if I’ll know of any of them.<</speech>>
<<speech "player" "$fname">>Let’s see here, we have… “Split Infinity” by… Piers Anthony, “Xenocide” by Orson Scott Card and uh… ”World War Z” by Max Brooks. I think I saw a movie about the last one. Was that the one with Brad Pitt? I think it was good.<</speech>>
<<speech "Shiri">>Okay, I have heard of Orson Scott Card, I don’t think I have read any of his stuff though. I vaguely remember the movie but if they made a movie from it, it can’t be that bad. No idea about the first one. Beggars can’t be choosers though. I’m grateful $fname. The “Fabulous Riverboat” was interesting. It makes me wish I had paid more attention in history class. Do you have to run off right away?<</speech>>
<<speech "player" "$fname">>Not right away. I was going to take your food order though. I thought we could eat together today. What do you say?<</speech>>
<<speech "Shiri">>Oh, that sounds great. I’m not sure what I can ask for when it comes to food. Do you have any canned soup or anything? It might go well with another sandwich.<</speech>>
<<speech "player" "$fname">>I think we have some canned chowder or something like that. I’ll check. Did I overdo it with the mayo again on the sandwich?<</speech>>
<<speech "Shiri">>No, the sandwich was great. It has a nice tang to it. Did you add some spicy mustard or something? It tasted a bit familiar but I couldn’t put my finger on it. Whatever it was, it was delicious.<</speech>>
<<speech "player" "$fname">>Oh, you like my secret sauce, eh? My special blend of herbs and spices?<</speech>>
<<speech "Shiri">>You make it sound so dirty when you say it like that. I’ll just have what your having, smartass.<</speech>>
<<link "Make food for her" "Shiri Intro">><<set $sstory += 1>><</link>>
\
\
\ /* THIRD VISIT PART 2 */
\
\
<<elseif $sstory == 7>>\
As you walk towards the cantina, you can’t help smiling. She has been fun to get to know better. She is a fun blend of smart, sassy with a fiery personality. And she isn’t bad to look at either. You truly hope your plan will work. You look through the pantry and find a couple of cans of dumplings with soy sauce. You set them to warm on the stove while putting a couple of sandwiches together. Probably best to keep her guessing with your twist on the hide the sausage game. As you pull out your ‘salami’, you begin to stroke yourself to another fantasy.
<<if $CurCUM < 1500>>\
You imagine yourself naked in a dimly lit dungeon, bound in leather straps to a padded bench with Shiri standing over you in shiny latex BDSM clothes brandishing a leather flail. She lowers her cock towards your mouth and you take it in greedily, eager to taste her. She gently strokes your cock getting it hard in her smooth latex-covered fingers. You are hard for her in no time and she takes great delight in teasing you. You feel her fingers prod at your ass making you moan into her cock. She flips you over and with no warm-up, sinks her heavenly cock into your butt. She rides you with wild abandon.
<div align='center'><video src="mats/npc/shiri/6.mp4" autoplay loop></video></div>
<<else>>\
You imagine yourself in a world before all this chaos. You are married with one little one of your own. You just came home from a date and Shiri back when she was a senior in High School has been caring for your precious child. Catching up on how the time went, the two of you get talking which leads to flirting which leads to kissing which leads to clothes coming off. Hands wander and soon enough, Shiri’s mouth does too. It quickly finds your cock and she works it like a pro. You bend her over the couch and slide inside her.
<div align='center'><video src="mats/npc/shiri/7.mp4" autoplay loop></video></div>
<</if>>\
You can’t hold back anymore as the fantasy is too good. You frantically look around for somewhere to spurt but you are out of time. You grab a small cup of soy sauce left out from someone else's steamed dumpling lunch and spurt your goo into it. It looks like you are going to be having dumplings too. You pull more of the dumplings from the freezer and heat them up. You pour some soy sauce into the cup and stir it in together with some ground-up horseradish in hopes of masking the milky addition.
<div align='center'><video src="mats/npc/shiri/11.mp4" autoplay loop></video></div>
You bring the dumplings, sauce, and sandwiches in and set a sandwich down. Just as you are about to set the soy sauce bowl the cum in it, on a hunch, you swap the bowls. Taking a seat in the chair across from the table, you look at her and see a consternated expression on her face.
<<speech "player" "$fname">>Is everything alright? I thought we had some chowder but it looks like we just ran out. The dumplings aren't too hot, are they? I can come blow on them if you like.<</speech>>
<<speech "Shiri">>You are going to think I’m silly. Would you… would you mind swapping lunches with me? Call it an act of trust.<</speech>>
<<speech "player" "$fname">>Oh! Uh, alright, sure. If you want to. No offense is taken. Here you go. Is that better?<</speech>>
<<speech "Shiri">>Thank you, $fname. Something about still being handcuffed makes a gal a bit cagey I guess.<</speech>>
<<speech "player" "$fname">>No, I get it. I would probably do the same in your shoes. I hope you don’t feel like we have mistreated you at all during your stay, handcuffs aside. I think today was your last day with them on if I remember our agreement. Have the other gals been treating you okay?<</speech>>
<<speech "Shiri">>They have been fine. They look at me with a lot more suspicion in their eyes than you do but given the difference in your backgrounds, that makes total sense. You wouldn’t think a single handcuff would be that much of a bother when I’m laid up with a broken leg. But reading or trying to hold a bowl of soup while you spoon it into your mouth without dripping all over yourself... You sort of notice. I’m looking forward to getting up on my feet again too. The break has been nice for the mental side of it but I’m a bit higher energy and I get antsy when I don’t have a way to burn it off, ya know? Chanel says that she has a pair of crutches that I can use to get some exercise starting tomorrow.<</speech>>
The two of you enjoy some nice conversation while you take turns eating and talking. You realize that you have missed being around new people and enjoy the socialization. Besides, she is rather pleasant to look at. Time by faster than you realize and when Chanel pokes her head in, you look at your watch and jump up like you were electrocuted.
<<speech "player" "$fname">>I gotta git. Hi Channel. Bye Chanel. See you tomorrow Shiri!<</speech>>
<<link "Leave" "Outpost">><<set $sstory += 1>><<set $shirivisit to true>><</link>>
\
\
\ /* FOURTH VISIT */
\
\
<<elseif $sstory == 8>>\
Before you go to visit Shiri today, you decide to make her some food for eating outside since she is no longer shackled to her bed. You stop by the cantina and make her another of your infamous sperm shakes. Once everything is mixed in, you drop trou and close your eyes as you let your thoughts drift into another fantasy. The fantasy du jour is a scantily clad Shiri laying on top of you in your bed. She pulls your pants off and commences with giving you the blow job of your dreams. Her hands touch you in just the right way and she looks up at you with hungry eyes as she bobs up and down on your pleasure stick.
<div align='center'><video src="mats/npc/shiri/8.mp4" autoplay loop></video></div>
The thought of her like this quickly sends you over the edge as you add the last ingredient to the shake.
<div align='center'><video src="mats/npc/shiri/3.mp4" autoplay loop></video></div>
You pull your pants back up and send the blender whirling. A quick pour and out the door you go to visit your favourite invalid. And it turns out that you have excellent timing because as you approach the medical building, Chanel holds the door open while Shiri hobbles out with the help of her new crutches.
<<speech "player" "$fname">>Hey there Hopalong Cassidy. Looking good on those crutches. It’s good to see you on your feet.<</speech>>
<<speech "Shiri">>Thank you, thank you. I’ll be here all day. No really. All day. I couldn’t go anywhere even if I wanted to. Which oddly… I’m more and more okay with. I was just on my way to the cantina which I’m told is in that… general direction. Is that smoothie for me?<</speech>>
<<speech "player" "$fname">>As it happens, it is! Follow me. I know a good spot to relax while you enjoy being in the outdoors.<</speech>>
You guide Shiri to a large tree in the middle of an open area between buildings and show her to a bench bolted to the ground in front. You help her down to sit as she tries to juggle her crutches and then sit next to her to admire the view of the mountains in the distance over the compound walls.
<<speech "player" "$fname">>Not too shabby, right? Here’s your smoothie if you want it. How are you feeling today? And what was that you said about thinking about staying?<</speech>>
<<speech "Shiri">>Thanks $fname. You are a sweetie. You’ve been so nice to me. I mean, besides saving my life and all that. No, I’m serious. You’ve really gone out of your way to help me feel more comfortable here. The books, the food, and keeping me company… I don’t know many people that would do that. Well, anyone actually. I don’t know, I guess with all the time I’ve had to think, I feel like I’m thinking more clearly now than I have in I who knows how long. I don’t remember feeling like this since before the world went to hell. I forgot what it felt like, to be honest. I don’t know that I want to go back to my old life. I still feel a sense of… responsibility? Is that the right word? You know, to go back and do my part for the government and all that. Maybe my broken leg is just turning me into a lazy sack of shi… uh, garbage. But being here, being around you and Chanel… it makes me want to be a better person. But you guys don’t need me here. I’d just be a burden. You are a really good listener, do you know that?<</speech>>
<<speech "player" "$fname">>I’ve been told once or twice. I think I just prefer to listen as when I open my mouth, I think people will figure out that I’m not as smart as I look. There’s that smile. I love making you laugh. You have a couple of really cute dimples there in your cheek when you do. If you are serious about staying, I’m sure we could find a way for you to help. If nothing else, we could always use more scavengers once you are up for it. Otherwise, having more people around to defend the place is always helpful. Besides, what was it you said about being good with guns?<</speech>>
<<speech "Shiri">>You are too cute. If I didn’t know better, I’d say you have a bit of a crush on little ol’ me. Must be one of those Nightingale syndrome things. Anyway, I’m not so good at shooting guns. I mean, I’m not a marksman or anything. I just know a lot about them.<</speech>>
<<speech "player" "$fname">>Oh, I know! We sometimes find guns, ammo, and stuff when scavenging. A lot of it needs sorting and organizing and they all need cleaning. No pressure but if you wanted, I could set up a spot for you to help us take care of all that stuff. Just give it some thought, no needs to answer now.<</speech>>
The two of you talk there under the tree for a long while. She is really opening up to you now. It is hard to tell how much of it is due to the cum you are secretly feeding her and how much is just her personality but regardless of the reason, you are taking a liking to her and are feeling more optimistic that she’ll decide to stay. You eventually help her back to her room in the medical building so she can get back to her “very important reading”. The funny thing is, as you open her door for her, you have the strange feeling like you are saying good night to a date and just about lean in to kiss her but you stop yourself before she can notice.
<<link "Leave" "Outpost">><<set $sstory += 1>><<set $shirivisit to true>><</link>>
\
\
\ /* FIFTH VISIT */
\
\
<<elseif $sstory == 9>>\
You are strangely nervous about going to see Shiri today. What if she changes her mind and decides to go? It seems that she has changed but it is hard to tell as you have only really known her for a few days now. It seems like longer though. She seemed so bad-ass when she was with her patrol and that first night when she woke up, her fiery personality seemed to really come out. Hardly seems like the same person.
You head over to make her another special smoothie; the last special smoothie probably. As you are getting ready to make your unique contribution, you begin thinking about what might have happened if her patrol had attacked your compound. Perhaps you manage to take care of the rest of her patrol and she is the last one. As the two of you fight, you find opportunities to tease and excite her. She finally concedes and you secure her hands behind her back. You force her mouth down over your cock and she has no choice but to suck you. You rip her pants off and bend her over to use her ass…
<div align='center'><video src="mats/npc/shiri/9.mp4" autoplay loop></video></div>
<<speech "Shiri">>What the fuck?!<</speech>>
Your head snaps around to face Shiri standing in the doorway with the help of her crutches looking at you with a mixture of shock and horror as she looks at you jerking off over the top of the blender.
<<speech "player" "$fname">>Shiri, I can explain! Please, don’t freak out!<</speech>>
You don’t even get halfway through the sentence before she spins around and rapidly hobbles out of the door. You chase after her catching her before she gets too far. She turns and begins to yell at you at the top of her lungs.
<<speech "Shiri">>Stay the fuck away from me! I’ll rip your goddamn head off! I don’t want to fucking hear it! Just leave me alone!<</speech>>
Chanel comes running and seeing your semi-rigid cock dangling out the opening of your pants, gets a good idea of the nature of the commotion. She glares at you and shoos you away with her hand and she calmly walks toward Shiri. Taking the hint, you walk back into the cantina. You take your time cleaning up and end up eating the as yet unadulterated smoothie you were making. After a time, Chanel walks in with a neutral expression on her face.
<<speech "Chanel">>I calmed her down. I explained what we were doing with her food. She is still a bit shaken up. I’m sure you must have made a rather surprising sight as she caught you. Give her a bit of time to process it and then you should go talk to her again.<</speech>>
You nod to her as you begin to consider your words for when you go see her. You walk outside but she has left. You putter around for a time, all the while working on what you’ll say. Finally, as the sun begins to set, you go looking for her. You check her bed but the room is empty. You check a couple of the buildings only to find them empty as usual. You then realize where she must be and mentally kick yourself for not thinking of it sooner. It isn’t really your fault of course as the majority of your mental faculties are tied up with figuring out what you’ll say when you see her. You turn the corner around a building and exactly as you pictured her, she is sitting on the bench under the tree watching the sunset against the mountains.
<<speech "player" "$fname">>Hi...Shiri, I…<</speech>>
<<speech "Shiri">>Have a seat, $fname. I’m not mad anymore. Chanel explained it to me. All of it. It is a crazy story. But the funny thing is, I… I wondered if there was more to my recent mental… clarity. I figured it was some drug you were slipping into my food. I had no idea it was your fucking cum.<</speech>>
<<speech "player" "$fname">>I’m so sorry you saw me like that. I can’t tell you how embarrassed…<</speech>>
<<speech "Shiri">>Please stop. You don’t need to say anything else. I really do get it.<</speech>>
<<speech "player" "$fname">>But I had this big long speech prepared to…<</speech>>
Just then, Shiri leans over to you suddenly and kisses you mid-sentence. You are shocked at first but quickly reach out to her for an embrace as you return her kiss. Your head whirls with the implications but it seems to bring up more questions than it answers. You feel the tables turned on you as you are filled with confusion. Finally, she breaks the kiss and holds her hand to your face as she looks intensely at you.
<<speech "Shiri">>I’m sorry I lost my temper. I am a bit hot bloody and tend to lose my shit pretty easily. You’ve been nothing but kind to me and I should have given you a chance to explain. So, your cum is like a vaccine or something? That is how Chanel explained it. It seems to have been helping. I guess you don’t know exactly how much it takes before it, you know… is done? It seems like you thought I needed at least one more... Shot.<</speech>>
<<speech "player" "$fname">>I don’t think we know yet how much it takes and for all we know, everyone might be different. Today being your last day before you decided if you were going to stay, I… you know… wanted to give it a little nudge towards staying if I could.<</speech>>
<<speech "Shiri">>Perhaps I should get my last dose before I make a decision then.<</speech>>
<<speech "player" "$fname">>Huh? Oh, I could make you another smoothie. I finished the one I made for you earlier.<</speech>>
<<speech "Shiri">>Was that before or after you… finished it?<</speech>>
<<speech "player" "$fname">>Oh no, I didn’t uh... Finish it as you say. I was interrupted before that.<</speech>>
<<speech "Shiri">>I made you blush! This is fun. Teasing you that is. So what were you thinking about as you… you know?<</speech>>
<<speech "player" "$fname">>I’m too embarrassed to say.<</speech>>
<<speech "Shiri">>It was me, wasn’t it? Admit it. OH! It was, wasn’t it?<</speech>>
She reaches between your legs to feel your growing erection and grins back at you as she feels it twitch.
<<speech "Shiri">>Forget the smoothie. I was thinking of a more direct way of getting my last shot.<</speech>>
She gingerly sinks to her knees and opens your pants to fish out your hard member. You let out a loud moan as her warm mouth sinks down over it. It is one thing to fantasize about it. The reality of it is so so so much better. She sucks you with an eagerness that you would not have expected. You slip your fingers into her bright orange hair and she looks up at you with those lovely eyes that make your heart skip a beat. It isn’t long before you feel your balls pull up and Shiri reads your queues and plunges her mouth to the root of your cock and undulates her tongue against the underside of your gland sending you soaring.
<div align='center'><video src="mats/npc/shiri/10.mp4" autoplay loop></video></div>
You erupt in the back of her throat and you feel her swallowing it down as her mouth continues to contract around you as her fingers milk the last of your seed out sending it down her throat with the rest. Rather than popping off now that you are spent, she continues to use her tongue to make sure she gets every trace of the cum from your offering.
<<speech "Shiri">>There… now I’ve had my daily dose. It doesn’t change my mind though. It’s already made up. I’m staying. I don’t want to go back to my old life. I like it here. I want to do my fair share too. I’ll do what I can to be useful.<</speech>>
<<speech "player" "$fname">>I’m so glad to hear that! Yes, I’ll get to work getting you a place to set up shop. And once you are ready, we’ll get you moved into the sleeping area too. Once Chanel says it’s alright that is. I’m so excited to hear you are staying! You won’t regret it. I don’t think…<</speech>>
<<speech "Shiri">>I know there are no guarantees in life. I’m happy now and that is what is important. Tomorrow will take care of itself.<</speech>>
You give Shiri a tight hug and walk back to let Chanel and the others know the news.
<<link "Leave" "Outpost">><<set $sstory += 1>><<set $shirivisit to true>><</link>>
<</if>>\<div align='center' style='font-size: 200%;'>Lindsey's room</div>\
<img src="mats/location/room5.jpg" width="50%">
This is Lindsey's room.
<<if $lintro >= 5 and $gardenlvl >= 1>>\
<<if $dailylindseysex is false>>\
<<if $CurEnergy > 0>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<link "Have sex with Lindsey" "Lindsey Room Sex Male">>
<<set $CurEnergy -= 1>>
<</link>>
<<else>>\
<<link "Have sex with Lindsey" "Lindsey Room Sex Shemale">>
<<set $CurEnergy -= 1>>
<</link>>
<</if>>\
<<else>>\
You don't have enough energy to have sex with Lindsey.
<</if>>\
<<else>>\
You already had sex with Lindsey today.
<</if>>\
<</if>>\
[[Leave|Living Area]]<div align='center' style='font-size: 200%;'>Lindsey's room</div>\
<img src="mats/location/room5.jpg" width="50%">
This is Lindsey's room.
<<if $sstory >= 10 and $weaponshoplvl >= 1>>\
<<if $dailyshirisex is false>>\
<<if $CurEnergy > 0>>\
<<if $CurCUM > 1250 and $CurCUM < 1750>>\
<<link "Have sex with Shiri" "Shiri Room Sex Male">>
<<set $CurEnergy -= 1>>
<</link>>
<<else>>\
<<link "Have sex with Shiri" "Shiri Room Sex Shemale">>
<<set $CurEnergy -= 1>>
<</link>>
<</if>>\
<<else>>\
You don't have enough energy to have sex with Shiri.
<</if>>\
<<else>>\
You already had sex with Shiri today.
<</if>>\
<</if>>\
[[Leave|Living Area]]<div align='center' style='font-size: 200%;'>Weapon Shop</div>\
<<if $weaponshoplvl == $weaponshopmaxlvl>>\
<div align='center' style='font-size: 150%;'>Max Level</div>
<<else>>\
<div align='center' style='font-size: 150%;'>Level $weaponshoplvl</div>
<</if>>\
This is Shiri's weapon shop. She can build or repair weapons for you. To unlock more weapon type you have to upgrade the building and to have more powerful weapons you have to help her collect hidden stashes.
Level 1 - Blunt weapons
Level 2 - Slashing weapons
Level 3 - Bows
Level 4 - Guns
Level 5 - Throwing weapons
<<if $stashquest == 0>>\
[[Talk with Shiri|Stash Quest]]
<<elseif $stashquest == 2>>\
[[Talk with Shiri|Stash Quest]]
<<elseif $shirifirstquestfail is true and $shiridailyquest is false>>\
<<link "Try to get the weapon cache again" "Stash Quest">><<set $shirifirstquestfail to false>><</link>>
<</if>>\
<<if $weaponshoplvl < $weaponshopmaxlvl and $scrap >= Math.round(200 * $weaponshoplvl)>>\
<<link [[Upgrade|Weapon shop]]>>
<<set $scrap -= Math.round(200 * $weaponshoplvl)>>
<<set $totscrapspent += Math.round(200 * $weaponshoplvl)>>
<<set $weaponshoplvl += 1>>
<</link>> - Cost: <span style="color:brown"><<print Math.round(200 * $weaponshoplvl)>> Scrap</span>
<<elseif $weaponshoplvl === $weaponshopmaxlvl>>\
Max level reached!
<<else>>\
<span style="color:red"> Not enough scrap to upgrade</span> - Cost: <span style="color:brown"><<print Math.round(200 * $weaponshoplvl)>> Scrap</span>
<</if>>\
[[Leave|Outpost]]
----
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:25%"><b>Item</b></th>
<th style="width:25%"><b>Details</b></th>
<th style="width:25%"><b>Price</b></th>
<th style="width:25%"><b>Action</b></th>
</tr>
</thead>
<tbody>
<<if $weaponshoplvl >= 1>>\
<<if $weaponstock >= 1>>\
<tr>
<<if $inventory.indexOf("metalpipe") == -1>>\
<td><<image "mats/weapons/blunt/metalpipe.jpg" 150>></td>\
<td><span style="background-color:black;">Broken metal pipe dmg:1-3 lvl:1</span></td>\
<td><span style="background-color:black;">10 scrap</span></td>\
<td><<if $scrap >= 10>><<button "Buy" "Weapon shop">><<set $scrap -= 10>><<addToInv "metalpipe">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("nailedplank") == -1>>\
<td><<image "mats/weapons/blunt/nailedplank.jpg" 150>></td>\
<td><span style="background-color:black;">Nailed plank dmg:0-4 lvl:1</span></td>\
<td><span style="background-color:black;">10 scrap</span></td>\
<td><<if $scrap >= 10>><<button "Buy" "Weapon shop">><<set $scrap -= 10>><<addToInv "nailedplank">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("baton") == -1>>\
<td><<image "mats/weapons/blunt/baton.jpg" 150>></td>\
<td><span style="background-color:black;">Police baton dmg:2-4 lvl:2</span></td>\
<td><span style="background-color:black;">25 scrap</span></td>\
<td><<if $scrap >= 25>><<button "Buy" "Weapon shop">><<set $scrap -= 25>><<addToInv "baton">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<<if $weaponstock >= 2>>\
<tr>
<<if $inventory.indexOf("baseballbat") == -1>>\
<td><<image "mats/weapons/blunt/baseballbat.jpg" 150>></td>\
<td><span style="background-color:black;">Baseball bat dmg:2-5 lvl:2</span></td>\
<td><span style="background-color:black;">40 scrap</span></td>\
<td><<if $scrap >= 40>><<button "Buy" "Weapon shop">><<set $scrap -= 40>><<addToInv "baseballbat">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("hummer") == -1>>\
<td><<image "mats/weapons/blunt/hummer.jpg" 150>></td>\
<td><span style="background-color:black;">One handed hummer dmg:3-6 lvl:3</span></td>\
<td><span style="background-color:black;">50 scrap</span></td>\
<td><<if $scrap >= 50>><<button "Buy" "Weapon shop">><<set $scrap -= 50>><<addToInv "hummer">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("nailedbaseballbat") == -1>>\
<td><<image "mats/weapons/blunt/nailedbaseballbat.jpg" 150>></td>\
<td><span style="background-color:black;">Nailed baseball bat dmg:4-8 lvl:3</span></td>\
<td><span style="background-color:black;">70 scrap</span></td>\
<td><<if $scrap >= 70>><<button "Buy" "Weapon shop">><<set $scrap -= 70>><<addToInv "nailedbaseballbat">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<<if $weaponstock >= 3>>\
<tr>
<<if $inventory.indexOf("sladgehammer") == -1>>\
<td><<image "mats/weapons/blunt/sladgehammer.jpg" 150>></td>\
<td><span style="background-color:black;">Sladge hammer dmg:4-10 lvl:4</span></td>\
<td><span style="background-color:black;">85 scrap</span></td>\
<td><<if $scrap >= 85>><<button "Buy" "Weapon shop">><<set $scrap -= 85>><<addToInv "sladgehammer">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("normalmace") == -1>>\
<td><<image "mats/weapons/blunt/normalmace.jpg" 150>></td>\
<td><span style="background-color:black;">One handed mace dmg:6-12 lvl:4</span></td>\
<td><span style="background-color:black;">100 scrap</span></td>\
<td><<if $scrap >= 100>><<button "Buy" "Weapon shop">><<set $scrap -= 100>><<addToInv "normalmace">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("spikedmace") == -1>>\
<td><<image "mats/weapons/blunt/spikedmace.jpg" 150>></td>\
<td><span style="background-color:black;">Spiked mace dmg:8-15 lvl:4</span></td>\
<td><span style="background-color:black;">120 scrap</span></td>\
<td><<if $scrap >= 120>><<button "Buy" "Weapon shop">><<set $scrap -= 120>><<addToInv "spikedmace">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<<if $weaponstock >= 4>>\
<tr>
<<if $inventory.indexOf("kingmace") == -1>>\
<td><<image "mats/weapons/blunt/kingmace.jpg" 150>></td>\
<td><span style="background-color:black;">Two handed mace dmg:10-18 lvl:5</span></td>\
<td><span style="background-color:black;">150 scrap</span></td>\
<td><<if $scrap >= 150>><<button "Buy" "Weapon shop">><<set $scrap -= 150>><<addToInv "kingmace">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("megamace") == -1>>\
<td><<image "mats/weapons/blunt/megamace.jpg" 150>></td>\
<td><span style="background-color:black;">Mega mace dmg:15-30 lvl:5</span></td>\
<td><span style="background-color:black;">220 scrap</span></td>\
<td><<if $scrap >= 220>><<button "Buy" "Weapon shop">><<set $scrap -= 220>><<addToInv "megamace">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<</if>>\
<<if $weaponshoplvl >= 2>>\
<<if $weaponstock >= 1>>\
<tr>
<<if $inventory.indexOf("foldingknife") == -1>>\
<td><<image "mats/weapons/slashing/foldingknife.jpg" 150>></td>\
<td><span style="background-color:black;">Folding knife dmg:1-3 lvl:1</span></td>\
<td><span style="background-color:black;">10 scrap</span></td>\
<td><<if $scrap >= 10>><<button "Buy" "Weapon shop">><<set $scrap -= 10>><<addToInv "foldingknife">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("chefknife") == -1>>\
<td><<image "mats/weapons/slashing/chefknife.jpg" 150>></td>\
<td><span style="background-color:black;">Chef knife dmg:0-4 lvl:1</span></td>\
<td><span style="background-color:black;">10 scrap</span></td>\
<td><<if $scrap >= 10>><<button "Buy" "Weapon shop">><<set $scrap -= 10>><<addToInv "chefknife">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("cleever") == -1>>\
<td><<image "mats/weapons/slashing/cleever.jpg" 150>></td>\
<td><span style="background-color:black;">Butcher cleever dmg:2-4 lvl:2</span></td>\
<td><span style="background-color:black;">25 scrap</span></td>\
<td><<if $scrap >= 25>><<button "Buy" "Weapon shop">><<set $scrap -= 25>><<addToInv "cleever">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<<if $weaponstock >= 2>>\
<tr>
<<if $inventory.indexOf("survivalknife") == -1>>\
<td><<image "mats/weapons/slashing/survivalknife.jpg" 150>></td>\
<td><span style="background-color:black;">Survival knife dmg:2-5 lvl:2</span></td>\
<td><span style="background-color:black;">40 scrap</span></td>\
<td><<if $scrap >= 40>><<button "Buy" "Weapon shop">><<set $scrap -= 40>><<addToInv "survivalknife">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("bowieknife") == -1>>\
<td><<image "mats/weapons/slashing/bowieknife.jpg" 150>></td>\
<td><span style="background-color:black;">Bowie knife dmg:3-6 lvl:3</span></td>\
<td><span style="background-color:black;">50 scrap</span></td>\
<td><<if $scrap >= 50>><<button "Buy" "Weapon shop">><<set $scrap -= 50>><<addToInv "bowieknife">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("combatknife") == -1>>\
<td><<image "mats/weapons/slashing/combatknife.jpg" 150>></td>\
<td><span style="background-color:black;">Combat knife dmg:4-8 lvl:3</span></td>\
<td><span style="background-color:black;">70 scrap</span></td>\
<td><<if $scrap >= 70>><<button "Buy" "Weapon shop">><<set $scrap -= 70>><<addToInv "combatknife">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<<if $weaponstock >= 3>>\
<tr>
<<if $inventory.indexOf("axe") == -1>>\
<td><<image "mats/weapons/slashing/axe.jpg" 150>></td>\
<td><span style="background-color:black;">One handed axe dmg:4-10 lvl:4</span></td>\
<td><span style="background-color:black;">85 scrap</span></td>\
<td><<if $scrap >= 85>><<button "Buy" "Weapon shop">><<set $scrap -= 85>><<addToInv "axe">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("shortmachete") == -1>>\
<td><<image "mats/weapons/slashing/shortmachete.jpg" 150>></td>\
<td><span style="background-color:black;">Short machete dmg:6-12 lvl:4</span></td>\
<td><span style="background-color:black;">100 scrap</span></td>\
<td><<if $scrap >= 100>><<button "Buy" "Weapon shop">><<set $scrap -= 100>><<addToInv "shortmachete">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("rustymachete") == -1>>\
<td><<image "mats/weapons/slashing/rustymachete.jpg" 150>></td>\
<td><span style="background-color:black;">Rusty machete dmg:8-15 lvl:4</span></td>\
<td><span style="background-color:black;">120 scrap</span></td>\
<td><<if $scrap >= 120>><<button "Buy" "Weapon shop">><<set $scrap -= 120>><<addToInv "rustymachete">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<<if $weaponstock >= 4>>\
<tr>
<<if $inventory.indexOf("predatorknife") == -1>>\
<td><<image "mats/weapons/slashing/predatorknife.jpg" 150>></td>\
<td><span style="background-color:black;">Predator knife dmg:10-18 lvl:5</span></td>\
<td><span style="background-color:black;">150 scrap</span></td>\
<td><<if $scrap >= 150>><<button "Buy" "Weapon shop">><<set $scrap -= 150>><<addToInv "predatorknife">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("longmachete") == -1>>\
<td><<image "mats/weapons/slashing/longmachete.jpg" 150>></td>\
<td><span style="background-color:black;">Long machete dmg:15-30 lvl:5</span></td>\
<td><span style="background-color:black;">220 scrap</span></td>\
<td><<if $scrap >= 220>><<button "Buy" "Weapon shop">><<set $scrap -= 220>><<addToInv "longmachete">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<</if>>\
<<if $weaponshoplvl >= 3>>\
<<if $weaponstock >= 1>>\
<tr>
<<if $inventory.indexOf("slingshot") == -1>>\
<td><<image "mats/weapons/bow/slingshot.jpg" 150>></td>\
<td><span style="background-color:black;">Slingshot dmg:1-3 lvl:1</span></td>\
<td><span style="background-color:black;">10 scrap</span></td>\
<td><<if $scrap >= 10>><<button "Buy" "Weapon shop">><<set $scrap -= 10>><<addToInv "slingshot">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("longbow") == -1>>\
<td><<image "mats/weapons/bow/longbow.jpg" 150>></td>\
<td><span style="background-color:black;">Longbow dmg:2-5 lvl:2</span></td>\
<td><span style="background-color:black;">40 scrap</span></td>\
<td><<if $scrap >= 40>><<button "Buy" "Weapon shop">><<set $scrap -= 40>><<addToInv "longbow">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<<if $weaponstock >= 2>>\
<tr>
<<if $inventory.indexOf("basiccrossbow") == -1>>\
<td><<image "mats/weapons/bow/basiccrossbow.jpg" 150>></td>\
<td><span style="background-color:black;">Basic crossbow dmg:3-6 lvl:3</span></td>\
<td><span style="background-color:black;">50 scrap</span></td>\
<td><<if $scrap >= 50>><<button "Buy" "Weapon shop">><<set $scrap -= 50>><<addToInv "basiccrossbow">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("fieldbow") == -1>>\
<td><<image "mats/weapons/bow/fieldbow.jpg" 150>></td>\
<td><span style="background-color:black;">Field bow dmg:4-8 lvl:3</span></td>\
<td><span style="background-color:black;">70 scrap</span></td>\
<td><<if $scrap >= 70>><<button "Buy" "Weapon shop">><<set $scrap -= 70>><<addToInv "fieldbow">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<<if $weaponstock >= 3>>\
<tr>
<<if $inventory.indexOf("torpedobow") == -1>>\
<td><<image "mats/weapons/bow/torpedobow.jpg" 150>></td>\
<td><span style="background-color:black;">Torpedo crossbow dmg:6-12 lvl:4</span></td>\
<td><span style="background-color:black;">100 scrap</span></td>\
<td><<if $scrap >= 100>><<button "Buy" "Weapon shop">><<set $scrap -= 100>><<addToInv "torpedobow">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("compoundbow") == -1>>\
<td><<image "mats/weapons/bow/compoundbow.jpg" 150>></td>\
<td><span style="background-color:black;">Compound bow dmg:10-18 lvl:5</span></td>\
<td><span style="background-color:black;">150 scrap</span></td>\
<td><<if $scrap >= 150>><<button "Buy" "Weapon shop">><<set $scrap -= 150>><<addToInv "compoundbow">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<<if $weaponstock >= 4>>\
<tr>
<<if $inventory.indexOf("predatorbow") == -1>>\
<td><<image "mats/weapons/bow/predatorbow.jpg" 150>></td>\
<td><span style="background-color:black;">Predator crossbow dmg:15-30 lvl:5</span></td>\
<td><span style="background-color:black;">220 scrap</span></td>\
<td><<if $scrap >= 220>><<button "Buy" "Weapon shop">><<set $scrap -= 220>><<addToInv "predatorbow">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<</if>>\
<<if $weaponshoplvl >= 4>>\
<<if $weaponstock >= 1>>\
<tr>
<<if $inventory.indexOf("airrifle") == -1>>\
<td><<image "mats/weapons/gun/airrifle.jpg" 150>></td>\
<td><span style="background-color:black;">Air rifle dmg:1-3 lvl:1</span></td>\
<td><span style="background-color:black;">10 scrap</span></td>\
<td><<if $scrap >= 10>><<button "Buy" "Weapon shop">><<set $scrap -= 10>><<addToInv "airrifle">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("revolver") == -1>>\
<td><<image "mats/weapons/gun/revolver.jpg" 150>></td>\
<td><span style="background-color:black;">Old revolver dmg:2-4 lvl:2</span></td>\
<td><span style="background-color:black;">25 scrap</span></td>\
<td><<if $scrap >= 25>><<button "Buy" "Weapon shop">><<set $scrap -= 25>><<addToInv "revolver">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("glock17") == -1>>\
<td><<image "mats/weapons/gun/glock17.jpg" 150>></td>\
<td><span style="background-color:black;">Glock 17 dmg:2-5 lvl:2</span></td>\
<td><span style="background-color:black;">40 scrap</span></td>\
<td><<if $scrap >= 40>><<button "Buy" "Weapon shop">><<set $scrap -= 40>><<addToInv "glock17">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<<if $weaponstock >= 2>>\
<tr>
<<if $inventory.indexOf("colt") == -1>>\
<td><<image "mats/weapons/gun/colt.jpg" 150>></td>\
<td><span style="background-color:black;">Colt dmg:3-6 lvl:3</span></td>\
<td><span style="background-color:black;">50 scrap</span></td>\
<td><<if $scrap >= 50>><<button "Buy" "Weapon shop">><<set $scrap -= 50>><<addToInv "colt">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("apc9") == -1>>\
<td><<image "mats/weapons/gun/apc9.jpg" 150>></td>\
<td><span style="background-color:black;">APC9 dmg:4-8 lvl:3</span></td>\
<td><span style="background-color:black;">70 scrap</span></td>\
<td><<if $scrap >= 70>><<button "Buy" "Weapon shop">><<set $scrap -= 70>><<addToInv "apc9">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("shotgun") == -1>>\
<td><<image "mats/weapons/gun/shotgun.jpg" 150>></td>\
<td><span style="background-color:black;">Shotgun dmg:4-10 lvl:4</span></td>\
<td><span style="background-color:black;">85 scrap</span></td>\
<td><<if $scrap >= 85>><<button "Buy" "Weapon shop">><<set $scrap -= 85>><<addToInv "shotgun">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<<if $weaponstock >= 3>>\
<tr>
<<if $inventory.indexOf("m4a1") == -1>>\
<td><<image "mats/weapons/gun/m4a1.jpg" 150>></td>\
<td><span style="background-color:black;">M4A1 dmg:6-12 lvl:4</span></td>\
<td><span style="background-color:black;">100 scrap</span></td>\
<td><<if $scrap >= 100>><<button "Buy" "Weapon shop">><<set $scrap -= 100>><<addToInv "m4a1">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("m249") == -1>>\
<td><<image "mats/weapons/gun/m249.jpg" 150>></td>\
<td><span style="background-color:black;">M249 dmg:8-15 lvl:4</span></td>\
<td><span style="background-color:black;">120 scrap</span></td>\
<td><<if $scrap >= 120>><<button "Buy" "Weapon shop">><<set $scrap -= 120>><<addToInv "m249">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("sniper") == -1>>\
<td><<image "mats/weapons/gun/sniper.jpg" 150>></td>\
<td><span style="background-color:black;">Sniper dmg:10-18 lvl:5</span></td>\
<td><span style="background-color:black;">150 scrap</span></td>\
<td><<if $scrap >= 150>><<button "Buy" "Weapon shop">><<set $scrap -= 150>><<addToInv "sniper">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<<if $weaponstock >= 4>>\
<tr>
<<if $inventory.indexOf("minigun") == -1>>\
<td><<image "mats/weapons/gun/minigun.jpg" 150>></td>\
<td><span style="background-color:black;">Minigun dmg:15-30 lvl:5</span></td>\
<td><span style="background-color:black;">220 scrap</span></td>\
<td><<if $scrap >= 220>><<button "Buy" "Weapon shop">><<set $scrap -= 220>><<addToInv "minigun">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<</if>>\
<<if $weaponshoplvl >= 5>>\
<<if $weaponstock >= 1>>\
<tr>
<<if $inventory.indexOf("stone") == -1>>\
<td><<image "mats/weapons/throwing/stone.jpg" 150>></td>\
<td><span style="background-color:black;">Stone dmg:1-3 lvl:1</span></td>\
<td><span style="background-color:black;">10 scrap</span></td>\
<td><<if $scrap >= 10>><<button "Buy" "Weapon shop">><<set $scrap -= 10>><<addToInv "stone">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("throwingstar") == -1>>\
<td><<image "mats/weapons/throwing/throwingstar.jpg" 150>></td>\
<td><span style="background-color:black;">Throwing star dmg:2-5 lvl:2</span></td>\
<td><span style="background-color:black;">40 scrap</span></td>\
<td><<if $scrap >= 40>><<button "Buy" "Weapon shop">><<set $scrap -= 40>><<addToInv "throwingstar">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<<if $weaponstock >= 2>>\
<tr>
<<if $inventory.indexOf("throwingknife") == -1>>\
<td><<image "mats/weapons/throwing/throwingknife.jpg" 150>></td>\
<td><span style="background-color:black;">Throwing knife dmg:3-6 lvl:3</span></td>\
<td><span style="background-color:black;">50 scrap</span></td>\
<td><<if $scrap >= 50>><<button "Buy" "Weapon shop">><<set $scrap -= 50>><<addToInv "throwingknife">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("throwingaxe") == -1>>\
<td><<image "mats/weapons/throwing/throwingaxe.jpg" 150>></td>\
<td><span style="background-color:black;">Throwing axe dmg:4-8 lvl:3</span></td>\
<td><span style="background-color:black;">70 scrap</span></td>\
<td><<if $scrap >= 70>><<button "Buy" "Weapon shop">><<set $scrap -= 70>><<addToInv "throwingaxe">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<<if $weaponstock >= 3>>\
<tr>
<<if $inventory.indexOf("spear") == -1>>\
<td><<image "mats/weapons/throwing/spear.jpg" 150>></td>\
<td><span style="background-color:black;">Spear dmg:6-12 lvl:4</span></td>\
<td><span style="background-color:black;">100 scrap</span></td>\
<td><<if $scrap >= 100>><<button "Buy" "Weapon shop">><<set $scrap -= 100>><<addToInv "spear">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<tr>
<<if $inventory.indexOf("grenade") == -1>>\
<td><<image "mats/weapons/throwing/grenade.jpg" 150>></td>\
<td><span style="background-color:black;">Grenade dmg:10-18 lvl:5</span></td>\
<td><span style="background-color:black;">150 scrap</span></td>\
<td><<if $scrap >= 150>><<button "Buy" "Weapon shop">><<set $scrap -= 150>><<addToInv "grenade">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<<if $weaponstock >= 4>>\
<tr>
<<if $inventory.indexOf("holygrenade") == -1>>\
<td><<image "mats/weapons/throwing/holygrenade.jpg" 150>></td>\
<td><span style="background-color:black;">The holy hand grenade of Antioch dmg:15-30 lvl:5</span></td>\
<td><span style="background-color:black;">220 scrap</span></td>\
<td><<if $scrap >= 220>><<button "Buy" "Weapon shop">><<set $scrap -= 220>><<addToInv "holygrenade">><</button>><<else>>Not enough scrap<</if>></td>
<</if>>\
</tr>
<</if>>\
<</if>>\
</tbody>
</table>
[[Leave|Outpost]]<<if $stashquest == 0>>\
<<speech "player" "$fname">>Hey Shiri. How are you settling in? How is the space working out for you?<</speech>>
<<speech "Shiri">>Hey, $fname! Yeah, I’m… well. The space is good. To be honest though, your weapons aren’t worth shit. I’ve repaired some and I’m doing what I can but, it feels like I’m putting lipstick on a pig. It might look a bit better but it doesn’t change the fact that it is still a pig. You just need some better weapons.<</speech>>
<<speech "player" "$fname">>“Ouch! Yeah… Well, we are doing the best with what we have. Our scavenging just hasn’t turned up much more than this. Unless you know of some hidden places with some fancy weapons, we’ll just have to do what we can with what we have.<</speech>>
<<speech "Shiri">>Well… about that… I did tell you that I was the quartermaster in my last gig too, right? Well, I just might know where there is a shit load of guns, ammo, and accessories. I was planning to go pay it a visit once my leg was done healing but that is going to be a while and I don’t know if you want to wait that long. How would you feel about making an outing? It is a bit of a hike from here so it would be a full day trip I suspect.<</speech>>
<<speech "player" "$fname">>Yeah, I could do that. But how will I get in? I can’t imagine it will be easy.<</speech>>
<<speech "Shiri">>That is the best part. It is a backup supply and is several klicks away from the base. It uses security through obscurity. There is just a coded lock on the door to get in. The code changes daily but if you are any good at code-breaking, I can show you the trick for how to bypass it. You won’t want to take too much as you are hoofing it by foot but I’ll give you a list of things to grab.<</speech>>
<<speech "player" "$fname">>Okay, I’m sure I could learn if you will teach me. I’m not sure how much a list is going to help though. I don’t know an Uzi from a submachine gun.<</speech>>
<<speech "Shiri">>Oh dear, I can see that I have my work cut out for me. An Uzi is a submachine gun, dear. I’ll have to teach you a bit about guns too it seems so you know what we need.<</speech>>
[[Learn about guns|Memory test]]
\
\
\
\
\
<<elseif $stashquest == 2>>\
<<speech "Shiri">>Hey, I’m glad to see you back. I was wondering if maybe I scared you off a bit after drilling you so hard on weapons.<</speech>>
<<speech "player" "$fname">>No, I like being drilled by you. I mean, it was fine. I feel like I understand you a bit better now. I didn’t know that weapons could be so fun. I always just saw them as instruments of destruction. But there is some beauty in how they are designed and crafted. I still have a lot to learn. Please guide me Obi-Wan.<</speech>>
<<speech "Shiri">>That is sweet. And it is cute when you try so hard to be nerdy for me. The quote by the way is, ‘Help me Obi-Wan, you’re my only hope’. I’ll have to see if I can help teach you some greek culture too if you are down. But, let’s talk about code-breaking. Have you ever played the game ‘Mastermind’? No? Well, the theory is simple. There is a code of four colors or in this case, four numbers. You make a guess and the game will tell you if you have any of the code right. If there is a right number but in the wrong position, a red LED will display. If you have the right number in the right position, a green LED will display. There is an LED for each digit. You just have to use deduction to determine which numbers are in the code and then you can work on getting them into the right position. You have 10 tries before the lock freezes for the rest of the day. If you run out of tries, you’ll just have to try again a different day. So, let’s do a little practice on this paper to help you get the hang of it in a low-pressure environment. Ready?<</speech>>
<<link "Try to open the lock" "Lock test">><<set $tries = 1>><</link>>
\
\
\
\
\
<<elseif $stashquest == 3>>\
<<speech "player" "$fname">>Okay, I think I’m ready to give it a shot. Let’s do this.<</speech>>
<<speech "Shiri">>That’s the winner attitude I love to see. When you get back with the gear, I will have to think of an adequate reward.<</speech>>
<<speech "player" "$fname">>I like the sound of that! Just point me in the right direction. I won’t let you down.<</speech>>
Pulling out a map, Shiri shows you the location and a suggested route to avoid trouble.
<<speech "Shiri">>Alright, I think you are as ready as you are going to be. You’ll want to start at first light or you won’t have enough time to make it there and back before it gets dark. Oh, there is one more thing I forgot to tell you about. The security door at the cache is on a timer and will close after several minutes so you will have to remember. It is air-tight inside so when you are out of time, you have to get out or you don’t want to think about the consequences. When you hear the door alert, just leave. It isn’t worth your life. You can always try again another day if you run out of time.<</speech>>
<<link "Go get the weapon chache" "Stash Quest">><<set $stashquest += 1>><<set $shiridailyquest to true>><</link>>
\
\
\
\
\
<<elseif $stashquest == 4>>\
With a skip in your step, you head out. You love doing new things and this feels like an adventure. And you begin to wonder about what kind of reward Shiri has in mind for you when you get back. After a long hike and several breaks, you finally crest the ridge looking down over the buried bunker. You sit for a time to watch the area just to make sure there aren’t any unexpected guards about. Once you feel satisfied that you are alone, you make your way down to the door. The keypad looks pretty much how you imagined it. Alright, let’s see if you can break the code on your first attempt.
<<link "Try to break the code" "Code Break 1">><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><</link>>
\
\
\
\
\
<<elseif $stashquest == 5>>\
You set out again with a bit less enthusiasm than before. You try to stay positive though. Today should be the day. You can do this. The trip seems to go faster today. Just a bit after lunchtime, you find yourself in front of the security door with its keypad.
<<link "Try to break the code" "Code Break 1">><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><<set $shiridailyquest to true>><</link>>
\
\
\
\
\
<<elseif $stashquest == 6>>\
The bags were heavy to begin with but they only seemed to get heavier as the day progressed. You could feel the straps digging into your shoulders. You are going to be soar tomorrow, that is sure. At long last, the compound comes into sight and you practically drag yourself and the bags inside. You open the door to the weapons storage area foyer and drop the bags with a sense of triumph and completion. Shiri hobbles in from the back and seeing the bags at your feet and a smug grin on your face drops her crutches and jumps at you with an elated expression on her face.
<<speech "Shiri">>I knew you could do it! It wasn’t too much trouble, was it? Why don’t you go get showered and grab a bite to eat and meet me in my room.<</speech>>
You gladly consent. You to get yourself cleaned up. As you stand under the warm spray of the water, you are a bit reluctant to leave. It feels so refreshing to let the water wash the sweat and grime of the trip from your body. It seems to be relaxing your sore shoulders and legs as well. You would stay there much longer but the prospect of meeting Shiri spurs you on. You stop into the cantina only for a quick snack and then head to Shiri’s room. You knock on her door and hear her voice from inside.
<<speech "Shiri">>It’s open. Come on in, $fname.<</speech>>
<<link "You push the door open and step inside." "Stash Quest">><<set $stashquest = 7>><</link>>
\
\
\
\
\
<<elseif $stashquest == 7>>\
<<if $CurCUM < 1500>>\
You walk in to see Shiri sitting on her bed wearing some rather provocative clothes. You stop dead in your tracks. Despite all your fantasies about Shiri, you have never seen her like this. You swallow as your mouth suddenly feels dry.
<<speech "Shiri">>Close the door behind you and get on your knees. Your feet have had enough activity today. Good boy. Now crawl to me.<</speech>>
She beacons to you with her finger. As you get closer, she pushes her black panties down and her cock emerges. As you look at it, your peripheral vision narrows until you have tunnel vision for her dick. You come closer and closer until your lips touch the tip; drawn like a moth to a flame. Her legs spread apart and your lips do too as they wrap around the head. She leans back letting you worship her. Hearing her soft laughter turns you hard as diamonds.
<video src="mats/npc/shiri/12.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Shiri">>You are pretty good at this. Been getting some practice I’d think. Such a good boy. I think you have been dreaming about this, haven’t you?<</speech>>
<<speech "player" "$fname">>You have no idea. I have been thinking about you. Your cock tastes even better than I imagined.<</speech>>
<<speech "Shiri">>I could tell. The looks that you gave me sometime… I could tell that you are just a horny boy. And such a good cock sucker. You want this dick in your ass though, don’t you? Have you been dreaming about what I would feel like plunging into your tight back door? Give me your ass, $fname.<</speech>>
Shiri spits in your crack and then rubs the foamy glob of liquid into your pucker. As she pushed in, you can’t hold your moans back. Taking hold of your hips, she begins to pump into you in earnest. She might have some pent-up aggression or maybe she has just been horny with no outlet. Either way, it feels fucking good.
<video src="mats/npc/shiri/13.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Shiri">>Roll over. I want to see the look on your face while I fuck you. Oh, look at you. You are so hard from getting fucked!<</speech>>
She slips back into you with minimal resistance. Her eyes twinkle as she smiles down at you as she takes your hard cock into her hands to stroke you in time with the movement of her hips.
<video src="mats/npc/shiri/14.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Shiri">>Is this what you fantasized about when I said that I would reward you? Tell me truly. I want to know.<</speech>>
<<speech "player" "$fname">>I hoped… I wasn’t sure that this is exactly what I had in mind but I fucking love it. Your cock feels so good, Shiri!<</speech>>
<<speech "Shiri">>I can feel how close you are. I can make you cum whenever I like. Would you like to cum $fname?<</speech>>
<<speech "player" "$fname">>Yes please! Shiri, make me cum!<</speech>>
Shiri pushes in to the hilt and continues to rock her hips as her hand moves faster on your throbbing cocking. In seconds, you are spurting. The first blast shoots out so hard that it lands on your face while the rest squirt across your chest and tummy.
<video src="mats/npc/shiri/15.mp4" style="width: 100%;" autoplay loop></video>
<<speech "player" "$fname">>Oh Shiri, that was so fucking hot! Can you cum too? I want you to cum on me. Cum on top of my cum.<</speech>>
She gives you a wink and pulls out from your ass to stroke her thick dick over your softening dick. She is close too as moments later, her cum joins yours.
<video src="mats/npc/shiri/16.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Shiri">>I needed that! You look so sexy covered in cum. Has anyone ever told you that?<</speech>>
<<speech "player" "$fname">>“You can take the shemale out of the cock but you can’t take the cock out of the shemale it seems. I can imagine what you were like before you joined us. You might need another cum smoothing… or 3… or 10. Or maybe it is just your firefly personality. Who the hell knows. Not that I’m complaining. I guess I should go get myself cleaned up. Have a good night Shiri!<</speech>>
<<link "Leave" "Outpost">>
<<set $blowjobskill += 1>>
<<set $gblowjobcounter += 1>>
<<set $sexskill += 1>>
<<set $analskill += 1>>
<<set $ranalcounter += 1>>
<<set $analsize += 1>>
<<set $cumcounter += 1>>
<<set $shirirepo += 1>>
<<set $weaponstock += 1>>
<</link>>
<<else>>\
You walk in to see Shiri sitting on the edge of her bed. The way the light hits the pale skin of her face makes her look so pretty in contrast with her bright orange hair. Giving you a dazzling smile, she pats the bed next to her. You silently close the door and join her on the edge of her bed.
<<speech "Shiri">>It’s time for you to get a reward for your hard work. Do you think I’m pretty, $fname? Would you like to kiss me?<</speech>>
You don’t need any more encouragement than that. You lean towards her and she meets you halfway. Your eyes clothes and then your lips touch. You feel her hand rest on your knee and she gives it a soft squeeze as she leans towards you. You rest your hand gently on her back as your lips part allowing your tongue to caress her lower lip. Her mouth parts as well and both of your tongues begin a slow tango on the dance floor of your lips. You feel her excitement intensify as her hand rest on the back of your neck and pulls your head closer. Your excitement grows in response and you groan softly into her mouth. Her hand leaves your neck and finds its way between your legs where she gives an inquisitive squeeze and is rewarded to feel your hardness in your pants. She pulls her head back as she looks into your eyes with a playful expression on her face as her hand continues to rub at your bulge.
<video src="mats/npc/shiri/17.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Shiri">>Why don’t you make yourself more comfortable. Take off your shirt for me. I want to see more of you.<</speech>>
She reaches down to pull up on the hem of your shirt and you pull it up over your head. She reaches down and eagerly opens your fly and you lift your body allowing her to push your pants down your legs. You pull up on her dress and it quickly joins your clothes on the floor. There between her legs is the cutest panty bulge you have ever seen. You sink to your knees and pull down her panties and your lips quickly find their way around the head of her cock. You eagerly suck at it and you feel a shiver of excitement run down your spine as you feel it growing harder in your mouth. She unfastens her bra and plays with her nipples while she looks down at you worshiping her body.
<video src="mats/npc/shiri/18.mp4" style="width: 100%;" autoplay loop></video>
After a time, she pulls you up and the two of you make your way to the bed. She turns around to spoon against you so the fair white skin of her ass rubs against your hard cock.
<<speech "Shiri">>I want you to fuck me $fname. Put your cock in me.<</speech>>
She spits in her hand and rubs it against her ass and then guides your cock to her hole. She is so eager and who are you to stand in her way of what she wants. You flex her hips forward causing your dick to slowly make its way in. She spreads her legs giving you better access and taking hold of that leg, you use the added leverage to push all the way inside. It feels so good.
<video src="mats/npc/shiri/19.mp4" style="width: 100%;" autoplay loop></video>
However, from this angle, you can’t see her face. You pull out and guide her to her back and then slide back inside her. That’s much better! As you begin to speed up, the sound of her eager panting drives you on.
<video src="mats/npc/shiri/20.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Shiri">>You’ve been dreaming about this since you first saw me, haven’t you? I could tell that you had a thing for me from the start. How many times have you jacked off thinking about my tight ass? Or was it my dick that you’ve been dreaming about? Do I feel as good as you imagined? Your cock feels so fucking good in my ass!<</speech>>
<<speech "player" "$fname">>Yes Shiri, I have been dreaming about this. You feel so much better than I even imagined. I won’t last much longer.<</speech>>
<<speech "Shiri">>Cum on me $fname. Shoot your spunk all over me. I want to feel it on my skin!<</speech>>
You pull out and begin jerking it as she eagerly anticipates your creamy offering. With a giant groan, you feel yourself crossing the point of no return as you give her what she asks for. She licks her lips as she watches it come. She slowly rubs it with her hands and then brings them to her lips to lick them clean.
<video src="mats/npc/shiri/21.mp4" style="width: 100%;" autoplay loop></video>
<<speech "Shiri">>That was so hot. It has been so long since I fucked anyone that was so into me. I hope this won’t be the last time $fname. And next time, I won’t make you hike all day to earn it. You look pretty wiped out. Go get some rest. I’ll see you around.<</speech>>
<<link "Leave" "Outpost">>
<<set $tongueskill += 1>>
<<set $kisscounter += 1>>
<<set $blowjobskill += 1>>
<<set $gblowjobcounter += 1>>
<<set $sexskill += 1>>
<<set $ganalcounter += 1>>
<<set $cumcounter += 1>>
<<set $shirirepo += 1>>
<<set $weaponstock += 1>>
<</link>>
<</if>>\
<</if>>\ <<if $minidifficult is "easy">>\
<<set $seconds to 90>>
<<elseif $minidifficult is "medium">>\
<<set $seconds to 60>>
<<elseif $minidifficult is "hard">>\
<<set $seconds to 30>>
<</if>>\
<<set $win to 0>>\
You spend several hours with Shiri as she reviews gun terminology and helping you become a little more versed in weapons. It feels good to understand a bit more about something that is so important to Shiri. You feel closer and more connected with her afterward.
<div style ="text-align: center; font-size: 150%;">\
<span id="countdown" text-algin="center">$seconds</span>
</div>\
<<silently>>\
<<repeat 1s>>\
<<set $seconds -= 1>>
<<if $seconds gt -1>>
<<replace "#countdown">>$seconds<</replace>>
<<else>>\
<<if $win == 1>>
<<replace "#winmessage">><<speech "Shiri">>I think that is enough for one day. Come back again soon and I’ll teach you how to break the code for the lock on the door. <<link "Leave" "Outpost">><<set $stashquest = 1>><</link>><</speech>><</replace>>
<<else>>
<<replace "#winmessage">><<speech "Shiri">>You failed. You have to keep learning. [[Try again!|Memory test]]<</speech>><</replace>>
<</if>>
<<stop>>
<</if>>\
<</repeat>>\
<</silently>>\
\
<span id="winmessage"></span>
\
<<set $output = setup.BuildMemoryGame()>><<print $output>>
\
<script>
var cards = 0;
var click = 1;
var previousPic;
var currentPic;
var correctPairs = 0;
function bigImg (pic) {
pic.style.border = "4px solid white";
}
function normalImg (pic) {
pic.style.border = "4px solid black";
}
function changeImage (pic) {
if (click) {
cards += 1;
switch (cards) {
case 1:
previousPic = pic;
var s = memory.GetMemoryPicById (pic.id);
pic.src = s;
break;
case 2:
var s = memory.GetMemoryPicById (pic.id);
pic.src = s;
if (pic.id != previousPic.id) {
click = 0;
currentPic = pic;
setTimeout (wrongPics, 500);
} else {
correctPairs++;
pic.onclick = "";
previousPic.onclick = "";
switch (correctPairs) {
case 8:
memory.Win();
break;
}
}
cards = 0;
break;
}
}
}
function wrongPics (pic1, pic2) {
currentPic.src = 'mats/cards/cardback.jpg';
previousPic.src = 'mats/cards/cardback.jpg';
click = 1;
}
</script><<if $tries == 1>>\
<<set $try1 to false>>\
<<set $try2 to false>>\
<<set $try3 to false>>\
<<set $try4 to false>>\
<<set $try5 to false>>\
<<set $try6 to false>>\
<<set $try7 to false>>\
<<set $try8 to false>>\
<<set $try9 to false>>\
<<set $try10 to false>>\
<<set $numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9, 0]>>\
<<set $num1 to $numbers.pluck()>>\
<<set $num2 to $numbers.pluck()>>\
<<set $num3 to $numbers.pluck()>>\
<<set $num4 to $numbers.pluck()>>\
<<set $win to false>>\
<</if>>\
<<if $num1 == $code1 and $num2 == $code2 and $num3 == $code3 and $num4 == $code4>>\
<<set $win to true>>\
<<speech "Shiri">>Not too bad. We can practice some more if you like. When you are ready, let me know and I’ll show you where you need to go on the map.<</speech>>
<<link "Practice again" "Lock test">><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><</link>> or <<link "Finish" "Stash Quest">><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><<set $stashquest += 1>><</link>>
<<elseif $minidifficult is "hard" and $try4 is true>>\
<<speech "Shiri">>You failed. You have to practice again.<</speech>>
<<link "Practice again" "Lock test">><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><</link>>
<<elseif $minidifficult is "medium" and $try6 is true>>\
<<speech "Shiri">>You failed. You have to practice again.<</speech>>
<<link "Practice again" "Lock test">><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><</link>>
<<elseif $minidifficult is "easy" and $try10 is true>>\
<<speech "Shiri">>You failed. You have to practice again.<</speech>>
<<link "Practice again" "Lock test">><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><</link>>
<</if>>\
\
\
\
\
\
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:30%">Tries</th>
<th style="width:10%">
<<if $num1 == $code1>>\
<img src="mats/ui/green.png" width="100%">
<<elseif $num2 == $code1 or $num3 == $code1 or $num4 == $code1>>\
<img src="mats/ui/red.png" width="100%">
<<else>>\
<img src="mats/ui/clear.png" width="100%">
<</if>>\
</th>
<th style="width:10%">
<<if $num2 == $code2>>\
<img src="mats/ui/green.png" width="100%">
<<elseif $num1 == $code2 or $num3 == $code2 or $num4 == $code2>>\
<img src="mats/ui/red.png" width="100%">
<<else>>\
<img src="mats/ui/clear.png" width="100%">
<</if>>\
</th>
<th style="width:10%">
<<if $num3 == $code3>>\
<img src="mats/ui/green.png" width="100%">
<<elseif $num1 == $code3 or $num2 == $code3 or $num4 == $code3>>\
<img src="mats/ui/red.png" width="100%">
<<else>>\
<img src="mats/ui/clear.png" width="100%">
<</if>>\
</th>
<th style="width:10%">
<<if $num4 == $code4>>\
<img src="mats/ui/green.png" width="100%">
<<elseif $num1 == $code4 or $num2 == $code4 or $num3 == $code4>>\
<img src="mats/ui/red.png" width="100%">
<<else>>\
<img src="mats/ui/clear.png" width="100%">
<</if>>\
</th>
<th style="width:30%">Action</th>
</tr>
</thead>
<<if $minidifficult is "easy">>\
<tbody>
<<if $tries >= 1>>\
<<if $try1 is true>>\
<tr>
<td>1.</td>
<td>$try11</td>
<td>$try12</td>
<td>$try13</td>
<td>$try14</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>1.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try11 = $code1>><<set $try12 = $code2>><<set $try13 = $code3>><<set $try14 = $code4>><<set $try1 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 2>>\
<<if $try2 is true>>\
<tr>
<td>2.</td>
<td>$try21</td>
<td>$try22</td>
<td>$try23</td>
<td>$try24</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>2.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try21 = $code1>><<set $try22 = $code2>><<set $try23 = $code3>><<set $try24 = $code4>><<set $try2 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 3>>\
<<if $try3 is true>>\
<tr>
<td>3.</td>
<td>$try31</td>
<td>$try32</td>
<td>$try33</td>
<td>$try34</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>3.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try31 = $code1>><<set $try32 = $code2>><<set $try33 = $code3>><<set $try34 = $code4>><<set $try3 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 4>>\
<<if $try4 is true>>\
<tr>
<td>4.</td>
<td>$try41</td>
<td>$try42</td>
<td>$try43</td>
<td>$try44</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>4.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try41 = $code1>><<set $try42 = $code2>><<set $try43 = $code3>><<set $try44 = $code4>><<set $try4 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 5>>\
<<if $try5 is true>>\
<tr>
<td>5.</td>
<td>$try51</td>
<td>$try52</td>
<td>$try53</td>
<td>$try54</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>5.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try51 = $code1>><<set $try52 = $code2>><<set $try53 = $code3>><<set $try54 = $code4>><<set $try5 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 6>>\
<<if $try6 is true>>\
<tr>
<td>6.</td>
<td>$try61</td>
<td>$try62</td>
<td>$try63</td>
<td>$try64</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>6.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try61 = $code1>><<set $try62 = $code2>><<set $try63 = $code3>><<set $try64 = $code4>><<set $try6 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 7>>\
<<if $try7 is true>>\
<tr>
<td>7.</td>
<td>$try71</td>
<td>$try72</td>
<td>$try73</td>
<td>$try74</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>7.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try71 = $code1>><<set $try72 = $code2>><<set $try73 = $code3>><<set $try74 = $code4>><<set $try7 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 8>>\
<<if $try8 is true>>\
<tr>
<td>8.</td>
<td>$try81</td>
<td>$try82</td>
<td>$try83</td>
<td>$try84</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>8.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try81 = $code1>><<set $try82 = $code2>><<set $try83 = $code3>><<set $try84 = $code4>><<set $try8 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 9>>\
<<if $try9 is true>>\
<tr>
<td>9.</td>
<td>$try91</td>
<td>$try92</td>
<td>$try93</td>
<td>$try94</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>9.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try91 = $code1>><<set $try92 = $code2>><<set $try93 = $code3>><<set $try94 = $code4>><<set $try9 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 10>>\
<<if $try10 is true>>\
<tr>
<td>10.</td>
<td>$try101</td>
<td>$try102</td>
<td>$try103</td>
<td>$try104</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>10.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try101 = $code1>><<set $try102 = $code2>><<set $try103 = $code3>><<set $try104 = $code4>><<set $try10 to true>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
</tbody>
<</if>>\
<<if $minidifficult is "medium">>\
<tbody>
<<if $tries >= 1>>\
<<if $try1 is true>>\
<tr>
<td>1.</td>
<td>$try11</td>
<td>$try12</td>
<td>$try13</td>
<td>$try14</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>1.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try11 = $code1>><<set $try12 = $code2>><<set $try13 = $code3>><<set $try14 = $code4>><<set $try1 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 2>>\
<<if $try2 is true>>\
<tr>
<td>2.</td>
<td>$try21</td>
<td>$try22</td>
<td>$try23</td>
<td>$try24</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>2.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try21 = $code1>><<set $try22 = $code2>><<set $try23 = $code3>><<set $try24 = $code4>><<set $try2 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 3>>\
<<if $try3 is true>>\
<tr>
<td>3.</td>
<td>$try31</td>
<td>$try32</td>
<td>$try33</td>
<td>$try34</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>3.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try31 = $code1>><<set $try32 = $code2>><<set $try33 = $code3>><<set $try34 = $code4>><<set $try3 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 4>>\
<<if $try4 is true>>\
<tr>
<td>4.</td>
<td>$try41</td>
<td>$try42</td>
<td>$try43</td>
<td>$try44</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>4.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try41 = $code1>><<set $try42 = $code2>><<set $try43 = $code3>><<set $try44 = $code4>><<set $try4 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 5>>\
<<if $try5 is true>>\
<tr>
<td>5.</td>
<td>$try51</td>
<td>$try52</td>
<td>$try53</td>
<td>$try54</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>5.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try51 = $code1>><<set $try52 = $code2>><<set $try53 = $code3>><<set $try54 = $code4>><<set $try5 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 6>>\
<<if $try6 is true>>\
<tr>
<td>6.</td>
<td>$try61</td>
<td>$try62</td>
<td>$try63</td>
<td>$try64</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>6.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try61 = $code1>><<set $try62 = $code2>><<set $try63 = $code3>><<set $try64 = $code4>><<set $try6 to true>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
</tbody>
<</if>>\
<<if $minidifficult is "hard">>\
<tbody>
<<if $tries >= 1>>\
<<if $try1 is true>>\
<tr>
<td>1.</td>
<td>$try11</td>
<td>$try12</td>
<td>$try13</td>
<td>$try14</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>1.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try11 = $code1>><<set $try12 = $code2>><<set $try13 = $code3>><<set $try14 = $code4>><<set $try1 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 2>>\
<<if $try2 is true>>\
<tr>
<td>2.</td>
<td>$try21</td>
<td>$try22</td>
<td>$try23</td>
<td>$try24</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>2.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try21 = $code1>><<set $try22 = $code2>><<set $try23 = $code3>><<set $try24 = $code4>><<set $try2 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 3>>\
<<if $try3 is true>>\
<tr>
<td>3.</td>
<td>$try31</td>
<td>$try32</td>
<td>$try33</td>
<td>$try34</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>3.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try31 = $code1>><<set $try32 = $code2>><<set $try33 = $code3>><<set $try34 = $code4>><<set $try3 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 4>>\
<<if $try4 is true>>\
<tr>
<td>4.</td>
<td>$try41</td>
<td>$try42</td>
<td>$try43</td>
<td>$try44</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>4.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Lock test">><<set $try41 = $code1>><<set $try42 = $code2>><<set $try43 = $code3>><<set $try44 = $code4>><<set $try4 to true>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
</tbody>
<</if>>\
</table><<if $tries == 1>>\
<<set $try1 to false>>\
<<set $try2 to false>>\
<<set $try3 to false>>\
<<set $try4 to false>>\
<<set $try5 to false>>\
<<set $try6 to false>>\
<<set $try7 to false>>\
<<set $try8 to false>>\
<<set $try9 to false>>\
<<set $try10 to false>>\
<<set $numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9, 0]>>\
<<set $num1 to $numbers.pluck()>>\
<<set $num2 to $numbers.pluck()>>\
<<set $num3 to $numbers.pluck()>>\
<<set $num4 to $numbers.pluck()>>\
<<set $win to false>>\
<</if>>\
<<if $num1 == $code1 and $num2 == $code2 and $num3 == $code3 and $num4 == $code4>>\
<<set $win to true>>\
Yes! You cracked the code! Okay, let’s see what we have inside.
<<link "Go in" "Memory test 1">><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><</link>>
<<elseif $minidifficult is "hard" and $try4 is true>>\
Damn! All that walking for nothing! You kick the very solid door and it hardly makes a sound. There is nothing to do but head back to the compound and try again another day.
<<link "Go back to the Outpost" "Outpost">><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><<set $stashquest = 5>><<set $shirifirstquestfail to true>><</link>>
<<elseif $minidifficult is "medium" and $try6 is true>>\
Damn! All that walking for nothing! You kick the very solid door and it hardly makes a sound. There is nothing to do but head back to the compound and try again another day.
<<link "Go back to the Outpost" "Outpost">><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><<set $stashquest = 5>><<set $shirifirstquestfail to true>><</link>>
<<elseif $minidifficult is "easy" and $try10 is true>>\
Damn! All that walking for nothing! You kick the very solid door and it hardly makes a sound. There is nothing to do but head back to the compound and try again another day.
<<link "Go back to the Outpost" "Outpost">><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><<set $stashquest = 5>><<set $shirifirstquestfail to true>><</link>>
<</if>>\
\
\
\
\
\
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:30%">Tries</th>
<th style="width:10%">
<<if $num1 == $code1>>\
<img src="mats/ui/green.png" width="100%">
<<elseif $num2 == $code1 or $num3 == $code1 or $num4 == $code1>>\
<img src="mats/ui/red.png" width="100%">
<<else>>\
<img src="mats/ui/clear.png" width="100%">
<</if>>\
</th>
<th style="width:10%">
<<if $num2 == $code2>>\
<img src="mats/ui/green.png" width="100%">
<<elseif $num1 == $code2 or $num3 == $code2 or $num4 == $code2>>\
<img src="mats/ui/red.png" width="100%">
<<else>>\
<img src="mats/ui/clear.png" width="100%">
<</if>>\
</th>
<th style="width:10%">
<<if $num3 == $code3>>\
<img src="mats/ui/green.png" width="100%">
<<elseif $num1 == $code3 or $num2 == $code3 or $num4 == $code3>>\
<img src="mats/ui/red.png" width="100%">
<<else>>\
<img src="mats/ui/clear.png" width="100%">
<</if>>\
</th>
<th style="width:10%">
<<if $num4 == $code4>>\
<img src="mats/ui/green.png" width="100%">
<<elseif $num1 == $code4 or $num2 == $code4 or $num3 == $code4>>\
<img src="mats/ui/red.png" width="100%">
<<else>>\
<img src="mats/ui/clear.png" width="100%">
<</if>>\
</th>
<th style="width:30%">Action</th>
</tr>
</thead>
<<if $minidifficult is "easy">>\
<tbody>
<<if $tries >= 1>>\
<<if $try1 is true>>\
<tr>
<td>1.</td>
<td>$try11</td>
<td>$try12</td>
<td>$try13</td>
<td>$try14</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>1.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try11 = $code1>><<set $try12 = $code2>><<set $try13 = $code3>><<set $try14 = $code4>><<set $try1 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 2>>\
<<if $try2 is true>>\
<tr>
<td>2.</td>
<td>$try21</td>
<td>$try22</td>
<td>$try23</td>
<td>$try24</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>2.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try21 = $code1>><<set $try22 = $code2>><<set $try23 = $code3>><<set $try24 = $code4>><<set $try2 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 3>>\
<<if $try3 is true>>\
<tr>
<td>3.</td>
<td>$try31</td>
<td>$try32</td>
<td>$try33</td>
<td>$try34</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>3.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try31 = $code1>><<set $try32 = $code2>><<set $try33 = $code3>><<set $try34 = $code4>><<set $try3 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 4>>\
<<if $try4 is true>>\
<tr>
<td>4.</td>
<td>$try41</td>
<td>$try42</td>
<td>$try43</td>
<td>$try44</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>4.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try41 = $code1>><<set $try42 = $code2>><<set $try43 = $code3>><<set $try44 = $code4>><<set $try4 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 5>>\
<<if $try5 is true>>\
<tr>
<td>5.</td>
<td>$try51</td>
<td>$try52</td>
<td>$try53</td>
<td>$try54</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>5.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try51 = $code1>><<set $try52 = $code2>><<set $try53 = $code3>><<set $try54 = $code4>><<set $try5 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 6>>\
<<if $try6 is true>>\
<tr>
<td>6.</td>
<td>$try61</td>
<td>$try62</td>
<td>$try63</td>
<td>$try64</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>6.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try61 = $code1>><<set $try62 = $code2>><<set $try63 = $code3>><<set $try64 = $code4>><<set $try6 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 7>>\
<<if $try7 is true>>\
<tr>
<td>7.</td>
<td>$try71</td>
<td>$try72</td>
<td>$try73</td>
<td>$try74</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>7.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try71 = $code1>><<set $try72 = $code2>><<set $try73 = $code3>><<set $try74 = $code4>><<set $try7 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 8>>\
<<if $try8 is true>>\
<tr>
<td>8.</td>
<td>$try81</td>
<td>$try82</td>
<td>$try83</td>
<td>$try84</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>8.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try81 = $code1>><<set $try82 = $code2>><<set $try83 = $code3>><<set $try84 = $code4>><<set $try8 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 9>>\
<<if $try9 is true>>\
<tr>
<td>9.</td>
<td>$try91</td>
<td>$try92</td>
<td>$try93</td>
<td>$try94</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>9.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try91 = $code1>><<set $try92 = $code2>><<set $try93 = $code3>><<set $try94 = $code4>><<set $try9 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 10>>\
<<if $try10 is true>>\
<tr>
<td>10.</td>
<td>$try101</td>
<td>$try102</td>
<td>$try103</td>
<td>$try104</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>10.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try101 = $code1>><<set $try102 = $code2>><<set $try103 = $code3>><<set $try104 = $code4>><<set $try10 to true>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
</tbody>
<</if>>\
<<if $minidifficult is "medium">>\
<tbody>
<<if $tries >= 1>>\
<<if $try1 is true>>\
<tr>
<td>1.</td>
<td>$try11</td>
<td>$try12</td>
<td>$try13</td>
<td>$try14</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>1.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try11 = $code1>><<set $try12 = $code2>><<set $try13 = $code3>><<set $try14 = $code4>><<set $try1 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 2>>\
<<if $try2 is true>>\
<tr>
<td>2.</td>
<td>$try21</td>
<td>$try22</td>
<td>$try23</td>
<td>$try24</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>2.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try21 = $code1>><<set $try22 = $code2>><<set $try23 = $code3>><<set $try24 = $code4>><<set $try2 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 3>>\
<<if $try3 is true>>\
<tr>
<td>3.</td>
<td>$try31</td>
<td>$try32</td>
<td>$try33</td>
<td>$try34</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>3.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try31 = $code1>><<set $try32 = $code2>><<set $try33 = $code3>><<set $try34 = $code4>><<set $try3 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 4>>\
<<if $try4 is true>>\
<tr>
<td>4.</td>
<td>$try41</td>
<td>$try42</td>
<td>$try43</td>
<td>$try44</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>4.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try41 = $code1>><<set $try42 = $code2>><<set $try43 = $code3>><<set $try44 = $code4>><<set $try4 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 5>>\
<<if $try5 is true>>\
<tr>
<td>5.</td>
<td>$try51</td>
<td>$try52</td>
<td>$try53</td>
<td>$try54</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>5.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try51 = $code1>><<set $try52 = $code2>><<set $try53 = $code3>><<set $try54 = $code4>><<set $try5 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 6>>\
<<if $try6 is true>>\
<tr>
<td>6.</td>
<td>$try61</td>
<td>$try62</td>
<td>$try63</td>
<td>$try64</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>6.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try61 = $code1>><<set $try62 = $code2>><<set $try63 = $code3>><<set $try64 = $code4>><<set $try6 to true>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
</tbody>
<</if>>\
<<if $minidifficult is "hard">>\
<tbody>
<<if $tries >= 1>>\
<<if $try1 is true>>\
<tr>
<td>1.</td>
<td>$try11</td>
<td>$try12</td>
<td>$try13</td>
<td>$try14</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>1.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try11 = $code1>><<set $try12 = $code2>><<set $try13 = $code3>><<set $try14 = $code4>><<set $try1 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 2>>\
<<if $try2 is true>>\
<tr>
<td>2.</td>
<td>$try21</td>
<td>$try22</td>
<td>$try23</td>
<td>$try24</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>2.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try21 = $code1>><<set $try22 = $code2>><<set $try23 = $code3>><<set $try24 = $code4>><<set $try2 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 3>>\
<<if $try3 is true>>\
<tr>
<td>3.</td>
<td>$try31</td>
<td>$try32</td>
<td>$try33</td>
<td>$try34</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>3.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try31 = $code1>><<set $try32 = $code2>><<set $try33 = $code3>><<set $try34 = $code4>><<set $try3 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 4>>\
<<if $try4 is true>>\
<tr>
<td>4.</td>
<td>$try41</td>
<td>$try42</td>
<td>$try43</td>
<td>$try44</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>4.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Code Break 1">><<set $try41 = $code1>><<set $try42 = $code2>><<set $try43 = $code3>><<set $try44 = $code4>><<set $try4 to true>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
</tbody>
<</if>>\
</table><<if $minidifficult is "easy">>\
<<set $seconds to 90>>
<<elseif $minidifficult is "medium">>\
<<set $seconds to 60>>
<<elseif $minidifficult is "hard">>\
<<set $seconds to 30>>
<</if>>\
<<set $win to 0>>\
Yes! You cracked the code! Okay, let’s see what we have inside. As you step into the short hallway, lights turn on sensing the motion. The air is very stale inside obviously due to being airtight and infrequently accessed. Best get in and out quickly. Opening the door at the end of the hallway, you walk into a larger room with a sloping ceiling. There are several racks of guns of more varieties than you can describe. Right! Let’s pick the items that Shiri requested and get out of here.
<div style ="text-align: center; font-size: 150%;">\
<span id="countdown" text-algin="center">$seconds</span>
</div>\
<<silently>>\
<<repeat 1s>>\
<<set $seconds -= 1>>
<<if $seconds gt -1>>
<<replace "#countdown">>$seconds<</replace>>
<<else>>\
<<if $win == 1>>
<<replace "#winmessage">>Right, that is everything from Shiri’s list. As you are walking out the door, you hear the alert and it begins to swing shut. You feel pretty good about yourself. As the door securely closes, you blow it a contemptuous raspberry. You showed that weapons cache who was the boss, didn’t you? You settle all the gear a bit more snuggly into the large duffle bags that you brought and sling them over your should for the long hike back. <<link "Go back to Shiri" "Stash Quest">><<set $stashquest = 6>><</link>><</replace>>
<<else>>
<<replace "#winmessage">>Blast! There is the door alerting you that it will close any moment. You drop what you have and scramble for the door. You manage to just make it out squeezing through the narrowing gap as it is closing. Dammit! Looks like you will have to do it all over again another day. <<link "Go back to the Outpost" "Outpost">><<set $stashquest = 5>><<set $shirifirstquestfail to true>><</link>><</replace>>
<</if>>
<<stop>>
<</if>>\
<</repeat>>\
<</silently>>\
\
<span id="winmessage"></span>
\
<<set $output = setup.BuildMemoryGame()>><<print $output>>
\
<script>
var cards = 0;
var click = 1;
var previousPic;
var currentPic;
var correctPairs = 0;
function bigImg (pic) {
pic.style.border = "4px solid white";
}
function normalImg (pic) {
pic.style.border = "4px solid black";
}
function changeImage (pic) {
if (click) {
cards += 1;
switch (cards) {
case 1:
previousPic = pic;
var s = memory.GetMemoryPicById (pic.id);
pic.src = s;
break;
case 2:
var s = memory.GetMemoryPicById (pic.id);
pic.src = s;
if (pic.id != previousPic.id) {
click = 0;
currentPic = pic;
setTimeout (wrongPics, 500);
} else {
correctPairs++;
pic.onclick = "";
previousPic.onclick = "";
switch (correctPairs) {
case 8:
memory.Win();
break;
}
}
cards = 0;
break;
}
}
}
function wrongPics (pic1, pic2) {
currentPic.src = 'mats/cards/cardback.jpg';
previousPic.src = 'mats/cards/cardback.jpg';
click = 1;
}
</script>
<div align='center'>\
<img src="mats/npc/shiri/contact.jpg" style="max-width: 40%;">
</div>\
<div align='center' style='font-size: 200%;'>\
SHIRI ALLWOOD
</div>\
<div align='center'>\
Born: 22/December/1992 Portland, Maine, USA
Ethnicity: Caucasian
Nationality: American
Measurements: 34B-28-36
Height: 5ft 8in (173 cm)
Weight: 145lbs (66 kg)
Body type: Average
Eye color: Blue
Hair color: Red
Breast Size: Small
Dick size: Average
Tattoos: none
She is working in the weapon shop.
Events with her:
- Her Intro: Collecting water.
- Cache quest in the weapon shop.
Relationship points with her: $shirirepo
</div>\
[[Contacts]]<<if $minigames == 1>>\
Choose a game:
<<link "Memory Game" "Minigames">><<set $minigames = 2>><</link>>
<<link "Codebraker Game" "Minigames">><<set $tries = 1>><<set $minigames = 3>><</link>>
<<link "Leave" "Your room">><<set $minigames = 1>><</link>>
\
\
\
<<elseif $minigames == 2>>\
<<if $minidifficult is "easy">>\
<<set $seconds to 90>>
<<elseif $minidifficult is "medium">>\
<<set $seconds to 60>>
<<elseif $minidifficult is "hard">>\
<<set $seconds to 30>>
<</if>>\
<<set $win to 0>>\
Enjoy the game!
<div style ="text-align: center; font-size: 150%;">\
<span id="countdown" text-algin="center">$seconds</span>
</div>\
<<silently>>\
<<repeat 1s>>\
<<set $seconds -= 1>>
<<if $seconds gt -1>>
<<replace "#countdown">>$seconds<</replace>>
<<else>>\
<<if $win == 1>>
<<replace "#winmessage">>You Won ! [[Play Again!|Minigames]] or <<link "Leave" "Your room">><<set $minigames = 1>><</link>><</replace>>
<<else>>
<<replace "#winmessage">>You Loose ! [[Play Again!|Minigames]] or <<link "Leave" "Your room">><<set $minigames = 1>><</link>><</replace>>
<</if>>
<<stop>>
<</if>>\
<</repeat>>\
<</silently>>\
\
<span id="winmessage"></span>
\
<<set $output = setup.BuildMemoryGame()>><<print $output>>
\
<script>
var cards = 0;
var click = 1;
var previousPic;
var currentPic;
var correctPairs = 0;
function bigImg (pic) {
pic.style.border = "4px solid white";
}
function normalImg (pic) {
pic.style.border = "4px solid black";
}
function changeImage (pic) {
if (click) {
cards += 1;
switch (cards) {
case 1:
previousPic = pic;
var s = memory.GetMemoryPicById (pic.id);
pic.src = s;
break;
case 2:
var s = memory.GetMemoryPicById (pic.id);
pic.src = s;
if (pic.id != previousPic.id) {
click = 0;
currentPic = pic;
setTimeout (wrongPics, 500);
} else {
correctPairs++;
pic.onclick = "";
previousPic.onclick = "";
switch (correctPairs) {
case 8:
memory.Win();
break;
}
}
cards = 0;
break;
}
}
}
function wrongPics (pic1, pic2) {
currentPic.src = 'mats/cards/cardback.jpg';
previousPic.src = 'mats/cards/cardback.jpg';
click = 1;
}
</script>
\
\
\
<<elseif $minigames == 3>>\
<<if $tries == 1>>\
<<set $try1 to false>>\
<<set $try2 to false>>\
<<set $try3 to false>>\
<<set $try4 to false>>\
<<set $try5 to false>>\
<<set $try6 to false>>\
<<set $try7 to false>>\
<<set $try8 to false>>\
<<set $try9 to false>>\
<<set $try10 to false>>\
<<set $numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9, 0]>>\
<<set $num1 to $numbers.pluck()>>\
<<set $num2 to $numbers.pluck()>>\
<<set $num3 to $numbers.pluck()>>\
<<set $num4 to $numbers.pluck()>>\
<<set $win to false>>\
<</if>>\
<<if $num1 == $code1 and $num2 == $code2 and $num3 == $code3 and $num4 == $code4>>\
<<set $win to true>>\
You Won!
<<link "Play again" "Minigames">><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><</link>> or <<link "Leave" "Your room">><<set $minigames = 1>><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><</link>>
<<elseif $minidifficult is "hard" and $try4 is true>>\
You Failed!
<<link "Play again" "Minigames">><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><</link>> or <<link "Leave" "Your room">><<set $minigames = 1>><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><</link>>
<<elseif $minidifficult is "medium" and $try6 is true>>\
You Failed!
<<link "Play again" "Minigames">><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><</link>> or <<link "Leave" "Your room">><<set $minigames = 1>><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><</link>>
<<elseif $minidifficult is "easy" and $try10 is true>>\
You Failed!
<<link "Play again" "Minigames">><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><</link>> or <<link "Leave" "Your room">><<set $minigames = 1>><<set $tries = 1>><<set $code1 = 11>><<set $code2 = 11>><<set $code3 = 11>><<set $code4 = 11>><</link>>
<</if>>\
\
\
\
\
\
<table style="width:100%; text-align:center">
<thead>
<tr>
<th style="width:30%">Tries</th>
<th style="width:10%">
<<if $num1 == $code1>>\
<img src="mats/ui/green.png" width="100%">
<<elseif $num2 == $code1 or $num3 == $code1 or $num4 == $code1>>\
<img src="mats/ui/red.png" width="100%">
<<else>>\
<img src="mats/ui/clear.png" width="100%">
<</if>>\
</th>
<th style="width:10%">
<<if $num2 == $code2>>\
<img src="mats/ui/green.png" width="100%">
<<elseif $num1 == $code2 or $num3 == $code2 or $num4 == $code2>>\
<img src="mats/ui/red.png" width="100%">
<<else>>\
<img src="mats/ui/clear.png" width="100%">
<</if>>\
</th>
<th style="width:10%">
<<if $num3 == $code3>>\
<img src="mats/ui/green.png" width="100%">
<<elseif $num1 == $code3 or $num2 == $code3 or $num4 == $code3>>\
<img src="mats/ui/red.png" width="100%">
<<else>>\
<img src="mats/ui/clear.png" width="100%">
<</if>>\
</th>
<th style="width:10%">
<<if $num4 == $code4>>\
<img src="mats/ui/green.png" width="100%">
<<elseif $num1 == $code4 or $num2 == $code4 or $num3 == $code4>>\
<img src="mats/ui/red.png" width="100%">
<<else>>\
<img src="mats/ui/clear.png" width="100%">
<</if>>\
</th>
<th style="width:30%">Action</th>
</tr>
</thead>
<<if $minidifficult is "easy">>\
<tbody>
<<if $tries >= 1>>\
<<if $try1 is true>>\
<tr>
<td>1.</td>
<td>$try11</td>
<td>$try12</td>
<td>$try13</td>
<td>$try14</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>1.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try11 = $code1>><<set $try12 = $code2>><<set $try13 = $code3>><<set $try14 = $code4>><<set $try1 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 2>>\
<<if $try2 is true>>\
<tr>
<td>2.</td>
<td>$try21</td>
<td>$try22</td>
<td>$try23</td>
<td>$try24</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>2.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try21 = $code1>><<set $try22 = $code2>><<set $try23 = $code3>><<set $try24 = $code4>><<set $try2 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 3>>\
<<if $try3 is true>>\
<tr>
<td>3.</td>
<td>$try31</td>
<td>$try32</td>
<td>$try33</td>
<td>$try34</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>3.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try31 = $code1>><<set $try32 = $code2>><<set $try33 = $code3>><<set $try34 = $code4>><<set $try3 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 4>>\
<<if $try4 is true>>\
<tr>
<td>4.</td>
<td>$try41</td>
<td>$try42</td>
<td>$try43</td>
<td>$try44</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>4.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try41 = $code1>><<set $try42 = $code2>><<set $try43 = $code3>><<set $try44 = $code4>><<set $try4 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 5>>\
<<if $try5 is true>>\
<tr>
<td>5.</td>
<td>$try51</td>
<td>$try52</td>
<td>$try53</td>
<td>$try54</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>5.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try51 = $code1>><<set $try52 = $code2>><<set $try53 = $code3>><<set $try54 = $code4>><<set $try5 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 6>>\
<<if $try6 is true>>\
<tr>
<td>6.</td>
<td>$try61</td>
<td>$try62</td>
<td>$try63</td>
<td>$try64</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>6.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try61 = $code1>><<set $try62 = $code2>><<set $try63 = $code3>><<set $try64 = $code4>><<set $try6 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 7>>\
<<if $try7 is true>>\
<tr>
<td>7.</td>
<td>$try71</td>
<td>$try72</td>
<td>$try73</td>
<td>$try74</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>7.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try71 = $code1>><<set $try72 = $code2>><<set $try73 = $code3>><<set $try74 = $code4>><<set $try7 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 8>>\
<<if $try8 is true>>\
<tr>
<td>8.</td>
<td>$try81</td>
<td>$try82</td>
<td>$try83</td>
<td>$try84</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>8.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try81 = $code1>><<set $try82 = $code2>><<set $try83 = $code3>><<set $try84 = $code4>><<set $try8 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 9>>\
<<if $try9 is true>>\
<tr>
<td>9.</td>
<td>$try91</td>
<td>$try92</td>
<td>$try93</td>
<td>$try94</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>9.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try91 = $code1>><<set $try92 = $code2>><<set $try93 = $code3>><<set $try94 = $code4>><<set $try9 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 10>>\
<<if $try10 is true>>\
<tr>
<td>10.</td>
<td>$try101</td>
<td>$try102</td>
<td>$try103</td>
<td>$try104</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>10.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try101 = $code1>><<set $try102 = $code2>><<set $try103 = $code3>><<set $try104 = $code4>><<set $try10 to true>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
</tbody>
<</if>>\
<<if $minidifficult is "medium">>\
<tbody>
<<if $tries >= 1>>\
<<if $try1 is true>>\
<tr>
<td>1.</td>
<td>$try11</td>
<td>$try12</td>
<td>$try13</td>
<td>$try14</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>1.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try11 = $code1>><<set $try12 = $code2>><<set $try13 = $code3>><<set $try14 = $code4>><<set $try1 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 2>>\
<<if $try2 is true>>\
<tr>
<td>2.</td>
<td>$try21</td>
<td>$try22</td>
<td>$try23</td>
<td>$try24</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>2.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try21 = $code1>><<set $try22 = $code2>><<set $try23 = $code3>><<set $try24 = $code4>><<set $try2 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 3>>\
<<if $try3 is true>>\
<tr>
<td>3.</td>
<td>$try31</td>
<td>$try32</td>
<td>$try33</td>
<td>$try34</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>3.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try31 = $code1>><<set $try32 = $code2>><<set $try33 = $code3>><<set $try34 = $code4>><<set $try3 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 4>>\
<<if $try4 is true>>\
<tr>
<td>4.</td>
<td>$try41</td>
<td>$try42</td>
<td>$try43</td>
<td>$try44</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>4.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try41 = $code1>><<set $try42 = $code2>><<set $try43 = $code3>><<set $try44 = $code4>><<set $try4 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 5>>\
<<if $try5 is true>>\
<tr>
<td>5.</td>
<td>$try51</td>
<td>$try52</td>
<td>$try53</td>
<td>$try54</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>5.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try51 = $code1>><<set $try52 = $code2>><<set $try53 = $code3>><<set $try54 = $code4>><<set $try5 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 6>>\
<<if $try6 is true>>\
<tr>
<td>6.</td>
<td>$try61</td>
<td>$try62</td>
<td>$try63</td>
<td>$try64</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>6.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try61 = $code1>><<set $try62 = $code2>><<set $try63 = $code3>><<set $try64 = $code4>><<set $try6 to true>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
</tbody>
<</if>>\
<<if $minidifficult is "hard">>\
<tbody>
<<if $tries >= 1>>\
<<if $try1 is true>>\
<tr>
<td>1.</td>
<td>$try11</td>
<td>$try12</td>
<td>$try13</td>
<td>$try14</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>1.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try11 = $code1>><<set $try12 = $code2>><<set $try13 = $code3>><<set $try14 = $code4>><<set $try1 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 2>>\
<<if $try2 is true>>\
<tr>
<td>2.</td>
<td>$try21</td>
<td>$try22</td>
<td>$try23</td>
<td>$try24</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>2.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try21 = $code1>><<set $try22 = $code2>><<set $try23 = $code3>><<set $try24 = $code4>><<set $try2 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 3>>\
<<if $try3 is true>>\
<tr>
<td>3.</td>
<td>$try31</td>
<td>$try32</td>
<td>$try33</td>
<td>$try34</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>3.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try31 = $code1>><<set $try32 = $code2>><<set $try33 = $code3>><<set $try34 = $code4>><<set $try3 to true>><<set $tries += 1>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
<<if $tries >= 4>>\
<<if $try4 is true>>\
<tr>
<td>4.</td>
<td>$try41</td>
<td>$try42</td>
<td>$try43</td>
<td>$try44</td>
<td></td>
</tr>
<<else>>\
<<if $win is false>>\
<td>4.</td>
<td><<listbox "$code1">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code2">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code3">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<listbox "$code4">>
<<option "0">>
<<option "1">>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<</listbox>></td>
<td><<button "Enter" "Minigames">><<set $try41 = $code1>><<set $try42 = $code2>><<set $try43 = $code3>><<set $try44 = $code4>><<set $try4 to true>><</button>></td>
<</if>>\
<</if>>\
<</if>>\
</tbody>
<</if>>\
</table>
<</if>>\<<nobr>>
<<if $sexscene == 1 and $CurOG < 100>>
<video src="mats/npc/shiri/room/malekiss.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Shiri">>Mmmmm, your lips are so soft.<</speech>>
<<elseif $sexscene == 2 and $CurOG < 100>>
<video src="mats/npc/shiri/room/malesuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Shiri">>Suck it!<</speech>>
<<elseif $sexscene == 3 and $CurOG < 100>>
<video src="mats/npc/shiri/room/malesucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Shiri">>You have a delicious cock.<</speech>>
<<elseif $sexscene == 4 and $CurOG < 100>>
<video src="mats/npc/shiri/room/malefuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Shiri">>Fuck my ass harder!<</speech>>
<<elseif $sexscene == 5 and $CurOG < 100>>
<video src="mats/npc/shiri/room/malefucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Shiri">>Oohhh you are so tight.<</speech>>
<<elseif $sexscene == 10>>
<video src="mats/npc/shiri/room/malecum.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set $CurOG = 0>>
<<set _cum to Math.round(random(1, 5) + $plvl)>>
<<set $pcumcounter += _cum>>
You cum _cum ml in her mouth.
<<elseif $CurOG == 100>>
<video src="mats/npc/shiri/room/malecumed.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set _cumcount to random(10, 25)>>
<<set $goodcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<speech "Shiri">>Mmppphhh that was amazing.<</speech>>
<br>
She cum _cumcount ml good cum on your cock.
<</if>>
<</nobr>>
<div align='center' style='color:#FF1493;'>Shiri`s Orgasm Meter</div>
<div id="horizontalorgasmbarbkg" class="hzbarbkg"><div id="horizontalorgasmbar" class="hzbar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Orgasm(State.variables.CurOG, State.variables.MaxOG, "horizontalorgasmbar", true, ev.content);
});<</script>>
\
\
\
<<if $CurOG < 100 and $sexscene < 10>>
<<link "Kiss Her" "Shiri Room Sex Male">>
<<set $sexscene = 1>>
<<set $tongueskill += 1>>
<<set $kisscounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Suck Her" "Shiri Room Sex Male">>
<<set $sexscene = 2>>
<<set $blowjobskill += 1>>
<<set $gblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get sucked" "Shiri Room Sex Male">>
<<set $sexscene = 3>>
<<set $rblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Fuck her" "Shiri Room Sex Male">>
<<set $sexscene = 4>>
<<set $sexskill += 1>>
<<set $ganalcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get fucked" "Shiri Room Sex Male">>
<<set $sexscene = 5>>
<<set $sexskill += 1>>
<<set $analskill += 1>>
<<set $ranalcounter += 1>>
<<set $analsize += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $CurOG == 100>>\
<<link "Cum" "Shiri Room Sex Male">>
<<set $sexscene = 10>>
<<set $cumcounter += 1>>
<<set $shirirepo += 1>>
<<set $cumplayskill += 1>>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $sexscene == 10>>
<<link "Leave" "Living Area">>
<<set $sexscene = 1>>
<<set $dailyshirisex to true>>
<</link>>
<</if>> <<nobr>>
<<if $sexscene == 1 and $CurOG < 100>>
<video src="mats/npc/shiri/room/shemaleboobfucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Shiri">>Mmmmm, your boobs are so soft.<</speech>>
<<elseif $sexscene == 2 and $CurOG < 100>>
<video src="mats/npc/shiri/room/shemalesuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Shiri">>Suck it!<</speech>>
<<elseif $sexscene == 3 and $CurOG < 100>>
<video src="mats/npc/shiri/room/shemalesucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Shiri">>You have a delicious cock.<</speech>>
<<elseif $sexscene == 4 and $CurOG < 100>>
<video src="mats/npc/shiri/room/shemalefuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Shiri">>Fuck my ass harder!<</speech>>
<<elseif $sexscene == 5 and $CurOG < 100>>
<video src="mats/npc/shiri/room/shemalefucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Shiri">>Oohhh you are so tight.<</speech>>
<<elseif $sexscene == 10>>
<video src="mats/npc/shiri/room/shemalecum.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set $CurOG = 0>>
<<set _cum to Math.round(random(1, 5) + $plvl)>>
<<set $pcumcounter += _cum>>
You cum _cum ml in her mouth.
<<elseif $CurOG == 100>>
<video src="mats/npc/shiri/room/shemalecumed.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set _cumcount to random(10, 25)>>
<<set $goodcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<speech "Shiri">>Mmppphhh that was amazing.<</speech>>
<br>
She cum _cumcount ml good cum on her body.
<</if>>
<</nobr>>
<div align='center' style='color:#FF1493;'>Shiri`s Orgasm Meter</div>
<div id="horizontalorgasmbarbkg" class="hzbarbkg"><div id="horizontalorgasmbar" class="hzbar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Orgasm(State.variables.CurOG, State.variables.MaxOG, "horizontalorgasmbar", true, ev.content);
});<</script>>
\
\
\
<<if $CurOG < 100 and $sexscene < 10>>
<<link "Get your boobs fucked" "Shiri Room Sex Shemale">>
<<set $sexscene = 1>>
<<set $rboobsfuckcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Suck Her" "Shiri Room Sex Shemale">>
<<set $sexscene = 2>>
<<set $blowjobskill += 1>>
<<set $gblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get sucked" "Shiri Room Sex Shemale">>
<<set $sexscene = 3>>
<<set $rblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Fuck her" "Shiri Room Sex Shemale">>
<<set $sexscene = 4>>
<<set $sexskill += 1>>
<<set $ganalcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get fucked" "Shiri Room Sex Shemale">>
<<set $sexscene = 5>>
<<set $sexskill += 1>>
<<set $analskill += 1>>
<<set $ranalcounter += 1>>
<<set $analsize += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $CurOG == 100>>\
<<link "Cum" "Shiri Room Sex Shemale">>
<<set $sexscene = 10>>
<<set $cumcounter += 1>>
<<set $shirirepo += 1>>
<<set $cumplayskill += 1>>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $sexscene == 10>>
<<link "Leave" "Living Area">>
<<set $sexscene = 1>>
<<set $dailyshirisex to true>>
<</link>>
<</if>> <<nobr>>
<<if $sexscene == 1 and $CurOG < 100>>
<video src="mats/npc/lindsey/room/shemalekiss.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Lindsey">>Mmmmm, your lips are so soft.<</speech>>
<<elseif $sexscene == 2 and $CurOG < 100>>
<video src="mats/npc/lindsey/room/shemalelick.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Lindsey">>Ohh yeah. Eat my pussy!<</speech>>
<<elseif $sexscene == 3 and $CurOG < 100>>
<video src="mats/npc/lindsey/room/shemalelicked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Lindsey">>You have a tasty asshole!<</speech>>
<<elseif $sexscene == 4 and $CurOG < 100>>
<video src="mats/npc/lindsey/room/shemalesucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Lindsey">>You have a delicious cock.<</speech>>
<<elseif $sexscene == 5 and $CurOG < 100>>
<video src="mats/npc/lindsey/room/shemalefuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Lindsey">>Fuck my ass harder!<</speech>>
<<elseif $sexscene == 10>>
<video src="mats/npc/lindsey/room/shemalecum.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set $CurOG = 0>>
<<set _cum to Math.round(random(1, 5) + $plvl)>>
<<set $pcumcounter += _cum>>
You cum _cum ml in her mouth.
<<elseif $CurOG == 100>>
<video src="mats/npc/lindsey/room/shemalecumed.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set _cumcount to random(10, 25)>>
<<set $goodcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<speech "Lindsey">>Mmppphhh that was amazing.<</speech>>
<</if>>
<</nobr>>
<div align='center' style='color:#FF1493;'>Lindsey`s Orgasm Meter</div>
<div id="horizontalorgasmbarbkg" class="hzbarbkg"><div id="horizontalorgasmbar" class="hzbar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Orgasm(State.variables.CurOG, State.variables.MaxOG, "horizontalorgasmbar", true, ev.content);
});<</script>>
\
\
\
<<if $CurOG < 100 and $sexscene < 10>>
<<link "Kiss Her" "Lindsey Room Sex Shemale">>
<<set $sexscene = 1>>
<<set $tongueskill += 1>>
<<set $kisscounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Lick Her pussy" "Lindsey Room Sex Shemale">>
<<set $sexscene = 2>>
<<set $tongueskill += 1>>
<<set $pussylickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get Licked" "Lindsey Room Sex Shemale">>
<<set $sexscene = 3>>
<<set $rasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get sucked" "Lindsey Room Sex Shemale">>
<<set $sexscene = 4>>
<<set $rblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Fuck her" "Lindsey Room Sex Shemale">>
<<set $sexscene = 5>>
<<set $sexskill += 1>>
<<set $ganalcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $CurOG == 100>>\
<<link "Cum" "Lindsey Room Sex Shemale">>
<<set $sexscene = 10>>
<<set $cumcounter += 1>>
<<set $lindseyrepo += 1>>
<<set $cumplayskill += 1>>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $sexscene == 10>>
<<link "Leave" "Living Area">>
<<set $sexscene = 1>>
<<set $dailylindseysex to true>>
<</link>>
<</if>> <<nobr>>
<<if $sexscene == 1 and $CurOG < 100>>
<video src="mats/npc/lindsey/room/malepussylick.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Lindsey">>Ohh yeah. Eat my pussy!<</speech>>
<<elseif $sexscene == 2 and $CurOG < 100>>
<video src="mats/npc/lindsey/room/maleasslick.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Lindsey">>Ohh yeah. Eat my ass!<</speech>>
<<elseif $sexscene == 3 and $CurOG < 100>>
<video src="mats/npc/lindsey/room/malesucked.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Lindsey">>You have a delicious cock.<</speech>>
<<elseif $sexscene == 4 and $CurOG < 100>>
<video src="mats/npc/lindsey/room/malepussyfuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Lindsey">>Fuck my pussy!<</speech>>
<<elseif $sexscene == 5 and $CurOG < 100>>
<video src="mats/npc/lindsey/room/maleanalfuck.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<speech "Lindsey">>Fuck my ass harder!<</speech>>
<<elseif $sexscene == 10>>
<video src="mats/npc/lindsey/room/malecum.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set $CurOG = 0>>
<<set _cum to Math.round(random(1, 5) + $plvl)>>
<<set $pcumcounter += _cum>>
You cum _cum ml in her mouth.
<<elseif $CurOG == 100>>
<video src="mats/npc/lindsey/room/malecumed.mp4" style="width: 100%;" autoplay loop></video><br><br>
<<set _cumcount to random(10, 25)>>
<<set $goodcumcount += _cumcount>>
<<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>
<<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>
<<speech "Lindsey">>Mmppphhh that was amazing.<</speech>>
<</if>>
<</nobr>>
<div align='center' style='color:#FF1493;'>Lindsey`s Orgasm Meter</div>
<div id="horizontalorgasmbarbkg" class="hzbarbkg"><div id="horizontalorgasmbar" class="hzbar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Orgasm(State.variables.CurOG, State.variables.MaxOG, "horizontalorgasmbar", true, ev.content);
});<</script>>
\
\
\
<<if $CurOG < 100 and $sexscene < 10>>
<<link "Lick Her pussy" "Lindsey Room Sex Male">>
<<set $sexscene = 1>>
<<set $tongueskill += 1>>
<<set $pussylickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Lick Her ass" "Lindsey Room Sex Male">>
<<set $sexscene = 2>>
<<set $tongueskill += 1>>
<<set $gasslickcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Get sucked" "Lindsey Room Sex Male">>
<<set $sexscene = 3>>
<<set $rblowjobcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Fuck her pussy" "Lindsey Room Sex Male">>
<<set $sexscene = 4>>
<<set $sexskill += 1>>
<<set $pussyfuckcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<link "Fuck her ass" "Lindsey Room Sex Male">>
<<set $sexscene = 5>>
<<set $sexskill += 1>>
<<set $ganalcounter += 1>>
<<set $CurOG = ($CurOG + 10).clamp(0, $MaxOG)>><<run Orgasm($CurOG, $MaxOG, "horizontalorgasmbar", true)>>
<<set $CurAR = ($CurAR + 10).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $CurOG == 100>>\
<<link "Cum" "Lindsey Room Sex Male">>
<<set $sexscene = 10>>
<<set $cumcounter += 1>>
<<set $lindseyrepo += 1>>
<<set $cumplayskill += 1>>
<<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>><<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>
<</link>>
<<elseif $sexscene == 10>>
<<link "Leave" "Living Area">>
<<set $sexscene = 1>>
<<set $dailylindseysex to true>>
<</link>>
<</if>>